FATAL ERROR WARN INFO DEBUG TRACE Find unimplemented 
------------------------------------
Log session start time Wed Aug 22 21:26:46 WST 2012

Time   Thread   Level   Category   Message  
0   GUI   INFO   emu   Java version: 1.7.0_05 (1.7.0_05-b05)  
2   GUI   INFO   emu   Java library path: lib/windows-amd64  
3   GUI   INFO   emu   Jpcsp v0.6 2693  
5   GUI   INFO   emu   UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10278 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.01 PARENTAL_LEVEL = 3 PSP_SYSTEM_VER = 3.30 REGION = 32768 TITLE = NHRA Countdown to the Championship probably homebrew? false  
13   GUI   DEBUG   hle   Loading HLE firmware up to version 330  
159   GUI   INFO   emu   File EBOOT.OLD not found in directory.  
164   GUI   DEBUG   runtime   RuntimeContext.reset  
166   GUI   INFO   compiler   Compiler MethodMaxInstructions: 3000  
498   GUI   DEBUG   hle   Loading HLE firmware up to version 330  
590   GUI   WARN   loader   Encrypted file detected! (~PSP)  
590   GUI   INFO   loader   Calling crypto engine for PRX.  
2001   GUI   DEBUG   loader   Loader: Relocation required (PRX)  
2002   GUI   DEBUG   loader   PH#0: loading program 08804000 - file 08A7F510 - mem 08A7F510  
2003   GUI   DEBUG   loader   PH#0: p_type 00000001 p_offset 00000074 p_vaddr 00000000 p_paddr 0022CE04 p_filesz 0027B510 p_memsz 0027B510 p_flags 00000005 p_align 00000004   
2018   GUI   DEBUG   loader   PH#1: loading program 08A7F510 - file 08A851F0 - mem 08B8A18C  
2018   GUI   DEBUG   loader   PH#1: p_type 00000001 p_offset 0027B588 p_vaddr 0027B510 p_paddr 00000000 p_filesz 00005CE0 p_memsz 0010AC7C p_flags 00000006 p_align 00000008   
2021   GUI   DEBUG   loader   PH alloc consumption 0038618C (mem 00104F9C)  
2022   GUI   DEBUG   loader   .bss: clearing section 08A85200 - 08B8A18C (len 00104F8C)  
2023   GUI   DEBUG   loader   .rel.text: relocating 51967 entries  
2128   GUI   DEBUG   loader   .rel.lib.ent: relocating 1 entries  
2129   GUI   DEBUG   loader   .rel.lib.stub: relocating 72 entries  
2129   GUI   DEBUG   loader   .rel.rodata.sceModuleInfo: relocating 4 entries  
2130   GUI   DEBUG   loader   .rel.rodata.sceResident: relocating 6 entries  
2130   GUI   DEBUG   loader   .rel.rodata: relocating 8859 entries  
2137   GUI   DEBUG   loader   .rel.data: relocating 13832 entries  
2147   GUI   DEBUG   loader   .rel.eh_frame: relocating 2 entries  
2148   GUI   DEBUG   loader   .rel.cplinit: relocating 275 entries  
2149   GUI   DEBUG   loader   .rel.linkonce.d: relocating 3308 entries  
2154   GUI   INFO   loader   Found ModuleInfo name:'spigot' version:0101 attr:00000000 gp:00000000  
2155   GUI   DEBUG   loader   Reserving 0x38618C bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'  
2156   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_Addr, size=0x38618C, addr=0x08804000: returns 0x08804000  
2157   GUI   DEBUG   loader   Processing Import #0: sceCtrl s_modulename 08A30DC8 s_version 0011 s_flags 4001 s_size 0005 s_imports 0004 s_nid 08A31290 s_text 08A30B70   
2159   GUI   DEBUG   loader   Processing Import #1: sceDisplay s_modulename 08A30DD4 s_version 0011 s_flags 4001 s_size 0005 s_imports 0005 s_nid 08A3127C s_text 08A30B48   
2160   GUI   DEBUG   loader   Processing Import #2: sceGe_user s_modulename 08A30DE4 s_version 0011 s_flags 4001 s_size 0005 s_imports 0004 s_nid 08A3126C s_text 08A30B28   
2161   GUI   DEBUG   loader   Processing Import #3: IoFileMgrForUser s_modulename 08A30DF4 s_version 0011 s_flags 4001 s_size 0005 s_imports 0010 s_nid 08A3122C s_text 08A30AA8   
2163   GUI   DEBUG   loader   Processing Import #4: LoadExecForUser s_modulename 08A30E0C s_version 0011 s_flags 4001 s_size 0005 s_imports 0002 s_nid 08A31224 s_text 08A30A98   
2164   GUI   DEBUG   loader   Processing Import #5: ModuleMgrForUser s_modulename 08A30E20 s_version 0011 s_flags 4001 s_size 0005 s_imports 0005 s_nid 08A31210 s_text 08A30A70   
2166   GUI   DEBUG   loader   Processing Import #6: StdioForUser s_modulename 08A30E38 s_version 0011 s_flags 4001 s_size 0005 s_imports 0003 s_nid 08A31204 s_text 08A30A58   
2167   GUI   DEBUG   loader   Processing Import #7: SysMemUserForUser s_modulename 08A30E4C s_version 0011 s_flags 4000 s_size 0005 s_imports 0006 s_nid 08A311EC s_text 08A30A28   
2168   GUI   DEBUG   loader   Processing Import #8: ThreadManForUser s_modulename 08A30E64 s_version 0011 s_flags 4001 s_size 0005 s_imports 0018 s_nid 08A3118C s_text 08A30968   
2170   GUI   DEBUG   loader   Processing Import #9: UtilsForUser s_modulename 08A30E7C s_version 0011 s_flags 4001 s_size 0005 s_imports 0004 s_nid 08A3117C s_text 08A30948   
2171   GUI   DEBUG   loader   Processing Import #10: sceSuspendForUser s_modulename 08A30E90 s_version 0011 s_flags 4000 s_size 0005 s_imports 0001 s_nid 08A31178 s_text 08A30940   
2172   GUI   DEBUG   loader   Processing Import #11: sceNetAdhoc s_modulename 08A30EA8 s_version 0011 s_flags 0009 s_size 0005 s_imports 000A s_nid 08A31150 s_text 08A308F0   
2173   GUI   DEBUG   loader   Processing Import #12: sceNetAdhocctl s_modulename 08A30EB8 s_version 0011 s_flags 0009 s_size 0005 s_imports 000B s_nid 08A31124 s_text 08A30898   
2175   GUI   DEBUG   loader   Processing Import #13: sceNet s_modulename 08A30ECC s_version 0011 s_flags 0009 s_size 0005 s_imports 0004 s_nid 08A31114 s_text 08A30878   
2176   GUI   DEBUG   loader   Processing Import #14: sceAtrac3plus s_modulename 08A30ED8 s_version 0011 s_flags 0009 s_size 0005 s_imports 0009 s_nid 08A310F0 s_text 08A30830   
2177   GUI   DEBUG   loader   Processing Import #15: sceSasCore s_modulename 08A30EEC s_version 0011 s_flags 4009 s_size 0005 s_imports 0019 s_nid 08A3108C s_text 08A30768   
2178   GUI   DEBUG   loader   Processing Import #16: sceUmdUser s_modulename 08A30EFC s_version 0011 s_flags 4001 s_size 0005 s_imports 0009 s_nid 08A31068 s_text 08A30720   
2179   GUI   DEBUG   loader   Processing Import #17: sceAudio s_modulename 08A30F0C s_version 0011 s_flags 4001 s_size 0005 s_imports 000B s_nid 08A3103C s_text 08A306C8   
2181   GUI   DEBUG   loader   Processing Import #18: sceMpeg s_modulename 08A30F1C s_version 0011 s_flags 0009 s_size 0005 s_imports 0018 s_nid 08A30FDC s_text 08A30608   
2182   GUI   DEBUG   loader   Processing Import #19: sceUtility s_modulename 08A30F28 s_version 0011 s_flags 4001 s_size 0005 s_imports 0008 s_nid 08A30FBC s_text 08A305C8   
2184   GUI   DEBUG   loader   Processing Import #20: sceWlanDrv s_modulename 08A30F38 s_version 0011 s_flags 4001 s_size 0005 s_imports 0002 s_nid 08A30FB4 s_text 08A305B8   
2185   GUI   DEBUG   loader   Processing Import #21: scePower s_modulename 08A30F48 s_version 0011 s_flags 4001 s_size 0005 s_imports 0001 s_nid 08A30FB0 s_text 08A305B0   
2186   GUI   DEBUG   loader   Processing Import #22: sceRtc s_modulename 08A30F58 s_version 0011 s_flags 4001 s_size 0005 s_imports 0001 s_nid 08A30FAC s_text 08A305A8   
2188   GUI   DEBUG   loader   Processing Import #23: Kernel_Library s_modulename 08A30F64 s_version 0011 s_flags 0001 s_size 0005 s_imports 0002 s_nid 08A30FA4 s_text 08A30598   
2189   GUI   INFO   loader   Found 191 unresolved imports  
2190   GUI   DEBUG   loader   Processing header #0 at 0x08A30B94: spigot modulename 00000000 version 0000 attr 8000 size 04 vcount 04 fcount 0002 resident 08A30F74   
2192   GUI   DEBUG   loader   module_start found: nid=0xD632ACDB, function=0x0886B5D8  
2192   GUI   DEBUG   loader   module_stop found: nid=0xCEE8593C, function=0x0886B6A8  
2193   GUI   DEBUG   loader   module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000  
2193   GUI   DEBUG   loader   module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000  
2194   GUI   DEBUG   loader   module_info found: nid=0xF01D73A7, addr=0x08A30D90  
2194   GUI   WARN   loader   module_sdk_version found: nid=0x11B97506, sdk_version=0x03030010  
2195   GUI   INFO   loader   191 NIDS mapped  
2199   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000  
2200   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00  
2202   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]  
2203   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00  
2204   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]  
2206   GUI   INFO   hle.ThreadManForUser   Audio threads disabled: false  
2651   GUI   DEBUG   hle.sceDisplay   Available Display Mode #0 = 800 x 600 x 32 @75Hz  
2651   GUI   DEBUG   hle.sceDisplay   Available Display Mode #1 = 800 x 600 x 32 @72Hz  
2652   GUI   DEBUG   hle.sceDisplay   Available Display Mode #2 = 640 x 480 x 16 @67Hz  
2652   GUI   DEBUG   hle.sceDisplay   Available Display Mode #3 = 640 x 480 x 16 @72Hz  
2653   GUI   DEBUG   hle.sceDisplay   Available Display Mode #4 = 640 x 480 x 16 @75Hz  
2653   GUI   DEBUG   hle.sceDisplay   Available Display Mode #5 = 1280 x 1024 x 32 @60Hz  
2654   GUI   DEBUG   hle.sceDisplay   Available Display Mode #6 = 1366 x 768 x 16 @60Hz  
2654   GUI   DEBUG   hle.sceDisplay   Available Display Mode #7 = 1024 x 768 x 32 @75Hz  
2655   GUI   DEBUG   hle.sceDisplay   Available Display Mode #8 = 1360 x 768 x 16 @60Hz  
2655   GUI   DEBUG   hle.sceDisplay   Available Display Mode #9 = 720 x 480 x 32 @60Hz  
2655   GUI   DEBUG   hle.sceDisplay   Available Display Mode #10 = 720 x 480 x 32 @56Hz  
2656   GUI   DEBUG   hle.sceDisplay   Available Display Mode #11 = 1024 x 768 x 32 @70Hz  
2656   GUI   DEBUG   hle.sceDisplay   Available Display Mode #12 = 1024 x 768 x 16 @75Hz  
2657   GUI   DEBUG   hle.sceDisplay   Available Display Mode #13 = 1366 x 768 x 32 @60Hz  
2657   GUI   DEBUG   hle.sceDisplay   Available Display Mode #14 = 1360 x 768 x 32 @60Hz  
2658   GUI   DEBUG   hle.sceDisplay   Available Display Mode #15 = 720 x 480 x 16 @60Hz  
2658   GUI   DEBUG   hle.sceDisplay   Available Display Mode #16 = 1024 x 768 x 16 @70Hz  
2659   GUI   DEBUG   hle.sceDisplay   Available Display Mode #17 = 720 x 480 x 16 @56Hz  
2659   GUI   DEBUG   hle.sceDisplay   Available Display Mode #18 = 800 x 600 x 16 @72Hz  
2659   GUI   DEBUG   hle.sceDisplay   Available Display Mode #19 = 800 x 600 x 16 @75Hz  
2660   GUI   DEBUG   hle.sceDisplay   Available Display Mode #20 = 640 x 480 x 32 @67Hz  
2660   GUI   DEBUG   hle.sceDisplay   Available Display Mode #21 = 1280 x 1024 x 16 @60Hz  
2661   GUI   DEBUG   hle.sceDisplay   Available Display Mode #22 = 640 x 480 x 32 @75Hz  
2661   GUI   DEBUG   hle.sceDisplay   Available Display Mode #23 = 640 x 480 x 32 @72Hz  
2662   GUI   DEBUG   hle.sceDisplay   Available Display Mode #24 = 1280 x 768 x 16 @60Hz  
2662   GUI   DEBUG   hle.sceDisplay   Available Display Mode #25 = 800 x 600 x 16 @60Hz  
2662   GUI   DEBUG   hle.sceDisplay   Available Display Mode #26 = 800 x 600 x 16 @56Hz  
2663   GUI   DEBUG   hle.sceDisplay   Available Display Mode #27 = 640 x 480 x 32 @59Hz  
2663   GUI   DEBUG   hle.sceDisplay   Available Display Mode #28 = 1280 x 1024 x 16 @75Hz  
2664   GUI   DEBUG   hle.sceDisplay   Available Display Mode #29 = 640 x 480 x 32 @60Hz  
2664   GUI   DEBUG   hle.sceDisplay   Available Display Mode #30 = 1024 x 768 x 16 @60Hz  
2665   GUI   DEBUG   hle.sceDisplay   Available Display Mode #31 = 1280 x 800 x 32 @60Hz  
2665   GUI   DEBUG   hle.sceDisplay   Available Display Mode #32 = 1440 x 900 x 32 @60Hz  
2666   GUI   DEBUG   hle.sceDisplay   Available Display Mode #33 = 1400 x 1050 x 16 @60Hz  
2666   GUI   DEBUG   hle.sceDisplay   Available Display Mode #34 = 720 x 480 x 16 @72Hz  
2666   GUI   DEBUG   hle.sceDisplay   Available Display Mode #35 = 1360 x 1024 x 32 @60Hz  
2667   GUI   DEBUG   hle.sceDisplay   Available Display Mode #36 = 720 x 480 x 16 @75Hz  
2667   GUI   DEBUG   hle.sceDisplay   Available Display Mode #37 = 1280 x 800 x 16 @60Hz  
2668   GUI   DEBUG   hle.sceDisplay   Available Display Mode #38 = 1024 x 768 x 32 @60Hz  
2668   GUI   DEBUG   hle.sceDisplay   Available Display Mode #39 = 1440 x 900 x 16 @60Hz  
2669   GUI   DEBUG   hle.sceDisplay   Available Display Mode #40 = 720 x 480 x 32 @75Hz  
2669   GUI   DEBUG   hle.sceDisplay   Available Display Mode #41 = 1360 x 1024 x 16 @60Hz  
2669   GUI   DEBUG   hle.sceDisplay   Available Display Mode #42 = 1400 x 1050 x 32 @60Hz  
2670   GUI   DEBUG   hle.sceDisplay   Available Display Mode #43 = 720 x 480 x 32 @72Hz  
2670   GUI   DEBUG   hle.sceDisplay   Available Display Mode #44 = 800 x 600 x 32 @60Hz  
2671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #45 = 1280 x 768 x 32 @60Hz  
2671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #46 = 800 x 600 x 32 @56Hz  
2671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #47 = 640 x 480 x 16 @59Hz  
2672   GUI   DEBUG   hle.sceDisplay   Available Display Mode #48 = 640 x 480 x 16 @60Hz  
2672   GUI   DEBUG   hle.sceDisplay   Available Display Mode #49 = 1280 x 1024 x 32 @75Hz  
2673   GUI   DEBUG   hle.sceDisplay   Available Display Mode #50 = 720 x 576 x 32 @56Hz  
2673   GUI   DEBUG   hle.sceDisplay   Available Display Mode #51 = 1280 x 720 x 16 @50Hz  
2673   GUI   DEBUG   hle.sceDisplay   Available Display Mode #52 = 720 x 576 x 32 @60Hz  
2674   GUI   DEBUG   hle.sceDisplay   Available Display Mode #53 = 1680 x 1050 x 16 @60Hz  
2674   GUI   DEBUG   hle.sceDisplay   Available Display Mode #54 = 1280 x 720 x 16 @59Hz  
2675   GUI   DEBUG   hle.sceDisplay   Available Display Mode #55 = 1280 x 720 x 16 @60Hz  
2675   GUI   DEBUG   hle.sceDisplay   Available Display Mode #56 = 1152 x 864 x 32 @60Hz  
2675   GUI   DEBUG   hle.sceDisplay   Available Display Mode #57 = 1600 x 900 x 32 @60Hz  
2676   GUI   DEBUG   hle.sceDisplay   Available Display Mode #58 = 1280 x 960 x 16 @60Hz  
2676   GUI   DEBUG   hle.sceDisplay   Available Display Mode #59 = 1280 x 720 x 32 @50Hz  
2677   GUI   DEBUG   hle.sceDisplay   Available Display Mode #60 = 720 x 576 x 16 @56Hz  
2677   GUI   DEBUG   hle.sceDisplay   Available Display Mode #61 = 720 x 576 x 16 @60Hz  
2677   GUI   DEBUG   hle.sceDisplay   Available Display Mode #62 = 1280 x 720 x 32 @59Hz  
2678   GUI   DEBUG   hle.sceDisplay   Available Display Mode #63 = 1680 x 1050 x 32 @60Hz  
2678   GUI   DEBUG   hle.sceDisplay   Available Display Mode #64 = 1280 x 960 x 32 @60Hz  
2679   GUI   DEBUG   hle.sceDisplay   Available Display Mode #65 = 1600 x 900 x 16 @60Hz  
2679   GUI   DEBUG   hle.sceDisplay   Available Display Mode #66 = 1280 x 720 x 32 @60Hz  
2679   GUI   DEBUG   hle.sceDisplay   Available Display Mode #67 = 1152 x 864 x 16 @60Hz  
2680   GUI   DEBUG   hle.sceDisplay   Available Display Mode #68 = 720 x 576 x 16 @72Hz  
2680   GUI   DEBUG   hle.sceDisplay   Available Display Mode #69 = 720 x 576 x 16 @75Hz  
2681   GUI   DEBUG   hle.sceDisplay   Available Display Mode #70 = 1600 x 1200 x 32 @60Hz  
2681   GUI   DEBUG   hle.sceDisplay   Available Display Mode #71 = 1152 x 864 x 16 @75Hz  
2681   GUI   DEBUG   hle.sceDisplay   Available Display Mode #72 = 1600 x 1200 x 16 @60Hz  
2682   GUI   DEBUG   hle.sceDisplay   Available Display Mode #73 = 720 x 576 x 32 @75Hz  
2682   GUI   DEBUG   hle.sceDisplay   Available Display Mode #74 = 720 x 576 x 32 @72Hz  
2683   GUI   DEBUG   hle.sceDisplay   Available Display Mode #75 = 1152 x 864 x 32 @75Hz  
2683   GUI   DEBUG   hle.sceDisplay   Desktop Display Mode = 1680 x 1050 x 32 @60Hz  
2683   GUI   DEBUG   hle.sceDisplay   Current Display Mode = 1680 x 1050 x 32 @60Hz  
2684   GUI   DEBUG   hle.sceDisplay   initGL called = true, OpenGL Version = 4.2.11762 Compatibility Profile Context  
2706   GUI   INFO   ge   Only GE Graphics: false  
2732   GUI   INFO   hle.sceAudio   Audio ChReserve disabled: false  
2733   GUI   INFO   hle.sceAudio   Audio Blocking disabled: false  
2736   GUI   INFO   hle.sceMpeg   Media Engine enabled  
2737   GUI   INFO   hle   Using the external audio decoder (SonicStage)  
3012   GUI   INFO   hle.sceFont   Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'  
3014   GUI   INFO   hle.sceFont   Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'  
3017   GUI   INFO   hle.sceFont   Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'  
3020   GUI   INFO   hle.sceFont   Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'  
3023   GUI   INFO   hle.sceFont   Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'  
3025   GUI   INFO   hle.sceFont   Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'  
3028   GUI   INFO   hle.sceFont   Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'  
3031   GUI   INFO   hle.sceFont   Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'  
3033   GUI   INFO   hle.sceFont   Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'  
3035   GUI   INFO   hle.sceFont   Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'  
3037   GUI   INFO   hle.sceFont   Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'  
3039   GUI   INFO   hle.sceFont   Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'  
3041   GUI   INFO   hle.sceFont   Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'  
3043   GUI   INFO   hle.sceFont   Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'  
3045   GUI   INFO   hle.sceFont   Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'  
3048   GUI   INFO   hle.sceFont   Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'  
3050   GUI   INFO   hle.sceFont   Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'  
3061   GUI   INFO   hle.sceFont   Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'  
3073   GUI   DEBUG   hle.ThreadManForUser   Creating root thread: entry=0x0886B5D8, priority=32, stackSize=0x400, attr=0x0  
3073   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00  
3074   GUI   DEBUG   runtime   Switching to Thread root  
3076   GUI   DEBUG   emu   Patch file not found  
java.io.FileNotFoundException: patches\ULUS10278.properties (The system cannot find the file specified) 
     at java.io.FileInputStream.open(Native Method) 
     at java.io.FileInputStream.<init>(Unknown Source) 
     at jpcsp.settings.Settings.loadPatchSettings(Settings.java:101) 
     at jpcsp.MainGUI.loadUMDGame(MainGUI.java:1658) 
     at jpcsp.MainGUI.loadUMD(MainGUI.java:1583) 
     at jpcsp.GUI.UmdBrowser.loadSelectedfile(UmdBrowser.java:660) 
     at jpcsp.GUI.UmdBrowser.access$1000(UmdBrowser.java:83) 
     at jpcsp.GUI.UmdBrowser$4.actionPerformed(UmdBrowser.java:376) 
     at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) 
     at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) 
     at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) 
     at javax.swing.DefaultButtonModel.setPressed(Unknown Source) 
     at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) 
     at java.awt.Component.processMouseEvent(Unknown Source) 
     at javax.swing.JComponent.processMouseEvent(Unknown Source) 
     at java.awt.Component.processEvent(Unknown Source) 
     at java.awt.Container.processEvent(Unknown Source) 
     at java.awt.Component.dispatchEventImpl(Unknown Source) 
     at java.awt.Container.dispatchEventImpl(Unknown Source) 
     at java.awt.Component.dispatchEvent(Unknown Source) 
     at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) 
     at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) 
     at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) 
     at java.awt.Container.dispatchEventImpl(Unknown Source) 
     at java.awt.Window.dispatchEventImpl(Unknown Source) 
     at java.awt.Component.dispatchEvent(Unknown Source) 
     at java.awt.EventQueue.dispatchEventImpl(Unknown Source) 
     at java.awt.EventQueue.access$000(Unknown Source) 
     at java.awt.EventQueue$3.run(Unknown Source) 
     at java.awt.EventQueue$3.run(Unknown Source) 
     at java.security.AccessController.doPrivileged(Native Method) 
     at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
     at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
     at java.awt.EventQueue$4.run(Unknown Source) 
     at java.awt.EventQueue$4.run(Unknown Source) 
     at java.security.AccessController.doPrivileged(Native Method) 
     at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
     at java.awt.EventQueue.dispatchEvent(Unknown Source) 
     at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) 
     at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) 
     at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) 
     at java.awt.WaitDispatchSupport$2.run(Unknown Source) 
     at java.awt.WaitDispatchSupport$4.run(Unknown Source) 
     at java.security.AccessController.doPrivileged(Native Method) 
     at java.awt.WaitDispatchSupport.enter(Unknown Source) 
     at java.awt.Dialog.show(Unknown Source) 
     at java.awt.Component.show(Unknown Source) 
     at java.awt.Component.setVisible(Unknown Source) 
     at java.awt.Window.setVisible(Unknown Source) 
     at java.awt.Dialog.setVisible(Unknown Source) 
     at jpcsp.MainGUI.openUmdActionPerformed(MainGUI.java:1524) 
     at jpcsp.MainGUI.access$400(MainGUI.java:108) 
     at jpcsp.MainGUI$5.actionPerformed(MainGUI.java:376) 
     at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) 
     at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) 
     at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) 
     at javax.swing.DefaultButtonModel.setPressed(Unknown Source) 
     at javax.swing.AbstractButton.doClick(Unknown Source) 
     at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source) 
     at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source) 
     at java.awt.Component.processMouseEvent(Unknown Source) 
     at javax.swing.JComponent.processMouseEvent(Unknown Source) 
     at java.awt.Component.processEvent(Unknown Source) 
     at java.awt.Container.processEvent(Unknown Source) 
     at java.awt.Component.dispatchEventImpl(Unknown Source) 
     at java.awt.Container.dispatchEventImpl(Unknown Source) 
     at java.awt.Component.dispatchEvent(Unknown Source) 
     at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) 
     at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) 
     at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) 
     at java.awt.Container.dispatchEventImpl(Unknown Source) 
     at java.awt.Component.dispatchEvent(Unknown Source) 
     at java.awt.EventQueue.dispatchEventImpl(Unknown Source) 
     at java.awt.EventQueue.access$000(Unknown Source) 
     at java.awt.EventQueue$3.run(Unknown Source) 
     at java.awt.EventQueue$3.run(Unknown Source) 
     at java.security.AccessController.doPrivileged(Native Method) 
     at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
     at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
     at java.awt.EventQueue$4.run(Unknown Source) 
     at java.awt.EventQueue$4.run(Unknown Source) 
     at java.security.AccessController.doPrivileged(Native Method) 
     at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) 
     at java.awt.EventQueue.dispatchEvent(Unknown Source) 
     at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) 
     at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) 
     at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) 
     at java.awt.EventDispatchThread.pumpEvents(Unknown Source) 
     at java.awt.EventDispatchThread.pumpEvents(Unknown Source) 
     at java.awt.EventDispatchThread.run(Unknown Source)  
3081   GUI   INFO   emu   Using the following settings:  
3082   GUI   INFO   emu   Configuration / Region  
3085   GUI   INFO   emu    Language [English]  
3085   GUI   INFO   emu    Button preference: ["O" for "Enter"]  
3086   GUI   INFO   emu    Daylight savings: [Off]  
3086   GUI   INFO   emu    Time zone offset in minutes (GMT+/-): [0]  
3087   GUI   INFO   emu    Time format: [24H]  
3087   GUI   INFO   emu    Date format: [YYYY-MM-DD]  
3088   GUI   INFO   emu    WLAN power saving mode: [Off]  
3088   GUI   INFO   emu    Ad hoc channel: [Auto]  
3089   GUI   INFO   emu    Nickname: []  
3089   GUI   INFO   emu   Configuration / Video  
3090   GUI   INFO   emu    [ ] Disable VBO (automatically disabled if not supported)  
3090   GUI   INFO   emu    [ ] Only GE graphics (not recommended for homebrew)  
3091   GUI   INFO   emu    [ ] Use vertex cache  
3091   GUI   INFO   emu    [ ] Use shaders (experimental)  
3092   GUI   INFO   emu    [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)  
3092   GUI   INFO   emu    [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)  
3093   GUI   INFO   emu    [ ] Enable VAO (only relevant when using shaders and vertex cache)  
3093   GUI   INFO   emu    [ ] Enable saving GE screen to Textures instead of Memory  
3093   GUI   INFO   emu    [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)  
3094   GUI   INFO   emu    [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)  
3094   GUI   INFO   emu    [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)  
3094   GUI   INFO   emu    [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)  
3095   GUI   INFO   emu    [ ] Disable optimized VertexInfo reading (may improve compatibility)  
3095   GUI   INFO   emu    [ ] Use Software Rendering (very experimental, not yet complete, slow)  
3096   GUI   INFO   emu   Configuration / Audio  
3096   GUI   INFO   emu    [ ] Disable audio threads  
3096   GUI   INFO   emu    [ ] Disable audio channels (not recommended)  
3097   GUI   INFO   emu    [ ] Disable audio blocking  
3097   GUI   INFO   emu   Configuration / Memory  
3097   GUI   INFO   emu    [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)  
3098   GUI   INFO   emu    [ ] Ignore unmapped imports (not recommended)  
3098   GUI   INFO   emu   Configuration / Media  
3098   GUI   INFO   emu    [X] Use Media Engine  
3099   GUI   INFO   emu    [ ] Extract media files to tmp folder  
3099   GUI   INFO   emu    [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)  
3099   GUI   INFO   emu    [ ] Use debug font (disable flash0 fonts)  
3100   GUI   INFO   emu   Configuration / Compiler  
3100   GUI   INFO   emu    [X] Use compiler (dynarec)  
3100   GUI   INFO   emu    [ ] Output profiler info to profiler.txt (only for compiler)  
3101   GUI   INFO   emu    [3000] Maximum method size  
3101   GUI   INFO   emu   Configuration / Crypto  
3101   GUI   INFO   emu    [ ] Extract decrypted EBOOT.BIN files to the TMP folder  
3102   GUI   INFO   emu    [ ] Handle SAVEDATA in crypto mode  
3102   GUI   INFO   emu    [ ] Extract original PGD files to the TMP folder  
3102   GUI   INFO   emu   Configuration / Display  
3103   GUI   INFO   emu    Anti-aliasing: [OFF]  
3103   GUI   INFO   emu    Resolution: [Native]  
3104   GUI   INFO   emu    [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs  
3104   GUI   INFO   hle.IoFileMgrForUser   pspiofilemgr - filepath disc0/  
3372   GUI   INFO   ge   Using RenderingEngineLwjgl31  
3372   GUI   INFO   ge   Using VBO  
3372   GUI   INFO   ge   OpenGL version: 4.2.11762 Compatibility Profile Context  
3373   GUI   INFO   ge   Shading Language version: 4.20  
3373   GUI   INFO   ge   GL_CONTEXT_FLAGS: 0x0  
3373   GUI   INFO   ge   GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)  
3461   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
3461   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
3482   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
4183   Emu   INFO   runtime   Using Compiler  
4199   root_9   DEBUG   compiler   Compiling _S1_2_886B5D8  
4227   root_9   DEBUG   compiler   CodeInstruction.compile > 0x886B5D8 - addiu $sp, $sp, -16  
4228   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B5DC - sw $s1, 4($sp)  
4230   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B5E0 - addu $s1, $a0, $zr <=> move $s1, $a0  
4230   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B5E4 - lui $a0, 0x0303 <=> li $a0, 0x03030000  
4231   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B5E8 - ori $a0, $a0, 16  
4232   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B5EC - sw $ra, 8($sp)  
4233   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B5F0 - sw $s0, 0($sp)  
4245   root_9   DEBUG   compiler   CodeInstruction.compile < 0x886B5F4 - jal 0x08A30A38 [sceKernelSetCompiledSdkVersion]  
4251   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B5F8 - addu $s0, $a1, $zr <=> move $s0, $a1  
4251   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B5FC - lui $a0, 0x0004 <=> li $a0, 0x00040000  
4252   root_9   DEBUG   compiler   CodeInstruction.compile < 0x886B600 - jal 0x08A30A50 [sceKernelSetCompilerVersion]  
4252   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B604 - ori $a0, $a0, 3  
4253   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B608 - lui $v0, 0x0000 <=> li $v0, 0x00000000  
4253   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B60C - lui $a1, 0x0887 <=> li $a1, 0x08870000  
4253   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B610 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
4254   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B614 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
4255   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B618 - lui $t3, 0x08A7 <=> li $t3, 0x08A70000  
4256   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B61C - addiu $v0, $v0, 0  
4256   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B620 - addiu $a1, $a1, -18728  
4257   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B624 - addu $t1, $zr, $zr <=> li $t1, 0  
4257   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B628 - addiu $v1, $a3, -22212  
4258   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B62C - addiu $t2, $t0, -22216  
4259   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B630 - addiu $t4, $t3, -22208  
4259   root_9   DEBUG   compiler   CodeInstruction.compile < 0x886B634 - beq $v0, $zr, 0x0886B69C  
4260   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B638 - addu $a0, $v0, $zr <=> move $a0, $v0  
4261   root_9   DEBUG   compiler   CodeInstruction.compile <> 0x886B63C - beq $v1, $zr, 0x0886B648  
4261   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B640 - addiu $a2, $zr, 32 <=> li $a2, 32  
4262   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B644 - lw $a2, -22212($a3)  
4263   root_9   DEBUG   compiler   CodeInstruction.compile <> 0x886B648 - beq $t2, $zr, 0x0886B658  
4263   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B64C - lui $a3, 0x0004 <=> li $a3, 0x00040000  
4264   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B650 - lw $v0, -22216($t0)  
4264   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B654 - sll $a3, $v0, 0x000A  
4265   root_9   DEBUG   compiler   CodeInstruction.compile <> 0x886B658 - beq $t4, $zr, 0x0886B66C  
4266   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B65C - lui $t0, 0x8000 <=> li $t0, 0x80000000  
4266   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B660 - lw $v1, -22208($t3)  
4267   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B664 - lui $v0, 0x8000 <=> li $v0, 0x80000000  
4267   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B668 - or $t0, $v1, $v0  
4268   root_9   DEBUG   compiler   CodeInstruction.compile <> 0x886B66C - jal 0x08A309D8 [sceKernelCreateThread]  
4268   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B670 - nop  
4269   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B674 - addu $a0, $v0, $zr <=> move $a0, $v0  
4270   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B678 - addu $a1, $s1, $zr <=> move $a1, $s1  
4270   root_9   DEBUG   compiler   CodeInstruction.compile < 0x886B67C - jal 0x08A309A0 [sceKernelStartThread]  
4271   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B680 - addu $a2, $s0, $zr <=> move $a2, $s0  
4272   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B684 - lw $ra, 8($sp)  
4272   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B688 - lw $s1, 4($sp)  
4273   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B68C - lw $s0, 0($sp)  
4274   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B690 - addu $v0, $zr, $zr <=> li $v0, 0  
4274   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B694 - jr $ra  
4275   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B698 - addiu $sp, $sp, 16  
4275   root_9   DEBUG   compiler   CodeInstruction.compile > 0x886B69C - lui $v0, 0x08A6 <=> li $v0, 0x08A60000  
4277   root_9   DEBUG   compiler   CodeInstruction.compile < 0x886B6A0 - j 0x0886B63C  
4277   root_9   DEBUG   compiler   CodeInstruction.compile 0x886B6A4 - addiu $a0, $v0, -6504  
4300   root_9   DEBUG   compiler   Compiling _S1_2_8A30A38  
4302   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8A30A38 - jr $ra  
4302   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A30A3C - syscall 0x044C4 [sceKernelSetCompiledSdkVersion]  
4310   root_9   DEBUG   hle.SysMemUserForUser   sceKernelSetCompiledSdkVersion: sdkVersion=03030010  
4311   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
4311   root_9   DEBUG   runtime   syncEmulator immediately=false  
4312   root_9   DEBUG   compiler   Compiling _S1_2_8A30A50  
4316   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8A30A50 - jr $ra  
4317   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A30A54 - syscall 0x044C5 [sceKernelSetCompilerVersion]  
4320   root_9   DEBUG   hle.SysMemUserForUser   sceKernelSetCompilerVersion: compVersion=40003  
4321   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
4322   root_9   DEBUG   runtime   syncEmulator immediately=false  
4325   root_9   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
4326   root_9   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
4328   root_9   DEBUG   hle.ThreadManForUser   End of Interrupt  
4329   root_9   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
4330   root_9   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
4331   root_9   DEBUG   hle.ThreadManForUser   End of Interrupt  
4332   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
4333   root_9   DEBUG   runtime   syncEmulator immediately=false  
4334   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
4335   root_9   DEBUG   runtime   syncEmulator immediately=false  
4336   root_9   DEBUG   compiler   Compiling _S1_2_8A309D8  
4340   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8A309D8 - jr $ra  
4342   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A309DC - syscall 0x04572 [sceKernelCreateThread]  
4348   root_9   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
4349   root_9   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FBFC00  
4351   root_9   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=b name:'user_main' PC=886b6d8 attr:0x80004000 pri:0x40 stackSize:0x40000  
4353   root_9   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
4354   root_9   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
4355   root_9   DEBUG   hle.ThreadManForUser   End of Interrupt  
4356   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
4357   root_9   DEBUG   runtime   syncEmulator immediately=false  
4358   root_9   DEBUG   compiler   Compiling _S1_2_8A309A0  
4360   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8A309A0 - jr $ra  
4362   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A309A4 - syscall 0x04574 [sceKernelStartThread]  
4368   root_9   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
4368   root_9   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=b name:'user_main' dataLen=0x21 data=0x9fffe00 gp=0x0  
4369   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
4370   root_9   DEBUG   runtime   syncEmulator immediately=false  
4370   root_9   DEBUG   hle.ThreadManForUser   Thread exit detected SceUID=9 name='root' return:0x00000000  
4373   root_9   DEBUG   hle.ThreadManForUser   sceKernelExitThread SceUID=9 name:'root' exitStatus:0x0  
4375   root_9   DEBUG   runtime   Exiting Thread root(uid=0x9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)  
4376   root_9   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
4376   root_9   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
4380   root_9   DEBUG   runtime   Switching from Thread root to user_main  
4380   root_9   DEBUG   runtime   End of Thread root - stopped  
4381   root_9   DEBUG   runtime   End of Thread root - sync  
4381   root_9   DEBUG   runtime   End of Thread root_9  
4382   user_main_b   DEBUG   compiler   Compiling _S1_2_886B6D8  
4388   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B6D8 - lui $v1, 0x0000 <=> li $v1, 0x00000000  
4389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B6DC - addiu $sp, $sp, -1008  
4390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B6E0 - addiu $v0, $v1, 0  
4390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B6E4 - sw $s3, 988($sp)  
4391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B6E8 - addu $s3, $a0, $zr <=> move $s3, $a0  
4394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B6EC - sw $s2, 984($sp)  
4395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B6F0 - addu $s2, $a1, $zr <=> move $s2, $a1  
4396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B6F4 - sw $ra, 1000($sp)  
4396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B6F8 - sw $s5, 996($sp)  
4397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B6FC - sw $s4, 992($sp)  
4398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B700 - sw $s1, 980($sp)  
4399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B704 - bne $v0, $zr, 0x0886B820  
4400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B708 - sw $s0, 976($sp)  
4401   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B70C - jal 0x0886BB80  
4404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B710 - addu $a0, $zr, $zr <=> li $a0, 0  
4405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B714 - addu $s0, $s2, $zr <=> move $s0, $s2  
4406   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B718 - addu $s5, $zr, $zr <=> li $s5, 0  
4407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B71C - addu $s1, $sp, $zr <=> move $s1, $sp  
4408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B720 - j 0x0886B744  
4409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B724 - addiu $s4, $zr, 20 <=> li $s4, 20  
4410   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886B728 - jal 0x089F6CA8  
4410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B72C - addu $a0, $s0, $zr <=> move $a0, $s0  
4415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B730 - addu $v0, $v0, $s0  
4416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B734 - addiu $s5, $s5, 1  
4417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B738 - addiu $s0, $v0, 1  
4419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B73C - beq $s5, $s4, 0x0886B754  
4419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B740 - addiu $s1, $s1, 4  
4420   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B744 - subu $v0, $s0, $s2  
4421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B748 - slt $v0, $v0, $s3  
4422   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B74C - bnel $v0, $zr, 0x0886B728  
4422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B750 - sw $s0, 0($s1)  
4423   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B754 - sll $v0, $s5, 0x0002  
4425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B758 - lui $v1, 0x0000 <=> li $v1, 0x00000000  
4426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B75C - addu $v0, $v0, $sp  
4426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B760 - addiu $v1, $v1, 0  
4427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B764 - beq $v1, $zr, 0x0886B83C  
4428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B768 - sw $zr, 0($v0)  
4428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B76C - addiu $s0, $sp, 80  
4429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B770 - jal 0x00000000  
4430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B774 - addu $a0, $s0, $zr <=> move $a0, $s0  
4433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B778 - lui $a0, 0x0887 <=> li $a0, 0x08870000  
4434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B77C - jal 0x08A30A78 [sceKernelGetModuleIdByAddress]  
4435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B780 - addiu $a0, $a0, -18984  
4437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B784 - addu $a0, $v0, $zr <=> move $a0, $v0  
4438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B788 - jal 0x00000000  
4439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B78C - addu $a1, $s0, $zr <=> move $a1, $s0  
4440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B790 - bltz $v0, 0x0886B7F0  
4441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B794 - nop  
4442   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B798 - sw $s0, 4($k0)  
4443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B79C - lui $a0, 0x08A0 <=> li $a0, 0x08A00000  
4444   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B7A0 - jal 0x089F5E54  
4446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7A4 - addiu $a0, $a0, -1104  
4447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B7A8 - jal 0x089FFBA8  
4448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7AC - nop  
4449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7B0 - lui $v0, 0x0000 <=> li $v0, 0x00000000  
4451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7B4 - addiu $v0, $v0, 0  
4452   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B7B8 - beq $v0, $zr, 0x0886B7DC  
4452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7BC - lui $v0, 0x0000 <=> li $v0, 0x00000000  
4454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7C0 - addiu $a0, $v0, 0  
4455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B7C4 - beql $a0, $zr, 0x0886B7E0  
4456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7C8 - addu $a0, $s5, $zr <=> move $a0, $s5  
4459   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886B7CC - jal 0x089F5E54  
4459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7D0 - nop  
4460   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B7D4 - jal 0x00000000  
4462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7D8 - nop  
4463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B7DC - addu $a0, $s5, $zr <=> move $a0, $s5  
4464   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886B7E0 - jal 0x088F04C0  
4465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7E4 - addu $a1, $sp, $zr <=> move $a1, $sp  
4466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B7E8 - jal 0x089F5F5C  
4469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7EC - addu $a0, $v0, $zr <=> move $a0, $v0  
4470   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886B7F0 - jal 0x08A30A20 [sceKernelExitThread]  
4470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7F4 - addiu $a0, $zr, 1 <=> li $a0, 1  
4472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7F8 - lw $ra, 1000($sp)  
4474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B7FC - lw $s5, 996($sp)  
4474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B800 - lw $s4, 992($sp)  
4477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B804 - lw $s3, 988($sp)  
4478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B808 - lw $s2, 984($sp)  
4479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B80C - lw $s1, 980($sp)  
4479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B810 - lw $s0, 976($sp)  
4480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B814 - addiu $v0, $zr, 1 <=> li $v0, 1  
4482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B818 - jr $ra  
4486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B81C - addiu $sp, $sp, 1008  
4487   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B820 - lw $v0, 0($v1)  
4488   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B824 - bnel $v0, $zr, 0x0886B718  
4490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B828 - addu $s0, $s2, $zr <=> move $s0, $s2  
4490   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886B82C - jal 0x0886BB80  
4491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B830 - addu $a0, $zr, $zr <=> li $a0, 0  
4493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B834 - j 0x0886B718  
4494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B838 - addu $s0, $s2, $zr <=> move $s0, $s2  
4494   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B83C - addiu $v0, $sp, 788  
4496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B840 - addiu $a0, $sp, 696  
4496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B844 - sw $v0, 88($sp)  
4497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B848 - addiu $v0, $sp, 880  
4498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B84C - addiu $v1, $sp, 100  
4499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B850 - addiu $a1, $sp, 125  
4500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B854 - sw $v0, 92($sp)  
4501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B858 - sw $zr, 80($sp)  
4502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B85C - sw $a0, 84($sp)  
4502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B860 - sw $zr, 96($sp)  
4503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B864 - sb $zr, 0($v1)  
4504   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B868 - addiu $v1, $v1, 1  
4504   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B86C - bnel $v1, $a1, 0x0886B868  
4510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B870 - sb $zr, 0($v1)  
4511   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B874 - lui $v0, 0x08A6 <=> li $v0, 0x08A60000  
4512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B878 - addiu $v0, $v0, -6492  
4512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B87C - sw $v0, 132($sp)  
4517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B880 - addiu $a2, $sp, 204  
4517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B884 - addu $v1, $zr, $zr <=> li $v1, 0  
4518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B888 - sw $zr, 128($sp)  
4518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B88C - addu $v0, $zr, $zr <=> li $v0, 0  
4519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B890 - addiu $a1, $zr, 36 <=> li $a1, 36  
4520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B894 - sw $zr, 136($sp)  
4520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B898 - sw $zr, 140($sp)  
4521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B89C - sw $zr, 144($sp)  
4522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8A0 - sw $zr, 148($sp)  
4525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8A4 - sw $zr, 152($sp)  
4526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8A8 - sw $zr, 156($sp)  
4526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8AC - sw $zr, 160($sp)  
4527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8B0 - sw $zr, 164($sp)  
4527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8B4 - sw $zr, 168($sp)  
4528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8B8 - sw $zr, 172($sp)  
4528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8BC - sb $zr, 176($sp)  
4531   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B8C0 - addu $v0, $a2, $v0  
4532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8C4 - addiu $v1, $v1, 1  
4532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8C8 - sb $zr, 0($v0)  
4533   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B8CC - bne $v1, $a1, 0x0886B8C0  
4535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8D0 - addu $v0, $v1, $zr <=> move $v0, $v1  
4535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8D4 - addiu $v0, $zr, 1 <=> li $v0, 1  
4537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8D8 - addu $v1, $zr, $zr <=> li $v1, 0  
4538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8DC - sw $v0, 248($sp)  
4538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8E0 - addiu $v0, $zr, 13070 <=> li $v0, 13070  
4539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8E4 - addu $a1, $zr, $zr <=> li $a1, 0  
4539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8E8 - sw $v1, 252($sp)  
4552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8EC - addiu $v1, $zr, -21555 <=> li $v1, -21555  
4552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8F0 - addiu $a2, $zr, 276 <=> li $a2, 276  
4553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8F4 - sh $v0, 256($sp)  
4555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8F8 - addiu $v0, $zr, 4660 <=> li $v0, 4660  
4555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B8FC - addiu $s0, $sp, 80  
4556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B900 - sh $v1, 258($sp)  
4557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B904 - addiu $v1, $zr, -6547 <=> li $v1, -6547  
4557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B908 - sh $v0, 260($sp)  
4558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B90C - addiu $v0, $zr, -8468 <=> li $v0, -8468  
4558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B910 - sh $v1, 262($sp)  
4560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B914 - addiu $v1, $zr, 5 <=> li $v1, 5  
4561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B918 - sh $v0, 264($sp)  
4561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B91C - addiu $v0, $zr, 11 <=> li $v0, 11  
4562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B920 - sh $v1, 266($sp)  
4563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B924 - sh $v0, 268($sp)  
4564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B928 - sw $zr, 240($sp)  
4565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B92C - sw $zr, 272($sp)  
4565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B930 - sw $zr, 276($sp)  
4567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B934 - sw $zr, 280($sp)  
4567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B938 - sw $zr, 284($sp)  
4568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B93C - sw $zr, 288($sp)  
4569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B940 - sw $zr, 292($sp)  
4570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B944 - sw $zr, 332($sp)  
4571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B948 - sw $zr, 336($sp)  
4571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B94C - sw $zr, 340($sp)  
4572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B950 - sw $zr, 344($sp)  
4573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B954 - sw $zr, 348($sp)  
4574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B958 - sw $zr, 352($sp)  
4574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B95C - sw $zr, 356($sp)  
4576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B960 - sw $zr, 360($sp)  
4576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B964 - sw $zr, 364($sp)  
4577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B968 - sw $zr, 368($sp)  
4578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B96C - sb $zr, 296($sp)  
4578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B970 - sb $zr, 304($sp)  
4579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B974 - sw $zr, 328($sp)  
4580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B978 - sw $zr, 408($sp)  
4581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B97C - sw $zr, 412($sp)  
4581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B980 - sw $zr, 416($sp)  
4582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B984 - sw $zr, 420($sp)  
4583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B988 - sw $zr, 676($sp)  
4584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B98C - sw $zr, 548($sp)  
4586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B990 - sw $zr, 680($sp)  
4586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B994 - sw $zr, 684($sp)  
4587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B998 - sw $zr, 688($sp)  
4587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B99C - jal 0x089F6AB0  
4588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B9A0 - sw $zr, 692($sp)  
4589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B9A4 - j 0x0886B798  
4590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B9A8 - sw $zr, 972($sp)  
4596   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
4597   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
4601   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
4612   user_main_b   DEBUG   compiler   Compiling _S1_2_886BB80  
4613   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886BB80 - addiu $sp, $sp, -16  
4614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BB84 - sw $s1, 4($sp)  
4614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BB88 - sw $s0, 0($sp)  
4615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BB8C - lui $s0, 0x08A9 <=> li $s0, 0x08A90000  
4615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BB90 - sw $ra, 12($sp)  
4615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BB94 - sw $s2, 8($sp)  
4616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BB98 - lw $v0, -24512($s0)  
4616   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BB9C - beq $v0, $zr, 0x0886BBE8  
4617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBA0 - addu $s1, $a0, $zr <=> move $s1, $a0  
4617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBA4 - lui $a2, 0x08A9 <=> li $a2, 0x08A90000  
4618   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886BBA8 - lw $a1, -24520($a2)  
4618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBAC - addu $a0, $a1, $s1  
4618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBB0 - sltu $v0, $a0, $v0  
4619   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BBB4 - bne $v0, $zr, 0x0886BC4C  
4619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBB8 - lui $v1, 0x08A9 <=> li $v1, 0x08A90000  
4620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBBC - lw $v0, -24524($v1)  
4620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBC0 - sltu $v0, $v0, $a0  
4621   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BBC4 - bne $v0, $zr, 0x0886BC4C  
4621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBC8 - addu $v0, $a1, $zr <=> move $v0, $a1  
4622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBCC - sw $a0, -24520($a2)  
4622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBD0 - lw $ra, 12($sp)  
4622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBD4 - lw $s2, 8($sp)  
4623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBD8 - lw $s1, 4($sp)  
4623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBDC - lw $s0, 0($sp)  
4627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBE0 - jr $ra  
4628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBE4 - addiu $sp, $sp, 16  
4630   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886BBE8 - lui $v1, 0x08A7 <=> li $v1, 0x08A70000  
4630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBEC - addiu $v0, $v1, -22220  
4630   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BBF0 - bne $v0, $zr, 0x0886BC68  
4631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBF4 - lui $s2, 0x0001 <=> li $s2, 0x00010000  
4632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BBF8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
4633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886BBFC - addiu $a0, $zr, 2 <=> li $a0, 2  
4634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC00 - addiu $a1, $a1, -6444  
4634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC04 - addiu $a2, $zr, 3 <=> li $a2, 3  
4635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC08 - addu $a3, $s2, $zr <=> move $a3, $s2  
4636   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BC0C - jal 0x08A30A30 [sceKernelAllocPartitionMemory]  
4637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC10 - addiu $t0, $zr, 4096 <=> li $t0, 4096  
4637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC14 - addu $a0, $v0, $zr <=> move $a0, $v0  
4638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC18 - lui $v0, 0x08A9 <=> li $v0, 0x08A90000  
4638   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BC1C - blez $a0, 0x0886BC7C  
4639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC20 - sw $a0, -24516($v0)  
4639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BC24 - jal 0x08A30A40 [sceKernelGetBlockHeadAddr]  
4640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC28 - nop  
4641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC2C - addu $a1, $v0, $s2  
4641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC30 - lui $v1, 0x08A9 <=> li $v1, 0x08A90000  
4642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC34 - lui $a0, 0x08A9 <=> li $a0, 0x08A90000  
4643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC38 - sw $a1, -24524($v1)  
4643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC3C - sw $v0, -24520($a0)  
4644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC40 - sw $v0, -24512($s0)  
4644   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886BC44 - bne $v0, $zr, 0x0886BBA8  
4645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC48 - lui $a2, 0x08A9 <=> li $a2, 0x08A90000  
4646   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886BC4C - lw $ra, 12($sp)  
4647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC50 - lw $s2, 8($sp)  
4647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC54 - lw $s1, 4($sp)  
4648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC58 - lw $s0, 0($sp)  
4649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC5C - addiu $v0, $zr, -1 <=> li $v0, -1  
4650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC60 - jr $ra  
4650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC64 - addiu $sp, $sp, 16  
4651   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886BC68 - lw $v0, -22220($v1)  
4651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BC6C - beq $v0, $zr, 0x0886BC4C  
4653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC70 - sll $s2, $v0, 0x000A  
4653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BC74 - bne $s2, $zr, 0x0886BBFC  
4654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC78 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
4654   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886BC7C - j 0x0886BC44  
4655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BC80 - lw $v0, -24512($s0)  
4662   user_main_b   DEBUG   hle.ThreadManForUser   really deleting thread:'root'  
4663   user_main_b   DEBUG   hle.ThreadManForUser   thread:'root' freeing stack 0x09FFFC00  
4663   user_main_b   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=a, partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]  
4664   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
4664   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
4665   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
4665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
4666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
4666   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
4667   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
4667   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30A30  
4668   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30A30 - jr $ra  
4669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A34 - syscall 0x044C7 [sceKernelAllocPartitionMemory]  
4671   user_main_b   DEBUG   hle.SysMemUserForUser   sceKernelAllocPartitionMemory(partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x1380000, addr=0x00001000  
4672   user_main_b   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_LowAligned, size=0x1380000, addr=0x00001000: returns 0x08B8B000  
4673   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
4674   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
4674   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30A40  
4675   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30A40 - jr $ra  
4676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A44 - syscall 0x044CB [sceKernelGetBlockHeadAddr]  
4677   user_main_b   DEBUG   hle.SysMemUserForUser   sceKernelGetBlockHeadAddr SceUID=d name:'UserSbrk' headAddr:8b8b000  
4679   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
4679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
4679   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6CA8  
4681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6CA8 - strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
4682   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x089F6CA8 (089F6CA8-0x089F6CC8, length 9) by strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
4683   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6AB0  
4684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6AB0 - memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
4685   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x089F6AB0 (089F6AB0-0x089F6AE0, length 13) by memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
4687   user_main_b   DEBUG   compiler   Compiling _S1_2_89F5E54  
4689   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5E54 - addiu $sp, $sp, -16  
4689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E58 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
4690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E5C - lw $a2, -8764($a3)  
4691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E60 - lw $a1, 328($a2)  
4691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E64 - sw $ra, 4($sp)  
4692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5E68 - bnel $a1, $zr, 0x089F5E7C  
4705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E6C - lw $a2, 4($a1)  
4706   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5E70 - addiu $a1, $a2, 332  
4707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E74 - sw $a1, 328($a2)  
4708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E78 - lw $a2, 4($a1)  
4709   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5E7C - slti $a2, $a2, 32  
4709   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5E80 - bne $a2, $zr, 0x089F5EC0  
4710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E84 - addiu $a2, $a1, 4  
4710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E88 - sw $a0, 0($sp)  
4711   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5E8C - jal 0x089F6030  
4712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E90 - ori $a0, $zr, 136 <=> li $a0, 136  
4713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E94 - or $a1, $v0, $zr <=> move $a1, $v0  
4713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5E98 - lw $a0, 0($sp)  
4714   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5E9C - beq $a1, $zr, 0x089F5EE8  
4714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EA0 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
4715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EA4 - sw $zr, 4($a1)  
4715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EA8 - lw $a2, -8764($a3)  
4716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EAC - lw $a2, 328($a2)  
4717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EB0 - sw $a2, 0($a1)  
4718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EB4 - lw $a2, -8764($a3)  
4718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EB8 - sw $a1, 328($a2)  
4719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EBC - addiu $a2, $a1, 4  
4719   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5EC0 - lw $a3, 0($a2)  
4720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EC4 - or $v0, $zr, $zr <=> li $v0, 0  
4722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EC8 - sll $t0, $a3, 0x0002  
4722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5ECC - addiu $a3, $a3, 1  
4723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5ED0 - sw $a3, 0($a2)  
4723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5ED4 - addu $a1, $a1, $t0  
4724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5ED8 - sw $a0, 8($a1)  
4724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EDC - lw $ra, 4($sp)  
4725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EE0 - jr $ra  
4726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EE4 - addiu $sp, $sp, 16  
4727   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5EE8 - addiu $v0, $zr, -1 <=> li $v0, -1  
4728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EEC - lw $ra, 4($sp)  
4729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EF0 - jr $ra  
4730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5EF4 - addiu $sp, $sp, 16  
4735   user_main_b   DEBUG   compiler   Compiling _S1_2_89FFBA8  
4736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFBA8 - nop[03E00008,00000000]()  
4736   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x089FFBA8 (089FFBA8-0x089FFBAC, length 2) by nop[03E00008,00000000]()  
4738   user_main_b   DEBUG   compiler   Compiling _S1_2_88F04C0  
4740   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F04C0 - addiu $sp, $sp, -32  
4740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04C4 - sw $s0, 0($sp)  
4741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04C8 - or $s0, $a1, $zr <=> move $s0, $a1  
4741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04CC - sw $s1, 4($sp)  
4742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04D0 - sw $s2, 8($sp)  
4743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04D4 - sw $s3, 12($sp)  
4743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04D8 - sw $ra, 16($sp)  
4744   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F04DC - jal 0x089F15F8  
4744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04E0 - or $s1, $a0, $zr <=> move $s1, $a0  
4746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04E4 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
4746   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F04E8 - jal 0x089D2B1C  
4747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04EC - nop  
4747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04F0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
4748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04F4 - lui $a1, 0x088F <=> li $a1, 0x088F0000  
4748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04F8 - ori $a2, $zr, 16 <=> li $a2, 16  
4749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F04FC - ori $a3, $zr, 8192 <=> li $a3, 8192  
4750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0500 - or $t0, $zr, $zr <=> li $t0, 0  
4750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0504 - or $t1, $zr, $zr <=> li $t1, 0  
4750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0508 - addiu $a0, $a0, 19292  
4752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F050C - jal 0x08A309D8 [sceKernelCreateThread]  
4752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0510 - addiu $a1, $a1, 1108  
4753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0514 - or $a0, $v0, $zr <=> move $a0, $v0  
4753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0518 - or $a1, $zr, $zr <=> li $a1, 0  
4754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F051C - jal 0x08A309A0 [sceKernelStartThread]  
4755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0520 - or $a2, $zr, $zr <=> li $a2, 0  
4755   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0524 - jal 0x08A305C8 [sceUtilityLoadModule]  
4756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0528 - ori $a0, $zr, 768 <=> li $a0, 768  
4756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F052C - jal 0x08A305C8 [sceUtilityLoadModule]  
4757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0530 - ori $a0, $zr, 769 <=> li $a0, 769  
4757   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0534 - jal 0x08A305C8 [sceUtilityLoadModule]  
4758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0538 - ori $a0, $zr, 770 <=> li $a0, 770  
4759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F053C - jal 0x08A305C8 [sceUtilityLoadModule]  
4759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0540 - ori $a0, $zr, 771 <=> li $a0, 771  
4760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0544 - jal 0x08A30650  
4760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0548 - nop  
4761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F054C - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
4762   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0550 - jal 0x08871140  
4762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0554 - addiu $a0, $a0, 3792  
4763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0558 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
4764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F055C - jal 0x0889462C  
4764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0560 - addiu $a0, $a0, -3344  
4765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0564 - lw $a0, 0($s0)  
4765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0568 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
4765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F056C - sw $a0, -28540($a1)  
4766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0570 - lw $a1, -2368($s2)  
4767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0574 - ori $s3, $zr, 1 <=> li $s3, 1  
4768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0578 - slt $a2, $s3, $s1  
4768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F057C - beq $a2, $zr, 0x088F05B8  
4768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0580 - lw $a0, 12($a1)  
4786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0584 - addiu $s0, $s0, 4  
4786   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0588 - addiu $a2, $a0, 64  
4787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F058C - lh $a0, 0($a2)  
4787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0590 - addu $a0, $a1, $a0  
4788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0594 - lw $a2, 4($a2)  
4788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0598 - jalr $ra, $a2  
4789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F059C - lw $a1, 0($s0)  
4790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05A0 - lw $a1, -2368($s2)  
4791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05A4 - addiu $s3, $s3, 1  
4791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05A8 - addiu $s0, $s0, 4  
4791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05AC - slt $a2, $s3, $s1  
4792   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F05B0 - bne $a2, $zr, 0x088F0588  
4793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05B4 - lw $a0, 12($a1)  
4793   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F05B8 - addiu $a0, $a0, 16  
4793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05BC - lh $a2, 0($a0)  
4794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05C0 - lw $a3, 4($a0)  
4794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05C4 - jalr $ra, $a3  
4796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05C8 - addu $a0, $a1, $a2  
4796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05CC - lw $a1, -2368($s2)  
4797   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F05D0 - beq $v0, $zr, 0x088F0610  
4797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05D4 - lw $a0, 12($a1)  
4797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05D8 - addiu $a0, $a0, 24  
4798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05DC - lh $a2, 0($a0)  
4799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05E0 - lw $a3, 4($a0)  
4799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05E4 - jalr $ra, $a3  
4800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05E8 - addu $a0, $a1, $a2  
4801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05EC - lw $a0, -2368($s2)  
4801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05F0 - lw $a1, 12($a0)  
4802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05F4 - addiu $a1, $a1, 32  
4802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05F8 - lh $a2, 0($a1)  
4803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F05FC - lw $a1, 4($a1)  
4803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0600 - jalr $ra, $a1  
4804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0604 - addu $a0, $a0, $a2  
4804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0608 - lw $a1, -2368($s2)  
4805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F060C - lw $a0, 12($a1)  
4806   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0610 - addiu $a0, $a0, 40  
4807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0614 - lh $a2, 0($a0)  
4807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0618 - lw $t2, 4($a0)  
4807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F061C - addu $a0, $a1, $a2  
4808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0620 - or $a1, $zr, $zr <=> li $a1, 0  
4809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0624 - or $a2, $zr, $zr <=> li $a2, 0  
4809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0628 - or $a3, $zr, $zr <=> li $a3, 0  
4810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F062C - or $t0, $zr, $zr <=> li $t0, 0  
4810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0630 - jalr $ra, $t2  
4812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0634 - or $t1, $zr, $zr <=> li $t1, 0  
4812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0638 - or $v0, $zr, $zr <=> li $v0, 0  
4813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F063C - lw $s0, 0($sp)  
4813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0640 - lw $s1, 4($sp)  
4814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0644 - lw $s2, 8($sp)  
4815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0648 - lw $s3, 12($sp)  
4815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F064C - lw $ra, 16($sp)  
4817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0650 - jr $ra  
4817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0654 - addiu $sp, $sp, 32  
4828   user_main_b   DEBUG   compiler   Compiling _S1_2_89F15F8  
4829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F15F8 - addiu $sp, $sp, -16  
4830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15FC - sw $ra, 0($sp)  
4830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1600 - jal 0x089F14D4  
4831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1604 - nop  
4832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1608 - lw $ra, 0($sp)  
4832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F160C - jr $ra  
4833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1610 - addiu $sp, $sp, 16  
4834   user_main_b   DEBUG   compiler   Compiling _S1_2_89F14D4  
4836   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F14D4 - addiu $sp, $sp, -16  
4837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F14D8 - sw $s0, 8($sp)  
4838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F14DC - lui $s0, 0x08A8 <=> li $s0, 0x08A80000  
4838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F14E0 - addiu $s0, $s0, -2800  
4839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F14E4 - or $a2, $s0, $zr <=> move $a2, $s0  
4839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F14E8 - lw $a0, 0($a2)  
4841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F14EC - ori $a1, $zr, 0 <=> li $a1, 0  
4841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F14F0 - sw $ra, 12($sp)  
4843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F14F4 - beq $a0, $zr, 0x089F1524  
4843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F14F8 - ori $a3, $zr, 0 <=> li $a3, 0  
4844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F14FC - lui $a0, 0x0001 <=> li $a0, 0x00010000  
4844   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1500 - lw $t0, 4($a2)  
4845   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1504 - bnel $t0, $zr, 0x089F1514  
4846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1508 - ori $a3, $zr, 1 <=> li $a3, 1  
4846   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F150C - b 0x089F1514  
4847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1510 - sw $a0, 4($a2)  
4847   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1514 - addiu $a2, $a2, 8  
4848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1518 - lw $t0, 0($a2)  
4848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F151C - bne $t0, $zr, 0x089F1500  
4849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1520 - addiu $a1, $a1, 1  
4851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1524 - ori $a0, $zr, 1 <=> li $a0, 1  
4851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1528 - bne $a3, $a0, 0x089F15C4  
4852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F152C - addiu $a0, $a1, -1  
4852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1530 - or $a1, $a0, $zr <=> move $a1, $a0  
4853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1534 - bltzl $a1, 0x089F15C8  
4853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1538 - lw $a0, 0($s0)  
4854   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F153C - ori $t1, $zr, 0 <=> li $t1, 0  
4855   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1540 - slt $a2, $t1, $a0  
4855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1544 - beq $a2, $zr, 0x089F15B4  
4857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1548 - ori $a3, $zr, 0 <=> li $a3, 0  
4857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F154C - or $t0, $s0, $zr <=> move $t0, $s0  
4858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1550 - addu $a3, $t0, $a3  
4858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1554 - addiu $a2, $t0, 8  
4859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1558 - lw $t2, 12($t0)  
4860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F155C - lw $t3, 4($t0)  
4860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1560 - slt $t2, $t2, $t3  
4861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1564 - beql $t2, $zr, 0x089F15A0  
4861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1568 - addiu $t1, $t1, 1  
4862   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F156C - lw $t2, 0($a3)  
4863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1570 - lw $t3, 4($a3)  
4864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1574 - sw $t2, 0($sp)  
4864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1578 - sw $t3, 4($sp)  
4865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F157C - lw $t2, 0($a2)  
4865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1580 - lw $t3, 4($a2)  
4866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1584 - sw $t2, 0($a3)  
4867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1588 - sw $t3, 4($a3)  
4868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F158C - lw $t2, 0($sp)  
4868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1590 - lw $t3, 4($sp)  
4868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1594 - sw $t2, 0($a2)  
4869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1598 - sw $t3, 4($a2)  
4870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F159C - addiu $t1, $t1, 1  
4871   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F15A0 - addiu $t0, $t0, 8  
4871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15A4 - addiu $a3, $a3, 8  
4872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15A8 - slt $t2, $t1, $a0  
4872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F15AC - bne $t2, $zr, 0x089F1558  
4872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15B0 - addiu $a2, $a2, 8  
4873   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F15B4 - addiu $a0, $a1, -1  
4874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15B8 - or $a1, $a0, $zr <=> move $a1, $a0  
4875   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F15BC - bgez $a1, 0x089F1540  
4876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15C0 - ori $t1, $zr, 0 <=> li $t1, 0  
4877   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F15C4 - lw $a0, 0($s0)  
4877   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F15C8 - beq $a0, $zr, 0x089F15E8  
4878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15CC - nop  
4878   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F15D0 - jalr $ra, $a0  
4879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15D4 - nop  
4879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15D8 - addiu $s0, $s0, 8  
4880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15DC - lw $a0, 0($s0)  
4881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F15E0 - bne $a0, $zr, 0x089F15D0  
4881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15E4 - nop  
4882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F15E8 - lw $s0, 8($sp)  
4884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15EC - lw $ra, 12($sp)  
4884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15F0 - jr $ra  
4885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F15F4 - addiu $sp, $sp, 16  
4892   user_main_b   DEBUG   compiler   Compiling _S1_2_8805CFC  
4893   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8805CFC - addiu $sp, $sp, -16  
4895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D00 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
4895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D04 - lwc1 $f12, 4768($a0)  
4896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D08 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
4896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D0C - swc1 $f12, -6352($a0)  
4897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D10 - sw $ra, 0($sp)  
4899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D14 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
4899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D18 - ori $a0, $a0, -1  
4900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D1C - mtc1 $a0, $f12  
4900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D20 - sqrt.s $f12, $f12  
4901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D24 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
4902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D28 - swc1 $f12, -6348($a0)  
4902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D2C - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
4903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D30 - sw $zr, -30400($a0)  
4903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D34 - addiu $a0, $a0, -30400  
4904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D38 - sw $zr, 4($a0)  
4904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D3C - sw $zr, 8($a0)  
4905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D40 - sw $zr, 12($a0)  
4906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D44 - sw $zr, 16($a0)  
4907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D48 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
4907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8805D4C - jal 0x089F0C68  
4908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D50 - addiu $a0, $a0, -6344  
4909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D54 - lw $ra, 0($sp)  
4909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D58 - jr $ra  
4911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8805D5C - addiu $sp, $sp, 16  
4914   user_main_b   DEBUG   compiler   Compiling _S1_2_89F0C68  
4915   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F0C68 - addiu $sp, $sp, -16  
4917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C6C - lw $a1, 0($a0)  
4918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C70 - sw $s0, 0($sp)  
4919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C74 - or $s0, $a0, $zr <=> move $s0, $a0  
4920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C78 - sw $s1, 4($sp)  
4920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C7C - sw $ra, 8($sp)  
4921   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F0C80 - bne $a1, $zr, 0x089F0C94  
4921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C84 - lui $s1, 0x08A9 <=> li $s1, 0x08A90000  
4923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C88 - lw $a0, 26344($s1)  
4923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F0C8C - bnel $s0, $a0, 0x089F0CA0  
4924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C90 - lw $a0, 26344($s1)  
4924   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F0C94 - jal 0x089F0C4C  
4925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C98 - nop  
4925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0C9C - lw $a0, 26344($s1)  
4926   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F0CA0 - sw $a0, 0($s0)  
4927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0CA4 - sw $s0, 26344($s1)  
4927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0CA8 - lw $s0, 0($sp)  
4928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0CAC - lw $s1, 4($sp)  
4929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0CB0 - lw $ra, 8($sp)  
4930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0CB4 - jr $ra  
4930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0CB8 - addiu $sp, $sp, 16  
4933   user_main_b   DEBUG   compiler   Compiling _S1_2_880A474  
4936   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A474 - addiu $sp, $sp, -256  
4936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A478 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
4937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A47C - lwc1 $f12, 4920($a0)  
4937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A480 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
4938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A484 - swc1 $f12, -6328($a0)  
4939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A488 - sw $ra, 240($sp)  
4939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A48C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
4940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A490 - ori $a0, $a0, -1  
4940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A494 - mtc1 $a0, $f12  
4941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A498 - sqrt.s $f12, $f12  
4941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A49C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
4943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4A0 - swc1 $f12, -6324($a0)  
4943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4A4 - lui $a0, 0x4200 <=> li $a0, 0x42000000  
4944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4A8 - mtc1 $a0, $f13  
4944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4AC - lui $a0, 0x41C0 <=> li $a0, 0x41C00000  
4945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4B0 - mtc1 $zr, $f12  
4945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4B4 - mtc1 $a0, $f14  
4946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4B8 - mfc1 $a0, $f12  
4947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4BC - sw $a0, 0($sp)  
4948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4C0 - lw $a0, 0($sp)  
4948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4C4 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
4949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4C8 - sw $a0, -6320($a3)  
4949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4CC - mfc1 $a1, $f12  
4965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4D0 - addiu $a0, $a3, -6320  
4966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4D4 - mfc1 $a2, $f13  
4966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4D8 - sw $a1, 4($a0)  
4967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4DC - sw $a2, 8($a0)  
4968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4E0 - mfc1 $a1, $f14  
4969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4E4 - sw $a1, 12($a0)  
4969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4E8 - lui $a0, 0x43A0 <=> li $a0, 0x43A00000  
4970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4EC - mtc1 $a0, $f15  
4971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4F0 - lui $a0, 0x4370 <=> li $a0, 0x43700000  
4972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4F4 - mtc1 $a0, $f13  
4972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4F8 - mfc1 $a0, $f12  
4973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4FC - sw $a0, 16($sp)  
4974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A500 - lw $a0, 16($sp)  
4975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A504 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
4975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A508 - sw $a0, -6304($a3)  
4976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A50C - mfc1 $a1, $f12  
4977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A510 - addiu $a0, $a3, -6304  
4977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A514 - mfc1 $a2, $f15  
4978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A518 - sw $a1, 4($a0)  
4979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A51C - sw $a2, 8($a0)  
4979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A520 - mfc1 $a1, $f13  
4980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A524 - sw $a1, 12($a0)  
4981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A528 - lui $a0, 0x43F0 <=> li $a0, 0x43F00000  
4981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A52C - mtc1 $a0, $f14  
4982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A530 - mfc1 $a0, $f12  
4983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A534 - sw $a0, 32($sp)  
4983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A538 - lw $a0, 32($sp)  
4984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A53C - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
4985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A540 - sw $a0, -6288($a3)  
4985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A544 - mfc1 $a1, $f12  
4986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A548 - addiu $a0, $a3, -6288  
4988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A54C - mfc1 $a2, $f15  
4988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A550 - sw $a1, 4($a0)  
4988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A554 - sw $a2, 8($a0)  
4989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A558 - mfc1 $a1, $f14  
4990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A55C - sw $a1, 12($a0)  
4990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A560 - lui $a0, 0x4420 <=> li $a0, 0x44200000  
4991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A564 - mtc1 $a0, $f13  
4991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A568 - mfc1 $a0, $f12  
4992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A56C - sw $a0, 48($sp)  
4992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A570 - lw $a0, 48($sp)  
4994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A574 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
4994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A578 - sw $a0, -6272($a3)  
4995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A57C - mfc1 $a1, $f12  
4995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A580 - addiu $a0, $a3, -6272  
4996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A584 - mfc1 $a2, $f13  
4997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A588 - sw $a1, 4($a0)  
4997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A58C - sw $a2, 8($a0)  
4998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A590 - mfc1 $a1, $f14  
4998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A594 - sw $a1, 12($a0)  
5000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A598 - lui $a0, 0x44A0 <=> li $a0, 0x44A00000  
5000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A59C - mtc1 $a0, $f15  
5001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5A0 - lui $a0, 0x4470 <=> li $a0, 0x44700000  
5001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5A4 - mtc1 $a0, $f13  
5002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5A8 - mfc1 $a0, $f12  
5003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5AC - sw $a0, 64($sp)  
5004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5B0 - lw $a0, 64($sp)  
5004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5B4 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
5005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5B8 - sw $a0, -6256($a3)  
5006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5BC - mfc1 $a1, $f12  
5007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5C0 - addiu $a0, $a3, -6256  
5007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5C4 - mfc1 $a2, $f15  
5008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5C8 - sw $a1, 4($a0)  
5009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5CC - sw $a2, 8($a0)  
5009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5D0 - mfc1 $a1, $f13  
5010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5D4 - sw $a1, 12($a0)  
5010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5D8 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A5DC - jal 0x0888D9E8  
5012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5E0 - addiu $a0, $a0, -2884  
5013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5E4 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5013   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A5E8 - jal 0x088067C4  
5014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5EC - addiu $a0, $a0, -2880  
5015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5F0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5015   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A5F4 - jal 0x089F0C68  
5016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5F8 - addiu $a0, $a0, -6228  
5016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5FC - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5018   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A600 - jal 0x08807E48  
5018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A604 - addiu $a0, $a0, -2728  
5019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A608 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A60C - jal 0x089F0C68  
5020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A610 - addiu $a0, $a0, -6216  
5021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A614 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5021   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A618 - jal 0x08808660  
5022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A61C - addiu $a0, $a0, -2480  
5023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A620 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5024   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A624 - jal 0x089F0C68  
5024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A628 - addiu $a0, $a0, -6204  
5025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A62C - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A630 - jal 0x088094A8  
5026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A634 - addiu $a0, $a0, -2424  
5027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A638 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A63C - jal 0x089F0C68  
5029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A640 - addiu $a0, $a0, -6192  
5030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A644 - lw $ra, 240($sp)  
5031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A648 - jr $ra  
5031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A64C - addiu $sp, $sp, 256  
5042   user_main_b   DEBUG   compiler   Compiling _S1_2_888D9E8  
5043   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888D9E8 - addiu $sp, $sp, -16  
5044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888D9EC - sw $s0, 8($sp)  
5045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888D9F0 - or $s0, $a0, $zr <=> move $s0, $a0  
5045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888D9F4 - sw $ra, 12($sp)  
5046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888D9F8 - jal 0x0889AA4C  
5047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888D9FC - or $a0, $sp, $zr <=> move $a0, $sp  
5047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA00 - lw $a1, 4($sp)  
5048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA04 - lw $a0, 0($sp)  
5049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA08 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
5050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA0C - lw $a3, -18892($a2)  
5050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA10 - lw $a2, -18896($a2)  
5051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA14 - lui $t0, 0x08A4 <=> li $t0, 0x08A40000  
5052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA18 - and $a1, $a1, $a3  
5053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA1C - and $a0, $a0, $a2  
5053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA20 - lw $a3, -18884($t0)  
5054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA24 - lw $a2, -18888($t0)  
5055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA28 - or $a0, $a0, $a2  
5055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA2C - ori $a0, $a0, 0  
5056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA30 - or $a1, $a1, $a3  
5057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA34 - sw $a0, 0($s0)  
5057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA38 - lw $s0, 8($sp)  
5058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA3C - lw $ra, 12($sp)  
5059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA40 - jr $ra  
5060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA44 - addiu $sp, $sp, 16  
5063   user_main_b   DEBUG   compiler   Compiling _S1_2_889AA4C  
5066   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AA4C - addiu $sp, $sp, -16  
5067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA50 - sw $s0, 0($sp)  
5067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA54 - sw $ra, 4($sp)  
5068   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AA58 - jal 0x08A309F8 [sceKernelGetSystemTimeWide]  
5069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA5C - or $s0, $a0, $zr <=> move $s0, $a0  
5071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA60 - sw $v1, 4($s0)  
5071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA64 - sw $v0, 0($s0)  
5072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA68 - ori $v0, $zr, 1 <=> li $v0, 1  
5073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA6C - lw $s0, 0($sp)  
5074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA70 - lw $ra, 4($sp)  
5074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA74 - jr $ra  
5076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AA78 - addiu $sp, $sp, 16  
5078   user_main_b   DEBUG   compiler   Compiling _S1_2_8A309F8  
5079   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A309F8 - jr $ra  
5080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A309FC - syscall 0x0455F [sceKernelGetSystemTimeWide]  
5081   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:66720  
5082   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
5083   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
5083   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
5084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
5085   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
5085   user_main_b   DEBUG   compiler   Compiling _S1_2_88067C4  
5086   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88067C4 - addiu $sp, $sp, -16  
5087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067C8 - sw $s0, 0($sp)  
5088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067CC - or $s0, $a0, $zr <=> move $s0, $a0  
5089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067D0 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
5089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067D4 - addiu $a0, $s0, 88  
5090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067D8 - ori $a1, $zr, 2 <=> li $a1, 2  
5091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067DC - ori $a2, $zr, 12 <=> li $a2, 12  
5091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067E0 - sw $ra, 4($sp)  
5092   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88067E4 - jal 0x089F28FC  
5092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067E8 - addiu $a3, $a3, 8972  
5094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067EC - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
5094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067F0 - addiu $a0, $s0, 112  
5095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067F4 - ori $a1, $zr, 2 <=> li $a1, 2  
5095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88067F8 - ori $a2, $zr, 12 <=> li $a2, 12  
5096   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88067FC - jal 0x089F28FC  
5097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806800 - addiu $a3, $a3, 8952  
5097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806804 - or $v0, $s0, $zr <=> move $v0, $s0  
5098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806808 - lw $s0, 0($sp)  
5099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880680C - lw $ra, 4($sp)  
5100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806810 - jr $ra  
5100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806814 - addiu $sp, $sp, 16  
5102   user_main_b   DEBUG   compiler   Compiling _S1_2_89F28FC  
5104   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F28FC - addiu $sp, $sp, -32  
5104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2900 - sw $zr, 0($sp)  
5104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2904 - or $t0, $a3, $zr <=> move $t0, $a3  
5105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2908 - sw $zr, 4($sp)  
5106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F290C - or $a3, $zr, $zr <=> li $a3, 0  
5106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2910 - or $t1, $zr, $zr <=> li $t1, 0  
5107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2914 - or $t2, $zr, $zr <=> li $t2, 0  
5108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2918 - or $t3, $zr, $zr <=> li $t3, 0  
5108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F291C - sw $ra, 16($sp)  
5110   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F2920 - jal 0x089F2714  
5110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2924 - sw $zr, 8($sp)  
5110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2928 - lw $ra, 16($sp)  
5111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F292C - jr $ra  
5112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2930 - addiu $sp, $sp, 32  
5114   user_main_b   DEBUG   compiler   Compiling _S1_2_89F2714  
5116   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F2714 - addiu $sp, $sp, -224  
5117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2718 - sw $s6, 200($sp)  
5118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F271C - or $s6, $a0, $zr <=> move $s6, $a0  
5118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2720 - sw $s3, 188($sp)  
5119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2724 - lw $a0, 224($sp)  
5120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2728 - or $s3, $a1, $zr <=> move $s3, $a1  
5120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F272C - lw $a1, 228($sp)  
5121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2730 - sw $fp, 208($sp)  
5121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2734 - sltiu $fp, $s6, 1  
5123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2738 - sltu $v0, $zr, $t1 <=> move $v0, $t1  
5123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F273C - sw $a0, 164($sp)  
5124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2740 - or $a0, $v0, $fp  
5124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2744 - sw $a0, 168($sp)  
5125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2748 - sw $s0, 176($sp)  
5126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F274C - sw $s1, 180($sp)  
5127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2750 - sw $s2, 184($sp)  
5128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2754 - sw $s4, 192($sp)  
5128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2758 - or $s1, $a2, $zr <=> move $s1, $a2  
5129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F275C - or $s0, $a3, $zr <=> move $s0, $a3  
5129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2760 - or $s2, $t0, $zr <=> move $s2, $t0  
5130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2764 - or $s4, $t1, $zr <=> move $s4, $t1  
5130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2768 - or $a0, $t2, $zr <=> move $a0, $t2  
5131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F276C - sw $s5, 196($sp)  
5131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2770 - sw $s7, 204($sp)  
5132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2774 - sw $ra, 212($sp)  
5133   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F2778 - beq $s6, $zr, 0x089F2788  
5133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F277C - sw $t3, 172($sp)  
5133   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F2780 - beql $a1, $zr, 0x089F27F8  
5134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2784 - lw $a0, 168($sp)  
5134   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F2788 - mult $s3, $s1  
5135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F278C - mflo $s7  
5135   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F2790 - bne $s6, $zr, 0x089F27DC  
5136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2794 - lui $s5, 0x08A7 <=> li $s5, 0x08A70000  
5137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2798 - lw $a1, -9536($s5)  
5137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F279C - bne $a0, $zr, 0x089F27B4  
5137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27A0 - addu $a1, $a1, $s7  
5138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F27A4 - jal 0x089F0B0C  
5139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27A8 - or $a0, $a1, $zr <=> move $a0, $a1  
5139   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F27AC - b 0x089F27C4  
5140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27B0 - or $a0, $v0, $zr <=> move $a0, $v0  
5141   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F27B4 - or $a2, $a0, $zr <=> move $a2, $a0  
5141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27B8 - jalr $ra, $a2  
5141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27BC - or $a0, $a1, $zr <=> move $a0, $a1  
5142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27C0 - or $a0, $v0, $zr <=> move $a0, $v0  
5143   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F27C4 - beq $a0, $zr, 0x089F27D4  
5143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27C8 - nop  
5143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27CC - lw $a1, -9536($s5)  
5144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27D0 - addu $a0, $a0, $a1  
5144   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F27D4 - beq $a0, $zr, 0x089F28C8  
5145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27D8 - or $s6, $a0, $zr <=> move $s6, $a0  
5146   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F27DC - lw $a0, -9536($s5)  
5146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27E0 - nor $a1, $s3, $zr <=> li $a1, not $s3  
5147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27E4 - subu $a0, $s6, $a0  
5147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27E8 - sw $s7, 0($a0)  
5148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F27EC - bne $zr, $zr, 0x089F28C8  
5149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27F0 - sw $a1, 4($a0)  
5149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27F4 - lw $a0, 168($sp)  
5150   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F27F8 - beq $a0, $zr, 0x089F2830  
5151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F27FC - addiu $a0, $sp, 16  
5151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2800 - addiu $a1, $sp, 128  
5152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F2804 - jal 0x089F2664  
5152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2808 - ori $a2, $zr, 1 <=> li $a2, 1  
5153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F280C - sw $fp, 148($sp)  
5154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2810 - lw $a0, 172($sp)  
5154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2814 - sw $s3, 132($sp)  
5155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2818 - lw $a1, 164($sp)  
5156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F281C - sw $s1, 136($sp)  
5156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2820 - sw $s4, 152($sp)  
5157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2824 - sw $a0, 156($sp)  
5158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2828 - sw $a1, 160($sp)  
5158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F282C - sw $s6, 128($sp)  
5159   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F2830 - beq $s2, $zr, 0x089F28B0  
5160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2834 - ori $s5, $zr, 0 <=> li $s5, 0  
5160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2838 - slt $a0, $s5, $s3  
5161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F283C - beq $a0, $zr, 0x089F28B0  
5161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2840 - or $s7, $s6, $zr <=> move $s7, $s6  
5162   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F2844 - bne $s0, $zr, 0x089F287C  
5163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2848 - or $a0, $s7, $zr <=> move $a0, $s7  
5163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F284C - or $a0, $s7, $zr <=> move $a0, $s7  
5164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2850 - or $a1, $zr, $zr <=> li $a1, 0  
5165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2854 - or $a2, $zr, $zr <=> li $a2, 0  
5165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2858 - or $a3, $zr, $zr <=> li $a3, 0  
5166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F285C - or $t0, $zr, $zr <=> li $t0, 0  
5166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2860 - or $t1, $zr, $zr <=> li $t1, 0  
5167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2864 - or $t2, $zr, $zr <=> li $t2, 0  
5167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2868 - or $t3, $zr, $zr <=> li $t3, 0  
5168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F286C - jalr $ra, $s2  
5168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2870 - sw $zr, 0($sp)  
5169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F2874 - b 0x089F2884  
5169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2878 - nop  
5170   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F287C - jalr $ra, $s2  
5170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2880 - or $a1, $s0, $zr <=> move $a1, $s0  
5171   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F2884 - beq $s4, $zr, 0x089F2898  
5171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2888 - nop  
5171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F288C - lw $a0, 140($sp)  
5172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2890 - addiu $a0, $a0, 1  
5172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F2894 - sw $a0, 140($sp)  
5173   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F2898 - bnel $s0, $zr, 0x089F28A0  
5173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F289C - addu $s0, $s0, $s1  
5174   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F28A0 - addiu $s5, $s5, 1  
5174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28A4 - slt $a0, $s5, $s3  
5175   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F28A8 - bne $a0, $zr, 0x089F2844  
5175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28AC - addu $s7, $s7, $s1  
5177   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F28B0 - lw $a0, 168($sp)  
5178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F28B4 - beq $a0, $zr, 0x089F28C8  
5178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28B8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28BC - lw $a1, -9548($a0)  
5180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28C0 - lw $a1, 0($a1)  
5180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28C4 - sw $a1, -9548($a0)  
5180   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F28C8 - or $v0, $s6, $zr <=> move $v0, $s6  
5181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28CC - lw $s0, 176($sp)  
5182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28D0 - lw $s1, 180($sp)  
5182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28D4 - lw $s2, 184($sp)  
5183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28D8 - lw $s3, 188($sp)  
5184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28DC - lw $s4, 192($sp)  
5184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28E0 - lw $s5, 196($sp)  
5185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28E4 - lw $s6, 200($sp)  
5186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28E8 - lw $s7, 204($sp)  
5186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28EC - lw $fp, 208($sp)  
5187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28F0 - lw $ra, 212($sp)  
5187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28F4 - jr $ra  
5188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F28F8 - addiu $sp, $sp, 224  
5195   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0230C  
5200   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0230C - sw $zr, 0($a0)  
5200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A02310 - sw $zr, 4($a0)  
5201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A02314 - sw $zr, 8($a0)  
5201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A02318 - jr $ra  
5201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0231C - or $v0, $a0, $zr <=> move $v0, $a0  
5202   user_main_b   DEBUG   compiler   Compiling _S1_2_8A022F8  
5203   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A022F8 - sw $zr, 0($a0)  
5203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A022FC - sw $zr, 4($a0)  
5204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A02300 - sw $zr, 8($a0)  
5204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A02304 - jr $ra  
5204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A02308 - or $v0, $a0, $zr <=> move $v0, $a0  
5206   user_main_b   DEBUG   compiler   Compiling _S1_2_8807E48  
5207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8807E48 - addiu $sp, $sp, -16  
5207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E4C - sw $s0, 0($sp)  
5208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E50 - or $s0, $a0, $zr <=> move $s0, $a0  
5208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E54 - sw $ra, 4($sp)  
5208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E58 - sw $zr, 220($s0)  
5209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E5C - sw $zr, 224($s0)  
5209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E60 - sw $zr, 228($s0)  
5209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E64 - sw $zr, 232($s0)  
5210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E68 - sw $zr, 236($s0)  
5210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E6C - sw $zr, 240($s0)  
5211   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8807E70 - jal 0x08807DC4  
5211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E74 - or $a0, $s0, $zr <=> move $a0, $s0  
5211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E78 - lui $a3, 0xC049 <=> li $a3, 0xC0490000  
5212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E7C - ori $a3, $a3, 4059  
5212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E80 - mtc1 $a3, $f13  
5212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E84 - ori $a2, $zr, 0 <=> li $a2, 0  
5213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E88 - lui $a3, 0x3EA0 <=> li $a3, 0x3EA00000  
5213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E8C - ori $a3, $a3, -9860  
5214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E90 - addiu $a1, $s0, 12  
5214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E94 - mtc1 $a3, $f12  
5214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E98 - addiu $a0, $s0, 92  
5215   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8807E9C - add.s $f13, $f13, $f12  
5215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EA0 - mfc1 $a3, $f13  
5215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EA4 - MTV.s $a3, S300.s  
5216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EA8 - VCST.s S301.s, VFPU_2_PI  
5216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EAC - vmul.s S300.s, S300.s, S301.s  
5220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EB0 - vsin.s S301.s, S300.s  
5222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EB4 - vcos.s S300.s, S300.s  
5222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EB8 - mfv.s $a3, S301.s  
5223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EBC - addiu $a2, $a2, 1  
5224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EC0 - mtc1 $a3, $f14  
5225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EC4 - swc1 $f14, 0($a1)  
5225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EC8 - mfv.s $a3, S300.s  
5226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807ECC - mtc1 $a3, $f14  
5227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807ED0 - addiu $a1, $a1, 4  
5227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807ED4 - swc1 $f14, 0($a0)  
5228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807ED8 - slti $a3, $a2, 20  
5228   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8807EDC - bne $a3, $zr, 0x08807E9C  
5229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EE0 - addiu $a0, $a0, 4  
5230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EE4 - or $v0, $s0, $zr <=> move $v0, $s0  
5230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EE8 - lw $s0, 0($sp)  
5231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EEC - lw $ra, 4($sp)  
5232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EF0 - jr $ra  
5232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807EF4 - addiu $sp, $sp, 16  
5236   user_main_b   DEBUG   compiler   Compiling _S1_2_8807DC4  
5237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8807DC4 - addiu $sp, $sp, -16  
5238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DC8 - sw $s0, 0($sp)  
5238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DCC - or $s0, $a0, $zr <=> move $s0, $a0  
5239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DD0 - ori $a0, $zr, 1 <=> li $a0, 1  
5239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DD4 - sb $a0, 4($s0)  
5240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DD8 - addiu $a1, $zr, -1 <=> li $a1, -1  
5240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DDC - sw $a1, 0($s0)  
5241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DE0 - sb $a0, 5($s0)  
5241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DE4 - addiu $a0, $s0, 172  
5242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DE8 - or $a1, $zr, $zr <=> li $a1, 0  
5242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DEC - sw $ra, 4($sp)  
5243   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8807DF0 - jal 0x089F6AB0  
5243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DF4 - ori $a2, $zr, 8 <=> li $a2, 8  
5244   user_main_b   DEBUG   compiler   Inlining call at 0x08807DF0 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DF8 - addiu $a0, $s0, 180  
5246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807DFC - or $a1, $zr, $zr <=> li $a1, 0  
5247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8807E00 - jal 0x089F6AB0  
5247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E04 - ori $a2, $zr, 8 <=> li $a2, 8  
5249   user_main_b   DEBUG   compiler   Inlining call at 0x08807E00 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E08 - addiu $a0, $s0, 188  
5256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E0C - or $a1, $zr, $zr <=> li $a1, 0  
5257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8807E10 - jal 0x089F6AB0  
5257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E14 - ori $a2, $zr, 8 <=> li $a2, 8  
5258   user_main_b   DEBUG   compiler   Inlining call at 0x08807E10 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E18 - addiu $a0, $s0, 196  
5260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E1C - or $a1, $zr, $zr <=> li $a1, 0  
5261   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8807E20 - jal 0x089F6AB0  
5261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E24 - ori $a2, $zr, 16 <=> li $a2, 16  
5262   user_main_b   DEBUG   compiler   Inlining call at 0x08807E20 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E28 - addiu $a0, $s0, 212  
5264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E2C - or $a1, $zr, $zr <=> li $a1, 0  
5264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8807E30 - jal 0x089F6AB0  
5265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E34 - ori $a2, $zr, 8 <=> li $a2, 8  
5265   user_main_b   DEBUG   compiler   Inlining call at 0x08807E30 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E38 - lw $s0, 0($sp)  
5267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E3C - lw $ra, 4($sp)  
5267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E40 - jr $ra  
5268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8807E44 - addiu $sp, $sp, 16  
5270   user_main_b   DEBUG   compiler   Compiling _S1_2_8808660  
5272   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8808660 - addiu $sp, $sp, -16  
5272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808664 - sw $s0, 0($sp)  
5273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808668 - sw $ra, 4($sp)  
5274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880866C - jal 0x088793DC  
5274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808670 - or $s0, $a0, $zr <=> move $s0, $a0  
5275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808674 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808678 - addiu $a0, $a0, -6672  
5277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880867C - sw $a0, 12($s0)  
5277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808680 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808684 - sw $zr, -2484($a0)  
5279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808688 - ori $a0, $zr, 1 <=> li $a0, 1  
5280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880868C - sb $a0, 16($s0)  
5280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808690 - or $v0, $s0, $zr <=> move $v0, $s0  
5281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808694 - lw $s0, 0($sp)  
5281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808698 - lw $ra, 4($sp)  
5281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880869C - jr $ra  
5282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88086A0 - addiu $sp, $sp, 16  
5283   user_main_b   DEBUG   compiler   Compiling _S1_2_88793DC  
5284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88793DC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
5285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88793E0 - addiu $a1, $a1, 9588  
5285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88793E4 - sw $a1, 12($a0)  
5286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88793E8 - ori $a1, $zr, 2 <=> li $a1, 2  
5286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88793EC - sw $a1, 4($a0)  
5287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88793F0 - sw $a1, 8($a0)  
5287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88793F4 - jr $ra  
5288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88793F8 - or $v0, $a0, $zr <=> move $v0, $a0  
5289   user_main_b   DEBUG   compiler   Compiling _S1_2_88094A8  
5291   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88094A8 - addiu $sp, $sp, -16  
5291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094AC - sw $s0, 0($sp)  
5292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094B0 - sw $ra, 4($sp)  
5292   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88094B4 - jal 0x088793DC  
5293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094B8 - or $s0, $a0, $zr <=> move $s0, $a0  
5293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094C0 - addiu $a0, $a0, -6640  
5295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094C4 - sw $a0, 12($s0)  
5295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094C8 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094CC - sw $zr, -2428($a0)  
5296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094D0 - ori $a0, $zr, 1 <=> li $a0, 1  
5297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094D4 - sb $a0, 16($s0)  
5297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094D8 - or $v0, $s0, $zr <=> move $v0, $s0  
5298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094DC - lw $s0, 0($sp)  
5299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094E0 - lw $ra, 4($sp)  
5299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094E4 - jr $ra  
5300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88094E8 - addiu $sp, $sp, 16  
5301   user_main_b   DEBUG   compiler   Compiling _S1_2_880AAC8  
5302   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AAC8 - addiu $sp, $sp, -16  
5303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AACC - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAD0 - lwc1 $f12, 5120($a0)  
5304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAD4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAD8 - swc1 $f12, -6176($a0)  
5305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AADC - sw $ra, 0($sp)  
5306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAE0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAE4 - ori $a0, $a0, -1  
5307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAE8 - mtc1 $a0, $f12  
5307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAEC - sqrt.s $f12, $f12  
5308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAF0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAF4 - swc1 $f12, -6172($a0)  
5309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAF8 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AAFC - jal 0x0880A650  
5310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB00 - addiu $a0, $a0, 768  
5310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB04 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AB08 - jal 0x089F0C68  
5311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB0C - addiu $a0, $a0, -2356  
5312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB10 - lw $ra, 0($sp)  
5313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB14 - jr $ra  
5313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB18 - addiu $sp, $sp, 16  
5315   user_main_b   DEBUG   compiler   Compiling _S1_2_880A650  
5316   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A650 - addiu $sp, $sp, -16  
5317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A654 - sw $s0, 0($sp)  
5317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A658 - sw $ra, 4($sp)  
5318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A65C - jal 0x08948C18  
5319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A660 - or $s0, $a0, $zr <=> move $s0, $a0  
5319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A664 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A668 - addiu $a0, $a0, -6560  
5320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A66C - sw $a0, 12($s0)  
5321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A670 - or $v0, $s0, $zr <=> move $v0, $s0  
5321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A674 - lw $s0, 0($sp)  
5322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A678 - lw $ra, 4($sp)  
5322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A67C - jr $ra  
5322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A680 - addiu $sp, $sp, 16  
5324   user_main_b   DEBUG   compiler   Compiling _S1_2_8948C18  
5325   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948C18 - addiu $sp, $sp, -16  
5326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C1C - sw $s0, 0($sp)  
5326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C20 - sw $ra, 4($sp)  
5327   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948C24 - jal 0x088F0658  
5327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C28 - or $s0, $a0, $zr <=> move $s0, $a0  
5327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C2C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
5328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C30 - addiu $a0, $a0, -20080  
5328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C34 - sw $a0, 12($s0)  
5329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C38 - sw $zr, 168($s0)  
5329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C3C - sw $zr, 172($s0)  
5330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C40 - sw $zr, 176($s0)  
5330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C44 - or $v0, $s0, $zr <=> move $v0, $s0  
5331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C48 - lw $s0, 0($sp)  
5331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C4C - lw $ra, 4($sp)  
5332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C50 - jr $ra  
5333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948C54 - addiu $sp, $sp, 16  
5335   user_main_b   DEBUG   compiler   Compiling _S1_2_88F0658  
5336   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0658 - addiu $sp, $sp, -16  
5336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F065C - sw $s0, 0($sp)  
5337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0660 - sw $ra, 4($sp)  
5338   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0664 - jal 0x088E452C  
5338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0668 - or $s0, $a0, $zr <=> move $s0, $a0  
5339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F066C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0670 - addiu $a0, $a0, 24792  
5340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0674 - sw $a0, 12($s0)  
5341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0678 - sb $zr, 152($s0)  
5341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F067C - sb $zr, 164($s0)  
5342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0680 - or $v0, $s0, $zr <=> move $v0, $s0  
5342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0684 - lw $s0, 0($sp)  
5343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0688 - lw $ra, 4($sp)  
5343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F068C - jr $ra  
5344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0690 - addiu $sp, $sp, 16  
5346   user_main_b   DEBUG   compiler   Compiling _S1_2_88E452C  
5348   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E452C - addiu $sp, $sp, -16  
5349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4530 - sw $s0, 0($sp)  
5349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4534 - or $s0, $a0, $zr <=> move $s0, $a0  
5350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4538 - ori $a0, $zr, 2 <=> li $a0, 2  
5350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E453C - sw $a0, 0($s0)  
5351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4540 - ori $a0, $zr, 1 <=> li $a0, 1  
5351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4544 - sw $zr, 8($s0)  
5353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4548 - sb $a0, 4($s0)  
5353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E454C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4550 - addiu $a0, $a0, 22984  
5354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4554 - sw $a0, 12($s0)  
5354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4558 - sw $s1, 4($sp)  
5355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E455C - sw $ra, 8($sp)  
5356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E4560 - jal 0x0889224C  
5356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4564 - addiu $a0, $s0, 16  
5357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4568 - sb $zr, 140($s0)  
5358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E456C - lui $a0, 0x3C88 <=> li $a0, 0x3C880000  
5359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4570 - sb $zr, 143($s0)  
5359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4574 - ori $a0, $a0, -30583  
5359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4578 - mtc1 $a0, $f12  
5360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E457C - sb $zr, 144($s0)  
5360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4580 - swc1 $f12, 60($s0)  
5361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4584 - sb $zr, 141($s0)  
5362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4588 - lui $a0, 0xBF80 <=> li $a0, 0xBF800000  
5362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E458C - sb $zr, 142($s0)  
5363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4590 - mtc1 $a0, $f12  
5364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4594 - ori $a0, $zr, 640 <=> li $a0, 640  
5364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4598 - swc1 $f12, 68($s0)  
5365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E459C - ori $a1, $zr, 480 <=> li $a1, 480  
5365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45A0 - sw $a0, 92($s0)  
5366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45A4 - ori $a0, $zr, 32 <=> li $a0, 32  
5367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45A8 - sw $a1, 96($s0)  
5367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45AC - sw $a0, 100($s0)  
5368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45B0 - mtc1 $zr, $f12  
5368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45B4 - sb $zr, 56($s0)  
5369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45B8 - swc1 $f12, 84($s0)  
5370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45BC - sw $zr, 88($s0)  
5370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45C0 - sw $zr, 64($s0)  
5371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45C4 - sw $zr, 76($s0)  
5371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45C8 - sw $zr, 80($s0)  
5372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45CC - ori $a0, $zr, 12 <=> li $a0, 12  
5373   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E45D0 - jal 0x0889AB0C  
5373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45D4 - sw $a0, 72($s0)  
5373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45D8 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
5374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45DC - addiu $s1, $a1, 16652  
5374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45E0 - sw $v0, 104($s0)  
5375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45E4 - addiu $a0, $s0, 124  
5376   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E45E8 - jal 0x089F6C64  
5377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45EC - or $a1, $s1, $zr <=> move $a1, $s1  
5377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45F0 - addiu $a0, $s0, 108  
5378   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E45F4 - jal 0x089F6C64  
5378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45F8 - or $a1, $s1, $zr <=> move $a1, $s1  
5378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45FC - or $v0, $s0, $zr <=> move $v0, $s0  
5379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4600 - lw $s0, 0($sp)  
5379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4604 - lw $s1, 4($sp)  
5380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4608 - lw $ra, 8($sp)  
5380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E460C - jr $ra  
5382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4610 - addiu $sp, $sp, 16  
5384   user_main_b   DEBUG   compiler   Compiling _S1_2_889224C  
5385   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889224C - addiu $sp, $sp, -16  
5386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892250 - sw $s0, 0($sp)  
5386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892254 - sw $ra, 4($sp)  
5387   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892258 - jal 0x08892210  
5387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889225C - or $s0, $a0, $zr <=> move $s0, $a0  
5388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892260 - or $v0, $s0, $zr <=> move $v0, $s0  
5389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892264 - lw $s0, 0($sp)  
5389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892268 - lw $ra, 4($sp)  
5390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889226C - jr $ra  
5390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892270 - addiu $sp, $sp, 16  
5391   user_main_b   DEBUG   compiler   Compiling _S1_2_8892210  
5392   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892210 - addiu $sp, $sp, -16  
5393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892214 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
5393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892218 - sw $zr, 0($a0)  
5394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889221C - lw $a3, -18028($a1)  
5394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892220 - lw $a2, -18032($a1)  
5394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892224 - sw $a3, 12($a0)  
5395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892228 - sw $a2, 8($a0)  
5396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889222C - sw $a3, 28($a0)  
5396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892230 - sw $a2, 24($a0)  
5397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892234 - sw $ra, 0($sp)  
5397   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892238 - jal 0x0889AAAC  
5398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889223C - addiu $a0, $a0, 16  
5398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892240 - lw $ra, 0($sp)  
5399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892244 - jr $ra  
5399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892248 - addiu $sp, $sp, 16  
5400   user_main_b   DEBUG   compiler   Compiling _S1_2_889AAAC  
5401   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AAAC - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
5402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AAB0 - lw $a3, -16852($a1)  
5402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AAB4 - lw $a2, -16856($a1)  
5403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AAB8 - ori $v0, $zr, 1 <=> li $v0, 1  
5404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AABC - sw $a3, 4($a0)  
5404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AAC0 - jr $ra  
5404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AAC4 - sw $a2, 0($a0)  
5406   user_main_b   DEBUG   compiler   Compiling _S1_2_889AB0C  
5406   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AB0C - addiu $sp, $sp, -16  
5407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB10 - sw $s0, 4($sp)  
5408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB14 - ori $s0, $zr, 8 <=> li $s0, 8  
5408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB18 - ori $a0, $zr, 8 <=> li $a0, 8  
5409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB1C - sw $ra, 8($sp)  
5409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AB20 - jal 0x08A305F0 [sceUtilityGetSystemParamInt]  
5410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB24 - or $a1, $sp, $zr <=> move $a1, $sp  
5410   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AB28 - bne $v0, $zr, 0x0889AB98  
5411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB2C - nop  
5411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB30 - lw $a0, 0($sp)  
5411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB34 - sltiu $a1, $a0, 8  
5412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AB38 - beq $a1, $zr, 0x0889AB98  
5412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB3C - nop  
5412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB40 - sll $a0, $a0, 0x0002  
5413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB44 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
5414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB48 - addu $at, $at, $a0  
5414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB4C - lw $at, -16832($at)  
5414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB50 - jr $at  
5415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB54 - nop  
5415   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AB98 - or $v0, $zr, $zr <=> li $v0, 0  
5415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB9C - lw $s0, 4($sp)  
5416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABA0 - lw $ra, 8($sp)  
5416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABA4 - jr $ra  
5417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABA8 - addiu $sp, $sp, 16  
5418   user_main_b   DEBUG   compiler   Compiling _S1_2_8A305F0  
5419   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A305F0 - jr $ra  
5419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A305F4 - syscall 0x04625 [sceUtilityGetSystemParamInt]  
5421   user_main_b   DEBUG   hle.sceUtility   sceUtilityGetSystemParamInt(id=8,value=0x9fff600)  
5421   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
5422   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
5422   user_main_b   DEBUG   compiler   Compiling _S1_2_889AB58  
5423   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889AB58 - b 0x0889AB9C  
5423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AB5C - ori $v0, $zr, 1 <=> li $v0, 1  
5423   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AB9C - lw $s0, 4($sp)  
5424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABA0 - lw $ra, 8($sp)  
5424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABA4 - jr $ra  
5425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABA8 - addiu $sp, $sp, 16  
5426   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6C64  
5427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6C64 - strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
5428   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x089F6C64 (089F6C64-0x089F6CA4, length 17) by strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
5428   user_main_b   DEBUG   compiler   Compiling _S1_2_880AD34  
5429   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AD34 - addiu $sp, $sp, -16  
5431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD38 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD3C - lwc1 $f12, 5152($a0)  
5432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD40 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD44 - swc1 $f12, -2336($a0)  
5433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD48 - sw $ra, 0($sp)  
5433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD4C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD50 - ori $a0, $a0, -1  
5434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD54 - mtc1 $a0, $f12  
5434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD58 - sqrt.s $f12, $f12  
5434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD5C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD60 - swc1 $f12, -2332($a0)  
5435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD64 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5436   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AD68 - jal 0x0880AB1C  
5436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD6C - addiu $a0, $a0, 5448  
5436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD70 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5437   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AD74 - jal 0x089F0C68  
5437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD78 - addiu $a0, $a0, -2328  
5438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD7C - lw $ra, 0($sp)  
5439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD80 - jr $ra  
5439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD84 - addiu $sp, $sp, 16  
5441   user_main_b   DEBUG   compiler   Compiling _S1_2_880AB1C  
5441   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AB1C - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
5442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB20 - addiu $a1, $a1, -592  
5442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB24 - sw $a1, 8($a0)  
5442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB28 - sw $zr, 0($a0)  
5443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB2C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
5443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB30 - lw $a2, -17544($a1)  
5444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB34 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
5444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB38 - sw $a2, 4($a0)  
5444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB3C - sw $a0, -17544($a1)  
5445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB40 - addiu $a1, $a3, -6272  
5445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB44 - sw $a1, 8($a0)  
5446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB48 - jr $ra  
5447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB4C - or $v0, $a0, $zr <=> move $v0, $a0  
5448   user_main_b   DEBUG   compiler   Compiling _S1_2_880C1DC  
5448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C1DC - addiu $sp, $sp, -16  
5449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1E0 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1E4 - lwc1 $f12, 5184($a0)  
5449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1E8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1EC - swc1 $f12, -2312($a0)  
5450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1F0 - sw $ra, 0($sp)  
5451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1F4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1F8 - ori $a0, $a0, -1  
5451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1FC - mtc1 $a0, $f12  
5452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C200 - sqrt.s $f12, $f12  
5453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C204 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C208 - swc1 $f12, -2308($a0)  
5454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C20C - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5454   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C210 - jal 0x0880B120  
5455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C214 - addiu $a0, $a0, -27776  
5455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C218 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C21C - jal 0x089F0C68  
5456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C220 - addiu $a0, $a0, -2264  
5457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C224 - lw $ra, 0($sp)  
5457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C228 - jr $ra  
5458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C22C - addiu $sp, $sp, 16  
5459   user_main_b   DEBUG   compiler   Compiling _S1_2_880B120  
5460   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B120 - addiu $sp, $sp, -16  
5460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B124 - sw $s0, 0($sp)  
5461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B128 - or $s0, $a0, $zr <=> move $s0, $a0  
5461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B12C - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
5462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B130 - addiu $a0, $s0, 24  
5462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B134 - ori $a1, $zr, 2 <=> li $a1, 2  
5462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B138 - ori $a2, $zr, 11984 <=> li $a2, 11984  
5463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B13C - sw $ra, 4($sp)  
5464   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B140 - jal 0x089F28FC  
5464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B144 - addiu $a3, $a3, 9888  
5465   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B148 - jal 0x0880ADC8  
5465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B14C - addiu $a0, $s0, 23992  
5466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B150 - sw $zr, 0($s0)  
5466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B154 - sw $zr, 4($s0)  
5466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B158 - sw $zr, 8($s0)  
5467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B15C - mtc1 $zr, $f12  
5467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B160 - sw $zr, 24420($s0)  
5468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B164 - swc1 $f12, 24368($s0)  
5468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B168 - sw $zr, 12($s0)  
5468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B16C - sw $zr, 16($s0)  
5469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B170 - sw $zr, 20($s0)  
5470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B174 - or $v0, $s0, $zr <=> move $v0, $s0  
5470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B178 - lw $s0, 0($sp)  
5471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B17C - lw $ra, 4($sp)  
5471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B180 - jr $ra  
5472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B184 - addiu $sp, $sp, 16  
5473   user_main_b   DEBUG   compiler   Compiling _S1_2_8A026A0  
5474   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A026A0 - addiu $sp, $sp, -16  
5475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026A4 - sw $s0, 0($sp)  
5475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026A8 - or $s0, $a0, $zr <=> move $s0, $a0  
5476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026AC - ori $a0, $zr, 40 <=> li $a0, 40  
5476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026B0 - sw $zr, 0($s0)  
5477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026B4 - sw $a0, 4($s0)  
5478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026B8 - sw $ra, 4($sp)  
5478   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A026BC - jal 0x0880AE2C  
5479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026C0 - or $a0, $s0, $zr <=> move $a0, $s0  
5479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026C4 - or $v0, $s0, $zr <=> move $v0, $s0  
5480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026C8 - lw $s0, 0($sp)  
5480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026CC - lw $ra, 4($sp)  
5481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026D0 - jr $ra  
5482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A026D4 - addiu $sp, $sp, 16  
5483   user_main_b   DEBUG   compiler   Compiling _S1_2_880AE2C  
5484   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AE2C - addiu $sp, $sp, -16  
5484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE30 - sw $s0, 0($sp)  
5486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE34 - or $s0, $a0, $zr <=> move $s0, $a0  
5486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE38 - ori $a0, $zr, 11 <=> li $a0, 11  
5487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE3C - sw $a0, 0($s0)  
5488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE40 - ori $a0, $zr, 11984 <=> li $a0, 11984  
5488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE44 - sw $a0, 4($s0)  
5489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE48 - addiu $a0, $s0, 7240  
5489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE4C - or $a1, $zr, $zr <=> li $a1, 0  
5491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE50 - sw $ra, 4($sp)  
5492   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AE54 - jal 0x089F6AB0  
5493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE58 - ori $a2, $zr, 3968 <=> li $a2, 3968  
5493   user_main_b   DEBUG   compiler   Inlining call at 0x0880AE54 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE5C - ori $a0, $zr, 1 <=> li $a0, 1  
5494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE60 - sb $a0, 11964($s0)  
5496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE64 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
5496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE68 - mtc1 $a0, $f12  
5496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE6C - lui $a0, 0x3E4C <=> li $a0, 0x3E4C0000  
5497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE70 - sw $zr, 11940($s0)  
5497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE74 - ori $a0, $a0, -13107  
5498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE78 - swc1 $f12, 11944($s0)  
5498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE7C - mtc1 $a0, $f13  
5499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE80 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
5499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE84 - swc1 $f13, 11948($s0)  
5500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE88 - mtc1 $a0, $f13  
5501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE8C - swc1 $f13, 11952($s0)  
5502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE90 - ori $a0, $zr, 511 <=> li $a0, 511  
5502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE94 - sw $a0, 11956($s0)  
5502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE98 - swc1 $f12, 11960($s0)  
5503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE9C - or $a1, $zr, $zr <=> li $a1, 0  
5503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEA0 - sw $zr, 11976($s0)  
5504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEA4 - addiu $a0, $s0, 11932  
5505   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AEA8 - jal 0x089F6AB0  
5505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEAC - ori $a2, $zr, 5 <=> li $a2, 5  
5506   user_main_b   DEBUG   compiler   Inlining call at 0x0880AEA8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEB0 - addiu $a0, $s0, 11965  
5507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEB4 - or $a1, $zr, $zr <=> li $a1, 0  
5508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AEB8 - jal 0x089F6AB0  
5508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEBC - ori $a2, $zr, 8 <=> li $a2, 8  
5509   user_main_b   DEBUG   compiler   Inlining call at 0x0880AEB8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEC0 - sw $zr, 11208($s0)  
5510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEC4 - lw $s0, 0($sp)  
5510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEC8 - lw $ra, 4($sp)  
5511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AECC - jr $ra  
5511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AED0 - addiu $sp, $sp, 16  
5513   user_main_b   DEBUG   compiler   Compiling _S1_2_880ADC8  
5514   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ADC8 - addiu $sp, $sp, -16  
5514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADCC - or $a2, $a0, $zr <=> move $a2, $a0  
5515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADD0 - sw $ra, 0($sp)  
5515   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880ADD4 - jal 0x0880AD88  
5515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADD8 - addiu $a0, $a2, 28  
5516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADDC - sw $zr, 8($a2)  
5516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADE0 - ori $a0, $zr, 1 <=> li $a0, 1  
5517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADE4 - sw $a0, 12($a2)  
5517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADE8 - sb $zr, 16($a2)  
5517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADEC - sb $zr, 17($a2)  
5518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADF0 - lui $a0, 0x3DCC <=> li $a0, 0x3DCC0000  
5518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADF4 - sw $zr, 20($a2)  
5519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADF8 - ori $a0, $a0, -13107  
5520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADFC - sw $zr, 24($a2)  
5520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE00 - mtc1 $a0, $f12  
5521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE04 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
5521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE08 - swc1 $f12, 356($a2)  
5521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE0C - mtc1 $a0, $f13  
5522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE10 - swc1 $f12, 360($a2)  
5522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE14 - swc1 $f13, 364($a2)  
5523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE18 - swc1 $f13, 368($a2)  
5523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE1C - or $v0, $a2, $zr <=> move $v0, $a2  
5524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE20 - lw $ra, 0($sp)  
5524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE24 - jr $ra  
5525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE28 - addiu $sp, $sp, 16  
5527   user_main_b   DEBUG   compiler   Compiling _S1_2_880AD88  
5527   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AD88 - sw $zr, 0($a0)  
5528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD8C - mtc1 $zr, $f12  
5528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD90 - sb $zr, 4($a0)  
5528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD94 - sw $zr, 8($a0)  
5529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD98 - lui $a1, 0x4296 <=> li $a1, 0x42960000  
5530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD9C - sw $zr, 12($a0)  
5530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADA0 - mtc1 $a1, $f13  
5530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADA4 - lui $a1, 0x41C8 <=> li $a1, 0x41C80000  
5531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADA8 - swc1 $f13, 16($a0)  
5531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADAC - mtc1 $a1, $f14  
5532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADB0 - swc1 $f13, 20($a0)  
5532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADB4 - swc1 $f14, 24($a0)  
5532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADB8 - swc1 $f12, 28($a0)  
5534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADBC - swc1 $f12, 32($a0)  
5534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADC0 - jr $ra  
5534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADC4 - or $v0, $a0, $zr <=> move $v0, $a0  
5536   user_main_b   DEBUG   compiler   Compiling _S1_2_880FD60  
5537   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FD60 - addiu $sp, $sp, -16  
5538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD64 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD68 - lwc1 $f12, 5400($a0)  
5539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD6C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD70 - swc1 $f12, -2248($a0)  
5540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD74 - sw $ra, 0($sp)  
5540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD78 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD7C - ori $a0, $a0, -1  
5542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD80 - mtc1 $a0, $f12  
5543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD84 - sqrt.s $f12, $f12  
5543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD88 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD8C - swc1 $f12, -2244($a0)  
5544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD90 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FD94 - jal 0x0880D09C  
5546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD98 - addiu $a0, $a0, -10016  
5546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD9C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FDA0 - jal 0x089F0C68  
5547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDA4 - addiu $a0, $a0, -1508  
5548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDA8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
5549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDAC - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDB0 - addiu $a1, $a1, -5720  
5550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDB4 - sw $a1, -10032($a0)  
5550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDB8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FDBC - jal 0x089F0C68  
5551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDC0 - addiu $a0, $a0, -1496  
5551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDC4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
5552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDC8 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDCC - addiu $a1, $a1, -6152  
5553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDD0 - sw $a1, -10024($a0)  
5553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDD4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5553   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FDD8 - jal 0x089F0C68  
5554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDDC - addiu $a0, $a0, -1484  
5554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDE0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
5555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDE4 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDE8 - addiu $a1, $a1, -5936  
5556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDEC - sw $a1, -10028($a0)  
5557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDF0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5557   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FDF4 - jal 0x089F0C68  
5558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDF8 - addiu $a0, $a0, -1472  
5558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDFC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
5559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE00 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE04 - addiu $a1, $a1, -5504  
5559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE08 - sw $a1, -10020($a0)  
5560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE0C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5561   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FE10 - jal 0x089F0C68  
5561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE14 - addiu $a0, $a0, -1460  
5562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE18 - lw $ra, 0($sp)  
5562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE1C - jr $ra  
5563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE20 - addiu $sp, $sp, 16  
5565   user_main_b   DEBUG   compiler   Compiling _S1_2_880D09C  
5566   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D09C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
5566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D0A0 - addiu $a1, $a1, -5584  
5567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D0A4 - sw $a1, 0($a0)  
5568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D0A8 - jr $ra  
5568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D0AC - or $v0, $a0, $zr <=> move $v0, $a0  
5569   user_main_b   DEBUG   compiler   Compiling _S1_2_880FE24  
5570   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FE24 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE28 - lwc1 $f12, 8936($a0)  
5571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE2C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE30 - swc1 $f12, -1448($a0)  
5572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE34 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE38 - ori $a0, $a0, -1  
5573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE3C - mtc1 $a0, $f12  
5574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE40 - sqrt.s $f12, $f12  
5574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE44 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE48 - jr $ra  
5575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE4C - swc1 $f12, -1444($a0)  
5577   user_main_b   DEBUG   compiler   Compiling _S1_2_881256C  
5578   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881256C - addiu $sp, $sp, -16  
5578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812570 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812574 - lwc1 $f12, 8976($a0)  
5579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812578 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881257C - swc1 $f12, -1440($a0)  
5581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812580 - sw $ra, 0($sp)  
5581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812584 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812588 - ori $a0, $a0, -1  
5582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881258C - mtc1 $a0, $f12  
5582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812590 - sqrt.s $f12, $f12  
5583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812594 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812598 - swc1 $f12, -1436($a0)  
5584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881259C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
5585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125A0 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125A4 - addiu $a1, $a1, -5120  
5585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125A8 - sw $a1, -8220($a0)  
5586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125AC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88125B0 - jal 0x089F0C68  
5587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125B4 - addiu $a0, $a0, -1388  
5588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125B8 - lw $ra, 0($sp)  
5588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125BC - jr $ra  
5588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125C0 - addiu $sp, $sp, 16  
5590   user_main_b   DEBUG   compiler   Compiling _S1_2_8812CB8  
5590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812CB8 - addiu $sp, $sp, -16  
5591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CBC - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CC0 - lwc1 $f12, 9392($a0)  
5591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CC4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CC8 - swc1 $f12, -1376($a0)  
5593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CCC - sw $ra, 0($sp)  
5593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CD0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CD4 - ori $a0, $a0, -1  
5594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CD8 - mtc1 $a0, $f12  
5594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CDC - sqrt.s $f12, $f12  
5596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CE0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CE4 - swc1 $f12, -1372($a0)  
5597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CE8 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812CEC - jal 0x088125D8  
5598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CF0 - addiu $a0, $a0, 5472  
5598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CF4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5599   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812CF8 - jal 0x089F0C68  
5599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812CFC - addiu $a0, $a0, -1364  
5600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D00 - lw $ra, 0($sp)  
5601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D04 - jr $ra  
5601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D08 - addiu $sp, $sp, 16  
5603   user_main_b   DEBUG   compiler   Compiling _S1_2_88125D8  
5604   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88125D8 - addiu $sp, $sp, -16  
5605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125DC - sw $s0, 0($sp)  
5605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125E0 - sw $ra, 4($sp)  
5605   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88125E4 - jal 0x08958288  
5606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125E8 - or $s0, $a0, $zr <=> move $s0, $a0  
5606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125EC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125F0 - addiu $a0, $a0, -4784  
5607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125F4 - sw $a0, 12($s0)  
5608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125F8 - ori $a0, $zr, 480 <=> li $a0, 480  
5608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88125FC - sw $a0, 780($s0)  
5609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812600 - ori $a0, $zr, 272 <=> li $a0, 272  
5609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812604 - sw $a0, 784($s0)  
5609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812608 - ori $a0, $zr, 1 <=> li $a0, 1  
5610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881260C - sb $a0, 1184($s0)  
5611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812610 - or $v0, $s0, $zr <=> move $v0, $s0  
5611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812614 - lw $s0, 0($sp)  
5611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812618 - lw $ra, 4($sp)  
5612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881261C - jr $ra  
5612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812620 - addiu $sp, $sp, 16  
5614   user_main_b   DEBUG   compiler   Compiling _S1_2_8958288  
5614   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8958288 - addiu $sp, $sp, -16  
5615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895828C - sw $s0, 0($sp)  
5616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958290 - sw $s1, 4($sp)  
5616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958294 - sw $ra, 8($sp)  
5616   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8958298 - jal 0x088E9858  
5617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895829C - or $s0, $a0, $zr <=> move $s0, $a0  
5617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582A0 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
5618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582A4 - addiu $a0, $a0, -16720  
5619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582A8 - sw $a0, 12($s0)  
5619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582AC - sw $zr, 308($s0)  
5620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582B0 - sw $zr, 312($s0)  
5620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582B4 - sw $zr, 316($s0)  
5620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89582B8 - jal 0x08902A3C  
5621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582BC - addiu $a0, $s0, 352  
5622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582C0 - addiu $s1, $s0, 1104  
5623   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89582C4 - jal 0x0888DBC0  
5623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582C8 - or $a0, $s1, $zr <=> move $a0, $s1  
5623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582CC - sb $zr, 797($s0)  
5624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582D0 - sw $zr, 1100($s0)  
5624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582D4 - sw $zr, 324($s0)  
5625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582D8 - sw $zr, 328($s0)  
5626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582DC - sw $zr, 320($s0)  
5626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582E0 - sb $zr, 796($s0)  
5627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582E4 - sw $zr, 332($s0)  
5628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582E8 - sw $zr, 752($s0)  
5628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582EC - sb $zr, 842($s0)  
5628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582F0 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
5629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582F4 - sw $a0, 1180($s0)  
5629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582F8 - sb $zr, 841($s0)  
5629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89582FC - sw $zr, 788($s0)  
5630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958300 - sw $zr, 792($s0)  
5631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958304 - ori $a0, $zr, 480 <=> li $a0, 480  
5631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958308 - ori $a1, $zr, 272 <=> li $a1, 272  
5631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895830C - sw $a0, 780($s0)  
5633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958310 - sw $a1, 784($s0)  
5633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958314 - lui $a1, 0xC0EE <=> li $a1, 0xC0EE0000  
5633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958318 - or $a0, $s1, $zr <=> move $a0, $s1  
5634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895831C - jal 0x0888DB48  
5634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958320 - addiu $a1, $a1, -17730  
5635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958324 - or $v0, $s0, $zr <=> move $v0, $s0  
5636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958328 - lw $s0, 0($sp)  
5636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895832C - lw $s1, 4($sp)  
5637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958330 - lw $ra, 8($sp)  
5637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958334 - jr $ra  
5637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958338 - addiu $sp, $sp, 16  
5640   user_main_b   DEBUG   compiler   Compiling _S1_2_88E9858  
5640   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E9858 - addiu $sp, $sp, -16  
5641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E985C - sw $s0, 0($sp)  
5641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9860 - or $s0, $a0, $zr <=> move $s0, $a0  
5642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9864 - sw $ra, 4($sp)  
5642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9868 - ori $a0, $zr, 2 <=> li $a0, 2  
5643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E986C - sw $a0, 0($s0)  
5643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9870 - ori $a0, $zr, 1 <=> li $a0, 1  
5644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9874 - sw $zr, 8($s0)  
5644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9878 - sb $a0, 4($s0)  
5645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E987C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9880 - addiu $a0, $a0, 24348  
5646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9884 - sw $a0, 12($s0)  
5647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9888 - lui $a3, 0x088F <=> li $a3, 0x088F0000  
5647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E988C - addiu $a0, $s0, 16  
5648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9890 - ori $a1, $zr, 4 <=> li $a1, 4  
5648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9894 - ori $a2, $zr, 60 <=> li $a2, 60  
5649   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E9898 - jal 0x089F28FC  
5649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E989C - addiu $a3, $a3, -30920  
5650   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E98A0 - jal 0x088E858C  
5650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98A4 - addiu $a0, $s0, 264  
5651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98A8 - ori $a1, $zr, 0 <=> li $a1, 0  
5651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98AC - addiu $a0, $s0, 16  
5651   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E98B0 - sw $a1, 12($a0)  
5652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98B4 - addiu $a1, $a1, 1  
5653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98B8 - slti $a2, $a1, 4  
5653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E98BC - bne $a2, $zr, 0x088E98B0  
5654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98C0 - addiu $a0, $a0, 60  
5654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98C4 - ori $a1, $zr, 0 <=> li $a1, 0  
5654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98C8 - addiu $a0, $zr, -1 <=> li $a0, -1  
5655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98CC - addu $a2, $s0, $a1  
5656   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E98D0 - sb $a1, 264($a2)  
5656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98D4 - addiu $a1, $a1, 1  
5657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98D8 - sb $a0, 268($a2)  
5657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98DC - slti $a2, $a1, 4  
5657   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E98E0 - bne $a2, $zr, 0x088E98D0  
5658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98E4 - addu $a2, $s0, $a1  
5659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98E8 - sw $s0, 284($s0)  
5659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98EC - mtc1 $zr, $f12  
5660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98F0 - sb $zr, 256($s0)  
5660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98F4 - swc1 $f12, 260($s0)  
5660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98F8 - or $v0, $s0, $zr <=> move $v0, $s0  
5661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E98FC - lw $s0, 0($sp)  
5661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9900 - lw $ra, 4($sp)  
5661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9904 - jr $ra  
5662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9908 - addiu $sp, $sp, 16  
5665   user_main_b   DEBUG   compiler   Compiling _S1_2_88E8738  
5665   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E8738 - mtc1 $zr, $f12  
5666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E873C - ori $a2, $zr, 0 <=> li $a2, 0  
5666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8740 - or $a1, $a0, $zr <=> move $a1, $a0  
5667   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E8744 - addu $a3, $a0, $a2  
5667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8748 - sb $zr, 0($a3)  
5667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E874C - swc1 $f12, 4($a1)  
5668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8750 - swc1 $f12, 16($a1)  
5668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8754 - swc1 $f12, 24($a1)  
5669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8758 - addiu $a2, $a2, 1  
5669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E875C - slti $a3, $a2, 2  
5669   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8760 - bne $a3, $zr, 0x088E8744  
5670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8764 - addiu $a1, $a1, 4  
5670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8768 - sw $zr, 12($a0)  
5670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E876C - sw $zr, 32($a0)  
5671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8770 - swc1 $f12, 40($a0)  
5671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8774 - swc1 $f12, 36($a0)  
5672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8778 - lui $a1, 0x3F00 <=> li $a1, 0x3F000000  
5673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E877C - sw $zr, 44($a0)  
5673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8780 - mtc1 $a1, $f12  
5674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8784 - lui $a1, 0x3E00 <=> li $a1, 0x3E000000  
5674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8788 - swc1 $f12, 48($a0)  
5675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E878C - mtc1 $a1, $f12  
5675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8790 - or $v0, $a0, $zr <=> move $v0, $a0  
5676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8794 - swc1 $f12, 52($a0)  
5677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8798 - ori $a1, $zr, 1 <=> li $a1, 1  
5677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E879C - jr $ra  
5677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E87A0 - sb $a1, 56($a0)  
5679   user_main_b   DEBUG   compiler   Compiling _S1_2_88E858C  
5685   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E858C - sw $zr, 8($a0)  
5686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8590 - sb $zr, 12($a0)  
5686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8594 - sw $zr, 16($a0)  
5687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8598 - sw $zr, 20($a0)  
5687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E859C - jr $ra  
5688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85A0 - or $v0, $a0, $zr <=> move $v0, $a0  
5689   user_main_b   DEBUG   compiler   Compiling _S1_2_8902A3C  
5690   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902A3C - addiu $sp, $sp, -16  
5691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A40 - sw $s0, 0($sp)  
5691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A44 - mtc1 $zr, $f12  
5691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A48 - or $s0, $a0, $zr <=> move $s0, $a0  
5692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A4C - swc1 $f12, 392($s0)  
5692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A50 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
5693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A54 - mtc1 $a0, $f13  
5693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A58 - sw $zr, 376($s0)  
5694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A5C - swc1 $f13, 396($s0)  
5695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A60 - sw $zr, 380($s0)  
5695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A64 - sb $zr, 372($s0)  
5696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A68 - swc1 $f12, 48($s0)  
5696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A6C - swc1 $f12, 52($s0)  
5697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A70 - swc1 $f12, 56($s0)  
5697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A74 - swc1 $f12, 112($s0)  
5698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A78 - swc1 $f12, 116($s0)  
5698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A7C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
5699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A80 - swc1 $f12, 120($s0)  
5700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A84 - addiu $a0, $a0, -20624  
5700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A88 - lv.q C320.q, 0($a0)  
5701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A8C - lv.q C330.q, 16($a0)  
5701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A90 - sv.q C320.q, 0($s0)  
5702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A94 - lv.q C320.q, 32($a0)  
5703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A98 - sv.q C330.q, 16($s0)  
5704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A9C - sv.q C320.q, 32($s0)  
5705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AA0 - lv.q C320.q, 0($a0)  
5705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AA4 - addiu $a1, $s0, 64  
5706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AA8 - lv.q C330.q, 16($a0)  
5706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AAC - sv.q C320.q, 0($a1)  
5707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AB0 - lv.q C320.q, 32($a0)  
5709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AB4 - sv.q C330.q, 16($a1)  
5710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AB8 - sv.q C320.q, 32($a1)  
5710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902ABC - swc1 $f12, 356($s0)  
5711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AC0 - sw $zr, 376($s0)  
5711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AC4 - ori $a0, $zr, 320 <=> li $a0, 320  
5712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AC8 - sw $zr, 380($s0)  
5712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902ACC - sw $a0, 384($s0)  
5713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AD0 - ori $a0, $zr, 240 <=> li $a0, 240  
5714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AD4 - sw $a0, 388($s0)  
5714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AD8 - swc1 $f13, 336($s0)  
5714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902ADC - swc1 $f13, 340($s0)  
5715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AE0 - swc1 $f12, 344($s0)  
5715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AE4 - swc1 $f12, 348($s0)  
5716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AE8 - lui $a0, 0x42C8 <=> li $a0, 0x42C80000  
5717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AEC - swc1 $f13, 360($s0)  
5717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AF0 - mtc1 $a0, $f12  
5718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AF4 - swc1 $f13, 364($s0)  
5719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AF8 - or $a0, $s0, $zr <=> move $a0, $s0  
5719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902AFC - sw $ra, 4($sp)  
5719   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902B00 - jal 0x08902A00  
5720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B04 - swc1 $f12, 368($s0)  
5721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B08 - lwc1 $f12, 336($s0)  
5721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B0C - lwc1 $f13, 340($s0)  
5722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B10 - lwc1 $f14, 368($s0)  
5725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B14 - lwc1 $f15, 364($s0)  
5725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B18 - lwc1 $f16, 344($s0)  
5726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B1C - addiu $a0, $s0, 128  
5727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902B20 - jal 0x088824CC  
5727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B24 - lwc1 $f17, 348($s0)  
5727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B28 - sb $zr, 192($s0)  
5728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B2C - or $v0, $s0, $zr <=> move $v0, $s0  
5729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B30 - lw $s0, 0($sp)  
5729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B34 - lw $ra, 4($sp)  
5729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B38 - jr $ra  
5730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B3C - addiu $sp, $sp, 16  
5735   user_main_b   DEBUG   compiler   Compiling _S1_2_8902A00  
5735   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902A00 - lw $a1, 384($a0)  
5736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A04 - lwc1 $f13, 336($a0)  
5737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A08 - srl $a1, $a1, 0x0001  
5737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A0C - mtc1 $a1, $f12  
5738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902A10 - bgez $a1, 0x08902A24  
5738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A14 - cvt.s.w $f12, $f12  
5738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A18 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
5739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A1C - mtc1 $a1, $f14  
5739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A20 - add.s $f12, $f12, $f14  
5740   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902A24 - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
5740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A28 - mul.s $f12, $f13, $f12  
5741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A2C - mtc1 $a1, $f14  
5741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A30 - div.s $f12, $f14, $f12  
5742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A34 - jr $ra  
5743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902A38 - swc1 $f12, 352($a0)  
5744   user_main_b   DEBUG   compiler   Compiling _S1_2_88824CC  
5745   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88824CC - addiu $sp, $sp, -32  
5746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824D0 - swc1 $f20, 0($sp)  
5746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824D4 - swc1 $f22, 4($sp)  
5747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824D8 - swc1 $f24, 8($sp)  
5747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824DC - swc1 $f26, 12($sp)  
5747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824E0 - swc1 $f28, 16($sp)  
5748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824E4 - sw $s0, 24($sp)  
5748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824E8 - mov.s $f20, $f17  
5749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824EC - or $s0, $a0, $zr <=> move $s0, $a0  
5749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824F0 - mov.s $f22, $f16  
5749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824F4 - or $a1, $zr, $zr <=> li $a1, 0  
5750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824F8 - mov.s $f24, $f15  
5750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88824FC - ori $a2, $zr, 64 <=> li $a2, 64  
5751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882500 - mov.s $f26, $f14  
5751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882504 - mov.s $f28, $f13  
5751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882508 - swc1 $f30, 20($sp)  
5752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888250C - sw $ra, 28($sp)  
5752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8882510 - jal 0x089F6AB0  
5753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882514 - mov.s $f30, $f12  
5753   user_main_b   DEBUG   compiler   Inlining call at 0x08882510 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882518 - sub.s $f16, $f26, $f24  
5754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888251C - div.s $f15, $f26, $f16  
5754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882520 - swc1 $f30, 0($s0)  
5755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882524 - swc1 $f28, 20($s0)  
5760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882528 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
5760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888252C - swc1 $f22, 32($s0)  
5761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882530 - swc1 $f20, 36($s0)  
5761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882534 - mul.s $f13, $f15, $f24  
5761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882538 - mtc1 $a0, $f14  
5762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888253C - swc1 $f14, 44($s0)  
5762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882540 - swc1 $f15, 40($s0)  
5763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882544 - neg.s $f12, $f13  
5763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882548 - swc1 $f12, 56($s0)  
5764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888254C - lwc1 $f20, 0($sp)  
5764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882550 - lwc1 $f22, 4($sp)  
5764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882554 - lwc1 $f24, 8($sp)  
5765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882558 - lwc1 $f26, 12($sp)  
5765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888255C - lwc1 $f28, 16($sp)  
5766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882560 - lwc1 $f30, 20($sp)  
5768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882564 - lw $s0, 24($sp)  
5768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882568 - lw $ra, 28($sp)  
5768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888256C - jr $ra  
5769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882570 - addiu $sp, $sp, 32  
5771   user_main_b   DEBUG   compiler   Compiling _S1_2_888DBC0  
5771   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888DBC0 - addiu $sp, $sp, -16  
5772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBC4 - sw $s0, 8($sp)  
5772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBC8 - or $s0, $a0, $zr <=> move $s0, $a0  
5773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBCC - sw $ra, 12($sp)  
5773   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888DBD0 - jal 0x0889AA4C  
5773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBD4 - or $a0, $sp, $zr <=> move $a0, $sp  
5774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBD8 - lw $a1, 4($sp)  
5774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBDC - lw $a0, 0($sp)  
5775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBE0 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
5775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBE4 - lw $a3, -18892($a2)  
5776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBE8 - lw $a2, -18896($a2)  
5776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBEC - lui $t0, 0x08A4 <=> li $t0, 0x08A40000  
5777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBF0 - lw $t1, -18884($t0)  
5777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBF4 - lw $t0, -18888($t0)  
5777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBF8 - and $a2, $a0, $a2  
5778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBFC - and $a3, $a1, $a3  
5779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DC00 - or $a2, $a2, $t0  
5779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DC04 - or $a0, $s0, $zr <=> move $a0, $s0  
5779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DC08 - or $a3, $a3, $t1  
5780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888DC0C - jal 0x0888DB48  
5780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DC10 - ori $a1, $a2, 0  
5780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DC14 - lw $s0, 8($sp)  
5781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DC18 - lw $ra, 12($sp)  
5781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DC1C - jr $ra  
5782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DC20 - addiu $sp, $sp, 16  
5783   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:78674  
5784   user_main_b   DEBUG   compiler   Compiling _S1_2_888DB48  
5785   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888DB48 - addiu $sp, $sp, -32  
5785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB4C - sw $s0, 4($sp)  
5785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB50 - or $s0, $a0, $zr <=> move $s0, $a0  
5786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB54 - sw $s1, 8($sp)  
5786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB58 - sw $s2, 12($sp)  
5786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB5C - sw $ra, 16($sp)  
5787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB60 - sw $a1, 0($sp)  
5787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB64 - sw $zr, 4($s0)  
5788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB68 - ori $a0, $zr, 12 <=> li $a0, 12  
5788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB6C - sw $a0, 0($s0)  
5789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB70 - sw $zr, 8($s0)  
5790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB74 - ori $s2, $zr, 1 <=> li $s2, 1  
5790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB78 - addiu $s1, $s0, 4  
5791   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x888DB7C - jal 0x0888DA48  
5791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB80 - or $a0, $sp, $zr <=> move $a0, $sp  
5791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB84 - ori $a0, $v0, 1  
5792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB88 - sw $a0, 8($s1)  
5792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB8C - addiu $s2, $s2, 1  
5793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB90 - slti $a0, $s2, 17  
5793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888DB94 - bne $a0, $zr, 0x0888DB7C  
5793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB98 - addiu $s1, $s1, 4  
5794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB9C - lw $a0, 32($s0)  
5794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBA0 - ori $a0, $a0, 1  
5794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBA4 - sw $a0, 32($s0)  
5795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBA8 - lw $s0, 4($sp)  
5795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBAC - lw $s1, 8($sp)  
5795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBB0 - lw $s2, 12($sp)  
5796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBB4 - lw $ra, 16($sp)  
5796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBB8 - jr $ra  
5797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DBBC - addiu $sp, $sp, 32  
5798   user_main_b   DEBUG   compiler   Compiling _S1_2_888DA48  
5799   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888DA48 - addiu $sp, $sp, -16  
5799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA4C - sw $s0, 0($sp)  
5800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA50 - or $s0, $a0, $zr <=> move $s0, $a0  
5800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA54 - lw $a0, 0($s0)  
5800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA58 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
5801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA5C - lw $a3, -18876($a1)  
5801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA60 - lw $a2, -18880($a1)  
5801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA64 - sw $ra, 4($sp)  
5802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888DA68 - jal 0x089FFBE4  
5802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA6C - ori $a1, $zr, 0 <=> li $a1, 0  
5803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA70 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
5803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA74 - lw $a3, -18868($a0)  
5804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA78 - lw $a2, -18872($a0)  
5804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA7C - or $t1, $v1, $zr <=> move $t1, $v1  
5804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA80 - or $t0, $v0, $zr <=> move $t0, $v0  
5805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA84 - xor $a0, $a3, $t1  
5805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA88 - sltiu $a0, $a0, 1  
5806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA8C - sltu $t2, $a2, $t0  
5806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA90 - sltu $a1, $a3, $t1  
5806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA94 - and $a0, $a0, $t2  
5807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DA98 - or $a0, $a0, $a1  
5808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888DA9C - beq $a0, $zr, 0x0888DB14  
5808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAA0 - nop  
5808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAA4 - and $t3, $t1, $a3  
5808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAA8 - and $t2, $t0, $a2  
5809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAAC - sll $at, $t1, 0x0001  
5809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAB0 - srl $a0, $t0, 0x001F  
5810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAB4 - srl $a1, $t1, 0x001F  
5810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAB8 - or $a0, $at, $a0  
5810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DABC - addu $t0, $t2, $a0  
5811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAC0 - sltu $t1, $t0, $a0  
5811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAC4 - addu $t1, $t1, $t3  
5811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAC8 - addu $t1, $t1, $a1  
5812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DACC - xor $a0, $a3, $t1  
5812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAD0 - sltiu $a0, $a0, 1  
5812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAD4 - sltu $t2, $a2, $t0  
5813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAD8 - sltu $a1, $a3, $t1  
5813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DADC - and $a0, $a0, $t2  
5814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAE0 - or $a0, $a0, $a1  
5814   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888DAE4 - beq $a0, $zr, 0x0888DB14  
5815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAE8 - nop  
5815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAEC - and $t3, $t1, $a3  
5815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAF0 - and $t2, $t0, $a2  
5816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAF4 - sll $at, $t1, 0x0001  
5816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAF8 - srl $a0, $t0, 0x001F  
5817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DAFC - srl $a1, $t1, 0x001F  
5817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB00 - or $a0, $at, $a0  
5817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB04 - addu $t0, $t2, $a0  
5817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB08 - sltu $t1, $t0, $a0  
5818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB0C - addu $t1, $t1, $t3  
5818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB10 - addu $t1, $t1, $a1  
5819   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x888DB14 - bne $t0, $a2, 0x0888DB30  
5819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB18 - nop  
5819   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888DB1C - bne $t1, $a3, 0x0888DB30  
5820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB20 - nop  
5821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB24 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
5821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB28 - lw $t1, -18860($a0)  
5821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB2C - lw $t0, -18864($a0)  
5822   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888DB30 - ori $v0, $t0, 0  
5822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB34 - sw $v0, 0($s0)  
5822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB38 - lw $s0, 0($sp)  
5822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB3C - lw $ra, 4($sp)  
5823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB40 - jr $ra  
5823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888DB44 - addiu $sp, $sp, 16  
5826   user_main_b   DEBUG   compiler   Compiling _S1_2_89FFBE4  
5826   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FFBE4 - mult $a1, $a2  
5826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFBE8 - mflo $t2  
5827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFBEC - multu $a0, $a2  
5827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFBF0 - mfhi $t1  
5827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFBF4 - mflo $v0  
5828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFBF8 - mult $a0, $a3  
5829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFBFC - mflo $a0  
5829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFC00 - addu $a0, $a0, $t2  
5830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFC04 - jr $ra  
5830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FFC08 - addu $v1, $a0, $t1  
5831   user_main_b   DEBUG   compiler   Compiling _S1_2_8813750  
5832   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8813750 - addiu $sp, $sp, -16  
5832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813754 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813758 - lwc1 $f12, 9432($a0)  
5833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881375C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813760 - swc1 $f12, -1352($a0)  
5834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813764 - sw $ra, 0($sp)  
5834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813768 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881376C - ori $a0, $a0, -1  
5835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813770 - mtc1 $a0, $f12  
5836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813774 - sqrt.s $f12, $f12  
5836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813778 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881377C - swc1 $f12, -1348($a0)  
5838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813780 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8813784 - jal 0x08812D0C  
5839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813788 - addiu $a0, $a0, 960  
5839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881378C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5839   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8813790 - jal 0x089F0C68  
5840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813794 - addiu $a0, $a0, -1292  
5840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813798 - lw $ra, 0($sp)  
5840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881379C - jr $ra  
5841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88137A0 - addiu $sp, $sp, 16  
5842   user_main_b   DEBUG   compiler   Compiling _S1_2_8812D0C  
5843   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812D0C - sw $zr, 16($a0)  
5843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D10 - sw $zr, 12($a0)  
5844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D14 - sw $zr, 8($a0)  
5844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D18 - sw $zr, 4($a0)  
5845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D1C - sw $zr, 28($a0)  
5846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D20 - sw $zr, 24($a0)  
5846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D24 - sw $zr, 20($a0)  
5846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D28 - sb $zr, 0($a0)  
5847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D2C - ori $a1, $zr, 1 <=> li $a1, 1  
5847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D30 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
5847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D34 - sb $a1, -1296($a2)  
5848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D38 - jr $ra  
5848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812D3C - or $v0, $a0, $zr <=> move $v0, $a0  
5849   user_main_b   DEBUG   compiler   Compiling _S1_2_8816630  
5850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816630 - addiu $sp, $sp, -16  
5850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816634 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816638 - lwc1 $f12, 9592($a0)  
5851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881663C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816640 - swc1 $f12, -1280($a0)  
5852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816644 - sw $ra, 0($sp)  
5852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816648 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881664C - ori $a0, $a0, -1  
5853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816650 - mtc1 $a0, $f12  
5853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816654 - sqrt.s $f12, $f12  
5853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816658 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881665C - swc1 $f12, -1276($a0)  
5854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816660 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
5855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816664 - jal 0x08813808  
5855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816668 - addiu $a0, $a0, 1088  
5855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881666C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5856   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816670 - jal 0x089F0C68  
5857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816674 - addiu $a0, $a0, -1272  
5857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816678 - lw $ra, 0($sp)  
5858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881667C - jr $ra  
5858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816680 - addiu $sp, $sp, 16  
5859   user_main_b   DEBUG   compiler   Compiling _S1_2_8813808  
5860   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8813808 - addiu $sp, $sp, -16  
5860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881380C - sw $s0, 0($sp)  
5861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813810 - sw $ra, 4($sp)  
5861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8813814 - jal 0x0895DE64  
5861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813818 - or $s0, $a0, $zr <=> move $s0, $a0  
5862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881381C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813820 - addiu $a0, $a0, -4256  
5862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813824 - sw $a0, 428($s0)  
5863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813828 - sw $zr, 432($s0)  
5863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881382C - sw $zr, 440($s0)  
5864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813830 - sw $zr, 444($s0)  
5864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813834 - sw $zr, 2696($s0)  
5864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813838 - sw $zr, 2128($s0)  
5865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881383C - sw $zr, 0($s0)  
5866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813840 - or $v0, $s0, $zr <=> move $v0, $s0  
5866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813844 - lw $s0, 0($sp)  
5866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813848 - lw $ra, 4($sp)  
5866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881384C - jr $ra  
5867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813850 - addiu $sp, $sp, 16  
5868   user_main_b   DEBUG   compiler   Compiling _S1_2_895DE64  
5869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895DE64 - addiu $sp, $sp, -16  
5869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE68 - sw $s0, 0($sp)  
5870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE6C - or $s0, $a0, $zr <=> move $s0, $a0  
5870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE70 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
5871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE74 - addiu $a0, $a0, -16072  
5871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE78 - sw $a0, 428($s0)  
5871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE7C - sw $ra, 4($sp)  
5872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895DE80 - jal 0x08902A3C  
5872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE84 - addiu $a0, $s0, 16  
5873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE88 - sw $zr, 0($s0)  
5873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE8C - sb $zr, 424($s0)  
5873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE90 - ori $a0, $zr, 1 <=> li $a0, 1  
5874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE94 - sb $a0, 425($s0)  
5874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE98 - sw $zr, 416($s0)  
5874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE9C - sw $zr, 420($s0)  
5875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DEA0 - or $v0, $s0, $zr <=> move $v0, $s0  
5876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DEA4 - lw $s0, 0($sp)  
5876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DEA8 - lw $ra, 4($sp)  
5876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DEAC - jr $ra  
5877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DEB0 - addiu $sp, $sp, 16  
5878   user_main_b   DEBUG   compiler   Compiling _S1_2_8816684  
5878   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816684 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816688 - lwc1 $f12, 10616($a0)  
5880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881668C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816690 - swc1 $f12, -1256($a0)  
5880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816694 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816698 - ori $a0, $a0, -1  
5881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881669C - mtc1 $a0, $f12  
5881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166A0 - sqrt.s $f12, $f12  
5882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166A4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166A8 - jr $ra  
5883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166AC - swc1 $f12, -1252($a0)  
5884   user_main_b   DEBUG   compiler   Compiling _S1_2_881838C  
5884   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881838C - addiu $sp, $sp, -16  
5885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818390 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818394 - lwc1 $f12, 10648($a0)  
5885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818398 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881839C - swc1 $f12, -1248($a0)  
5886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183A0 - sw $ra, 0($sp)  
5887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183A4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183A8 - ori $a0, $a0, -1  
5887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183AC - mtc1 $a0, $f12  
5888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183B0 - sqrt.s $f12, $f12  
5888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183B4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183B8 - swc1 $f12, -1244($a0)  
5889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183BC - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183C0 - lui $a2, 0x0881 <=> li $a2, 0x08810000  
5889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183C4 - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
5890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183C8 - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
5891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183CC - addiu $a0, $a0, -5712  
5891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183D0 - addiu $a2, $a2, 26436  
5892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183D4 - addiu $a3, $a3, 10676  
5892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183D8 - addiu $t0, $t0, 10788  
5892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88183DC - jal 0x0892DA0C  
5893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183E0 - ori $a1, $zr, 864 <=> li $a1, 864  
5893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183E4 - lw $ra, 0($sp)  
5894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183E8 - jr $ra  
5894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88183EC - addiu $sp, $sp, 16  
5896   user_main_b   DEBUG   compiler   Compiling _S1_2_892DA0C  
5902   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892DA0C - addiu $sp, $sp, -32  
5902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA10 - sw $s3, 12($sp)  
5902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA14 - or $s3, $a1, $zr <=> move $s3, $a1  
5903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA18 - sw $s0, 0($sp)  
5903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA1C - sw $s1, 4($sp)  
5904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA20 - sw $s2, 8($sp)  
5904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA24 - sw $s4, 16($sp)  
5904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA28 - or $s1, $a2, $zr <=> move $s1, $a2  
5905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA2C - or $s0, $t0, $zr <=> move $s0, $t0  
5905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA30 - or $s2, $a3, $zr <=> move $s2, $a3  
5905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA34 - or $s4, $a0, $zr <=> move $s4, $a0  
5906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA38 - or $a1, $zr, $zr <=> li $a1, 0  
5906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA3C - sw $ra, 20($sp)  
5907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892DA40 - jal 0x089F6AB0  
5907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA44 - ori $a2, $zr, 28 <=> li $a2, 28  
5908   user_main_b   DEBUG   compiler   Inlining call at 0x0892DA40 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
5909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA48 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
5909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA4C - lw $a1, -20136($a0)  
5909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA50 - sw $a1, 0($s4)  
5910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA54 - sw $s4, -20136($a0)  
5910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA58 - sw $s3, 4($s4)  
5911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA5C - sw $s1, 8($s4)  
5911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA60 - sw $s2, 12($s4)  
5911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA64 - sw $s0, 16($s4)  
5912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA68 - addiu $a0, $zr, -1 <=> li $a0, -1  
5912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA6C - or $v0, $s4, $zr <=> move $v0, $s4  
5913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA70 - sw $a0, 24($s4)  
5913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA74 - lw $s0, 0($sp)  
5914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA78 - lw $s1, 4($sp)  
5914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA7C - lw $s2, 8($sp)  
5914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA80 - lw $s3, 12($sp)  
5915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA84 - lw $s4, 16($sp)  
5915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA88 - lw $ra, 20($sp)  
5920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA8C - jr $ra  
5921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA90 - addiu $sp, $sp, 32  
5922   user_main_b   DEBUG   compiler   Compiling _S1_2_8818B84  
5945   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8818B84 - addiu $sp, $sp, -16  
5945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818B88 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818B8C - lwc1 $f12, 10832($a0)  
5946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818B90 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818B94 - swc1 $f12, -1240($a0)  
5947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818B98 - sw $ra, 0($sp)  
5948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818B9C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BA0 - ori $a0, $a0, -1  
5948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BA4 - mtc1 $a0, $f12  
5948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BA8 - sqrt.s $f12, $f12  
5949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BAC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BB0 - swc1 $f12, -1236($a0)  
5954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BB4 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BB8 - lui $a2, 0x0882 <=> li $a2, 0x08820000  
5955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BBC - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
5955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BC0 - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
5955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BC4 - addiu $a0, $a0, -5240  
5956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BC8 - addiu $a2, $a2, -31636  
5956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BCC - addiu $a3, $a3, 10860  
5956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BD0 - addiu $t0, $t0, 10916  
5958   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8818BD4 - jal 0x0892DA0C  
5958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BD8 - ori $a1, $zr, 336 <=> li $a1, 336  
5958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BDC - lw $ra, 0($sp)  
5958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BE0 - jr $ra  
5959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818BE4 - addiu $sp, $sp, 16  
5960   user_main_b   DEBUG   compiler   Compiling _S1_2_8818FB0  
5960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8818FB0 - addiu $sp, $sp, -16  
5961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FB4 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FB8 - lwc1 $f12, 10960($a0)  
5961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FBC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FC0 - swc1 $f12, -1224($a0)  
5962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FC4 - sw $ra, 0($sp)  
5962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FC8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FCC - ori $a0, $a0, -1  
5963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FD0 - mtc1 $a0, $f12  
5963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FD4 - sqrt.s $f12, $f12  
5963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FD8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FDC - swc1 $f12, -1220($a0)  
5964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FE0 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FE4 - lui $a2, 0x0882 <=> li $a2, 0x08820000  
5965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FE8 - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
5965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FEC - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
5965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FF0 - addiu $a0, $a0, -5208  
5966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FF4 - addiu $a2, $a2, -29664  
5966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FF8 - addiu $a3, $a3, 11020  
5967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818FFC - addiu $t0, $t0, 11004  
5967   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8819000 - jal 0x0892DA0C  
5967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8819004 - ori $a1, $zr, 112 <=> li $a1, 112  
5967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8819008 - lw $ra, 0($sp)  
5968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881900C - jr $ra  
5969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8819010 - addiu $sp, $sp, 16  
5970   user_main_b   DEBUG   compiler   Compiling _S1_2_881B7DC  
5970   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881B7DC - addiu $sp, $sp, -16  
5971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B7E0 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B7E4 - lwc1 $f12, 11064($a0)  
5971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B7E8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B7EC - swc1 $f12, -1216($a0)  
5972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B7F0 - sw $ra, 0($sp)  
5972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B7F4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B7F8 - ori $a0, $a0, -1  
5973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B7FC - mtc1 $a0, $f12  
5973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B800 - sqrt.s $f12, $f12  
5973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B804 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B808 - swc1 $f12, -1212($a0)  
5974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B80C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B810 - lui $a2, 0x0882 <=> li $a2, 0x08820000  
5974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B814 - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
5975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B818 - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
5975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B81C - addiu $a0, $a0, -3968  
5976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B820 - addiu $a2, $a2, -28492  
5976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B824 - addiu $a3, $a3, 11092  
5976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B828 - addiu $t0, $t0, 11160  
5976   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881B82C - jal 0x0892DA0C  
5977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B830 - ori $a1, $zr, 464 <=> li $a1, 464  
5977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B834 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5977   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881B838 - jal 0x0881A6C8  
5977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B83C - addiu $a0, $a0, -3984  
5978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B840 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5978   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881B844 - jal 0x089F0C68  
5980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B848 - addiu $a0, $a0, -1204  
5980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B84C - lw $ra, 0($sp)  
5981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B850 - jr $ra  
5981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881B854 - addiu $sp, $sp, 16  
5982   user_main_b   DEBUG   compiler   Compiling _S1_2_881A6C8  
5983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881A6C8 - sw $zr, 4($a0)  
5983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881A6CC - sw $zr, 8($a0)  
5983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881A6D0 - sw $zr, 12($a0)  
5983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881A6D4 - sw $zr, 0($a0)  
5984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881A6D8 - jr $ra  
5984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881A6DC - or $v0, $a0, $zr <=> move $v0, $a0  
5984   user_main_b   DEBUG   compiler   Compiling _S1_2_881E05C  
5985   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881E05C - addiu $sp, $sp, -16  
5985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E060 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
5985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E064 - lwc1 $f12, 11192($a0)  
5986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E068 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E06C - swc1 $f12, -1192($a0)  
5986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E070 - sw $ra, 0($sp)  
5987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E074 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
5987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E078 - ori $a0, $a0, -1  
5987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E07C - mtc1 $a0, $f12  
5987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E080 - sqrt.s $f12, $f12  
5988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E084 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E088 - swc1 $f12, -1188($a0)  
5989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E08C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5989   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881E090 - jal 0x0881C118  
5989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E094 - addiu $a0, $a0, -3912  
5989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E098 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
5990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E09C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
5990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E0A0 - addiu $a1, $a1, -2876  
5990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E0A4 - sw $a1, -3460($a0)  
5990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E0A8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
5991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881E0AC - jal 0x089F0C68  
5991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E0B0 - addiu $a0, $a0, -704  
5992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E0B4 - lw $ra, 0($sp)  
5992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E0B8 - jr $ra  
5992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E0BC - addiu $sp, $sp, 16  
5994   user_main_b   DEBUG   compiler   Compiling _S1_2_881C118  
5995   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881C118 - addiu $sp, $sp, -16  
5995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C11C - sw $s0, 0($sp)  
5995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C120 - or $s0, $a0, $zr <=> move $s0, $a0  
5995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C124 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
5996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C128 - addiu $a0, $s0, 48  
5996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C12C - ori $a1, $zr, 10 <=> li $a1, 10  
5996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C130 - ori $a2, $zr, 36 <=> li $a2, 36  
5996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C134 - sw $ra, 4($sp)  
5997   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881C138 - jal 0x089F28FC  
5997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C13C - addiu $a3, $a3, 15072  
5998   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881C140 - jal 0x0881C0D4  
5998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C144 - or $a0, $s0, $zr <=> move $a0, $s0  
5998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C148 - or $v0, $s0, $zr <=> move $v0, $s0  
5998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C14C - lw $s0, 0($sp)  
5999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C150 - lw $ra, 4($sp)  
5999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C154 - jr $ra  
5999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C158 - addiu $sp, $sp, 16  
6000   user_main_b   DEBUG   compiler   Compiling _S1_2_8A03AE0  
6001   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A03AE0 - ori $a1, $zr, 1 <=> li $a1, 1  
6001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03AE4 - sb $a1, 0($a0)  
6001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03AE8 - sw $zr, 4($a0)  
6001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03AEC - jr $ra  
6002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03AF0 - or $v0, $a0, $zr <=> move $v0, $a0  
6002   user_main_b   DEBUG   compiler   Compiling _S1_2_881C0D4  
6003   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881C0D4 - addiu $sp, $sp, -16  
6003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0D8 - sw $s0, 0($sp)  
6004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0DC - or $s0, $a0, $zr <=> move $s0, $a0  
6004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0E0 - addiu $a0, $s0, 4  
6004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0E4 - addiu $a1, $zr, -1 <=> li $a1, -1  
6005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0E8 - sw $ra, 4($sp)  
6005   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881C0EC - jal 0x089F6AB0  
6005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0F0 - ori $a2, $zr, 40 <=> li $a2, 40  
6006   user_main_b   DEBUG   compiler   Inlining call at 0x0881C0EC to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
6006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0F4 - mtc1 $zr, $f12  
6006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0F8 - or $a0, $s0, $zr <=> move $a0, $s0  
6007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0FC - swc1 $f12, 44($s0)  
6007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881C100 - jal 0x0881C048  
6008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C104 - ori $a1, $zr, 1 <=> li $a1, 1  
6008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C108 - lw $s0, 0($sp)  
6008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C10C - lw $ra, 4($sp)  
6008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C110 - jr $ra  
6009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C114 - addiu $sp, $sp, 16  
6010   user_main_b   DEBUG   compiler   Compiling _S1_2_881C048  
6010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881C048 - addiu $sp, $sp, -16  
6011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C04C - sw $s0, 0($sp)  
6011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C050 - or $s0, $a0, $zr <=> move $s0, $a0  
6011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C054 - andi $a1, $a1, 255  
6011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C058 - sw $s1, 4($sp)  
6012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C05C - sw $ra, 8($sp)  
6012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881C060 - bne $a1, $zr, 0x0881C070  
6012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C064 - ori $a0, $zr, 0 <=> li $a0, 0  
6013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C068 - lw $a0, 0($s0)  
6013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C06C - andi $a0, $a0, 1  
6013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881C070 - or $s1, $s0, $zr <=> move $s1, $s0  
6013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C074 - mtc1 $zr, $f12  
6014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C078 - sw $a0, 0($s1)  
6015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C07C - addiu $s0, $zr, -1 <=> li $s0, -1  
6015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C080 - sw $s0, 440($s1)  
6015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C084 - ori $a0, $zr, 1 <=> li $a0, 1  
6015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C088 - sb $a0, 444($s1)  
6016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C08C - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
6016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C090 - swc1 $f12, 448($s1)  
6016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C094 - or $a1, $zr, $zr <=> li $a1, 0  
6016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C098 - ori $a2, $zr, 2 <=> li $a2, 2  
6017   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881C09C - jal 0x0887209C  
6017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0A0 - addiu $a0, $a0, 3792  
6018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0A4 - ori $a1, $zr, 0 <=> li $a1, 0  
6018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0A8 - or $a0, $s1, $zr <=> move $a0, $s1  
6018   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881C0AC - sw $s0, 4($a0)  
6019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0B0 - addiu $a1, $a1, 1  
6019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0B4 - slti $a2, $a1, 10  
6019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881C0B8 - bne $a2, $zr, 0x0881C0AC  
6020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0BC - addiu $a0, $a0, 4  
6020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0C0 - lw $s0, 0($sp)  
6021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0C4 - lw $s1, 4($sp)  
6021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0C8 - lw $ra, 8($sp)  
6021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0CC - jr $ra  
6021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881C0D0 - addiu $sp, $sp, 16  
6023   user_main_b   DEBUG   compiler   Compiling _S1_2_887209C  
6024   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887209C - addiu $sp, $sp, -32  
6024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720A0 - lbu $a3, 0($a0)  
6025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720A4 - sw $s0, 4($sp)  
6025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720A8 - sw $s2, 12($sp)  
6025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720AC - addiu $s2, $zr, -1 <=> li $s2, -1  
6025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720B0 - or $s0, $a0, $zr <=> move $s0, $a0  
6025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720B4 - sw $s1, 8($sp)  
6026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720B8 - sw $s3, 16($sp)  
6026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720BC - sw $s4, 20($sp)  
6026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720C0 - sw $s5, 24($sp)  
6026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720C4 - sw $ra, 28($sp)  
6026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88720C8 - beq $a3, $zr, 0x088720E4  
6027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720CC - or $s1, $a1, $zr <=> move $s1, $a1  
6027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720D0 - ori $a0, $zr, 2 <=> li $a0, 2  
6028   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88720D4 - beq $a2, $a0, 0x088720EC  
6028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720D8 - nop  
6028   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88720DC - b 0x08872110  
6028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720E0 - nop  
6028   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88720E4 - b 0x088721DC  
6029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720E8 - or $v0, $s2, $zr <=> move $v0, $s2  
6029   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88720EC - lw $a1, 1116($s0)  
6029   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88720F0 - beq $a1, $s2, 0x0887210C  
6029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720F4 - nop  
6030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88720F8 - sw $a2, 0($sp)  
6030   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88720FC - jal 0x08870D90  
6031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872100 - or $a0, $s0, $zr <=> move $a0, $s0  
6031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872104 - lw $a2, 0($sp)  
6031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872108 - ori $a0, $zr, 2 <=> li $a0, 2  
6031   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887210C - sw $s2, 1116($s0)  
6031   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8872110 - ori $a1, $zr, 1 <=> li $a1, 1  
6032   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8872114 - beq $a2, $a1, 0x08872124  
6032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872118 - nop  
6032   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887211C - bne $a2, $a0, 0x08872150  
6033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872120 - nop  
6033   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8872124 - lui $s5, 0x08A4 <=> li $s5, 0x08A40000  
6033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872128 - ori $s3, $zr, 0 <=> li $s3, 0  
6033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887212C - addiu $s4, $s0, 1020  
6034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872130 - addiu $s5, $s5, -23908  
6034   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8872134 - or $a0, $s4, $zr <=> move $a0, $s4  
6034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8872138 - jal 0x08892E84  
6034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887213C - or $a1, $s5, $zr <=> move $a1, $s5  
6035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872140 - addiu $s3, $s3, 1  
6035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872144 - slti $a0, $s3, 8  
6036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8872148 - bne $a0, $zr, 0x08872134  
6036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887214C - addiu $s4, $s4, 12  
6036   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8872150 - lbu $a0, 4($s0)  
6037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8872154 - beq $a0, $zr, 0x08872188  
6037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872158 - nop  
6037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887215C - beq $s1, $zr, 0x08872188  
6037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872160 - nop  
6038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872164 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872168 - or $a1, $s1, $zr <=> move $a1, $s1  
6038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887216C - or $a2, $zr, $zr <=> li $a2, 0  
6038   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8872170 - jal 0x0886D0FC  
6038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872174 - addiu $a0, $a0, 24792  
6039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8872178 - bne $v0, $zr, 0x08872190  
6040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887217C - nop  
6040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8872180 - b 0x088721DC  
6040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872184 - or $v0, $s2, $zr <=> move $v0, $s2  
6041   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8872188 - b 0x088721DC  
6041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887218C - or $v0, $s2, $zr <=> move $v0, $s2  
6042   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8872190 - addiu $s4, $s0, 1020  
6042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872194 - lui $s0, 0x08A4 <=> li $s0, 0x08A40000  
6043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872198 - ori $s3, $zr, 0 <=> li $s3, 0  
6043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887219C - addiu $s0, $s0, -23908  
6043   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88721A0 - lw $a0, 8($s4)  
6044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88721A4 - jal 0x089F6C30  
6044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721A8 - or $a1, $s0, $zr <=> move $a1, $s0  
6044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88721AC - bne $v0, $zr, 0x088721C8  
6045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721B0 - nop  
6045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721B4 - or $a0, $s4, $zr <=> move $a0, $s4  
6045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88721B8 - jal 0x08892E84  
6045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721BC - or $a1, $s1, $zr <=> move $a1, $s1  
6046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88721C0 - b 0x088721D8  
6046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721C4 - nop  
6046   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88721C8 - addiu $s3, $s3, 1  
6047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721CC - slti $a0, $s3, 8  
6047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88721D0 - bne $a0, $zr, 0x088721A0  
6047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721D4 - addiu $s4, $s4, 12  
6047   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88721D8 - or $v0, $s2, $zr <=> move $v0, $s2  
6048   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88721DC - lw $s0, 4($sp)  
6049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721E0 - lw $s1, 8($sp)  
6049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721E4 - lw $s2, 12($sp)  
6049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721E8 - lw $s3, 16($sp)  
6049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721EC - lw $s4, 20($sp)  
6050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721F0 - lw $s5, 24($sp)  
6050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721F4 - lw $ra, 28($sp)  
6050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721F8 - jr $ra  
6050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88721FC - addiu $sp, $sp, 32  
6052   user_main_b   DEBUG   compiler   Compiling _S1_2_881E158  
6053   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881E158 - addiu $sp, $sp, -16  
6053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E15C - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E160 - lwc1 $f12, 13920($a0)  
6054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E164 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E168 - swc1 $f12, -688($a0)  
6054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E16C - sw $s0, 0($sp)  
6055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E170 - sw $ra, 4($sp)  
6055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E174 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E178 - ori $a0, $a0, -1  
6055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E17C - mtc1 $a0, $f12  
6056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E180 - sqrt.s $f12, $f12  
6056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E184 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E188 - swc1 $f12, -684($a0)  
6056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E18C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
6057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E190 - addiu $s0, $a0, 96  
6057   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881E194 - jal 0x0892C214  
6057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E198 - or $a0, $s0, $zr <=> move $a0, $s0  
6058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E19C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1A0 - addiu $a0, $a0, -2616  
6058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1A4 - sw $a0, 12($s0)  
6058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1A8 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1AC - addiu $a0, $s0, 16  
6059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1B0 - addiu $a3, $a3, 15384  
6059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1B4 - ori $a1, $zr, 1600 <=> li $a1, 1600  
6059   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881E1B8 - jal 0x089F28FC  
6060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1BC - ori $a2, $zr, 36 <=> li $a2, 36  
6060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1C0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6061   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881E1C4 - jal 0x089F0C68  
6061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1C8 - addiu $a0, $a0, -676  
6061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1CC - lw $s0, 0($sp)  
6061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1D0 - lw $ra, 4($sp)  
6061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1D4 - jr $ra  
6061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881E1D8 - addiu $sp, $sp, 16  
6063   user_main_b   DEBUG   compiler   Compiling _S1_2_892C214  
6063   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892C214 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
6063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C218 - addiu $a1, $a1, -27816  
6064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C21C - sw $a1, 12($a0)  
6064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C220 - sw $zr, 0($a0)  
6064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C224 - sw $zr, 4($a0)  
6065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C228 - sw $zr, 8($a0)  
6065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C22C - jr $ra  
6065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C230 - or $v0, $a0, $zr <=> move $v0, $a0  
6066   user_main_b   DEBUG   compiler   Compiling _S1_2_8A03C18  
6066   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A03C18 - sw $zr, 0($a0)  
6066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C1C - sw $zr, 4($a0)  
6067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C20 - sw $zr, 8($a0)  
6067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C24 - sw $zr, 12($a0)  
6067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C28 - sw $zr, 16($a0)  
6067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C2C - sw $zr, 20($a0)  
6067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C30 - sw $zr, 24($a0)  
6068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C34 - sw $zr, 28($a0)  
6068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C38 - sw $zr, 32($a0)  
6069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C3C - jr $ra  
6069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03C40 - or $v0, $a0, $zr <=> move $v0, $a0  
6072   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6072   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6073   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
6073   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
6073   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
6077   user_main_b   DEBUG   compiler   Compiling _S1_2_881EE98  
6078   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881EE98 - addiu $sp, $sp, -16  
6078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EE9C - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEA0 - lwc1 $f12, 13952($a0)  
6079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEA4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEA8 - swc1 $f12, -664($a0)  
6079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEAC - sw $s0, 0($sp)  
6079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEB0 - sw $ra, 4($sp)  
6079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEB4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEB8 - ori $a0, $a0, -1  
6080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEBC - mtc1 $a0, $f12  
6080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEC0 - sqrt.s $f12, $f12  
6080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEC4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEC8 - swc1 $f12, -660($a0)  
6081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EECC - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
6081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EED0 - addiu $s0, $a0, -1792  
6081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881EED4 - jal 0x08930F34  
6082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EED8 - or $a0, $s0, $zr <=> move $a0, $s0  
6083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEDC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEE0 - addiu $a0, $a0, -2360  
6083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEE4 - sw $a0, 120($s0)  
6083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEE8 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEEC - addiu $a0, $s0, 124  
6083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEF0 - addiu $a3, $a3, 15732  
6084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEF4 - ori $a1, $zr, 2 <=> li $a1, 2  
6084   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881EEF8 - jal 0x089F28FC  
6084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EEFC - ori $a2, $zr, 8 <=> li $a2, 8  
6085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF00 - sw $zr, 180($s0)  
6085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF04 - sw $zr, 184($s0)  
6085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF08 - sw $zr, 188($s0)  
6085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF0C - sw $zr, 172($s0)  
6086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF10 - addiu $a0, $zr, -1 <=> li $a0, -1  
6086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF14 - sw $a0, 176($s0)  
6087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF18 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881EF1C - jal 0x089F0C68  
6087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF20 - addiu $a0, $a0, -652  
6087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF24 - lw $s0, 0($sp)  
6088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF28 - lw $ra, 4($sp)  
6088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF2C - jr $ra  
6088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881EF30 - addiu $sp, $sp, 16  
6089   user_main_b   DEBUG   compiler   Compiling _S1_2_8930F34  
6090   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8930F34 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
6090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930F38 - addiu $a1, $a1, -26916  
6090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930F3C - sw $a1, 120($a0)  
6091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930F40 - sw $zr, 108($a0)  
6091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930F44 - jr $ra  
6091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930F48 - or $v0, $a0, $zr <=> move $v0, $a0  
6092   user_main_b   DEBUG   compiler   Compiling _S1_2_8A03D74  
6092   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A03D74 - sw $zr, 0($a0)  
6092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03D78 - jr $ra  
6093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03D7C - or $v0, $a0, $zr <=> move $v0, $a0  
6094   user_main_b   DEBUG   compiler   Compiling _S1_2_88224E8  
6094   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88224E8 - addiu $sp, $sp, -16  
6095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88224EC - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88224F0 - lwc1 $f12, 14144($a0)  
6096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88224F4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88224F8 - swc1 $f12, -640($a0)  
6096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88224FC - sw $ra, 0($sp)  
6096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822500 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822504 - ori $a0, $a0, -1  
6097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822508 - mtc1 $a0, $f12  
6097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882250C - sqrt.s $f12, $f12  
6098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822510 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822514 - swc1 $f12, -636($a0)  
6098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822518 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882251C - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822520 - addiu $a0, $a0, -576  
6099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822524 - addiu $a3, $a3, 16488  
6099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822528 - ori $a1, $zr, 2 <=> li $a1, 2  
6099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882252C - jal 0x089F28FC  
6100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822530 - ori $a2, $zr, 128 <=> li $a2, 128  
6100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822534 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822538 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882253C - addiu $a0, $a0, -320  
6101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822540 - addiu $a3, $a3, 16528  
6101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822544 - ori $a1, $zr, 2 <=> li $a1, 2  
6102   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8822548 - jal 0x089F28FC  
6102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882254C - ori $a2, $zr, 112 <=> li $a2, 112  
6102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822550 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822554 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822558 - addiu $a0, $a0, -96  
6103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882255C - addiu $a3, $a3, 16548  
6103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822560 - ori $a1, $zr, 2 <=> li $a1, 2  
6103   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8822564 - jal 0x089F28FC  
6104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822568 - ori $a2, $zr, 112 <=> li $a2, 112  
6104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882256C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822570 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822574 - addiu $a0, $a0, 128  
6105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822578 - addiu $a3, $a3, 16568  
6105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882257C - ori $a1, $zr, 2 <=> li $a1, 2  
6106   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8822580 - jal 0x089F28FC  
6106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822584 - ori $a2, $zr, 288 <=> li $a2, 288  
6106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822588 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882258C - lui $a3, 0x0882 <=> li $a3, 0x08820000  
6107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822590 - addiu $a0, $a0, 704  
6107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822594 - addiu $a3, $a3, 6704  
6107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822598 - ori $a1, $zr, 2 <=> li $a1, 2  
6108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882259C - jal 0x089F28FC  
6108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225A0 - ori $a2, $zr, 176 <=> li $a2, 176  
6108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225A4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225A8 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225AC - addiu $a0, $a0, 1056  
6109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225B0 - addiu $a3, $a3, 16912  
6110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225B4 - ori $a1, $zr, 2 <=> li $a1, 2  
6110   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88225B8 - jal 0x089F28FC  
6110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225BC - ori $a2, $zr, 36 <=> li $a2, 36  
6110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225C0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225C4 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225C8 - addiu $a0, $a0, 1136  
6111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225CC - addiu $a3, $a3, 16308  
6111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225D0 - ori $a1, $zr, 2 <=> li $a1, 2  
6116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88225D4 - jal 0x089F28FC  
6116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225D8 - ori $a2, $zr, 256 <=> li $a2, 256  
6117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225DC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225E0 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225E4 - addiu $a0, $a0, 1648  
6117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225E8 - addiu $a3, $a3, 16348  
6118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225EC - ori $a1, $zr, 2 <=> li $a1, 2  
6118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88225F0 - jal 0x089F28FC  
6118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225F4 - ori $a2, $zr, 160 <=> li $a2, 160  
6119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88225F8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6119   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88225FC - jal 0x089F0C68  
6119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822600 - addiu $a0, $a0, 3648  
6120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822604 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822608 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882260C - addiu $a0, $a0, 1968  
6121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822610 - addiu $a3, $a3, 16328  
6121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822614 - ori $a1, $zr, 2 <=> li $a1, 2  
6121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8822618 - jal 0x089F28FC  
6122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882261C - ori $a2, $zr, 240 <=> li $a2, 240  
6122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822620 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822624 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822628 - addiu $a0, $a0, 2448  
6123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882262C - addiu $a3, $a3, 16508  
6124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822630 - ori $a1, $zr, 2 <=> li $a1, 2  
6124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8822634 - jal 0x089F28FC  
6124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822638 - ori $a2, $zr, 160 <=> li $a2, 160  
6125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882263C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822640 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822644 - addiu $a0, $a0, 2768  
6125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822648 - addiu $a3, $a3, 16620  
6126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882264C - ori $a1, $zr, 2 <=> li $a1, 2  
6126   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8822650 - jal 0x089F28FC  
6126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822654 - ori $a2, $zr, 224 <=> li $a2, 224  
6126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822658 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6127   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882265C - jal 0x089F0C68  
6128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822660 - addiu $a0, $a0, 3660  
6128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822664 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822668 - lw $a1, -632($a0)  
6128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882266C - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
6129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822670 - addiu $a2, $a2, 3216  
6129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822674 - sw $a1, 4($a2)  
6129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822678 - addiu $a0, $a0, -632  
6130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882267C - lw $a3, 4($a0)  
6130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822680 - sw $a3, 20($a2)  
6130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822684 - lw $t0, 8($a0)  
6130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822688 - sw $t0, 36($a2)  
6131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882268C - lw $t1, 12($a0)  
6131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822690 - sw $t1, 52($a2)  
6132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822694 - lw $t2, 16($a0)  
6132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822698 - sw $t2, 68($a2)  
6132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882269C - lw $t3, 20($a0)  
6132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226A0 - sw $t3, 84($a2)  
6132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226A4 - lw $v0, 24($a0)  
6133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226A8 - sw $v0, 100($a2)  
6133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226AC - lw $v1, 28($a0)  
6133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226B0 - sw $v1, 116($a2)  
6134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226B4 - lw $t4, 32($a0)  
6134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226B8 - sw $t4, 132($a2)  
6134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226BC - lw $t5, 36($a0)  
6134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226C0 - sw $t5, 148($a2)  
6135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226C4 - lw $a0, 40($a0)  
6135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226C8 - sw $a0, 164($a2)  
6136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226CC - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
6136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226D0 - addiu $a2, $a2, 3408  
6136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226D4 - sw $a1, 4($a2)  
6136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226D8 - sw $a3, 20($a2)  
6137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226DC - sw $t0, 36($a2)  
6137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226E0 - sw $t1, 52($a2)  
6137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226E4 - sw $t2, 68($a2)  
6138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226E8 - sw $t3, 84($a2)  
6138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226EC - sw $v0, 100($a2)  
6138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226F0 - sw $v1, 116($a2)  
6139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226F4 - sw $t4, 132($a2)  
6139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226F8 - sw $t5, 148($a2)  
6139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88226FC - sw $a0, 164($a2)  
6140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822700 - lw $ra, 0($sp)  
6140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822704 - jr $ra  
6140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822708 - addiu $sp, $sp, 16  
6143   user_main_b   DEBUG   compiler   Compiling _S1_2_8A04068  
6143   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A04068 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0406C - addiu $a1, $a1, -2092  
6144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04070 - sw $a1, 0($a0)  
6144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04074 - jr $ra  
6144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04078 - or $v0, $a0, $zr <=> move $v0, $a0  
6145   user_main_b   DEBUG   compiler   Compiling _S1_2_8A04090  
6145   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A04090 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04094 - addiu $a1, $a1, -1980  
6146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04098 - sw $a1, 0($a0)  
6146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0409C - jr $ra  
6146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040A0 - or $v0, $a0, $zr <=> move $v0, $a0  
6147   user_main_b   DEBUG   compiler   Compiling _S1_2_8A040A4  
6148   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A040A4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040A8 - addiu $a1, $a1, -1924  
6149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040AC - sw $a1, 0($a0)  
6149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040B0 - jr $ra  
6149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040B4 - or $v0, $a0, $zr <=> move $v0, $a0  
6150   user_main_b   DEBUG   compiler   Compiling _S1_2_8A040B8  
6150   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A040B8 - addiu $sp, $sp, -16  
6151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040BC - sw $s0, 0($sp)  
6152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040C0 - sw $ra, 4($sp)  
6152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A040C4 - jal 0x0892EC30  
6152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040C8 - or $s0, $a0, $zr <=> move $s0, $a0  
6152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040CC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040D0 - addiu $a0, $a0, 320  
6153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040D4 - sw $a0, 0($s0)  
6153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040D8 - or $v0, $s0, $zr <=> move $v0, $s0  
6153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040DC - lw $s0, 0($sp)  
6154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040E0 - lw $ra, 4($sp)  
6154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040E4 - jr $ra  
6154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040E8 - addiu $sp, $sp, 16  
6155   user_main_b   DEBUG   compiler   Compiling _S1_2_892EC30  
6156   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892EC30 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
6156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892EC34 - addiu $a1, $a1, -27412  
6157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892EC38 - sw $a1, 0($a0)  
6157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892EC3C - sw $zr, 4($a0)  
6157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892EC40 - sw $zr, 48($a0)  
6157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892EC44 - jr $ra  
6158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892EC48 - or $v0, $a0, $zr <=> move $v0, $a0  
6159   user_main_b   DEBUG   compiler   Compiling _S1_2_8821A30  
6159   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8821A30 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8821A34 - addiu $a1, $a1, -1812  
6160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8821A38 - sw $a1, 0($a0)  
6160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8821A3C - sw $zr, 60($a0)  
6160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8821A40 - jr $ra  
6161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8821A44 - or $v0, $a0, $zr <=> move $v0, $a0  
6161   user_main_b   DEBUG   compiler   Compiling _S1_2_8A04210  
6162   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A04210 - addiu $sp, $sp, -16  
6162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04214 - sw $s0, 0($sp)  
6163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04218 - sw $ra, 4($sp)  
6163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0421C - jal 0x088E518C  
6163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04220 - or $s0, $a0, $zr <=> move $s0, $a0  
6163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04224 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04228 - sb $zr, 32($s0)  
6164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0422C - addiu $a0, $a0, 376  
6165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04230 - sw $a0, 0($s0)  
6165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04234 - or $v0, $s0, $zr <=> move $v0, $s0  
6165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04238 - lw $s0, 0($sp)  
6165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0423C - lw $ra, 4($sp)  
6166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04240 - jr $ra  
6166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04244 - addiu $sp, $sp, 16  
6167   user_main_b   DEBUG   compiler   Compiling _S1_2_88E518C  
6168   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E518C - addiu $sp, $sp, -16  
6168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E5190 - sw $ra, 0($sp)  
6168   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E5194 - jal 0x088E5090  
6168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E5198 - or $a2, $a0, $zr <=> move $a2, $a0  
6169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E519C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51A0 - addiu $a0, $a0, 23320  
6170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51A4 - sw $a0, 0($a2)  
6170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51A8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
6170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51AC - lwc1 $f12, 16760($a0)  
6171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51B0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
6171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51B4 - swc1 $f12, 12($a2)  
6171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51B8 - lwc1 $f12, 16764($a0)  
6172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51BC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
6172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51C0 - swc1 $f12, 16($a2)  
6172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51C4 - lwc1 $f12, 16768($a0)  
6172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51C8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
6173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51CC - swc1 $f12, 20($a2)  
6173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51D0 - mtc1 $zr, $f13  
6174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51D4 - lwc1 $f12, 16772($a0)  
6174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51D8 - swc1 $f13, 24($a2)  
6174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51DC - swc1 $f12, 28($a2)  
6175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51E0 - sb $zr, 32($a2)  
6175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51E4 - or $v0, $a2, $zr <=> move $v0, $a2  
6175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51E8 - lw $ra, 0($sp)  
6176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51EC - jr $ra  
6176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E51F0 - addiu $sp, $sp, 16  
6177   user_main_b   DEBUG   compiler   Compiling _S1_2_88E5090  
6178   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E5090 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E5094 - addiu $a1, $a1, 23264  
6179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E5098 - sw $a1, 0($a0)  
6179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E509C - lui $a1, 0x3F85 <=> li $a1, 0x3F850000  
6180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E50A0 - ori $a1, $a1, 7864  
6180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E50A4 - mtc1 $a1, $f12  
6180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E50A8 - or $v0, $a0, $zr <=> move $v0, $a0  
6180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E50AC - addiu $a1, $zr, -1 <=> li $a1, -1  
6181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E50B0 - swc1 $f12, 4($a0)  
6181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E50B4 - jr $ra  
6182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E50B8 - sw $a1, 8($a0)  
6182   user_main_b   DEBUG   compiler   Compiling _S1_2_8A03FB4  
6183   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A03FB4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FB8 - addiu $a1, $a1, -2204  
6184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FBC - sw $a1, 0($a0)  
6184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FC0 - jr $ra  
6184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FC4 - or $v0, $a0, $zr <=> move $v0, $a0  
6185   user_main_b   DEBUG   compiler   Compiling _S1_2_8A03FDC  
6185   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A03FDC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FE0 - addiu $a1, $a1, -2148  
6186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FE4 - sw $a1, 0($a0)  
6186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FE8 - sw $zr, 96($a0)  
6186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FEC - sw $zr, 100($a0)  
6187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FF0 - sw $zr, 104($a0)  
6187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FF4 - jr $ra  
6187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FF8 - or $v0, $a0, $zr <=> move $v0, $a0  
6188   user_main_b   DEBUG   compiler   Compiling _S1_2_8A03FC8  
6189   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A03FC8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FCC - addiu $a1, $a1, -1868  
6189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FD0 - sw $a1, 0($a0)  
6189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FD4 - jr $ra  
6190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A03FD8 - or $v0, $a0, $zr <=> move $v0, $a0  
6191   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0407C  
6191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0407C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04080 - addiu $a1, $a1, -2036  
6192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04084 - sw $a1, 0($a0)  
6192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04088 - jr $ra  
6193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0408C - or $v0, $a0, $zr <=> move $v0, $a0  
6193   user_main_b   DEBUG   compiler   Compiling _S1_2_8A040EC  
6194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A040EC - addiu $sp, $sp, -16  
6194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040F0 - sw $s0, 0($sp)  
6194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040F4 - sw $ra, 4($sp)  
6195   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A040F8 - jal 0x0892E3E0  
6195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A040FC - or $s0, $a0, $zr <=> move $s0, $a0  
6195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04100 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04104 - addiu $a0, $a0, 432  
6196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04108 - sw $a0, 0($s0)  
6196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0410C - or $v0, $s0, $zr <=> move $v0, $s0  
6196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04110 - lw $s0, 0($sp)  
6197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04114 - lw $ra, 4($sp)  
6197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04118 - jr $ra  
6197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0411C - addiu $sp, $sp, 16  
6198   user_main_b   DEBUG   compiler   Compiling _S1_2_892E3E0  
6199   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892E3E0 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
6199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E3E4 - addiu $a1, $a1, -27468  
6199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E3E8 - sw $a1, 0($a0)  
6199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E3EC - sw $zr, 28($a0)  
6199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E3F0 - sw $zr, 32($a0)  
6200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E3F4 - sw $zr, 36($a0)  
6200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E3F8 - sw $zr, 40($a0)  
6200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E3FC - sw $zr, 112($a0)  
6201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E400 - jr $ra  
6201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E404 - or $v0, $a0, $zr <=> move $v0, $a0  
6201   user_main_b   DEBUG   compiler   Compiling _S1_2_8826E64  
6202   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8826E64 - addiu $sp, $sp, -16  
6203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E68 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E6C - lwc1 $f12, 14552($a0)  
6203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E70 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E74 - swc1 $f12, 3680($a0)  
6204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E78 - sw $ra, 0($sp)  
6204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E7C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E80 - ori $a0, $a0, -1  
6205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E84 - mtc1 $a0, $f12  
6205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E88 - sqrt.s $f12, $f12  
6205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E8C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E90 - swc1 $f12, 3684($a0)  
6206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E94 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
6206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8826E98 - jal 0x0882283C  
6207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826E9C - addiu $a0, $a0, -10000  
6207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826EA0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6207   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8826EA4 - jal 0x089F0C68  
6208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826EA8 - addiu $a0, $a0, 3868  
6208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826EAC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826EB0 - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826EB4 - addiu $a1, $a1, -1584  
6209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826EB8 - sw $a1, -5100($a0)  
6209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826EBC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6210   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8826EC0 - jal 0x089F0C68  
6210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826EC4 - addiu $a0, $a0, 3880  
6210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826EC8 - lw $ra, 0($sp)  
6210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826ECC - jr $ra  
6211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8826ED0 - addiu $sp, $sp, 16  
6213   user_main_b   DEBUG   compiler   Compiling _S1_2_882283C  
6213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882283C - addiu $sp, $sp, -16  
6213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822840 - sw $s0, 0($sp)  
6214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822844 - or $s0, $a0, $zr <=> move $s0, $a0  
6214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822848 - sw $zr, 996($s0)  
6214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882284C - sw $ra, 4($sp)  
6214   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8822850 - jal 0x0888DBC0  
6215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822854 - addiu $a0, $s0, 1016  
6215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822858 - or $a0, $s0, $zr <=> move $a0, $s0  
6215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882285C - or $a1, $zr, $zr <=> li $a1, 0  
6216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8822860 - jal 0x089F6AB0  
6217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822864 - ori $a2, $zr, 992 <=> li $a2, 992  
6217   user_main_b   DEBUG   compiler   Inlining call at 0x08822860 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
6217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822868 - sb $zr, 1009($s0)  
6218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882286C - sb $zr, 1008($s0)  
6218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822870 - sw $zr, 1012($s0)  
6218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822874 - or $v0, $s0, $zr <=> move $v0, $s0  
6219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822878 - lw $s0, 0($sp)  
6219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882287C - lw $ra, 4($sp)  
6219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822880 - jr $ra  
6219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8822884 - addiu $sp, $sp, 16  
6220   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:90681  
6221   user_main_b   DEBUG   compiler   Compiling _S1_2_88282B8  
6221   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88282B8 - addiu $sp, $sp, -16  
6226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282BC - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282C0 - lwc1 $f12, 17552($a0)  
6226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282C4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282C8 - swc1 $f12, 3896($a0)  
6227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282CC - sw $s0, 0($sp)  
6227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282D0 - sw $ra, 4($sp)  
6227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282D4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282D8 - ori $a0, $a0, -1  
6228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282DC - mtc1 $a0, $f12  
6228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282E0 - sqrt.s $f12, $f12  
6228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282E4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282E8 - swc1 $f12, 3900($a0)  
6229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282EC - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
6229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282F0 - addiu $s0, $a0, -5176  
6230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88282F4 - jal 0x089280F8  
6230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282F8 - or $a0, $s0, $zr <=> move $a0, $s0  
6230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88282FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828300 - addiu $a0, $a0, -1324  
6231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828304 - sw $a0, 12($s0)  
6231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828308 - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882830C - addiu $a0, $s0, 24  
6232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828310 - addiu $a3, $a3, 18828  
6232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828314 - ori $a1, $zr, 4 <=> li $a1, 4  
6233   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8828318 - jal 0x089F28FC  
6233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882831C - ori $a2, $zr, 140 <=> li $a2, 140  
6233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828320 - lw $s0, 0($sp)  
6234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828324 - lw $ra, 4($sp)  
6234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828328 - jr $ra  
6234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882832C - addiu $sp, $sp, 16  
6235   user_main_b   DEBUG   compiler   Compiling _S1_2_89280F8  
6236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89280F8 - ori $a1, $zr, 2 <=> li $a1, 2  
6236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280FC - sw $a1, 0($a0)  
6236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928100 - ori $a1, $zr, 1 <=> li $a1, 1  
6237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928104 - sw $zr, 8($a0)  
6237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928108 - sb $a1, 4($a0)  
6238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892810C - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
6238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928110 - addiu $a1, $a1, -29004  
6238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928114 - sw $a1, 12($a0)  
6239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928118 - jr $ra  
6239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892811C - or $v0, $a0, $zr <=> move $v0, $a0  
6240   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0498C  
6241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0498C - sw $zr, 4($a0)  
6241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04990 - jr $ra  
6242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A04994 - or $v0, $a0, $zr <=> move $v0, $a0  
6242   user_main_b   DEBUG   compiler   Compiling _S1_2_8828330  
6243   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8828330 - addiu $sp, $sp, -16  
6243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828334 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828338 - lwc1 $f12, 17656($a0)  
6244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882833C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828340 - swc1 $f12, 3992($a0)  
6245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828344 - sw $s0, 0($sp)  
6245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828348 - sw $ra, 4($sp)  
6245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882834C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828350 - ori $a0, $a0, -1  
6246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828354 - mtc1 $a0, $f12  
6246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828358 - sqrt.s $f12, $f12  
6246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882835C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828360 - swc1 $f12, 3996($a0)  
6247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828364 - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828368 - addiu $s0, $a0, -3776  
6248   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882836C - jal 0x08929CAC  
6248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828370 - or $a0, $s0, $zr <=> move $a0, $s0  
6249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828374 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828378 - addiu $a0, $a0, 588  
6249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882837C - sw $a0, 136($s0)  
6249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828380 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8828384 - jal 0x089F0C68  
6251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828388 - addiu $a0, $a0, 4004  
6251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882838C - lw $s0, 0($sp)  
6251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828390 - lw $ra, 4($sp)  
6251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828394 - jr $ra  
6251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828398 - addiu $sp, $sp, 16  
6253   user_main_b   DEBUG   compiler   Compiling _S1_2_8929CAC  
6253   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8929CAC - addiu $sp, $sp, -16  
6253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CB0 - sw $s0, 0($sp)  
6254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CB4 - sw $ra, 4($sp)  
6254   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8929CB8 - jal 0x088B7778  
6254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CBC - or $s0, $a0, $zr <=> move $s0, $a0  
6255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CC0 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CC4 - addiu $a0, $a0, -28536  
6256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CC8 - sw $a0, 136($s0)  
6256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CCC - or $v0, $s0, $zr <=> move $v0, $s0  
6256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CD0 - lw $s0, 0($sp)  
6256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CD4 - lw $ra, 4($sp)  
6257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CD8 - jr $ra  
6257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CDC - addiu $sp, $sp, 16  
6258   user_main_b   DEBUG   compiler   Compiling _S1_2_88B7778  
6258   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B7778 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B777C - addiu $a1, $a1, 15172  
6260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7780 - sw $a1, 136($a0)  
6260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7784 - sw $zr, 4($a0)  
6260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7788 - sw $zr, 0($a0)  
6260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B778C - sw $zr, 12($a0)  
6261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7790 - sw $zr, 8($a0)  
6261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7794 - sw $zr, 112($a0)  
6261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7798 - sw $zr, 108($a0)  
6261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B779C - sw $zr, 120($a0)  
6262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B77A0 - sw $zr, 116($a0)  
6263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B77A4 - sb $zr, 133($a0)  
6263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B77A8 - sw $zr, 96($a0)  
6263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B77AC - ori $a1, $zr, 1 <=> li $a1, 1  
6263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B77B0 - sw $a1, 100($a0)  
6264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B77B4 - sw $a1, 104($a0)  
6264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B77B8 - jr $ra  
6264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B77BC - or $v0, $a0, $zr <=> move $v0, $a0  
6265   user_main_b   DEBUG   compiler   Compiling _S1_2_882BD3C  
6266   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882BD3C - addiu $sp, $sp, -16  
6267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD40 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD44 - lwc1 $f12, 17696($a0)  
6267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD48 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD4C - swc1 $f12, 4016($a0)  
6268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD50 - sw $ra, 0($sp)  
6268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD54 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD58 - ori $a0, $a0, -1  
6269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD5C - mtc1 $a0, $f12  
6269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD60 - sqrt.s $f12, $f12  
6270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD64 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD68 - swc1 $f12, 4020($a0)  
6271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD6C - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882BD70 - jal 0x08828758  
6272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD74 - addiu $a0, $a0, -3632  
6272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD78 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6273   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882BD7C - jal 0x089F0C68  
6273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD80 - addiu $a0, $a0, 4296  
6273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD84 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD88 - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD8C - addiu $a1, $a1, -1244  
6274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD90 - sw $a1, -3520($a0)  
6275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD94 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882BD98 - jal 0x089F0C68  
6276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BD9C - addiu $a0, $a0, 4308  
6276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BDA0 - lw $ra, 0($sp)  
6276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BDA4 - jr $ra  
6277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BDA8 - addiu $sp, $sp, 16  
6278   user_main_b   DEBUG   compiler   Compiling _S1_2_8828758  
6279   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8828758 - addiu $sp, $sp, -16  
6279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882875C - or $v0, $a0, $zr <=> move $v0, $a0  
6279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828760 - sw $zr, 0($v0)  
6279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828764 - sw $zr, 4($v0)  
6280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828768 - sw $zr, 8($v0)  
6280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882876C - sw $ra, 0($sp)  
6280   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8828770 - jal 0x0882839C  
6281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828774 - sw $zr, 12($v0)  
6281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828778 - sw $zr, 20($v0)  
6282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882877C - sw $zr, 24($v0)  
6282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828780 - sw $zr, 28($v0)  
6283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828784 - sw $zr, 36($v0)  
6283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828788 - lw $ra, 0($sp)  
6283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882878C - jr $ra  
6283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828790 - addiu $sp, $sp, 16  
6285   user_main_b   DEBUG   compiler   Compiling _S1_2_882839C  
6285   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882839C - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283A0 - sw $zr, -3584($a0)  
6286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283A4 - lui $a1, 0xFF00 <=> li $a1, 0xFF000000  
6286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283A8 - addiu $a0, $a0, -3584  
6287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283AC - addiu $a1, $a1, 255  
6287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283B0 - sw $a1, 4($a0)  
6288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283B4 - lui $a1, 0xFF01 <=> li $a1, 0xFF010000  
6288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283B8 - addiu $a1, $a1, -1  
6288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283BC - sw $a1, 8($a0)  
6288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283C0 - lui $a1, 0xFF01 <=> li $a1, 0xFF010000  
6289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283C4 - addiu $a1, $a1, -256  
6289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283C8 - sw $a1, 12($a0)  
6289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283CC - addiu $a1, $zr, -256 <=> li $a1, -256  
6290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283D0 - sw $a1, 16($a0)  
6290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283D4 - lui $a1, 0xFFFF <=> li $a1, 0xFFFF0000  
6290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283D8 - sw $a1, 20($a0)  
6290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283DC - lui $a1, 0xFFFF <=> li $a1, 0xFFFF0000  
6292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283E0 - addiu $a1, $a1, 255  
6292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283E4 - sw $a1, 24($a0)  
6292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283E8 - lui $a1, 0xFF81 <=> li $a1, 0xFF810000  
6292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283EC - addiu $a1, $a1, -256  
6292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283F0 - sw $a1, 28($a0)  
6293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283F4 - lui $a1, 0xFF01 <=> li $a1, 0xFF010000  
6293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283F8 - addiu $a1, $a1, -32513  
6293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88283FC - sw $a1, 32($a0)  
6293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828400 - lui $a1, 0xFF80 <=> li $a1, 0xFF800000  
6294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828404 - addiu $a1, $a1, 128  
6295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828408 - sw $a1, 36($a0)  
6295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882840C - addiu $a1, $zr, -32768 <=> li $a1, -32768  
6295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828410 - sw $a1, 40($a0)  
6296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828414 - lui $a1, 0xFF01 <=> li $a1, 0xFF010000  
6296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828418 - addiu $a1, $a1, -32768  
6297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882841C - sw $a1, 44($a0)  
6297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828420 - lui $a1, 0xFF00 <=> li $a1, 0xFF000000  
6297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828424 - addiu $a1, $a1, 128  
6297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828428 - sw $a1, 48($a0)  
6298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882842C - lui $a1, 0xFF81 <=> li $a1, 0xFF810000  
6298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828430 - addiu $a1, $a1, -32640  
6298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828434 - sw $a1, 52($a0)  
6298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828438 - lui $a1, 0xFF00 <=> li $a1, 0xFF000000  
6299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882843C - sw $a1, 56($a0)  
6299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828440 - addiu $a1, $zr, -1 <=> li $a1, -1  
6299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828444 - jr $ra  
6300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8828448 - sw $a1, 60($a0)  
6301   user_main_b   DEBUG   compiler   Compiling _S1_2_882BE18  
6302   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882BE18 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE1C - lwc1 $f12, 19392($a0)  
6302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE20 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE24 - swc1 $f12, 4320($a0)  
6303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE28 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE2C - ori $a0, $a0, -1  
6303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE30 - mtc1 $a0, $f12  
6304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE34 - sqrt.s $f12, $f12  
6304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE38 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE3C - jr $ra  
6304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882BE40 - swc1 $f12, 4324($a0)  
6306   user_main_b   DEBUG   compiler   Compiling _S1_2_882D8A0  
6306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882D8A0 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8A4 - lwc1 $f12, 19408($a0)  
6307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8A8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8AC - swc1 $f12, 4328($a0)  
6308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8B0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8B4 - ori $a0, $a0, -1  
6308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8B8 - mtc1 $a0, $f12  
6309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8BC - sqrt.s $f12, $f12  
6309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8C0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8C4 - jr $ra  
6309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882D8C8 - swc1 $f12, 4332($a0)  
6310   user_main_b   DEBUG   compiler   Compiling _S1_2_882E3EC  
6310   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882E3EC - addiu $sp, $sp, -16  
6311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E3F0 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E3F4 - lwc1 $f12, 19904($a0)  
6312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E3F8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E3FC - swc1 $f12, 4448($a0)  
6312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E400 - sw $ra, 0($sp)  
6312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E404 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E408 - ori $a0, $a0, -1  
6313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E40C - mtc1 $a0, $f12  
6314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E410 - sqrt.s $f12, $f12  
6314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E414 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E418 - swc1 $f12, 4452($a0)  
6315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E41C - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6315   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882E420 - jal 0x0889224C  
6315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E424 - addiu $a0, $a0, -3432  
6315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E428 - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E42C - lui $a2, 0x0883 <=> li $a2, 0x08830000  
6316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E430 - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
6317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E434 - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
6317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E438 - addiu $a0, $a0, -3384  
6317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E43C - addiu $a2, $a2, -10036  
6317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E440 - addiu $a3, $a3, 19948  
6318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E444 - addiu $t0, $t0, 20092  
6318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882E448 - jal 0x0892DA0C  
6318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E44C - ori $a1, $zr, 128 <=> li $a1, 128  
6318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E450 - lw $ra, 0($sp)  
6319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E454 - jr $ra  
6319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882E458 - addiu $sp, $sp, 16  
6321   user_main_b   DEBUG   compiler   Compiling _S1_2_88322DC  
6321   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88322DC - addiu $sp, $sp, -16  
6323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88322E0 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88322E4 - lwc1 $f12, 20120($a0)  
6323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88322E8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88322EC - swc1 $f12, 4456($a0)  
6324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88322F0 - sw $ra, 0($sp)  
6324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88322F4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88322F8 - ori $a0, $a0, -1  
6324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88322FC - mtc1 $a0, $f12  
6324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832300 - sqrt.s $f12, $f12  
6325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832304 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832308 - swc1 $f12, 4460($a0)  
6326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883230C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
6326   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8832310 - jal 0x0882ED50  
6327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832314 - addiu $a0, $a0, -3456  
6328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832318 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883231C - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832320 - addiu $a1, $a1, -520  
6329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832324 - sw $a1, -3324($a0)  
6329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832328 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883232C - jal 0x089F0C68  
6329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832330 - addiu $a0, $a0, 4616  
6329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832334 - lw $ra, 0($sp)  
6330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832338 - jr $ra  
6330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883233C - addiu $sp, $sp, 16  
6332   user_main_b   DEBUG   compiler   Compiling _S1_2_882ED50  
6332   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882ED50 - addiu $sp, $sp, -16  
6333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED54 - sw $s0, 0($sp)  
6333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED58 - or $s0, $a0, $zr <=> move $s0, $a0  
6333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED5C - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED60 - addiu $a0, $s0, 12  
6334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED64 - ori $a1, $zr, 34 <=> li $a1, 34  
6334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED68 - ori $a2, $zr, 76 <=> li $a2, 76  
6334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED6C - sw $ra, 4($sp)  
6335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x882ED70 - jal 0x089F28FC  
6335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED74 - addiu $a3, $a3, 27652  
6335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED78 - addiu $a0, $zr, -1 <=> li $a0, -1  
6336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED7C - sw $a0, 8($s0)  
6336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED80 - or $v0, $s0, $zr <=> move $v0, $s0  
6336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED84 - lw $s0, 0($sp)  
6337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED88 - lw $ra, 4($sp)  
6337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED8C - jr $ra  
6337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882ED90 - addiu $sp, $sp, 16  
6338   user_main_b   DEBUG   compiler   Compiling _S1_2_8A06C04  
6339   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A06C04 - sb $zr, 0($a0)  
6345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06C08 - sb $zr, 1($a0)  
6345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06C0C - sw $zr, 4($a0)  
6345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06C10 - jr $ra  
6346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06C14 - or $v0, $a0, $zr <=> move $v0, $a0  
6347   user_main_b   DEBUG   compiler   Compiling _S1_2_8832F0C  
6347   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8832F0C - addiu $sp, $sp, -16  
6347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F10 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F14 - lwc1 $f12, 21728($a0)  
6348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F18 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F1C - swc1 $f12, 4632($a0)  
6349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F20 - sw $ra, 0($sp)  
6350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F24 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F28 - ori $a0, $a0, -1  
6350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F2C - mtc1 $a0, $f12  
6351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F30 - sqrt.s $f12, $f12  
6351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F34 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F38 - swc1 $f12, 4636($a0)  
6351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F3C - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F40 - sw $zr, -2912($a0)  
6353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F44 - addiu $a0, $a0, -2912  
6353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F48 - sw $zr, 4($a0)  
6353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F4C - sw $zr, 8($a0)  
6353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F50 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6354   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8832F54 - jal 0x089F0C68  
6354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F58 - addiu $a0, $a0, 4640  
6354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F5C - lw $ra, 0($sp)  
6355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F60 - jr $ra  
6356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8832F64 - addiu $sp, $sp, 16  
6357   user_main_b   DEBUG   compiler   Compiling _S1_2_8833E74  
6358   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8833E74 - addiu $sp, $sp, -16  
6358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E78 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E7C - lwc1 $f12, 21744($a0)  
6360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E80 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E84 - swc1 $f12, 4656($a0)  
6360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E88 - sw $s0, 0($sp)  
6360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E8C - sw $s1, 4($sp)  
6360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E90 - sw $ra, 8($sp)  
6361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E94 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E98 - ori $a0, $a0, -1  
6362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833E9C - mtc1 $a0, $f12  
6362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EA0 - sqrt.s $f12, $f12  
6362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EA4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EA8 - lui $s0, 0x08B1 <=> li $s0, 0x08B10000  
6363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EAC - swc1 $f12, 4660($a0)  
6363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EB0 - addiu $s1, $s0, -2896  
6363   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8833EB4 - jal 0x0892BBB4  
6364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EB8 - or $a0, $s1, $zr <=> move $a0, $s1  
6364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EBC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EC0 - addiu $a0, $a0, -260  
6365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EC4 - sw $a0, -2896($s0)  
6365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EC8 - sw $zr, 4($s1)  
6366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833ECC - sw $zr, 8($s1)  
6366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833ED0 - sw $zr, 12($s1)  
6366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833ED4 - sw $zr, 20($s1)  
6367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833ED8 - sw $zr, 16($s1)  
6367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EDC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EE0 - sw $zr, 28($s1)  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8833EE4 - jal 0x089F0C68  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EE8 - addiu $a0, $a0, 4668  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EEC - lw $s0, 0($sp)  
6370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EF0 - lw $s1, 4($sp)  
6370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EF4 - lw $ra, 8($sp)  
6370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EF8 - jr $ra  
6370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8833EFC - addiu $sp, $sp, 16  
6372   user_main_b   DEBUG   compiler   Compiling _S1_2_892BBB4  
6372   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892BBB4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
6373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BBB8 - addiu $a1, $a1, -27992  
6373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BBBC - sw $a1, 0($a0)  
6373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BBC0 - jr $ra  
6374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BBC4 - or $v0, $a0, $zr <=> move $v0, $a0  
6375   user_main_b   DEBUG   compiler   Compiling _S1_2_883ACC0  
6375   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883ACC0 - addiu $sp, $sp, -16  
6376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACC4 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACC8 - lwc1 $f12, 21984($a0)  
6377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACCC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACD0 - swc1 $f12, 4680($a0)  
6377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACD4 - sw $ra, 0($sp)  
6378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACD8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACDC - ori $a0, $a0, -1  
6378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACE0 - mtc1 $a0, $f12  
6379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACE4 - sqrt.s $f12, $f12  
6379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACE8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACEC - swc1 $f12, 4684($a0)  
6380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACF0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACF4 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACF8 - addiu $a1, $a1, -100  
6381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ACFC - sw $a1, 21760($a0)  
6381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD00 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6382   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883AD04 - jal 0x089F0C68  
6382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD08 - addiu $a0, $a0, 5384  
6382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD0C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD10 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD14 - addiu $a1, $a1, 116  
6383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD18 - sw $a1, 21764($a0)  
6383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD1C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6384   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883AD20 - jal 0x089F0C68  
6384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD24 - addiu $a0, $a0, 5396  
6385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD28 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD2C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD30 - addiu $a1, $a1, 340  
6386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD34 - sw $a1, 21768($a0)  
6386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD38 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6386   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883AD3C - jal 0x089F0C68  
6387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD40 - addiu $a0, $a0, 5408  
6388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD44 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD48 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD4C - addiu $a1, $a1, 564  
6389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD50 - sw $a1, 21772($a0)  
6389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD54 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6389   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883AD58 - jal 0x089F0C68  
6389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD5C - addiu $a0, $a0, 5420  
6390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD60 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD64 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD68 - addiu $a1, $a1, 788  
6391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD6C - sw $a1, 21776($a0)  
6392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD70 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6392   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883AD74 - jal 0x089F0C68  
6393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD78 - addiu $a0, $a0, 5432  
6393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD7C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD80 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD84 - addiu $a1, $a1, 1012  
6394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD88 - sw $a1, 21780($a0)  
6394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD8C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6395   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883AD90 - jal 0x089F0C68  
6395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD94 - addiu $a0, $a0, 5444  
6396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD98 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AD9C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADA0 - addiu $a1, $a1, 1228  
6397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADA4 - sw $a1, 21784($a0)  
6397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADA8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6397   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883ADAC - jal 0x089F0C68  
6398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADB0 - addiu $a0, $a0, 5456  
6398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADB4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADB8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADBC - addiu $a1, $a1, 1444  
6399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADC0 - sw $a1, 21788($a0)  
6399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADC4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883ADC8 - jal 0x089F0C68  
6400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADCC - addiu $a0, $a0, 5468  
6400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADD0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADD4 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADD8 - addiu $a1, $a1, 1660  
6402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADDC - sw $a1, 21792($a0)  
6402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADE0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883ADE4 - jal 0x089F0C68  
6402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADE8 - addiu $a0, $a0, 5480  
6403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADEC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADF0 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADF4 - addiu $a1, $a1, 1876  
6403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADF8 - sw $a1, 21796($a0)  
6404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883ADFC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883AE00 - jal 0x089F0C68  
6404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE04 - addiu $a0, $a0, 5492  
6405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE08 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE0C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE10 - addiu $a1, $a1, 2092  
6406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE14 - sw $a1, 21800($a0)  
6406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE18 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6406   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883AE1C - jal 0x089F0C68  
6406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE20 - addiu $a0, $a0, 5504  
6407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE24 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE28 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE2C - addiu $a1, $a1, 2308  
6408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE30 - sw $a1, 21804($a0)  
6408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE34 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883AE38 - jal 0x089F0C68  
6409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE3C - addiu $a0, $a0, 5516  
6410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE40 - lw $ra, 0($sp)  
6410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE44 - jr $ra  
6410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883AE48 - addiu $sp, $sp, 16  
6412   user_main_b   DEBUG   compiler   Compiling _S1_2_883B198  
6412   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883B198 - addiu $sp, $sp, -16  
6413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B19C - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1A0 - lwc1 $f12, 27544($a0)  
6413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1A4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1A8 - swc1 $f12, 5528($a0)  
6414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1AC - sw $ra, 0($sp)  
6414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1B0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1B4 - ori $a0, $a0, -1  
6414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1B8 - mtc1 $a0, $f12  
6415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1BC - sqrt.s $f12, $f12  
6415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1C0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1C4 - swc1 $f12, 5532($a0)  
6416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1C8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1CC - sw $zr, 23240($a0)  
6417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1D0 - addiu $a0, $a0, 23240  
6417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1D4 - sw $zr, 4($a0)  
6417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1D8 - sw $zr, 8($a0)  
6417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1DC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883B1E0 - jal 0x089F0C68  
6418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1E4 - addiu $a0, $a0, 5536  
6418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1E8 - lw $ra, 0($sp)  
6419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1EC - jr $ra  
6419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883B1F0 - addiu $sp, $sp, 16  
6420   user_main_b   DEBUG   compiler   Compiling _S1_2_883DC84  
6421   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883DC84 - addiu $sp, $sp, -16  
6421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DC88 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DC8C - lwc1 $f12, 27560($a0)  
6422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DC90 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DC94 - swc1 $f12, 5552($a0)  
6422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DC98 - sw $s0, 0($sp)  
6422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DC9C - sw $ra, 4($sp)  
6423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCA0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCA4 - ori $a0, $a0, -1  
6423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCA8 - mtc1 $a0, $f12  
6424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCAC - sqrt.s $f12, $f12  
6424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCB0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCB4 - swc1 $f12, 5556($a0)  
6425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCB8 - lui $s0, 0x08AA <=> li $s0, 0x08AA0000  
6425   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883DCBC - jal 0x08930084  
6426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCC0 - addiu $a0, $s0, -30368  
6426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCC8 - addiu $a0, $a0, 3028  
6426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCCC - sw $a0, -30368($s0)  
6427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCD0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883DCD4 - jal 0x089F0C68  
6427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCD8 - addiu $a0, $a0, 5568  
6428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCDC - lw $s0, 0($sp)  
6428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCE0 - lw $ra, 4($sp)  
6428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCE4 - jr $ra  
6428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883DCE8 - addiu $sp, $sp, 16  
6430   user_main_b   DEBUG   compiler   Compiling _S1_2_8930084  
6430   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8930084 - addiu $sp, $sp, -16  
6430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930088 - sw $s0, 0($sp)  
6431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893008C - sw $ra, 4($sp)  
6431   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8930090 - jal 0x0892F618  
6431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930094 - or $s0, $a0, $zr <=> move $s0, $a0  
6432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930098 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893009C - addiu $a0, $a0, -27264  
6432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300A0 - sw $a0, 0($s0)  
6433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300A4 - sw $zr, 88($s0)  
6433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300A8 - sw $zr, 84($s0)  
6433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300AC - sw $zr, 96($s0)  
6434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300B0 - ori $a0, $zr, 1 <=> li $a0, 1  
6434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300B4 - sw $zr, 92($s0)  
6434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300B8 - sw $a0, 1712($s0)  
6435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300BC - addiu $a0, $s0, 1716  
6435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89300C0 - jal 0x0888DB48  
6435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300C4 - ori $a1, $zr, 1 <=> li $a1, 1  
6436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300C8 - lui $a0, 0x8000 <=> li $a0, 0x80000000  
6436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300CC - addiu $a0, $a0, -1  
6436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300D0 - sw $a0, 48($s0)  
6436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300D4 - addiu $a0, $s0, 68  
6437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300D8 - or $a1, $zr, $zr <=> li $a1, 0  
6437   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89300DC - jal 0x089F6AB0  
6437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300E0 - ori $a2, $zr, 16 <=> li $a2, 16  
6438   user_main_b   DEBUG   compiler   Inlining call at 0x089300DC to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
6438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300E4 - sw $zr, 64($s0)  
6439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300E8 - or $v0, $s0, $zr <=> move $v0, $s0  
6439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300EC - lw $s0, 0($sp)  
6439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300F0 - lw $ra, 4($sp)  
6439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300F4 - jr $ra  
6439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89300F8 - addiu $sp, $sp, 16  
6441   user_main_b   DEBUG   compiler   Compiling _S1_2_892F618  
6441   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892F618 - addiu $sp, $sp, -16  
6441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F61C - sw $s0, 0($sp)  
6446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F620 - or $s0, $a0, $zr <=> move $s0, $a0  
6446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F624 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F628 - addiu $a0, $a0, -27312  
6447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F62C - sw $a0, 0($s0)  
6447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F630 - sw $zr, 28($s0)  
6447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F634 - sw $zr, 32($s0)  
6447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F638 - sw $zr, 36($s0)  
6447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F63C - sw $zr, 40($s0)  
6448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F640 - addiu $a0, $s0, 4  
6448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F644 - or $a1, $zr, $zr <=> li $a1, 0  
6449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F648 - sw $ra, 4($sp)  
6449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892F64C - jal 0x089F6AB0  
6449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F650 - ori $a2, $zr, 44 <=> li $a2, 44  
6450   user_main_b   DEBUG   compiler   Inlining call at 0x0892F64C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
6450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F654 - or $v0, $s0, $zr <=> move $v0, $s0  
6450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F658 - lw $s0, 0($sp)  
6451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F65C - lw $ra, 4($sp)  
6451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F660 - jr $ra  
6452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F664 - addiu $sp, $sp, 16  
6452   user_main_b   DEBUG   compiler   Compiling _S1_2_883E3B0  
6453   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883E3B0 - addiu $sp, $sp, -16  
6454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3B4 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3B8 - lwc1 $f12, 28160($a0)  
6454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3BC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3C0 - swc1 $f12, 5584($a0)  
6455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3C4 - sw $ra, 0($sp)  
6455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3C8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3CC - ori $a0, $a0, -1  
6456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3D0 - mtc1 $a0, $f12  
6456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3D4 - sqrt.s $f12, $f12  
6456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3D8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3DC - swc1 $f12, 5588($a0)  
6458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3E0 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3E4 - lui $a2, 0x0884 <=> li $a2, 0x08840000  
6458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3E8 - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
6458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3EC - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
6459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3F0 - addiu $a0, $a0, 23904  
6459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3F4 - addiu $a2, $a2, -8912  
6459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3F8 - addiu $a3, $a3, 28164  
6460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E3FC - addiu $t0, $t0, 28208  
6460   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883E400 - jal 0x0892DA0C  
6460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E404 - ori $a1, $zr, 384 <=> li $a1, 384  
6461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E408 - lw $ra, 0($sp)  
6461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E40C - jr $ra  
6461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E410 - addiu $sp, $sp, 16  
6462   user_main_b   DEBUG   compiler   Compiling _S1_2_883F04C  
6463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883F04C - addiu $sp, $sp, -16  
6463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F050 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F054 - lwc1 $f12, 28248($a0)  
6464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F058 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F05C - swc1 $f12, 5592($a0)  
6464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F060 - sw $ra, 0($sp)  
6464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F064 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F068 - ori $a0, $a0, -1  
6465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F06C - mtc1 $a0, $f12  
6465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F070 - sqrt.s $f12, $f12  
6465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F074 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F078 - swc1 $f12, 5596($a0)  
6466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F07C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
6466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883F080 - jal 0x0883E4A4  
6466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F084 - addiu $a0, $a0, 21808  
6467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F088 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6467   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883F08C - jal 0x089F0C68  
6467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F090 - addiu $a0, $a0, 5800  
6467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F094 - lw $ra, 0($sp)  
6468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F098 - jr $ra  
6468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F09C - addiu $sp, $sp, 16  
6469   user_main_b   DEBUG   compiler   Compiling _S1_2_883E4A4  
6471   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883E4A4 - addiu $sp, $sp, -16  
6471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4A8 - sw $s0, 0($sp)  
6471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4AC - sw $ra, 4($sp)  
6471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883E4B0 - jal 0x08932F30  
6472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4B4 - or $s0, $a0, $zr <=> move $s0, $a0  
6472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4B8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4BC - addiu $a0, $a0, 3492  
6472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4C0 - sw $a0, 8($s0)  
6472   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883E4C4 - jal 0x0889224C  
6473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4C8 - addiu $a0, $s0, 1120  
6473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4CC - sb $zr, 1164($s0)  
6473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4D0 - or $v0, $s0, $zr <=> move $v0, $s0  
6474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4D4 - lw $s0, 0($sp)  
6474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4D8 - lw $ra, 4($sp)  
6474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4DC - jr $ra  
6475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883E4E0 - addiu $sp, $sp, 16  
6476   user_main_b   DEBUG   compiler   Compiling _S1_2_8932F30  
6477   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8932F30 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
6477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F34 - addiu $a1, $a1, -592  
6477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F38 - sw $a1, 8($a0)  
6477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F3C - sw $zr, 0($a0)  
6477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F40 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F44 - lw $a2, -17544($a1)  
6478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F48 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F4C - sw $a2, 4($a0)  
6479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F50 - sw $a0, -17544($a1)  
6479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F54 - addiu $a1, $a3, -26460  
6479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F58 - sw $a1, 8($a0)  
6479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F5C - jr $ra  
6480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F60 - or $v0, $a0, $zr <=> move $v0, $a0  
6480   user_main_b   DEBUG   compiler   Compiling _S1_2_883F0A0  
6481   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883F0A0 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0A4 - lwc1 $f12, 28464($a0)  
6482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0A8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0AC - swc1 $f12, 5816($a0)  
6482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0B0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0B4 - ori $a0, $a0, -1  
6483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0B8 - mtc1 $a0, $f12  
6483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0BC - sqrt.s $f12, $f12  
6484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0C0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0C4 - jr $ra  
6485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F0C8 - swc1 $f12, 5820($a0)  
6486   user_main_b   DEBUG   compiler   Compiling _S1_2_883FD28  
6487   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FD28 - addiu $sp, $sp, -16  
6487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD2C - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD30 - lwc1 $f12, 31000($a0)  
6487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD34 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD38 - swc1 $f12, 6752($a0)  
6488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD3C - sw $ra, 0($sp)  
6488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD40 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD44 - ori $a0, $a0, -1  
6489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD48 - mtc1 $a0, $f12  
6489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD4C - sqrt.s $f12, $f12  
6489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD50 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD54 - swc1 $f12, 6756($a0)  
6490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD58 - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FD5C - jal 0x0883F17C  
6491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD60 - addiu $a0, $a0, -7808  
6491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD64 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6491   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FD68 - jal 0x089F0C68  
6492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD6C - addiu $a0, $a0, 6944  
6492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD70 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD74 - lwc1 $f12, 31004($a0)  
6493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD78 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD7C - neg.s $f13, $f12  
6493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD80 - swc1 $f13, 6768($a0)  
6493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD84 - addiu $a0, $a0, 6768  
6494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD88 - swc1 $f13, 4($a0)  
6494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD8C - swc1 $f12, 12($a0)  
6495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD90 - swc1 $f13, 16($a0)  
6495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD94 - swc1 $f12, 20($a0)  
6495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD98 - swc1 $f12, 28($a0)  
6496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FD9C - swc1 $f12, 32($a0)  
6496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDA0 - swc1 $f12, 36($a0)  
6496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDA4 - swc1 $f12, 44($a0)  
6496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDA8 - swc1 $f12, 48($a0)  
6497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDAC - swc1 $f13, 52($a0)  
6497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDB0 - swc1 $f12, 60($a0)  
6498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDB4 - lui $a1, 0x08A3 <=> li $a1, 0x08A30000  
6498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDB8 - lwc1 $f13, 31008($a1)  
6498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDBC - neg.s $f14, $f13  
6498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDC0 - swc1 $f14, 64($a0)  
6499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDC4 - swc1 $f14, 68($a0)  
6499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDC8 - swc1 $f13, 72($a0)  
6499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDCC - swc1 $f13, 76($a0)  
6499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDD0 - swc1 $f14, 80($a0)  
6500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDD4 - swc1 $f13, 84($a0)  
6500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDD8 - swc1 $f13, 88($a0)  
6500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDDC - swc1 $f13, 92($a0)  
6501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDE0 - swc1 $f13, 96($a0)  
6501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDE4 - swc1 $f13, 100($a0)  
6501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDE8 - swc1 $f13, 104($a0)  
6501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDEC - swc1 $f13, 108($a0)  
6502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDF0 - swc1 $f13, 112($a0)  
6502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDF4 - swc1 $f14, 116($a0)  
6502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDF8 - swc1 $f13, 120($a0)  
6502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FDFC - swc1 $f13, 124($a0)  
6502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE00 - swc1 $f12, 140($a0)  
6503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE04 - swc1 $f13, 152($a0)  
6504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE08 - swc1 $f13, 156($a0)  
6504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE0C - lw $ra, 0($sp)  
6504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE10 - jr $ra  
6504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE14 - addiu $sp, $sp, 16  
6507   user_main_b   DEBUG   compiler   Compiling _S1_2_883F17C  
6508   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883F17C - addiu $sp, $sp, -16  
6508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F180 - sw $s0, 0($sp)  
6508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F184 - sw $ra, 4($sp)  
6508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883F188 - jal 0x08934468  
6509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F18C - or $s0, $a0, $zr <=> move $s0, $a0  
6509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F190 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F194 - addiu $a0, $a0, 3660  
6511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F198 - sw $a0, 724($s0)  
6511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F19C - sw $zr, 752($s0)  
6511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1A0 - sw $zr, 756($s0)  
6512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1A4 - sw $zr, 760($s0)  
6512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1A8 - sw $zr, 764($s0)  
6512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1AC - sw $zr, 768($s0)  
6512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1B0 - sw $zr, 736($s0)  
6513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1B4 - sw $zr, 740($s0)  
6513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1B8 - sw $zr, 748($s0)  
6514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1BC - or $v0, $s0, $zr <=> move $v0, $s0  
6514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1C0 - lw $s0, 0($sp)  
6514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1C4 - lw $ra, 4($sp)  
6515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1C8 - jr $ra  
6515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883F1CC - addiu $sp, $sp, 16  
6516   user_main_b   DEBUG   compiler   Compiling _S1_2_8934468  
6517   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8934468 - addiu $sp, $sp, -16  
6517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893446C - sw $s0, 0($sp)  
6518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8934470 - or $s0, $a0, $zr <=> move $s0, $a0  
6518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8934474 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8934478 - addiu $a0, $a0, -26300  
6518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893447C - sw $a0, 724($s0)  
6519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8934480 - sw $ra, 4($sp)  
6519   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8934484 - jal 0x08902A3C  
6519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8934488 - addiu $a0, $s0, 160  
6520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893448C - sw $zr, 616($s0)  
6520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8934490 - sw $zr, 620($s0)  
6520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8934494 - sw $zr, 624($s0)  
6521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8934498 - sw $zr, 632($s0)  
6522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893449C - sw $zr, 628($s0)  
6522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89344A0 - jal 0x0888D9E8  
6522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344A4 - addiu $a0, $s0, 636  
6522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89344A8 - jal 0x0888DBC0  
6522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344AC - addiu $a0, $s0, 640  
6523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344B0 - sb $zr, 608($s0)  
6523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344B4 - sw $zr, 716($s0)  
6523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344B8 - sw $zr, 720($s0)  
6523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344BC - or $v0, $s0, $zr <=> move $v0, $s0  
6524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344C0 - lw $s0, 0($sp)  
6524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344C4 - lw $ra, 4($sp)  
6525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344C8 - jr $ra  
6525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89344CC - addiu $sp, $sp, 16  
6526   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:93895  
6526   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:94176  
6527   user_main_b   DEBUG   compiler   Compiling _S1_2_883FE80  
6528   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FE80 - addiu $sp, $sp, -16  
6528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE84 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE88 - lwc1 $f12, 31080($a0)  
6528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE8C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE90 - swc1 $f12, 6960($a0)  
6529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE94 - sw $s0, 0($sp)  
6529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE98 - sw $ra, 4($sp)  
6529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FE9C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEA0 - ori $a0, $a0, -1  
6530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEA4 - mtc1 $a0, $f12  
6530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEA8 - sqrt.s $f12, $f12  
6530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEAC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEB0 - swc1 $f12, 6964($a0)  
6531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEB4 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
6531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEB8 - addiu $s0, $a0, -8216  
6531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FEBC - jal 0x0894A374  
6532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEC0 - or $a0, $s0, $zr <=> move $a0, $s0  
6532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEC8 - addiu $a0, $a0, 3836  
6533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FECC - sw $a0, 1380($s0)  
6533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FED0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FED4 - jal 0x089F0C68  
6534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FED8 - addiu $a0, $a0, 6976  
6534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEDC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
6535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEE0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEE4 - addiu $a1, $a1, 1240  
6535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEE8 - sw $a1, 6972($a0)  
6536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEEC - lw $s0, 0($sp)  
6536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEF0 - lw $ra, 4($sp)  
6536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEF4 - jr $ra  
6537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FEF8 - addiu $sp, $sp, 16  
6538   user_main_b   DEBUG   compiler   Compiling _S1_2_894A374  
6539   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894A374 - addiu $sp, $sp, -16  
6539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A378 - sw $s0, 0($sp)  
6539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A37C - or $s0, $a0, $zr <=> move $s0, $a0  
6540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A380 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A384 - addiu $a0, $a0, -19496  
6540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A388 - sw $a0, 1380($s0)  
6541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A38C - lui $a3, 0x08A0 <=> li $a3, 0x08A00000  
6541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A390 - addiu $a0, $s0, 8  
6542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A394 - ori $a1, $zr, 32 <=> li $a1, 32  
6542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A398 - ori $a2, $zr, 4 <=> li $a2, 4  
6542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A39C - sw $ra, 4($sp)  
6543   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894A3A0 - jal 0x089F28FC  
6543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3A4 - addiu $a3, $a3, 8648  
6543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3A8 - sw $zr, 668($s0)  
6544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3AC - sw $zr, 672($s0)  
6544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3B0 - sw $zr, 676($s0)  
6544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3B4 - sw $zr, 680($s0)  
6545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3B8 - sb $zr, 684($s0)  
6545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3BC - sb $zr, 685($s0)  
6545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3C0 - sw $zr, 688($s0)  
6545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3C4 - sb $zr, 0($s0)  
6546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3C8 - sw $zr, 4($s0)  
6546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3CC - sw $zr, 984($s0)  
6546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3D0 - sw $zr, 988($s0)  
6547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3D4 - ori $a0, $zr, 10 <=> li $a0, 10  
6547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3D8 - sw $a0, 992($s0)  
6548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3DC - addiu $a0, $s0, 996  
6548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3E0 - or $a1, $zr, $zr <=> li $a1, 0  
6548   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894A3E4 - jal 0x089F6AB0  
6548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3E8 - ori $a2, $zr, 128 <=> li $a2, 128  
6549   user_main_b   DEBUG   compiler   Inlining call at 0x0894A3E4 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
6549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3EC - addiu $a0, $s0, 1124  
6549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3F0 - or $a1, $zr, $zr <=> li $a1, 0  
6550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894A3F4 - jal 0x089F6AB0  
6550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3F8 - ori $a2, $zr, 256 <=> li $a2, 256  
6551   user_main_b   DEBUG   compiler   Inlining call at 0x0894A3F4 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
6552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A3FC - or $v0, $s0, $zr <=> move $v0, $s0  
6552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A400 - lw $s0, 0($sp)  
6552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A404 - lw $ra, 4($sp)  
6552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A408 - jr $ra  
6552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A40C - addiu $sp, $sp, 16  
6554   user_main_b   DEBUG   compiler   Compiling _S1_2_8A021C8  
6554   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A021C8 - sw $zr, 0($a0)  
6555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A021CC - jr $ra  
6555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A021D0 - or $v0, $a0, $zr <=> move $v0, $a0  
6555   user_main_b   DEBUG   compiler   Compiling _S1_2_88403B8  
6556   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88403B8 - addiu $sp, $sp, -16  
6556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403BC - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
6557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403C0 - lwc1 $f12, 31232($a0)  
6557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403C4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403C8 - swc1 $f12, 6992($a0)  
6558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403CC - sw $ra, 0($sp)  
6558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403D0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
6569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403D4 - ori $a0, $a0, -1  
6569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403D8 - mtc1 $a0, $f12  
6570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403DC - sqrt.s $f12, $f12  
6570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403E0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403E4 - swc1 $f12, 6996($a0)  
6571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403E8 - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
6572   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88403EC - jal 0x0883FEFC  
6572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403F0 - addiu $a0, $a0, -6944  
6572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403F4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6572   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88403F8 - jal 0x089F0C68  
6573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88403FC - addiu $a0, $a0, 7008  
6573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840400 - lw $ra, 0($sp)  
6573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840404 - jr $ra  
6573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840408 - addiu $sp, $sp, 16  
6575   user_main_b   DEBUG   compiler   Compiling _S1_2_883FEFC  
6575   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FEFC - addiu $sp, $sp, -16  
6576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF00 - sw $s0, 0($sp)  
6576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF04 - sw $s1, 4($sp)  
6576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF08 - sw $ra, 8($sp)  
6577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FF0C - jal 0x08935138  
6577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF10 - or $s0, $a0, $zr <=> move $s0, $a0  
6577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF14 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF18 - addiu $a0, $a0, 4020  
6577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF1C - lw $a1, 1808($s0)  
6578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF20 - sw $a0, 1800($s0)  
6578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF24 - slti $a0, $a1, 9  
6579   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FF28 - beql $a0, $zr, 0x0883FF4C  
6579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF2C - lw $a0, 1812($s0)  
6579   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FF30 - lw $a0, 1804($s0)  
6579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF34 - ori $s1, $zr, 12 <=> li $s1, 12  
6580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FF38 - jal 0x089F66C0  
6580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF3C - ori $a1, $zr, 192 <=> li $a1, 192  
6580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF40 - sw $v0, 1804($s0)  
6581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF44 - sw $s1, 1808($s0)  
6582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF48 - lw $a0, 1812($s0)  
6582   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FF4C - slti $a1, $a0, 9  
6582   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FF50 - beq $a1, $zr, 0x0883FF94  
6582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF54 - slti $a1, $a0, 10  
6582   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FF58 - lw $a1, 1804($s0)  
6583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF5C - sll $a2, $a0, 0x0004  
6583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF60 - addu $a1, $a1, $a2  
6583   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FF64 - beq $a1, $zr, 0x0883FF80  
6583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF68 - nop  
6583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF6C - sw $zr, 0($a1)  
6584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF70 - sw $zr, 4($a1)  
6584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF74 - sw $zr, 8($a1)  
6584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF78 - sb $zr, 12($a1)  
6585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF7C - lw $a0, 1812($s0)  
6585   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FF80 - addiu $a0, $a0, 1  
6585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF84 - slti $a1, $a0, 9  
6586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FF88 - bne $a1, $zr, 0x0883FF58  
6586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF8C - sw $a0, 1812($s0)  
6586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF90 - slti $a1, $a0, 10  
6586   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x883FF94 - bnel $a1, $zr, 0x0883FFE0  
6586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FF98 - ori $a0, $zr, 9 <=> li $a0, 9  
6587   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FF9C - addiu $a0, $a0, -1  
6587   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FFA0 - lw $a1, 1804($s0)  
6588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFA4 - sll $a2, $a0, 0x0004  
6588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFA8 - addu $a1, $a1, $a2  
6588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FFAC - beq $a1, $zr, 0x0883FFD0  
6588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFB0 - sw $a0, 1812($s0)  
6589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FFB4 - beql $a1, $zr, 0x0883FFD4  
6589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFB8 - slti $a1, $a0, 10  
6589   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x883FFBC - beql $a1, $zr, 0x0883FFD4  
6589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFC0 - slti $a1, $a0, 10  
6590   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x883FFC4 - jal 0x089F6054  
6590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFC8 - lw $a0, 0($a1)  
6590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFCC - lw $a0, 1812($s0)  
6591   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FFD0 - slti $a1, $a0, 10  
6591   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x883FFD4 - beq $a1, $zr, 0x0883FFA0  
6592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFD8 - addiu $a0, $a0, -1  
6592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFDC - ori $a0, $zr, 9 <=> li $a0, 9  
6592   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FFE0 - sw $a0, 1812($s0)  
6592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFE4 - or $v0, $s0, $zr <=> move $v0, $s0  
6592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFE8 - lw $s0, 0($sp)  
6593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFEC - lw $s1, 4($sp)  
6593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFF0 - lw $ra, 8($sp)  
6593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFF4 - jr $ra  
6593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FFF8 - addiu $sp, $sp, 16  
6596   user_main_b   DEBUG   compiler   Compiling _S1_2_8935138  
6596   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8935138 - addiu $sp, $sp, -16  
6597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893513C - sw $s0, 0($sp)  
6597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935140 - sw $s1, 4($sp)  
6597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935144 - sw $ra, 8($sp)  
6597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8935148 - jal 0x088FDA70  
6598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893514C - or $s0, $a0, $zr <=> move $s0, $a0  
6598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935150 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935154 - addiu $a0, $a0, -26124  
6599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935158 - sw $a0, 1800($s0)  
6599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893515C - sw $zr, 1804($s0)  
6599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935160 - sw $zr, 1808($s0)  
6600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935164 - sw $zr, 1812($s0)  
6600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935168 - sw $zr, 1820($s0)  
6600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893516C - sw $zr, 1824($s0)  
6601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935170 - sw $zr, 1828($s0)  
6601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935174 - sw $zr, 1832($s0)  
6601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935178 - sw $zr, 1836($s0)  
6601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893517C - sw $zr, 1840($s0)  
6602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935180 - slti $a1, $zr, 9 <=> li $a1, 1  
6602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8935184 - beq $a1, $zr, 0x089351A4  
6602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935188 - or $a0, $zr, $zr <=> li $a0, 0  
6602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893518C - ori $s1, $zr, 12 <=> li $s1, 12  
6603   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8935190 - jal 0x089F66C0  
6603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935194 - ori $a1, $zr, 192 <=> li $a1, 192  
6604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935198 - sw $v0, 1804($s0)  
6604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893519C - sw $s1, 1808($s0)  
6604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351A0 - or $a0, $v0, $zr <=> move $a0, $v0  
6604   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89351A4 - lw $a1, 1812($s0)  
6604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351A8 - slti $a2, $a1, 9  
6605   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89351AC - beq $a2, $zr, 0x089351F0  
6606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351B0 - slti $a2, $a1, 10  
6606   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89351B4 - sll $a2, $a1, 0x0004  
6606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351B8 - addu $a2, $a0, $a2  
6607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89351BC - beq $a2, $zr, 0x089351DC  
6607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351C0 - nop  
6607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351C4 - sw $zr, 0($a2)  
6607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351C8 - sw $zr, 4($a2)  
6607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351CC - sw $zr, 8($a2)  
6608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351D0 - sb $zr, 12($a2)  
6608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351D4 - lw $a0, 1804($s0)  
6608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351D8 - lw $a1, 1812($s0)  
6609   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89351DC - addiu $a1, $a1, 1  
6609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351E0 - slti $a2, $a1, 9  
6609   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89351E4 - bne $a2, $zr, 0x089351B4  
6610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351E8 - sw $a1, 1812($s0)  
6610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351EC - slti $a2, $a1, 10  
6610   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89351F0 - bnel $a2, $zr, 0x0893523C  
6610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89351F4 - ori $a1, $zr, 9 <=> li $a1, 9  
6611   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89351F8 - addiu $a1, $a1, -1  
6611   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89351FC - sll $a2, $a1, 0x0004  
6612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935200 - addu $a2, $a0, $a2  
6612   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8935204 - beq $a2, $zr, 0x0893522C  
6612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935208 - sw $a1, 1812($s0)  
6612   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x893520C - beql $a2, $zr, 0x08935230  
6613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935210 - slti $a2, $a1, 10  
6613   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8935214 - beql $a2, $zr, 0x08935230  
6613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935218 - slti $a2, $a1, 10  
6613   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x893521C - jal 0x089F6054  
6613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935220 - lw $a0, 0($a2)  
6614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935224 - lw $a0, 1804($s0)  
6614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935228 - lw $a1, 1812($s0)  
6615   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x893522C - slti $a2, $a1, 10  
6615   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8935230 - beq $a2, $zr, 0x089351FC  
6615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935234 - addiu $a1, $a1, -1  
6615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935238 - ori $a1, $zr, 9 <=> li $a1, 9  
6616   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x893523C - sw $a1, 1812($s0)  
6616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935240 - ori $a1, $zr, 1 <=> li $a1, 1  
6616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935244 - sb $a1, 60($a0)  
6617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935248 - lw $a2, 1804($s0)  
6617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893524C - addiu $a0, $s0, 1740  
6617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935250 - sb $a1, 124($a2)  
6620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935254 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
6623   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8935258 - jal 0x08892E84  
6625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893525C - addiu $a1, $a1, -1624  
6625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935260 - or $v0, $s0, $zr <=> move $v0, $s0  
6625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935264 - lw $s0, 0($sp)  
6626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935268 - lw $s1, 4($sp)  
6626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893526C - lw $ra, 8($sp)  
6627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935270 - jr $ra  
6627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935274 - addiu $sp, $sp, 16  
6629   user_main_b   DEBUG   compiler   Compiling _S1_2_88FDA70  
6629   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDA70 - addiu $sp, $sp, -16  
6630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA74 - sw $s0, 0($sp)  
6630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA78 - or $s0, $a0, $zr <=> move $s0, $a0  
6630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA7C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA80 - addiu $a0, $a0, 29324  
6630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA84 - sw $a0, 1800($s0)  
6631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA88 - sw $ra, 4($sp)  
6631   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDA8C - jal 0x088FE51C  
6631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA90 - or $a0, $s0, $zr <=> move $a0, $s0  
6632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA94 - addiu $a0, $s0, 1752  
6632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA98 - or $a1, $s0, $zr <=> move $a1, $s0  
6632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDA9C - jal 0x08900314  
6632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDAA0 - or $a2, $zr, $zr <=> li $a2, 0  
6633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDAA4 - sw $zr, 1788($s0)  
6633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDAA8 - sw $zr, 1792($s0)  
6633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDAAC - sw $zr, 1796($s0)  
6634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDAB0 - or $v0, $s0, $zr <=> move $v0, $s0  
6634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDAB4 - lw $s0, 0($sp)  
6635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDAB8 - lw $ra, 4($sp)  
6635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDABC - jr $ra  
6635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDAC0 - addiu $sp, $sp, 16  
6637   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE51C  
6637   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE51C - addiu $sp, $sp, -16  
6638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE520 - sw $s0, 0($sp)  
6638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE524 - lui $a3, 0x08A2 <=> li $a3, 0x08A20000  
6639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE528 - or $s0, $a0, $zr <=> move $s0, $a0  
6639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE52C - ori $a1, $zr, 127 <=> li $a1, 127  
6639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE530 - ori $a2, $zr, 8 <=> li $a2, 8  
6639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE534 - sw $ra, 4($sp)  
6640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE538 - jal 0x089F28FC  
6640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE53C - addiu $a3, $a3, 29332  
6640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE540 - sw $zr, 1020($s0)  
6640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE544 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE548 - sw $zr, 1016($s0)  
6641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE54C - addiu $a0, $a0, 29380  
6641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE550 - sw $a0, 1044($s0)  
6642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE554 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
6642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE558 - lw $a2, -28712($a1)  
6642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE55C - sw $zr, 1028($s0)  
6643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE560 - sw $a2, 1040($s0)  
6643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE564 - sw $zr, 1036($s0)  
6643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE568 - sw $zr, 1032($s0)  
6643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE56C - lui $a2, 0x08A8 <=> li $a2, 0x08A80000  
6644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE570 - addiu $a2, $a2, 13136  
6644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE574 - lw $a3, 1028($s0)  
6645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE578 - addiu $t0, $s0, 1016  
6645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE57C - sw $a2, 1048($s0)  
6645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE580 - sw $t0, 1052($s0)  
6646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE584 - ori $a3, $a3, 35  
6646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE588 - sw $a3, 1028($s0)  
6646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE58C - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
6646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE590 - addiu $a3, $a3, 32620  
6647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE594 - sw $a3, 1044($s0)  
6647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE598 - sw $zr, 1060($s0)  
6647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE59C - sw $zr, 1056($s0)  
6648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5A0 - sw $a0, 1084($s0)  
6648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5A4 - lw $a3, -28712($a1)  
6648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5A8 - sw $zr, 1068($s0)  
6648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5AC - sw $a3, 1080($s0)  
6649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5B0 - sw $zr, 1076($s0)  
6649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5B4 - sw $zr, 1072($s0)  
6649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5B8 - lw $a3, 1068($s0)  
6649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5BC - addiu $t0, $s0, 1056  
6650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5C0 - sw $a2, 1088($s0)  
6650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5C4 - sw $t0, 1092($s0)  
6650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5C8 - ori $a3, $a3, 35  
6650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5CC - sw $a3, 1068($s0)  
6651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5D0 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
6651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5D4 - addiu $a3, $a3, 32684  
6652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5D8 - sw $a3, 1084($s0)  
6652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5DC - sw $zr, 1100($s0)  
6652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5E0 - sw $zr, 1096($s0)  
6652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5E4 - sw $a0, 1124($s0)  
6653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5E8 - lw $a3, -28712($a1)  
6653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5EC - sw $zr, 1108($s0)  
6653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5F0 - sw $a3, 1120($s0)  
6654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5F4 - sw $zr, 1116($s0)  
6654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5F8 - sw $zr, 1112($s0)  
6654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5FC - lw $a3, 1108($s0)  
6654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE600 - addiu $t0, $s0, 1096  
6655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE604 - sw $a2, 1128($s0)  
6655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE608 - sw $t0, 1132($s0)  
6655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE60C - ori $a3, $a3, 35  
6655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE610 - sw $a3, 1108($s0)  
6656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE614 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
6657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE618 - addiu $a3, $a3, 32748  
6657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE61C - sw $a3, 1124($s0)  
6657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE620 - sw $zr, 1140($s0)  
6658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE624 - sw $zr, 1136($s0)  
6658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE628 - sw $a0, 1164($s0)  
6658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE62C - lw $a3, -28712($a1)  
6658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE630 - sw $zr, 1148($s0)  
6659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE634 - sw $a3, 1160($s0)  
6659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE638 - sw $zr, 1156($s0)  
6659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE63C - sw $zr, 1152($s0)  
6660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE640 - lw $a3, 1148($s0)  
6660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE644 - addiu $t0, $s0, 1136  
6660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE648 - sw $a2, 1168($s0)  
6660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE64C - sw $t0, 1172($s0)  
6661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE650 - ori $a3, $a3, 35  
6661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE654 - sw $a3, 1148($s0)  
6661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE658 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE65C - addiu $a3, $a3, -32724  
6662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE660 - sw $a3, 1164($s0)  
6663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE664 - sw $zr, 1180($s0)  
6663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE668 - sw $zr, 1176($s0)  
6663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE66C - sw $a0, 1204($s0)  
6663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE670 - lw $a3, -28712($a1)  
6663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE674 - sw $zr, 1188($s0)  
6664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE678 - sw $a3, 1200($s0)  
6664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE67C - sw $zr, 1196($s0)  
6664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE680 - sw $zr, 1192($s0)  
6665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE684 - lw $a3, 1188($s0)  
6665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE688 - addiu $t0, $s0, 1176  
6665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE68C - sw $a2, 1208($s0)  
6666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE690 - sw $t0, 1212($s0)  
6666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE694 - ori $a3, $a3, 35  
6666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE698 - sw $a3, 1188($s0)  
6667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE69C - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6A0 - addiu $a3, $a3, -32660  
6667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6A4 - sw $a3, 1204($s0)  
6667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6A8 - sw $zr, 1220($s0)  
6668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6AC - sw $zr, 1216($s0)  
6673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6B0 - sw $a0, 1244($s0)  
6673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6B4 - lw $a3, -28712($a1)  
6673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6B8 - sw $zr, 1228($s0)  
6674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6BC - sw $a3, 1240($s0)  
6674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6C0 - sw $zr, 1236($s0)  
6674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6C4 - sw $zr, 1232($s0)  
6674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6C8 - lw $a3, 1228($s0)  
6677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6CC - addiu $t0, $s0, 1216  
6678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6D0 - sw $a2, 1248($s0)  
6678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6D4 - sw $t0, 1252($s0)  
6678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6D8 - ori $a3, $a3, 35  
6678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6DC - sw $a3, 1228($s0)  
6679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6E0 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6E4 - addiu $a3, $a3, -32596  
6679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6E8 - sw $a3, 1244($s0)  
6679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6EC - sw $zr, 1260($s0)  
6680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6F0 - sw $zr, 1256($s0)  
6680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6F4 - sw $a0, 1284($s0)  
6680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6F8 - lw $a3, -28712($a1)  
6680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE6FC - sw $zr, 1268($s0)  
6681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE700 - sw $a3, 1280($s0)  
6682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE704 - sw $zr, 1276($s0)  
6682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE708 - sw $zr, 1272($s0)  
6682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE70C - lw $a3, 1268($s0)  
6682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE710 - addiu $t0, $s0, 1256  
6682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE714 - sw $a2, 1288($s0)  
6683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE718 - sw $t0, 1292($s0)  
6683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE71C - ori $a3, $a3, 35  
6683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE720 - sw $a3, 1268($s0)  
6684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE724 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE728 - addiu $a3, $a3, -32532  
6684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE72C - sw $a3, 1284($s0)  
6684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE730 - sw $zr, 1300($s0)  
6685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE734 - sw $zr, 1296($s0)  
6685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE738 - sw $a0, 1324($s0)  
6685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE73C - lw $a3, -28712($a1)  
6685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE740 - sw $zr, 1308($s0)  
6686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE744 - sw $a3, 1320($s0)  
6686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE748 - sw $zr, 1316($s0)  
6687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE74C - sw $zr, 1312($s0)  
6687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE750 - lw $a3, 1308($s0)  
6687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE754 - addiu $t0, $s0, 1296  
6688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE758 - sw $a2, 1328($s0)  
6688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE75C - sw $t0, 1332($s0)  
6688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE760 - ori $a3, $a3, 35  
6689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE764 - sw $a3, 1308($s0)  
6689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE768 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE76C - addiu $a3, $a3, -32468  
6689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE770 - sw $a3, 1324($s0)  
6690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE774 - sw $zr, 1340($s0)  
6690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE778 - sw $zr, 1336($s0)  
6690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE77C - sw $a0, 1364($s0)  
6691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE780 - lw $a3, -28712($a1)  
6691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE784 - sw $zr, 1348($s0)  
6691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE788 - sw $a3, 1360($s0)  
6691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE78C - sw $zr, 1356($s0)  
6691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE790 - sw $zr, 1352($s0)  
6692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE794 - lw $a3, 1348($s0)  
6693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE798 - addiu $t0, $s0, 1336  
6693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE79C - sw $a2, 1368($s0)  
6693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7A0 - sw $t0, 1372($s0)  
6693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7A4 - ori $a3, $a3, 35  
6694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7A8 - sw $a3, 1348($s0)  
6694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7AC - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7B0 - addiu $a3, $a3, -32404  
6695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7B4 - sw $a3, 1364($s0)  
6695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7B8 - sw $zr, 1380($s0)  
6695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7BC - sw $zr, 1376($s0)  
6696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7C0 - sw $a0, 1404($s0)  
6696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7C4 - lw $a3, -28712($a1)  
6696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7C8 - sw $zr, 1388($s0)  
6697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7CC - sw $a3, 1400($s0)  
6697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7D0 - sw $zr, 1396($s0)  
6698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7D4 - sw $zr, 1392($s0)  
6698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7D8 - lw $a3, 1388($s0)  
6698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7DC - addiu $t0, $s0, 1376  
6699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7E0 - sw $a2, 1408($s0)  
6699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7E4 - sw $t0, 1412($s0)  
6699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7E8 - ori $a3, $a3, 35  
6699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7EC - sw $a3, 1388($s0)  
6700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7F0 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7F4 - addiu $a3, $a3, -32340  
6700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7F8 - sw $a3, 1404($s0)  
6701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7FC - sw $zr, 1420($s0)  
6701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE800 - sw $zr, 1416($s0)  
6701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE804 - sw $a0, 1444($s0)  
6702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE808 - lw $a3, -28712($a1)  
6702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE80C - sw $zr, 1428($s0)  
6702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE810 - sw $a3, 1440($s0)  
6703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE814 - sw $zr, 1436($s0)  
6703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE818 - sw $zr, 1432($s0)  
6704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE81C - lw $a3, 1428($s0)  
6704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE820 - addiu $t0, $s0, 1416  
6704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE824 - sw $a2, 1448($s0)  
6704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE828 - sw $t0, 1452($s0)  
6705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE82C - ori $a3, $a3, 35  
6705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE830 - sw $a3, 1428($s0)  
6705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE834 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE838 - addiu $a3, $a3, -32276  
6706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE83C - sw $a3, 1444($s0)  
6707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE840 - sw $zr, 1460($s0)  
6707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE844 - sw $zr, 1456($s0)  
6707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE848 - sw $a0, 1484($s0)  
6707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE84C - lw $a3, -28712($a1)  
6708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE850 - sw $zr, 1468($s0)  
6708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE854 - sw $a3, 1480($s0)  
6708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE858 - sw $zr, 1476($s0)  
6709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE85C - sw $zr, 1472($s0)  
6709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE860 - lw $a3, 1468($s0)  
6709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE864 - addiu $t0, $s0, 1456  
6709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE868 - sw $a2, 1488($s0)  
6710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE86C - sw $t0, 1492($s0)  
6710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE870 - ori $a3, $a3, 35  
6710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE874 - sw $a3, 1468($s0)  
6710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE878 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE87C - addiu $a3, $a3, -32212  
6711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE880 - sw $a3, 1484($s0)  
6711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE884 - sw $zr, 1500($s0)  
6711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE888 - sw $zr, 1496($s0)  
6712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE88C - sw $a0, 1524($s0)  
6713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE890 - lw $a3, -28712($a1)  
6713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE894 - sw $zr, 1508($s0)  
6713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE898 - sw $a3, 1520($s0)  
6713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE89C - sw $zr, 1516($s0)  
6714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8A0 - sw $zr, 1512($s0)  
6714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8A4 - lw $a3, 1508($s0)  
6715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8A8 - addiu $t0, $s0, 1496  
6715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8AC - sw $a2, 1528($s0)  
6715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8B0 - sw $t0, 1532($s0)  
6716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8B4 - ori $a3, $a3, 35  
6716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8B8 - sw $a3, 1508($s0)  
6716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8BC - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8C0 - addiu $a3, $a3, -32148  
6717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8C4 - sw $a3, 1524($s0)  
6718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8C8 - sw $zr, 1540($s0)  
6718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8CC - sw $zr, 1536($s0)  
6718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8D0 - sw $a0, 1564($s0)  
6718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8D4 - lw $a3, -28712($a1)  
6719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8D8 - sw $zr, 1548($s0)  
6719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8DC - sw $a3, 1560($s0)  
6719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8E0 - sw $zr, 1556($s0)  
6720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8E4 - sw $zr, 1552($s0)  
6720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8E8 - lw $a3, 1548($s0)  
6720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8EC - addiu $t0, $s0, 1536  
6720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8F0 - sw $a2, 1568($s0)  
6721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8F4 - sw $t0, 1572($s0)  
6722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8F8 - ori $a3, $a3, 35  
6722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8FC - sw $a3, 1548($s0)  
6722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE900 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE904 - addiu $a3, $a3, -32084  
6723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE908 - sw $a3, 1564($s0)  
6723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE90C - sw $zr, 1580($s0)  
6723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE910 - sw $zr, 1576($s0)  
6724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE914 - sw $a0, 1604($s0)  
6724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE918 - lw $a3, -28712($a1)  
6724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE91C - sw $zr, 1588($s0)  
6724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE920 - sw $a3, 1600($s0)  
6725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE924 - sw $zr, 1596($s0)  
6725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE928 - sw $zr, 1592($s0)  
6725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE92C - lw $a3, 1588($s0)  
6726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE930 - addiu $t0, $s0, 1576  
6726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE934 - sw $a2, 1608($s0)  
6727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE938 - sw $t0, 1612($s0)  
6727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE93C - ori $a3, $a3, 35  
6727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE940 - sw $a3, 1588($s0)  
6732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE944 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE948 - addiu $a3, $a3, -32020  
6733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE94C - sw $a3, 1604($s0)  
6733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE950 - sw $zr, 1620($s0)  
6733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE954 - sw $zr, 1616($s0)  
6734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE958 - sw $a0, 1644($s0)  
6734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE95C - lw $a3, -28712($a1)  
6734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE960 - sw $zr, 1628($s0)  
6734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE964 - sw $a3, 1640($s0)  
6735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE968 - sw $zr, 1636($s0)  
6735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE96C - sw $zr, 1632($s0)  
6736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE970 - lw $a3, 1628($s0)  
6736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE974 - addiu $t0, $s0, 1616  
6736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE978 - sw $a2, 1648($s0)  
6737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE97C - sw $t0, 1652($s0)  
6737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE980 - ori $a3, $a3, 35  
6737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE984 - sw $a3, 1628($s0)  
6738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE988 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE98C - addiu $a3, $a3, -31956  
6738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE990 - sw $a3, 1644($s0)  
6738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE994 - sw $zr, 1660($s0)  
6738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE998 - sw $zr, 1656($s0)  
6739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE99C - sw $a0, 1684($s0)  
6739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9A0 - lw $a3, -28712($a1)  
6739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9A4 - sw $zr, 1668($s0)  
6740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9A8 - sw $a3, 1680($s0)  
6740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9AC - sw $zr, 1676($s0)  
6740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9B0 - sw $zr, 1672($s0)  
6741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9B4 - lw $a3, 1668($s0)  
6741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9B8 - addiu $t0, $s0, 1656  
6742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9BC - sw $a2, 1688($s0)  
6742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9C0 - sw $t0, 1692($s0)  
6742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9C4 - ori $a3, $a3, 35  
6742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9C8 - sw $a3, 1668($s0)  
6743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9CC - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
6743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9D0 - addiu $a3, $a3, -31892  
6743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9D4 - sw $a3, 1684($s0)  
6744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9D8 - sw $zr, 1700($s0)  
6744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9DC - sw $zr, 1696($s0)  
6744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9E0 - sw $a0, 1724($s0)  
6744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9E4 - lw $a0, -28712($a1)  
6745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9E8 - sw $zr, 1708($s0)  
6745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9EC - sw $a0, 1720($s0)  
6745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9F0 - sw $zr, 1716($s0)  
6746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9F4 - sw $zr, 1712($s0)  
6746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9F8 - lw $a0, 1708($s0)  
6746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9FC - addiu $a3, $s0, 1696  
6747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA00 - sw $a2, 1728($s0)  
6747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA04 - sw $a3, 1732($s0)  
6748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA08 - ori $a0, $a0, 35  
6748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA0C - sw $a0, 1708($s0)  
6748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA10 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA14 - addiu $a0, $a0, -31828  
6749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA18 - sw $a0, 1724($s0)  
6749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA1C - lw $a0, -28712($a1)  
6749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA20 - sw $zr, 1744($s0)  
6750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA24 - sw $a0, 1748($s0)  
6750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA28 - sw $zr, 1740($s0)  
6750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA2C - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
6751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA30 - sb $zr, 1736($s0)  
6751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA34 - addiu $a0, $s0, 1740  
6752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEA38 - jal 0x08892E84  
6752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA3C - addiu $a1, $a1, 25688  
6752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA40 - or $v0, $s0, $zr <=> move $v0, $s0  
6752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA44 - lw $s0, 0($sp)  
6753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA48 - lw $ra, 4($sp)  
6753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA4C - jr $ra  
6753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA50 - addiu $sp, $sp, 16  
6759   user_main_b   DEBUG   compiler   Compiling _S1_2_8A27294  
6760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A27294 - sw $zr, 4($a0)  
6760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A27298 - sw $zr, 0($a0)  
6760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2729C - jr $ra  
6761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A272A0 - or $v0, $a0, $zr <=> move $v0, $a0  
6762   user_main_b   DEBUG   compiler   Compiling _S1_2_8892E84  
6762   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892E84 - addiu $sp, $sp, -16  
6763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892E88 - lw $a2, 8($a0)  
6763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892E8C - sw $s0, 0($sp)  
6763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892E90 - or $s0, $a0, $zr <=> move $s0, $a0  
6763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892E94 - sw $s1, 4($sp)  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892E98 - sw $ra, 8($sp)  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892E9C - beq $a1, $a2, 0x08892EB4  
6765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EA0 - or $s1, $a1, $zr <=> move $s1, $a1  
6765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892EA4 - beq $s1, $zr, 0x08892ECC  
6765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EA8 - nop  
6765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892EAC - b 0x08892EBC  
6766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EB0 - nop  
6766   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8892EB4 - b 0x08892F28  
6766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EB8 - or $v0, $s0, $zr <=> move $v0, $s0  
6767   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8892EBC - jal 0x089F6CA8  
6767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EC0 - or $a0, $s1, $zr <=> move $a0, $s1  
6767   user_main_b   DEBUG   compiler   Inlining call at 0x08892EBC to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
6768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892EC4 - bne $v0, $zr, 0x08892F00  
6768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EC8 - sw $v0, 4($s0)  
6768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892ECC - lw $a0, 8($s0)  
6769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892ED0 - lui $s1, 0x08A7 <=> li $s1, 0x08A70000  
6769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892ED4 - lw $a1, -28712($s1)  
6769   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892ED8 - beq $a0, $a1, 0x08892EE8  
6770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EDC - nop  
6770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892EE0 - jal 0x089F6054  
6771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EE4 - nop  
6771   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892EE8 - lw $a0, -28712($s1)  
6771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EEC - sw $zr, 4($s0)  
6772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EF0 - sw $a0, 8($s0)  
6772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EF4 - sw $zr, 0($s0)  
6772   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892EF8 - b 0x08892F28  
6772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892EFC - or $v0, $s0, $zr <=> move $v0, $s0  
6773   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892F00 - lw $a1, 4($s0)  
6773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F04 - or $a0, $s0, $zr <=> move $a0, $s0  
6773   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892F08 - jal 0x08892CD4  
6773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F0C - addiu $a1, $a1, 1  
6774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F10 - lw $a0, 8($s0)  
6774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F14 - lw $a2, 4($s0)  
6774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F18 - or $a1, $s1, $zr <=> move $a1, $s1  
6774   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892F1C - jal 0x089F69DC  
6779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F20 - addiu $a2, $a2, 1  
6779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F24 - or $v0, $s0, $zr <=> move $v0, $s0  
6779   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892F28 - lw $s0, 0($sp)  
6780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F2C - lw $s1, 4($sp)  
6780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F30 - lw $ra, 8($sp)  
6780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F34 - jr $ra  
6780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892F38 - addiu $sp, $sp, 16  
6782   user_main_b   DEBUG   compiler   Compiling _S1_2_8892CD4  
6782   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892CD4 - addiu $sp, $sp, -16  
6783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892CD8 - lw $a2, 8($a0)  
6783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892CDC - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
6784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892CE0 - lw $a3, -28712($a3)  
6784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892CE4 - sw $ra, 4($sp)  
6784   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892CE8 - beq $a2, $a3, 0x08892D08  
6784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892CEC - nop  
6784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892CF0 - lw $a3, 0($a0)  
6785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892CF4 - slt $a3, $a1, $a3  
6785   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892CF8 - beq $a3, $zr, 0x08892D24  
6786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892CFC - nop  
6786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892D00 - b 0x08892D48  
6786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D04 - nop  
6786   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892D08 - sw $a0, 0($sp)  
6787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D0C - sw $a1, 0($a0)  
6787   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892D10 - jal 0x089F6030  
6788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D14 - or $a0, $a1, $zr <=> move $a0, $a1  
6788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D18 - lw $a0, 0($sp)  
6788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892D1C - b 0x08892D48  
6788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D20 - sw $v0, 8($a0)  
6789   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892D24 - addiu $a1, $a1, 31  
6789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D28 - addiu $a3, $zr, -32 <=> li $a3, -32  
6789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D2C - sw $a0, 0($sp)  
6790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D30 - and $a1, $a1, $a3  
6790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D34 - sw $a1, 0($a0)  
6790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8892D38 - jal 0x089F66C0  
6791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D3C - or $a0, $a2, $zr <=> move $a0, $a2  
6791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D40 - lw $a0, 0($sp)  
6791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D44 - sw $v0, 8($a0)  
6792   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8892D48 - lw $ra, 4($sp)  
6792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D4C - jr $ra  
6792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8892D50 - addiu $sp, $sp, 16  
6793   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6030  
6794   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6030 - addiu $sp, $sp, -16  
6794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6034 - or $a1, $a0, $zr <=> move $a1, $a0  
6795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6038 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
6795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F603C - sw $ra, 0($sp)  
6795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6040 - jal 0x089FBE04  
6795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6044 - lw $a0, -8764($a0)  
6796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6048 - lw $ra, 0($sp)  
6796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F604C - jr $ra  
6796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6050 - addiu $sp, $sp, 16  
6800   user_main_b   DEBUG   compiler   Compiling _S1_2_89FBE04  
6801   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBE04 - addiu $sp, $sp, -32  
6801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE08 - addiu $t0, $a1, 19  
6802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE0C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
6802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE10 - ori $a1, $zr, 16 <=> li $a1, 16  
6802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE14 - slti $t1, $t0, 31  
6803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE18 - addiu $a2, $a2, -7840  
6803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE1C - sw $s0, 20($sp)  
6803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE20 - sw $ra, 24($sp)  
6803   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBE24 - bne $t1, $zr, 0x089FBE34  
6804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE28 - addiu $a3, $zr, -4 <=> li $a3, -4  
6805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE2C - addiu $a1, $zr, -16 <=> li $a1, -16  
6805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE30 - and $a1, $t0, $a1  
6805   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBE34 - sw $a1, 16($sp)  
6806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE38 - sw $a0, 0($sp)  
6806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE3C - sw $a2, 8($sp)  
6806   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBE40 - jal 0x089FD4A4  
6807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE44 - sw $a1, 12($sp)  
6807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE48 - lw $t0, 12($sp)  
6807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE4C - lw $a0, 0($sp)  
6808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE50 - lw $a2, 8($sp)  
6808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE54 - sltiu $t1, $t0, 504  
6808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE58 - addiu $a3, $zr, -4 <=> li $a3, -4  
6809   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBE5C - beq $t1, $zr, 0x089FBED0  
6810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE60 - lw $a1, 16($sp)  
6810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE64 - srl $t1, $a1, 0x0003  
6810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE68 - sll $t2, $t1, 0x0003  
6810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE6C - addu $t3, $t2, $a2  
6811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE70 - lw $t2, 12($t3)  
6811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBE74 - bne $t2, $t3, 0x089FBE88  
6811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE78 - addiu $t5, $a2, 8  
6811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE7C - addiu $t1, $t1, 2  
6812   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBE80 - b 0x089FBFE0  
6812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE84 - lw $t2, 8($t5)  
6813   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBE88 - lw $a2, 4($t2)  
6813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE8C - lw $t0, 12($t2)  
6813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE90 - lw $t1, 8($t2)  
6814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE94 - and $a2, $a2, $a3  
6814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE98 - sw $t0, 12($t1)  
6814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE9C - sw $t2, 4($sp)  
6814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEA0 - sw $t1, 8($t0)  
6815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEA4 - addu $a1, $t2, $a2  
6815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEA8 - lw $a2, 4($a1)  
6815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEAC - ori $a2, $a2, 1  
6815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBEB0 - jal 0x089FD4E0  
6816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEB4 - sw $a2, 4($a1)  
6817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEB8 - lw $v0, 4($sp)  
6817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEBC - addiu $v0, $v0, 8  
6817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEC0 - lw $s0, 20($sp)  
6817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEC4 - lw $ra, 24($sp)  
6818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEC8 - jr $ra  
6818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBECC - addiu $sp, $sp, 32  
6818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBED0 - srl $t3, $a1, 0x0009  
6819   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBED4 - bne $t3, $zr, 0x089FBEE4  
6819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBED8 - sltiu $t1, $t3, 5  
6819   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBEDC - b 0x089FBF44  
6819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEE0 - srl $t3, $a1, 0x0003  
6820   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FBEE4 - beq $t1, $zr, 0x089FBEF8  
6820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEE8 - sltiu $t1, $t3, 21  
6820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEEC - srl $t3, $a1, 0x0006  
6820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBEF0 - b 0x089FBF44  
6821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEF4 - addiu $t3, $t3, 56  
6821   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FBEF8 - beq $t1, $zr, 0x089FBF08  
6822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBEFC - sltiu $t1, $t3, 85  
6822   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBF00 - b 0x089FBF44  
6822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF04 - addiu $t3, $t3, 91  
6823   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FBF08 - beq $t1, $zr, 0x089FBF1C  
6823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF0C - sltiu $t1, $t3, 341  
6823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF10 - srl $t3, $a1, 0x000C  
6823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBF14 - b 0x089FBF44  
6823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF18 - addiu $t3, $t3, 110  
6824   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FBF1C - beq $t1, $zr, 0x089FBF30  
6824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF20 - or $t1, $t3, $zr <=> move $t1, $t3  
6825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF24 - srl $t3, $a1, 0x000F  
6825   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBF28 - b 0x089FBF44  
6825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF2C - addiu $t3, $t3, 119  
6825   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBF30 - sltiu $t1, $t1, 1365  
6826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBF34 - beq $t1, $zr, 0x089FBF44  
6826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF38 - ori $t3, $zr, 126 <=> li $t3, 126  
6826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF3C - srl $t3, $a1, 0x0012  
6827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF40 - addiu $t3, $t3, 124  
6827   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBF44 - or $t1, $t3, $zr <=> move $t1, $t3  
6827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF48 - sll $t4, $t1, 0x0003  
6828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF4C - addu $t4, $t4, $a2  
6828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF50 - lw $v1, 12($t4)  
6829   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBF54 - beq $v1, $t4, 0x089FBFD8  
6829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF58 - addiu $t5, $a2, 8  
6829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF5C - lw $v0, 4($v1)  
6829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBF60 - and $v0, $v0, $a3  
6829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF64 - subu $t2, $v0, $a1  
6830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF68 - slti $t5, $t2, 16  
6830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBF6C - bne $t5, $zr, 0x089FBF7C  
6831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF70 - or $t5, $t2, $zr <=> move $t5, $t2  
6831   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBF74 - b 0x089FBFD4  
6831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF78 - addiu $t1, $t3, -1  
6831   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FBF7C - bgez $t5, 0x089FBF98  
6832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF80 - lw $t2, 12($v1)  
6832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF84 - or $v1, $t2, $zr <=> move $v1, $t2  
6833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBF88 - bnel $v1, $t4, 0x089FBF60  
6833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF8C - lw $v0, 4($v1)  
6833   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FBF90 - b 0x089FBFD8  
6834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF94 - addiu $t5, $a2, 8  
6834   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBF98 - lw $a2, 8($v1)  
6834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBF9C - addu $a1, $v1, $v0  
6835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFA0 - sw $t2, 12($a2)  
6835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFA4 - sw $a2, 8($t2)  
6835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFA8 - sw $v1, 4($sp)  
6836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFAC - lw $a2, 4($a1)  
6836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFB0 - ori $a2, $a2, 1  
6837   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBFB4 - jal 0x089FD4E0  
6837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFB8 - sw $a2, 4($a1)  
6837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFBC - lw $v0, 4($sp)  
6837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFC0 - addiu $v0, $v0, 8  
6838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFC4 - lw $s0, 20($sp)  
6839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFC8 - lw $ra, 24($sp)  
6839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFCC - jr $ra  
6839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFD0 - addiu $sp, $sp, 32  
6839   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBFD4 - addiu $t5, $a2, 8  
6840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBFD8 - addiu $t1, $t1, 1  
6840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFDC - lw $t2, 8($t5)  
6840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBFE0 - or $t4, $t2, $zr <=> move $t4, $t2  
6841   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBFE4 - beql $t4, $t5, 0x089FC1C0  
6841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFE8 - sra $t2, $t1, 0x0002  
6841   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBFEC - lw $v1, 4($t4)  
6842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFF0 - and $v1, $v1, $a3  
6842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFF4 - subu $t3, $v1, $a1  
6842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBFF8 - slti $v0, $t3, 16  
6842   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBFFC - beql $v0, $zr, 0x089FC094  
6843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC000 - ori $a3, $a1, 1  
6844   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC004 - sw $t5, 12($t5)  
6844   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC008 - bgez $t3, 0x089FC064  
6844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC00C - sw $t5, 8($t5)  
6844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC010 - sltiu $t2, $v1, 512  
6845   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC014 - beq $t2, $zr, 0x089FC0DC  
6845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC018 - srl $v0, $v1, 0x0009  
6845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC01C - srl $t2, $v1, 0x0003  
6846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC020 - sra $t3, $t2, 0x0002  
6846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC024 - srl $t3, $t3, 0x001E  
6846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC028 - addu $t3, $t2, $t3  
6847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC02C - lw $v0, 4($a2)  
6847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC030 - sra $t3, $t3, 0x0002  
6847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC034 - ori $v1, $zr, 1 <=> li $v1, 1  
6848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC038 - sllv $t3, $v1, $t3  
6848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC03C - or $t3, $v0, $t3  
6848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC040 - sll $t2, $t2, 0x0003  
6848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC044 - sw $t3, 4($a2)  
6849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC048 - addu $t2, $t2, $a2  
6850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC04C - lw $t3, 8($t2)  
6850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC050 - sw $t2, 12($t4)  
6850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC054 - sw $t3, 8($t4)  
6850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC058 - sw $t4, 8($t2)  
6851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC05C - b 0x089FC1BC  
6851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC060 - sw $t4, 12($t3)  
6852   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC064 - addu $a1, $t4, $v1  
6852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC068 - lw $a2, 4($a1)  
6852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC06C - sw $t4, 4($sp)  
6853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC070 - ori $a2, $a2, 1  
6853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC074 - jal 0x089FD4E0  
6853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC078 - sw $a2, 4($a1)  
6854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC07C - lw $v0, 4($sp)  
6854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC080 - addiu $v0, $v0, 8  
6855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC084 - lw $s0, 20($sp)  
6855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC088 - lw $ra, 24($sp)  
6855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC08C - jr $ra  
6855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC090 - addiu $sp, $sp, 32  
6856   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC094 - sw $a3, 4($t4)  
6857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC098 - addu $a1, $t2, $a1  
6857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC09C - sw $t4, 4($sp)  
6857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0A0 - sw $a1, 12($t5)  
6857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0A4 - sw $a1, 8($t5)  
6858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0A8 - sw $t5, 12($a1)  
6858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0AC - ori $a2, $t3, 1  
6859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0B0 - sw $t5, 8($a1)  
6859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0B4 - sw $a2, 4($a1)  
6859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0B8 - addu $a1, $a1, $t3  
6860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC0BC - jal 0x089FD4E0  
6860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0C0 - sw $t3, 0($a1)  
6860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0C4 - lw $v0, 4($sp)  
6861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0C8 - addiu $v0, $v0, 8  
6861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0CC - lw $s0, 20($sp)  
6862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0D0 - lw $ra, 24($sp)  
6862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0D4 - jr $ra  
6862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0D8 - addiu $sp, $sp, 32  
6863   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC0DC - bne $v0, $zr, 0x089FC0EC  
6863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0E0 - sltiu $t2, $v0, 5  
6864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC0E4 - b 0x089FC14C  
6865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0E8 - srl $v0, $v1, 0x0003  
6865   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC0EC - beq $t2, $zr, 0x089FC100  
6865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0F0 - sltiu $t2, $v0, 21  
6866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0F4 - srl $v0, $v1, 0x0006  
6866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC0F8 - b 0x089FC14C  
6866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC0FC - addiu $v0, $v0, 56  
6867   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC100 - beq $t2, $zr, 0x089FC110  
6867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC104 - sltiu $t2, $v0, 85  
6867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC108 - b 0x089FC14C  
6867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC10C - addiu $v0, $v0, 91  
6868   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC110 - beq $t2, $zr, 0x089FC124  
6868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC114 - sltiu $t2, $v0, 341  
6869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC118 - srl $v0, $v1, 0x000C  
6869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC11C - b 0x089FC14C  
6869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC120 - addiu $v0, $v0, 110  
6870   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC124 - beq $t2, $zr, 0x089FC138  
6870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC128 - or $t2, $v0, $zr <=> move $t2, $v0  
6871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC12C - srl $v0, $v1, 0x000F  
6871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC130 - b 0x089FC14C  
6871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC134 - addiu $v0, $v0, 119  
6871   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC138 - sltiu $t2, $t2, 1365  
6872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC13C - beq $t2, $zr, 0x089FC14C  
6872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC140 - ori $v0, $zr, 126 <=> li $v0, 126  
6873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC144 - srl $v0, $v1, 0x0012  
6873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC148 - addiu $v0, $v0, 124  
6873   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC14C - sll $t2, $v0, 0x0003  
6873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC150 - addu $t2, $t2, $a2  
6874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC154 - lw $t3, 8($t2)  
6875   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC158 - bne $t3, $t2, 0x089FC188  
6875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC15C - nop  
6875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC160 - sra $v1, $v0, 0x0002  
6875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC164 - srl $v1, $v1, 0x001E  
6875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC168 - addu $v0, $v0, $v1  
6876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC16C - lw $t6, 4($a2)  
6876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC170 - sra $v0, $v0, 0x0002  
6876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC174 - ori $v1, $zr, 1 <=> li $v1, 1  
6876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC178 - sllv $v0, $v1, $v0  
6877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC17C - or $v0, $t6, $v0  
6877   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC180 - b 0x089FC1AC  
6878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC184 - sw $v0, 4($a2)  
6878   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC188 - beql $t3, $t2, 0x089FC1AC  
6878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC18C - lw $t2, 12($t3)  
6878   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC190 - lw $v0, 4($t3)  
6879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC194 - and $v0, $v0, $a3  
6879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC198 - sltu $v0, $v1, $v0  
6879   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC19C - beql $v0, $zr, 0x089FC1AC  
6884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1A0 - lw $t2, 12($t3)  
6885   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC1A4 - b 0x089FC188  
6885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1A8 - lw $t3, 8($t3)  
6885   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC1AC - sw $t2, 12($t4)  
6885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1B0 - sw $t3, 8($t4)  
6886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1B4 - sw $t4, 8($t2)  
6886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1B8 - sw $t4, 12($t3)  
6886   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC1BC - sra $t2, $t1, 0x0002  
6887   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC1C0 - srl $t2, $t2, 0x001E  
6887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1C4 - addu $t2, $t1, $t2  
6887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1C8 - sra $t7, $t2, 0x0002  
6888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1CC - ori $t2, $zr, 1 <=> li $t2, 1  
6888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1D0 - lw $t6, 4($a2)  
6888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1D4 - sllv $t7, $t2, $t7  
6888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1D8 - sltu $t2, $t6, $t7  
6889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC1DC - bne $t2, $zr, 0x089FC380  
6890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1E0 - and $t2, $t7, $t6  
6890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC1E4 - bne $t2, $zr, 0x089FC214  
6890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1E8 - sll $v1, $t1, 0x0003  
6890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1EC - and $t1, $t1, $a3  
6890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1F0 - sll $t7, $t7, 0x0001  
6891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1F4 - and $t2, $t7, $t6  
6891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC1F8 - bne $t2, $zr, 0x089FC210  
6892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC1FC - addiu $t1, $t1, 4  
6892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC200 - sll $t7, $t7, 0x0001  
6892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC204 - and $t2, $t7, $t6  
6892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC208 - beq $t2, $zr, 0x089FC200  
6893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC20C - addiu $t1, $t1, 4  
6893   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC210 - sll $v1, $t1, 0x0003  
6893   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC214 - addu $v1, $v1, $a2  
6894   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC218 - or $t8, $t1, $zr <=> move $t8, $t1  
6895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC21C - or $t2, $v1, $zr <=> move $t2, $v1  
6895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC220 - lw $t3, 12($v1)  
6895   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC224 - beql $t3, $v1, 0x089FC2FC  
6895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC228 - slti $t3, $t1, 63  
6896   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC22C - lw $v0, 4($t3)  
6896   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC230 - and $v0, $v0, $a3  
6897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC234 - subu $t4, $v0, $a1  
6897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC238 - slti $t9, $t4, 16  
6897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC23C - bne $t9, $zr, 0x089FC2A0  
6898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC240 - nop  
6898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC244 - ori $a3, $a1, 1  
6898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC248 - lw $t0, 12($t3)  
6899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC24C - sw $a3, 4($t3)  
6899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC250 - lw $a3, 8($t3)  
6899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC254 - sw $t3, 4($sp)  
6899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC258 - sw $t0, 12($a3)  
6900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC25C - addu $a1, $t3, $a1  
6901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC260 - sw $a3, 8($t0)  
6901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC264 - sw $a1, 12($t5)  
6901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC268 - sw $a1, 8($t5)  
6902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC26C - sw $t5, 12($a1)  
6902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC270 - ori $a2, $t4, 1  
6902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC274 - sw $t5, 8($a1)  
6903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC278 - sw $a2, 4($a1)  
6903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC27C - addu $a1, $a1, $t4  
6903   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC280 - jal 0x089FD4E0  
6903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC284 - sw $t4, 0($a1)  
6904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC288 - lw $v0, 4($sp)  
6904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC28C - addiu $v0, $v0, 8  
6905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC290 - lw $s0, 20($sp)  
6905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC294 - lw $ra, 24($sp)  
6906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC298 - jr $ra  
6906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC29C - addiu $sp, $sp, 32  
6906   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC2A0 - bgezl $t4, 0x089FC2C0  
6907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2A4 - addu $a2, $t3, $v0  
6907   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC2A8 - lw $t3, 12($t3)  
6907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC2AC - bnel $t3, $v1, 0x089FC230  
6908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2B0 - lw $v0, 4($t3)  
6908   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC2B4 - b 0x089FC2FC  
6908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2B8 - slti $t3, $t1, 63  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC2C0 - lw $a3, 4($a2)  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2C4 - sw $t3, 4($sp)  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2C8 - ori $a3, $a3, 1  
6910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2CC - sw $a3, 4($a2)  
6911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2D0 - lw $a2, 12($t3)  
6911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2D4 - lw $a1, 8($t3)  
6911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2D8 - sw $a2, 12($a1)  
6911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC2DC - jal 0x089FD4E0  
6912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2E0 - sw $a1, 8($a2)  
6912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2E4 - lw $v0, 4($sp)  
6913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2E8 - addiu $v0, $v0, 8  
6913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2EC - lw $s0, 20($sp)  
6913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2F0 - lw $ra, 24($sp)  
6914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2F4 - jr $ra  
6914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC2F8 - addiu $sp, $sp, 32  
6914   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC2FC - addiu $v1, $v1, 8  
6914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC300 - beq $t3, $zr, 0x089FC310  
6915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC304 - addiu $t1, $t1, 1  
6915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC308 - addiu $v1, $v1, 8  
6916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC30C - addiu $t1, $t1, 1  
6916   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC310 - andi $t3, $t1, 3  
6916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC314 - bnel $t3, $zr, 0x089FC224  
6917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC318 - lw $t3, 12($v1)  
6917   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC31C - andi $t3, $t8, 3  
6918   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC320 - bne $t3, $zr, 0x089FC338  
6918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC324 - addiu $t2, $t2, -8  
6918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC328 - nor $t2, $t7, $zr <=> li $t2, not $t7  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC32C - and $t6, $t6, $t2  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC330 - b 0x089FC344  
6920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC334 - sw $t6, 4($a2)  
6920   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC338 - lw $t3, 8($t2)  
6920   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC33C - beq $t3, $t2, 0x089FC31C  
6921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC340 - addiu $t8, $t8, -1  
6921   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC344 - sll $t7, $t7, 0x0001  
6922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC348 - sltu $t2, $t6, $t7  
6922   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC34C - bnel $t2, $zr, 0x089FC384  
6922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC350 - lw $t1, 8($a2)  
6922   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC354 - beq $t7, $zr, 0x089FC380  
6923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC358 - and $t2, $t7, $t6  
6923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC35C - bne $t2, $zr, 0x089FC378  
6923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC360 - sll $v1, $t1, 0x0003  
6924   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC364 - sll $t7, $t7, 0x0001  
6924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC368 - and $t2, $t7, $t6  
6924   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC36C - beq $t2, $zr, 0x089FC364  
6925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC370 - addiu $t1, $t1, 4  
6925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC374 - sll $v1, $t1, 0x0003  
6926   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC378 - b 0x089FC218  
6926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC37C - addu $v1, $v1, $a2  
6926   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC380 - lw $t1, 8($a2)  
6926   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC384 - lw $t2, 4($t1)  
6927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC388 - and $t3, $t2, $a3  
6927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC38C - subu $t2, $t3, $a1  
6927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC390 - sltu $t3, $t3, $a1  
6928   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC394 - bne $t3, $zr, 0x089FC3A4  
6928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC398 - slti $t3, $t2, 16  
6928   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC39C - beq $t3, $zr, 0x089FC408  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3A0 - or $s0, $t1, $zr <=> move $s0, $t1  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC3A4 - sw $a1, 16($sp)  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3A8 - sw $a0, 0($sp)  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3AC - sw $a2, 8($sp)  
6930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC3B0 - jal 0x089FBB1C  
6931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3B4 - or $a1, $t0, $zr <=> move $a1, $t0  
6931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3B8 - lw $a2, 8($sp)  
6931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3BC - addiu $a3, $zr, -4 <=> li $a3, -4  
6932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3C0 - lw $t1, 8($a2)  
6932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3C4 - lw $a1, 16($sp)  
6932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3C8 - lw $t0, 4($t1)  
6933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3CC - and $a3, $t0, $a3  
6933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3D0 - subu $t2, $a3, $a1  
6933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3D4 - sltu $a3, $a3, $a1  
6933   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC3D8 - bne $a3, $zr, 0x089FC3EC  
6934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3DC - lw $a0, 0($sp)  
6934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3E0 - slti $a3, $t2, 16  
6934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC3E4 - beq $a3, $zr, 0x089FC408  
6935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3E8 - or $s0, $t1, $zr <=> move $s0, $t1  
6935   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC3EC - jal 0x089FD4E0  
6936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3F0 - nop  
6936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3F4 - or $v0, $zr, $zr <=> li $v0, 0  
6936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3F8 - lw $s0, 20($sp)  
6937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC3FC - lw $ra, 24($sp)  
6937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC400 - jr $ra  
6937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC404 - addiu $sp, $sp, 32  
6938   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC408 - ori $a3, $a1, 1  
6938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC40C - sw $a3, 4($s0)  
6938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC410 - addu $a1, $s0, $a1  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC414 - sw $a1, 8($a2)  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC418 - ori $a2, $t2, 1  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC41C - jal 0x089FD4E0  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC420 - sw $a2, 4($a1)  
6940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC424 - addiu $v0, $s0, 8  
6940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC428 - lw $s0, 20($sp)  
6940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC42C - lw $ra, 24($sp)  
6941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC430 - jr $ra  
6942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC434 - addiu $sp, $sp, 32  
6948   user_main_b   DEBUG   compiler   Compiling _S1_2_89FD4A4  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD4A4 - addiu $sp, $sp, -16  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4A8 - sw $ra, 0($sp)  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD4AC - jal 0x08A30598 [sceKernelCpuSuspendIntr]  
6950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4B0 - nop  
6950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4B4 - lui $a1, 0x08AA <=> li $a1, 0x08AA0000  
6950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4B8 - lw $a0, -30548($a1)  
6951   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD4BC - bne $a0, $zr, 0x089FD4CC  
6951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4C0 - or $a2, $v0, $zr <=> move $a2, $v0  
6951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4C4 - lui $a3, 0x08AA <=> li $a3, 0x08AA0000  
6952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4C8 - sw $a2, -30544($a3)  
6952   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD4CC - addiu $a0, $a0, 1  
6953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4D0 - sw $a0, -30548($a1)  
6953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4D4 - lw $ra, 0($sp)  
6953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4D8 - jr $ra  
6954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4DC - addiu $sp, $sp, 16  
6955   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30598  
6955   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30598 - jr $ra  
6956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3059C - syscall 0x04691 [sceKernelCpuSuspendIntr]  
6957   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
6957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
6958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
6959   user_main_b   DEBUG   compiler   Compiling _S1_2_89FBB1C  
6959   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBB1C - addiu $sp, $sp, -64  
6960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB20 - sw $s6, 48($sp)  
6960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB24 - lui $s6, 0x08A7 <=> li $s6, 0x08A70000  
6960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB28 - addiu $s6, $s6, -7840  
6961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB2C - sw $s5, 44($sp)  
6961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB30 - lw $s5, 8($s6)  
6961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB34 - sw $s2, 32($sp)  
6962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB38 - lw $a2, 4($s5)  
6962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB3C - addiu $s2, $zr, -4 <=> li $s2, -4  
6962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB40 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
6963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB44 - and $s2, $a2, $s2  
6963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB48 - sw $s7, 52($sp)  
6963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB4C - lw $a2, -6804($a3)  
6964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB50 - lui $s7, 0x08A7 <=> li $s7, 0x08A70000  
6964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB54 - lw $a3, -6800($s7)  
6965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB58 - sw $s4, 40($sp)  
6965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB5C - addu $s4, $a2, $a1  
6965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB60 - sw $s0, 24($sp)  
6967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB64 - sw $fp, 56($sp)  
6967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB68 - sw $a3, 12($sp)  
6967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB6C - ori $a1, $zr, 4096 <=> li $a1, 4096  
6968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB70 - addu $fp, $s5, $s2  
6969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB74 - addiu $s4, $s4, 16  
6969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB78 - addiu $s0, $zr, -1 <=> li $s0, -1  
6969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB7C - or $a2, $a0, $zr <=> move $a2, $a0  
6970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB80 - sw $s1, 28($sp)  
6970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB84 - sw $s3, 36($sp)  
6971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB88 - sw $ra, 60($sp)  
6971   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBB8C - beq $a3, $s0, 0x089FBBA4  
6971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB90 - sw $a1, 8($sp)  
6972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB94 - addiu $a0, $s4, 4096  
6972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB98 - addiu $s4, $a0, -1  
6973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBB9C - addiu $a0, $zr, -4096 <=> li $a0, -4096  
6973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBA0 - and $s4, $s4, $a0  
6973   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBBA4 - sw $a2, 4($sp)  
6974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBA8 - or $a0, $a2, $zr <=> move $a0, $a2  
6974   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBBAC - jal 0x089FE8C0  
6974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBB0 - or $a1, $s4, $zr <=> move $a1, $s4  
6975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBB4 - or $s1, $v0, $zr <=> move $s1, $v0  
6975   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBBB8 - beq $s1, $s0, 0x089FBDD4  
6976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBBC - sltu $a0, $s1, $fp  
6976   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBBC0 - beq $a0, $zr, 0x089FBBD4  
6976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBC4 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
6977   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBBC8 - bne $s5, $s6, 0x089FBDD4  
6977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBCC - nop  
6978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBD0 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
6978   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBBD4 - lw $a0, -6788($s3)  
6978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBD8 - sw $s2, 0($sp)  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBDC - addu $a0, $a0, $s4  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBBE0 - bne $s1, $fp, 0x089FBBFC  
6980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBE4 - sw $a0, -6788($s3)  
6980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBE8 - addu $a0, $s2, $s4  
6980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBEC - lw $a1, 8($s6)  
6980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBF0 - ori $a0, $a0, 1  
6981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBBF4 - b 0x089FBDA4  
6981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBBF8 - sw $a0, 4($a1)  
6982   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBBFC - lw $a0, -6800($s7)  
6982   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBC00 - bnel $a0, $s0, 0x089FBC10  
6982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC04 - lw $a0, -6788($s3)  
6982   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FBC08 - b 0x089FBC1C  
6983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC0C - sw $s1, -6800($s7)  
6983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBC10 - subu $a1, $s1, $fp  
6983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC14 - addu $a0, $a0, $a1  
6983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC18 - sw $a0, -6788($s3)  
6984   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBC1C - addiu $a0, $s1, 8  
6985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC20 - andi $a0, $a0, 15  
6985   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBC24 - beq $a0, $zr, 0x089FBC44  
6985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC28 - addu $s2, $s1, $s4  
6986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC2C - ori $a1, $zr, 16 <=> li $a1, 16  
6986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC30 - subu $a0, $a1, $a0  
6986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC34 - addu $s1, $s1, $a0  
6987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC38 - addu $s2, $s1, $s4  
6987   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBC3C - b 0x089FBC4C  
6987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC40 - andi $s2, $s2, 4095  
6988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBC44 - ori $a0, $zr, 0 <=> li $a0, 0  
6988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC48 - andi $s2, $s2, 4095  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBC4C - sw $s1, 16($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC50 - lw $a1, 8($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC54 - or $s1, $s0, $zr <=> move $s1, $s0  
6990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC58 - subu $s0, $a1, $s2  
6990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC5C - sw $s1, 20($sp)  
6990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC60 - addu $s0, $a0, $s0  
6991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC64 - lw $a0, 4($sp)  
6991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBC68 - jal 0x089FE8C0  
6991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC6C - or $a1, $s0, $zr <=> move $a1, $s0  
6992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC70 - lw $a1, -6788($s3)  
6992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC74 - lw $a2, 20($sp)  
6992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC78 - or $a0, $v0, $zr <=> move $a0, $v0  
6993   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBC7C - beq $a0, $a2, 0x089FBCAC  
6993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC80 - lw $s1, 16($sp)  
6993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC84 - addu $a1, $a1, $s0  
6994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC88 - subu $a0, $a0, $s1  
6994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC8C - sw $a1, -6788($s3)  
6994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC90 - addu $a0, $a0, $s0  
6995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC94 - sw $s1, 8($s6)  
6995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBC98 - ori $a0, $a0, 1  
6995   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBC9C - bne $s5, $s6, 0x089FBD0C  
6996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCA0 - sw $a0, 4($s1)  
6996   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBCA4 - b 0x089FBDA8  
6997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCA8 - lw $s3, -6788($s3)  
6997   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBCAC - lw $a0, 8($sp)  
6997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCB0 - subu $a0, $a0, $s2  
6998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCB4 - subu $a0, $s0, $a0  
6998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCB8 - subu $a0, $s1, $a0  
6998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCBC - subu $a0, $a0, $fp  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCC0 - subu $a0, $a1, $a0  
7000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCC4 - sw $a0, -6788($s3)  
7000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCC8 - lw $a0, 4($sp)  
7000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBCCC - jal 0x089FE8C0  
7001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCD0 - subu $a1, $zr, $s4 <=> negu $a1, $s4  
7002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCD4 - lw $a0, 12($sp)  
7002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCD8 - sw $a0, -6800($s7)  
7002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCDC - lw $s0, 24($sp)  
7003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCE0 - lw $s1, 28($sp)  
7003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCE4 - lw $s2, 32($sp)  
7003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCE8 - lw $s3, 36($sp)  
7004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCEC - lw $s4, 40($sp)  
7005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCF0 - lw $s5, 44($sp)  
7005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCF4 - lw $s6, 48($sp)  
7005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCF8 - lw $s7, 52($sp)  
7006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBCFC - lw $fp, 56($sp)  
7006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD00 - lw $ra, 60($sp)  
7007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD04 - jr $ra  
7007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD08 - addiu $sp, $sp, 64  
7007   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBD0C - lw $a0, 0($sp)  
7008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD10 - sltiu $a1, $a0, 16  
7008   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBD14 - bne $a1, $zr, 0x089FBD5C  
7008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD18 - addiu $a0, $a0, -12  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD1C - addiu $a1, $zr, -16 <=> li $a1, -16  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD20 - lw $a2, 4($s5)  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD24 - and $a0, $a0, $a1  
7010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD28 - andi $a1, $a2, 1  
7011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD2C - or $a1, $a1, $a0  
7011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD30 - sw $a1, 4($s5)  
7011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD34 - ori $a1, $zr, 5 <=> li $a1, 5  
7011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD38 - addu $a2, $s5, $a0  
7012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD3C - addiu $a3, $a0, 4  
7012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD40 - sw $a1, 4($a2)  
7013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD44 - addu $a2, $s5, $a3  
7013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD48 - sltiu $a0, $a0, 16  
7014   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBD4C - beq $a0, $zr, 0x089FBD98  
7014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD50 - sw $a1, 4($a2)  
7014   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBD54 - b 0x089FBDA8  
7015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD58 - lw $s3, -6788($s3)  
7015   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBD5C - lw $a0, 8($s6)  
7016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD60 - ori $a1, $zr, 1 <=> li $a1, 1  
7016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD64 - sw $a1, 4($a0)  
7016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD68 - lw $s0, 24($sp)  
7017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD6C - lw $s1, 28($sp)  
7017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD70 - lw $s2, 32($sp)  
7017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD74 - lw $s3, 36($sp)  
7018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD78 - lw $s4, 40($sp)  
7018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD7C - lw $s5, 44($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD80 - lw $s6, 48($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD84 - lw $s7, 52($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD88 - lw $fp, 56($sp)  
7020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD8C - lw $ra, 60($sp)  
7020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD90 - jr $ra  
7020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBD94 - addiu $sp, $sp, 64  
7021   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBD98 - lw $a0, 4($sp)  
7021   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBD9C - jal 0x089FC438  
7021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDA0 - addiu $a1, $s5, 8  
7021   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBDA4 - lw $s3, -6788($s3)  
7022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBDA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDAC - lw $a2, -6796($a0)  
7023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDB0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDB4 - sltu $a2, $a2, $s3  
7023   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBDB8 - bnel $a2, $zr, 0x089FBDC0  
7023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDBC - sw $s3, -6796($a0)  
7024   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBDC0 - lw $a0, -6792($a1)  
7024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDC4 - sltu $a0, $a0, $s3  
7025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FBDC8 - beq $a0, $zr, 0x089FBDD4  
7025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDCC - nop  
7025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDD0 - sw $s3, -6792($a1)  
7025   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FBDD4 - lw $s0, 24($sp)  
7026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDD8 - lw $s1, 28($sp)  
7026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDDC - lw $s2, 32($sp)  
7027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDE0 - lw $s3, 36($sp)  
7027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDE4 - lw $s4, 40($sp)  
7027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDE8 - lw $s5, 44($sp)  
7028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDEC - lw $s6, 48($sp)  
7028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDF0 - lw $s7, 52($sp)  
7028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDF4 - lw $fp, 56($sp)  
7029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDF8 - lw $ra, 60($sp)  
7029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBDFC - jr $ra  
7029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FBE00 - addiu $sp, $sp, 64  
7032   user_main_b   DEBUG   compiler   Compiling _S1_2_89FE8C0  
7033   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FE8C0 - addiu $sp, $sp, -16  
7033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8C4 - sw $s1, 4($sp)  
7034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8C8 - lui $s1, 0x08B9 <=> li $s1, 0x08B90000  
7034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8CC - sw $s0, 0($sp)  
7035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8D0 - or $s0, $a0, $zr <=> move $s0, $a0  
7035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8D4 - sw $zr, -24184($s1)  
7035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8D8 - sw $ra, 8($sp)  
7035   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FE8DC - jal 0x0886BB80  
7036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8E0 - or $a0, $a1, $zr <=> move $a0, $a1  
7036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8E4 - addiu $a0, $zr, -1 <=> li $a0, -1  
7036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FE8E8 - bne $v0, $a0, 0x089FE900  
7037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8EC - nop  
7037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8F0 - lw $s1, -24184($s1)  
7037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FE8F4 - beq $s1, $zr, 0x089FE900  
7038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8F8 - nop  
7038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE8FC - sw $s1, 0($s0)  
7038   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FE900 - lw $s0, 0($sp)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE904 - lw $s1, 4($sp)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE908 - lw $ra, 8($sp)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE90C - jr $ra  
7040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FE910 - addiu $sp, $sp, 16  
7041   user_main_b   DEBUG   compiler   Compiling _S1_2_89FD4E0  
7041   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD4E0 - addiu $sp, $sp, -16  
7041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4E4 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4E8 - lw $a1, -30548($a0)  
7042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4EC - sw $ra, 0($sp)  
7042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4F0 - addiu $a1, $a1, -1  
7043   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD4F4 - bne $a1, $zr, 0x089FD508  
7043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4F8 - sw $a1, -30548($a0)  
7043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD4FC - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7043   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD500 - jal 0x08A305A0 [sceKernelCpuResumeIntr]  
7044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD504 - lw $a0, -30544($a0)  
7044   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD508 - lw $ra, 0($sp)  
7044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD50C - jr $ra  
7045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD510 - addiu $sp, $sp, 16  
7046   user_main_b   DEBUG   compiler   Compiling _S1_2_8A305A0  
7047   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A305A0 - jr $ra  
7047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A305A4 - syscall 0x04692 [sceKernelCpuResumeIntr]  
7048   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
7048   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7049   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7050   user_main_b   DEBUG   compiler   Compiling _S1_2_89F69DC  
7050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F69DC - memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
7051   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x089F69DC (089F69DC-0x089F6A18, length 16) by memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
7051   user_main_b   DEBUG   compiler   Compiling _S1_2_8900314  
7052   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900314 - addiu $sp, $sp, -16  
7052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900318 - or $v0, $a0, $zr <=> move $v0, $a0  
7052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890031C - sw $zr, 24($v0)  
7053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900320 - sw $zr, 20($v0)  
7053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900324 - sw $zr, 8($v0)  
7058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900328 - addiu $a0, $zr, -1 <=> li $a0, -1  
7058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890032C - sw $a0, 12($v0)  
7058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900330 - sw $ra, 0($sp)  
7058   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900334 - jal 0x089002F0  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900338 - or $a0, $v0, $zr <=> move $a0, $v0  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890033C - lw $ra, 0($sp)  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900340 - jr $ra  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900344 - addiu $sp, $sp, 16  
7061   user_main_b   DEBUG   compiler   Compiling _S1_2_89002F0  
7061   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89002F0 - sw $a1, 32($a0)  
7062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89002F4 - bne $a2, $zr, 0x08900304  
7062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002F8 - or $a1, $a2, $zr <=> move $a1, $a2  
7063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002FC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900300 - addiu $a1, $a1, -21324  
7063   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900304 - sw $a1, 28($a0)  
7063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900308 - sw $zr, 0($a0)  
7063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890030C - jr $ra  
7064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900310 - sw $zr, 4($a0)  
7064   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
7065   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
7065   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
7065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7065   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7066   user_main_b   DEBUG   compiler   Compiling _S1_2_89F66C0  
7066   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F66C0 - addiu $sp, $sp, -16  
7067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F66C4 - or $a2, $a1, $zr <=> move $a2, $a1  
7068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F66C8 - or $a1, $a0, $zr <=> move $a1, $a0  
7068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F66CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F66D0 - sw $ra, 0($sp)  
7068   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F66D4 - jal 0x089FC894  
7068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F66D8 - lw $a0, -8764($a0)  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F66DC - lw $ra, 0($sp)  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F66E0 - jr $ra  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F66E4 - addiu $sp, $sp, 16  
7072   user_main_b   DEBUG   compiler   Compiling _S1_2_89FC894  
7072   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC894 - addiu $sp, $sp, -48  
7073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC898 - sw $s0, 12($sp)  
7093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC89C - or $s0, $a0, $zr <=> move $s0, $a0  
7093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8A0 - sw $s1, 16($sp)  
7095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8A4 - sw $s2, 20($sp)  
7096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8A8 - sw $s3, 24($sp)  
7097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8AC - sw $s4, 28($sp)  
7097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8B0 - sw $s5, 32($sp)  
7097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8B4 - sw $s6, 36($sp)  
7097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8B8 - sw $s7, 40($sp)  
7098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8BC - sw $ra, 44($sp)  
7098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC8C0 - beq $a1, $zr, 0x089FC908  
7098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8C4 - or $s1, $a1, $zr <=> move $s1, $a1  
7098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8C8 - sw $a2, 0($sp)  
7098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC8CC - jal 0x089FD4A4  
7098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8D0 - or $a0, $s0, $zr <=> move $a0, $s0  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8D4 - addiu $a1, $s1, -8  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8D8 - or $s5, $a1, $zr <=> move $s5, $a1  
7100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8DC - lw $t2, 4($s5)  
7100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8E0 - lw $a2, 0($sp)  
7100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8E4 - addiu $a3, $zr, -4 <=> li $a3, -4  
7100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8E8 - and $a0, $t2, $a3  
7100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8EC - addiu $t0, $a2, 19  
7100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8F0 - or $s6, $a0, $zr <=> move $s6, $a0  
7101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8F4 - slti $t1, $t0, 31  
7101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC8F8 - beq $t1, $zr, 0x089FC940  
7101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC8FC - ori $s3, $zr, 16 <=> li $s3, 16  
7101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC900 - b 0x089FC94C  
7102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC904 - slt $t0, $a0, $s3  
7102   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC908 - or $a0, $s0, $zr <=> move $a0, $s0  
7102   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC90C - jal 0x089FBE04  
7102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC910 - or $a1, $a2, $zr <=> move $a1, $a2  
7102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC914 - lw $s0, 12($sp)  
7103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC918 - lw $s1, 16($sp)  
7103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC91C - lw $s2, 20($sp)  
7103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC920 - lw $s3, 24($sp)  
7103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC924 - lw $s4, 28($sp)  
7103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC928 - lw $s5, 32($sp)  
7104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC92C - lw $s6, 36($sp)  
7104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC930 - lw $s7, 40($sp)  
7104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC934 - lw $ra, 44($sp)  
7104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC938 - jr $ra  
7104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC93C - addiu $sp, $sp, 48  
7105   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC940 - addiu $s3, $zr, -16 <=> li $s3, -16  
7105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC944 - and $s3, $t0, $s3  
7105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC948 - slt $t0, $a0, $s3  
7105   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC94C - beq $t0, $zr, 0x089FCF38  
7105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC950 - lui $s4, 0x08A7 <=> li $s4, 0x08A70000  
7105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC954 - addiu $s4, $s4, -7840  
7105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC958 - addu $t0, $a1, $a0  
7105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC95C - lw $t1, 8($s4)  
7106   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC960 - beq $t0, $t1, 0x089FC984  
7106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC964 - lw $s6, 4($t0)  
7106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC968 - addiu $t3, $zr, -2 <=> li $t3, -2  
7107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC96C - and $t3, $s6, $t3  
7107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC970 - addu $t3, $t0, $t3  
7107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC974 - lw $t3, 4($t3)  
7107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC978 - andi $t3, $t3, 1  
7107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC97C - bnel $t3, $zr, 0x089FCA40  
7107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC980 - ori $t0, $zr, 0 <=> li $t0, 0  
7108   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC984 - and $s6, $s6, $a3  
7108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC988 - bne $t0, $t1, 0x089FCA1C  
7108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC98C - addu $t3, $a0, $s6  
7108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC990 - addiu $v0, $s3, 16  
7108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC994 - slt $v0, $t3, $v0  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC998 - beql $v0, $zr, 0x089FC9B8  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC99C - or $a2, $a1, $zr <=> move $a2, $a1  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC9A0 - andi $t2, $t2, 1  
7110   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC9A4 - beql $t2, $zr, 0x089FCA48  
7110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9A8 - lw $s5, 0($a1)  
7110   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC9AC - b 0x089FCDA0  
7110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9B0 - sw $a1, 8($sp)  
7110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC9B8 - addu $a0, $a2, $s3  
7110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9BC - subu $a3, $t3, $s3  
7110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9C0 - sw $a0, 8($s4)  
7111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9C4 - ori $a3, $a3, 1  
7111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9C8 - sw $a3, 4($a0)  
7111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9CC - sw $a1, 8($sp)  
7111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9D0 - lw $a1, 4($a2)  
7111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9D4 - or $a0, $s0, $zr <=> move $a0, $s0  
7112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9D8 - andi $a1, $a1, 1  
7112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9DC - or $a1, $a1, $s3  
7112   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC9E0 - jal 0x089FD4E0  
7112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9E4 - sw $a1, 4($a2)  
7113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9E8 - lw $v0, 8($sp)  
7113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9EC - addiu $v0, $v0, 8  
7113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9F0 - lw $s0, 12($sp)  
7114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9F4 - lw $s1, 16($sp)  
7114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9F8 - lw $s2, 20($sp)  
7114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC9FC - lw $s3, 24($sp)  
7114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA00 - lw $s4, 28($sp)  
7114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA04 - lw $s5, 32($sp)  
7114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA08 - lw $s6, 36($sp)  
7114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA0C - lw $s7, 40($sp)  
7114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA10 - lw $ra, 44($sp)  
7115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA14 - jr $ra  
7115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA18 - addiu $sp, $sp, 48  
7115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCA1C - slt $v0, $t3, $s3  
7115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCA20 - bne $v0, $zr, 0x089FC9A4  
7115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA24 - andi $t2, $t2, 1  
7115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA28 - lw $a0, 12($t0)  
7115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA2C - lw $a1, 8($t0)  
7116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA30 - or $s6, $t3, $zr <=> move $s6, $t3  
7116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA34 - sw $a0, 12($a1)  
7116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCA38 - b 0x089FCF38  
7117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA3C - sw $a1, 8($a0)  
7117   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FCA40 - b 0x089FC9A0  
7117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA44 - ori $s6, $zr, 0 <=> li $s6, 0  
7118   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCA48 - subu $s5, $a1, $s5  
7118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA4C - lw $t2, 4($s5)  
7118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCA50 - beq $t0, $zr, 0x089FCCA8  
7118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA54 - and $t2, $t2, $a3  
7118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA58 - addu $s6, $s6, $t2  
7118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCA5C - bne $t0, $t1, 0x089FCBAC  
7118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA60 - addu $s6, $s6, $a0  
7118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA64 - addiu $t0, $s3, 16  
7119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA68 - slt $t0, $s6, $t0  
7119   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCA6C - bne $t0, $zr, 0x089FCCA8  
7119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA70 - nop  
7119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA74 - lw $a1, 12($s5)  
7119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA78 - lw $a2, 8($s5)  
7120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA7C - or $s2, $s5, $zr <=> move $s2, $s5  
7120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA80 - sw $a1, 12($a2)  
7120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA84 - sw $a2, 8($a1)  
7120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA88 - addiu $a0, $a0, -4  
7121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA8C - sltiu $a1, $a0, 37  
7121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCA90 - beq $a1, $zr, 0x089FCB40  
7121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA94 - addiu $s7, $s2, 8  
7121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA98 - or $a1, $s7, $zr <=> move $a1, $s7  
7121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCA9C - sltiu $t0, $a0, 20  
7121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAA0 - addiu $a2, $s1, 4  
7122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCAA4 - bne $t0, $zr, 0x089FCB1C  
7122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAA8 - addiu $a3, $a1, 4  
7122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAAC - lw $a1, 0($s1)  
7123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAB0 - addiu $s1, $a2, 4  
7123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAB4 - sw $a1, 0($s7)  
7123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAB8 - lw $a1, 0($a2)  
7123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCABC - sltiu $t0, $a0, 28  
7123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAC0 - sw $a1, 0($a3)  
7123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAC4 - addiu $a1, $a3, 4  
7123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAC8 - addiu $a2, $s1, 4  
7124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCACC - bne $t0, $zr, 0x089FCB1C  
7124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAD0 - addiu $a3, $a1, 4  
7124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAD4 - lw $t0, 0($s1)  
7124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAD8 - addiu $s1, $a2, 4  
7124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCADC - sw $t0, 0($a1)  
7124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAE0 - lw $a1, 0($a2)  
7125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAE4 - sltiu $a0, $a0, 36  
7125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAE8 - sw $a1, 0($a3)  
7125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAEC - addiu $a1, $a3, 4  
7125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAF0 - addiu $a2, $s1, 4  
7125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCAF4 - bne $a0, $zr, 0x089FCB1C  
7125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAF8 - addiu $a3, $a1, 4  
7126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCAFC - lw $a0, 0($s1)  
7126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB00 - addiu $s1, $a2, 4  
7126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB04 - sw $a0, 0($a1)  
7127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB08 - lw $a0, 0($a2)  
7127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB0C - addiu $a1, $a3, 4  
7127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB10 - sw $a0, 0($a3)  
7127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB14 - addiu $a2, $s1, 4  
7127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB18 - addiu $a3, $a1, 4  
7127   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCB1C - lw $a0, 0($s1)  
7128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB20 - sw $a0, 0($a1)  
7128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB24 - lw $a0, 0($a2)  
7128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB28 - addiu $a2, $a2, 4  
7128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB2C - sw $a0, 0($a3)  
7128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB30 - lw $a0, 0($a2)  
7128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB34 - addiu $a1, $a3, 4  
7129   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCB38 - b 0x089FCB50  
7129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB3C - sw $a0, 0($a1)  
7129   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCB40 - or $a2, $a0, $zr <=> move $a2, $a0  
7129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB44 - or $a0, $s7, $zr <=> move $a0, $s7  
7130   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCB48 - jal 0x089F69DC  
7130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB4C - or $a1, $s1, $zr <=> move $a1, $s1  
7130   user_main_b   DEBUG   compiler   Inlining call at 0x089FCB48 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
7130   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCB50 - addu $a0, $s5, $s3  
7130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB54 - subu $a1, $s6, $s3  
7131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB58 - sw $a0, 8($s4)  
7131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB5C - ori $a1, $a1, 1  
7131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB60 - sw $a1, 4($a0)  
7131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB64 - lw $a1, 4($s2)  
7132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB68 - or $a0, $s0, $zr <=> move $a0, $s0  
7132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB6C - andi $a1, $a1, 1  
7132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB70 - or $a1, $a1, $s3  
7132   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCB74 - jal 0x089FD4E0  
7132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB78 - sw $a1, 4($s2)  
7132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB7C - or $v0, $s7, $zr <=> move $v0, $s7  
7133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB80 - lw $s0, 12($sp)  
7133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB84 - lw $s1, 16($sp)  
7133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB88 - lw $s2, 20($sp)  
7133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB8C - lw $s3, 24($sp)  
7133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB90 - lw $s4, 28($sp)  
7133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB94 - lw $s5, 32($sp)  
7133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB98 - lw $s6, 36($sp)  
7134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCB9C - lw $s7, 40($sp)  
7134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBA0 - lw $ra, 44($sp)  
7135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBA4 - jr $ra  
7135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBA8 - addiu $sp, $sp, 48  
7135   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCBAC - slt $t1, $s6, $s3  
7135   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCBB0 - bne $t1, $zr, 0x089FCCA8  
7135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBB4 - nop  
7135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBB8 - lw $a1, 12($t0)  
7135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBBC - lw $a2, 8($t0)  
7136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBC0 - addiu $a0, $a0, -4  
7136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBC4 - sw $a1, 12($a2)  
7137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBC8 - sw $a2, 8($a1)  
7137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBCC - lw $a1, 12($s5)  
7137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBD0 - lw $a2, 8($s5)  
7137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBD4 - sw $a1, 12($a2)  
7137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBD8 - sw $a2, 8($a1)  
7137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBDC - sltiu $a1, $a0, 37  
7138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCBE0 - beq $a1, $zr, 0x089FCC90  
7138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBE4 - addiu $t0, $s5, 8  
7138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBE8 - or $a1, $t0, $zr <=> move $a1, $t0  
7138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBEC - sltiu $t1, $a0, 20  
7138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBF0 - addiu $a2, $s1, 4  
7138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCBF4 - bne $t1, $zr, 0x089FCC6C  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBF8 - addiu $a3, $a1, 4  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCBFC - lw $a1, 0($s1)  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC00 - addiu $s1, $a2, 4  
7140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC04 - sw $a1, 0($t0)  
7140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC08 - lw $a1, 0($a2)  
7140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC0C - sltiu $t0, $a0, 28  
7140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC10 - sw $a1, 0($a3)  
7141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC14 - addiu $a1, $a3, 4  
7141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC18 - addiu $a2, $s1, 4  
7141   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCC1C - bne $t0, $zr, 0x089FCC6C  
7141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC20 - addiu $a3, $a1, 4  
7142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC24 - lw $t0, 0($s1)  
7142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC28 - addiu $s1, $a2, 4  
7142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC2C - sw $t0, 0($a1)  
7142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC30 - lw $a1, 0($a2)  
7142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC34 - sltiu $a0, $a0, 36  
7142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC38 - sw $a1, 0($a3)  
7142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC3C - addiu $a1, $a3, 4  
7143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC40 - addiu $a2, $s1, 4  
7143   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCC44 - bne $a0, $zr, 0x089FCC6C  
7143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC48 - addiu $a3, $a1, 4  
7144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC4C - lw $a0, 0($s1)  
7144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC50 - addiu $s1, $a2, 4  
7144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC54 - sw $a0, 0($a1)  
7144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC58 - lw $a0, 0($a2)  
7144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC5C - addiu $a1, $a3, 4  
7144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC60 - sw $a0, 0($a3)  
7145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC64 - addiu $a2, $s1, 4  
7145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC68 - addiu $a3, $a1, 4  
7146   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCC6C - lw $a0, 0($s1)  
7146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC70 - sw $a0, 0($a1)  
7146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC74 - lw $a0, 0($a2)  
7146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC78 - addiu $a2, $a2, 4  
7146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC7C - sw $a0, 0($a3)  
7146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC80 - lw $a0, 0($a2)  
7146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC84 - addiu $a1, $a3, 4  
7147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCC88 - b 0x089FCF38  
7147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC8C - sw $a0, 0($a1)  
7147   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCC90 - or $a2, $a0, $zr <=> move $a2, $a0  
7147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC94 - or $a0, $t0, $zr <=> move $a0, $t0  
7147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCC98 - jal 0x089F69DC  
7148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCC9C - or $a1, $s1, $zr <=> move $a1, $s1  
7148   user_main_b   DEBUG   compiler   Inlining call at 0x089FCC98 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
7148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCCA0 - b 0x089FCF3C  
7148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCA4 - lw $a1, 4($s5)  
7149   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FCCA8 - beq $s5, $zr, 0x089FCD9C  
7149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCAC - addu $s6, $a0, $t2  
7149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCB0 - slt $t0, $s6, $s3  
7149   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCCB4 - bnel $t0, $zr, 0x089FCDA0  
7150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCB8 - sw $a1, 8($sp)  
7150   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCCBC - lw $a1, 12($s5)  
7150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCC0 - lw $a2, 8($s5)  
7150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCC4 - addiu $a0, $a0, -4  
7150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCC8 - sw $a1, 12($a2)  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCCC - sw $a2, 8($a1)  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCD0 - sltiu $a2, $a0, 37  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCCD4 - beq $a2, $zr, 0x089FCD84  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCD8 - addiu $a1, $s5, 8  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCDC - or $a2, $a1, $zr <=> move $a2, $a1  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCE0 - sltiu $t1, $a0, 20  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCE4 - addiu $a3, $s1, 4  
7152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCCE8 - bne $t1, $zr, 0x089FCD60  
7152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCEC - addiu $t0, $a2, 4  
7152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCF0 - lw $a2, 0($s1)  
7153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCF4 - addiu $s1, $a3, 4  
7153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCF8 - sw $a2, 0($a1)  
7153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCCFC - lw $a1, 0($a3)  
7153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD00 - addiu $a2, $t0, 4  
7153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD04 - sw $a1, 0($t0)  
7153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD08 - sltiu $a1, $a0, 28  
7154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD0C - addiu $a3, $s1, 4  
7154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCD10 - bne $a1, $zr, 0x089FCD60  
7154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD14 - addiu $t0, $a2, 4  
7155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD18 - lw $a1, 0($s1)  
7155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD1C - addiu $s1, $a3, 4  
7155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD20 - sw $a1, 0($a2)  
7155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD24 - lw $a1, 0($a3)  
7155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD28 - addiu $a2, $t0, 4  
7155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD2C - sw $a1, 0($t0)  
7156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD30 - sltiu $a0, $a0, 36  
7156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD34 - addiu $a3, $s1, 4  
7156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCD38 - bne $a0, $zr, 0x089FCD60  
7156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD3C - addiu $t0, $a2, 4  
7156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD40 - lw $a0, 0($s1)  
7157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD44 - addiu $s1, $a3, 4  
7157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD48 - sw $a0, 0($a2)  
7157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD4C - lw $a0, 0($a3)  
7157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD50 - addiu $a2, $t0, 4  
7158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD54 - sw $a0, 0($t0)  
7158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD58 - addiu $a3, $s1, 4  
7158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD5C - addiu $t0, $a2, 4  
7158   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCD60 - lw $a0, 0($s1)  
7158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD64 - addiu $a1, $a3, 4  
7158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD68 - sw $a0, 0($a2)  
7159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD6C - lw $a0, 0($a3)  
7159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD70 - sw $a0, 0($t0)  
7159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD74 - lw $a0, 0($a1)  
7159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD78 - addiu $a1, $t0, 4  
7159   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCD7C - b 0x089FCF38  
7160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD80 - sw $a0, 0($a1)  
7160   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCD84 - or $a2, $a0, $zr <=> move $a2, $a0  
7160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD88 - or $a0, $a1, $zr <=> move $a0, $a1  
7161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCD8C - jal 0x089F69DC  
7161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD90 - or $a1, $s1, $zr <=> move $a1, $s1  
7161   user_main_b   DEBUG   compiler   Inlining call at 0x089FCD8C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
7161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCD94 - b 0x089FCF3C  
7161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCD98 - lw $a1, 4($s5)  
7162   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCD9C - sw $a1, 8($sp)  
7162   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCDA0 - sw $a0, 4($sp)  
7162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDA4 - or $a0, $s0, $zr <=> move $a0, $s0  
7162   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCDA8 - jal 0x089FBE04  
7162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDAC - or $a1, $a2, $zr <=> move $a1, $a2  
7162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDB0 - lw $a0, 4($sp)  
7162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDB4 - or $s2, $v0, $zr <=> move $s2, $v0  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDB8 - addiu $a3, $zr, -4 <=> li $a3, -4  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCDBC - beq $s2, $zr, 0x089FCDF4  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDC0 - lw $a1, 8($sp)  
7164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDC4 - lw $a2, 4($a1)  
7164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDC8 - addiu $t0, $zr, -2 <=> li $t0, -2  
7164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDCC - and $a2, $a2, $t0  
7164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDD0 - addiu $s5, $s2, -8  
7164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDD4 - addu $a2, $a1, $a2  
7164   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCDD8 - bnel $s5, $a2, 0x089FCE2C  
7165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDDC - addiu $a0, $a0, -4  
7165   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCDE0 - lw $a2, 4($s5)  
7166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDE4 - or $s5, $a1, $zr <=> move $s5, $a1  
7166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDE8 - and $s6, $a2, $a3  
7166   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCDEC - b 0x089FCF38  
7166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDF0 - addu $s6, $a0, $s6  
7166   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FCDF4 - jal 0x089FD4E0  
7166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDF8 - or $a0, $s0, $zr <=> move $a0, $s0  
7167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCDFC - or $v0, $zr, $zr <=> li $v0, 0  
7167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE00 - lw $s0, 12($sp)  
7167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE04 - lw $s1, 16($sp)  
7167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE08 - lw $s2, 20($sp)  
7167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE0C - lw $s3, 24($sp)  
7167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE10 - lw $s4, 28($sp)  
7168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE14 - lw $s5, 32($sp)  
7168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE18 - lw $s6, 36($sp)  
7168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE1C - lw $s7, 40($sp)  
7168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE20 - lw $ra, 44($sp)  
7168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE24 - jr $ra  
7169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE28 - addiu $sp, $sp, 48  
7169   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCE2C - sltiu $a1, $a0, 37  
7169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCE30 - beq $a1, $zr, 0x089FCEE8  
7169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE34 - or $a2, $a0, $zr <=> move $a2, $a0  
7169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE38 - or $a1, $s1, $zr <=> move $a1, $s1  
7170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE3C - or $a2, $s2, $zr <=> move $a2, $s2  
7170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE40 - sltiu $t1, $a0, 20  
7170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE44 - addiu $a3, $a1, 4  
7171   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCE48 - bne $t1, $zr, 0x089FCEC4  
7171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE4C - addiu $t0, $a2, 4  
7171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE50 - lw $a1, 0($a1)  
7171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE54 - or $a2, $a3, $zr <=> move $a2, $a3  
7171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE58 - sw $a1, 0($s2)  
7171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE5C - lw $a3, 0($a3)  
7171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE60 - addiu $a1, $a2, 4  
7172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE64 - sw $a3, 0($t0)  
7172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE68 - addiu $a2, $t0, 4  
7172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE6C - sltiu $t1, $a0, 28  
7172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE70 - addiu $a3, $a1, 4  
7172   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCE74 - bne $t1, $zr, 0x089FCEC4  
7172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE78 - addiu $t0, $a2, 4  
7172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE7C - lw $a1, 0($a1)  
7173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE80 - sltiu $a0, $a0, 36  
7173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE84 - sw $a1, 0($a2)  
7173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE88 - lw $a2, 0($a3)  
7174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE8C - addiu $a1, $a3, 4  
7174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE90 - sw $a2, 0($t0)  
7174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE94 - addiu $a2, $t0, 4  
7174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCE98 - addiu $a3, $a1, 4  
7174   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCE9C - bne $a0, $zr, 0x089FCEC4  
7175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEA0 - addiu $t0, $a2, 4  
7175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEA4 - lw $a0, 0($a1)  
7175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEA8 - addiu $a1, $a3, 4  
7175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEAC - sw $a0, 0($a2)  
7175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEB0 - lw $a0, 0($a3)  
7175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEB4 - addiu $a2, $t0, 4  
7176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEB8 - sw $a0, 0($t0)  
7176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEBC - addiu $a3, $a1, 4  
7177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEC0 - addiu $t0, $a2, 4  
7177   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCEC4 - lw $a0, 0($a1)  
7177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEC8 - addiu $a1, $a3, 4  
7177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCECC - sw $a0, 0($a2)  
7177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCED0 - lw $a0, 0($a3)  
7177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCED4 - sw $a0, 0($t0)  
7177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCED8 - lw $a0, 0($a1)  
7178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEDC - addiu $a1, $t0, 4  
7178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCEE0 - b 0x089FCEF4  
7178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEE4 - sw $a0, 0($a1)  
7178   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCEE8 - or $a0, $s2, $zr <=> move $a0, $s2  
7179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCEEC - jal 0x089F69DC  
7179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEF0 - or $a1, $s1, $zr <=> move $a1, $s1  
7179   user_main_b   DEBUG   compiler   Inlining call at 0x089FCEEC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
7179   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCEF4 - or $a0, $s0, $zr <=> move $a0, $s0  
7179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCEF8 - jal 0x089FC438  
7180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCEFC - or $a1, $s1, $zr <=> move $a1, $s1  
7180   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCF00 - jal 0x089FD4E0  
7180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF04 - or $a0, $s0, $zr <=> move $a0, $s0  
7181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF08 - or $v0, $s2, $zr <=> move $v0, $s2  
7181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF0C - lw $s0, 12($sp)  
7181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF10 - lw $s1, 16($sp)  
7181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF14 - lw $s2, 20($sp)  
7182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF18 - lw $s3, 24($sp)  
7182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF1C - lw $s4, 28($sp)  
7182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF20 - lw $s5, 32($sp)  
7182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF24 - lw $s6, 36($sp)  
7182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF28 - lw $s7, 40($sp)  
7182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF2C - lw $ra, 44($sp)  
7183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF30 - jr $ra  
7183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF34 - addiu $sp, $sp, 48  
7183   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCF38 - lw $a1, 4($s5)  
7184   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCF3C - subu $a0, $s6, $s3  
7184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF40 - sltiu $a2, $a0, 16  
7184   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCF44 - bne $a2, $zr, 0x089FCF84  
7184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF48 - andi $a1, $a1, 1  
7184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF4C - or $a1, $a1, $s3  
7184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF50 - sw $a1, 4($s5)  
7185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF54 - addu $a2, $s5, $s3  
7185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF58 - ori $a1, $a0, 1  
7185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF5C - sw $a1, 4($a2)  
7185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF60 - addu $a0, $a2, $a0  
7185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF64 - lw $a3, 4($a0)  
7185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF68 - addiu $a1, $a2, 8  
7186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF6C - ori $a2, $a3, 1  
7186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF70 - sw $a2, 4($a0)  
7186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCF74 - jal 0x089FC438  
7187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF78 - or $a0, $s0, $zr <=> move $a0, $s0  
7187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCF7C - b 0x089FCF9C  
7187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF80 - nop  
7187   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCF84 - or $a0, $a1, $s6  
7187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF88 - sw $a0, 4($s5)  
7187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF8C - addu $a0, $s5, $s6  
7187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF90 - lw $a1, 4($a0)  
7188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF94 - ori $a1, $a1, 1  
7188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCF98 - sw $a1, 4($a0)  
7188   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FCF9C - jal 0x089FD4E0  
7189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFA0 - or $a0, $s0, $zr <=> move $a0, $s0  
7189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFA4 - addiu $v0, $s5, 8  
7189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFA8 - lw $s0, 12($sp)  
7189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFAC - lw $s1, 16($sp)  
7189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFB0 - lw $s2, 20($sp)  
7189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFB4 - lw $s3, 24($sp)  
7190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFB8 - lw $s4, 28($sp)  
7190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFBC - lw $s5, 32($sp)  
7190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFC0 - lw $s6, 36($sp)  
7190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFC4 - lw $s7, 40($sp)  
7190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFC8 - lw $ra, 44($sp)  
7191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFCC - jr $ra  
7191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFD0 - addiu $sp, $sp, 48  
7198   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
7198   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7198   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7198   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
7199   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7199   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7199   user_main_b   DEBUG   compiler   Compiling _S1_2_88434E8  
7199   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88434E8 - addiu $sp, $sp, -16  
7200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88434EC - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88434F0 - lwc1 $f12, 31256($a0)  
7200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88434F4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88434F8 - swc1 $f12, 7024($a0)  
7201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88434FC - sw $ra, 0($sp)  
7201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8843500 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8843504 - ori $a0, $a0, -1  
7201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8843508 - mtc1 $a0, $f12  
7201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884350C - sqrt.s $f12, $f12  
7202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8843510 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8843514 - swc1 $f12, 7028($a0)  
7202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8843518 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
7202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884351C - jal 0x08840FBC  
7202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8843520 - addiu $a0, $a0, -512  
7202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8843524 - lw $ra, 0($sp)  
7203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8843528 - jr $ra  
7203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884352C - addiu $sp, $sp, 16  
7204   user_main_b   DEBUG   compiler   Compiling _S1_2_8840FBC  
7205   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840FBC - addiu $sp, $sp, -16  
7205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FC0 - sw $s0, 0($sp)  
7205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FC4 - or $s0, $a0, $zr <=> move $s0, $a0  
7205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FC8 - sw $ra, 4($sp)  
7205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FCC - lui $a3, 0x08A1 <=> li $a3, 0x08A10000  
7206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FD0 - addiu $a0, $s0, 32  
7206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FD4 - ori $a1, $zr, 10 <=> li $a1, 10  
7206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FD8 - ori $a2, $zr, 8 <=> li $a2, 8  
7206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840FDC - jal 0x089F28FC  
7206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FE0 - addiu $a3, $a3, -31736  
7206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FE4 - sw $zr, 112($s0)  
7207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FE8 - ori $a1, $zr, 0 <=> li $a1, 0  
7207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FEC - or $a0, $s0, $zr <=> move $a0, $s0  
7207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840FF0 - sw $zr, 116($a0)  
7208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FF4 - addiu $a1, $a1, 1  
7208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840FF8 - slti $a2, $a1, 4  
7208   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840FFC - bne $a2, $zr, 0x08840FF0  
7208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8841000 - addiu $a0, $a0, 100  
7208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8841004 - or $v0, $s0, $zr <=> move $v0, $s0  
7209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8841008 - lw $s0, 0($sp)  
7209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884100C - lw $ra, 4($sp)  
7209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8841010 - jr $ra  
7209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8841014 - addiu $sp, $sp, 16  
7210   user_main_b   DEBUG   compiler   Compiling _S1_2_8A08408  
7210   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A08408 - sw $zr, 0($a0)  
7211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0840C - jr $ra  
7211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A08410 - or $v0, $a0, $zr <=> move $v0, $a0  
7211   user_main_b   DEBUG   compiler   Compiling _S1_2_8844C80  
7211   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8844C80 - addiu $sp, $sp, -16  
7212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844C84 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844C88 - lwc1 $f12, 31440($a0)  
7212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844C8C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844C90 - swc1 $f12, 7248($a0)  
7213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844C94 - sw $ra, 0($sp)  
7213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844C98 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844C9C - ori $a0, $a0, -1  
7213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CA0 - mtc1 $a0, $f12  
7213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CA4 - sqrt.s $f12, $f12  
7214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CA8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CAC - swc1 $f12, 7252($a0)  
7214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CB0 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CB4 - sw $zr, 23776($a0)  
7214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CB8 - addiu $a0, $a0, 23776  
7214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CBC - sw $zr, 4($a0)  
7215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CC0 - sw $zr, 8($a0)  
7215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CC4 - sw $zr, 12($a0)  
7216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CC8 - sw $zr, 16($a0)  
7216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CCC - sw $zr, 20($a0)  
7216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CD0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8844CD4 - jal 0x089F0C68  
7216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CD8 - addiu $a0, $a0, 7292  
7217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CDC - lw $ra, 0($sp)  
7217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CE0 - jr $ra  
7217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8844CE4 - addiu $sp, $sp, 16  
7218   user_main_b   DEBUG   compiler   Compiling _S1_2_8845B2C  
7218   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8845B2C - addiu $sp, $sp, -16  
7219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B30 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B34 - lwc1 $f12, 31528($a0)  
7219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B38 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B3C - swc1 $f12, 7304($a0)  
7219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B40 - sw $ra, 0($sp)  
7220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B44 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B48 - ori $a0, $a0, -1  
7220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B4C - mtc1 $a0, $f12  
7221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B50 - sqrt.s $f12, $f12  
7221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B54 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B58 - swc1 $f12, 7308($a0)  
7221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B5C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B60 - lui $a2, 0x0884 <=> li $a2, 0x08840000  
7221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B64 - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
7222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B68 - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
7222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B6C - addiu $a0, $a0, 23840  
7222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B70 - addiu $a2, $a2, 19808  
7222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B74 - addiu $a3, $a3, 31556  
7223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B78 - addiu $t0, $t0, 31612  
7223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845B7C - jal 0x0892DA0C  
7223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B80 - ori $a1, $zr, 224 <=> li $a1, 224  
7223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B84 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B88 - sw $zr, 23320($a0)  
7224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B8C - addiu $a0, $a0, 23320  
7224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B90 - sw $zr, 4($a0)  
7224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B94 - sw $zr, 8($a0)  
7225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845B98 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7225   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845B9C - jal 0x089F0C68  
7225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845BA0 - addiu $a0, $a0, 7316  
7225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845BA4 - lw $ra, 0($sp)  
7226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845BA8 - jr $ra  
7226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845BAC - addiu $sp, $sp, 16  
7227   user_main_b   DEBUG   compiler   Compiling _S1_2_8847958  
7227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8847958 - addiu $sp, $sp, -16  
7227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884795C - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847960 - lwc1 $f12, 31624($a0)  
7228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847964 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847968 - swc1 $f12, 7328($a0)  
7228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884796C - sw $ra, 0($sp)  
7228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847970 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847974 - ori $a0, $a0, -1  
7229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847978 - mtc1 $a0, $f12  
7229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884797C - sqrt.s $f12, $f12  
7229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847980 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847984 - swc1 $f12, 7332($a0)  
7229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847988 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884798C - jal 0x088462D4  
7230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847990 - addiu $a0, $a0, 23288  
7231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847994 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7231   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8847998 - jal 0x089F0C68  
7231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884799C - addiu $a0, $a0, 7336  
7231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88479A0 - lw $ra, 0($sp)  
7231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88479A4 - jr $ra  
7231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88479A8 - addiu $sp, $sp, 16  
7232   user_main_b   DEBUG   compiler   Compiling _S1_2_88462D4  
7233   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88462D4 - sw $zr, 0($a0)  
7233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462D8 - sw $zr, 4($a0)  
7233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462DC - sw $zr, 8($a0)  
7233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462E0 - sw $zr, 12($a0)  
7233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462E4 - sw $zr, 16($a0)  
7234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462E8 - sw $zr, 20($a0)  
7234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462EC - sw $zr, 24($a0)  
7234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462F0 - addiu $a1, $zr, -1 <=> li $a1, -1  
7235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462F4 - sw $a1, 28($a0)  
7235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462F8 - jr $ra  
7235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88462FC - or $v0, $a0, $zr <=> move $v0, $a0  
7235   user_main_b   DEBUG   compiler   Compiling _S1_2_8847D20  
7236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8847D20 - addiu $sp, $sp, -16  
7236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D24 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D28 - lwc1 $f12, 31664($a0)  
7237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D2C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D30 - swc1 $f12, 7352($a0)  
7237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D34 - sw $ra, 0($sp)  
7237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D38 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D3C - ori $a0, $a0, -1  
7237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D40 - mtc1 $a0, $f12  
7238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D44 - sqrt.s $f12, $f12  
7238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D48 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D4C - swc1 $f12, 7356($a0)  
7238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D50 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D54 - lui $a2, 0x0884 <=> li $a2, 0x08840000  
7239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D58 - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
7239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D5C - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
7239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D60 - addiu $a0, $a0, 24664  
7239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D64 - addiu $a2, $a2, 31176  
7240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D68 - addiu $a3, $a3, 31724  
7240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D6C - addiu $t0, $t0, 31708  
7240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8847D70 - jal 0x0892DA0C  
7240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D74 - ori $a1, $zr, 160 <=> li $a1, 160  
7240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D78 - lw $ra, 0($sp)  
7240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D7C - jr $ra  
7241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847D80 - addiu $sp, $sp, 16  
7242   user_main_b   DEBUG   compiler   Compiling _S1_2_88499B8  
7242   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88499B8 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499BC - lwc1 $f12, 31736($a0)  
7243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499C0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499C4 - swc1 $f12, 7368($a0)  
7243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499C8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499CC - ori $a0, $a0, -1  
7244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499D0 - mtc1 $a0, $f12  
7244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499D4 - sqrt.s $f12, $f12  
7244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499D8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499DC - jr $ra  
7244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88499E0 - swc1 $f12, 7372($a0)  
7245   user_main_b   DEBUG   compiler   Compiling _S1_2_8849D44  
7246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8849D44 - addiu $sp, $sp, -16  
7246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D48 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D4C - lwc1 $f12, 31872($a0)  
7246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D50 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D54 - swc1 $f12, 7376($a0)  
7247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D58 - sw $ra, 0($sp)  
7247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D5C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D60 - ori $a0, $a0, -1  
7247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D64 - mtc1 $a0, $f12  
7247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D68 - sqrt.s $f12, $f12  
7248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D6C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D70 - swc1 $f12, 7380($a0)  
7248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D74 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D78 - lui $a2, 0x0885 <=> li $a2, 0x08850000  
7249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D7C - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
7249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D80 - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
7249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D84 - addiu $a0, $a0, 23936  
7249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D88 - addiu $a2, $a2, -26012  
7250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D8C - addiu $a3, $a3, 31904  
7250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D90 - addiu $t0, $t0, 31964  
7250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8849D94 - jal 0x0892DA0C  
7250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D98 - ori $a1, $zr, 432 <=> li $a1, 432  
7251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849D9C - lw $ra, 0($sp)  
7251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849DA0 - jr $ra  
7251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849DA4 - addiu $sp, $sp, 16  
7252   user_main_b   DEBUG   compiler   Compiling _S1_2_884BE44  
7252   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884BE44 - addiu $sp, $sp, -16  
7252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE48 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE4C - lwc1 $f12, 32016($a0)  
7253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE50 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE54 - swc1 $f12, 7408($a0)  
7253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE58 - sw $ra, 0($sp)  
7254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE5C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE60 - ori $a0, $a0, -1  
7254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE64 - mtc1 $a0, $f12  
7254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE68 - sqrt.s $f12, $f12  
7254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE6C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE70 - swc1 $f12, 7412($a0)  
7255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE74 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884BE78 - jal 0x0884B148  
7255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE7C - addiu $a0, $a0, 23800  
7255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE80 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884BE84 - jal 0x089F0C68  
7256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE88 - addiu $a0, $a0, 7416  
7257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE8C - lw $ra, 0($sp)  
7257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE90 - jr $ra  
7257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884BE94 - addiu $sp, $sp, 16  
7258   user_main_b   DEBUG   compiler   Compiling _S1_2_884B148  
7258   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884B148 - sw $zr, 0($a0)  
7258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B14C - sw $zr, 4($a0)  
7259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B150 - sw $zr, 8($a0)  
7259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B154 - ori $a1, $zr, 16 <=> li $a1, 16  
7259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B158 - sw $a1, 24($a0)  
7259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B15C - ori $a1, $zr, 32 <=> li $a1, 32  
7260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B160 - sw $a1, 20($a0)  
7260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B164 - lui $a1, 0x3DCC <=> li $a1, 0x3DCC0000  
7260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B168 - ori $a1, $a1, -13107  
7260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B16C - mtc1 $a1, $f12  
7261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B170 - or $v0, $a0, $zr <=> move $v0, $a0  
7261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B174 - lui $a1, 0x40A0 <=> li $a1, 0x40A00000  
7261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B178 - swc1 $f12, 28($a0)  
7261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B17C - mtc1 $a1, $f12  
7266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B180 - jr $ra  
7266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B184 - swc1 $f12, 32($a0)  
7267   user_main_b   DEBUG   compiler   Compiling _S1_2_884D3DC  
7267   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884D3DC - addiu $sp, $sp, -16  
7268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D3E0 - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D3E4 - lwc1 $f12, 32072($a0)  
7268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D3E8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D3EC - swc1 $f12, 7432($a0)  
7269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D3F0 - sw $ra, 0($sp)  
7269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D3F4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D3F8 - ori $a0, $a0, -1  
7269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D3FC - mtc1 $a0, $f12  
7269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D400 - sqrt.s $f12, $f12  
7270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D404 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D408 - swc1 $f12, 7436($a0)  
7271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D40C - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
7271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884D410 - jal 0x0884C35C  
7271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D414 - addiu $a0, $a0, -5088  
7271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D418 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884D41C - jal 0x089F0C68  
7271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D420 - addiu $a0, $a0, 7440  
7271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D424 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D428 - lui $a2, 0x0885 <=> li $a2, 0x08850000  
7272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D42C - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
7272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D430 - lui $t0, 0x08A3 <=> li $t0, 0x08A30000  
7273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D434 - addiu $a0, $a0, 24696  
7273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D438 - addiu $a2, $a2, -16744  
7273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D43C - addiu $a3, $a3, 32116  
7273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D440 - addiu $t0, $t0, 32128  
7273   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884D444 - jal 0x0892DA0C  
7274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D448 - ori $a1, $zr, 128 <=> li $a1, 128  
7274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D44C - lw $ra, 0($sp)  
7275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D450 - jr $ra  
7275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884D454 - addiu $sp, $sp, 16  
7276   user_main_b   DEBUG   compiler   Compiling _S1_2_884C35C  
7276   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884C35C - addiu $sp, $sp, -48  
7276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C360 - sw $s0, 24($sp)  
7277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C364 - lui $a3, 0x08A1 <=> li $a3, 0x08A10000  
7277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C368 - or $s0, $a0, $zr <=> move $s0, $a0  
7278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C36C - ori $a1, $zr, 2 <=> li $a1, 2  
7278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C370 - ori $a2, $zr, 12 <=> li $a2, 12  
7278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C374 - sw $s1, 28($sp)  
7278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C378 - sw $ra, 32($sp)  
7279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884C37C - jal 0x089F28FC  
7279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C380 - addiu $a3, $a3, -30552  
7279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C384 - lui $a0, 0x0012 <=> li $a0, 0x00120000  
7279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884C388 - jal 0x089F6030  
7280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C38C - addiu $a0, $a0, 29952  
7280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C390 - sw $v0, 1300($s0)  
7281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C394 - ori $s1, $zr, 1350 <=> li $s1, 1350  
7281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C398 - sw $s1, 4($sp)  
7281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C39C - sw $zr, 8($sp)  
7281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3A0 - sw $v0, 0($sp)  
7281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3A4 - lw $a0, 0($s0)  
7282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884C3A8 - beql $a0, $zr, 0x0884C3C4  
7282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3AC - or $a0, $s0, $zr <=> move $a0, $s0  
7282   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884C3B0 - sw $zr, 8($s0)  
7282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884C3B4 - jal 0x089F6054  
7283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3B8 - sw $zr, 4($s0)  
7283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3BC - sw $zr, 0($s0)  
7283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3C0 - or $a0, $s0, $zr <=> move $a0, $s0  
7283   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884C3C4 - or $a1, $sp, $zr <=> move $a1, $sp  
7283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884C3C8 - jal 0x089F69DC  
7284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3CC - ori $a2, $zr, 12 <=> li $a2, 12  
7285   user_main_b   DEBUG   compiler   Inlining call at 0x0884C3C8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
7285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3D0 - sw $zr, 0($sp)  
7285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3D4 - sw $zr, 4($sp)  
7285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3D8 - sw $s1, 16($sp)  
7285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3DC - lw $a0, 1300($s0)  
7286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3E0 - lui $a1, 0x0009 <=> li $a1, 0x00090000  
7286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3E4 - sw $zr, 8($sp)  
7286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3E8 - addiu $a1, $a1, 14976  
7286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3EC - sw $zr, 20($sp)  
7287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3F0 - addu $a0, $a0, $a1  
7287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3F4 - sw $a0, 12($sp)  
7287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C3F8 - lw $s1, 12($s0)  
7287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884C3FC - beq $s1, $zr, 0x0884C41C  
7287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C400 - addiu $a0, $s0, 12  
7288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C404 - sw $zr, 20($s0)  
7288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C408 - sw $zr, 16($s0)  
7288   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884C40C - jal 0x089F6054  
7288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C410 - or $a0, $s1, $zr <=> move $a0, $s1  
7288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C414 - sw $zr, 12($s0)  
7289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C418 - addiu $a0, $s0, 12  
7293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884C41C - addiu $a1, $sp, 12  
7293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884C420 - jal 0x089F69DC  
7294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C424 - ori $a2, $zr, 12 <=> li $a2, 12  
7294   user_main_b   DEBUG   compiler   Inlining call at 0x0884C420 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
7294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C428 - sw $zr, 12($sp)  
7294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C42C - sw $zr, 16($sp)  
7294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C430 - sw $zr, 20($sp)  
7295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C434 - or $v0, $s0, $zr <=> move $v0, $s0  
7295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C438 - lw $s0, 24($sp)  
7295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C43C - lw $s1, 28($sp)  
7295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C440 - lw $ra, 32($sp)  
7296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C444 - jr $ra  
7296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884C448 - addiu $sp, $sp, 48  
7297   user_main_b   DEBUG   compiler   Compiling _S1_2_8A088A8  
7297   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A088A8 - sw $zr, 0($a0)  
7298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A088AC - sw $zr, 4($a0)  
7298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A088B0 - sw $zr, 8($a0)  
7299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A088B4 - jr $ra  
7299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A088B8 - or $v0, $a0, $zr <=> move $v0, $a0  
7299   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
7299   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7299   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7300   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
7300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7300   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7300   user_main_b   DEBUG   compiler   Compiling _S1_2_8850A5C  
7301   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8850A5C - lui $a0, 0x08A3 <=> li $a0, 0x08A30000  
7301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A60 - lwc1 $f12, 32192($a0)  
7301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A64 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A68 - swc1 $f12, 7456($a0)  
7301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A6C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A70 - ori $a0, $a0, -1  
7302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A74 - mtc1 $a0, $f12  
7302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A78 - sqrt.s $f12, $f12  
7303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A7C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A80 - jr $ra  
7303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8850A84 - swc1 $f12, 7460($a0)  
7304   user_main_b   DEBUG   compiler   Compiling _S1_2_88513DC  
7304   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88513DC - addiu $sp, $sp, -16  
7304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88513E0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88513E4 - lwc1 $f12, -32736($a0)  
7305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88513E8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88513EC - swc1 $f12, 7464($a0)  
7306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88513F0 - sw $s0, 0($sp)  
7306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88513F4 - sw $ra, 4($sp)  
7306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88513F8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88513FC - ori $a0, $a0, -1  
7306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851400 - mtc1 $a0, $f12  
7307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851404 - sqrt.s $f12, $f12  
7307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851408 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885140C - swc1 $f12, 7468($a0)  
7307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851410 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
7308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851414 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851418 - lui $a2, 0x0885 <=> li $a2, 0x08850000  
7309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885141C - addiu $s0, $a1, -32692  
7309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851420 - lui $t0, 0x08A4 <=> li $t0, 0x08A40000  
7309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851424 - addiu $a0, $a0, 24728  
7309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851428 - addiu $a2, $a2, 2696  
7310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885142C - addiu $t0, $t0, -32652  
7310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851430 - ori $a1, $zr, 112 <=> li $a1, 112  
7310   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8851434 - jal 0x0892DA0C  
7311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851438 - or $a3, $s0, $zr <=> move $a3, $s0  
7311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885143C - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
7311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851440 - lui $a2, 0x0885 <=> li $a2, 0x08850000  
7312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851444 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
7312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851448 - addiu $a0, $a0, -3352  
7312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885144C - addiu $a2, $a2, 2728  
7312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851450 - addiu $a3, $a3, -32676  
7313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851454 - ori $a1, $zr, 128 <=> li $a1, 128  
7313   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8851458 - jal 0x0892DA0C  
7313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885145C - or $t0, $s0, $zr <=> move $t0, $s0  
7313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851460 - lw $s0, 0($sp)  
7313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851464 - lw $ra, 4($sp)  
7315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8851468 - jr $ra  
7315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885146C - addiu $sp, $sp, 16  
7316   user_main_b   DEBUG   compiler   Compiling _S1_2_885C15C  
7316   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885C15C - addiu $sp, $sp, -16  
7317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C160 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C164 - lwc1 $f12, -32592($a0)  
7317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C168 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C16C - swc1 $f12, 7472($a0)  
7318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C170 - sw $s0, 0($sp)  
7318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C174 - sw $ra, 4($sp)  
7318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C178 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C17C - ori $a0, $a0, -1  
7319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C180 - mtc1 $a0, $f12  
7319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C184 - sqrt.s $f12, $f12  
7319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C188 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C18C - swc1 $f12, 7476($a0)  
7320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C190 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
7320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C194 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C198 - lui $a2, 0x0885 <=> li $a2, 0x08850000  
7320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C19C - addiu $s0, $a1, -31628  
7321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1A0 - lui $t0, 0x08A4 <=> li $t0, 0x08A40000  
7321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1A4 - addiu $a0, $a0, 24760  
7321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1A8 - addiu $a2, $a2, 5760  
7322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1AC - addiu $t0, $t0, -30524  
7322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1B0 - ori $a1, $zr, 2320 <=> li $a1, 2320  
7322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885C1B4 - jal 0x0892DA0C  
7322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1B8 - or $a3, $s0, $zr <=> move $a3, $s0  
7323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1BC - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1C0 - lui $a2, 0x0885 <=> li $a2, 0x08850000  
7323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1C4 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
7323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1C8 - addiu $a0, $a0, 23336  
7324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1CC - addiu $a2, $a2, 5812  
7324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1D0 - addiu $a3, $a3, -31612  
7324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1D4 - ori $a1, $zr, 2672 <=> li $a1, 2672  
7324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885C1D8 - jal 0x0892DA0C  
7325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1DC - or $t0, $s0, $zr <=> move $t0, $s0  
7325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1E0 - lw $s0, 0($sp)  
7325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1E4 - lw $ra, 4($sp)  
7325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1E8 - jr $ra  
7325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1EC - addiu $sp, $sp, 16  
7326   user_main_b   DEBUG   compiler   Compiling _S1_2_885F73C  
7327   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F73C - addiu $sp, $sp, -16  
7327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F740 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F744 - lwc1 $f12, -30488($a0)  
7327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F748 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F74C - swc1 $f12, 11024($a0)  
7328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F750 - sw $ra, 0($sp)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F754 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F758 - ori $a0, $a0, -1  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F75C - mtc1 $a0, $f12  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F760 - sqrt.s $f12, $f12  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F764 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F768 - swc1 $f12, 11028($a0)  
7330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F76C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F770 - lui $a2, 0x0886 <=> li $a2, 0x08860000  
7330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F774 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
7330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F778 - lui $t0, 0x08A4 <=> li $t0, 0x08A40000  
7331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F77C - addiu $a0, $a0, 24808  
7331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F780 - addiu $a2, $a2, -15612  
7331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F784 - addiu $a3, $a3, -30448  
7332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F788 - addiu $t0, $t0, -29936  
7332   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F78C - jal 0x0892DA0C  
7332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F790 - ori $a1, $zr, 960 <=> li $a1, 960  
7332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F794 - lw $ra, 0($sp)  
7332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F798 - jr $ra  
7333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F79C - addiu $sp, $sp, 16  
7333   user_main_b   DEBUG   compiler   Compiling _S1_2_885F7A0  
7334   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F7A0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7A4 - lwc1 $f12, -29872($a0)  
7334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7A8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7AC - swc1 $f12, 11096($a0)  
7335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7B0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7B4 - ori $a0, $a0, -1  
7335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7B8 - mtc1 $a0, $f12  
7335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7BC - sqrt.s $f12, $f12  
7336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7C0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7C4 - jr $ra  
7336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F7C8 - swc1 $f12, 11100($a0)  
7336   user_main_b   DEBUG   compiler   Compiling _S1_2_886115C  
7337   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886115C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861160 - lwc1 $f12, -29856($a0)  
7337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861164 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861168 - swc1 $f12, 11104($a0)  
7338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886116C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861170 - ori $a0, $a0, -1  
7338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861174 - mtc1 $a0, $f12  
7339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861178 - sqrt.s $f12, $f12  
7339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886117C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861180 - jr $ra  
7339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861184 - swc1 $f12, 11108($a0)  
7340   user_main_b   DEBUG   compiler   Compiling _S1_2_8861188  
7340   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8861188 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886118C - lwc1 $f12, -29680($a0)  
7341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861190 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861194 - swc1 $f12, 11112($a0)  
7341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861198 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886119C - ori $a0, $a0, -1  
7342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611A0 - mtc1 $a0, $f12  
7342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611A4 - sqrt.s $f12, $f12  
7342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611A8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611AC - jr $ra  
7343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611B0 - swc1 $f12, 11116($a0)  
7344   user_main_b   DEBUG   compiler   Compiling _S1_2_8863D60  
7344   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8863D60 - addiu $sp, $sp, -16  
7344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D64 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D68 - lwc1 $f12, -29664($a0)  
7345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D6C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D70 - swc1 $f12, 11120($a0)  
7345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D74 - sw $ra, 0($sp)  
7346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D78 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D7C - ori $a0, $a0, -1  
7346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D80 - mtc1 $a0, $f12  
7346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D84 - sqrt.s $f12, $f12  
7346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D88 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D8C - swc1 $f12, 11124($a0)  
7347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D90 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
7347   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8863D94 - jal 0x088614F4  
7347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D98 - addiu $a0, $a0, -8896  
7348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863D9C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7348   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8863DA0 - jal 0x089F0C68  
7348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863DA4 - addiu $a0, $a0, 11452  
7349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863DA8 - lw $ra, 0($sp)  
7349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863DAC - jr $ra  
7349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863DB0 - addiu $sp, $sp, 16  
7350   user_main_b   DEBUG   compiler   Compiling _S1_2_88614F4  
7351   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88614F4 - addiu $sp, $sp, -16  
7351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614F8 - sw $s0, 0($sp)  
7351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614FC - sw $ra, 4($sp)  
7352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8861500 - jal 0x088A5500  
7352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861504 - or $s0, $a0, $zr <=> move $s0, $a0  
7352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861508 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886150C - addiu $a0, $a0, 7216  
7352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861510 - sw $a0, 216($s0)  
7353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861514 - sw $zr, 240($s0)  
7353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861518 - sw $zr, 244($s0)  
7353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886151C - sw $zr, 248($s0)  
7353   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8861520 - jal 0x088A3984  
7353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861524 - addiu $a0, $s0, 540  
7354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861528 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886152C - addiu $a0, $a0, 13836  
7355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861530 - sw $a0, 580($s0)  
7355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861534 - sw $zr, 252($s0)  
7355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861538 - sw $zr, 256($s0)  
7355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886153C - mtc1 $zr, $f12  
7355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861540 - sw $zr, 260($s0)  
7356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861544 - swc1 $f12, 264($s0)  
7356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861548 - or $v0, $s0, $zr <=> move $v0, $s0  
7356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886154C - lw $s0, 0($sp)  
7356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861550 - lw $ra, 4($sp)  
7356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861554 - jr $ra  
7356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861558 - addiu $sp, $sp, 16  
7357   user_main_b   DEBUG   compiler   Compiling _S1_2_88A5500  
7358   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A5500 - addiu $sp, $sp, -16  
7358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5504 - sw $s0, 0($sp)  
7358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5508 - sw $ra, 4($sp)  
7359   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A550C - jal 0x088A99D4  
7359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5510 - or $s0, $a0, $zr <=> move $s0, $a0  
7359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5514 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5518 - addiu $a0, $a0, 14028  
7360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A551C - sw $a0, 216($s0)  
7360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5520 - sw $zr, 224($s0)  
7360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5524 - sw $zr, 228($s0)  
7360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5528 - sw $zr, 232($s0)  
7361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A552C - or $v0, $s0, $zr <=> move $v0, $s0  
7361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5530 - lw $s0, 0($sp)  
7361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5534 - lw $ra, 4($sp)  
7361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5538 - jr $ra  
7362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A553C - addiu $sp, $sp, 16  
7362   user_main_b   DEBUG   compiler   Compiling _S1_2_88A99D4  
7363   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A99D4 - addiu $sp, $sp, -16  
7363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99D8 - sw $s0, 0($sp)  
7363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99DC - or $s0, $a0, $zr <=> move $s0, $a0  
7364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99E0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99E4 - addiu $a0, $a0, 14564  
7364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99E8 - sw $a0, 216($s0)  
7364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99EC - sw $zr, 0($s0)  
7364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99F0 - sw $zr, 4($s0)  
7365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99F4 - sw $zr, 8($s0)  
7365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99F8 - sw $zr, 36($s0)  
7365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99FC - sw $zr, 40($s0)  
7366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A00 - sw $zr, 44($s0)  
7366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A04 - sw $zr, 48($s0)  
7366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A08 - sw $zr, 52($s0)  
7366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A0C - sw $zr, 56($s0)  
7366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A10 - sw $zr, 60($s0)  
7367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A14 - sw $zr, 64($s0)  
7367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A18 - sw $zr, 68($s0)  
7367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A1C - sw $zr, 72($s0)  
7367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A20 - sw $zr, 76($s0)  
7367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A24 - sw $zr, 80($s0)  
7368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A28 - sw $zr, 84($s0)  
7369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A2C - sw $zr, 88($s0)  
7369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A30 - sw $zr, 92($s0)  
7369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A34 - sw $zr, 96($s0)  
7369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A38 - sw $zr, 100($s0)  
7369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A3C - sw $zr, 104($s0)  
7369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A40 - sw $zr, 108($s0)  
7370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A44 - sw $zr, 112($s0)  
7370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A48 - sw $zr, 116($s0)  
7370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A4C - sw $zr, 124($s0)  
7370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A50 - sw $zr, 128($s0)  
7371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A54 - sw $zr, 132($s0)  
7371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A58 - sw $zr, 140($s0)  
7372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A5C - sw $zr, 144($s0)  
7372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A60 - sw $zr, 148($s0)  
7372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A64 - sw $zr, 156($s0)  
7372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A68 - sw $zr, 160($s0)  
7372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A6C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A70 - sw $zr, 164($s0)  
7374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A74 - addiu $a0, $a0, -27168  
7374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A78 - sw $a0, 12($s0)  
7374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A7C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A80 - addiu $a0, $a0, -28168  
7374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A84 - sw $a0, 16($s0)  
7375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A88 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A8C - addiu $a0, $a0, -27896  
7375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A90 - sw $a0, 20($s0)  
7375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A94 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A98 - addiu $a0, $a0, -27452  
7376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9A9C - sw $a0, 24($s0)  
7376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AA0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AA4 - addiu $a0, $a0, -27336  
7377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AA8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
7377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AAC - sw $a0, 28($s0)  
7377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AB0 - addiu $a2, $a2, -26640  
7377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AB4 - sw $a2, 32($s0)  
7378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AB8 - or $a0, $s0, $zr <=> move $a0, $s0  
7378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9ABC - sw $ra, 4($sp)  
7378   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9AC0 - jal 0x088A98F0  
7383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AC4 - or $a1, $zr, $zr <=> li $a1, 0  
7383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AC8 - sw $zr, 120($s0)  
7383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9ACC - lui $a0, 0x411C <=> li $a0, 0x411C0000  
7384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AD0 - sw $zr, 136($s0)  
7384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AD4 - ori $a0, $a0, -2621  
7384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AD8 - sw $zr, 152($s0)  
7384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9ADC - mtc1 $a0, $f12  
7384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AE0 - swc1 $f12, 168($s0)  
7385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AE4 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
7385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AE8 - addiu $a0, $s0, 176  
7385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AEC - lv.q C320.q, -20480($a1)  
7385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AF0 - sv.q C320.q, 0($a0)  
7386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AF4 - lui $a2, 0x426C <=> li $a2, 0x426C0000  
7386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AF8 - ori $a0, $zr, 28 <=> li $a0, 28  
7386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9AFC - mtc1 $a2, $f12  
7386   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9B00 - jal 0x088AFA54  
7387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B04 - ori $a1, $zr, 29 <=> li $a1, 29  
7387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B08 - lui $a0, 0x41EF <=> li $a0, 0x41EF0000  
7387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B0C - ori $a0, $a0, 20384  
7388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B10 - mtc1 $a0, $f12  
7388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B14 - swc1 $f0, 196($s0)  
7388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B18 - ori $a0, $zr, 27 <=> li $a0, 27  
7388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9B1C - jal 0x088AFA54  
7389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B20 - ori $a1, $zr, 26 <=> li $a1, 26  
7389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B24 - swc1 $f0, 204($s0)  
7389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B28 - mtc1 $zr, $f12  
7389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B2C - swc1 $f12, 200($s0)  
7389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B30 - swc1 $f12, 208($s0)  
7390   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9B34 - jal 0x088A9858  
7390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B38 - or $a0, $s0, $zr <=> move $a0, $s0  
7391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B3C - or $v0, $s0, $zr <=> move $v0, $s0  
7391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B40 - lw $s0, 0($sp)  
7391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B44 - lw $ra, 4($sp)  
7391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B48 - jr $ra  
7392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9B4C - addiu $sp, $sp, 16  
7394   user_main_b   DEBUG   compiler   Compiling _S1_2_88A98F0  
7394   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A98F0 - addiu $sp, $sp, -32  
7394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98F4 - sw $s4, 16($sp)  
7394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98F8 - lw $s4, 104($a0)  
7395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98FC - sw $s2, 8($sp)  
7395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9900 - or $s2, $a0, $zr <=> move $s2, $a0  
7395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9904 - sw $s1, 4($sp)  
7395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9908 - slt $a0, $a1, $s4  
7396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A990C - or $s1, $a1, $zr <=> move $s1, $a1  
7396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9910 - sw $s0, 0($sp)  
7396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9914 - sw $s3, 12($sp)  
7396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9918 - sw $s5, 20($sp)  
7397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A991C - sw $ra, 24($sp)  
7397   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9920 - bne $a0, $zr, 0x088A99A0  
7397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9924 - or $s0, $a2, $zr <=> move $s0, $a2  
7398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9928 - lw $a0, 100($s2)  
7398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A992C - addiu $s3, $s1, 1  
7398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9930 - slt $a0, $a0, $s3  
7399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9934 - beq $a0, $zr, 0x088A9958  
7399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9938 - addiu $a0, $s3, 3  
7399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A993C - addiu $a1, $zr, -4 <=> li $a1, -4  
7400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9940 - and $s5, $a0, $a1  
7400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9944 - lw $a0, 96($s2)  
7400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9948 - jal 0x089F66C0  
7400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A994C - sll $a1, $s5, 0x0002  
7401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9950 - sw $v0, 96($s2)  
7401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9954 - sw $s5, 100($s2)  
7401   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A9958 - sw $s3, 104($s2)  
7402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A995C - or $s3, $s4, $zr <=> move $s3, $s4  
7402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9960 - slt $a0, $s3, $s1  
7403   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9964 - beq $a0, $zr, 0x088A99A0  
7403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9968 - sll $s4, $s4, 0x0002  
7403   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A996C - lw $a0, 216($s2)  
7403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9970 - addiu $a0, $a0, 160  
7403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9974 - lh $a1, 0($a0)  
7403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9978 - lw $a2, 4($a0)  
7404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A997C - jalr $ra, $a2  
7404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9980 - addu $a0, $s2, $a1  
7404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9984 - lw $a0, 96($s2)  
7404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9988 - addiu $s3, $s3, 1  
7404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A998C - addu $a0, $a0, $s4  
7404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9990 - sw $v0, 0($a0)  
7405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9994 - slt $a0, $s3, $s1  
7405   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9998 - bne $a0, $zr, 0x088A996C  
7405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A999C - addiu $s4, $s4, 4  
7405   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A99A0 - lw $a0, 96($s2)  
7405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99A4 - sll $a1, $s1, 0x0002  
7405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99A8 - addu $a0, $a0, $a1  
7406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99AC - sw $s0, 0($a0)  
7407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99B0 - lw $s0, 0($sp)  
7407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99B4 - lw $s1, 4($sp)  
7407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99B8 - lw $s2, 8($sp)  
7407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99BC - lw $s3, 12($sp)  
7408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99C0 - lw $s4, 16($sp)  
7408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99C4 - lw $s5, 20($sp)  
7409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99C8 - lw $ra, 24($sp)  
7409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99CC - jr $ra  
7409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A99D0 - addiu $sp, $sp, 32  
7410   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
7412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7412   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
7412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7413   user_main_b   DEBUG   compiler   Compiling _S1_2_88AFA54  
7413   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88AFA54 - sltiu $a2, $a0, 31  
7413   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88AFA58 - beq $a2, $zr, 0x088B051C  
7413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AFA5C - nop  
7413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AFA60 - sll $a0, $a0, 0x0002  
7414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AFA64 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
7414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AFA68 - addu $at, $at, $a0  
7414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AFA6C - lw $at, -1208($at)  
7414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AFA70 - jr $at  
7414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AFA74 - nop  
7414   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B051C - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
7414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0520 - mtc1 $a0, $f0  
7415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0524 - jr $ra  
7415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0528 - nop  
7415   user_main_b   DEBUG   compiler   Compiling _S1_2_88B03DC  
7416   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B03DC - or $a0, $a1, $zr <=> move $a0, $a1  
7417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B03E0 - slti $a1, $a0, 30  
7417   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B03E4 - beql $a1, $zr, 0x088B0400  
7417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B03E8 - slti $a0, $a0, 31  
7417   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B03EC - slti $a0, $a0, 29  
7418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B03F0 - beq $a0, $zr, 0x088B0434  
7418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B03F4 - nop  
7418   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88B03F8 - b 0x088B0524  
7418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B03FC - mov.s $f0, $f12  
7418   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88B0400 - beq $a0, $zr, 0x088B03F8  
7419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0404 - lui $a0, 0x4200 <=> li $a0, 0x42000000  
7419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0408 - mtc1 $a0, $f13  
7420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B040C - sub.s $f12, $f12, $f13  
7420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0410 - lui $a0, 0x3F0E <=> li $a0, 0x3F0E0000  
7420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0414 - ori $a0, $a0, 14564  
7420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0418 - mtc1 $a0, $f14  
7421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B041C - lui $a0, 0x4388 <=> li $a0, 0x43880000  
7421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0420 - mul.s $f12, $f12, $f14  
7422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0424 - ori $a0, $a0, -32768  
7422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0428 - mtc1 $a0, $f0  
7422   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B042C - b 0x088B0524  
7422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0430 - add.s $f0, $f12, $f0  
7422   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B0434 - lui $a0, 0x4200 <=> li $a0, 0x42000000  
7423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0438 - mtc1 $a0, $f13  
7423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B043C - sub.s $f0, $f12, $f13  
7423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0440 - lui $a0, 0x3F0E <=> li $a0, 0x3F0E0000  
7423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0444 - ori $a0, $a0, 14564  
7424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0448 - mtc1 $a0, $f14  
7424   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B044C - b 0x088B0524  
7424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0450 - mul.s $f0, $f0, $f14  
7425   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B0524 - jr $ra  
7425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0528 - nop  
7426   user_main_b   DEBUG   compiler   Compiling _S1_2_88B031C  
7426   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B031C - or $a0, $a1, $zr <=> move $a0, $a1  
7426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0320 - slti $a1, $a0, 25  
7427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B0324 - beq $a1, $zr, 0x088B0340  
7427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0328 - slti $a1, $a0, 26  
7427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B032C - slti $a0, $a0, 24  
7428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B0330 - beq $a0, $zr, 0x088B0364  
7428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0334 - nop  
7428   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88B0338 - b 0x088B0524  
7428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B033C - mov.s $f0, $f12  
7428   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88B0340 - bne $a1, $zr, 0x088B0378  
7428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0344 - slti $a0, $a0, 27  
7429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B0348 - beq $a0, $zr, 0x088B0338  
7429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B034C - nop  
7429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0350 - lui $a0, 0x4058 <=> li $a0, 0x40580000  
7430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0354 - ori $a0, $a0, -17771  
7430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0358 - mtc1 $a0, $f0  
7430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B035C - b 0x088B0524  
7430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0360 - mul.s $f0, $f12, $f0  
7430   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B0364 - lui $a0, 0x3EFB <=> li $a0, 0x3EFB0000  
7431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0368 - ori $a0, $a0, 30860  
7431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B036C - mtc1 $a0, $f0  
7432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B0370 - b 0x088B0524  
7432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0374 - mul.s $f0, $f12, $f0  
7432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B0378 - lui $a0, 0x4553 <=> li $a0, 0x45530000  
7432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B037C - ori $a0, $a0, -22987  
7432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0380 - mtc1 $a0, $f0  
7432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B0384 - b 0x088B0524  
7433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0388 - mul.s $f0, $f12, $f0  
7433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B0524 - jr $ra  
7434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0528 - nop  
7435   user_main_b   DEBUG   compiler   Compiling _S1_2_88A9858  
7435   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A9858 - addiu $sp, $sp, -16  
7436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A985C - sw $s0, 0($sp)  
7436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9860 - or $s0, $a0, $zr <=> move $s0, $a0  
7436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9864 - sw $s1, 4($sp)  
7436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9868 - sw $s2, 8($sp)  
7436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A986C - sw $ra, 12($sp)  
7437   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9870 - jal 0x088A9668  
7437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9874 - or $a0, $s0, $zr <=> move $a0, $s0  
7438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9878 - lwc1 $f12, 196($s0)  
7438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A987C - jal 0x088A9834  
7438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9880 - or $a0, $s0, $zr <=> move $a0, $s0  
7438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9884 - swc1 $f0, 212($s0)  
7439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9888 - lw $a0, 8($s0)  
7439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A988C - ori $s2, $zr, 0 <=> li $s2, 0  
7439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9890 - slt $a0, $s2, $a0  
7439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9894 - beq $a0, $zr, 0x088A98D8  
7440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9898 - ori $s1, $zr, 0 <=> li $s1, 0  
7441   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A989C - lw $a0, 0($s0)  
7441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98A0 - addu $a0, $a0, $s1  
7441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98A4 - lw $a0, 0($a0)  
7441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98A8 - lw $a0, 2112($a0)  
7441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98AC - lw $a1, 40($a0)  
7442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98B0 - addiu $a1, $a1, 48  
7442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98B4 - lh $a2, 0($a1)  
7442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98B8 - lw $a1, 4($a1)  
7443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98BC - jalr $ra, $a1  
7443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98C0 - addu $a0, $a0, $a2  
7443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98C4 - lw $a0, 8($s0)  
7443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98C8 - addiu $s2, $s2, 1  
7444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98CC - slt $a0, $s2, $a0  
7444   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A98D0 - bne $a0, $zr, 0x088A989C  
7444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98D4 - addiu $s1, $s1, 4  
7444   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A98D8 - lw $s0, 0($sp)  
7444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98DC - lw $s1, 4($sp)  
7445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98E0 - lw $s2, 8($sp)  
7445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98E4 - lw $ra, 12($sp)  
7446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98E8 - jr $ra  
7446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A98EC - addiu $sp, $sp, 16  
7447   user_main_b   DEBUG   compiler   Compiling _S1_2_88A9668  
7447   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A9668 - addiu $sp, $sp, -16  
7448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A966C - or $a1, $a0, $zr <=> move $a1, $a0  
7448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9670 - lwc1 $f12, 196($a1)  
7448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9674 - lwc1 $f13, 208($a1)  
7449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9678 - sw $ra, 0($sp)  
7449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A967C - jal 0x088A9598  
7449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9680 - lwc1 $f14, 204($a1)  
7449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9684 - swc1 $f0, 192($a1)  
7450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9688 - lw $ra, 0($sp)  
7450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A968C - jr $ra  
7450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9690 - addiu $sp, $sp, 16  
7451   user_main_b   DEBUG   compiler   Compiling _S1_2_88A9598  
7452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A9598 - lui $a0, 0x418D <=> li $a0, 0x418D0000  
7452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A959C - ori $a0, $a0, 23593  
7452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95A0 - mtc1 $a0, $f15  
7452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95A4 - lui $a0, 0x4373 <=> li $a0, 0x43730000  
7452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95A8 - mul.s $f15, $f12, $f15  
7453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95AC - ori $a0, $a0, -32768  
7453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95B0 - mtc1 $a0, $f16  
7453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95B4 - add.s $f16, $f12, $f16  
7453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95B8 - div.s $f15, $f15, $f16  
7454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95BC - mfc1 $a0, $f15  
7454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95C0 - MTV.s $a0, S300.s  
7454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95C4 - VCST.s S301.s, VFPU_LOG2E  
7454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95C8 - vmul.s S300.s, S300.s, S301.s  
7455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95CC - vexp2.s S300.s, S300.s  
7456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95D0 - mfv.s $a0, S300.s  
7456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95D4 - mtc1 $a0, $f16  
7456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95D8 - lui $a0, 0x3F1C <=> li $a0, 0x3F1C0000  
7456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95DC - ori $a0, $a0, 30786  
7457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95E0 - mtc1 $a0, $f15  
7457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95E4 - mul.s $f15, $f16, $f15  
7457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95E8 - lui $a0, 0x3C23 <=> li $a0, 0x3C230000  
7457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95EC - ori $a0, $a0, -10486  
7457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95F0 - mtc1 $a0, $f17  
7458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95F4 - lui $a0, 0x3F1F <=> li $a0, 0x3F1F0000  
7458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95F8 - mul.s $f13, $f13, $f15  
7459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A95FC - ori $a0, $a0, 15204  
7459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9600 - mul.s $f13, $f13, $f17  
7459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9604 - mtc1 $a0, $f15  
7459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9608 - mul.s $f15, $f13, $f15  
7460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A960C - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
7460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9610 - sub.s $f13, $f14, $f13  
7461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9614 - div.s $f13, $f15, $f13  
7461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9618 - mtc1 $a0, $f16  
7461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A961C - lui $a0, 0x4388 <=> li $a0, 0x43880000  
7461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9620 - ori $a0, $a0, -27525  
7461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9624 - add.s $f17, $f13, $f16  
7462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9628 - mtc1 $a0, $f15  
7462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A962C - lui $a0, 0x3E92 <=> li $a0, 0x3E920000  
7462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9630 - add.s $f12, $f12, $f15  
7462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9634 - ori $a0, $a0, -2663  
7463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9638 - mul.s $f0, $f14, $f17  
7463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A963C - mtc1 $a0, $f14  
7463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9640 - lui $a0, 0x3F94 <=> li $a0, 0x3F940000  
7463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9644 - mul.s $f12, $f12, $f14  
7464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9648 - ori $a0, $a0, -27536  
7465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A964C - mtc1 $a0, $f15  
7465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9650 - mul.s $f13, $f13, $f15  
7465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9654 - add.s $f13, $f13, $f16  
7465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9658 - mul.s $f12, $f12, $f13  
7465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A965C - div.s $f0, $f0, $f12  
7465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9660 - jr $ra  
7466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9664 - nop  
7467   user_main_b   DEBUG   compiler   Compiling _S1_2_88A9834  
7468   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A9834 - addiu $sp, $sp, -16  
7468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9838 - lwc1 $f13, 208($a0)  
7470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A983C - lwc1 $f14, 200($a0)  
7470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9840 - sw $ra, 0($sp)  
7471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A9844 - jal 0x088A9694  
7471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9848 - lwc1 $f15, 204($a0)  
7471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A984C - lw $ra, 0($sp)  
7471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9850 - jr $ra  
7471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9854 - addiu $sp, $sp, 16  
7472   user_main_b   DEBUG   compiler   Compiling _S1_2_88A9694  
7473   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A9694 - lui $a0, 0x40F0 <=> li $a0, 0x40F00000  
7473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9698 - mtc1 $a0, $f16  
7473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A969C - lui $a0, 0x436D <=> li $a0, 0x436D0000  
7474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96A0 - mul.s $f16, $f12, $f16  
7474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96A4 - ori $a0, $a0, -19661  
7474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96A8 - mtc1 $a0, $f17  
7475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96AC - add.s $f17, $f12, $f17  
7475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96B0 - div.s $f16, $f16, $f17  
7475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96B4 - lui $a0, 0x4120 <=> li $a0, 0x41200000  
7475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96B8 - mtc1 $a0, $f18  
7476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96BC - mfc1 $a0, $f18  
7476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96C0 - MTV.s $a0, S300.s  
7476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96C4 - mfc1 $a0, $f16  
7476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96C8 - MTV.s $a0, S301.s  
7477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96CC - vlog2.s S300.s, S300.s  
7477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96D0 - vmul.s S300.s, S300.s, S301.s  
7478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96D4 - vexp2.s S300.s, S300.s  
7478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96D8 - mfv.s $a0, S300.s  
7478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96DC - mtc1 $a0, $f17  
7478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96E0 - lui $a0, 0x40C3 <=> li $a0, 0x40C30000  
7479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96E4 - ori $a0, $a0, 29465  
7479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96E8 - mul.s $f15, $f15, $f18  
7479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96EC - mtc1 $a0, $f16  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96F0 - mul.s $f16, $f17, $f16  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96F4 - lui $a0, 0x3C23 <=> li $a0, 0x3C230000  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96F8 - ori $a0, $a0, -10486  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A96FC - mtc1 $a0, $f19  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9700 - lui $a0, 0x3CF1 <=> li $a0, 0x3CF10000  
7481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9704 - mul.s $f13, $f16, $f13  
7481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9708 - ori $a0, $a0, -5920  
7481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A970C - mtc1 $a0, $f16  
7481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9710 - mfc1 $a0, $f15  
7482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9714 - MTV.s $a0, S300.s  
7482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9718 - mul.s $f13, $f13, $f19  
7483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A971C - lui $a0, 0x3E42 <=> li $a0, 0x3E420000  
7483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9720 - ori $a0, $a0, -9777  
7483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9724 - mtc1 $a0, $f17  
7483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9728 - mfc1 $a0, $f17  
7483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A972C - mul.s $f13, $f13, $f16  
7484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9730 - MTV.s $a0, S301.s  
7484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9734 - vlog2.s S300.s, S300.s  
7484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9738 - vmul.s S300.s, S300.s, S301.s  
7485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A973C - vexp2.s S300.s, S300.s  
7485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9740 - mfv.s $a0, S300.s  
7485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9744 - mtc1 $a0, $f15  
7485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9748 - lui $a0, 0x38B0 <=> li $a0, 0x38B00000  
7485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A974C - ori $a0, $a0, -15418  
7486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9750 - mtc1 $a0, $f17  
7486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9754 - mul.s $f14, $f14, $f17  
7487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9758 - sub.s $f14, $f15, $f14  
7487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A975C - mfc1 $a0, $f14  
7487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9760 - MTV.s $a0, S300.s  
7487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9764 - lui $a0, 0x40A8 <=> li $a0, 0x40A80000  
7487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9768 - ori $a0, $a0, 11120  
7488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A976C - mtc1 $a0, $f18  
7488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9770 - mfc1 $a0, $f18  
7488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9774 - MTV.s $a0, S301.s  
7489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9778 - vlog2.s S300.s, S300.s  
7489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A977C - vmul.s S300.s, S300.s, S301.s  
7489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9780 - vexp2.s S300.s, S300.s  
7489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9784 - mfv.s $a0, S300.s  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9788 - mtc1 $a0, $f14  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A978C - lui $a0, 0x3E99 <=> li $a0, 0x3E990000  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9790 - ori $a0, $a0, -26214  
7491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9794 - mtc1 $a0, $f15  
7491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9798 - add.s $f14, $f14, $f15  
7491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A979C - lui $a0, 0x41E9 <=> li $a0, 0x41E90000  
7491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97A0 - ori $a0, $a0, -7864  
7491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97A4 - mtc1 $a0, $f17  
7492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97A8 - lui $a0, 0x4388 <=> li $a0, 0x43880000  
7492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97AC - mul.s $f14, $f14, $f16  
7492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97B0 - ori $a0, $a0, -32768  
7493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97B4 - sub.s $f13, $f14, $f13  
7493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97B8 - div.s $f13, $f17, $f13  
7493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97BC - mtc1 $a0, $f14  
7493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97C0 - lui $a0, 0x4395 <=> li $a0, 0x43950000  
7493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97C4 - add.s $f12, $f12, $f14  
7494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97C8 - mtc1 $a0, $f15  
7494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97CC - div.s $f12, $f12, $f15  
7494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97D0 - mfc1 $a0, $f12  
7494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97D4 - MTV.s $a0, S300.s  
7495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97D8 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
7495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97DC - mtc1 $a0, $f14  
7495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97E0 - mfc1 $a0, $f14  
7496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97E4 - MTV.s $a0, S301.s  
7496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97E8 - vlog2.s S300.s, S300.s  
7496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97EC - vmul.s S300.s, S300.s, S301.s  
7496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97F0 - vexp2.s S300.s, S300.s  
7497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97F4 - mfv.s $a0, S300.s  
7497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97F8 - mtc1 $a0, $f12  
7497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A97FC - mul.s $f12, $f13, $f12  
7497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9800 - lui $a0, 0x3F97 <=> li $a0, 0x3F970000  
7498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9804 - ori $a0, $a0, 2621  
7498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9808 - mtc1 $a0, $f14  
7498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A980C - lui $a0, 0x3E38 <=> li $a0, 0x3E380000  
7499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9810 - mul.s $f12, $f12, $f14  
7499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9814 - ori $a0, $a0, 20972  
7499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9818 - mtc1 $a0, $f13  
7499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A981C - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9820 - sub.s $f0, $f12, $f13  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9824 - mtc1 $a0, $f14  
7501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9828 - div.s $f0, $f14, $f0  
7501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A982C - jr $ra  
7501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A9830 - nop  
7503   user_main_b   DEBUG   compiler   Compiling _S1_2_88A3984  
7504   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A3984 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3988 - addiu $a1, $a1, 13772  
7504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A398C - sw $a1, 40($a0)  
7504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3990 - sw $zr, 0($a0)  
7504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3994 - jr $ra  
7505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3998 - or $v0, $a0, $zr <=> move $v0, $a0  
7505   user_main_b   DEBUG   compiler   Compiling _S1_2_8865BF8  
7506   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8865BF8 - addiu $sp, $sp, -16  
7506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865BFC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C00 - lwc1 $f12, -28968($a0)  
7507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C04 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C08 - swc1 $f12, 11464($a0)  
7508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C0C - sw $ra, 0($sp)  
7508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C10 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C14 - ori $a0, $a0, -1  
7508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C18 - mtc1 $a0, $f12  
7509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C1C - sqrt.s $f12, $f12  
7509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C20 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C24 - swc1 $f12, 11468($a0)  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C28 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8865C2C - jal 0x08893034  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C30 - addiu $a0, $a0, 24928  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C34 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C38 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C3C - addiu $a1, $a1, 7752  
7512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C40 - sw $a1, 24560($a0)  
7512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C44 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7512   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8865C48 - jal 0x089F0C68  
7512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C4C - addiu $a0, $a0, 11584  
7512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C50 - lw $ra, 0($sp)  
7513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C54 - jr $ra  
7513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8865C58 - addiu $sp, $sp, 16  
7514   user_main_b   DEBUG   compiler   Compiling _S1_2_8893034  
7516   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8893034 - addiu $sp, $sp, -16  
7516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893038 - or $v0, $a0, $zr <=> move $v0, $a0  
7516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889303C - sw $ra, 0($sp)  
7517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8893040 - jal 0x0889301C  
7517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893044 - or $a1, $zr, $zr <=> li $a1, 0  
7517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893048 - lw $ra, 0($sp)  
7517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889304C - jr $ra  
7517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893050 - addiu $sp, $sp, 16  
7518   user_main_b   DEBUG   compiler   Compiling _S1_2_889301C  
7519   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889301C - sw $zr, 4($a0)  
7519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893020 - ori $a2, $zr, 1 <=> li $a2, 1  
7519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893024 - sb $a2, 0($a0)  
7519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893028 - sw $zr, 8($a0)  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889302C - jr $ra  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893030 - sw $a1, 12($a0)  
7521   user_main_b   DEBUG   compiler   Compiling _S1_2_886986C  
7521   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886986C - addiu $sp, $sp, -16  
7522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869870 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869874 - lwc1 $f12, -28008($a0)  
7522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869878 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886987C - swc1 $f12, 11600($a0)  
7523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869880 - sw $ra, 0($sp)  
7523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869884 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869888 - ori $a0, $a0, -1  
7524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886988C - mtc1 $a0, $f12  
7524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869890 - sqrt.s $f12, $f12  
7525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869894 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869898 - swc1 $f12, 11604($a0)  
7525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886989C - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88698A0 - jal 0x0886624C  
7526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698A4 - addiu $a0, $a0, 1032  
7526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698A8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7527   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88698AC - jal 0x089F0C68  
7527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698B0 - addiu $a0, $a0, 11828  
7527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698B4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698B8 - lui $a0, 0x08B3 <=> li $a0, 0x08B30000  
7528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698BC - addiu $a1, $a1, 8012  
7528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698C0 - sw $a1, -26992($a0)  
7529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698C4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88698C8 - jal 0x089F0C68  
7529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698CC - addiu $a0, $a0, 11840  
7529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698D0 - lw $ra, 0($sp)  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698D4 - jr $ra  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88698D8 - addiu $sp, $sp, 16  
7532   user_main_b   DEBUG   compiler   Compiling _S1_2_886624C  
7532   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886624C - addiu $sp, $sp, -16  
7532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866250 - sw $s0, 0($sp)  
7533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866254 - or $s0, $a0, $zr <=> move $s0, $a0  
7533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866258 - sw $zr, 0($s0)  
7533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886625C - sw $zr, 4($s0)  
7533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866260 - sw $zr, 8($s0)  
7534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866264 - sw $ra, 4($sp)  
7534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866268 - jal 0x0888D9E8  
7535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886626C - addiu $a0, $s0, 16  
7535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866270 - sw $zr, 24($s0)  
7535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866274 - sw $zr, 28($s0)  
7535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866278 - sw $zr, 32($s0)  
7536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886627C - sw $zr, 36($s0)  
7536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866280 - sw $zr, 40($s0)  
7536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866284 - sw $zr, 20($s0)  
7536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866288 - addiu $a0, $zr, -1 <=> li $a0, -1  
7537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886628C - sw $a0, 44($s0)  
7537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866290 - lui $a0, 0x4200 <=> li $a0, 0x42000000  
7537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866294 - mtc1 $a0, $f12  
7537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866298 - sb $zr, 52($s0)  
7538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886629C - swc1 $f12, 48($s0)  
7538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88662A0 - or $v0, $s0, $zr <=> move $v0, $s0  
7538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88662A4 - lw $s0, 0($sp)  
7539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88662A8 - lw $ra, 4($sp)  
7539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88662AC - jr $ra  
7539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88662B0 - addiu $sp, $sp, 16  
7540   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:110079  
7540   user_main_b   DEBUG   compiler   Compiling _S1_2_8869B0C  
7541   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8869B0C - addiu $sp, $sp, -16  
7541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B10 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B14 - lwc1 $f12, -26080($a0)  
7542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B18 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B1C - swc1 $f12, 11856($a0)  
7543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B20 - sw $s0, 0($sp)  
7543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B24 - sw $ra, 4($sp)  
7543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B28 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B2C - ori $a0, $a0, -1  
7544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B30 - mtc1 $a0, $f12  
7544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B34 - sqrt.s $f12, $f12  
7544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B38 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B3C - swc1 $f12, 11860($a0)  
7545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B40 - lui $a0, 0x08B3 <=> li $a0, 0x08B30000  
7545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B44 - addiu $s0, $a0, -26976  
7545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8869B48 - jal 0x088B7778  
7546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B4C - or $a0, $s0, $zr <=> move $a0, $s0  
7546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B50 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B54 - addiu $a0, $a0, 8272  
7546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B58 - sw $a0, 136($s0)  
7547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B5C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8869B60 - jal 0x089F0C68  
7548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B64 - addiu $a0, $a0, 11864  
7548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B68 - lw $s0, 0($sp)  
7548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B6C - lw $ra, 4($sp)  
7548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B70 - jr $ra  
7549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B74 - addiu $sp, $sp, 16  
7549   user_main_b   DEBUG   compiler   Compiling _S1_2_8869FD4  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8869FD4 - addiu $sp, $sp, -16  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FD8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FDC - lwc1 $f12, -26048($a0)  
7551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FE0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FE4 - swc1 $f12, 11880($a0)  
7551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FE8 - sw $ra, 0($sp)  
7552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FEC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FF0 - ori $a0, $a0, -1  
7552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FF4 - mtc1 $a0, $f12  
7553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FF8 - sqrt.s $f12, $f12  
7553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869FFC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A000 - swc1 $f12, 11884($a0)  
7554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A004 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7554   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A008 - jal 0x08869B78  
7554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A00C - addiu $a0, $a0, 1016  
7554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A010 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7555   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A014 - jal 0x089F0C68  
7555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A018 - addiu $a0, $a0, 11924  
7555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A01C - lw $ra, 0($sp)  
7556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A020 - jr $ra  
7556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A024 - addiu $sp, $sp, 16  
7557   user_main_b   DEBUG   compiler   Compiling _S1_2_8869B78  
7557   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8869B78 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
7558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B7C - addiu $a1, $a1, -592  
7558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B80 - sw $a1, 8($a0)  
7558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B84 - sw $zr, 0($a0)  
7558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B88 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B8C - lw $a2, -17544($a1)  
7559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B90 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
7559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B94 - sw $a2, 4($a0)  
7559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B98 - sw $a0, -17544($a1)  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869B9C - addiu $a1, $a3, 8480  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869BA0 - sw $a1, 8($a0)  
7561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869BA4 - jr $ra  
7561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8869BA8 - or $v0, $a0, $zr <=> move $v0, $a0  
7561   user_main_b   DEBUG   compiler   Compiling _S1_2_886A10C  
7562   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886A10C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A110 - lwc1 $f12, -25984($a0)  
7563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A114 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A118 - swc1 $f12, 11936($a0)  
7563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A11C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A120 - ori $a0, $a0, -1  
7564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A124 - mtc1 $a0, $f12  
7564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A128 - sqrt.s $f12, $f12  
7564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A12C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A130 - jr $ra  
7565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A134 - swc1 $f12, 11940($a0)  
7565   user_main_b   DEBUG   compiler   Compiling _S1_2_886A484  
7566   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886A484 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A488 - lwc1 $f12, -25960($a0)  
7567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A48C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A490 - swc1 $f12, 11952($a0)  
7567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A494 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A498 - ori $a0, $a0, -1  
7568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A49C - mtc1 $a0, $f12  
7568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4A0 - sqrt.s $f12, $f12  
7568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4A4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4A8 - swc1 $f12, 11956($a0)  
7569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4AC - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4B0 - jr $ra  
7569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4B4 - sw $zr, 5440($a0)  
7570   user_main_b   DEBUG   compiler   Compiling _S1_2_886B574  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886B574 - addiu $sp, $sp, -16  
7571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B578 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B57C - lwc1 $f12, -25936($a0)  
7571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B580 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B584 - swc1 $f12, -29920($a0)  
7572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B588 - sw $ra, 0($sp)  
7572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B58C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B590 - ori $a0, $a0, -1  
7573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B594 - mtc1 $a0, $f12  
7573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B598 - sqrt.s $f12, $f12  
7573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B59C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5A0 - swc1 $f12, -29916($a0)  
7574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5A4 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7574   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B5A8 - jal 0x0886A4B8  
7574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5AC - addiu $a0, $a0, 24096  
7575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7575   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886B5B4 - jal 0x089F0C68  
7576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5B8 - addiu $a0, $a0, -29912  
7576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5BC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
7576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5C0 - lui $a0, 0x08B3 <=> li $a0, 0x08B30000  
7576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5C4 - addiu $a1, $a1, 2996  
7577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5C8 - sw $a1, -26832($a0)  
7577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5CC - lw $ra, 0($sp)  
7577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5D0 - jr $ra  
7578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886B5D4 - addiu $sp, $sp, 16  
7579   user_main_b   DEBUG   compiler   Compiling _S1_2_886A4B8  
7579   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886A4B8 - addiu $sp, $sp, -16  
7580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4BC - sw $s0, 0($sp)  
7580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4C0 - sw $ra, 4($sp)  
7580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A4C4 - jal 0x088E9858  
7581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4C8 - or $s0, $a0, $zr <=> move $s0, $a0  
7581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4D0 - addiu $a0, $a0, 8680  
7581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4D4 - sw $a0, 12($s0)  
7582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4D8 - sb $zr, 308($s0)  
7582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4DC - sw $zr, 312($s0)  
7582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4E0 - addiu $a0, $s0, 413  
7582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4E4 - or $a1, $zr, $zr <=> li $a1, 0  
7583   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A4E8 - jal 0x089F6AB0  
7583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4EC - ori $a2, $zr, 32 <=> li $a2, 32  
7584   user_main_b   DEBUG   compiler   Inlining call at 0x0886A4E8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
7584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4F0 - or $v0, $s0, $zr <=> move $v0, $s0  
7585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4F4 - lw $s0, 0($sp)  
7585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4F8 - lw $ra, 4($sp)  
7585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A4FC - jr $ra  
7586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A500 - addiu $sp, $sp, 16  
7586   user_main_b   DEBUG   compiler   Compiling _S1_2_886CAF8  
7587   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886CAF8 - addiu $sp, $sp, -16  
7592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CAFC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB00 - lwc1 $f12, -25592($a0)  
7592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB04 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB08 - swc1 $f12, -29888($a0)  
7593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB0C - sw $ra, 0($sp)  
7593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB10 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB14 - ori $a0, $a0, -1  
7593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB18 - mtc1 $a0, $f12  
7594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB1C - sqrt.s $f12, $f12  
7594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB20 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB24 - swc1 $f12, -29884($a0)  
7595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB28 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
7595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB2C - addiu $a0, $a0, -5272  
7596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB30 - sw $zr, 8($a0)  
7596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB34 - sw $zr, 4($a0)  
7597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB38 - sw $zr, 16($a0)  
7597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB3C - sw $zr, 12($a0)  
7597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB40 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886CB44 - jal 0x089F0C68  
7598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB48 - addiu $a0, $a0, -29856  
7598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB4C - lw $ra, 0($sp)  
7598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB50 - jr $ra  
7599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886CB54 - addiu $sp, $sp, 16  
7600   user_main_b   DEBUG   compiler   Compiling _S1_2_886D47C  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886D47C - addiu $sp, $sp, -16  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D480 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D484 - addiu $a1, $a0, 24792  
7601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D488 - sw $zr, 24792($a0)  
7601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D48C - sw $zr, 4($a1)  
7601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D490 - sw $zr, 8($a1)  
7602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D494 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D498 - lwc1 $f12, -25584($a0)  
7602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D49C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D4A0 - swc1 $f12, -29840($a0)  
7603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D4A4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D4A8 - sw $ra, 0($sp)  
7603   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886D4AC - jal 0x089F0C68  
7603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D4B0 - addiu $a0, $a0, -29836  
7604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D4B4 - lw $ra, 0($sp)  
7604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D4B8 - jr $ra  
7604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D4BC - addiu $sp, $sp, 16  
7605   user_main_b   DEBUG   compiler   Compiling _S1_2_886EE78  
7606   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886EE78 - addiu $sp, $sp, -16  
7606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EE7C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EE80 - lwc1 $f12, -25560($a0)  
7606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EE84 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EE88 - swc1 $f12, -29824($a0)  
7607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EE8C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
7607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EE90 - sw $ra, 0($sp)  
7607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886EE94 - jal 0x0886D558  
7607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EE98 - addiu $a0, $a0, 24840  
7608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EE9C - lw $ra, 0($sp)  
7608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EEA0 - jr $ra  
7608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EEA4 - addiu $sp, $sp, 16  
7609   user_main_b   DEBUG   compiler   Compiling _S1_2_886D558  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886D558 - addiu $sp, $sp, -16  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D55C - sw $s0, 0($sp)  
7611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D560 - or $s0, $a0, $zr <=> move $s0, $a0  
7611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D564 - sw $ra, 4($sp)  
7611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886D568 - jal 0x0888D9E8  
7611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D56C - addiu $a0, $s0, 80  
7612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D570 - ori $a0, $zr, 100 <=> li $a0, 100  
7612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D574 - sw $a0, 64($s0)  
7612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D578 - sw $zr, 68($s0)  
7612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D57C - sb $zr, 72($s0)  
7612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D580 - sw $zr, 76($s0)  
7613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D584 - or $a0, $s0, $zr <=> move $a0, $s0  
7613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D588 - or $a1, $zr, $zr <=> li $a1, 0  
7614   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886D58C - jal 0x089F6AB0  
7614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D590 - ori $a2, $zr, 64 <=> li $a2, 64  
7614   user_main_b   DEBUG   compiler   Inlining call at 0x0886D58C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
7614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D594 - or $v0, $s0, $zr <=> move $v0, $s0  
7615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D598 - lw $s0, 0($sp)  
7615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D59C - lw $ra, 4($sp)  
7615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D5A0 - jr $ra  
7615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886D5A4 - addiu $sp, $sp, 16  
7616   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:111153  
7616   user_main_b   DEBUG   compiler   Compiling _S1_2_887088C  
7618   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887088C - addiu $sp, $sp, -16  
7618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870890 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870894 - lwc1 $f12, -25240($a0)  
7618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870898 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887089C - swc1 $f12, -29816($a0)  
7619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708A0 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
7619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708A4 - sw $ra, 0($sp)  
7619   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88708A8 - jal 0x0886EEA8  
7619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708AC - addiu $a0, $a0, -23600  
7620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88708B4 - jal 0x089F0C68  
7621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708B8 - addiu $a0, $a0, -29572  
7621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708C0 - addiu $a0, $a0, 8752  
7621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708C4 - lui $a1, 0x08B7 <=> li $a1, 0x08B70000  
7622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708C8 - sw $a0, -22832($a1)  
7622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7622   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88708D0 - jal 0x089F0C68  
7622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708D4 - addiu $a0, $a0, -29560  
7623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708D8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708DC - addiu $a0, $a0, 8968  
7623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708E0 - lui $a1, 0x08B7 <=> li $a1, 0x08B70000  
7623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708E4 - sw $a0, -22828($a1)  
7624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708E8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7624   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88708EC - jal 0x089F0C68  
7625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708F0 - addiu $a0, $a0, -29548  
7625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708F4 - lw $ra, 0($sp)  
7625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708F8 - jr $ra  
7625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88708FC - addiu $sp, $sp, 16  
7626   user_main_b   DEBUG   compiler   Compiling _S1_2_886EEA8  
7627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886EEA8 - addiu $sp, $sp, -16  
7627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EEAC - sw $s0, 0($sp)  
7627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EEB0 - or $s0, $a0, $zr <=> move $s0, $a0  
7627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EEB4 - or $a1, $zr, $zr <=> li $a1, 0  
7628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EEB8 - sw $ra, 4($sp)  
7628   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886EEBC - jal 0x089F6AB0  
7628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EEC0 - ori $a2, $zr, 768 <=> li $a2, 768  
7629   user_main_b   DEBUG   compiler   Inlining call at 0x0886EEBC to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
7629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EEC4 - or $v0, $s0, $zr <=> move $v0, $s0  
7629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EEC8 - lw $s0, 0($sp)  
7629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EECC - lw $ra, 4($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EED0 - jr $ra  
7631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EED4 - addiu $sp, $sp, 16  
7631   user_main_b   DEBUG   compiler   Compiling _S1_2_8872A64  
7632   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8872A64 - addiu $sp, $sp, -16  
7632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A68 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A6C - lwc1 $f12, -23912($a0)  
7632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A70 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A74 - swc1 $f12, -29536($a0)  
7633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A78 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A7C - sw $ra, 0($sp)  
7634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8872A80 - jal 0x08870A8C  
7634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A84 - addiu $a0, $a0, 3792  
7634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A88 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8872A8C - jal 0x089F0C68  
7635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A90 - addiu $a0, $a0, -29532  
7635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A94 - lw $ra, 0($sp)  
7635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A98 - jr $ra  
7635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872A9C - addiu $sp, $sp, 16  
7636   user_main_b   DEBUG   compiler   Compiling _S1_2_8870A8C  
7637   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8870A8C - addiu $sp, $sp, -16  
7637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870A90 - sw $s0, 0($sp)  
7637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870A94 - or $s0, $a0, $zr <=> move $s0, $a0  
7637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870A98 - lui $a3, 0x08A1 <=> li $a3, 0x08A10000  
7638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870A9C - addiu $a0, $s0, 84  
7638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AA0 - ori $a1, $zr, 32 <=> li $a1, 32  
7638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AA4 - ori $a2, $zr, 28 <=> li $a2, 28  
7639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AA8 - sw $ra, 4($sp)  
7639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8870AAC - jal 0x089F28FC  
7639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AB0 - addiu $a3, $a3, -24132  
7639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AB4 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AB8 - addiu $a0, $s0, 1020  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870ABC - ori $a1, $zr, 8 <=> li $a1, 8  
7641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AC0 - ori $a2, $zr, 12 <=> li $a2, 12  
7641   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8870AC4 - jal 0x089F28FC  
7641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AC8 - addiu $a3, $a3, 2304  
7641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870ACC - sb $zr, 0($s0)  
7641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AD0 - sb $zr, 1($s0)  
7642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AD4 - ori $a0, $zr, 1 <=> li $a0, 1  
7642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AD8 - sb $a0, 2($s0)  
7642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870ADC - sb $a0, 3($s0)  
7642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AE0 - sb $a0, 4($s0)  
7643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AE4 - sb $a0, 5($s0)  
7643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AE8 - sb $a0, 6($s0)  
7643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AEC - sb $a0, 1132($s0)  
7644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AF0 - ori $a0, $zr, -1 <=> li $a0, 65535  
7644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AF4 - sh $a0, 8($s0)  
7644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AF8 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
7645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870AFC - mtc1 $a0, $f12  
7645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B00 - sw $zr, 1128($s0)  
7646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B04 - swc1 $f12, 12($s0)  
7646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B08 - swc1 $f12, 16($s0)  
7646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B0C - addiu $a0, $s0, 20  
7646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B10 - or $a1, $zr, $zr <=> li $a1, 0  
7646   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8870B14 - jal 0x089F6AB0  
7647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B18 - ori $a2, $zr, 64 <=> li $a2, 64  
7647   user_main_b   DEBUG   compiler   Inlining call at 0x08870B14 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
7647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B1C - or $v0, $s0, $zr <=> move $v0, $s0  
7647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B20 - lw $s0, 0($sp)  
7648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B24 - lw $ra, 4($sp)  
7648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B28 - jr $ra  
7648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870B2C - addiu $sp, $sp, 16  
7649   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0A1BC  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0A1BC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A1C0 - lw $a1, -28712($a1)  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A1C4 - sw $zr, 12($a0)  
7651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A1C8 - sw $a1, 16($a0)  
7651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A1CC - sw $zr, 8($a0)  
7651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A1D0 - jr $ra  
7651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A1D4 - or $v0, $a0, $zr <=> move $v0, $a0  
7652   user_main_b   DEBUG   compiler   Compiling _S1_2_8870900  
7652   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8870900 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870904 - lw $a1, -28712($a1)  
7653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870908 - sw $zr, 4($a0)  
7653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887090C - sw $a1, 8($a0)  
7653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870910 - sw $zr, 0($a0)  
7653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870914 - jr $ra  
7653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870918 - or $v0, $a0, $zr <=> move $v0, $a0  
7654   user_main_b   DEBUG   compiler   Compiling _S1_2_8877DF8  
7655   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8877DF8 - addiu $sp, $sp, -16  
7655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877DFC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E00 - lwc1 $f12, -23880($a0)  
7656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E04 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E08 - swc1 $f12, -29520($a0)  
7656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E0C - sw $ra, 0($sp)  
7656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E10 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E14 - ori $a0, $a0, -1  
7657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E18 - mtc1 $a0, $f12  
7657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E1C - sqrt.s $f12, $f12  
7657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E20 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E24 - swc1 $f12, -29516($a0)  
7658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E28 - lui $a0, 0x08B3 <=> li $a0, 0x08B30000  
7658   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8877E2C - jal 0x088753DC  
7658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E30 - addiu $a0, $a0, -26816  
7658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E34 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7659   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8877E38 - jal 0x089F0C68  
7659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E3C - addiu $a0, $a0, -29508  
7659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E40 - lw $ra, 0($sp)  
7659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E44 - jr $ra  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E48 - addiu $sp, $sp, 16  
7661   user_main_b   DEBUG   compiler   Compiling _S1_2_88753DC  
7662   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88753DC - addiu $sp, $sp, -32  
7662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753E0 - sw $s0, 0($sp)  
7662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753E4 - or $s0, $a0, $zr <=> move $s0, $a0  
7663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753E8 - sw $s1, 4($sp)  
7663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753EC - sw $s2, 8($sp)  
7663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753F0 - sw $s3, 12($sp)  
7664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753F4 - sw $ra, 16($sp)  
7664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753F8 - lui $a1, 0x08A1 <=> li $a1, 0x08A10000  
7664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753FC - addiu $s2, $a1, -23996  
7664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875400 - addiu $a0, $s0, 96  
7665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875404 - ori $s1, $zr, 1 <=> li $s1, 1  
7665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875408 - ori $a1, $zr, 1 <=> li $a1, 1  
7665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887540C - ori $a2, $zr, 16 <=> li $a2, 16  
7665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8875410 - jal 0x089F28FC  
7666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875414 - or $a3, $s2, $zr <=> move $a3, $s2  
7666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875418 - addiu $a0, $s0, 112  
7667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887541C - ori $s3, $zr, 2 <=> li $s3, 2  
7667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875420 - ori $a1, $zr, 2 <=> li $a1, 2  
7667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875424 - ori $a2, $zr, 16 <=> li $a2, 16  
7667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8875428 - jal 0x089F28FC  
7668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887542C - or $a3, $s2, $zr <=> move $a3, $s2  
7668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875430 - addiu $a0, $s0, 144  
7668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875434 - ori $a1, $zr, 9 <=> li $a1, 9  
7669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875438 - ori $a2, $zr, 16 <=> li $a2, 16  
7669   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887543C - jal 0x089F28FC  
7669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875440 - or $a3, $s2, $zr <=> move $a3, $s2  
7669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875444 - addiu $a0, $s0, 288  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875448 - ori $a1, $zr, 8 <=> li $a1, 8  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887544C - ori $a2, $zr, 16 <=> li $a2, 16  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8875450 - jal 0x089F28FC  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875454 - or $a3, $s2, $zr <=> move $a3, $s2  
7671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875458 - sw $zr, 420($s0)  
7671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887545C - sw $zr, 424($s0)  
7672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875460 - sw $zr, 428($s0)  
7672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875464 - sw $zr, 432($s0)  
7672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875468 - sw $zr, 436($s0)  
7672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887546C - sw $zr, 440($s0)  
7672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875470 - sw $zr, 480($s0)  
7673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875474 - sw $zr, 484($s0)  
7673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875478 - lui $a2, 0x0004 <=> li $a2, 0x00040000  
7673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887547C - lui $a3, 0x0887 <=> li $a3, 0x08870000  
7673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875480 - sw $zr, 488($s0)  
7673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875484 - addiu $a0, $s0, 500  
7674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875488 - ori $a1, $zr, 1 <=> li $a1, 1  
7674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887548C - addiu $a2, $a2, 480  
7675   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8875490 - jal 0x089F28FC  
7675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875494 - addiu $a3, $a3, 18988  
7676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875498 - lui $a0, 0x0004 <=> li $a0, 0x00040000  
7676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887549C - addiu $a0, $a0, 980  
7676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754A0 - lui $a3, 0x08A1 <=> li $a3, 0x08A10000  
7676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754A4 - addu $a0, $s0, $a0  
7677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754A8 - ori $a1, $zr, 2 <=> li $a1, 2  
7677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754AC - ori $a2, $zr, 364 <=> li $a2, 364  
7677   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88754B0 - jal 0x089F28FC  
7677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754B4 - addiu $a3, $a3, -23948  
7677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754B8 - lui $a0, 0x0004 <=> li $a0, 0x00040000  
7678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754BC - addiu $a0, $a0, 1888  
7678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88754C0 - jal 0x088746C8  
7678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754C4 - addu $a0, $s0, $a0  
7679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754C8 - lui $a0, 0x0004 <=> li $a0, 0x00040000  
7679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754CC - addu $a0, $s0, $a0  
7679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754D0 - sb $zr, 1788($a0)  
7679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754D4 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754D8 - addiu $a0, $zr, -1 <=> li $a0, -1  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754DC - addu $a1, $s0, $a1  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754E0 - sw $a0, 1784($a1)  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754E4 - lui $a0, 0x0004 <=> li $a0, 0x00040000  
7681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754E8 - addu $a0, $s0, $a0  
7682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754EC - sb $zr, 1789($a0)  
7682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754F0 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754F4 - ori $a0, $zr, 1 <=> li $a0, 1  
7682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754F8 - addu $a1, $s0, $a1  
7683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88754FC - sb $a0, 1790($a1)  
7683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875500 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875504 - sw $zr, 496($s0)  
7683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875508 - addiu $a0, $zr, -1 <=> li $a0, -1  
7684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887550C - addu $a1, $s0, $a1  
7684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875510 - sw $a0, 1776($a1)  
7684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875514 - lui $a0, 0x0004 <=> li $a0, 0x00040000  
7684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875518 - addu $a0, $s0, $a0  
7685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887551C - sw $zr, 1780($a0)  
7685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875520 - sw $s1, 0($s0)  
7685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875524 - ori $a0, $zr, 8256 <=> li $a0, 8256  
7686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875528 - sw $a0, 4($s0)  
7686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887552C - sw $s3, 8($s0)  
7686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875530 - ori $a0, $zr, 16384 <=> li $a0, 16384  
7686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875534 - sw $a0, 12($s0)  
7687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875538 - sw $zr, 16($s0)  
7687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887553C - sw $zr, 20($s0)  
7687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875540 - sb $zr, 92($s0)  
7688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875544 - sw $zr, 24($s0)  
7688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875548 - sw $zr, 492($s0)  
7688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887554C - or $a0, $s0, $zr <=> move $a0, $s0  
7689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875550 - ori $a1, $zr, 8192 <=> li $a1, 8192  
7689   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8875554 - jal 0x088753BC  
7689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875558 - ori $a2, $zr, 2 <=> li $a2, 2  
7689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887555C - or $a0, $s0, $zr <=> move $a0, $s0  
7689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875560 - ori $a1, $zr, 16384 <=> li $a1, 16384  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8875564 - jal 0x088753BC  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875568 - ori $a2, $zr, 3 <=> li $a2, 3  
7691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887556C - ori $a1, $zr, -32768 <=> li $a1, 32768  
7691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875570 - or $a0, $s0, $zr <=> move $a0, $s0  
7691   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8875574 - jal 0x088753BC  
7691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875578 - ori $a2, $zr, 3 <=> li $a2, 3  
7692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887557C - ori $a1, $zr, -16384 <=> li $a1, 49152  
7693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875580 - or $a0, $s0, $zr <=> move $a0, $s0  
7693   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8875584 - jal 0x088753BC  
7693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875588 - ori $a2, $zr, 3 <=> li $a2, 3  
7693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887558C - lui $a1, 0x0001 <=> li $a1, 0x00010000  
7694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875590 - or $a0, $s0, $zr <=> move $a0, $s0  
7694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875594 - ori $a2, $zr, 1 <=> li $a2, 1  
7694   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8875598 - jal 0x088753BC  
7694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887559C - addiu $a1, $a1, 8192  
7695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755A0 - ori $a1, $zr, 0 <=> li $a1, 0  
7695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755A4 - or $a0, $s0, $zr <=> move $a0, $s0  
7696   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88755A8 - sw $zr, 444($a0)  
7696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755AC - addiu $a1, $a1, 1  
7696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755B0 - slti $a2, $a1, 8  
7696   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88755B4 - bne $a2, $zr, 0x088755A8  
7697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755B8 - addiu $a0, $a0, 4  
7697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755BC - lui $a0, 0x0004 <=> li $a0, 0x00040000  
7697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755C0 - ori $a1, $zr, 0 <=> li $a1, 0  
7697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755C4 - addu $a0, $s0, $a0  
7698   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88755C8 - sw $a1, 1236($a0)  
7698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755CC - addiu $a1, $a1, 1  
7699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755D0 - slti $a2, $a1, 2  
7699   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88755D4 - bne $a2, $zr, 0x088755C8  
7699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755D8 - addiu $a0, $a0, 364  
7699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755DC - or $v0, $s0, $zr <=> move $v0, $s0  
7699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755E0 - lw $s0, 0($sp)  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755E4 - lw $s1, 4($sp)  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755E8 - lw $s2, 8($sp)  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755EC - lw $s3, 12($sp)  
7701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755F0 - lw $ra, 16($sp)  
7701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755F4 - jr $ra  
7701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88755F8 - addiu $sp, $sp, 32  
7703   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0A244  
7703   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0A244 - addiu $sp, $sp, -16  
7703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A248 - sw $s0, 0($sp)  
7704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A24C - or $s0, $a0, $zr <=> move $s0, $a0  
7704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A250 - or $a1, $zr, $zr <=> li $a1, 0  
7704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A254 - sw $ra, 4($sp)  
7705   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0A258 - jal 0x089F6AB0  
7705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A25C - ori $a2, $zr, 4 <=> li $a2, 4  
7706   user_main_b   DEBUG   compiler   Inlining call at 0x08A0A258 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
7706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A260 - or $v0, $s0, $zr <=> move $v0, $s0  
7706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A264 - lw $s0, 0($sp)  
7706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A268 - lw $ra, 4($sp)  
7707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A26C - jr $ra  
7707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A270 - addiu $sp, $sp, 16  
7708   user_main_b   DEBUG   compiler   Compiling _S1_2_8874A2C  
7709   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8874A2C - addiu $sp, $sp, -16  
7709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874A30 - or $a3, $a0, $zr <=> move $a3, $a0  
7709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874A34 - sw $ra, 0($sp)  
7709   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8874A38 - jal 0x08874908  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874A3C - addiu $a0, $a3, 280  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8874A40 - jal 0x088742C8  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874A44 - or $a0, $a3, $zr <=> move $a0, $a3  
7711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874A48 - or $v0, $a3, $zr <=> move $v0, $a3  
7711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874A4C - lw $ra, 0($sp)  
7711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874A50 - jr $ra  
7711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874A54 - addiu $sp, $sp, 16  
7712   user_main_b   DEBUG   compiler   Compiling _S1_2_8874908  
7712   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8874908 - ori $a1, $zr, 0 <=> li $a1, 0  
7713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887490C - addiu $a1, $a1, 1  
7713   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8874910 - slti $a2, $a1, 8  
7714   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8874914 - bne $a2, $zr, 0x08874910  
7714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874918 - addiu $a1, $a1, 1  
7714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887491C - jr $ra  
7714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874920 - or $v0, $a0, $zr <=> move $v0, $a0  
7715   user_main_b   DEBUG   compiler   Compiling _S1_2_88742C8  
7715   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88742C8 - addiu $a1, $zr, -1 <=> li $a1, -1  
7716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742CC - sw $a1, 256($a0)  
7716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742D0 - sb $zr, 0($a0)  
7716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742D4 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742D8 - sw $zr, 276($a0)  
7716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742DC - addu $a1, $a0, $a1  
7717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742E0 - sw $zr, 432($a1)  
7717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742E4 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742E8 - addu $a1, $a0, $a1  
7717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742EC - sw $zr, 436($a1)  
7718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742F0 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742F4 - addu $a1, $a0, $a1  
7718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742F8 - sw $zr, 440($a1)  
7719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88742FC - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874300 - addu $a1, $a0, $a1  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874304 - sw $zr, 448($a1)  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874308 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887430C - addu $a1, $a0, $a1  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874310 - sw $zr, 468($a1)  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874314 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874318 - addu $a1, $a0, $a1  
7721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887431C - sw $zr, 464($a1)  
7721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874320 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874324 - addu $a1, $a0, $a1  
7722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874328 - sw $zr, 456($a1)  
7722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887432C - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874330 - addu $a1, $a0, $a1  
7723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874334 - sw $zr, 460($a1)  
7723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874338 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887433C - sw $zr, 268($a0)  
7723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874340 - addu $a1, $a0, $a1  
7724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874344 - sb $zr, 475($a1)  
7724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874348 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887434C - addu $a1, $a0, $a1  
7725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874350 - sb $zr, 476($a1)  
7725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874354 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874358 - addu $a1, $a0, $a1  
7725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887435C - sb $zr, 477($a1)  
7725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874360 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874364 - addu $a1, $a0, $a1  
7727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874368 - sb $zr, 472($a1)  
7727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887436C - lui $a1, 0x0004 <=> li $a1, 0x00040000  
7727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874370 - addu $a0, $a0, $a1  
7727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874374 - jr $ra  
7728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874378 - sb $zr, 473($a0)  
7729   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0A274  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0A274 - addiu $sp, $sp, -16  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A278 - sw $ra, 0($sp)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0A27C - jal 0x08875244  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A280 - or $v0, $a0, $zr <=> move $v0, $a0  
7731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A284 - lw $ra, 0($sp)  
7731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A288 - jr $ra  
7731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0A28C - addiu $sp, $sp, 16  
7732   user_main_b   DEBUG   compiler   Compiling _S1_2_8875244  
7732   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8875244 - sw $zr, 260($a0)  
7732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875248 - sw $zr, 264($a0)  
7733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887524C - sw $zr, 276($a0)  
7733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875250 - jr $ra  
7734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8875254 - sw $zr, 272($a0)  
7734   user_main_b   DEBUG   compiler   Compiling _S1_2_88746C8  
7735   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88746C8 - addiu $sp, $sp, -16  
7735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746CC - sw $s0, 0($sp)  
7735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746D0 - or $s0, $a0, $zr <=> move $s0, $a0  
7735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746D4 - sw $ra, 4($sp)  
7736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746D8 - lui $a3, 0x0887 <=> li $a3, 0x08870000  
7736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746DC - or $a0, $s0, $zr <=> move $a0, $s0  
7736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746E0 - ori $a1, $zr, 32 <=> li $a1, 32  
7737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746E4 - ori $a2, $zr, 40 <=> li $a2, 40  
7737   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88746E8 - jal 0x089F28FC  
7737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746EC - addiu $a3, $a3, 18016  
7737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746F0 - sw $zr, 1280($s0)  
7738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746F4 - sw $zr, 1284($s0)  
7739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746F8 - sw $zr, 1288($s0)  
7739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88746FC - sw $zr, 1292($s0)  
7739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874700 - addiu $a0, $zr, -1 <=> li $a0, -1  
7739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874704 - ori $a3, $zr, 0 <=> li $a3, 0  
7739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874708 - sw $a0, 1296($s0)  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887470C - ori $t0, $zr, 0 <=> li $t0, 0  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874710 - addu $a3, $s0, $a3  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8874714 - or $a0, $a3, $zr <=> move $a0, $a3  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874718 - or $a1, $t0, $zr <=> move $a1, $t0  
7741   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887471C - jal 0x08874694  
7741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874720 - or $a2, $s0, $zr <=> move $a2, $s0  
7741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874724 - addiu $t0, $t0, 1  
7742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874728 - slti $a0, $t0, 32  
7742   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887472C - bne $a0, $zr, 0x08874714  
7742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874730 - addiu $a3, $a3, 40  
7743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874734 - or $v0, $s0, $zr <=> move $v0, $s0  
7743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874738 - lw $s0, 0($sp)  
7743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887473C - lw $ra, 4($sp)  
7744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874740 - jr $ra  
7744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874744 - addiu $sp, $sp, 16  
7745   user_main_b   DEBUG   compiler   Compiling _S1_2_8874660  
7745   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8874660 - sw $zr, 0($a0)  
7745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874664 - addiu $a1, $zr, -1 <=> li $a1, -1  
7746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874668 - sw $a1, 4($a0)  
7746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887466C - sw $zr, 8($a0)  
7746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874670 - sw $zr, 12($a0)  
7746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874674 - sb $zr, 16($a0)  
7747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874678 - sw $zr, 20($a0)  
7747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887467C - sw $zr, 24($a0)  
7747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874680 - sw $zr, 28($a0)  
7748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874684 - sw $zr, 32($a0)  
7748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874688 - sb $zr, 36($a0)  
7748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887468C - jr $ra  
7749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874690 - or $v0, $a0, $zr <=> move $v0, $a0  
7750   user_main_b   DEBUG   compiler   Compiling _S1_2_8874694  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8874694 - sw $a2, 0($a0)  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874698 - jr $ra  
7751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887469C - sw $a1, 4($a0)  
7751   user_main_b   DEBUG   compiler   Compiling _S1_2_88753BC  
7752   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88753BC - lw $a3, 24($a0)  
7752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753C0 - sll $t0, $a3, 0x0003  
7752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753C4 - addu $t0, $a0, $t0  
7753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753C8 - sw $a1, 28($t0)  
7753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753CC - sw $a2, 32($t0)  
7753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753D0 - addiu $a1, $a3, 1  
7753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753D4 - jr $ra  
7754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88753D8 - sw $a1, 24($a0)  
7754   user_main_b   DEBUG   compiler   Compiling _S1_2_8878E84  
7755   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8878E84 - addiu $sp, $sp, -16  
7755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878E88 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878E8C - lwc1 $f12, -23752($a0)  
7755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878E90 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878E94 - swc1 $f12, -29496($a0)  
7756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878E98 - sw $ra, 0($sp)  
7756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878E9C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EA0 - ori $a0, $a0, -1  
7757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EA4 - mtc1 $a0, $f12  
7757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EA8 - sqrt.s $f12, $f12  
7757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EAC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EB0 - swc1 $f12, -29492($a0)  
7758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EB4 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8878EB8 - jal 0x08878328  
7759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EBC - addiu $a0, $a0, -2304  
7759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EC0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8878EC4 - jal 0x089F0C68  
7759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EC8 - addiu $a0, $a0, -29488  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878ECC - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8878ED0 - jal 0x088789A4  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878ED4 - addiu $a0, $a0, -1808  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878ED8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8878EDC - jal 0x089F0C68  
7761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EE0 - addiu $a0, $a0, -29476  
7761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EE4 - lw $ra, 0($sp)  
7762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EE8 - jr $ra  
7762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878EEC - addiu $sp, $sp, 16  
7763   user_main_b   DEBUG   compiler   Compiling _S1_2_8878328  
7763   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8878328 - addiu $sp, $sp, -16  
7764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887832C - sw $s0, 0($sp)  
7764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878330 - sw $ra, 4($sp)  
7764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8878334 - jal 0x08877E4C  
7764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878338 - or $s0, $a0, $zr <=> move $s0, $a0  
7765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887833C - jal 0x08902A3C  
7765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878340 - addiu $a0, $s0, 64  
7765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878344 - sb $zr, 16($s0)  
7766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878348 - sb $zr, 17($s0)  
7766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887834C - sb $zr, 18($s0)  
7766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878350 - sb $zr, 19($s0)  
7767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878354 - sb $zr, 20($s0)  
7767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878358 - sb $zr, 21($s0)  
7767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887835C - ori $a0, $zr, 1 <=> li $a0, 1  
7767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878360 - sb $a0, 476($s0)  
7768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878364 - sb $a0, 477($s0)  
7768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878368 - sw $zr, 56($s0)  
7768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887836C - sw $zr, 60($s0)  
7768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878370 - addiu $a0, $zr, -1 <=> li $a0, -1  
7769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878374 - sw $a0, 24($s0)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878378 - sw $zr, 472($s0)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887837C - or $v0, $s0, $zr <=> move $v0, $s0  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878380 - lw $s0, 0($sp)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878384 - lw $ra, 4($sp)  
7771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878388 - jr $ra  
7771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887838C - addiu $sp, $sp, 16  
7772   user_main_b   DEBUG   compiler   Compiling _S1_2_8877E4C  
7772   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8877E4C - jr $ra  
7773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8877E50 - or $v0, $a0, $zr <=> move $v0, $a0  
7773   user_main_b   DEBUG   compiler   Compiling _S1_2_88789A4  
7775   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88789A4 - sw $zr, 0($a0)  
7775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88789A8 - sw $zr, 4($a0)  
7775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88789AC - sw $zr, 8($a0)  
7776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88789B0 - sb $zr, 12($a0)  
7776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88789B4 - jr $ra  
7776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88789B8 - or $v0, $a0, $zr <=> move $v0, $a0  
7777   user_main_b   DEBUG   compiler   Compiling _S1_2_88792F4  
7777   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88792F4 - addiu $sp, $sp, -16  
7778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88792F8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88792FC - lwc1 $f12, -23664($a0)  
7778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879300 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879304 - swc1 $f12, -29464($a0)  
7779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879308 - sw $ra, 0($sp)  
7779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887930C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879310 - ori $a0, $a0, -1  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879314 - mtc1 $a0, $f12  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879318 - sqrt.s $f12, $f12  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887931C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879320 - swc1 $f12, -29460($a0)  
7781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879324 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
7781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879328 - sw $zr, -22816($a0)  
7781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887932C - addiu $a0, $a0, -22816  
7781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879330 - sw $zr, 4($a0)  
7782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879334 - sw $zr, 8($a0)  
7782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879338 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7782   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887933C - jal 0x089F0C68  
7783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879340 - addiu $a0, $a0, -29456  
7783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879344 - lw $ra, 0($sp)  
7783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8879348 - jr $ra  
7783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887934C - addiu $sp, $sp, 16  
7784   user_main_b   DEBUG   compiler   Compiling _S1_2_887A694  
7785   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887A694 - addiu $sp, $sp, -256  
7785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A698 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A69C - lwc1 $f12, -23616($a0)  
7786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6A0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6A4 - swc1 $f12, -29440($a0)  
7786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6A8 - sw $ra, 240($sp)  
7786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6AC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6B0 - ori $a0, $a0, -1  
7787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6B4 - mtc1 $a0, $f12  
7787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6B8 - sqrt.s $f12, $f12  
7787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6C0 - swc1 $f12, -29436($a0)  
7788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6C4 - lui $a0, 0x4200 <=> li $a0, 0x42000000  
7788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6C8 - mtc1 $a0, $f13  
7788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6CC - lui $a0, 0x41C0 <=> li $a0, 0x41C00000  
7789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6D0 - mtc1 $zr, $f12  
7789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6D4 - mtc1 $a0, $f14  
7789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6D8 - mfc1 $a0, $f12  
7789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6DC - sw $a0, 0($sp)  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6E0 - lw $a0, 0($sp)  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6E4 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6E8 - sw $a0, -29432($a3)  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6EC - mfc1 $a1, $f12  
7792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6F0 - addiu $a0, $a3, -29432  
7792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6F4 - mfc1 $a2, $f13  
7792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6F8 - sw $a1, 4($a0)  
7792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A6FC - sw $a2, 8($a0)  
7792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A700 - mfc1 $a1, $f14  
7793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A704 - sw $a1, 12($a0)  
7793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A708 - lui $a0, 0x43A0 <=> li $a0, 0x43A00000  
7793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A70C - mtc1 $a0, $f15  
7794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A710 - lui $a0, 0x4370 <=> li $a0, 0x43700000  
7794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A714 - mtc1 $a0, $f13  
7794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A718 - mfc1 $a0, $f12  
7794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A71C - sw $a0, 16($sp)  
7795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A720 - lw $a0, 16($sp)  
7795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A724 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
7795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A728 - sw $a0, -29416($a3)  
7795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A72C - mfc1 $a1, $f12  
7796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A730 - addiu $a0, $a3, -29416  
7796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A734 - mfc1 $a2, $f15  
7796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A738 - sw $a1, 4($a0)  
7797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A73C - sw $a2, 8($a0)  
7797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A740 - mfc1 $a1, $f13  
7797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A744 - sw $a1, 12($a0)  
7798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A748 - lui $a0, 0x43F0 <=> li $a0, 0x43F00000  
7798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A74C - mtc1 $a0, $f14  
7798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A750 - mfc1 $a0, $f12  
7798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A754 - sw $a0, 32($sp)  
7798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A758 - lw $a0, 32($sp)  
7799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A75C - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
7799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A760 - sw $a0, -29400($a3)  
7799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A764 - mfc1 $a1, $f12  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A768 - addiu $a0, $a3, -29400  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A76C - mfc1 $a2, $f15  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A770 - sw $a1, 4($a0)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A774 - sw $a2, 8($a0)  
7801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A778 - mfc1 $a1, $f14  
7801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A77C - sw $a1, 12($a0)  
7801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A780 - lui $a0, 0x4420 <=> li $a0, 0x44200000  
7802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A784 - mtc1 $a0, $f13  
7802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A788 - mfc1 $a0, $f12  
7802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A78C - sw $a0, 48($sp)  
7807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A790 - lw $a0, 48($sp)  
7807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A794 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
7808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A798 - sw $a0, -29384($a3)  
7808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A79C - mfc1 $a1, $f12  
7808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7A0 - addiu $a0, $a3, -29384  
7808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7A4 - mfc1 $a2, $f13  
7809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7A8 - sw $a1, 4($a0)  
7809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7AC - sw $a2, 8($a0)  
7809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7B0 - mfc1 $a1, $f14  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7B4 - sw $a1, 12($a0)  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7B8 - lui $a0, 0x44A0 <=> li $a0, 0x44A00000  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7BC - mtc1 $a0, $f15  
7811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7C0 - lui $a0, 0x4470 <=> li $a0, 0x44700000  
7811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7C4 - mtc1 $a0, $f13  
7811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7C8 - mfc1 $a0, $f12  
7811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7CC - sw $a0, 64($sp)  
7812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7D0 - lw $a0, 64($sp)  
7813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7D4 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
7813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7D8 - sw $a0, -29368($a3)  
7813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7DC - mfc1 $a1, $f12  
7813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7E0 - addiu $a0, $a3, -29368  
7813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7E4 - mfc1 $a2, $f15  
7814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7E8 - sw $a1, 4($a0)  
7814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7EC - sw $a2, 8($a0)  
7814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7F0 - mfc1 $a1, $f13  
7815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7F4 - sw $a1, 12($a0)  
7815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A7F8 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887A7FC - jal 0x088793DC  
7816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A800 - addiu $a0, $a0, -1824  
7816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A804 - lw $ra, 240($sp)  
7817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A808 - jr $ra  
7817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A80C - addiu $sp, $sp, 256  
7818   user_main_b   DEBUG   compiler   Compiling _S1_2_887AA04  
7819   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AA04 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA08 - lwc1 $f12, -23536($a0)  
7819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA0C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA10 - swc1 $f12, -29352($a0)  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA14 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA18 - ori $a0, $a0, -1  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA1C - mtc1 $a0, $f12  
7821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA20 - sqrt.s $f12, $f12  
7821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA24 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA28 - swc1 $f12, -29348($a0)  
7822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA2C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA30 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
7822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA34 - addiu $a1, $a1, 9644  
7822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA38 - jr $ra  
7823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA3C - sw $a1, -22820($a0)  
7823   user_main_b   DEBUG   compiler   Compiling _S1_2_887CCC0  
7824   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887CCC0 - addiu $sp, $sp, -16  
7824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCC4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCC8 - lwc1 $f12, -23344($a0)  
7825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCCC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCD0 - swc1 $f12, -29344($a0)  
7826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCD4 - sw $ra, 0($sp)  
7826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCD8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCDC - ori $a0, $a0, -1  
7826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCE0 - mtc1 $a0, $f12  
7827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCE4 - sqrt.s $f12, $f12  
7828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCE8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCEC - swc1 $f12, -29340($a0)  
7828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCF0 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CCF4 - jal 0x0887AB6C  
7829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCF8 - addiu $a0, $a0, -1536  
7829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCFC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7829   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CD00 - jal 0x089F0C68  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD04 - addiu $a0, $a0, -29256  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD08 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD0C - mtc1 $a0, $f12  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD10 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
7831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD14 - addiu $a1, $a0, -22784  
7831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD18 - swc1 $f12, 12($a1)  
7831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD1C - swc1 $f12, -22784($a0)  
7832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD20 - swc1 $f12, 4($a1)  
7832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD24 - swc1 $f12, 8($a1)  
7832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD28 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
7833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD2C - addiu $a1, $a0, -22768  
7833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD30 - swc1 $f12, 12($a1)  
7834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD34 - mtc1 $zr, $f12  
7834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD38 - swc1 $f12, -22768($a0)  
7834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD3C - swc1 $f12, 4($a1)  
7834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD40 - swc1 $f12, 8($a1)  
7835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD44 - lw $ra, 0($sp)  
7835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD48 - jr $ra  
7836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD4C - addiu $sp, $sp, 16  
7837   user_main_b   DEBUG   compiler   Compiling _S1_2_887AB6C  
7837   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AB6C - addiu $sp, $sp, -32  
7838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB70 - swc1 $f20, 8($sp)  
7838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB74 - swc1 $f22, 12($sp)  
7838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB78 - sw $s0, 16($sp)  
7839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB7C - sw $s1, 20($sp)  
7839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB80 - sw $ra, 24($sp)  
7839   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AB84 - jal 0x08904A44  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB88 - or $s0, $a0, $zr <=> move $s0, $a0  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB8C - mtc1 $zr, $f20  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB90 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
7841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB94 - swc1 $f20, 616($s0)  
7841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB98 - mtc1 $a0, $f22  
7841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AB9C - swc1 $f22, 620($s0)  
7842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABA0 - sw $zr, 600($s0)  
7842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABA4 - sw $zr, 604($s0)  
7842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABA8 - sw $zr, 28($s0)  
7842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABAC - sb $zr, 0($s0)  
7843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABB0 - ori $a0, $zr, 1 <=> li $a0, 1  
7843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABB4 - sb $a0, 1($s0)  
7843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABB8 - sb $zr, 1296($s0)  
7843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABBC - sw $zr, 1504($s0)  
7844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABC0 - addiu $a1, $zr, -1 <=> li $a1, -1  
7845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABC4 - sw $a1, 1664($s0)  
7845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABC8 - sw $zr, 1300($s0)  
7845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABCC - sw $zr, 1304($s0)  
7845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABD0 - sw $zr, 1308($s0)  
7846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABD4 - sb $a0, 1508($s0)  
7846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABD8 - addiu $s1, $s0, 1168  
7846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABDC - sw $zr, 576($s0)  
7846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABE0 - or $a0, $s1, $zr <=> move $a0, $s1  
7847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABE4 - or $a1, $zr, $zr <=> li $a1, 0  
7847   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887ABE8 - jal 0x089F6AB0  
7847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABEC - ori $a2, $zr, 104 <=> li $a2, 104  
7848   user_main_b   DEBUG   compiler   Inlining call at 0x0887ABE8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
7848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABF0 - ori $a0, $zr, 3 <=> li $a0, 3  
7849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABF4 - sw $a0, 1168($s0)  
7849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABF8 - swc1 $f22, 1188($s0)  
7849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ABFC - swc1 $f22, 1192($s0)  
7849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC00 - swc1 $f22, 1196($s0)  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC04 - swc1 $f22, 1200($s0)  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC08 - lui $a0, 0xBF80 <=> li $a0, 0xBF800000  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC0C - mtc1 $a0, $f12  
7851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC10 - swc1 $f22, 1252($s0)  
7851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC14 - swc1 $f12, 1232($s0)  
7851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC18 - swc1 $f12, 1236($s0)  
7852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC1C - swc1 $f12, 1240($s0)  
7852   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AC20 - jal 0x0887AA40  
7852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC24 - or $a0, $s1, $zr <=> move $a0, $s1  
7852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC28 - sw $zr, 1836($s0)  
7853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC2C - sw $zr, 1832($s0)  
7853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC30 - ori $a0, $zr, 1 <=> li $a0, 1  
7857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC34 - sw $a0, 2212($s0)  
7857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC38 - sw $a0, 2176($s0)  
7858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC3C - addiu $a0, $s0, 2032  
7858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC40 - ori $a2, $zr, 3 <=> li $a2, 3  
7858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC44 - sw $a0, 2180($s0)  
7858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC48 - sh $a2, 0($sp)  
7859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC4C - sh $zr, 2($sp)  
7859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC50 - mfc1 $a1, $f22  
7859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC54 - addiu $a0, $s0, 224  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC58 - lw $a2, 0($sp)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC5C - sw $a1, 4($a0)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC60 - sw $a2, 0($a0)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC64 - lwc1 $f12, 4($a0)  
7861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC68 - lw $a0, 0($a0)  
7861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC6C - addiu $a1, $s0, 2160  
7862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC70 - mfc1 $a2, $f12  
7862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC74 - sw $a0, 0($a1)  
7862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC78 - sw $a2, 4($a1)  
7862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC7C - sb $zr, 1299($s0)  
7863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC80 - swc1 $f20, 252($s0)  
7863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC84 - or $v0, $s0, $zr <=> move $v0, $s0  
7864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC88 - lwc1 $f20, 8($sp)  
7864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC8C - lwc1 $f22, 12($sp)  
7864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC90 - lw $s0, 16($sp)  
7864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC94 - lw $s1, 20($sp)  
7864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC98 - lw $ra, 24($sp)  
7865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AC9C - jr $ra  
7865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ACA0 - addiu $sp, $sp, 32  
7866   user_main_b   DEBUG   compiler   Compiling _S1_2_8904A44  
7867   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8904A44 - sw $zr, 212($a0)  
7867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904A48 - sw $zr, 216($a0)  
7868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904A4C - sw $zr, 220($a0)  
7868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904A50 - sb $zr, 208($a0)  
7868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904A54 - jr $ra  
7868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904A58 - or $v0, $a0, $zr <=> move $v0, $a0  
7869   user_main_b   DEBUG   compiler   Compiling _S1_2_887AA40  
7869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AA40 - lwc1 $f16, 64($a0)  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA44 - lwc1 $f15, 68($a0)  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA48 - mul.s $f12, $f16, $f16  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA4C - lwc1 $f14, 72($a0)  
7871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA50 - mul.s $f17, $f15, $f15  
7871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA54 - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
7871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA58 - mul.s $f18, $f14, $f14  
7871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA5C - mtc1 $a1, $f13  
7872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA60 - add.s $f12, $f12, $f17  
7873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA64 - ori $a1, $zr, 0 <=> li $a1, 0  
7873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA68 - add.s $f12, $f12, $f18  
7873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA6C - sub.s $f19, $f12, $f13  
7873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA70 - abs.s $f19, $f19  
7873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA74 - lui $a2, 0x3A83 <=> li $a2, 0x3A830000  
7874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA78 - ori $a2, $a2, 4719  
7874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA7C - mtc1 $a2, $f17  
7874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA80 - c.lt.s $f19, $f17  
7875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA84 - nop  
7875   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AA88 - bc1tl 0x0887AA90  
7875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA8C - ori $a1, $zr, 1 <=> li $a1, 1  
7876   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AA90 - andi $a1, $a1, 255  
7876   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AA94 - bne $a1, $zr, 0x0887AAF8  
7877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA98 - nop  
7877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AA9C - lui $a1, 0x3586 <=> li $a1, 0x35860000  
7877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAA0 - ori $a1, $a1, 14270  
7877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAA4 - mtc1 $a1, $f17  
7878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAA8 - c.lt.s $f12, $f17  
7878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAAC - nop  
7878   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AAB0 - bc1f 0x0887AACC  
7878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAB4 - nop  
7879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAB8 - mtc1 $zr, $f12  
7879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AABC - swc1 $f13, 64($a0)  
7879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAC0 - swc1 $f12, 68($a0)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AAC4 - b 0x0887AAF8  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAC8 - swc1 $f12, 72($a0)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AACC - mfc1 $a1, $f12  
7881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAD0 - MTV.s $a1, S300.s  
7882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAD4 - vrsq.s S300.s, S300.s  
7882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAD8 - mfv.s $a1, S300.s  
7882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AADC - mtc1 $a1, $f13  
7882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAE0 - mul.s $f16, $f16, $f13  
7883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAE4 - mul.s $f15, $f15, $f13  
7883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAE8 - mul.s $f12, $f14, $f13  
7883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAEC - swc1 $f16, 64($a0)  
7884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAF0 - swc1 $f15, 68($a0)  
7884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAF4 - swc1 $f12, 72($a0)  
7884   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AAF8 - jr $ra  
7885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AAFC - nop  
7886   user_main_b   DEBUG   compiler   Compiling _S1_2_887DF68  
7886   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DF68 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF6C - lwc1 $f12, -23168($a0)  
7887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF70 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF74 - swc1 $f12, -29240($a0)  
7887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF78 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF7C - ori $a0, $a0, -1  
7888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF80 - mtc1 $a0, $f12  
7888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF84 - sqrt.s $f12, $f12  
7889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF88 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF8C - jr $ra  
7889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF90 - swc1 $f12, -29236($a0)  
7890   user_main_b   DEBUG   compiler   Compiling _S1_2_887E188  
7891   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887E188 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E18C - lwc1 $f12, -23024($a0)  
7892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E190 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E194 - swc1 $f12, -29216($a0)  
7892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E198 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E19C - ori $a0, $a0, -1  
7893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1A0 - mtc1 $a0, $f12  
7893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1A4 - sqrt.s $f12, $f12  
7893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1A8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1AC - jr $ra  
7894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1B0 - swc1 $f12, -29212($a0)  
7895   user_main_b   DEBUG   compiler   Compiling _S1_2_887E38C  
7895   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887E38C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E390 - lwc1 $f12, -22992($a0)  
7896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E394 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E398 - swc1 $f12, -29176($a0)  
7897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E39C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E3A0 - ori $a0, $a0, -1  
7897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E3A4 - mtc1 $a0, $f12  
7897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E3A8 - sqrt.s $f12, $f12  
7898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E3AC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E3B0 - jr $ra  
7898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E3B4 - swc1 $f12, -29172($a0)  
7899   user_main_b   DEBUG   compiler   Compiling _S1_2_887F5DC  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887F5DC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F5E0 - lwc1 $f12, -22888($a0)  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F5E4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F5E8 - swc1 $f12, -29168($a0)  
7901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F5EC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F5F0 - ori $a0, $a0, -1  
7901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F5F4 - mtc1 $a0, $f12  
7902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F5F8 - sqrt.s $f12, $f12  
7902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F5FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F600 - jr $ra  
7902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F604 - swc1 $f12, -29164($a0)  
7903   user_main_b   DEBUG   compiler   Compiling _S1_2_887F724  
7904   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887F724 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F728 - lwc1 $f12, -22752($a0)  
7904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F72C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F730 - swc1 $f12, -29160($a0)  
7905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F734 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F738 - ori $a0, $a0, -1  
7906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F73C - mtc1 $a0, $f12  
7906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F740 - sqrt.s $f12, $f12  
7907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F744 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F748 - jr $ra  
7907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F74C - swc1 $f12, -29156($a0)  
7908   user_main_b   DEBUG   compiler   Compiling _S1_2_88807CC  
7908   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88807CC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807D0 - lwc1 $f12, -22648($a0)  
7909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807D4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807D8 - swc1 $f12, -29152($a0)  
7909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807DC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807E0 - ori $a0, $a0, -1  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807E4 - mtc1 $a0, $f12  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807E8 - sqrt.s $f12, $f12  
7911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807EC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807F0 - jr $ra  
7911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88807F4 - swc1 $f12, -29148($a0)  
7912   user_main_b   DEBUG   compiler   Compiling _S1_2_8880ED0  
7912   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880ED0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880ED4 - lwc1 $f12, -22544($a0)  
7913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880ED8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880EDC - swc1 $f12, -29112($a0)  
7913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880EE0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880EE4 - ori $a0, $a0, -1  
7914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880EE8 - mtc1 $a0, $f12  
7914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880EEC - sqrt.s $f12, $f12  
7914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880EF0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880EF4 - jr $ra  
7915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880EF8 - swc1 $f12, -29108($a0)  
7916   user_main_b   DEBUG   compiler   Compiling _S1_2_8881A18  
7916   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881A18 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A1C - lwc1 $f12, -22008($a0)  
7917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A20 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A24 - swc1 $f12, -29096($a0)  
7918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A28 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A2C - ori $a0, $a0, -1  
7918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A30 - mtc1 $a0, $f12  
7919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A34 - sqrt.s $f12, $f12  
7919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A38 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A3C - jr $ra  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A40 - swc1 $f12, -29092($a0)  
7921   user_main_b   DEBUG   compiler   Compiling _S1_2_8881BD0  
7921   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881BD0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BD4 - lwc1 $f12, -21392($a0)  
7922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BD8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BDC - swc1 $f12, -29088($a0)  
7922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BE0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
7923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BE4 - ori $a0, $a0, -1  
7923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BE8 - mtc1 $a0, $f12  
7923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BEC - sqrt.s $f12, $f12  
7924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BF0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BF4 - jr $ra  
7924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881BF8 - swc1 $f12, -29084($a0)  
7925   user_main_b   DEBUG   compiler   Compiling _S1_2_88822C8  
7925   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88822C8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88822CC - lwc1 $f12, -21328($a0)  
7926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88822D0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88822D4 - jr $ra  
7926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88822D8 - swc1 $f12, -29080($a0)  
7927   user_main_b   DEBUG   compiler   Compiling _S1_2_8882BE4  
7928   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8882BE4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882BE8 - lwc1 $f12, -21320($a0)  
7928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882BEC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882BF0 - jr $ra  
7929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882BF4 - swc1 $f12, -29072($a0)  
7930   user_main_b   DEBUG   compiler   Compiling _S1_2_88841D8  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88841D8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841DC - lwc1 $f12, -21312($a0)  
7931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841E0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841E4 - jr $ra  
7933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841E8 - swc1 $f12, -29064($a0)  
7933   user_main_b   DEBUG   compiler   Compiling _S1_2_88854DC  
7934   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88854DC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88854E0 - lwc1 $f12, -20640($a0)  
7934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88854E4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88854E8 - jr $ra  
7935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88854EC - swc1 $f12, -29056($a0)  
7936   user_main_b   DEBUG   compiler   Compiling _S1_2_8885CC4  
7936   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8885CC4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885CC8 - lwc1 $f12, -20576($a0)  
7937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885CCC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885CD0 - jr $ra  
7938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885CD4 - swc1 $f12, -29048($a0)  
7938   user_main_b   DEBUG   compiler   Compiling _S1_2_8885EC8  
7939   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8885EC8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885ECC - lwc1 $f12, -20568($a0)  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885ED0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885ED4 - jr $ra  
7941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885ED8 - swc1 $f12, -29040($a0)  
7941   user_main_b   DEBUG   compiler   Compiling _S1_2_8886090  
7942   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8886090 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8886094 - lwc1 $f12, -20560($a0)  
7943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8886098 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888609C - jr $ra  
7943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88860A0 - swc1 $f12, -29032($a0)  
7944   user_main_b   DEBUG   compiler   Compiling _S1_2_8886FE8  
7944   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8886FE8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8886FEC - lwc1 $f12, -20544($a0)  
7945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8886FF0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8886FF4 - jr $ra  
7946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8886FF8 - swc1 $f12, -29024($a0)  
7947   user_main_b   DEBUG   compiler   Compiling _S1_2_888841C  
7947   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888841C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8888420 - lwc1 $f12, -20416($a0)  
7948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8888424 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8888428 - jr $ra  
7948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888842C - swc1 $f12, -28928($a0)  
7949   user_main_b   DEBUG   compiler   Compiling _S1_2_8889810  
7949   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8889810 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889814 - lwc1 $f12, -20368($a0)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889818 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888981C - jr $ra  
7951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889820 - swc1 $f12, -28920($a0)  
7951   user_main_b   DEBUG   compiler   Compiling _S1_2_88898B0  
7952   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88898B0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88898B4 - lwc1 $f12, -20360($a0)  
7952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88898B8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88898BC - jr $ra  
7953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88898C0 - swc1 $f12, -28912($a0)  
7953   user_main_b   DEBUG   compiler   Compiling _S1_2_88943DC  
7954   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88943DC - addiu $sp, $sp, -16  
7955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943E0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943E4 - lwc1 $f12, -17736($a0)  
7955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943E8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943EC - swc1 $f12, -28704($a0)  
7956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943F0 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
7956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943F4 - sw $ra, 0($sp)  
7956   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88943F8 - jal 0x08894388  
7957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943FC - addiu $a0, $a0, -22320  
7957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894400 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894404 - jal 0x089F0C68  
7958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894408 - addiu $a0, $a0, -28688  
7958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889440C - lw $ra, 0($sp)  
7958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894410 - jr $ra  
7958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894414 - addiu $sp, $sp, 16  
7960   user_main_b   DEBUG   compiler   Compiling _S1_2_8894388  
7961   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894388 - addiu $sp, $sp, -16  
7961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889438C - sw $s0, 0($sp)  
7961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894390 - or $s0, $a0, $zr <=> move $s0, $a0  
7961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894394 - sw $zr, 4($s0)  
7962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894398 - sw $zr, 8($s0)  
7962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889439C - sw $zr, 12($s0)  
7962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943A0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943A4 - sb $zr, 0($s0)  
7962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943A8 - or $a1, $zr, $zr <=> li $a1, 0  
7963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943AC - ori $a2, $zr, 1 <=> li $a2, 1  
7963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943B0 - ori $a3, $zr, 1 <=> li $a3, 1  
7963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943B4 - or $t0, $zr, $zr <=> li $t0, 0  
7963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943B8 - sw $ra, 4($sp)  
7964   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88943BC - jal 0x08A30978 [sceKernelCreateSema]  
7964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943C0 - addiu $a0, $a0, -17732  
7964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943C4 - sw $v0, 16($s0)  
7964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943C8 - or $v0, $s0, $zr <=> move $v0, $s0  
7964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943CC - lw $s0, 0($sp)  
7965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943D0 - lw $ra, 4($sp)  
7965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943D4 - jr $ra  
7965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88943D8 - addiu $sp, $sp, 16  
7966   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30978  
7966   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30978 - jr $ra  
7966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3097C - syscall 0x04528 [sceKernelCreateSema]  
7967   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateSema name= FileErrors prot attr= 0x0 initVal= 1 maxVal= 1 option= 0x0  
7967   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateSema name= FileErrors prot created with uid=0xe  
7968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7968   user_main_b   DEBUG   compiler   Compiling _S1_2_88965D4  
7968   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88965D4 - addiu $sp, $sp, -16  
7970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88965D8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
7970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88965DC - lwc1 $f12, -17576($a0)  
7970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88965E0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88965E4 - swc1 $f12, -28672($a0)  
7971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88965E8 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
7971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88965EC - sw $ra, 0($sp)  
7972   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88965F0 - jal 0x088944D8  
7972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88965F4 - addiu $a0, $a0, -3344  
7972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88965F8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7977   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88965FC - jal 0x089F0C68  
7978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896600 - addiu $a0, $a0, -28656  
7978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896604 - lw $ra, 0($sp)  
7978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896608 - jr $ra  
7978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889660C - addiu $sp, $sp, 16  
7979   user_main_b   DEBUG   compiler   Compiling _S1_2_88944D8  
7979   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88944D8 - addiu $sp, $sp, -16  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944DC - sw $s0, 0($sp)  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944E0 - or $s0, $a0, $zr <=> move $s0, $a0  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944E4 - sw $zr, 0($s0)  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944E8 - addiu $a0, $zr, -1 <=> li $a0, -1  
7981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944EC - sw $zr, 8($s0)  
7981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944F0 - sw $a0, 4($s0)  
7981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944F4 - sw $zr, 16($s0)  
7981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944F8 - sw $zr, 12($s0)  
7981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944FC - addiu $a0, $zr, -1 <=> li $a0, -1  
7982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894500 - sw $s1, 4($sp)  
7982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894504 - sw $a0, 20($s0)  
7982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894508 - ori $s1, $zr, 0 <=> li $s1, 0  
7982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889450C - sw $s2, 8($sp)  
7983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894510 - sw $ra, 12($sp)  
7983   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894514 - jal 0x089F107C  
7983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894518 - ori $a0, $zr, 836 <=> li $a0, 836  
7983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889451C - or $s2, $v0, $zr <=> move $s2, $v0  
7984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894520 - beql $s2, $zr, 0x08894538  
7985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894524 - lw $a0, 12($s0)  
7985   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894528 - jal 0x08894490  
7986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889452C - or $a0, $s2, $zr <=> move $a0, $s2  
7986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894530 - or $s1, $s2, $zr <=> move $s1, $s2  
7986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894534 - lw $a0, 12($s0)  
7987   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894538 - beql $a0, $zr, 0x08894550  
7987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889453C - sw $s1, 16($s0)  
7988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894540 - sw $a0, 0($s1)  
7988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894544 - sw $s1, 4($a0)  
7988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894548 - b 0x08894554  
7989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889454C - sw $s1, 12($s0)  
7989   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894550 - sw $s1, 12($s0)  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894554 - sb $zr, 28($s0)  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894558 - or $v0, $s0, $zr <=> move $v0, $s0  
7991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889455C - lw $s0, 0($sp)  
7991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894560 - lw $s1, 4($sp)  
7991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894564 - lw $s2, 8($sp)  
7992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894568 - lw $ra, 12($sp)  
7992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889456C - jr $ra  
7992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894570 - addiu $sp, $sp, 16  
7994   user_main_b   DEBUG   compiler   Compiling _S1_2_89F107C  
7995   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F107C - addiu $sp, $sp, -144  
7995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1080 - sw $s3, 124($sp)  
7995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1084 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
7996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1088 - lw $a1, -9548($s3)  
7996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F108C - sw $a1, 0($sp)  
7996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1090 - ori $a2, $zr, 2 <=> li $a2, 2  
7997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1094 - sw $sp, -9548($s3)  
7997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1098 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F109C - sb $a2, 4($sp)  
7997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10A0 - addiu $a1, $a1, -9704  
7998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10A4 - sw $s0, 112($sp)  
7998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10A8 - sw $s2, 120($sp)  
7998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10AC - sw $a1, 8($sp)  
7999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10B0 - or $s0, $a0, $zr <=> move $s0, $a0  
7999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10B4 - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
7999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10B8 - sw $s1, 116($sp)  
7999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10BC - sw $ra, 128($sp)  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F10C0 - beql $a0, $zr, 0x089F10C8  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10C4 - ori $s0, $zr, 1 <=> li $s0, 1  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F10C8 - lui $s1, 0x089F <=> li $s1, 0x089F0000  
8001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10CC - addiu $s1, $s1, 4412  
8001   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F10D0 - jal 0x089F6030  
8001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10D4 - or $a0, $s0, $zr <=> move $a0, $s0  
8002   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F10D8 - bnel $v0, $zr, 0x089F1104  
8002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10DC - lw $a0, 0($sp)  
8002   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F10E0 - lw $a0, -9560($s2)  
8002   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F10E4 - bne $a0, $zr, 0x089F10F4  
8003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10E8 - nop  
8003   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F10EC - b 0x089F10F4  
8003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10F0 - or $a0, $s1, $zr <=> move $a0, $s1  
8003   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F10F4 - jalr $ra, $a0  
8004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F10F8 - nop  
8004   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F10FC - b 0x089F10D0  
8004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1100 - nop  
8005   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1104 - sw $a0, -9548($s3)  
8005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1108 - lw $s0, 112($sp)  
8005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F110C - lw $s1, 116($sp)  
8005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1110 - lw $s2, 120($sp)  
8006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1114 - lw $s3, 124($sp)  
8006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1118 - lw $ra, 128($sp)  
8006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F111C - jr $ra  
8007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1120 - addiu $sp, $sp, 144  
8008   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
8009   user_main_b   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
8010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
8010   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
8010   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
8011   user_main_b   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
8011   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8012   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8012   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
8012   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
8012   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
8013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
8013   user_main_b   DEBUG   compiler   Compiling _S1_2_8894490  
8013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894490 - addiu $sp, $sp, -16  
8014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894494 - sw $s0, 0($sp)  
8014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894498 - sw $ra, 4($sp)  
8015   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889449C - jal 0x08894418  
8015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944A0 - or $s0, $a0, $zr <=> move $s0, $a0  
8015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944A4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944A8 - addiu $a0, $a0, 12512  
8016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944AC - sw $a0, 8($s0)  
8016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944B0 - addiu $a0, $s0, 444  
8017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944B4 - or $a1, $zr, $zr <=> li $a1, 0  
8017   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88944B8 - jal 0x089F6AB0  
8017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944BC - ori $a2, $zr, 388 <=> li $a2, 388  
8018   user_main_b   DEBUG   compiler   Inlining call at 0x088944B8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
8018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944C0 - sb $zr, 832($s0)  
8018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944C4 - or $v0, $s0, $zr <=> move $v0, $s0  
8019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944C8 - lw $s0, 0($sp)  
8019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944CC - lw $ra, 4($sp)  
8019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944D0 - jr $ra  
8020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88944D4 - addiu $sp, $sp, 16  
8021   user_main_b   DEBUG   compiler   Compiling _S1_2_8894418  
8021   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894418 - addiu $sp, $sp, -16  
8021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889441C - sw $s0, 0($sp)  
8022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894420 - or $s0, $a0, $zr <=> move $s0, $a0  
8026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894424 - sw $zr, 4($s0)  
8026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894428 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889442C - sw $zr, 0($s0)  
8026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894430 - addiu $a0, $a0, 12424  
8027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894434 - sw $a0, 8($s0)  
8027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894438 - addiu $a0, $s0, 12  
8027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889443C - or $a1, $zr, $zr <=> li $a1, 0  
8027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894440 - sw $s1, 4($sp)  
8028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894444 - sw $ra, 8($sp)  
8028   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894448 - jal 0x089F6AB0  
8028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889444C - ori $a2, $zr, 388 <=> li $a2, 388  
8029   user_main_b   DEBUG   compiler   Inlining call at 0x08894448 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
8029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894450 - sw $zr, 440($s0)  
8030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894454 - addiu $s1, $s0, 400  
8030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894458 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
8031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889445C - sw $zr, 436($s0)  
8031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894460 - or $a0, $s1, $zr <=> move $a0, $s1  
8031   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894464 - jal 0x089F6C64  
8032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894468 - addiu $a1, $a1, -17388  
8032   user_main_b   DEBUG   compiler   Inlining call at 0x08894464 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
8032   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889446C - jal 0x089F6CA8  
8033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894470 - or $a0, $s1, $zr <=> move $a0, $s1  
8033   user_main_b   DEBUG   compiler   Inlining call at 0x0889446C to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
8034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894474 - sw $v0, 432($s0)  
8034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894478 - or $v0, $s0, $zr <=> move $v0, $s0  
8034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889447C - lw $s0, 0($sp)  
8034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894480 - lw $s1, 4($sp)  
8035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894484 - lw $ra, 8($sp)  
8035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894488 - jr $ra  
8037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889448C - addiu $sp, $sp, 16  
8038   user_main_b   DEBUG   compiler   Compiling _S1_2_8899788  
8038   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899788 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889978C - lwc1 $f12, -17192($a0)  
8039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899790 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899794 - jr $ra  
8039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899798 - swc1 $f12, -28616($a0)  
8040   user_main_b   DEBUG   compiler   Compiling _S1_2_889A780  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A780 - addiu $sp, $sp, -16  
8041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A784 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A788 - lwc1 $f12, -17072($a0)  
8042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A78C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A790 - swc1 $f12, -28608($a0)  
8042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A794 - sw $s0, 0($sp)  
8043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A798 - sw $ra, 4($sp)  
8043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A79C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7A0 - ori $a0, $a0, -1  
8044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7A4 - mtc1 $a0, $f12  
8044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7A8 - sqrt.s $f12, $f12  
8045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7AC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7B0 - swc1 $f12, -28604($a0)  
8046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7B4 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
8046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7B8 - addiu $a0, $a0, -22272  
8046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7BC - or $a1, $zr, $zr <=> li $a1, 0  
8046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A7C0 - jal 0x0890D39C  
8047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7C4 - or $a2, $zr, $zr <=> li $a2, 0  
8047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7C8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8048   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A7CC - jal 0x089F0C68  
8048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7D0 - addiu $a0, $a0, -28592  
8048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7D4 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
8049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7D8 - addiu $s0, $a0, -22000  
8049   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A7DC - jal 0x088E9858  
8050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7E0 - or $a0, $s0, $zr <=> move $a0, $s0  
8050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7E4 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
8051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7E8 - addiu $a0, $a0, 5912  
8051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7EC - sw $a0, 12($s0)  
8051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7F0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8051   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A7F4 - jal 0x089F0C68  
8052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7F8 - addiu $a0, $a0, -28580  
8052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A7FC - lw $s0, 0($sp)  
8053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A800 - lw $ra, 4($sp)  
8053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A804 - jr $ra  
8053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A808 - addiu $sp, $sp, 16  
8054   user_main_b   DEBUG   compiler   Compiling _S1_2_890D39C  
8055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890D39C - addiu $sp, $sp, -16  
8055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3A0 - sw $s0, 0($sp)  
8056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3A4 - sw $ra, 4($sp)  
8056   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D3A8 - jal 0x0890B67C  
8056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3AC - or $s0, $a0, $zr <=> move $s0, $a0  
8056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3B0 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
8057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3B4 - addiu $a0, $a0, 1000  
8057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3B8 - sw $a0, 160($s0)  
8057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3BC - VMIDT.q E000.q  
8058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3C0 - vmov.q C320.q, C000.q  
8059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3C4 - sv.q C320.q, 176($s0)  
8060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3C8 - vmov.q C320.q, C010.q  
8060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3CC - sv.q C320.q, 192($s0)  
8061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3D0 - vmov.q C320.q, C020.q  
8061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3D4 - sv.q C320.q, 208($s0)  
8061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3D8 - vmov.q C320.q, C030.q  
8062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3DC - sv.q C320.q, 224($s0)  
8062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3E0 - sw $zr, 240($s0)  
8063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3E4 - or $v0, $s0, $zr <=> move $v0, $s0  
8063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3E8 - lw $s0, 0($sp)  
8063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3EC - lw $ra, 4($sp)  
8063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3F0 - jr $ra  
8064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D3F4 - addiu $sp, $sp, 16  
8065   user_main_b   DEBUG   compiler   Compiling _S1_2_890B67C  
8066   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B67C - addiu $sp, $sp, -32  
8067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B680 - sw $s2, 8($sp)  
8067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B684 - or $s2, $a0, $zr <=> move $s2, $a0  
8068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B688 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B68C - addiu $a0, $a0, 30372  
8068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B690 - sw $a0, 160($s2)  
8068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B694 - sw $zr, 0($s2)  
8069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B698 - sw $zr, 12($s2)  
8069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B69C - sw $zr, 8($s2)  
8069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6A0 - sw $s1, 4($sp)  
8069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6A4 - sw $zr, 4($s2)  
8070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6A8 - or $a0, $zr, $zr <=> li $a0, 0  
8071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6AC - or $s1, $a1, $zr <=> move $s1, $a1  
8071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6B0 - sw $s0, 0($sp)  
8071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6B4 - sw $s3, 12($sp)  
8072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6B8 - sw $ra, 16($sp)  
8072   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B6BC - beq $a0, $zr, 0x0890B6DC  
8072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6C0 - or $s0, $a2, $zr <=> move $s0, $a2  
8073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6C4 - lw $a1, 4($a0)  
8073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6C8 - addiu $a1, $a1, -1  
8073   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B6CC - bne $a1, $zr, 0x0890B6DC  
8073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6D0 - sw $a1, 4($a0)  
8074   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B6D4 - jal 0x088F02C8  
8075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6D8 - nop  
8075   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B6DC - sw $zr, 0($s2)  
8075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6E0 - addiu $s3, $zr, -1 <=> li $s3, -1  
8076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6E4 - sw $s3, 16($s2)  
8076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6E8 - ori $a0, $zr, 48 <=> li $a0, 48  
8076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6EC - sh $a0, 20($s2)  
8076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6F0 - ori $a0, $zr, -1 <=> li $a0, 65535  
8077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6F4 - sh $a0, 22($s2)  
8078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6F8 - sb $zr, 27($s2)  
8078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6FC - sb $zr, 26($s2)  
8079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B700 - addiu $a0, $s2, 32  
8079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B704 - or $a1, $zr, $zr <=> li $a1, 0  
8079   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B708 - jal 0x089F6AB0  
8080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B70C - ori $a2, $zr, 128 <=> li $a2, 128  
8081   user_main_b   DEBUG   compiler   Inlining call at 0x0890B708 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
8081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B710 - ori $a1, $zr, 0 <=> li $a1, 0  
8081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B714 - or $a0, $s2, $zr <=> move $a0, $s2  
8082   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B718 - sw $s3, 56($a0)  
8082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B71C - addiu $a1, $a1, 1  
8082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B720 - slti $a2, $a1, 4  
8082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B724 - bne $a2, $zr, 0x0890B718  
8083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B728 - addiu $a0, $a0, 32  
8083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B72C - or $a0, $s2, $zr <=> move $a0, $s2  
8084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B730 - or $a1, $s1, $zr <=> move $a1, $s1  
8084   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B734 - jal 0x0890B378  
8085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B738 - ori $a2, $zr, 1 <=> li $a2, 1  
8085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B73C - or $a0, $s2, $zr <=> move $a0, $s2  
8085   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B740 - jal 0x0890B608  
8086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B744 - or $a1, $s0, $zr <=> move $a1, $s0  
8086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B748 - or $v0, $s2, $zr <=> move $v0, $s2  
8086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B74C - lw $s0, 0($sp)  
8087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B750 - lw $s1, 4($sp)  
8087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B754 - lw $s2, 8($sp)  
8088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B758 - lw $s3, 12($sp)  
8088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B75C - lw $ra, 16($sp)  
8088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B760 - jr $ra  
8088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B764 - addiu $sp, $sp, 32  
8090   user_main_b   DEBUG   compiler   Compiling _S1_2_890B378  
8091   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B378 - addiu $sp, $sp, -32  
8091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B37C - sw $s0, 0($sp)  
8092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B380 - sw $s2, 8($sp)  
8092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B384 - sw $s3, 12($sp)  
8093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B388 - sw $s4, 16($sp)  
8093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B38C - sw $s5, 20($sp)  
8094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B390 - andi $s2, $a2, 255  
8094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B394 - ori $s3, $zr, 0 <=> li $s3, 0  
8094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B398 - lw $s4, 8($a0)  
8094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B39C - ori $s5, $zr, 0 <=> li $s5, 0  
8095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3A0 - or $s0, $a0, $zr <=> move $s0, $a0  
8095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3A4 - sw $s1, 4($sp)  
8095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3A8 - sw $ra, 24($sp)  
8096   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B3AC - beq $a1, $zr, 0x0890B4BC  
8096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3B0 - or $s1, $a1, $zr <=> move $s1, $a1  
8097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3B4 - lb $a0, 0($s1)  
8097   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B3B8 - beq $a0, $zr, 0x0890B4BC  
8098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3BC - nop  
8098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3C0 - or $a0, $s1, $zr <=> move $a0, $s1  
8098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B3C4 - jal 0x089F6F34  
8099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3C8 - ori $a1, $zr, 46 <=> li $a1, 46  
8100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3CC - or $a0, $v0, $zr <=> move $a0, $v0  
8100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B3D0 - beq $a0, $zr, 0x0890B3EC  
8100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3D4 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
8101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3D8 - addiu $a0, $a0, 1  
8101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B3DC - jal 0x089F6AE4  
8102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3E0 - addiu $a1, $a1, 28672  
8102   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B3E4 - beq $v0, $zr, 0x0890B400  
8103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3E8 - nop  
8103   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B3EC - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
8104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3F0 - or $a1, $s1, $zr <=> move $a1, $s1  
8104   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B3F4 - jal 0x089112D8  
8104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3F8 - addiu $a0, $a0, -5680  
8105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B3FC - or $s3, $v0, $zr <=> move $s3, $v0  
8106   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B400 - bne $s3, $zr, 0x0890B4BC  
8106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B404 - nop  
8106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B408 - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
8107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B40C - ori $a1, $zr, 1 <=> li $a1, 1  
8107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B410 - jal 0x0890DAF0  
8107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B414 - addiu $a0, $a0, -2848  
8108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B418 - or $s5, $v0, $zr <=> move $s5, $v0  
8108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B41C - beq $s5, $zr, 0x0890B48C  
8109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B420 - nop  
8109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B424 - lw $a0, 12($s5)  
8110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B428 - or $a1, $s1, $zr <=> move $a1, $s1  
8110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B42C - addiu $a0, $a0, 40  
8111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B430 - lh $a2, 0($a0)  
8111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B434 - lw $a3, 4($a0)  
8111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B438 - addu $a0, $s5, $a2  
8112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B43C - jalr $ra, $a3  
8113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B440 - or $a2, $zr, $zr <=> li $a2, 0  
8113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B444 - beq $v0, $zr, 0x0890B48C  
8114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B448 - nop  
8114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B44C - ori $a0, $zr, 1 <=> li $a0, 1  
8115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B450 - sb $a0, 20($s5)  
8115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B454 - lw $a0, 16($s5)  
8115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B458 - beq $a0, $zr, 0x0890B47C  
8116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B45C - ori $s3, $zr, 0 <=> li $s3, 0  
8116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B460 - addiu $a0, $a0, 28  
8117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B464 - lw $a1, 8($a0)  
8117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B468 - slt $a1, $zr, $a1 <=> move $a1, $a1  
8118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B46C - beq $a1, $zr, 0x0890B47C  
8118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B470 - nop  
8119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B474 - lw $a0, 0($a0)  
8119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B478 - lw $s3, 0($a0)  
8120   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B47C - lw $a0, 4($s3)  
8120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B480 - addiu $a0, $a0, 1  
8260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B484 - b 0x0890B4BC  
8260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B488 - sw $a0, 4($s3)  
8261   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B48C - beq $s5, $zr, 0x0890B4BC  
8261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B490 - nop  
8261   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B494 - beq $s5, $zr, 0x0890B4B8  
8261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B498 - nop  
8261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B49C - lw $a0, 12($s5)  
8262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4A0 - ori $a1, $zr, 3 <=> li $a1, 3  
8262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4A4 - addiu $a0, $a0, 8  
8262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4A8 - lh $a2, 0($a0)  
8262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4AC - lw $a3, 4($a0)  
8262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4B0 - jalr $ra, $a3  
8262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4B4 - addu $a0, $s5, $a2  
8263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B4B8 - ori $s5, $zr, 0 <=> li $s5, 0  
8263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B4BC - or $a0, $s0, $zr <=> move $a0, $s0  
8263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4C0 - or $a1, $s3, $zr <=> move $a1, $s3  
8263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4C4 - or $a2, $s2, $zr <=> move $a2, $s2  
8263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B4C8 - jal 0x0890B030  
8264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4CC - or $a3, $zr, $zr <=> li $a3, 0  
8264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B4D0 - beq $s4, $zr, 0x0890B4FC  
8264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4D4 - nop  
8264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4D8 - lw $a0, 8($s0)  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B4DC - bne $s4, $a0, 0x0890B4FC  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4E0 - nop  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4E4 - lw $a0, 4($s4)  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4E8 - addiu $a0, $a0, -1  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B4EC - bne $a0, $zr, 0x0890B4FC  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4F0 - sw $a0, 4($s4)  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B4F4 - jal 0x088F02C8  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4F8 - or $a0, $s4, $zr <=> move $a0, $s4  
8266   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B4FC - beq $s5, $zr, 0x0890B53C  
8266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B500 - nop  
8266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B504 - lw $a0, 0($s0)  
8266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B508 - sltu $a1, $zr, $a0 <=> move $a1, $a0  
8266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B50C - andi $a1, $a1, 255  
8266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B510 - beq $a1, $zr, 0x0890B53C  
8266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B514 - nop  
8267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B518 - sw $s5, 4($s0)  
8267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B51C - lw $s0, 40($a0)  
8267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B520 - beql $s0, $zr, 0x0890B538  
8268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B524 - sw $s5, 40($a0)  
8268   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B528 - sw $s0, 4($s5)  
8268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B52C - sw $s5, 0($s0)  
8268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B530 - b 0x0890B53C  
8268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B534 - sw $s5, 40($a0)  
8269   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B538 - sw $s5, 36($a0)  
8269   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B53C - lw $s0, 0($sp)  
8269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B540 - lw $s1, 4($sp)  
8269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B544 - lw $s2, 8($sp)  
8269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B548 - lw $s3, 12($sp)  
8269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B54C - lw $s4, 16($sp)  
8269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B550 - lw $s5, 20($sp)  
8270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B554 - lw $ra, 24($sp)  
8270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B558 - jr $ra  
8270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B55C - addiu $sp, $sp, 32  
8272   user_main_b   DEBUG   compiler   Compiling _S1_2_890B030  
8273   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B030 - addiu $sp, $sp, -32  
8273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B034 - sw $s0, 4($sp)  
8273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B038 - or $s0, $a0, $zr <=> move $s0, $a0  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B03C - lw $a0, 4($s0)  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B040 - sw $s2, 12($sp)  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B044 - sw $s3, 16($sp)  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B048 - andi $s2, $a2, 255  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B04C - andi $s3, $a3, 255  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B050 - swc1 $f20, 0($sp)  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B054 - sw $s1, 8($sp)  
8275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B058 - sw $ra, 20($sp)  
8275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B05C - beq $a0, $zr, 0x0890B0F8  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B060 - or $s1, $a1, $zr <=> move $s1, $a1  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B064 - lw $a1, 0($s0)  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B068 - sltu $a2, $zr, $a1 <=> move $a2, $a1  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B06C - andi $a2, $a2, 255  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B070 - beq $a2, $zr, 0x0890B0F8  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B074 - nop  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B078 - lw $a2, 4($a0)  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B07C - beq $a2, $zr, 0x0890B08C  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B080 - lw $a3, 0($a0)  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B084 - sw $a3, 0($a2)  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B088 - lw $a3, 0($a0)  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B08C - beql $a3, $zr, 0x0890B0A0  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B090 - lw $a2, 36($a1)  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B094 - lw $a2, 4($a0)  
8278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B098 - sw $a2, 4($a3)  
8278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B09C - lw $a2, 36($a1)  
8278   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B0A0 - bnel $a0, $a2, 0x0890B0B4  
8278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0A4 - lw $a2, 40($a1)  
8279   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B0A8 - lw $a2, 0($a0)  
8279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0AC - sw $a2, 36($a1)  
8279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0B0 - lw $a2, 40($a1)  
8279   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B0B4 - bne $a0, $a2, 0x0890B0C4  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0B8 - nop  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0BC - lw $a2, 4($a0)  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0C0 - sw $a2, 40($a1)  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B0C4 - sw $zr, 0($a0)  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0C8 - sw $zr, 4($a0)  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0CC - lw $a0, 4($s0)  
8281   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B0D0 - beq $a0, $zr, 0x0890B0F4  
8281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0D4 - nop  
8283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0D8 - lw $a2, 12($a0)  
8283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0DC - ori $a1, $zr, 3 <=> li $a1, 3  
8283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0E0 - addiu $a2, $a2, 8  
8283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0E4 - lh $a3, 0($a2)  
8283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0E8 - lw $a2, 4($a2)  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0EC - jalr $ra, $a2  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0F0 - addu $a0, $a0, $a3  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B0F4 - sw $zr, 4($s0)  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B0F8 - beq $s1, $zr, 0x0890B1A0  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0FC - lw $a0, 8($s0)  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B100 - beq $s2, $zr, 0x0890B1A0  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B104 - nop  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B108 - lw $a1, 36($s1)  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B10C - lwc1 $f12, 36($s0)  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B110 - mtc1 $a1, $f13  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B114 - lwc1 $f14, 32($s0)  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B118 - bgez $a1, 0x0890B12C  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B11C - cvt.s.w $f13, $f13  
8286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B120 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
8286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B124 - mtc1 $a1, $f15  
8286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B128 - add.s $f13, $f13, $f15  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B12C - add.s $f13, $f12, $f13  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B130 - swc1 $f13, 68($s0)  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B134 - lw $a1, 32($s1)  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B138 - mtc1 $a1, $f13  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B13C - bgez $a1, 0x0890B150  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B140 - cvt.s.w $f13, $f13  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B144 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B148 - mtc1 $a1, $f15  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B14C - add.s $f13, $f13, $f15  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B150 - add.s $f13, $f14, $f13  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B154 - swc1 $f13, 96($s0)  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B158 - lw $a1, 36($s1)  
8289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B15C - mtc1 $a1, $f13  
8289   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B160 - bgez $a1, 0x0890B174  
8289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B164 - cvt.s.w $f13, $f13  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B168 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B16C - mtc1 $a1, $f15  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B170 - add.s $f13, $f13, $f15  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B174 - add.s $f12, $f12, $f13  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B178 - swc1 $f12, 100($s0)  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B17C - lw $a1, 32($s1)  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B180 - mtc1 $a1, $f12  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B184 - bgez $a1, 0x0890B198  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B188 - cvt.s.w $f12, $f12  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B18C - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B190 - mtc1 $a1, $f13  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B194 - add.s $f12, $f12, $f13  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B198 - add.s $f12, $f14, $f12  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B19C - swc1 $f12, 128($s0)  
8292   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1A0 - beq $a0, $s1, 0x0890B1B8  
8292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1A4 - nop  
8293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B1A8 - bne $a0, $zr, 0x0890B1C0  
8293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1AC - nop  
8293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B1B0 - b 0x0890B1D8  
8293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1B4 - nop  
8293   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1B8 - b 0x0890B358  
8294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1BC - nop  
8294   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B1C0 - lw $a1, 4($a0)  
8294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C4 - addiu $a1, $a1, -1  
8294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B1C8 - bne $a1, $zr, 0x0890B1D8  
8294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1CC - sw $a1, 4($a0)  
8295   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B1D0 - jal 0x088F02C8  
8295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D4 - nop  
8295   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1D8 - beq $s1, $zr, 0x0890B1F8  
8295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1DC - sw $s1, 8($s0)  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B1E0 - beq $s3, $zr, 0x0890B1F8  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E4 - nop  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E8 - lw $a0, 4($s1)  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1EC - addiu $a0, $a0, 1  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1F0 - sw $a0, 4($s1)  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1F4 - lw $s1, 8($s0)  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1F8 - beq $s1, $zr, 0x0890B338  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1FC - nop  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B200 - lw $a0, 0($s1)  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B204 - addiu $a0, $a0, 72  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B208 - lh $a1, 0($a0)  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B20C - lw $a2, 4($a0)  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B210 - jalr $ra, $a2  
8298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B214 - addu $a0, $s1, $a1  
8298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B218 - mtc1 $zr, $f20  
8298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B21C - lw $a0, 8($s0)  
8299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B220 - mul.s $f12, $f0, $f20  
8299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B224 - swc1 $f12, 48($s0)  
8299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B228 - lw $a1, 0($a0)  
8299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B22C - addiu $a1, $a1, 80  
8300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B230 - lh $a2, 0($a1)  
8300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B234 - lw $a1, 4($a1)  
8300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B238 - jalr $ra, $a1  
8300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B23C - addu $a0, $a0, $a2  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B240 - mul.s $f12, $f0, $f20  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B244 - lw $a0, 8($s0)  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B248 - swc1 $f12, 52($s0)  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B24C - lw $a1, 0($a0)  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B250 - addiu $a1, $a1, 72  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B254 - lh $a2, 0($a1)  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B258 - lw $a1, 4($a1)  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B25C - jalr $ra, $a1  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B260 - addu $a0, $a0, $a2  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B264 - mul.s $f12, $f0, $f20  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B268 - lw $a0, 8($s0)  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B26C - swc1 $f12, 80($s0)  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B270 - lw $a1, 0($a0)  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B274 - addiu $a1, $a1, 80  
8303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B278 - lh $a2, 0($a1)  
8303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B27C - lw $a1, 4($a1)  
8303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B280 - jalr $ra, $a1  
8303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B284 - addu $a0, $a0, $a2  
8304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B288 - swc1 $f0, 84($s0)  
8304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B28C - lw $a0, 8($s0)  
8304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B290 - lw $a1, 0($a0)  
8305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B294 - addiu $a1, $a1, 72  
8305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B298 - lh $a2, 0($a1)  
8305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B29C - lw $a1, 4($a1)  
8305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2A0 - jalr $ra, $a1  
8305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2A4 - addu $a0, $a0, $a2  
8305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2A8 - lw $a0, 8($s0)  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2AC - swc1 $f0, 112($s0)  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2B0 - lw $a1, 0($a0)  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2B4 - addiu $a1, $a1, 80  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2B8 - lh $a2, 0($a1)  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2BC - lw $a1, 4($a1)  
8312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2C0 - jalr $ra, $a1  
8312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2C4 - addu $a0, $a0, $a2  
8312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2C8 - swc1 $f0, 116($s0)  
8312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2CC - lw $a0, 8($s0)  
8312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2D0 - lw $a1, 0($a0)  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2D4 - addiu $a1, $a1, 72  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2D8 - lh $a2, 0($a1)  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2DC - lw $a1, 4($a1)  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2E0 - jalr $ra, $a1  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2E4 - addu $a0, $a0, $a2  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2E8 - lw $a0, 8($s0)  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2EC - swc1 $f0, 144($s0)  
8314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2F0 - lw $a1, 0($a0)  
8314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2F4 - addiu $a1, $a1, 80  
8315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2F8 - lh $a2, 0($a1)  
8315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B2FC - lw $a1, 4($a1)  
8315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B300 - jalr $ra, $a1  
8315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B304 - addu $a0, $a0, $a2  
8315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B308 - mul.s $f12, $f0, $f20  
8315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B30C - or $a0, $s0, $zr <=> move $a0, $s0  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B310 - ori $a1, $zr, 1 <=> li $a1, 1  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B314 - or $a2, $zr, $zr <=> li $a2, 0  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B318 - jal 0x0890AF9C  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B31C - swc1 $f12, 148($s0)  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B320 - bne $v0, $zr, 0x0890B358  
8317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B324 - nop  
8317   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B328 - jal 0x0890ABD4  
8317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B32C - or $a0, $s0, $zr <=> move $a0, $s0  
8318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B330 - b 0x0890B358  
8318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B334 - nop  
8318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B338 - or $a0, $s0, $zr <=> move $a0, $s0  
8318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B33C - ori $a1, $zr, 1 <=> li $a1, 1  
8318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B340 - jal 0x0890AFE4  
8318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B344 - or $a2, $zr, $zr <=> li $a2, 0  
8318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B348 - bne $v0, $zr, 0x0890B358  
8319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B34C - nop  
8319   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B350 - jal 0x0890ABD4  
8319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B354 - or $a0, $s0, $zr <=> move $a0, $s0  
8320   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B358 - lwc1 $f20, 0($sp)  
8320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B35C - lw $s0, 4($sp)  
8320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B360 - lw $s1, 8($sp)  
8320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B364 - lw $s2, 12($sp)  
8321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B368 - lw $s3, 16($sp)  
8321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B36C - lw $ra, 20($sp)  
8321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B370 - jr $ra  
8321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B374 - addiu $sp, $sp, 32  
8324   user_main_b   DEBUG   compiler   Compiling _S1_2_890B608  
8324   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B608 - addiu $sp, $sp, -16  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B60C - sw $s0, 0($sp)  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B610 - sw $s1, 4($sp)  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B614 - or $s0, $a0, $zr <=> move $s0, $a0  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B618 - ori $s1, $zr, 0 <=> li $s1, 0  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B61C - sw $ra, 8($sp)  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B620 - beq $a1, $zr, 0x0890B63C  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B624 - or $a0, $a1, $zr <=> move $a0, $a1  
8326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B628 - or $a1, $a0, $zr <=> move $a1, $a0  
8326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B62C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
8326   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B630 - jal 0x089112D8  
8326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B634 - addiu $a0, $a0, -5680  
8327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B638 - or $s1, $v0, $zr <=> move $s1, $v0  
8327   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B63C - or $a0, $s0, $zr <=> move $a0, $s0  
8327   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B640 - jal 0x0890B560  
8328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B644 - or $a1, $s1, $zr <=> move $a1, $s1  
8328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B648 - beq $s1, $zr, 0x0890B668  
8328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B64C - nop  
8328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B650 - lw $a0, 4($s1)  
8328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B654 - addiu $a0, $a0, -1  
8328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B658 - bne $a0, $zr, 0x0890B668  
8329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B65C - sw $a0, 4($s1)  
8329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B660 - jal 0x088F02C8  
8329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B664 - or $a0, $s1, $zr <=> move $a0, $s1  
8330   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B668 - lw $s0, 0($sp)  
8330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B66C - lw $s1, 4($sp)  
8330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B670 - lw $ra, 8($sp)  
8330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B674 - jr $ra  
8330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B678 - addiu $sp, $sp, 16  
8331   user_main_b   DEBUG   compiler   Compiling _S1_2_890B560  
8332   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B560 - addiu $sp, $sp, -16  
8332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B564 - sw $s1, 4($sp)  
8332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B568 - or $s1, $a0, $zr <=> move $s1, $a0  
8332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B56C - lw $a0, 12($s1)  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B570 - sw $s0, 0($sp)  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B574 - sw $ra, 8($sp)  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B578 - beq $a0, $a1, 0x0890B590  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B57C - or $s0, $a1, $zr <=> move $s0, $a1  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B580 - bne $a0, $zr, 0x0890B598  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B584 - nop  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B588 - b 0x0890B5B0  
8334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B58C - nop  
8334   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B590 - b 0x0890B5F4  
8334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B594 - nop  
8335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B598 - lw $a1, 4($a0)  
8335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B59C - addiu $a1, $a1, -1  
8335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B5A0 - bne $a1, $zr, 0x0890B5B0  
8335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5A4 - sw $a1, 4($a0)  
8335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B5A8 - jal 0x088F02C8  
8335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5AC - nop  
8336   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B5B0 - or $a0, $s0, $zr <=> move $a0, $s0  
8336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B5B4 - beq $a0, $zr, 0x0890B5E4  
8336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5B8 - sw $s0, 12($s1)  
8336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5BC - or $a1, $a0, $zr <=> move $a1, $a0  
8337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5C0 - lw $a2, 4($a1)  
8337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5C4 - or $a0, $s1, $zr <=> move $a0, $s1  
8337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5C8 - addiu $a2, $a2, 1  
8337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5CC - sw $a2, 4($a1)  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5D0 - ori $a1, $zr, 2 <=> li $a1, 2  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B5D4 - jal 0x0890AF9C  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5D8 - or $a2, $zr, $zr <=> li $a2, 0  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B5DC - b 0x0890B5F4  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5E0 - nop  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B5E4 - or $a0, $s1, $zr <=> move $a0, $s1  
8339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5E8 - ori $a1, $zr, 2 <=> li $a1, 2  
8339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B5EC - jal 0x0890AFE4  
8339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5F0 - or $a2, $zr, $zr <=> li $a2, 0  
8339   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B5F4 - lw $s0, 0($sp)  
8340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5F8 - lw $s1, 4($sp)  
8340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B5FC - lw $ra, 8($sp)  
8340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B600 - jr $ra  
8340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B604 - addiu $sp, $sp, 16  
8341   user_main_b   DEBUG   compiler   Compiling _S1_2_88A3848  
8342   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A3848 - lui $a0, 0x3F06 <=> li $a0, 0x3F060000  
8342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A384C - ori $a0, $a0, 2706  
8342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3850 - mtc1 $a0, $f12  
8342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3854 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
8342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3858 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A385C - lwc1 $f13, -4976($a0)  
8343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3860 - mfc1 $a0, $f12  
8343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3864 - MTV.s $a0, S300.s  
8343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3868 - swc1 $f13, -28352($a1)  
8343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A386C - VCST.s S301.s, VFPU_2_PI  
8344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3870 - vmul.s S300.s, S300.s, S301.s  
8344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3874 - vcos.s S300.s, S300.s  
8344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3878 - mfv.s $a0, S300.s  
8344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A387C - mtc1 $a0, $f12  
8345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3880 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3884 - jr $ra  
8345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A3888 - swc1 $f12, -28348($a0)  
8346   user_main_b   DEBUG   compiler   Compiling _S1_2_88A4EAC  
8347   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A4EAC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A4EB0 - lwc1 $f12, -4752($a0)  
8347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A4EB4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A4EB8 - jr $ra  
8347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A4EBC - swc1 $f12, -28344($a0)  
8348   user_main_b   DEBUG   compiler   Compiling _S1_2_88A5328  
8348   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A5328 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A532C - lwc1 $f12, -4696($a0)  
8349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5330 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5334 - jr $ra  
8349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A5338 - swc1 $f12, -28336($a0)  
8350   user_main_b   DEBUG   compiler   Compiling _S1_2_88A94E8  
8350   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A94E8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A94EC - lwc1 $f12, -4680($a0)  
8351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A94F0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A94F4 - jr $ra  
8351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A94F8 - swc1 $f12, -28328($a0)  
8351   user_main_b   DEBUG   compiler   Compiling _S1_2_88AF490  
8352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88AF490 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF494 - lwc1 $f12, -2728($a0)  
8352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF498 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF49C - jr $ra  
8353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF4A0 - swc1 $f12, -28320($a0)  
8353   user_main_b   DEBUG   compiler   Compiling _S1_2_88B052C  
8354   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B052C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0530 - lwc1 $f12, -1216($a0)  
8354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0534 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B0538 - jr $ra  
8355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B053C - swc1 $f12, -28312($a0)  
8355   user_main_b   DEBUG   compiler   Compiling _S1_2_88B2144  
8355   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B2144 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B2148 - lwc1 $f12, -952($a0)  
8356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B214C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B2150 - jr $ra  
8356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B2154 - swc1 $f12, -28304($a0)  
8357   user_main_b   DEBUG   compiler   Compiling _S1_2_88B3550  
8357   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B3550 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B3554 - lwc1 $f12, -944($a0)  
8358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B3558 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B355C - jr $ra  
8358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B3560 - swc1 $f12, -28296($a0)  
8359   user_main_b   DEBUG   compiler   Compiling _S1_2_88B49F4  
8359   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B49F4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B49F8 - lwc1 $f12, -936($a0)  
8359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B49FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A00 - jr $ra  
8360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A04 - swc1 $f12, -28272($a0)  
8361   user_main_b   DEBUG   compiler   Compiling _S1_2_88B4A08  
8361   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B4A08 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A0C - lwc1 $f12, -928($a0)  
8362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A10 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A14 - jr $ra  
8362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A18 - swc1 $f12, -28256($a0)  
8363   user_main_b   DEBUG   compiler   Compiling _S1_2_88B8350  
8363   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B8350 - addiu $sp, $sp, -16  
8363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8354 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8358 - lwc1 $f12, -912($a0)  
8364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B835C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8360 - swc1 $f12, -26560($a0)  
8364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8364 - sw $ra, 0($sp)  
8365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8368 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B836C - ori $a0, $a0, -1  
8365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8370 - mtc1 $a0, $f12  
8365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8374 - sqrt.s $f12, $f12  
8366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8378 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B837C - swc1 $f12, -26556($a0)  
8366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8380 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
8366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B8384 - jal 0x088B4A6C  
8366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8388 - addiu $a0, $a0, 6672  
8367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B838C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8367   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B8390 - jal 0x089F0C68  
8367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8394 - addiu $a0, $a0, -26516  
8367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8398 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
8367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B839C - sw $zr, -21688($a0)  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83A0 - addiu $a0, $a0, -21688  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83A4 - sw $zr, 4($a0)  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83A8 - sw $zr, 8($a0)  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83AC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B83B0 - jal 0x089F0C68  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83B4 - addiu $a0, $a0, -26504  
8369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83B8 - lw $ra, 0($sp)  
8369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83BC - jr $ra  
8369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83C0 - addiu $sp, $sp, 16  
8370   user_main_b   DEBUG   compiler   Compiling _S1_2_88B4A6C  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B4A6C - addiu $sp, $sp, -16  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A70 - sw $s0, 0($sp)  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A74 - or $s0, $a0, $zr <=> move $s0, $a0  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A78 - lui $a0, 0x0003 <=> li $a0, 0x00030000  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A7C - lui $a1, 0x0004 <=> li $a1, 0x00040000  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A80 - lui $a2, 0x0005 <=> li $a2, 0x00050000  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A84 - addiu $a0, $a0, 3520  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A88 - addiu $a1, $a1, 7632  
8372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A8C - addiu $a2, $a2, 32224  
8372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A90 - sw $ra, 4($sp)  
8372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A94 - lui $a3, 0x0006 <=> li $a3, 0x00060000  
8372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A98 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
8373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4A9C - addu $a3, $s0, $a3  
8373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AA0 - addiu $t0, $t0, 15084  
8373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AA4 - sw $t0, -16708($a3)  
8373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AA8 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
8373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AAC - addiu $a3, $a3, 6104  
8374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AB0 - sw $a3, 0($s0)  
8374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AB4 - sw $zr, 56($s0)  
8374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AB8 - lui $t0, 0x0003 <=> li $t0, 0x00030000  
8374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4ABC - addiu $a3, $s0, 112  
8375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AC0 - sw $zr, 52($s0)  
8375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AC4 - addu $t0, $s0, $t0  
8375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AC8 - sw $a3, 3504($t0)  
8375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4ACC - ori $a3, $zr, 0 <=> li $a3, 0  
8375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AD0 - addiu $t0, $s0, 112  
8375   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B4AD4 - addiu $a3, $a3, 1  
8376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AD8 - sll $t1, $a3, 0x0003  
8376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4ADC - addu $t1, $s0, $t1  
8376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AE0 - addiu $t1, $t1, 112  
8376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AE4 - sw $t1, 0($t0)  
8377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AE8 - slti $t1, $a3, 24999  
8377   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B4AEC - bne $t1, $zr, 0x088B4AD4  
8377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AF0 - addiu $t0, $t0, 8  
8377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AF4 - lui $a3, 0x0003 <=> li $a3, 0x00030000  
8377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AF8 - addiu $a3, $a3, 3496  
8378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4AFC - addu $a3, $s0, $a3  
8378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B00 - sw $zr, 0($a3)  
8378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B04 - lui $t0, 0x0004 <=> li $t0, 0x00040000  
8378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B08 - addu $a3, $s0, $a0  
8378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B0C - addu $t0, $s0, $t0  
8378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B10 - sw $a3, 7616($t0)  
8379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B14 - ori $a3, $zr, 0 <=> li $a3, 0  
8379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B18 - addu $t0, $s0, $a0  
8379   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B4B1C - addiu $a3, $a3, 1  
8379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B20 - sll $t1, $a3, 0x0008  
8379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B24 - sll $t2, $a3, 0x0004  
8380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B28 - addu $t1, $t1, $t2  
8380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B2C - addu $t1, $s0, $t1  
8380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B30 - addu $t1, $t1, $a0  
8380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B34 - sw $t1, 0($t0)  
8380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B38 - slti $t1, $a3, 255  
8380   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B4B3C - bne $t1, $zr, 0x088B4B1C  
8381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B40 - addiu $t0, $t0, 272  
8381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B44 - lui $a0, 0x0004 <=> li $a0, 0x00040000  
8381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B48 - addiu $a0, $a0, 7344  
8381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B4C - addu $a0, $s0, $a0  
8381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B50 - sw $zr, 0($a0)  
8382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B54 - lui $a3, 0x0005 <=> li $a3, 0x00050000  
8382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B58 - addu $a0, $s0, $a1  
8382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B5C - addu $a3, $s0, $a3  
8382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B60 - sw $a0, 32208($a3)  
8383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B64 - ori $a0, $zr, 0 <=> li $a0, 0  
8383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B68 - addu $a3, $s0, $a1  
8383   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B4B6C - addiu $a0, $a0, 1  
8383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B70 - addu $t0, $a0, $a0  
8383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B74 - addu $t0, $a0, $t0  
8384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B78 - sll $t1, $a0, 0x0007  
8384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B7C - sll $t0, $t0, 0x0004  
8384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B80 - addu $t0, $t1, $t0  
8384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B84 - addu $t0, $s0, $t0  
8384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B88 - addu $t0, $t0, $a1  
8384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B8C - sw $t0, 0($a3)  
8385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B90 - slti $t0, $a0, 511  
8385   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B4B94 - bne $t0, $zr, 0x088B4B6C  
8385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B98 - addiu $a3, $a3, 176  
8385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4B9C - lui $a0, 0x0005 <=> li $a0, 0x00050000  
8386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BA0 - addiu $a0, $a0, 32032  
8386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BA4 - addu $a0, $s0, $a0  
8386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BA8 - sw $zr, 0($a0)  
8386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BAC - lui $a1, 0x0006 <=> li $a1, 0x00060000  
8386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BB0 - addu $a0, $s0, $a2  
8386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BB4 - addu $a1, $s0, $a1  
8387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BB8 - sw $a0, -16928($a1)  
8387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BBC - ori $a0, $zr, 0 <=> li $a0, 0  
8387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BC0 - addu $a1, $s0, $a2  
8387   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B4BC4 - addiu $a0, $a0, 1  
8387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BC8 - sll $a3, $a0, 0x0006  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BCC - addu $a3, $s0, $a3  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BD0 - addu $a3, $a3, $a2  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BD4 - sw $a3, 0($a1)  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BD8 - slti $a3, $a0, 255  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B4BDC - bne $a3, $zr, 0x088B4BC4  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BE0 - addiu $a1, $a1, 64  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BE4 - lui $a0, 0x0006 <=> li $a0, 0x00060000  
8389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BE8 - addiu $a0, $a0, -16992  
8389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BEC - addu $a0, $s0, $a0  
8389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BF0 - sw $zr, 0($a0)  
8390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BF4 - lui $a0, 0x0006 <=> li $a0, 0x00060000  
8390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BF8 - addu $a0, $s0, $a0  
8390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4BFC - lui $a1, 0x0006 <=> li $a1, 0x00060000  
8390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C00 - sw $zr, -16804($a0)  
8390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C04 - addu $a0, $s0, $a1  
8391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C08 - lui $a1, 0x0006 <=> li $a1, 0x00060000  
8391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C0C - sw $zr, -16808($a0)  
8391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C10 - addu $a0, $s0, $a1  
8391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C14 - lui $a1, 0x0006 <=> li $a1, 0x00060000  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C18 - sw $zr, -16792($a0)  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C1C - addu $a0, $s0, $a1  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C20 - sw $zr, -16796($a0)  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C24 - lui $a0, 0x0006 <=> li $a0, 0x00060000  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C28 - ori $a1, $zr, 1 <=> li $a1, 1  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C2C - addu $a0, $s0, $a0  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C30 - sw $a1, -16788($a0)  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C34 - lui $a0, 0x0006 <=> li $a0, 0x00060000  
8393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C38 - addiu $a0, $a0, -16784  
8393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C3C - addu $a0, $s0, $a0  
8393   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B4C40 - jal 0x0888DB48  
8393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C44 - ori $a1, $zr, 1 <=> li $a1, 1  
8394   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B4C48 - jal 0x088B83E8  
8394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C4C - sw $zr, 36($s0)  
8394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C50 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
8394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C54 - mtc1 $a0, $f12  
8394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C58 - or $v0, $s0, $zr <=> move $v0, $s0  
8395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C5C - swc1 $f12, 84($s0)  
8395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C60 - swc1 $f12, 88($s0)  
8395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C64 - swc1 $f12, 92($s0)  
8395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C68 - swc1 $f12, 96($s0)  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C6C - swc1 $f12, 100($s0)  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C70 - swc1 $f12, 104($s0)  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C74 - lw $s0, 0($sp)  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C78 - lw $ra, 4($sp)  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C7C - jr $ra  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B4C80 - addiu $sp, $sp, 16  
8403   user_main_b   DEBUG   compiler   Compiling _S1_2_88B83E8  
8403   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B83E8 - addiu $sp, $sp, -48  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83EC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83F0 - lw $a1, -26480($a0)  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B83F4 - beq $a1, $zr, 0x088B8404  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B83F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B83FC - b 0x088B8454  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8400 - nop  
8405   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B8404 - addiu $a1, $a1, 15504  
8405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8408 - sw $a1, 0($sp)  
8405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B840C - lw $a1, 0($sp)  
8405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8410 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
8406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8414 - sw $a1, -26480($a0)  
8406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8418 - addiu $a2, $a2, 15376  
8406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B841C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
8406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8420 - sw $a2, 0($sp)  
8406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8424 - addiu $a1, $a1, 15632  
8407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8428 - sw $a1, 8($sp)  
8407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B842C - lw $a1, 8($sp)  
8407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8430 - addiu $a0, $a0, -26480  
8407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8434 - sw $a1, 4($a0)  
8407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8438 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
8408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B843C - sw $a2, 8($sp)  
8408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8440 - addiu $a1, $a1, 15760  
8408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8444 - sw $a1, 20($sp)  
8408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8448 - lw $a1, 20($sp)  
8409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B844C - sw $a2, 20($sp)  
8409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8450 - sw $a1, 8($a0)  
8409   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B8454 - jr $ra  
8409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B8458 - addiu $sp, $sp, 48  
8410   user_main_b   DEBUG   compiler   Compiling _S1_2_88BB640  
8410   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88BB640 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB644 - lwc1 $f12, -520($a0)  
8411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB648 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB64C - swc1 $f12, -26488($a0)  
8411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB650 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB654 - ori $a0, $a0, -1  
8411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB658 - mtc1 $a0, $f12  
8411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB65C - sqrt.s $f12, $f12  
8412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB660 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB664 - jr $ra  
8412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB668 - swc1 $f12, -26484($a0)  
8412   user_main_b   DEBUG   compiler   Compiling _S1_2_88BD1F4  
8413   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88BD1F4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD1F8 - lwc1 $f12, 88($a0)  
8413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD1FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD200 - swc1 $f12, -26464($a0)  
8413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD204 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD208 - ori $a0, $a0, -1  
8414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD20C - mtc1 $a0, $f12  
8414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD210 - sqrt.s $f12, $f12  
8415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD214 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD218 - jr $ra  
8415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BD21C - swc1 $f12, -26460($a0)  
8415   user_main_b   DEBUG   compiler   Compiling _S1_2_88BE358  
8416   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88BE358 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE35C - lwc1 $f12, 488($a0)  
8416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE360 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE364 - swc1 $f12, -26440($a0)  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE368 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE36C - ori $a0, $a0, -1  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE370 - mtc1 $a0, $f12  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE374 - sqrt.s $f12, $f12  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE378 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE37C - jr $ra  
8418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE380 - swc1 $f12, -26436($a0)  
8418   user_main_b   DEBUG   compiler   Compiling _S1_2_88C12DC  
8419   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88C12DC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C12E0 - lwc1 $f12, 832($a0)  
8419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C12E4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C12E8 - swc1 $f12, -26432($a0)  
8419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C12EC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C12F0 - ori $a0, $a0, -1  
8420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C12F4 - mtc1 $a0, $f12  
8420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C12F8 - sqrt.s $f12, $f12  
8420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C12FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1300 - jr $ra  
8421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1304 - swc1 $f12, -26428($a0)  
8421   user_main_b   DEBUG   compiler   Compiling _S1_2_88C1DEC  
8422   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88C1DEC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1DF0 - lwc1 $f12, 1416($a0)  
8422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1DF4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1DF8 - swc1 $f12, -26424($a0)  
8422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1DFC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1E00 - ori $a0, $a0, -1  
8423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1E04 - mtc1 $a0, $f12  
8423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1E08 - sqrt.s $f12, $f12  
8423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1E0C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1E10 - jr $ra  
8423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C1E14 - swc1 $f12, -26420($a0)  
8424   user_main_b   DEBUG   compiler   Compiling _S1_2_88C2BF8  
8424   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88C2BF8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2BFC - lwc1 $f12, 1784($a0)  
8425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2C00 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2C04 - swc1 $f12, -26416($a0)  
8425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2C08 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2C0C - ori $a0, $a0, -1  
8425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2C10 - mtc1 $a0, $f12  
8426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2C14 - sqrt.s $f12, $f12  
8426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2C18 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2C1C - jr $ra  
8426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C2C20 - swc1 $f12, -26412($a0)  
8427   user_main_b   DEBUG   compiler   Compiling _S1_2_88C43C8  
8427   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88C43C8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43CC - lwc1 $f12, 2080($a0)  
8428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43D0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43D4 - swc1 $f12, -26408($a0)  
8428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43D8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43DC - ori $a0, $a0, -1  
8429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43E0 - mtc1 $a0, $f12  
8429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43E4 - sqrt.s $f12, $f12  
8429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43E8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43EC - jr $ra  
8429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C43F0 - swc1 $f12, -26404($a0)  
8430   user_main_b   DEBUG   compiler   Compiling _S1_2_88C64BC  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88C64BC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64C0 - lwc1 $f12, 8408($a0)  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64C4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64C8 - swc1 $f12, -25024($a0)  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64CC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64D0 - ori $a0, $a0, -1  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64D4 - mtc1 $a0, $f12  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64D8 - sqrt.s $f12, $f12  
8432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64DC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64E0 - jr $ra  
8432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C64E4 - swc1 $f12, -25020($a0)  
8433   user_main_b   DEBUG   compiler   Compiling _S1_2_88C6748  
8433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88C6748 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C674C - lwc1 $f12, 9416($a0)  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6750 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6754 - swc1 $f12, -25008($a0)  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6758 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C675C - ori $a0, $a0, -1  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6760 - mtc1 $a0, $f12  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6764 - sqrt.s $f12, $f12  
8435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6768 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C676C - swc1 $f12, -25004($a0)  
8435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6770 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
8435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6774 - mtc1 $a0, $f12  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6778 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C677C - lwc1 $f13, 9420($a0)  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6780 - div.s $f12, $f12, $f13  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6784 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C6788 - jr $ra  
8437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C678C - swc1 $f12, -21152($a0)  
8437   user_main_b   DEBUG   compiler   Compiling _S1_2_88D30E4  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88D30E4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D30E8 - lwc1 $f12, 9496($a0)  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D30EC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D30F0 - swc1 $f12, -25000($a0)  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D30F4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D30F8 - ori $a0, $a0, -1  
8439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D30FC - mtc1 $a0, $f12  
8439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3100 - sqrt.s $f12, $f12  
8440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3104 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3108 - jr $ra  
8440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D310C - swc1 $f12, -24996($a0)  
8441   user_main_b   DEBUG   compiler   Compiling _S1_2_88D3820  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88D3820 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3824 - lwc1 $f12, 13696($a0)  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3828 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D382C - swc1 $f12, -23712($a0)  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3830 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3834 - ori $a0, $a0, -1  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3838 - mtc1 $a0, $f12  
8443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D383C - sqrt.s $f12, $f12  
8444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3840 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3844 - swc1 $f12, -23708($a0)  
8444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3848 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D384C - lw $a1, 13672($a0)  
8445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3850 - addiu $a0, $a0, 13672  
8445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3854 - lui $a2, 0x08B8 <=> li $a2, 0x08B80000  
8445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3858 - lw $a0, 4($a0)  
8445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D385C - addiu $a2, $a2, 28088  
8445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3860 - sw $a1, 0($a2)  
8446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3864 - sw $a0, 4($a2)  
8446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3868 - sw $zr, 8($a2)  
8446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D386C - ori $a0, $zr, 3 <=> li $a0, 3  
8446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3870 - sw $a0, 12($a2)  
8447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3874 - sw $a0, 16($a2)  
8447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3878 - ori $a1, $zr, 1 <=> li $a1, 1  
8447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D387C - sw $a1, 20($a2)  
8447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3880 - ori $a3, $zr, 2 <=> li $a3, 2  
8447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3884 - sw $a3, 24($a2)  
8448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3888 - sw $a3, 28($a2)  
8448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D388C - sw $a3, 32($a2)  
8448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3890 - sw $a0, 36($a2)  
8448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3894 - sw $a1, 40($a2)  
8448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3898 - sw $a0, 44($a2)  
8449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D389C - sw $a0, 48($a2)  
8449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38A0 - sw $a0, 52($a2)  
8449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38A4 - sw $a0, 56($a2)  
8449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38A8 - sw $a3, 60($a2)  
8449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38AC - sw $a0, 64($a2)  
8449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38B0 - sw $a0, 68($a2)  
8450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38B4 - sw $a0, 72($a2)  
8450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38B8 - sw $a1, 76($a2)  
8450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38BC - sw $a0, 80($a2)  
8450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38C0 - sw $a0, 84($a2)  
8451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38C4 - sw $a3, 88($a2)  
8451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38C8 - sw $a3, 92($a2)  
8451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38CC - sw $a0, 96($a2)  
8451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38D0 - sw $a0, 100($a2)  
8452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38D4 - lui $t0, 0x08A4 <=> li $t0, 0x08A40000  
8452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38D8 - lw $t1, 13680($t0)  
8452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38DC - addiu $t0, $t0, 13680  
8452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38E0 - lw $t0, 4($t0)  
8453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38E4 - addiu $t2, $a2, 104  
8453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38E8 - sw $t1, 0($t2)  
8453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38EC - sw $t0, 4($t2)  
8453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38F0 - addiu $t0, $zr, -1 <=> li $t0, -1  
8453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38F4 - sw $t0, 112($a2)  
8453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38F8 - sw $a0, 116($a2)  
8454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D38FC - sw $a0, 120($a2)  
8454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3900 - sw $a1, 124($a2)  
8454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3904 - sw $a3, 128($a2)  
8454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3908 - sw $a3, 132($a2)  
8455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D390C - sw $a3, 136($a2)  
8455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3910 - sw $a0, 140($a2)  
8455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3914 - sw $a1, 144($a2)  
8455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3918 - sw $a0, 148($a2)  
8456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D391C - sw $a0, 152($a2)  
8456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3920 - sw $a0, 156($a2)  
8456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3924 - sw $a0, 160($a2)  
8456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3928 - sw $a3, 164($a2)  
8457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D392C - sw $a0, 168($a2)  
8457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3930 - sw $a0, 172($a2)  
8457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3934 - sw $a0, 176($a2)  
8457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3938 - sw $a1, 180($a2)  
8457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D393C - sw $a0, 184($a2)  
8457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3940 - sw $a0, 188($a2)  
8458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3944 - sw $a3, 192($a2)  
8458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3948 - sw $a3, 196($a2)  
8458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D394C - sw $a0, 200($a2)  
8459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3950 - sw $a0, 204($a2)  
8459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3954 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
8459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3958 - lw $a3, 13688($a1)  
8459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D395C - addiu $a1, $a1, 13688  
8459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3960 - lw $a1, 4($a1)  
8460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3964 - addiu $t1, $a2, 208  
8460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3968 - sw $a3, 0($t1)  
8460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D396C - sw $a1, 4($t1)  
8460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3970 - sw $t0, 216($a2)  
8461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3974 - sw $a0, 220($a2)  
8461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3978 - sw $a0, 224($a2)  
8461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D397C - sw $a0, 228($a2)  
8461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3980 - sw $a0, 232($a2)  
8461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3984 - sw $a0, 236($a2)  
8461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3988 - sw $a0, 240($a2)  
8462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D398C - sw $a0, 244($a2)  
8462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3990 - sw $t0, 248($a2)  
8462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3994 - sw $a0, 252($a2)  
8462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D3998 - sw $a0, 256($a2)  
8463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D399C - sw $a0, 260($a2)  
8463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39A0 - sw $a0, 264($a2)  
8463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39A4 - sw $a0, 268($a2)  
8463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39A8 - sw $a0, 272($a2)  
8463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39AC - sw $a0, 276($a2)  
8464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39B0 - sw $a0, 280($a2)  
8464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39B4 - sw $a0, 284($a2)  
8464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39B8 - sw $a0, 288($a2)  
8464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39BC - sw $a0, 292($a2)  
8464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39C0 - sw $a0, 296($a2)  
8464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39C4 - sw $a0, 300($a2)  
8464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39C8 - sw $a0, 304($a2)  
8465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39CC - jr $ra  
8465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D39D0 - sw $a0, 308($a2)  
8467   user_main_b   DEBUG   compiler   Compiling _S1_2_88D59B8  
8467   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88D59B8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59BC - lwc1 $f12, 13744($a0)  
8468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59C0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59C4 - swc1 $f12, -23696($a0)  
8468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59C8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59CC - ori $a0, $a0, -1  
8468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59D0 - mtc1 $a0, $f12  
8468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59D4 - sqrt.s $f12, $f12  
8469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59D8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59DC - swc1 $f12, -23692($a0)  
8469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59E0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59E4 - lw $a1, 13720($a0)  
8470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59E8 - addiu $a0, $a0, 13720  
8470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59EC - lui $a2, 0x08B8 <=> li $a2, 0x08B80000  
8470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59F0 - lw $a0, 4($a0)  
8470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59F4 - addiu $a2, $a2, 28400  
8470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59F8 - sw $a1, 0($a2)  
8471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D59FC - sw $a0, 4($a2)  
8471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A00 - addiu $a0, $zr, -1 <=> li $a0, -1  
8471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A04 - sw $a0, 8($a2)  
8471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A08 - ori $a1, $zr, 3 <=> li $a1, 3  
8471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A0C - sw $a1, 12($a2)  
8471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A10 - sw $a1, 16($a2)  
8472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A14 - sw $a1, 20($a2)  
8472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A18 - sw $a1, 24($a2)  
8472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A1C - sw $a1, 28($a2)  
8472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A20 - sw $a1, 32($a2)  
8473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A24 - sw $a1, 36($a2)  
8473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A28 - sw $a1, 40($a2)  
8473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A2C - sw $a1, 44($a2)  
8473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A30 - sw $a0, 48($a2)  
8473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A34 - sw $a0, 52($a2)  
8473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A38 - sw $a0, 56($a2)  
8474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A3C - ori $a3, $zr, 1 <=> li $a3, 1  
8474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A40 - sw $a3, 60($a2)  
8474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A44 - sw $a1, 64($a2)  
8474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A48 - sw $a1, 68($a2)  
8474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A4C - sw $a1, 72($a2)  
8474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A50 - sw $a1, 76($a2)  
8475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A54 - sw $a1, 80($a2)  
8475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A58 - sw $a1, 84($a2)  
8476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A5C - sw $a1, 88($a2)  
8476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A60 - sw $a1, 92($a2)  
8476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A64 - sw $a1, 96($a2)  
8476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A68 - sw $a1, 100($a2)  
8477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A6C - sw $a1, 104($a2)  
8477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A70 - sw $a1, 108($a2)  
8477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A74 - sw $a1, 112($a2)  
8477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A78 - sw $a0, 116($a2)  
8477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A7C - sw $a1, 120($a2)  
8477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A80 - sw $a1, 124($a2)  
8478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A84 - sw $a1, 128($a2)  
8478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A88 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
8478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A8C - lw $t0, 13728($a3)  
8478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A90 - addiu $a3, $a3, 13728  
8478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A94 - lw $a3, 4($a3)  
8479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A98 - addiu $t1, $a2, 132  
8479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5A9C - sw $t0, 0($t1)  
8479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AA0 - sw $a3, 4($t1)  
8479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AA4 - ori $a3, $zr, 2 <=> li $a3, 2  
8480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AA8 - sw $a3, 140($a2)  
8480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AAC - sw $a1, 144($a2)  
8480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AB0 - sw $a1, 148($a2)  
8480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AB4 - sw $a1, 152($a2)  
8480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AB8 - sw $a1, 156($a2)  
8481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5ABC - sw $a1, 160($a2)  
8481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AC0 - sw $a1, 164($a2)  
8481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AC4 - sw $a1, 168($a2)  
8481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AC8 - sw $a1, 172($a2)  
8481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5ACC - sw $a1, 176($a2)  
8482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AD0 - sw $a0, 180($a2)  
8482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AD4 - sw $a0, 184($a2)  
8482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AD8 - sw $a0, 188($a2)  
8482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5ADC - sw $a1, 192($a2)  
8483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AE0 - sw $a1, 196($a2)  
8483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AE4 - sw $a1, 200($a2)  
8483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AE8 - sw $a1, 204($a2)  
8483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AEC - sw $a1, 208($a2)  
8483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AF0 - sw $a1, 212($a2)  
8483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AF4 - sw $a1, 216($a2)  
8484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AF8 - sw $a1, 220($a2)  
8484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5AFC - sw $a1, 224($a2)  
8484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B00 - sw $a1, 228($a2)  
8484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B04 - sw $a1, 232($a2)  
8485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B08 - sw $a1, 236($a2)  
8485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B0C - sw $a1, 240($a2)  
8485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B10 - sw $a1, 244($a2)  
8485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B14 - sw $a0, 248($a2)  
8485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B18 - sw $a1, 252($a2)  
8486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B1C - sw $a1, 256($a2)  
8486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B20 - sw $a1, 260($a2)  
8486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B24 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
8486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B28 - lw $t0, 13736($a3)  
8487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B2C - addiu $a3, $a3, 13736  
8487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B30 - lw $a3, 4($a3)  
8487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B34 - addiu $t1, $a2, 264  
8487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B38 - sw $t0, 0($t1)  
8487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B3C - sw $a3, 4($t1)  
8488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B40 - sw $a0, 272($a2)  
8488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B44 - sw $a1, 276($a2)  
8488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B48 - sw $a1, 280($a2)  
8488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B4C - sw $a1, 284($a2)  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B50 - sw $a1, 288($a2)  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B54 - sw $a1, 292($a2)  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B58 - sw $a1, 296($a2)  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B5C - sw $a1, 300($a2)  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B60 - sw $a1, 304($a2)  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B64 - sw $a1, 308($a2)  
8490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B68 - sw $a0, 312($a2)  
8490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B6C - sw $a0, 316($a2)  
8490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B70 - sw $a0, 320($a2)  
8490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B74 - sw $a1, 324($a2)  
8491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B78 - sw $a1, 328($a2)  
8491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B7C - sw $a1, 332($a2)  
8491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B80 - sw $a1, 336($a2)  
8491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B84 - sw $a1, 340($a2)  
8491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B88 - sw $a1, 344($a2)  
8492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B8C - sw $a1, 348($a2)  
8492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B90 - sw $a1, 352($a2)  
8492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B94 - sw $a1, 356($a2)  
8492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B98 - sw $a1, 360($a2)  
8493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5B9C - sw $a1, 364($a2)  
8493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5BA0 - sw $a1, 368($a2)  
8493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5BA4 - sw $a1, 372($a2)  
8493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5BA8 - sw $a1, 376($a2)  
8494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5BAC - sw $a0, 380($a2)  
8494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5BB0 - sw $a1, 384($a2)  
8494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5BB4 - sw $a1, 388($a2)  
8495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5BB8 - jr $ra  
8495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D5BBC - sw $a1, 392($a2)  
8496   user_main_b   DEBUG   compiler   Compiling _S1_2_88D6AE4  
8497   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88D6AE4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6AE8 - lwc1 $f12, 13840($a0)  
8497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6AEC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6AF0 - swc1 $f12, -23216($a0)  
8497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6AF4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6AF8 - ori $a0, $a0, -1  
8498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6AFC - mtc1 $a0, $f12  
8498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6B00 - sqrt.s $f12, $f12  
8498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6B04 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6B08 - jr $ra  
8499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D6B0C - swc1 $f12, -23212($a0)  
8499   user_main_b   DEBUG   compiler   Compiling _S1_2_88D75E4  
8500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88D75E4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D75E8 - lwc1 $f12, 14168($a0)  
8500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D75EC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D75F0 - swc1 $f12, -23208($a0)  
8501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D75F4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D75F8 - ori $a0, $a0, -1  
8501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D75FC - mtc1 $a0, $f12  
8501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D7600 - sqrt.s $f12, $f12  
8502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D7604 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D7608 - jr $ra  
8502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D760C - swc1 $f12, -23204($a0)  
8503   user_main_b   DEBUG   compiler   Compiling _S1_2_88D99BC  
8503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88D99BC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99C0 - lwc1 $f12, 14448($a0)  
8503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99C4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99C8 - swc1 $f12, -23200($a0)  
8504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99CC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99D0 - ori $a0, $a0, -1  
8504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99D4 - mtc1 $a0, $f12  
8505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99D8 - sqrt.s $f12, $f12  
8505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99DC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99E0 - jr $ra  
8505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D99E4 - swc1 $f12, -23196($a0)  
8505   user_main_b   DEBUG   compiler   Compiling _S1_2_88DAA98  
8506   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88DAA98 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAA9C - lwc1 $f12, 15088($a0)  
8506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAAA0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAAA4 - swc1 $f12, -23184($a0)  
8507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAAA8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAAAC - ori $a0, $a0, -1  
8507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAAB0 - mtc1 $a0, $f12  
8507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAAB4 - sqrt.s $f12, $f12  
8508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAAB8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAABC - jr $ra  
8508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAAC0 - swc1 $f12, -23180($a0)  
8509   user_main_b   DEBUG   compiler   Compiling _S1_2_88DAC1C  
8509   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88DAC1C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC20 - lwc1 $f12, 15392($a0)  
8510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC24 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC28 - swc1 $f12, -23168($a0)  
8510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC2C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC30 - ori $a0, $a0, -1  
8510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC34 - mtc1 $a0, $f12  
8511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC38 - sqrt.s $f12, $f12  
8511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC3C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC40 - jr $ra  
8511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DAC44 - swc1 $f12, -23164($a0)  
8512   user_main_b   DEBUG   compiler   Compiling _S1_2_88DBEFC  
8513   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88DBEFC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DBF00 - lwc1 $f12, 15448($a0)  
8513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DBF04 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DBF08 - jr $ra  
8513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DBF0C - swc1 $f12, -23160($a0)  
8514   user_main_b   DEBUG   compiler   Compiling _S1_2_88E0C44  
8515   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E0C44 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C48 - lwc1 $f12, 15536($a0)  
8515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C4C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C50 - swc1 $f12, -23152($a0)  
8516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C54 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C58 - ori $a0, $a0, -1  
8516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C5C - mtc1 $a0, $f12  
8516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C60 - sqrt.s $f12, $f12  
8516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C64 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C68 - swc1 $f12, -23148($a0)  
8517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C6C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C70 - lw $a0, -22696($a0)  
8517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C74 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
8517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C78 - addiu $a1, $a1, -23144  
8517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C7C - sw $a0, 12($a1)  
8518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C80 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C84 - lw $a0, -22692($a0)  
8518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C88 - sw $a0, 28($a1)  
8518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C8C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C90 - lw $a0, -22688($a0)  
8519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C94 - sw $a0, 44($a1)  
8519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C98 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0C9C - lw $a0, -22684($a0)  
8519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CA0 - sw $a0, 60($a1)  
8520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CA4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CA8 - lw $a0, -22680($a0)  
8520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CAC - sw $a0, 76($a1)  
8520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CB0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CB4 - lw $a0, -22676($a0)  
8521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CB8 - sw $a0, 92($a1)  
8521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CBC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CC0 - lw $a0, -22672($a0)  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CC4 - sw $a0, 108($a1)  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CC8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CCC - lw $a0, -22668($a0)  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CD0 - sw $a0, 124($a1)  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CD4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CD8 - lw $a0, -22664($a0)  
8523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CDC - sw $a0, 140($a1)  
8523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CE0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CE4 - lw $a0, -22660($a0)  
8524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CE8 - sw $a0, 156($a1)  
8524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CEC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CF0 - lw $a0, -22656($a0)  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CF4 - sw $a0, 172($a1)  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CF8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0CFC - lw $a0, -22652($a0)  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D00 - sw $a0, 188($a1)  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D04 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D08 - lw $a0, -22648($a0)  
8526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D0C - sw $a0, 204($a1)  
8526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D10 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D14 - lw $a0, -22644($a0)  
8527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D18 - sw $a0, 220($a1)  
8527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D1C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D20 - lw $a0, -22640($a0)  
8527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D24 - sw $a0, 236($a1)  
8528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D28 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D2C - lw $a0, -22636($a0)  
8528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D30 - sw $a0, 252($a1)  
8528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D34 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D38 - lw $a0, -22632($a0)  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D3C - sw $a0, 268($a1)  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D40 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D44 - lw $a0, -22628($a0)  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D48 - sw $a0, 284($a1)  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D4C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D50 - lw $a0, -22624($a0)  
8530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D54 - sw $a0, 300($a1)  
8530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D58 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D5C - lw $a0, -22620($a0)  
8531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D60 - sw $a0, 316($a1)  
8531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D64 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D68 - lw $a0, -22616($a0)  
8531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D6C - sw $a0, 332($a1)  
8532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D70 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D74 - lw $a0, -22612($a0)  
8532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D78 - sw $a0, 348($a1)  
8532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D7C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D80 - lw $a0, -22608($a0)  
8533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D84 - sw $a0, 364($a1)  
8533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D88 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D8C - lw $a0, -22604($a0)  
8533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D90 - sw $a0, 380($a1)  
8534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D94 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D98 - lw $a0, -22600($a0)  
8534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0D9C - sw $a0, 396($a1)  
8534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0DA0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0DA4 - lw $a0, -22596($a0)  
8535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0DA8 - sw $a0, 412($a1)  
8537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0DAC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0DB0 - lw $a0, -22592($a0)  
8538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0DB4 - jr $ra  
8538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E0DB8 - sw $a0, 428($a1)  
8539   user_main_b   DEBUG   compiler   Compiling _S1_2_88E2744  
8540   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E2744 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2748 - lwc1 $f12, 16152($a0)  
8540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E274C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2750 - swc1 $f12, -22576($a0)  
8541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2754 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2758 - ori $a0, $a0, -1  
8541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E275C - mtc1 $a0, $f12  
8541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2760 - sqrt.s $f12, $f12  
8541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2764 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2768 - jr $ra  
8542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E276C - swc1 $f12, -22572($a0)  
8543   user_main_b   DEBUG   compiler   Compiling _S1_2_88E2FAC  
8543   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E2FAC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FB0 - lwc1 $f12, 16296($a0)  
8544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FB4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FB8 - swc1 $f12, -22560($a0)  
8544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FBC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FC0 - ori $a0, $a0, -1  
8545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FC4 - mtc1 $a0, $f12  
8545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FC8 - sqrt.s $f12, $f12  
8545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FCC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FD0 - jr $ra  
8546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E2FD4 - swc1 $f12, -22556($a0)  
8546   user_main_b   DEBUG   compiler   Compiling _S1_2_88E33B0  
8547   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E33B0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E33B4 - lwc1 $f12, 16360($a0)  
8547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E33B8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E33BC - jr $ra  
8548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E33C0 - swc1 $f12, -22552($a0)  
8549   user_main_b   DEBUG   compiler   Compiling _S1_2_88E3BA4  
8549   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E3BA4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BA8 - lwc1 $f12, 16440($a0)  
8549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BAC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BB0 - swc1 $f12, -22544($a0)  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BB4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BB8 - ori $a0, $a0, -1  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BBC - mtc1 $a0, $f12  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BC0 - sqrt.s $f12, $f12  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BC8 - jr $ra  
8551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3BCC - swc1 $f12, -22540($a0)  
8551   user_main_b   DEBUG   compiler   Compiling _S1_2_88E3D34  
8552   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E3D34 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D38 - lwc1 $f12, 16544($a0)  
8553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D3C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D40 - jr $ra  
8554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D44 - swc1 $f12, -22536($a0)  
8554   user_main_b   DEBUG   compiler   Compiling _S1_2_88E4518  
8554   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E4518 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E451C - lwc1 $f12, 16560($a0)  
8555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4520 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4524 - jr $ra  
8555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4528 - swc1 $f12, -22528($a0)  
8555   user_main_b   DEBUG   compiler   Compiling _S1_2_88E489C  
8556   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E489C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48A0 - lwc1 $f12, 16608($a0)  
8556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48A4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48A8 - swc1 $f12, -22520($a0)  
8556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48AC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48B0 - ori $a0, $a0, -1  
8556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48B4 - mtc1 $a0, $f12  
8557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48B8 - sqrt.s $f12, $f12  
8557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48C0 - jr $ra  
8557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E48C4 - swc1 $f12, -22516($a0)  
8559   user_main_b   DEBUG   compiler   Compiling _S1_2_88E68F8  
8559   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E68F8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E68FC - lwc1 $f12, 16752($a0)  
8559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6900 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6904 - jr $ra  
8560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6908 - swc1 $f12, -22512($a0)  
8560   user_main_b   DEBUG   compiler   Compiling _S1_2_88E75C8  
8561   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E75C8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75CC - lwc1 $f12, 17216($a0)  
8561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75D0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75D4 - swc1 $f12, -22504($a0)  
8562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75D8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75DC - ori $a0, $a0, -1  
8562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75E0 - mtc1 $a0, $f12  
8562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75E4 - sqrt.s $f12, $f12  
8563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75E8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75EC - jr $ra  
8563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75F0 - swc1 $f12, -22500($a0)  
8564   user_main_b   DEBUG   compiler   Compiling _S1_2_88E7CA4  
8564   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E7CA4 - addiu $sp, $sp, -16  
8564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CA8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CAC - lwc1 $f12, 17456($a0)  
8565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CB0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CB4 - swc1 $f12, -22496($a0)  
8565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CB8 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
8565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CBC - sw $ra, 0($sp)  
8566   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E7CC0 - jal 0x088E778C  
8566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CC4 - addiu $a0, $a0, 28800  
8566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CC8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8566   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E7CCC - jal 0x089F0C68  
8567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CD0 - addiu $a0, $a0, -22488  
8567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CD4 - lw $ra, 0($sp)  
8567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CD8 - jr $ra  
8567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7CDC - addiu $sp, $sp, 16  
8568   user_main_b   DEBUG   compiler   Compiling _S1_2_88E778C  
8568   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E778C - addiu $sp, $sp, -16  
8569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7790 - sw $s0, 0($sp)  
8569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7794 - or $s0, $a0, $zr <=> move $s0, $a0  
8569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7798 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
8569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E779C - addiu $a0, $a0, 10708  
8570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77A0 - sw $a0, 0($s0)  
8570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77A4 - sw $ra, 4($sp)  
8570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E77A8 - jal 0x088E75F4  
8570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77AC - addiu $a0, $s0, 4  
8570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77B4 - addiu $a0, $a0, 24052  
8571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77B8 - sw $a0, 0($s0)  
8571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77BC - sw $zr, 476($s0)  
8572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77C0 - sw $zr, 544($s0)  
8572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77C4 - or $v0, $s0, $zr <=> move $v0, $s0  
8572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77C8 - lw $s0, 0($sp)  
8572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77CC - lw $ra, 4($sp)  
8573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77D0 - jr $ra  
8573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E77D4 - addiu $sp, $sp, 16  
8574   user_main_b   DEBUG   compiler   Compiling _S1_2_88E75F4  
8574   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E75F4 - addiu $sp, $sp, -16  
8574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75F8 - sw $s0, 0($sp)  
8574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E75FC - or $s0, $a0, $zr <=> move $s0, $a0  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7600 - ori $a0, $zr, 2 <=> li $a0, 2  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7604 - sw $a0, 0($s0)  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7608 - ori $a0, $zr, 1 <=> li $a0, 1  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E760C - sw $zr, 8($s0)  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7610 - sb $a0, 4($s0)  
8576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7614 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7618 - addiu $a0, $a0, 24036  
8576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E761C - sw $a0, 12($s0)  
8577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7620 - addiu $a0, $s0, 16  
8577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7624 - or $a1, $zr, $zr <=> li $a1, 0  
8577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7628 - sw $ra, 4($sp)  
8577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E762C - jal 0x089F6AB0  
8578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7630 - ori $a2, $zr, 104 <=> li $a2, 104  
8578   user_main_b   DEBUG   compiler   Inlining call at 0x088E762C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
8578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7634 - sw $zr, 432($s0)  
8578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7638 - sw $zr, 436($s0)  
8579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E763C - ori $a0, $zr, 1 <=> li $a0, 1  
8579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7640 - sw $a0, 8($s0)  
8579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7644 - or $v0, $s0, $zr <=> move $v0, $s0  
8579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7648 - lw $s0, 0($sp)  
8580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E764C - lw $ra, 4($sp)  
8580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7650 - jr $ra  
8580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7654 - addiu $sp, $sp, 16  
8581   user_main_b   DEBUG   compiler   Compiling _S1_2_88E8550  
8581   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E8550 - addiu $sp, $sp, -16  
8582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8554 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8558 - lwc1 $f12, 17736($a0)  
8586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E855C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8560 - swc1 $f12, -22472($a0)  
8586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8564 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
8586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8568 - sw $ra, 0($sp)  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E856C - jal 0x088E7F1C  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8570 - addiu $a0, $a0, 992  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8574 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8578 - jal 0x089F0C68  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E857C - addiu $a0, $a0, -22468  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8580 - lw $ra, 0($sp)  
8588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8584 - jr $ra  
8588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8588 - addiu $sp, $sp, 16  
8589   user_main_b   DEBUG   compiler   Compiling _S1_2_88E7F1C  
8589   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E7F1C - ori $a1, $zr, 1 <=> li $a1, 1  
8589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F20 - sb $a1, 0($a0)  
8589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F24 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
8590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F28 - sb $zr, 1($a0)  
8590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F2C - addiu $a1, $a1, 10952  
8590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F30 - sw $a1, 4($a0)  
8590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F34 - lui $a1, 0x08B1 <=> li $a1, 0x08B10000  
8591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F38 - lw $a2, -3516($a1)  
8591   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E7F3C - beql $a2, $zr, 0x088E7F44  
8591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F40 - sw $a0, -3516($a1)  
8591   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E7F44 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
8591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F48 - addiu $a1, $a1, 24216  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F4C - sw $a1, 4($a0)  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F50 - sw $zr, 8($a0)  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F54 - sw $zr, 12($a0)  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F58 - sw $zr, 16($a0)  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F5C - jr $ra  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E7F60 - or $v0, $a0, $zr <=> move $v0, $a0  
8594   user_main_b   DEBUG   compiler   Compiling _S1_2_88E9A14  
8594   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E9A14 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9A18 - lwc1 $f12, 17872($a0)  
8594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9A1C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9A20 - jr $ra  
8595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E9A24 - swc1 $f12, -22456($a0)  
8595   user_main_b   DEBUG   compiler   Compiling _S1_2_88EA58C  
8596   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EA58C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EA590 - lwc1 $f12, 18048($a0)  
8596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EA594 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EA598 - jr $ra  
8597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EA59C - swc1 $f12, -22448($a0)  
8597   user_main_b   DEBUG   compiler   Compiling _S1_2_88EC420  
8598   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EC420 - addiu $sp, $sp, -16  
8598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC424 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC428 - lwc1 $f12, 18160($a0)  
8598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC42C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC430 - swc1 $f12, -22440($a0)  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC434 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC438 - addiu $a0, $a0, 24484  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC43C - lui $a1, 0x08B0 <=> li $a1, 0x08B00000  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC440 - sw $a0, -8236($a1)  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC444 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC448 - sw $ra, 0($sp)  
8600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EC44C - jal 0x089F0C68  
8600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC450 - addiu $a0, $a0, -22272  
8600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC454 - lw $ra, 0($sp)  
8601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC458 - jr $ra  
8601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC45C - addiu $sp, $sp, 16  
8601   user_main_b   DEBUG   compiler   Compiling _S1_2_88F0270  
8602   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0270 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0274 - lwc1 $f12, 19080($a0)  
8603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0278 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F027C - swc1 $f12, -22256($a0)  
8603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0280 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0284 - ori $a0, $a0, -1  
8603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0288 - mtc1 $a0, $f12  
8603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F028C - sqrt.s $f12, $f12  
8603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0290 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0294 - jr $ra  
8604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0298 - swc1 $f12, -22252($a0)  
8604   user_main_b   DEBUG   compiler   Compiling _S1_2_88F029C  
8605   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F029C - addiu $sp, $sp, -16  
8605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F02A0 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
8605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F02A4 - sw $ra, 0($sp)  
8606   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F02A8 - jal 0x088EC76C  
8606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F02AC - addiu $a0, $a0, -3312  
8606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F02B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8606   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F02B4 - jal 0x089F0C68  
8607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F02B8 - addiu $a0, $a0, -22248  
8607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F02BC - lw $ra, 0($sp)  
8607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F02C0 - jr $ra  
8607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F02C4 - addiu $sp, $sp, 16  
8608   user_main_b   DEBUG   compiler   Compiling _S1_2_88EC76C  
8608   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EC76C - addiu $sp, $sp, -16  
8608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC770 - sw $s0, 0($sp)  
8609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC774 - or $s0, $a0, $zr <=> move $s0, $a0  
8609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC778 - ori $a0, $zr, 1 <=> li $a0, 1  
8609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC77C - sb $a0, 0($s0)  
8609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC780 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC784 - sb $zr, 1($s0)  
8610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC788 - addiu $a0, $a0, 24744  
8610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC78C - sw $a0, 4($s0)  
8610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC790 - addiu $a0, $s0, 8  
8611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC794 - or $a1, $zr, $zr <=> li $a1, 0  
8611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC798 - sw $ra, 4($sp)  
8611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EC79C - jal 0x089F6AB0  
8611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC7A0 - ori $a2, $zr, 388 <=> li $a2, 388  
8612   user_main_b   DEBUG   compiler   Inlining call at 0x088EC79C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
8612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC7A4 - sw $zr, 396($s0)  
8612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC7A8 - sw $zr, 400($s0)  
8613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC7AC - or $v0, $s0, $zr <=> move $v0, $s0  
8613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC7B0 - lw $s0, 0($sp)  
8613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC7B4 - lw $ra, 4($sp)  
8613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC7B8 - jr $ra  
8613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EC7BC - addiu $sp, $sp, 16  
8614   user_main_b   DEBUG   compiler   Compiling _S1_2_88F0E54  
8614   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0E54 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E58 - lwc1 $f12, 19232($a0)  
8615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E5C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E60 - swc1 $f12, -22232($a0)  
8615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E64 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E68 - ori $a0, $a0, -1  
8616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E6C - mtc1 $a0, $f12  
8616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E70 - sqrt.s $f12, $f12  
8616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E74 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E78 - jr $ra  
8617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0E7C - swc1 $f12, -22228($a0)  
8618   user_main_b   DEBUG   compiler   Compiling _S1_2_88F2C5C  
8618   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F2C5C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C60 - lwc1 $f12, 19424($a0)  
8619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C64 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C68 - swc1 $f12, -22200($a0)  
8619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C6C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C70 - ori $a0, $a0, -1  
8619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C74 - mtc1 $a0, $f12  
8620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C78 - sqrt.s $f12, $f12  
8620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C7C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C80 - jr $ra  
8620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2C84 - swc1 $f12, -22196($a0)  
8621   user_main_b   DEBUG   compiler   Compiling _S1_2_88F33E0  
8621   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F33E0 - addiu $sp, $sp, -16  
8622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F33E4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F33E8 - lwc1 $f12, 20008($a0)  
8622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F33EC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F33F0 - swc1 $f12, -22192($a0)  
8623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F33F4 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
8623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F33F8 - sw $ra, 0($sp)  
8623   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F33FC - jal 0x088F2E6C  
8624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F3400 - addiu $a0, $a0, 29376  
8624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F3404 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8625   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F3408 - jal 0x089F0C68  
8625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F340C - addiu $a0, $a0, -22024  
8625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F3410 - lw $ra, 0($sp)  
8625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F3414 - jr $ra  
8625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F3418 - addiu $sp, $sp, 16  
8626   user_main_b   DEBUG   compiler   Compiling _S1_2_88F2E6C  
8627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F2E6C - addiu $sp, $sp, -16  
8627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E70 - sw $s0, 0($sp)  
8627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E74 - sw $s1, 4($sp)  
8628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E78 - ori $s1, $zr, 1 <=> li $s1, 1  
8628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E7C - or $s0, $a0, $zr <=> move $s0, $a0  
8628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E80 - sw $ra, 8($sp)  
8629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E84 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
8629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E88 - addiu $a0, $a0, 12300  
8629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E8C - sw $a0, 0($s0)  
8630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E90 - sb $s1, 4($s0)  
8630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E94 - ori $a1, $zr, 0 <=> li $a1, 0  
8631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E98 - addiu $a0, $zr, -1 <=> li $a0, -1  
8631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2E9C - addu $a2, $s0, $a1  
8631   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F2EA0 - sb $a1, 5($a2)  
8631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EA4 - addiu $a1, $a1, 1  
8631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EA8 - sb $a0, 9($a2)  
8632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EAC - slti $a2, $a1, 4  
8632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F2EB0 - bne $a2, $zr, 0x088F2EA0  
8632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EB4 - addu $a2, $s0, $a1  
8632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EB8 - addiu $a0, $s0, 13  
8632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EBC - addiu $a1, $s0, 5  
8633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F2EC0 - jal 0x089F69DC  
8633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EC4 - ori $a2, $zr, 8 <=> li $a2, 8  
8633   user_main_b   DEBUG   compiler   Inlining call at 0x088F2EC0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
8634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EC8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2ECC - addiu $a0, $a0, 25224  
8634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2ED0 - sw $a0, 0($s0)  
8635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2ED4 - mtc1 $zr, $f12  
8635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2ED8 - lui $a0, 0x3EB3 <=> li $a0, 0x3EB30000  
8635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EDC - ori $a0, $a0, 13107  
8636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EE0 - mtc1 $a0, $f14  
8636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EE4 - ori $a1, $zr, 0 <=> li $a1, 0  
8636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EE8 - swc1 $f14, 32($s0)  
8636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EEC - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
8636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EF0 - swc1 $f14, 36($s0)  
8637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EF4 - mtc1 $a0, $f13  
8637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EF8 - swc1 $f14, 40($s0)  
8639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2EFC - swc1 $f14, 44($s0)  
8639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F00 - or $a0, $s0, $zr <=> move $a0, $s0  
8639   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F2F04 - lwc1 $f14, 32($a0)  
8639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F08 - sub.s $f14, $f13, $f14  
8640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F0C - div.s $f14, $f13, $f14  
8640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F10 - swc1 $f12, 48($a0)  
8640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F14 - addiu $a1, $a1, 1  
8640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F18 - slti $a2, $a1, 4  
8640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F1C - swc1 $f14, 76($a0)  
8641   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F2F20 - bne $a2, $zr, 0x088F2F04  
8641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F24 - addiu $a0, $a0, 4  
8641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F28 - sw $zr, 148($s0)  
8641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F2C - lui $a0, 0x3F33 <=> li $a0, 0x3F330000  
8642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F30 - sb $zr, 21($s0)  
8642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F34 - ori $a0, $a0, 13107  
8643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F38 - mtc1 $a0, $f12  
8643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F3C - sb $s1, 28($s0)  
8643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F40 - swc1 $f12, 24($s0)  
8643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F44 - ori $a0, $zr, 1 <=> li $a0, 1  
8644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F48 - sw $a0, 152($s0)  
8644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F4C - or $v0, $s0, $zr <=> move $v0, $s0  
8644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F50 - lw $s0, 0($sp)  
8645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F54 - lw $s1, 4($sp)  
8645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F58 - lw $ra, 8($sp)  
8645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F5C - jr $ra  
8645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2F60 - addiu $sp, $sp, 16  
8646   user_main_b   DEBUG   compiler   Compiling _S1_2_88F4CF8  
8647   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F4CF8 - addiu $sp, $sp, -16  
8647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4CFC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D00 - lwc1 $f12, 20104($a0)  
8648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D04 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D08 - swc1 $f12, -22008($a0)  
8648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D0C - sw $ra, 0($sp)  
8648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D10 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D14 - ori $a0, $a0, -1  
8649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D18 - mtc1 $a0, $f12  
8649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D1C - sqrt.s $f12, $f12  
8650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D20 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D24 - swc1 $f12, -22004($a0)  
8650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D28 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
8651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F4D2C - jal 0x088F39A8  
8651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D30 - addiu $a0, $a0, 29568  
8651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D34 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F4D38 - jal 0x089F0C68  
8651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D3C - addiu $a0, $a0, -21996  
8652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D40 - lw $ra, 0($sp)  
8652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D44 - jr $ra  
8652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D48 - addiu $sp, $sp, 16  
8653   user_main_b   DEBUG   compiler   Compiling _S1_2_88F39A8  
8654   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F39A8 - addiu $sp, $sp, -16  
8654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39AC - sw $s0, 0($sp)  
8654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39B0 - sw $ra, 4($sp)  
8654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F39B4 - jal 0x088E6A98  
8654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39B8 - or $s0, $a0, $zr <=> move $s0, $a0  
8655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39C0 - addiu $a0, $a0, 25560  
8655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39C4 - sw $a0, 4($s0)  
8655   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F39C8 - jal 0x088F3984  
8656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39CC - or $a0, $s0, $zr <=> move $a0, $s0  
8656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39D0 - or $v0, $s0, $zr <=> move $v0, $s0  
8656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39D4 - lw $s0, 0($sp)  
8656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39D8 - lw $ra, 4($sp)  
8656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39DC - jr $ra  
8657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39E0 - addiu $sp, $sp, 16  
8657   user_main_b   DEBUG   compiler   Compiling _S1_2_88E6A98  
8658   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E6A98 - ori $a1, $zr, 1 <=> li $a1, 1  
8658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6A9C - sb $a1, 0($a0)  
8659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AA0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
8659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AA4 - sb $zr, 1($a0)  
8659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AA8 - addiu $a2, $a2, 23880  
8659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AAC - sw $a2, 4($a0)  
8659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AB0 - sw $zr, 8($a0)  
8660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AB4 - sw $zr, 12($a0)  
8660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AB8 - sw $zr, 16($a0)  
8660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6ABC - sw $zr, 32($a0)  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AC0 - sw $zr, 40($a0)  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AC4 - sw $zr, 28($a0)  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AC8 - sb $a1, 21($a0)  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6ACC - sb $zr, 44($a0)  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AD0 - jr $ra  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E6AD4 - or $v0, $a0, $zr <=> move $v0, $a0  
8662   user_main_b   DEBUG   compiler   Compiling _S1_2_88F3984  
8663   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F3984 - lbu $a1, 20($a0)  
8663   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F3988 - beq $a1, $zr, 0x088F3998  
8663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F398C - nop  
8664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F3990 - b 0x088F39A0  
8664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F3994 - nop  
8664   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F3998 - ori $a1, $zr, 1 <=> li $a1, 1  
8664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F399C - sb $a1, 20($a0)  
8665   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F39A0 - jr $ra  
8665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F39A4 - nop  
8666   user_main_b   DEBUG   compiler   Compiling _S1_2_88F574C  
8666   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F574C - addiu $sp, $sp, -16  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5750 - lui $a1, 0x08B8 <=> li $a1, 0x08B80000  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5754 - addiu $a3, $a1, 29632  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5758 - addiu $a2, $a3, 8272  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F575C - sw $ra, 0($sp)  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5760 - sw $zr, 12($a3)  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5764 - sw $zr, 16($a3)  
8668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5768 - sw $zr, 20($a3)  
8668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F576C - sw $zr, 24($a3)  
8668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5770 - sw $zr, 28($a3)  
8668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5774 - sb $zr, 29632($a1)  
8669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5778 - sw $zr, 32($a3)  
8669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F577C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5780 - sw $zr, 36($a3)  
8670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5784 - addiu $a0, $a0, 25764  
8670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5788 - sw $a0, 40($a3)  
8670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F578C - sw $a2, 8656($a3)  
8671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5790 - lui $t0, 0x08A4 <=> li $t0, 0x08A40000  
8671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5794 - lwc1 $f12, 20744($t0)  
8671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5798 - ori $a0, $zr, 0 <=> li $a0, 0  
8671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F579C - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
8672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57A0 - ori $a1, $zr, 0 <=> li $a1, 0  
8672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57A4 - addu $a0, $a0, $a2  
8672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57A8 - swc1 $f12, -21984($t0)  
8672   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F57AC - addiu $a1, $a1, 1  
8673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57B0 - addu $t0, $a1, $a1  
8673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57B4 - addu $t0, $a1, $t0  
8673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57B8 - sll $t0, $t0, 0x0002  
8673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57BC - addu $t0, $t0, $a2  
8674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57C0 - sw $t0, 0($a0)  
8674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57C4 - slti $t0, $a1, 31  
8674   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F57C8 - bne $t0, $zr, 0x088F57AC  
8674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57CC - addiu $a0, $a0, 12  
8674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57D0 - addiu $a0, $a3, 8644  
8675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57D4 - sw $zr, 0($a0)  
8675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57D8 - sw $zr, 8968($a3)  
8675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57DC - sw $zr, 8964($a3)  
8675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57E0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57E4 - sw $zr, 8976($a3)  
8676   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F57E8 - jal 0x089F0C68  
8676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57EC - addiu $a0, $a0, -21976  
8676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57F0 - lw $ra, 0($sp)  
8676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57F4 - jr $ra  
8676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F57F8 - addiu $sp, $sp, 16  
8679   user_main_b   DEBUG   compiler   Compiling _S1_2_88FCF2C  
8679   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FCF2C - addiu $sp, $sp, -16  
8679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF30 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF34 - lwc1 $f12, 21288($a0)  
8680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF38 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF3C - swc1 $f12, -21960($a0)  
8680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF40 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF44 - addiu $a0, $a0, 26112  
8681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF48 - lui $a1, 0x08B0 <=> li $a1, 0x08B00000  
8681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF4C - sw $a0, -10012($a1)  
8681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF50 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF54 - sw $ra, 0($sp)  
8681   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FCF58 - jal 0x089F0C68  
8682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF5C - addiu $a0, $a0, -21536  
8682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF60 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF64 - addiu $a0, $a0, 26328  
8683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF68 - lui $a1, 0x08B0 <=> li $a1, 0x08B00000  
8683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF6C - sw $a0, -10008($a1)  
8683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF70 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8684   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FCF74 - jal 0x089F0C68  
8684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF78 - addiu $a0, $a0, -21524  
8684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF7C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF80 - addiu $a0, $a0, 26544  
8685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF84 - lui $a1, 0x08B0 <=> li $a1, 0x08B00000  
8685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF88 - sw $a0, -8232($a1)  
8685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF8C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8685   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FCF90 - jal 0x089F0C68  
8686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF94 - addiu $a0, $a0, -21512  
8686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF98 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCF9C - addiu $a0, $a0, 26760  
8687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFA0 - lui $a1, 0x08B2 <=> li $a1, 0x08B20000  
8687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFA4 - sw $a0, 23252($a1)  
8687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8687   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FCFAC - jal 0x089F0C68  
8687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFB0 - addiu $a0, $a0, -21500  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFB4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFB8 - addiu $a0, $a0, 26976  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFBC - lui $a1, 0x08B9 <=> li $a1, 0x08B90000  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFC0 - sw $a0, -26848($a1)  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FCFC8 - jal 0x089F0C68  
8689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFCC - addiu $a0, $a0, -21488  
8689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFD0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFD4 - addiu $a0, $a0, 27192  
8690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFD8 - lui $a1, 0x08B9 <=> li $a1, 0x08B90000  
8690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFDC - sw $a0, -26844($a1)  
8690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFE0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8691   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FCFE4 - jal 0x089F0C68  
8691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFE8 - addiu $a0, $a0, -21476  
8691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFEC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFF0 - addiu $a0, $a0, 27408  
8692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFF4 - lui $a1, 0x08B9 <=> li $a1, 0x08B90000  
8692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFF8 - sw $a0, -26840($a1)  
8692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FCFFC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD000 - jal 0x089F0C68  
8692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD004 - addiu $a0, $a0, -21464  
8693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD008 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD00C - addiu $a0, $a0, 27624  
8693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD010 - lui $a1, 0x08B9 <=> li $a1, 0x08B90000  
8693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD014 - sw $a0, -26836($a1)  
8694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD018 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8694   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD01C - jal 0x089F0C68  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD020 - addiu $a0, $a0, -21452  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD024 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD028 - addiu $a0, $a0, 28240  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD02C - lui $a1, 0x08B9 <=> li $a1, 0x08B90000  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD030 - sw $a0, -26832($a1)  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD034 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8696   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD038 - jal 0x089F0C68  
8696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD03C - addiu $a0, $a0, -21440  
8696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD040 - lw $ra, 0($sp)  
8696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD044 - jr $ra  
8696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD048 - addiu $sp, $sp, 16  
8699   user_main_b   DEBUG   compiler   Compiling _S1_2_88FD104  
8699   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD104 - addiu $sp, $sp, -16  
8699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD108 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
8699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD10C - addiu $a0, $a0, 12924  
8699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD110 - lui $a1, 0x08B0 <=> li $a1, 0x08B00000  
8700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD114 - sw $a0, -8240($a1)  
8700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD118 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD11C - sw $ra, 0($sp)  
8700   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD120 - jal 0x089F0C68  
8700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD124 - addiu $a0, $a0, -21420  
8701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD128 - lw $ra, 0($sp)  
8701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD12C - jr $ra  
8702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD130 - addiu $sp, $sp, 16  
8702   user_main_b   DEBUG   compiler   Compiling _S1_2_88FDA30  
8703   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDA30 - addiu $sp, $sp, -16  
8703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA34 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA38 - lwc1 $f12, 25088($a0)  
8703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA3C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA40 - swc1 $f12, -21408($a0)  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA44 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA48 - addiu $a0, $a0, 29144  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA4C - lui $a1, 0x08B0 <=> li $a1, 0x08B00000  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA50 - sw $a0, -8224($a1)  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA54 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA58 - sw $ra, 0($sp)  
8705   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDA5C - jal 0x089F0C68  
8705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA60 - addiu $a0, $a0, -21368  
8706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA64 - lw $ra, 0($sp)  
8706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA68 - jr $ra  
8706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA6C - addiu $sp, $sp, 16  
8707   user_main_b   DEBUG   compiler   Compiling _S1_2_88FDF08  
8708   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDF08 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF0C - lwc1 $f12, 25264($a0)  
8708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF10 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF14 - jr $ra  
8708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF18 - swc1 $f12, -21352($a0)  
8709   user_main_b   DEBUG   compiler   Compiling _S1_2_88FFC4C  
8709   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFC4C - addiu $sp, $sp, -16  
8709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC50 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC54 - addiu $a0, $a0, 29728  
8710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC58 - lui $a1, 0x08B9 <=> li $a1, 0x08B90000  
8711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC5C - sw $a0, -26820($a1)  
8711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC60 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC64 - sw $ra, 0($sp)  
8711   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFC68 - jal 0x089F0C68  
8712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC6C - addiu $a0, $a0, -21344  
8712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC70 - lw $ra, 0($sp)  
8712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC74 - jr $ra  
8712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC78 - addiu $sp, $sp, 16  
8713   user_main_b   DEBUG   compiler   Compiling _S1_2_8901054  
8714   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901054 - addiu $sp, $sp, -16  
8714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901058 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890105C - lwc1 $f12, 25808($a0)  
8715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901060 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901064 - swc1 $f12, -21328($a0)  
8715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901068 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890106C - sw $ra, 0($sp)  
8716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901070 - jal 0x088FFC7C  
8716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901074 - addiu $a0, $a0, -26816  
8716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901078 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890107C - jal 0x089F0C68  
8717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901080 - addiu $a0, $a0, -21320  
8717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901084 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901088 - jal 0x088FFFEC  
8717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890108C - addiu $a0, $a0, -26776  
8717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901090 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8718   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901094 - jal 0x089F0C68  
8718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901098 - addiu $a0, $a0, -21308  
8718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890109C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010A0 - addiu $a0, $a0, 29912  
8719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010A4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
8719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010A8 - sw $a0, -21324($a1)  
8719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010AC - lw $ra, 0($sp)  
8719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010B0 - jr $ra  
8719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010B4 - addiu $sp, $sp, 16  
8721   user_main_b   DEBUG   compiler   Compiling _S1_2_88FFC7C  
8721   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFC7C - sw $zr, 32($a0)  
8722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC80 - jr $ra  
8722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFC84 - or $v0, $a0, $zr <=> move $v0, $a0  
8723   user_main_b   DEBUG   compiler   Compiling _S1_2_88FFFEC  
8723   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFFEC - sw $zr, 0($a0)  
8729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFF0 - jr $ra  
8729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFF4 - or $v0, $a0, $zr <=> move $v0, $a0  
8729   user_main_b   DEBUG   compiler   Compiling _S1_2_890297C  
8730   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890297C - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902980 - sw $zr, -26828($a0)  
8730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902984 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902988 - lwc1 $f12, 26056($a0)  
8731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890298C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902990 - jr $ra  
8732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902994 - swc1 $f12, -21296($a0)  
8733   user_main_b   DEBUG   compiler   Compiling _S1_2_890368C  
8733   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890368C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8903690 - lwc1 $f12, 26984($a0)  
8734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8903694 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8903698 - swc1 $f12, -21288($a0)  
8734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890369C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89036A0 - ori $a0, $a0, -1  
8735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89036A4 - mtc1 $a0, $f12  
8735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89036A8 - sqrt.s $f12, $f12  
8735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89036AC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89036B0 - jr $ra  
8736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89036B4 - swc1 $f12, -21284($a0)  
8737   user_main_b   DEBUG   compiler   Compiling _S1_2_8904688  
8737   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8904688 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890468C - lwc1 $f12, 27000($a0)  
8738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904690 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904694 - jr $ra  
8738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904698 - swc1 $f12, -21280($a0)  
8739   user_main_b   DEBUG   compiler   Compiling _S1_2_89048F0  
8739   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89048F0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89048F4 - lwc1 $f12, 27040($a0)  
8740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89048F8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89048FC - swc1 $f12, -21272($a0)  
8740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904900 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904904 - ori $a0, $a0, -1  
8741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904908 - mtc1 $a0, $f12  
8741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890490C - sqrt.s $f12, $f12  
8741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904910 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904914 - jr $ra  
8742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904918 - swc1 $f12, -21268($a0)  
8743   user_main_b   DEBUG   compiler   Compiling _S1_2_8904CBC  
8743   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8904CBC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CC0 - lwc1 $f12, 27120($a0)  
8744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CC8 - swc1 $f12, -21264($a0)  
8744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CCC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CD0 - ori $a0, $a0, -1  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CD4 - mtc1 $a0, $f12  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CD8 - sqrt.s $f12, $f12  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CDC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CE0 - jr $ra  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904CE4 - swc1 $f12, -21260($a0)  
8747   user_main_b   DEBUG   compiler   Compiling _S1_2_8905340  
8747   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905340 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905344 - lwc1 $f12, 27192($a0)  
8748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905348 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890534C - swc1 $f12, -21256($a0)  
8748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905350 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905354 - ori $a0, $a0, -1  
8748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905358 - mtc1 $a0, $f12  
8748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890535C - sqrt.s $f12, $f12  
8749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905360 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905364 - jr $ra  
8750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905368 - swc1 $f12, -21252($a0)  
8751   user_main_b   DEBUG   compiler   Compiling _S1_2_8906008  
8751   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906008 - addiu $sp, $sp, -16  
8752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890600C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906010 - lwc1 $f12, 28064($a0)  
8752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906014 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906018 - swc1 $f12, -21232($a0)  
8752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890601C - sw $ra, 0($sp)  
8752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906020 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906024 - ori $a0, $a0, -1  
8753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906028 - mtc1 $a0, $f12  
8753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890602C - sqrt.s $f12, $f12  
8754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906030 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906034 - swc1 $f12, -21228($a0)  
8754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906038 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
8754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890603C - jal 0x0890536C  
8755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906040 - addiu $a0, $a0, 24568  
8755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906044 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8755   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906048 - jal 0x089F0C68  
8756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890604C - addiu $a0, $a0, -21212  
8756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906050 - lw $ra, 0($sp)  
8756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906054 - jr $ra  
8756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906058 - addiu $sp, $sp, 16  
8757   user_main_b   DEBUG   compiler   Compiling _S1_2_890536C  
8758   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890536C - sw $zr, 0($a0)  
8758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905370 - jr $ra  
8758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905374 - or $v0, $a0, $zr <=> move $v0, $a0  
8759   user_main_b   DEBUG   compiler   Compiling _S1_2_8906CCC  
8760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906CCC - addiu $sp, $sp, -16  
8760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CD0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CD4 - lwc1 $f12, 28192($a0)  
8760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CD8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CDC - swc1 $f12, -21200($a0)  
8761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CE0 - sw $ra, 0($sp)  
8761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CE4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CE8 - ori $a0, $a0, -1  
8761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CEC - mtc1 $a0, $f12  
8762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CF0 - sqrt.s $f12, $f12  
8762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CF4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CF8 - swc1 $f12, -21196($a0)  
8763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CFC - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
8763   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906D00 - jal 0x089067F0  
8763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906D04 - addiu $a0, $a0, -3320  
8763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906D08 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8763   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906D0C - jal 0x089F0C68  
8764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906D10 - addiu $a0, $a0, -20844  
8764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906D14 - lw $ra, 0($sp)  
8764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906D18 - jr $ra  
8764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906D1C - addiu $sp, $sp, 16  
8766   user_main_b   DEBUG   compiler   Compiling _S1_2_89067F0  
8766   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89067F0 - addiu $sp, $sp, -16  
8766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F4 - sw $s0, 0($sp)  
8767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F8 - or $s0, $a0, $zr <=> move $s0, $a0  
8767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067FC - ori $a0, $zr, 1 <=> li $a0, 1  
8767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906800 - sb $a0, 0($s0)  
8767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906804 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906808 - sb $zr, 1($s0)  
8767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890680C - addiu $a0, $a0, 30036  
8768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906810 - sw $a0, 4($s0)  
8768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906814 - addiu $a0, $s0, 8  
8768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906818 - or $a1, $zr, $zr <=> li $a1, 0  
8769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890681C - sw $ra, 4($sp)  
8769   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906820 - jal 0x089F6AB0  
8769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906824 - ori $a2, $zr, 388 <=> li $a2, 388  
8769   user_main_b   DEBUG   compiler   Inlining call at 0x08906820 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
8770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906828 - sw $zr, 396($s0)  
8770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890682C - sw $zr, 404($s0)  
8771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906830 - or $v0, $s0, $zr <=> move $v0, $s0  
8775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906834 - lw $s0, 0($sp)  
8775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906838 - lw $ra, 4($sp)  
8775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890683C - jr $ra  
8775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906840 - addiu $sp, $sp, 16  
8776   user_main_b   DEBUG   compiler   Compiling _S1_2_890753C  
8777   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890753C - addiu $sp, $sp, -16  
8777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907540 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907544 - lwc1 $f12, 28232($a0)  
8777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907548 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890754C - swc1 $f12, -20832($a0)  
8778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907550 - sw $ra, 0($sp)  
8778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907554 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907558 - ori $a0, $a0, -1  
8779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890755C - mtc1 $a0, $f12  
8779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907560 - sqrt.s $f12, $f12  
8779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907564 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907568 - swc1 $f12, -20828($a0)  
8780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890756C - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
8780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907570 - jal 0x08907044  
8780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907574 - addiu $a0, $a0, -22712  
8781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907578 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8781   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890757C - jal 0x089F0C68  
8781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907580 - addiu $a0, $a0, -20824  
8782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907584 - lw $ra, 0($sp)  
8782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907588 - jr $ra  
8782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890758C - addiu $sp, $sp, 16  
8783   user_main_b   DEBUG   compiler   Compiling _S1_2_8907044  
8784   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907044 - sw $zr, 28($a0)  
8784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907048 - sw $zr, 32($a0)  
8784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890704C - sw $zr, 36($a0)  
8784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907050 - sw $zr, 0($a0)  
8784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907054 - sw $zr, 4($a0)  
8785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907058 - sw $zr, 8($a0)  
8785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890705C - sw $zr, 12($a0)  
8785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907060 - sw $zr, 16($a0)  
8786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907064 - sw $zr, 20($a0)  
8786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907068 - sw $zr, 24($a0)  
8786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890706C - sw $zr, 40($a0)  
8786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907070 - sw $zr, 44($a0)  
8786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907074 - sb $zr, 48($a0)  
8787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907078 - jr $ra  
8787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890707C - or $v0, $a0, $zr <=> move $v0, $a0  
8788   user_main_b   DEBUG   compiler   Compiling _S1_2_890AB80  
8788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AB80 - addiu $sp, $sp, -16  
8789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB84 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB88 - lwc1 $f12, 28320($a0)  
8789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB8C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB90 - swc1 $f12, -20808($a0)  
8789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB94 - sw $ra, 0($sp)  
8790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB98 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB9C - ori $a0, $a0, -1  
8790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABA0 - mtc1 $a0, $f12  
8790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABA4 - sqrt.s $f12, $f12  
8790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABAC - swc1 $f12, -20804($a0)  
8791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABB0 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8792   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ABB4 - jal 0x08908218  
8792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABB8 - addiu $a0, $a0, -26752  
8792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABBC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8792   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ABC0 - jal 0x089F0C68  
8793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABC4 - addiu $a0, $a0, -20796  
8793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABC8 - lw $ra, 0($sp)  
8793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABCC - jr $ra  
8793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABD0 - addiu $sp, $sp, 16  
8795   user_main_b   DEBUG   compiler   Compiling _S1_2_8908218  
8795   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908218 - addiu $sp, $sp, -16  
8795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890821C - sw $s0, 0($sp)  
8795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908220 - or $s0, $a0, $zr <=> move $s0, $a0  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908224 - ori $a0, $zr, 1 <=> li $a0, 1  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908228 - sb $a0, 0($s0)  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890822C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908230 - sb $zr, 1($s0)  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908234 - addiu $a0, $a0, 30284  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908238 - sw $a0, 4($s0)  
8797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890823C - addiu $a0, $s0, 8  
8797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908240 - or $a1, $zr, $zr <=> li $a1, 0  
8798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908244 - sw $ra, 4($sp)  
8798   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908248 - jal 0x089F6AB0  
8798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890824C - ori $a2, $zr, 388 <=> li $a2, 388  
8798   user_main_b   DEBUG   compiler   Inlining call at 0x08908248 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
8798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908250 - sw $zr, 396($s0)  
8799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908254 - or $v0, $s0, $zr <=> move $v0, $s0  
8799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908258 - lw $s0, 0($sp)  
8799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890825C - lw $ra, 4($sp)  
8800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908260 - jr $ra  
8800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908264 - addiu $sp, $sp, 16  
8801   user_main_b   DEBUG   compiler   Compiling _S1_2_890D4A4  
8801   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890D4A4 - addiu $sp, $sp, -16  
8802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4A8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4AC - lwc1 $f12, 28512($a0)  
8802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4B4 - swc1 $f12, -20784($a0)  
8802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4B8 - sw $ra, 0($sp)  
8802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4BC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4C0 - ori $a0, $a0, -1  
8803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4C4 - mtc1 $a0, $f12  
8803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4C8 - sqrt.s $f12, $f12  
8803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4D0 - swc1 $f12, -20780($a0)  
8804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4D4 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8804   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D4D8 - jal 0x08902A3C  
8804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4DC - addiu $a0, $a0, -26256  
8805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4E0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D4E4 - jal 0x089F0C68  
8805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4E8 - addiu $a0, $a0, -20760  
8806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4EC - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4F0 - addiu $a2, $a0, -26352  
8806   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D4F4 - jal 0x0890CED4  
8807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4F8 - or $a0, $a2, $zr <=> move $a0, $a2  
8807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D4FC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
8807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D500 - addiu $a0, $a0, 14064  
8807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D504 - sw $a0, 12($a2)  
8807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D508 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D50C - addiu $a2, $a0, -26328  
8808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D510 - jal 0x0890CED4  
8808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D514 - or $a0, $a2, $zr <=> move $a0, $a2  
8808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D518 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D51C - addiu $a0, $a0, 30388  
8808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D520 - sw $a0, 12($a2)  
8808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D524 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D528 - addiu $a2, $a0, -26312  
8809   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D52C - jal 0x0890CED4  
8809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D530 - or $a0, $a2, $zr <=> move $a0, $a2  
8810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D534 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D538 - addiu $a0, $a0, 30412  
8810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D53C - sw $a0, 12($a2)  
8811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D540 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D544 - addiu $a2, $a0, -26296  
8811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D548 - jal 0x0890CED4  
8811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D54C - or $a0, $a2, $zr <=> move $a0, $a2  
8811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D550 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D554 - addiu $a0, $a0, 30436  
8812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D558 - sw $a0, 12($a2)  
8812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D55C - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D560 - addiu $a2, $a0, -26280  
8812   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D564 - jal 0x0890CED4  
8812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D568 - or $a0, $a2, $zr <=> move $a0, $a2  
8813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D56C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D570 - addiu $a0, $a0, 30460  
8813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D574 - sw $a0, 12($a2)  
8813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D578 - lw $ra, 0($sp)  
8814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D57C - jr $ra  
8814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D580 - addiu $sp, $sp, 16  
8816   user_main_b   DEBUG   compiler   Compiling _S1_2_890CED4  
8817   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CED4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
8817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CED8 - addiu $a1, $a1, 14040  
8818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CEDC - sw $a1, 12($a0)  
8818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CEE0 - lui $a1, 0x08AA <=> li $a1, 0x08AA0000  
8818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CEE4 - addiu $a1, $a1, -1536  
8818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CEE8 - addiu $a1, $a1, 1584  
8819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CEEC - sw $a1, 8($a0)  
8819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CEF0 - jr $ra  
8819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CEF4 - or $v0, $a0, $zr <=> move $v0, $a0  
8820   user_main_b   DEBUG   compiler   Compiling _S1_2_890D618  
8820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890D618 - addiu $sp, $sp, -16  
8821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D61C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D620 - lwc1 $f12, 28688($a0)  
8821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D624 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D628 - swc1 $f12, -20744($a0)  
8821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D62C - sw $ra, 0($sp)  
8821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D630 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D634 - ori $a0, $a0, -1  
8822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D638 - mtc1 $a0, $f12  
8823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D63C - sqrt.s $f12, $f12  
8823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D640 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D644 - swc1 $f12, -20740($a0)  
8823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D648 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
8823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D64C - jal 0x0890D584  
8824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D650 - addiu $a0, $a0, -21136  
8824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D654 - lw $ra, 0($sp)  
8824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D658 - jr $ra  
8824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D65C - addiu $sp, $sp, 16  
8826   user_main_b   DEBUG   compiler   Compiling _S1_2_890D584  
8826   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890D584 - addiu $sp, $sp, -16  
8826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D588 - sw $s0, 0($sp)  
8826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D58C - sw $ra, 4($sp)  
8827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D590 - ori $a1, $zr, 1 <=> li $a1, 1  
8827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D594 - sb $a1, 0($a0)  
8827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D598 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
8827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D59C - sb $zr, 1($a0)  
8827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5A0 - addiu $a1, $a1, 14208  
8827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5A4 - sw $a1, 4($a0)  
8828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5A8 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
8828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5AC - addiu $a2, $a0, 16  
8828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5B0 - addu $a1, $a0, $a1  
8828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5B4 - sw $a2, -16368($a1)  
8828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5B8 - ori $a2, $zr, 0 <=> li $a2, 0  
8829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5BC - addiu $a1, $a0, 16  
8829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890D5C0 - addiu $a2, $a2, 1  
8830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5C4 - sll $a3, $a2, 0x0006  
8830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5C8 - addu $t0, $a3, $a3  
8830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5CC - addu $a3, $a3, $t0  
8831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5D0 - addu $a3, $a0, $a3  
8831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5D4 - addiu $a3, $a3, 16  
8831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5D8 - sw $a3, 0($a1)  
8832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5DC - slti $a3, $a2, 255  
8832   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D5E0 - bne $a3, $zr, 0x0890D5C0  
8832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5E4 - addiu $a1, $a1, 192  
8833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5E8 - or $s0, $a0, $zr <=> move $s0, $a0  
8833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5EC - ori $a0, $zr, -16560 <=> li $a0, 48976  
8833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5F0 - addu $a0, $s0, $a0  
8833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5F4 - sw $zr, 0($a0)  
8833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D5F8 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
8833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D5FC - jal 0x0890DF54  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D600 - addiu $a0, $a0, -22656  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D604 - or $v0, $s0, $zr <=> move $v0, $s0  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D608 - lw $s0, 0($sp)  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D60C - lw $ra, 4($sp)  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D610 - jr $ra  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D614 - addiu $sp, $sp, 16  
8836   user_main_b   DEBUG   compiler   Compiling _S1_2_890DF54  
8836   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DF54 - addiu $sp, $sp, -32  
8836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF58 - sw $s5, 20($sp)  
8837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF5C - lui $s5, 0x08A7 <=> li $s5, 0x08A70000  
8837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF60 - lbu $a1, -20712($s5)  
8837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF64 - sw $s0, 0($sp)  
8837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF68 - sw $s1, 4($sp)  
8838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF6C - sw $s2, 8($sp)  
8838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF70 - sw $s3, 12($sp)  
8838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF74 - sw $s4, 16($sp)  
8838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF78 - sw $ra, 24($sp)  
8838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DF7C - beq $a1, $zr, 0x0890DF8C  
8839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF80 - or $s0, $a0, $zr <=> move $s0, $a0  
8839   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DF84 - b 0x0890DFF0  
8839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF88 - nop  
8839   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DF8C - ori $a0, $zr, 1 <=> li $a0, 1  
8839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF90 - sb $a0, -20712($s5)  
8840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF94 - ori $s4, $zr, 0 <=> li $s4, 0  
8841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF98 - lui $s3, 0x0001 <=> li $s3, 0x00010000  
8841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF9C - lui $s1, 0x0001 <=> li $s1, 0x00010000  
8841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFA0 - ori $s5, $zr, 0 <=> li $s5, 0  
8841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFA4 - addiu $s2, $zr, -32768 <=> li $s2, -32768  
8842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFA8 - addu $s4, $s0, $s4  
8842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFAC - addu $s3, $s0, $s3  
8842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFB0 - addu $s1, $s0, $s1  
8842   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DFB4 - or $a0, $s4, $zr <=> move $a0, $s4  
8843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFB8 - ori $a1, $zr, 255 <=> li $a1, 255  
8843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DFBC - jal 0x089F6AB0  
8843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFC0 - ori $a2, $zr, 216 <=> li $a2, 216  
8843   user_main_b   DEBUG   compiler   Inlining call at 0x0890DFBC to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
8843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFC4 - sw $zr, -512($s3)  
8844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFC8 - sh $s2, -4($s1)  
8844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFCC - addiu $s5, $s5, 1  
8844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFD0 - addiu $s4, $s4, 512  
8844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFD4 - addiu $s3, $s3, 4  
8844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFD8 - slti $a0, $s5, 127  
8845   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DFDC - bne $a0, $zr, 0x0890DFB4  
8846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFE0 - addiu $s1, $s1, 2  
8846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFE4 - or $a0, $s0, $zr <=> move $a0, $s0  
8846   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DFE8 - jal 0x0890DF1C  
8846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFEC - or $a1, $zr, $zr <=> li $a1, 0  
8847   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DFF0 - lw $s0, 0($sp)  
8847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFF4 - lw $s1, 4($sp)  
8847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFF8 - lw $s2, 8($sp)  
8848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DFFC - lw $s3, 12($sp)  
8848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E000 - lw $s4, 16($sp)  
8848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E004 - lw $s5, 20($sp)  
8849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E008 - lw $ra, 24($sp)  
8849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E00C - jr $ra  
8849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E010 - addiu $sp, $sp, 32  
8852   user_main_b   DEBUG   compiler   Compiling _S1_2_890DF1C  
8852   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DF1C - addiu $sp, $sp, -16  
8853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF20 - sll $a2, $a1, 0x0005  
8853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF24 - subu $a1, $a2, $a1  
8854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF28 - sll $a1, $a1, 0x0003  
8854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF2C - subu $a1, $a1, $a2  
8854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF30 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
8854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF34 - addiu $a2, $a2, 28820  
8854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF38 - addu $a1, $a1, $a2  
8855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF3C - sw $ra, 0($sp)  
8855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DF40 - jal 0x0890DD14  
8855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF44 - or $a2, $zr, $zr <=> li $a2, 0  
8856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF48 - lw $ra, 0($sp)  
8856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF4C - jr $ra  
8856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF50 - addiu $sp, $sp, 16  
8857   user_main_b   DEBUG   compiler   Compiling _S1_2_890DD14  
8858   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DD14 - addiu $sp, $sp, -48  
8858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD18 - sw $s3, 16($sp)  
8858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD1C - sw $s7, 32($sp)  
8858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD20 - or $s7, $a1, $zr <=> move $s7, $a1  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD24 - or $s3, $a0, $zr <=> move $s3, $a0  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD28 - sw $a2, 0($sp)  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD2C - sw $s0, 4($sp)  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD30 - sw $s1, 8($sp)  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD34 - sw $s2, 12($sp)  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD38 - sw $s4, 20($sp)  
8860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD3C - sw $s5, 24($sp)  
8861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD40 - sw $s6, 28($sp)  
8861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD44 - sw $fp, 36($sp)  
8861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD48 - sw $ra, 40($sp)  
8862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DD4C - jal 0x0890DCCC  
8862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD50 - or $a0, $s7, $zr <=> move $a0, $s7  
8862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD54 - ori $a0, $zr, 127 <=> li $a0, 127  
8863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD58 - divu $v0, $a0  
8863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD5C - lui $s5, 0x0001 <=> li $s5, 0x00010000  
8863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD60 - lui $s1, 0x0001 <=> li $s1, 0x00010000  
8863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD64 - addiu $fp, $zr, -32768 <=> li $fp, -32768  
8863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD68 - ori $s6, $zr, 127 <=> li $s6, 127  
8864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD6C - mfhi $s4  
8864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD70 - or $s0, $s4, $zr <=> move $s0, $s4  
8864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD74 - addu $a0, $s0, $s0  
8864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD78 - addu $s2, $s3, $a0  
8864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD7C - sll $a1, $s0, 0x0002  
8864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD80 - addu $s2, $s2, $s5  
8865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD84 - addu $a1, $s3, $a1  
8866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD88 - lh $a0, -4($s2)  
8866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD8C - addu $s1, $a1, $s1  
8866   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890DD90 - bne $a0, $fp, 0x0890DDE0  
8866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD94 - nop  
8867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD98 - sll $a0, $s0, 0x0009  
8867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD9C - addu $s0, $s3, $a0  
8867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDA0 - addu $s3, $s3, $a0  
8868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDA4 - addiu $s3, $s3, 216  
8868   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DDA8 - lw $s5, 0($sp)  
8868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDAC - or $a0, $s0, $zr <=> move $a0, $s0  
8869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDB0 - or $a1, $s7, $zr <=> move $a1, $s7  
8869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DDB4 - jal 0x089F69DC  
8869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDB8 - ori $a2, $zr, 216 <=> li $a2, 216  
8869   user_main_b   DEBUG   compiler   Inlining call at 0x0890DDB4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
8870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDBC - sw $s4, -512($s1)  
8870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDC0 - ori $a0, $zr, 1 <=> li $a0, 1  
8870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDC4 - sh $a0, -4($s2)  
8870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDC8 - or $a0, $s0, $zr <=> move $a0, $s0  
8870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDCC - or $a1, $s3, $zr <=> move $a1, $s3  
8871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DDD0 - jal 0x08880804  
8871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDD4 - or $a2, $s5, $zr <=> move $a2, $s5  
8871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DDD8 - b 0x0890DEEC  
8871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDDC - or $v0, $s0, $zr <=> move $v0, $s0  
8871   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DDE0 - lw $a0, -512($s1)  
8872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DDE4 - bne $a0, $s4, 0x0890DE2C  
8873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDE8 - nop  
8873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDEC - sll $s1, $s0, 0x0009  
8873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDF0 - addu $s1, $s3, $s1  
8873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDF4 - lbu $a0, 0($s1)  
8873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DDF8 - andi $a1, $a0, 128  
8874   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DDFC - bnel $a1, $zr, 0x0890DE14  
8874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE00 - or $a0, $s1, $zr <=> move $a0, $s1  
8874   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DE04 - lbu $a1, 0($s7)  
8875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE08 - xor $a0, $a1, $a0  
8875   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DE0C - b 0x0890DE24  
8875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE10 - sltiu $a0, $a0, 1  
8875   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DE14 - or $a1, $s7, $zr <=> move $a1, $s7  
8875   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DE18 - jal 0x089F6990  
8876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE1C - ori $a2, $zr, 216 <=> li $a2, 216  
8876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE20 - sltiu $a0, $v0, 1  
8878   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890DE24 - bne $a0, $zr, 0x0890DE40  
8878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE28 - nop  
8878   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DE2C - addiu $s0, $s0, 1  
8878   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DE30 - beq $s0, $s6, 0x0890DE54  
8878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE34 - nop  
8879   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DE38 - b 0x0890DE58  
8879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE3C - nop  
8879   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DE40 - lh $a0, -4($s2)  
8879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE44 - or $v0, $s1, $zr <=> move $v0, $s1  
8879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE48 - addiu $a0, $a0, 1  
8880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DE4C - b 0x0890DEEC  
8880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE50 - sh $a0, -4($s2)  
8880   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DE54 - ori $s0, $zr, 0 <=> li $s0, 0  
8880   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DE58 - addu $a0, $s0, $s0  
8880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE5C - addu $s2, $s3, $a0  
8881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE60 - addu $s2, $s2, $s5  
8881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DE64 - bne $s0, $s4, 0x0890DED8  
8882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE68 - lh $a0, -4($s2)  
8882   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890DE6C - bne $a0, $zr, 0x0890DE98  
8882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE70 - nop  
8882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE74 - sll $a0, $s0, 0x0002  
8882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE78 - addu $s1, $s3, $a0  
8883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE7C - sll $a0, $s0, 0x0009  
8883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE80 - addu $s0, $s3, $a0  
8883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE84 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
8884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE88 - addu $s3, $s3, $a0  
8884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE8C - addu $s1, $s1, $a1  
8884   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DE90 - b 0x0890DDA8  
8884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DE94 - addiu $s3, $s3, 216  
8884   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DE98 - addiu $s0, $s0, 1  
8885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DE9C - bne $s0, $s6, 0x0890DEA8  
8885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEA0 - nop  
8885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEA4 - ori $s0, $zr, 0 <=> li $s0, 0  
8885   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890DEA8 - beq $s0, $s4, 0x0890DEC4  
8885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEAC - nop  
8886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEB0 - addu $a0, $s0, $s0  
8886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEB4 - addu $s2, $s3, $a0  
8887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEB8 - addu $s2, $s2, $s5  
8887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DEBC - b 0x0890DE6C  
8887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEC0 - lh $a0, -4($s2)  
8887   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DEC4 - or $a0, $s3, $zr <=> move $a0, $s3  
8887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DEC8 - jal 0x0890DF1C  
8888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DECC - or $a1, $zr, $zr <=> li $a1, 0  
8888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DED0 - b 0x0890DEEC  
8888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DED4 - nop  
8888   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DED8 - sll $a1, $s0, 0x0002  
8888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEDC - addu $s1, $s3, $a1  
8888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEE0 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
8889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DEE4 - b 0x0890DD90  
8889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEE8 - addu $s1, $s1, $a1  
8889   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DEEC - lw $s0, 4($sp)  
8890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEF0 - lw $s1, 8($sp)  
8890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEF4 - lw $s2, 12($sp)  
8891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEF8 - lw $s3, 16($sp)  
8891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DEFC - lw $s4, 20($sp)  
8891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF00 - lw $s5, 24($sp)  
8891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF04 - lw $s6, 28($sp)  
8892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF08 - lw $s7, 32($sp)  
8892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF0C - lw $fp, 36($sp)  
8892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF10 - lw $ra, 40($sp)  
8892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF14 - jr $ra  
8892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DF18 - addiu $sp, $sp, 48  
8897   user_main_b   DEBUG   compiler   Compiling _S1_2_890DCCC  
8897   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DCCC - lbu $a1, 0($a0)  
8898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCD0 - andi $a2, $a1, 128  
8898   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DCD4 - bne $a2, $zr, 0x0890DCE8  
8898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCD8 - nop  
8898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCDC - sll $v0, $a1, 0x0010  
8898   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DCE0 - b 0x0890DD0C  
8898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCE4 - or $v0, $v0, $a1  
8899   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DCE8 - or $a1, $a0, $zr <=> move $a1, $a0  
8899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCEC - ori $v0, $zr, 0 <=> li $v0, 0  
8899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCF0 - ori $a0, $zr, 0 <=> li $a0, 0  
8900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DCF4 - lw $a2, 0($a1)  
8900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCF8 - addiu $a0, $a0, 1  
8901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCFC - addu $v0, $v0, $a2  
8901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD00 - slti $a2, $a0, 13  
8902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DD04 - bne $a2, $zr, 0x0890DCF4  
8902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD08 - addiu $a1, $a1, 4  
8902   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DD0C - jr $ra  
8902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DD10 - nop  
8903   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
8904   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
8904   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
8904   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
8904   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
8905   user_main_b   DEBUG   compiler   Compiling _S1_2_8880804  
8905   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880804 - lbu $a3, 3($a0)  
8906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880808 - addiu $a2, $a1, 4  
8906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888080C - ori $a1, $zr, 1 <=> li $a1, 1  
8906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880810 - sb $a3, 0($a2)  
8906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880814 - sb $a1, 1($a2)  
8907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880818 - lw $a3, 16($a0)  
8907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888081C - sb $zr, 28($a2)  
8907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880820 - sw $a3, 32($a2)  
8908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880824 - ori $a3, $zr, 1 <=> li $a3, 1  
8908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880828 - sb $a3, 29($a2)  
8908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888082C - addiu $t0, $a0, 36  
8908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880830 - lw $t0, 0($t0)  
8909   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880834 - bne $t0, $zr, 0x0888084C  
8909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880838 - nop  
8909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888083C - sb $zr, 10($a2)  
8910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880840 - lw $t0, 20($a0)  
8910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880844 - b 0x08880898  
8910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880848 - sltiu $t0, $t0, 1  
8910   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888084C - ori $t1, $zr, 3 <=> li $t1, 3  
8911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880850 - bne $t0, $t1, 0x08880868  
8911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880854 - nop  
8911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880858 - sb $zr, 10($a2)  
8911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888085C - lw $t0, 20($a0)  
8911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880860 - b 0x08880898  
8911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880864 - sltiu $t0, $t0, 1  
8912   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880868 - ori $t1, $zr, 7 <=> li $t1, 7  
8912   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888086C - bne $t0, $t1, 0x0888088C  
8913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880870 - nop  
8913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880874 - sb $zr, 10($a2)  
8913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880878 - ori $t0, $zr, 2 <=> li $t0, 2  
8913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888087C - sb $t0, 48($a2)  
8914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880880 - lw $t0, 20($a0)  
8914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880884 - b 0x08880898  
8914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880888 - sltiu $t0, $t0, 1  
8915   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888088C - sb $a1, 10($a2)  
8915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880890 - lw $t0, 20($a0)  
8915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880894 - sltiu $t0, $t0, 1  
8915   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880898 - sb $t0, 9($a2)  
8915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888089C - sw $zr, 4($a2)  
8916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808A0 - lw $t0, 24($a0)  
8916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88808A4 - bne $t0, $a1, 0x088808B4  
8916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808A8 - nop  
8917   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88808AC - b 0x088808C8  
8917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808B0 - sw $a3, 4($a2)  
8917   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88808B4 - ori $a3, $zr, 2 <=> li $a3, 2  
8917   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88808B8 - bne $t0, $a3, 0x088808C8  
8917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808BC - nop  
8918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808C0 - ori $a3, $zr, 2 <=> li $a3, 2  
8918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808C4 - sw $a3, 4($a2)  
8918   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88808C8 - lbu $a0, 0($a0)  
8918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808CC - sltiu $a3, $a0, 117  
8918   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88808D0 - beq $a3, $zr, 0x08880A08  
8919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808D4 - nop  
8919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808D8 - sll $a0, $a0, 0x0002  
8920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808DC - lui $at, 0x08A4 <=> li $at, 0x08A40000  
8920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808E0 - addu $at, $at, $a0  
8920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808E4 - lw $at, -22536($at)  
8920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808E8 - jr $at  
8921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808EC - nop  
8921   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880A08 - jr $ra  
8921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880A0C - nop  
8924   user_main_b   DEBUG   compiler   Compiling _S1_2_88808F0  
8924   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88808F0 - b 0x08880A08  
8924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88808F4 - nop  
8924   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880A08 - jr $ra  
8924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880A0C - nop  
8925   user_main_b   DEBUG   compiler   Compiling _S1_2_890DC84  
8925   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890DC84 - addiu $sp, $sp, -16  
8926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DC88 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DC8C - lwc1 $f12, 28752($a0)  
8927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DC90 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DC94 - swc1 $f12, -20736($a0)  
8928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DC98 - sw $ra, 0($sp)  
8928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DC9C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCA0 - ori $a0, $a0, -1  
8928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCA4 - mtc1 $a0, $f12  
8928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCA8 - sqrt.s $f12, $f12  
8929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCAC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCB0 - swc1 $f12, -20732($a0)  
8929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCB4 - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
8929   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890DCB8 - jal 0x0890D660  
8929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCBC - addiu $a0, $a0, -2848  
8930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCC0 - lw $ra, 0($sp)  
8930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCC4 - jr $ra  
8931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890DCC8 - addiu $sp, $sp, 16  
8932   user_main_b   DEBUG   compiler   Compiling _S1_2_890D660  
8933   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890D660 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
8933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D664 - addu $a1, $a0, $a1  
8933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D668 - sw $a0, 24576($a1)  
8933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D66C - ori $a1, $zr, 0 <=> li $a1, 0  
8934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D670 - ori $a2, $zr, 0 <=> li $a2, 0  
8934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D674 - addu $a1, $a0, $a1  
8934   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890D678 - addiu $a2, $a2, 1  
8934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D67C - addu $a3, $a2, $a2  
8935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D680 - addu $a3, $a2, $a3  
8935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D684 - sll $t0, $a2, 0x0007  
8936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D688 - sll $a3, $a3, 0x0004  
8936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D68C - addu $a3, $t0, $a3  
8936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D690 - addu $a3, $a0, $a3  
8937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D694 - sw $a3, 0($a1)  
8937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D698 - slti $a3, $a2, 511  
8937   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D69C - bne $a3, $zr, 0x0890D678  
8938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6A0 - addiu $a1, $a1, 176  
8938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6A4 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
8938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6A8 - addiu $a1, $a1, 24400  
8938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6AC - addu $a1, $a0, $a1  
8938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6B0 - sw $zr, 0($a1)  
8939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6B4 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
8939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6B8 - addu $a1, $a0, $a1  
8939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6BC - sw $zr, 24592($a1)  
8939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6C0 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
8940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6C4 - addu $a1, $a0, $a1  
8940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6C8 - sw $zr, 24596($a1)  
8940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6CC - jr $ra  
8941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D6D0 - or $v0, $a0, $zr <=> move $v0, $a0  
8942   user_main_b   DEBUG   compiler   Compiling _S1_2_890E07C  
8942   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890E07C - addiu $sp, $sp, -16  
8943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E080 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E084 - lwc1 $f12, 28808($a0)  
8943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E088 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E08C - swc1 $f12, -20720($a0)  
8945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E090 - sw $s0, 0($sp)  
8945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E094 - sw $ra, 4($sp)  
8945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E098 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E09C - ori $a0, $a0, -1  
8946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0A0 - mtc1 $a0, $f12  
8946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0A4 - sqrt.s $f12, $f12  
8946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0A8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0AC - swc1 $f12, -20716($a0)  
8946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0B0 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
8947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0B4 - addiu $s0, $a0, -22656  
8947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0B8 - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
8947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0BC - addiu $a3, $a3, -28156  
8947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0C0 - or $a0, $s0, $zr <=> move $a0, $s0  
8947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0C4 - ori $a1, $zr, 127 <=> li $a1, 127  
8948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890E0C8 - jal 0x089F28FC  
8948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0CC - ori $a2, $zr, 512 <=> li $a2, 512  
8948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890E0D0 - jal 0x0890DF54  
8948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0D4 - or $a0, $s0, $zr <=> move $a0, $s0  
8949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0D8 - lw $s0, 0($sp)  
8950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0DC - lw $ra, 4($sp)  
8950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0E0 - jr $ra  
8950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0E4 - addiu $sp, $sp, 16  
8952   user_main_b   DEBUG   compiler   Compiling _S1_2_8A29204  
8953   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A29204 - sw $zr, 216($a0)  
8953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29208 - jr $ra  
8953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2920C - or $v0, $a0, $zr <=> move $v0, $a0  
8954   user_main_b   DEBUG   compiler   Compiling _S1_2_890E0E8  
8954   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890E0E8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
8955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0EC - lwc1 $f12, 28816($a0)  
8955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0F0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0F4 - swc1 $f12, -20704($a0)  
8955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0F8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E0FC - ori $a0, $a0, -1  
8956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E100 - mtc1 $a0, $f12  
8956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E104 - sqrt.s $f12, $f12  
8956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E108 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E10C - jr $ra  
8957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E110 - swc1 $f12, -20700($a0)  
8958   user_main_b   DEBUG   compiler   Compiling _S1_2_890FED4  
8958   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890FED4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
8959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FED8 - lwc1 $f12, -9240($a0)  
8959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FEDC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FEE0 - swc1 $f12, -20696($a0)  
8959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FEE4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FEE8 - ori $a0, $a0, -1  
8960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FEEC - mtc1 $a0, $f12  
8960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FEF0 - sqrt.s $f12, $f12  
8960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FEF4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FEF8 - jr $ra  
8961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FEFC - swc1 $f12, -20692($a0)  
8962   user_main_b   DEBUG   compiler   Compiling _S1_2_89111F8  
8962   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89111F8 - addiu $sp, $sp, -16  
8963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89111FC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
8963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911200 - lwc1 $f12, -9072($a0)  
8963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911204 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911208 - swc1 $f12, -20688($a0)  
8964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891120C - sw $ra, 0($sp)  
8964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911210 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911214 - ori $a0, $a0, -1  
8965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911218 - mtc1 $a0, $f12  
8965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891121C - sqrt.s $f12, $f12  
8965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911220 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911224 - swc1 $f12, -20684($a0)  
8966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911228 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
8966   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891122C - jal 0x0890FF70  
8966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911230 - addiu $a0, $a0, -25856  
8967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911234 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8967   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911238 - jal 0x089F0C68  
8967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891123C - addiu $a0, $a0, -20676  
8968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911240 - lw $ra, 0($sp)  
8968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911244 - jr $ra  
8968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911248 - addiu $sp, $sp, 16  
8969   user_main_b   DEBUG   compiler   Compiling _S1_2_890FF70  
8970   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890FF70 - ori $a1, $zr, 2 <=> li $a1, 2  
8970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF74 - mtc1 $zr, $f12  
8970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF78 - sw $a1, 0($a0)  
8971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF7C - ori $a1, $zr, 1 <=> li $a1, 1  
8971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF80 - sw $zr, 8($a0)  
8971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF84 - sb $a1, 4($a0)  
8971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF88 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
8972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF8C - addiu $a1, $a1, 30648  
8972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF90 - sw $a1, 12($a0)  
8972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF94 - swc1 $f12, 16($a0)  
8973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF98 - swc1 $f12, 20($a0)  
8973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FF9C - sw $zr, 24($a0)  
8973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FFA0 - sb $zr, 28($a0)  
8973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FFA4 - jr $ra  
8974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FFA8 - or $v0, $a0, $zr <=> move $v0, $a0  
8980   user_main_b   DEBUG   compiler   Compiling _S1_2_8911C9C  
8981   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8911C9C - addiu $sp, $sp, -16  
8981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CA0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
8982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CA4 - lwc1 $f12, -8824($a0)  
8982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CAC - swc1 $f12, -20664($a0)  
8982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CB0 - sw $ra, 0($sp)  
8983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CB4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
8983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CB8 - ori $a0, $a0, -1  
8983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CBC - mtc1 $a0, $f12  
8984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CC0 - sqrt.s $f12, $f12  
8984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CC8 - swc1 $f12, -20660($a0)  
8985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CCC - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
8985   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911CD0 - jal 0x0891124C  
8985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CD4 - addiu $a0, $a0, -5680  
8985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CD8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8986   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911CDC - jal 0x089F0C68  
8986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CE0 - addiu $a0, $a0, -20656  
8986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CE4 - lw $ra, 0($sp)  
8986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CE8 - jr $ra  
8987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911CEC - addiu $sp, $sp, 16  
8988   user_main_b   DEBUG   compiler   Compiling _S1_2_891124C  
8988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891124C - addiu $sp, $sp, -16  
8989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911250 - sw $s0, 0($sp)  
8989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911254 - or $s0, $a0, $zr <=> move $s0, $a0  
8990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911258 - ori $a0, $zr, 1 <=> li $a0, 1  
8990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891125C - sb $a0, 0($s0)  
8990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911260 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911264 - sb $zr, 1($s0)  
8990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911268 - addiu $a0, $a0, 31032  
8991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891126C - sw $a0, 4($s0)  
8991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911270 - addiu $a0, $s0, 8  
8991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911274 - or $a1, $zr, $zr <=> li $a1, 0  
8991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911278 - sw $ra, 4($sp)  
8991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891127C - jal 0x089F6AB0  
8992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911280 - ori $a2, $zr, 388 <=> li $a2, 388  
8992   user_main_b   DEBUG   compiler   Inlining call at 0x0891127C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
8993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911284 - sw $zr, 396($s0)  
8993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911288 - sw $zr, 400($s0)  
8993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891128C - sw $zr, 404($s0)  
8993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911290 - or $v0, $s0, $zr <=> move $v0, $s0  
8994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911294 - lw $s0, 0($sp)  
8994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911298 - lw $ra, 4($sp)  
8994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891129C - jr $ra  
8995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89112A0 - addiu $sp, $sp, 16  
8996   user_main_b   DEBUG   compiler   Compiling _S1_2_8911D88  
8996   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8911D88 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911D8C - lwc1 $f12, -8736($a0)  
9001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911D90 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911D94 - swc1 $f12, -20640($a0)  
9002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911D98 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911D9C - ori $a0, $a0, -1  
9002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911DA0 - mtc1 $a0, $f12  
9002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911DA4 - sqrt.s $f12, $f12  
9002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911DA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911DAC - jr $ra  
9003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911DB0 - swc1 $f12, -20636($a0)  
9003   user_main_b   DEBUG   compiler   Compiling _S1_2_891220C  
9004   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891220C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8912210 - lwc1 $f12, -8696($a0)  
9005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8912214 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8912218 - jr $ra  
9005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891221C - swc1 $f12, -20632($a0)  
9006   user_main_b   DEBUG   compiler   Compiling _S1_2_8913D98  
9007   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8913D98 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913D9C - lwc1 $f12, -8584($a0)  
9007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913DA0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913DA4 - swc1 $f12, -20624($a0)  
9008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913DA8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913DAC - ori $a0, $a0, -1  
9008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913DB0 - mtc1 $a0, $f12  
9008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913DB4 - sqrt.s $f12, $f12  
9009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913DB8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913DBC - jr $ra  
9009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8913DC0 - swc1 $f12, -20620($a0)  
9010   user_main_b   DEBUG   compiler   Compiling _S1_2_8914240  
9010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8914240 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914244 - lwc1 $f12, -8528($a0)  
9011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914248 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891424C - jr $ra  
9012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914250 - swc1 $f12, -20616($a0)  
9013   user_main_b   DEBUG   compiler   Compiling _S1_2_8914FD0  
9013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8914FD0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FD4 - lwc1 $f12, -8408($a0)  
9014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FD8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FDC - swc1 $f12, -20608($a0)  
9014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FE0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FE4 - ori $a0, $a0, -1  
9015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FE8 - mtc1 $a0, $f12  
9015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FEC - sqrt.s $f12, $f12  
9015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FF0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FF4 - jr $ra  
9015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8914FF8 - swc1 $f12, -20604($a0)  
9016   user_main_b   DEBUG   compiler   Compiling _S1_2_8916414  
9016   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8916414 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916418 - lwc1 $f12, -8320($a0)  
9018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891641C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916420 - swc1 $f12, -20600($a0)  
9018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916424 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916428 - ori $a0, $a0, -1  
9019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891642C - mtc1 $a0, $f12  
9019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916430 - sqrt.s $f12, $f12  
9019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916434 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916438 - jr $ra  
9020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891643C - swc1 $f12, -20596($a0)  
9021   user_main_b   DEBUG   compiler   Compiling _S1_2_8916558  
9022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8916558 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891655C - lwc1 $f12, -8304($a0)  
9022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916560 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916564 - swc1 $f12, -20584($a0)  
9023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916568 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891656C - ori $a0, $a0, -1  
9023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916570 - mtc1 $a0, $f12  
9023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916574 - sqrt.s $f12, $f12  
9023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916578 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891657C - jr $ra  
9024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916580 - swc1 $f12, -20580($a0)  
9025   user_main_b   DEBUG   compiler   Compiling _S1_2_891666C  
9025   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891666C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916670 - lwc1 $f12, -8288($a0)  
9026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916674 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8916678 - jr $ra  
9027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891667C - swc1 $f12, -20576($a0)  
9027   user_main_b   DEBUG   compiler   Compiling _S1_2_89176E8  
9028   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89176E8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89176EC - lwc1 $f12, -8240($a0)  
9028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89176F0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89176F4 - swc1 $f12, -20568($a0)  
9028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89176F8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89176FC - ori $a0, $a0, -1  
9029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8917700 - mtc1 $a0, $f12  
9030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8917704 - sqrt.s $f12, $f12  
9030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8917708 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891770C - jr $ra  
9031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8917710 - swc1 $f12, -20564($a0)  
9032   user_main_b   DEBUG   compiler   Compiling _S1_2_89179E0  
9032   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89179E0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89179E4 - lwc1 $f12, -8168($a0)  
9033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89179E8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89179EC - jr $ra  
9033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89179F0 - swc1 $f12, -20560($a0)  
9034   user_main_b   DEBUG   compiler   Compiling _S1_2_891856C  
9034   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891856C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8918570 - lwc1 $f12, -8096($a0)  
9035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8918574 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8918578 - swc1 $f12, -20552($a0)  
9036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891857C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8918580 - ori $a0, $a0, -1  
9036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8918584 - mtc1 $a0, $f12  
9037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8918588 - sqrt.s $f12, $f12  
9037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891858C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8918590 - jr $ra  
9038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8918594 - swc1 $f12, -20548($a0)  
9039   user_main_b   DEBUG   compiler   Compiling _S1_2_8919B7C  
9039   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8919B7C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919B80 - lwc1 $f12, -7912($a0)  
9040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919B84 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919B88 - swc1 $f12, -20544($a0)  
9040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919B8C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919B90 - ori $a0, $a0, -1  
9041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919B94 - mtc1 $a0, $f12  
9041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919B98 - sqrt.s $f12, $f12  
9041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919B9C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919BA0 - jr $ra  
9041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8919BA4 - swc1 $f12, -20540($a0)  
9042   user_main_b   DEBUG   compiler   Compiling _S1_2_891AF8C  
9043   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891AF8C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AF90 - lwc1 $f12, -7768($a0)  
9043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AF94 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AF98 - swc1 $f12, -20536($a0)  
9044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AF9C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AFA0 - ori $a0, $a0, -1  
9044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AFA4 - mtc1 $a0, $f12  
9045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AFA8 - sqrt.s $f12, $f12  
9045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AFAC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AFB0 - jr $ra  
9046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891AFB4 - swc1 $f12, -20532($a0)  
9047   user_main_b   DEBUG   compiler   Compiling _S1_2_891B2FC  
9047   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891B2FC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B300 - lwc1 $f12, -7704($a0)  
9048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B304 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B308 - swc1 $f12, -20528($a0)  
9049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B30C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B310 - ori $a0, $a0, -1  
9049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B314 - mtc1 $a0, $f12  
9050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B318 - sqrt.s $f12, $f12  
9050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B31C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B320 - jr $ra  
9051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B324 - swc1 $f12, -20524($a0)  
9052   user_main_b   DEBUG   compiler   Compiling _S1_2_891B750  
9052   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891B750 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B754 - lwc1 $f12, -7696($a0)  
9053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B758 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B75C - swc1 $f12, -20520($a0)  
9053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B760 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B764 - ori $a0, $a0, -1  
9054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B768 - mtc1 $a0, $f12  
9054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B76C - sqrt.s $f12, $f12  
9054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B770 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B774 - jr $ra  
9055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891B778 - swc1 $f12, -20516($a0)  
9055   user_main_b   DEBUG   compiler   Compiling _S1_2_891CB18  
9056   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891CB18 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891CB1C - lwc1 $f12, -7448($a0)  
9057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891CB20 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891CB24 - jr $ra  
9057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891CB28 - swc1 $f12, -20512($a0)  
9058   user_main_b   DEBUG   compiler   Compiling _S1_2_891D3AC  
9058   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891D3AC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3B0 - lwc1 $f12, -6440($a0)  
9059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3B4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3B8 - swc1 $f12, -20344($a0)  
9059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3BC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3C0 - ori $a0, $a0, -1  
9060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3C4 - mtc1 $a0, $f12  
9060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3C8 - sqrt.s $f12, $f12  
9060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3D0 - jr $ra  
9061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891D3D4 - swc1 $f12, -20340($a0)  
9061   user_main_b   DEBUG   compiler   Compiling _S1_2_8920828  
9062   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8920828 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892082C - lwc1 $f12, -6016($a0)  
9063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920830 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920834 - swc1 $f12, -20304($a0)  
9064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920838 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892083C - ori $a0, $a0, -1  
9064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920840 - mtc1 $a0, $f12  
9064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920844 - sqrt.s $f12, $f12  
9065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920848 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892084C - jr $ra  
9065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920850 - swc1 $f12, -20300($a0)  
9066   user_main_b   DEBUG   compiler   Compiling _S1_2_8922808  
9066   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8922808 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892280C - lwc1 $f12, -5560($a0)  
9067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922810 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922814 - jr $ra  
9067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922818 - swc1 $f12, -20280($a0)  
9068   user_main_b   DEBUG   compiler   Compiling _S1_2_892294C  
9068   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892294C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922950 - lwc1 $f12, -5528($a0)  
9069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922954 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922958 - jr $ra  
9070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892295C - swc1 $f12, -20272($a0)  
9070   user_main_b   DEBUG   compiler   Compiling _S1_2_89239DC  
9071   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89239DC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239E0 - lwc1 $f12, -5496($a0)  
9071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239E4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239E8 - swc1 $f12, -20264($a0)  
9072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239EC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239F0 - ori $a0, $a0, -1  
9072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239F4 - mtc1 $a0, $f12  
9073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239F8 - sqrt.s $f12, $f12  
9073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A00 - jr $ra  
9073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A04 - swc1 $f12, -20260($a0)  
9074   user_main_b   DEBUG   compiler   Compiling _S1_2_8926CA0  
9075   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8926CA0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CA4 - lwc1 $f12, -5368($a0)  
9075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CAC - swc1 $f12, -20256($a0)  
9076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CB0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CB4 - ori $a0, $a0, -1  
9077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CB8 - mtc1 $a0, $f12  
9077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CBC - sqrt.s $f12, $f12  
9077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CC0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CC4 - jr $ra  
9078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926CC8 - swc1 $f12, -20252($a0)  
9078   user_main_b   DEBUG   compiler   Compiling _S1_2_8926DC4  
9079   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8926DC4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DC8 - lwc1 $f12, -5296($a0)  
9080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DCC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DD0 - swc1 $f12, -20248($a0)  
9081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DD4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DD8 - ori $a0, $a0, -1  
9081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DDC - mtc1 $a0, $f12  
9082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DE0 - sqrt.s $f12, $f12  
9082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DE4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DE8 - jr $ra  
9083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926DEC - swc1 $f12, -20244($a0)  
9084   user_main_b   DEBUG   compiler   Compiling _S1_2_8927C44  
9084   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8927C44 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C48 - lwc1 $f12, -5216($a0)  
9085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C4C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C50 - swc1 $f12, -20240($a0)  
9085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C54 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C58 - ori $a0, $a0, -1  
9085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C5C - mtc1 $a0, $f12  
9086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C60 - sqrt.s $f12, $f12  
9086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C64 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C68 - jr $ra  
9086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927C6C - swc1 $f12, -20236($a0)  
9087   user_main_b   DEBUG   compiler   Compiling _S1_2_8927D68  
9088   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8927D68 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D6C - lwc1 $f12, -5120($a0)  
9088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D70 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D74 - swc1 $f12, -20232($a0)  
9089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D78 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D7C - ori $a0, $a0, -1  
9089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D80 - mtc1 $a0, $f12  
9090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D84 - sqrt.s $f12, $f12  
9090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D88 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D8C - jr $ra  
9090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8927D90 - swc1 $f12, -20228($a0)  
9091   user_main_b   DEBUG   compiler   Compiling _S1_2_89280CC  
9091   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89280CC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280D0 - lwc1 $f12, -5112($a0)  
9092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280D4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280D8 - swc1 $f12, -20224($a0)  
9093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280DC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280E0 - ori $a0, $a0, -1  
9094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280E4 - mtc1 $a0, $f12  
9094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280E8 - sqrt.s $f12, $f12  
9094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280EC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280F0 - jr $ra  
9095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89280F4 - swc1 $f12, -20220($a0)  
9096   user_main_b   DEBUG   compiler   Compiling _S1_2_89282F0  
9096   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89282F0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89282F4 - lwc1 $f12, -5096($a0)  
9097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89282F8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89282FC - swc1 $f12, -20216($a0)  
9097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928300 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928304 - ori $a0, $a0, -1  
9098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928308 - mtc1 $a0, $f12  
9098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892830C - sqrt.s $f12, $f12  
9098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928310 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928314 - jr $ra  
9099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928318 - swc1 $f12, -20212($a0)  
9100   user_main_b   DEBUG   compiler   Compiling _S1_2_8929C3C  
9100   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8929C3C - addiu $sp, $sp, -16  
9100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C40 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C44 - lwc1 $f12, -5032($a0)  
9101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C48 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C4C - swc1 $f12, -20208($a0)  
9102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C50 - sw $ra, 0($sp)  
9102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C54 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C58 - ori $a0, $a0, -1  
9109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C5C - mtc1 $a0, $f12  
9109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C60 - sqrt.s $f12, $f12  
9109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C64 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C68 - swc1 $f12, -20204($a0)  
9110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C6C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
9110   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8929C70 - jal 0x0892863C  
9110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C74 - addiu $a0, $a0, -3936  
9111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C78 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C7C - lui $a2, 0x0893 <=> li $a2, 0x08930000  
9111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C80 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C84 - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C88 - addiu $a0, $a0, -25824  
9112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C8C - addiu $a2, $a2, -31740  
9112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C90 - addiu $a3, $a3, -4996  
9113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C94 - addiu $t0, $t0, -4936  
9113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8929C98 - jal 0x0892DA0C  
9113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929C9C - ori $a1, $zr, 320 <=> li $a1, 320  
9114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CA0 - lw $ra, 0($sp)  
9114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CA4 - jr $ra  
9114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8929CA8 - addiu $sp, $sp, 16  
9115   user_main_b   DEBUG   compiler   Compiling _S1_2_892863C  
9116   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892863C - addiu $sp, $sp, -16  
9116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928640 - sw $s0, 0($sp)  
9116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928644 - or $s0, $a0, $zr <=> move $s0, $a0  
9116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928648 - addiu $a0, $s0, 8  
9117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892864C - or $a1, $zr, $zr <=> li $a1, 0  
9117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928650 - sw $ra, 4($sp)  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8928654 - jal 0x089F6AB0  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928658 - ori $a2, $zr, 12 <=> li $a2, 12  
9118   user_main_b   DEBUG   compiler   Inlining call at 0x08928654 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892865C - ori $a0, $zr, 16 <=> li $a0, 16  
9119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928660 - sw $a0, 0($s0)  
9119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928664 - ori $a0, $zr, 12 <=> li $a0, 12  
9119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928668 - sw $a0, 4($s0)  
9120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892866C - or $v0, $s0, $zr <=> move $v0, $s0  
9120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928670 - lw $s0, 0($sp)  
9120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928674 - lw $ra, 4($sp)  
9125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8928678 - jr $ra  
9125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892867C - addiu $sp, $sp, 16  
9126   user_main_b   DEBUG   compiler   Compiling _S1_2_892A0DC  
9127   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892A0DC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A0E0 - lwc1 $f12, -4912($a0)  
9128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A0E4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A0E8 - swc1 $f12, -20192($a0)  
9129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A0EC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A0F0 - ori $a0, $a0, -1  
9129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A0F4 - mtc1 $a0, $f12  
9130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A0F8 - sqrt.s $f12, $f12  
9130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A0FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A100 - jr $ra  
9131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892A104 - swc1 $f12, -20188($a0)  
9132   user_main_b   DEBUG   compiler   Compiling _S1_2_892B954  
9132   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892B954 - addiu $sp, $sp, -16  
9132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B958 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B95C - lwc1 $f12, -4864($a0)  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B960 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B964 - swc1 $f12, -20184($a0)  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B968 - sw $ra, 0($sp)  
9134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B96C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B970 - ori $a0, $a0, -1  
9134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B974 - mtc1 $a0, $f12  
9134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B978 - sqrt.s $f12, $f12  
9135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B97C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B980 - swc1 $f12, -20180($a0)  
9136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B984 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B988 - lui $a2, 0x0893 <=> li $a2, 0x08930000  
9136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B98C - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B990 - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B994 - addiu $a0, $a0, 24000  
9137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B998 - addiu $a2, $a2, -24268  
9138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B99C - addiu $a3, $a3, -4820  
9138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B9A0 - addiu $t0, $t0, -4808  
9138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892B9A4 - jal 0x0892DA0C  
9139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B9A8 - ori $a1, $zr, 192 <=> li $a1, 192  
9139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B9AC - lw $ra, 0($sp)  
9139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B9B0 - jr $ra  
9139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892B9B4 - addiu $sp, $sp, 16  
9140   user_main_b   DEBUG   compiler   Compiling _S1_2_892BB50  
9141   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892BB50 - addiu $sp, $sp, -16  
9141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB54 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB58 - lwc1 $f12, -4776($a0)  
9142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB5C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB60 - swc1 $f12, -20176($a0)  
9143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB64 - sw $ra, 0($sp)  
9143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB68 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB6C - ori $a0, $a0, -1  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB70 - mtc1 $a0, $f12  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB74 - sqrt.s $f12, $f12  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB78 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB7C - swc1 $f12, -20172($a0)  
9145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB80 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB84 - lui $a2, 0x0893 <=> li $a2, 0x08930000  
9145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB88 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB8C - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB90 - addiu $a0, $a0, 24064  
9147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB94 - addiu $a2, $a2, -17992  
9147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB98 - addiu $a3, $a3, -4732  
9147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BB9C - addiu $t0, $t0, -4716  
9148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892BBA0 - jal 0x0892DA0C  
9148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BBA4 - ori $a1, $zr, 80 <=> li $a1, 80  
9148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BBA8 - lw $ra, 0($sp)  
9148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BBAC - jr $ra  
9149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892BBB0 - addiu $sp, $sp, 16  
9150   user_main_b   DEBUG   compiler   Compiling _S1_2_892C16C  
9150   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892C16C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C170 - lwc1 $f12, -4704($a0)  
9151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C174 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C178 - swc1 $f12, -20168($a0)  
9151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C17C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C180 - ori $a0, $a0, -1  
9152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C184 - mtc1 $a0, $f12  
9152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C188 - sqrt.s $f12, $f12  
9152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C18C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C190 - jr $ra  
9154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892C194 - swc1 $f12, -20164($a0)  
9155   user_main_b   DEBUG   compiler   Compiling _S1_2_892D3C4  
9155   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892D3C4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3C8 - lwc1 $f12, -4680($a0)  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3D0 - swc1 $f12, -20160($a0)  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3D4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3D8 - ori $a0, $a0, -1  
9157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3DC - mtc1 $a0, $f12  
9157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3E0 - sqrt.s $f12, $f12  
9157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3E4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3E8 - jr $ra  
9157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D3EC - swc1 $f12, -20156($a0)  
9158   user_main_b   DEBUG   compiler   Compiling _S1_2_892D9A8  
9159   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892D9A8 - addiu $sp, $sp, -16  
9159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9AC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9B0 - lwc1 $f12, -4608($a0)  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9B4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9B8 - swc1 $f12, -20152($a0)  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9BC - sw $ra, 0($sp)  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9C0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9C4 - ori $a0, $a0, -1  
9161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9C8 - mtc1 $a0, $f12  
9162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9CC - sqrt.s $f12, $f12  
9162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9D0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9D4 - swc1 $f12, -20148($a0)  
9162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9D8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9DC - lui $a2, 0x0893 <=> li $a2, 0x08930000  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9E0 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9E4 - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9E8 - addiu $a0, $a0, 24032  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9EC - addiu $a2, $a2, -11224  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9F0 - addiu $a3, $a3, -4564  
9164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9F4 - addiu $t0, $t0, -4552  
9164   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892D9F8 - jal 0x0892DA0C  
9165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892D9FC - ori $a1, $zr, 112 <=> li $a1, 112  
9165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA00 - lw $ra, 0($sp)  
9165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA04 - jr $ra  
9166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA08 - addiu $sp, $sp, 16  
9167   user_main_b   DEBUG   compiler   Compiling _S1_2_892DA94  
9167   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892DA94 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA98 - lwc1 $f12, -4544($a0)  
9168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DA9C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DAA0 - swc1 $f12, -20144($a0)  
9168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DAA4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DAA8 - ori $a0, $a0, -1  
9169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DAAC - mtc1 $a0, $f12  
9169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DAB0 - sqrt.s $f12, $f12  
9169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DAB4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DAB8 - jr $ra  
9170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DABC - swc1 $f12, -20140($a0)  
9170   user_main_b   DEBUG   compiler   Compiling _S1_2_892E2D0  
9171   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892E2D0 - addiu $sp, $sp, -16  
9171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2D4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2D8 - lwc1 $f12, -4536($a0)  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2DC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2E0 - swc1 $f12, -20128($a0)  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2E4 - sw $ra, 0($sp)  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2E8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2EC - ori $a0, $a0, -1  
9173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2F0 - mtc1 $a0, $f12  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2F4 - sqrt.s $f12, $f12  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2F8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E2FC - swc1 $f12, -20124($a0)  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E300 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
9175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E304 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E308 - addiu $a0, $a0, -4048  
9175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E30C - addiu $a3, $a3, -4488  
9175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E310 - ori $a1, $zr, 8 <=> li $a1, 8  
9176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E314 - or $a2, $zr, $zr <=> li $a2, 0  
9176   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892E318 - jal 0x0892DA0C  
9177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E31C - or $t0, $zr, $zr <=> li $t0, 0  
9177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E320 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9177   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892E324 - jal 0x0892DB34  
9177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E328 - addiu $a0, $a0, 22976  
9178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E32C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892E330 - jal 0x089F0C68  
9178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E334 - addiu $a0, $a0, -20120  
9179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E338 - lw $ra, 0($sp)  
9179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E33C - jr $ra  
9179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892E340 - addiu $sp, $sp, 16  
9180   user_main_b   DEBUG   compiler   Compiling _S1_2_892DB34  
9181   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892DB34 - addiu $sp, $sp, -16  
9181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB38 - sw $s0, 0($sp)  
9181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB3C - or $s0, $a0, $zr <=> move $s0, $a0  
9181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB40 - lui $a3, 0x08A3 <=> li $a3, 0x08A30000  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB44 - addiu $a0, $s0, 16  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB48 - ori $a1, $zr, 8 <=> li $a1, 8  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB4C - ori $a2, $zr, 28 <=> li $a2, 28  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB50 - sw $ra, 4($sp)  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892DB54 - jal 0x089F28FC  
9183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB58 - addiu $a3, $a3, -20292  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB5C - sw $zr, 0($s0)  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB60 - sb $zr, 12($s0)  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB64 - addiu $a0, $zr, -1 <=> li $a0, -1  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB68 - sw $a0, 4($s0)  
9185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB6C - or $v0, $s0, $zr <=> move $v0, $s0  
9185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB70 - lw $s0, 0($sp)  
9185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB74 - lw $ra, 4($sp)  
9186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB78 - jr $ra  
9186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892DB7C - addiu $sp, $sp, 16  
9187   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2B0BC  
9187   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2B0BC - sw $zr, 24($a0)  
9187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2B0C0 - sw $zr, 20($a0)  
9187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2B0C4 - jr $ra  
9188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2B0C8 - or $v0, $a0, $zr <=> move $v0, $a0  
9188   user_main_b   DEBUG   compiler   Compiling _S1_2_892F5EC  
9189   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892F5EC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F5F0 - lwc1 $f12, -4456($a0)  
9189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F5F4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F5F8 - swc1 $f12, -20104($a0)  
9189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F5FC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F600 - ori $a0, $a0, -1  
9190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F604 - mtc1 $a0, $f12  
9191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F608 - sqrt.s $f12, $f12  
9191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F60C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F610 - jr $ra  
9192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892F614 - swc1 $f12, -20100($a0)  
9192   user_main_b   DEBUG   compiler   Compiling _S1_2_89308FC  
9193   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89308FC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930900 - lwc1 $f12, -4392($a0)  
9194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930904 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930908 - swc1 $f12, -20096($a0)  
9194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893090C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930910 - ori $a0, $a0, -1  
9194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930914 - mtc1 $a0, $f12  
9195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930918 - sqrt.s $f12, $f12  
9195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893091C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930920 - jr $ra  
9195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8930924 - swc1 $f12, -20092($a0)  
9196   user_main_b   DEBUG   compiler   Compiling _S1_2_893172C  
9196   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x893172C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8931730 - lwc1 $f12, -4296($a0)  
9197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8931734 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8931738 - swc1 $f12, -20088($a0)  
9198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893173C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8931740 - ori $a0, $a0, -1  
9198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8931744 - mtc1 $a0, $f12  
9198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8931748 - sqrt.s $f12, $f12  
9199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893174C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8931750 - jr $ra  
9199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8931754 - swc1 $f12, -20084($a0)  
9200   user_main_b   DEBUG   compiler   Compiling _S1_2_8932ED0  
9200   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8932ED0 - addiu $sp, $sp, -16  
9201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932ED4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932ED8 - lwc1 $f12, -4048($a0)  
9201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932EDC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932EE0 - swc1 $f12, -20080($a0)  
9202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932EE4 - sw $ra, 0($sp)  
9202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932EE8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932EEC - ori $a0, $a0, -1  
9203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932EF0 - mtc1 $a0, $f12  
9203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932EF4 - sqrt.s $f12, $f12  
9203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932EF8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932EFC - swc1 $f12, -20076($a0)  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F00 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F04 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F08 - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F0C - addiu $a0, $a0, -25792  
9205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F10 - addiu $a3, $a3, -4000  
9205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F14 - addiu $t0, $t0, -4012  
9205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F18 - ori $a1, $zr, 176 <=> li $a1, 176  
9205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8932F1C - jal 0x0892DA0C  
9206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F20 - or $a2, $zr, $zr <=> li $a2, 0  
9206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F24 - lw $ra, 0($sp)  
9206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F28 - jr $ra  
9207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8932F2C - addiu $sp, $sp, 16  
9208   user_main_b   DEBUG   compiler   Compiling _S1_2_8933A00  
9208   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8933A00 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A04 - lwc1 $f12, -3912($a0)  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A08 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A0C - swc1 $f12, -20072($a0)  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A10 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A14 - ori $a0, $a0, -1  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A18 - mtc1 $a0, $f12  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A1C - sqrt.s $f12, $f12  
9210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A20 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A24 - jr $ra  
9210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A28 - swc1 $f12, -20068($a0)  
9210   user_main_b   DEBUG   compiler   Compiling _S1_2_8933A2C  
9211   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8933A2C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A30 - lwc1 $f12, -3880($a0)  
9211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A34 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A38 - swc1 $f12, -20064($a0)  
9212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A3C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A40 - ori $a0, $a0, -1  
9212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A44 - mtc1 $a0, $f12  
9213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A48 - sqrt.s $f12, $f12  
9213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A4C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A50 - jr $ra  
9214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933A54 - swc1 $f12, -20060($a0)  
9214   user_main_b   DEBUG   compiler   Compiling _S1_2_8933EDC  
9214   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8933EDC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933EE0 - lwc1 $f12, -1800($a0)  
9215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933EE4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933EE8 - swc1 $f12, -19464($a0)  
9215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933EEC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933EF0 - ori $a0, $a0, -1  
9216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933EF4 - mtc1 $a0, $f12  
9216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933EF8 - sqrt.s $f12, $f12  
9216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933EFC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933F00 - jr $ra  
9217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8933F04 - swc1 $f12, -19460($a0)  
9218   user_main_b   DEBUG   compiler   Compiling _S1_2_893510C  
9218   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x893510C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935110 - lwc1 $f12, -1792($a0)  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935114 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935118 - swc1 $f12, -19456($a0)  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893511C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935120 - ori $a0, $a0, -1  
9224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935124 - mtc1 $a0, $f12  
9224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935128 - sqrt.s $f12, $f12  
9225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893512C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935130 - jr $ra  
9225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8935134 - swc1 $f12, -19452($a0)  
9226   user_main_b   DEBUG   compiler   Compiling _S1_2_8936008  
9226   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8936008 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893600C - lwc1 $f12, -1640($a0)  
9227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8936010 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8936014 - swc1 $f12, -19448($a0)  
9228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8936018 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893601C - ori $a0, $a0, -1  
9229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8936020 - mtc1 $a0, $f12  
9229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8936024 - sqrt.s $f12, $f12  
9229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8936028 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893602C - jr $ra  
9236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8936030 - swc1 $f12, -19444($a0)  
9238   user_main_b   DEBUG   compiler   Compiling _S1_2_8941C04  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8941C04 - addiu $sp, $sp, -16  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C08 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C0C - lwc1 $f12, -1288($a0)  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C10 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C14 - swc1 $f12, -19440($a0)  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C18 - sw $ra, 0($sp)  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C1C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C20 - ori $a0, $a0, -1  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C24 - mtc1 $a0, $f12  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C28 - sqrt.s $f12, $f12  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C2C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C30 - swc1 $f12, -19436($a0)  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C34 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C38 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C3C - addiu $a1, $a1, -25972  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C40 - sw $a1, 23272($a0)  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C44 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941C48 - jal 0x089F0C68  
9241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C4C - addiu $a0, $a0, -17868  
9241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C50 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C54 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C58 - addiu $a1, $a1, -25756  
9241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C5C - sw $a1, 23264($a0)  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C60 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941C64 - jal 0x089F0C68  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C68 - addiu $a0, $a0, -17856  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C6C - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C70 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C74 - addiu $a1, $a1, -25532  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C78 - sw $a1, 23268($a0)  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C7C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941C80 - jal 0x089F0C68  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C84 - addiu $a0, $a0, -17844  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C88 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C8C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C90 - addiu $a1, $a1, -25308  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C94 - sw $a1, 23276($a0)  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941C98 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941C9C - jal 0x089F0C68  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CA0 - addiu $a0, $a0, -17832  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CA4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CA8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CAC - addiu $a1, $a1, -25084  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CB0 - sw $a1, 23280($a0)  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CB4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941CB8 - jal 0x089F0C68  
9245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CBC - addiu $a0, $a0, -17820  
9245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CC0 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CC4 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CC8 - addiu $a1, $a1, -24636  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CCC - sw $a1, 23228($a0)  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CD0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941CD4 - jal 0x089F0C68  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CD8 - addiu $a0, $a0, -17808  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CDC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CE0 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CE4 - addiu $a1, $a1, -24412  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CE8 - sw $a1, 23232($a0)  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CEC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941CF0 - jal 0x089F0C68  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CF4 - addiu $a0, $a0, -17796  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CF8 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941CFC - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D00 - addiu $a1, $a1, -24188  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D04 - sw $a1, 23236($a0)  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D08 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941D0C - jal 0x089F0C68  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D10 - addiu $a0, $a0, -17784  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D14 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D18 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D1C - addiu $a1, $a1, -24860  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D20 - sw $a1, -25720($a0)  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D24 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941D28 - jal 0x089F0C68  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D2C - addiu $a0, $a0, -17772  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D30 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D34 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D38 - addiu $a1, $a1, -23964  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D3C - sw $a1, -25716($a0)  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D40 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941D44 - jal 0x089F0C68  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D48 - addiu $a0, $a0, -17760  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D4C - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D50 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D54 - addiu $a1, $a1, -23740  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D58 - sw $a1, -25712($a0)  
9251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D5C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941D60 - jal 0x089F0C68  
9251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D64 - addiu $a0, $a0, -17748  
9251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D68 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D6C - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D70 - addiu $a1, $a1, -23292  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D74 - sw $a1, -25724($a0)  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D78 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941D7C - jal 0x089F0C68  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D80 - addiu $a0, $a0, -17736  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D84 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D88 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D8C - addiu $a1, $a1, -23516  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D90 - sw $a1, -25728($a0)  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D94 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941D98 - jal 0x089F0C68  
9253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941D9C - addiu $a0, $a0, -17724  
9253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DA0 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DA4 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DA8 - addiu $a1, $a1, -22852  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DAC - sw $a1, 23256($a0)  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DB0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941DB4 - jal 0x089F0C68  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DB8 - addiu $a0, $a0, -17712  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DBC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DC0 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DC4 - addiu $a1, $a1, -23068  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DC8 - sw $a1, 23260($a0)  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DCC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941DD0 - jal 0x089F0C68  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DD4 - addiu $a0, $a0, -17700  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DD8 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DDC - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DE0 - addiu $a1, $a1, -22636  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DE4 - sw $a1, -25708($a0)  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DE8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941DEC - jal 0x089F0C68  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DF0 - addiu $a0, $a0, -17688  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DF4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DF8 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941DFC - addiu $a1, $a1, -22420  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941E00 - sw $a1, -25704($a0)  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941E04 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8941E08 - jal 0x089F0C68  
9257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941E0C - addiu $a0, $a0, -17676  
9257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941E10 - lw $ra, 0($sp)  
9257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941E14 - jr $ra  
9257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8941E18 - addiu $sp, $sp, 16  
9259   user_main_b   DEBUG   compiler   Compiling _S1_2_894274C  
9259   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894274C - addiu $sp, $sp, -16  
9259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942750 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942754 - lwc1 $f12, 5936($a0)  
9259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942758 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894275C - swc1 $f12, -17664($a0)  
9259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942760 - sw $ra, 0($sp)  
9259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942764 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942768 - ori $a0, $a0, -1  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894276C - mtc1 $a0, $f12  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942770 - sqrt.s $f12, $f12  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942774 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942778 - swc1 $f12, -17660($a0)  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894277C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942780 - lui $a2, 0x0894 <=> li $a2, 0x08940000  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942784 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942788 - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894278C - addiu $a0, $a0, 23872  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942790 - addiu $a2, $a2, 7788  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942794 - addiu $a3, $a3, 5972  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8942798 - addiu $t0, $t0, 5992  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894279C - jal 0x0892DA0C  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89427A0 - ori $a1, $zr, 192 <=> li $a1, 192  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89427A4 - lw $ra, 0($sp)  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89427A8 - jr $ra  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89427AC - addiu $sp, $sp, 16  
9262   user_main_b   DEBUG   compiler   Compiling _S1_2_894377C  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894377C - addiu $sp, $sp, -16  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943780 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943784 - lwc1 $f12, 6040($a0)  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943788 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894378C - swc1 $f12, -17640($a0)  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943790 - sw $ra, 0($sp)  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943794 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943798 - ori $a0, $a0, -1  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894379C - mtc1 $a0, $f12  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89437A0 - sqrt.s $f12, $f12  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89437A4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89437A8 - swc1 $f12, -17636($a0)  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89437AC - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89437B0 - jal 0x08943208  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89437B4 - addiu $a0, $a0, 23368  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89437B8 - lw $ra, 0($sp)  
9265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89437BC - jr $ra  
9265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89437C0 - addiu $sp, $sp, 16  
9266   user_main_b   DEBUG   compiler   Compiling _S1_2_8943208  
9266   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8943208 - addiu $sp, $sp, -16  
9266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894320C - sw $s0, 0($sp)  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943210 - sw $s1, 4($sp)  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943214 - or $s0, $a0, $zr <=> move $s0, $a0  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943218 - ori $s1, $zr, 1 <=> li $s1, 1  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894321C - sb $s1, 0($s0)  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943220 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943224 - sb $zr, 1($s0)  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943228 - addiu $a0, $a0, -21192  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894322C - sw $a0, 4($s0)  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943230 - addiu $a0, $s0, 8  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943234 - or $a1, $zr, $zr <=> li $a1, 0  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943238 - sw $ra, 8($sp)  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894323C - jal 0x089F6AB0  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943240 - ori $a2, $zr, 388 <=> li $a2, 388  
9268   user_main_b   DEBUG   compiler   Inlining call at 0x0894323C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943244 - sw $zr, 396($s0)  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943248 - sb $s1, 400($s0)  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894324C - or $v0, $s0, $zr <=> move $v0, $s0  
9269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943250 - lw $s0, 0($sp)  
9269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943254 - lw $s1, 4($sp)  
9269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943258 - lw $ra, 8($sp)  
9270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894325C - jr $ra  
9270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943260 - addiu $sp, $sp, 16  
9270   user_main_b   DEBUG   compiler   Compiling _S1_2_894773C  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894773C - addiu $sp, $sp, -16  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947740 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947744 - lwc1 $f12, 6376($a0)  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947748 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894774C - swc1 $f12, -17576($a0)  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947750 - sw $s0, 0($sp)  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947754 - sw $s1, 4($sp)  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947758 - sw $s2, 8($sp)  
9275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894775C - sw $ra, 12($sp)  
9275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947760 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947764 - ori $a0, $a0, -1  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947768 - mtc1 $a0, $f12  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894776C - sqrt.s $f12, $f12  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947770 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947774 - swc1 $f12, -17572($a0)  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947778 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894777C - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947780 - addiu $s0, $a1, 6420  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947784 - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947788 - addiu $a0, $a0, -25568  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894778C - addiu $t0, $t0, 6408  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947790 - ori $a1, $zr, 64 <=> li $a1, 64  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947794 - or $a2, $zr, $zr <=> li $a2, 0  
9277   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8947798 - jal 0x0892DA0C  
9277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894779C - or $a3, $s0, $zr <=> move $a3, $s0  
9277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477A0 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
9277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477A4 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
9277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477A8 - addiu $s1, $a1, 6428  
9277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477AC - addiu $a0, $a0, -4016  
9278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477B0 - ori $a1, $zr, 80 <=> li $a1, 80  
9278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477B4 - or $a2, $zr, $zr <=> li $a2, 0  
9278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477B8 - or $a3, $s1, $zr <=> move $a3, $s1  
9278   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89477BC - jal 0x0892DA0C  
9278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477C0 - or $t0, $s0, $zr <=> move $t0, $s0  
9278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477C4 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
9279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477C8 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477CC - addiu $s2, $a1, 6444  
9279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477D0 - addiu $a0, $a0, -25536  
9279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477D4 - ori $a1, $zr, 80 <=> li $a1, 80  
9279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477D8 - or $a2, $zr, $zr <=> li $a2, 0  
9279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477DC - or $a3, $s2, $zr <=> move $a3, $s2  
9279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89477E0 - jal 0x0892DA0C  
9280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477E4 - or $t0, $s0, $zr <=> move $t0, $s0  
9280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477E8 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477EC - lui $a2, 0x0894 <=> li $a2, 0x08940000  
9280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477F0 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477F4 - addiu $a0, $a0, -25696  
9281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477F8 - addiu $a2, $a2, 14300  
9281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89477FC - addiu $a3, $a3, 6460  
9281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947800 - ori $a1, $zr, 144 <=> li $a1, 144  
9281   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8947804 - jal 0x0892DA0C  
9281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947808 - or $t0, $s2, $zr <=> move $t0, $s2  
9281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894780C - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947810 - lui $a2, 0x0894 <=> li $a2, 0x08940000  
9281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947814 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947818 - addiu $a0, $a0, -25632  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894781C - addiu $a2, $a2, 14332  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947820 - addiu $a3, $a3, 6480  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947824 - ori $a1, $zr, 272 <=> li $a1, 272  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8947828 - jal 0x0892DA0C  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894782C - or $t0, $s2, $zr <=> move $t0, $s2  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947830 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947834 - lui $a2, 0x0894 <=> li $a2, 0x08940000  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947838 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894783C - addiu $a0, $a0, -25504  
9282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947840 - addiu $a2, $a2, 14364  
9283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947844 - addiu $a3, $a3, 6496  
9283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947848 - ori $a1, $zr, 272 <=> li $a1, 272  
9283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894784C - jal 0x0892DA0C  
9284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947850 - or $t0, $s1, $zr <=> move $t0, $s1  
9284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947854 - lw $s0, 0($sp)  
9284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947858 - lw $s1, 4($sp)  
9284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894785C - lw $s2, 8($sp)  
9284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947860 - lw $ra, 12($sp)  
9284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947864 - jr $ra  
9285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8947868 - addiu $sp, $sp, 16  
9285   user_main_b   DEBUG   compiler   Compiling _S1_2_8948B1C  
9286   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948B1C - addiu $sp, $sp, -16  
9286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B20 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B24 - lwc1 $f12, 6600($a0)  
9286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B28 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B2C - swc1 $f12, -17568($a0)  
9286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B30 - sw $ra, 0($sp)  
9286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B34 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B38 - ori $a0, $a0, -1  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B3C - mtc1 $a0, $f12  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B40 - sqrt.s $f12, $f12  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B44 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B48 - swc1 $f12, -17564($a0)  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B4C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B50 - lui $a2, 0x0894 <=> li $a2, 0x08940000  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B54 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B58 - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B5C - addiu $a0, $a0, 23968  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B60 - addiu $a2, $a2, 31120  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B64 - addiu $a3, $a3, 6644  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B68 - addiu $t0, $t0, 6712  
9288   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948B6C - jal 0x0892DA0C  
9288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B70 - ori $a1, $zr, 352 <=> li $a1, 352  
9288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B74 - lw $ra, 0($sp)  
9289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B78 - jr $ra  
9289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948B7C - addiu $sp, $sp, 16  
9289   user_main_b   DEBUG   compiler   Compiling _S1_2_89491A8  
9290   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89491A8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491AC - lwc1 $f12, 6760($a0)  
9290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491B4 - swc1 $f12, -17552($a0)  
9290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491B8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491BC - ori $a0, $a0, -1  
9290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491C0 - mtc1 $a0, $f12  
9291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491C4 - sqrt.s $f12, $f12  
9291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491C8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491CC - jr $ra  
9291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89491D0 - swc1 $f12, -17548($a0)  
9291   user_main_b   DEBUG   compiler   Compiling _S1_2_894A0C4  
9291   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894A0C4 - addiu $sp, $sp, -16  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0C8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0CC - lwc1 $f12, 6824($a0)  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0D0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0D4 - swc1 $f12, -17536($a0)  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0D8 - sw $ra, 0($sp)  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0DC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0E0 - ori $a0, $a0, -1  
9293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0E4 - mtc1 $a0, $f12  
9293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0E8 - sqrt.s $f12, $f12  
9293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0EC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0F0 - swc1 $f12, -17532($a0)  
9293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0F4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0F8 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A0FC - addiu $a1, $a1, -19792  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A100 - sw $a1, -25476($a0)  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A104 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894A108 - jal 0x089F0C68  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A10C - addiu $a0, $a0, -17436  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A110 - lw $ra, 0($sp)  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A114 - jr $ra  
9295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894A118 - addiu $sp, $sp, 16  
9295   user_main_b   DEBUG   compiler   Compiling _S1_2_894B7D0  
9295   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B7D0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7D4 - lwc1 $f12, 7680($a0)  
9295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7D8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7DC - swc1 $f12, -17424($a0)  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7E0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7E4 - ori $a0, $a0, -1  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7E8 - mtc1 $a0, $f12  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7EC - sqrt.s $f12, $f12  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7F0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7F4 - jr $ra  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B7F8 - swc1 $f12, -17420($a0)  
9297   user_main_b   DEBUG   compiler   Compiling _S1_2_894C1C0  
9297   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C1C0 - addiu $sp, $sp, -16  
9297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1C4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1C8 - lwc1 $f12, 7840($a0)  
9297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1D0 - swc1 $f12, -17416($a0)  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1D4 - sw $ra, 0($sp)  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1D8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1DC - ori $a0, $a0, -1  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1E0 - mtc1 $a0, $f12  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1E4 - sqrt.s $f12, $f12  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1E8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1EC - swc1 $f12, -17412($a0)  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1F0 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1F4 - lui $a2, 0x0895 <=> li $a2, 0x08950000  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1F8 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C1FC - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C200 - addiu $a0, $a0, -25472  
9300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C204 - addiu $a2, $a2, -18436  
9300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C208 - addiu $a3, $a3, 7884  
9300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C20C - addiu $t0, $t0, 7872  
9301   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C210 - jal 0x0892DA0C  
9301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C214 - ori $a1, $zr, 464 <=> li $a1, 464  
9301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C218 - lw $ra, 0($sp)  
9301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C21C - jr $ra  
9301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C220 - addiu $sp, $sp, 16  
9301   user_main_b   DEBUG   compiler   Compiling _S1_2_894DA8C  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894DA8C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DA90 - lwc1 $f12, 7904($a0)  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DA94 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DA98 - swc1 $f12, -17408($a0)  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DA9C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DAA0 - ori $a0, $a0, -1  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DAA4 - mtc1 $a0, $f12  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DAA8 - sqrt.s $f12, $f12  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DAAC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DAB0 - jr $ra  
9303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894DAB4 - swc1 $f12, -17404($a0)  
9303   user_main_b   DEBUG   compiler   Compiling _S1_2_894E504  
9304   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894E504 - addiu $sp, $sp, -16  
9304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E508 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E50C - lwc1 $f12, 7952($a0)  
9304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E510 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E514 - swc1 $f12, -17400($a0)  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E518 - sw $ra, 0($sp)  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E51C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E520 - ori $a0, $a0, -1  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E524 - mtc1 $a0, $f12  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E528 - sqrt.s $f12, $f12  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E52C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E530 - swc1 $f12, -17396($a0)  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E534 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E538 - lui $a2, 0x0895 <=> li $a2, 0x08950000  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E53C - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E540 - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E544 - addiu $a0, $a0, -25664  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E548 - addiu $a2, $a2, -9544  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E54C - addiu $a3, $a3, 7996  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E550 - addiu $t0, $t0, 8008  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894E554 - jal 0x0892DA0C  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E558 - ori $a1, $zr, 208 <=> li $a1, 208  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E55C - lw $ra, 0($sp)  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E560 - jr $ra  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894E564 - addiu $sp, $sp, 16  
9307   user_main_b   DEBUG   compiler   Compiling _S1_2_89501C0  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89501C0 - addiu $sp, $sp, -16  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501C4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501C8 - lwc1 $f12, 8040($a0)  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501D0 - swc1 $f12, -17392($a0)  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501D4 - sw $ra, 0($sp)  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501D8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501DC - ori $a0, $a0, -1  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501E0 - mtc1 $a0, $f12  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501E4 - sqrt.s $f12, $f12  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501E8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501EC - swc1 $f12, -17388($a0)  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501F0 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501F4 - lui $a2, 0x0895 <=> li $a2, 0x08950000  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501F8 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89501FC - lui $t0, 0x08A5 <=> li $t0, 0x08A50000  
9310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950200 - addiu $a0, $a0, -25600  
9310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950204 - addiu $a2, $a2, -6468  
9310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950208 - addiu $a3, $a3, 8076  
9310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895020C - addiu $t0, $t0, 8132  
9310   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8950210 - jal 0x0892DA0C  
9311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950214 - ori $a1, $zr, 384 <=> li $a1, 384  
9311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950218 - lw $ra, 0($sp)  
9311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895021C - jr $ra  
9311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950220 - addiu $sp, $sp, 16  
9312   user_main_b   DEBUG   compiler   Compiling _S1_2_8950400  
9312   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8950400 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950404 - lwc1 $f12, 8144($a0)  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950408 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895040C - swc1 $f12, -17384($a0)  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950410 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950414 - ori $a0, $a0, -1  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950418 - mtc1 $a0, $f12  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895041C - sqrt.s $f12, $f12  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950420 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950424 - jr $ra  
9314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950428 - swc1 $f12, -17380($a0)  
9314   user_main_b   DEBUG   compiler   Compiling _S1_2_8950E84  
9314   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8950E84 - addiu $sp, $sp, -16  
9314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950E88 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950E8C - lwc1 $f12, 8168($a0)  
9315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950E90 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950E94 - swc1 $f12, -17376($a0)  
9315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950E98 - sw $ra, 0($sp)  
9315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950E9C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EA0 - ori $a0, $a0, -1  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EA4 - mtc1 $a0, $f12  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EA8 - sqrt.s $f12, $f12  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EAC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EB0 - swc1 $f12, -17372($a0)  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EB4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EB8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EBC - addiu $a1, $a1, -14288  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EC0 - sw $a1, 24652($a0)  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8950EC8 - jal 0x089F0C68  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950ECC - addiu $a0, $a0, -17368  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950ED0 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950ED4 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950ED8 - addiu $a1, $a1, -14064  
9318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EDC - sw $a1, 24644($a0)  
9318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EE0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8950EE4 - jal 0x089F0C68  
9318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EE8 - addiu $a0, $a0, -17356  
9318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EEC - lw $ra, 0($sp)  
9318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EF0 - jr $ra  
9319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8950EF4 - addiu $sp, $sp, 16  
9319   user_main_b   DEBUG   compiler   Compiling _S1_2_8951784  
9319   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8951784 - addiu $sp, $sp, -16  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8951788 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895178C - lwc1 $f12, 8264($a0)  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8951790 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8951794 - swc1 $f12, -17344($a0)  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8951798 - sw $ra, 0($sp)  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895179C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517A0 - ori $a0, $a0, -1  
9321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517A4 - mtc1 $a0, $f12  
9321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517A8 - sqrt.s $f12, $f12  
9321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517AC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517B0 - swc1 $f12, -17340($a0)  
9321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517B4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517B8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517BC - addiu $a1, $a1, -13848  
9322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517C0 - sw $a1, 24628($a0)  
9322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517C4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89517C8 - jal 0x089F0C68  
9322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517CC - addiu $a0, $a0, -17336  
9323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517D0 - lw $ra, 0($sp)  
9323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517D4 - jr $ra  
9323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89517D8 - addiu $sp, $sp, 16  
9323   user_main_b   DEBUG   compiler   Compiling _S1_2_8952D38  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8952D38 - addiu $sp, $sp, -16  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D3C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D40 - lwc1 $f12, 8288($a0)  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D44 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D48 - swc1 $f12, -17320($a0)  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D4C - sw $ra, 0($sp)  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D50 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D54 - ori $a0, $a0, -1  
9329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D58 - mtc1 $a0, $f12  
9329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D5C - sqrt.s $f12, $f12  
9329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D60 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D64 - swc1 $f12, -17316($a0)  
9329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D68 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D6C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D70 - addiu $a1, $a1, -13624  
9330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D74 - sw $a1, 24580($a0)  
9330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D78 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9330   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8952D7C - jal 0x089F0C68  
9331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D80 - addiu $a0, $a0, -17312  
9331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D84 - lw $ra, 0($sp)  
9331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D88 - jr $ra  
9331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8952D8C - addiu $sp, $sp, 16  
9332   user_main_b   DEBUG   compiler   Compiling _S1_2_8953DA4  
9332   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8953DA4 - addiu $sp, $sp, -16  
9332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DA8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DAC - lwc1 $f12, 8712($a0)  
9332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DB0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DB4 - swc1 $f12, -17296($a0)  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DB8 - sw $ra, 0($sp)  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DBC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DC0 - ori $a0, $a0, -1  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DC4 - mtc1 $a0, $f12  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DC8 - sqrt.s $f12, $f12  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DCC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DD0 - swc1 $f12, -17292($a0)  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DD4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DD8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DDC - addiu $a1, $a1, -13408  
9334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DE0 - sw $a1, 24584($a0)  
9334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DE4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8953DE8 - jal 0x089F0C68  
9335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DEC - addiu $a0, $a0, -17288  
9335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DF0 - lw $ra, 0($sp)  
9335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DF4 - jr $ra  
9335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8953DF8 - addiu $sp, $sp, 16  
9336   user_main_b   DEBUG   compiler   Compiling _S1_2_8954718  
9336   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8954718 - addiu $sp, $sp, -16  
9337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895471C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954720 - lwc1 $f12, 8832($a0)  
9337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954724 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954728 - swc1 $f12, -17272($a0)  
9337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895472C - sw $ra, 0($sp)  
9337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954730 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954734 - ori $a0, $a0, -1  
9337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954738 - mtc1 $a0, $f12  
9338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895473C - sqrt.s $f12, $f12  
9338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954740 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954744 - swc1 $f12, -17268($a0)  
9339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954748 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895474C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954750 - addiu $a1, $a1, -13184  
9339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954754 - sw $a1, 24624($a0)  
9339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954758 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9340   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895475C - jal 0x089F0C68  
9340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954760 - addiu $a0, $a0, -17264  
9340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954764 - lw $ra, 0($sp)  
9340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8954768 - jr $ra  
9340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895476C - addiu $sp, $sp, 16  
9341   user_main_b   DEBUG   compiler   Compiling _S1_2_89557CC  
9341   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89557CC - addiu $sp, $sp, -16  
9341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557D0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557D4 - lwc1 $f12, 8920($a0)  
9341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557D8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557DC - swc1 $f12, -17248($a0)  
9341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557E0 - sw $ra, 0($sp)  
9341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557E4 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557E8 - ori $a0, $a0, -1  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557EC - mtc1 $a0, $f12  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557F0 - sqrt.s $f12, $f12  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557F4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557F8 - swc1 $f12, -17244($a0)  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89557FC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8955800 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8955804 - addiu $a1, $a1, -12960  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8955808 - sw $a1, 24620($a0)  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895580C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9342   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8955810 - jal 0x089F0C68  
9343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8955814 - addiu $a0, $a0, -17240  
9343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8955818 - lw $ra, 0($sp)  
9343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895581C - jr $ra  
9343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8955820 - addiu $sp, $sp, 16  
9343   user_main_b   DEBUG   compiler   Compiling _S1_2_8958108  
9343   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8958108 - addiu $sp, $sp, -16  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895810C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958110 - lwc1 $f12, 8960($a0)  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958114 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958118 - swc1 $f12, -17224($a0)  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895811C - sw $ra, 0($sp)  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958120 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958124 - ori $a0, $a0, -1  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958128 - mtc1 $a0, $f12  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895812C - sqrt.s $f12, $f12  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958130 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958134 - swc1 $f12, -17220($a0)  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958138 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895813C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958140 - addiu $a1, $a1, -12512  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958144 - sw $a1, 24596($a0)  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958148 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895814C - jal 0x089F0C68  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958150 - addiu $a0, $a0, -17216  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958154 - lw $ra, 0($sp)  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958158 - jr $ra  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895815C - addiu $sp, $sp, 16  
9346   user_main_b   DEBUG   compiler   Compiling _S1_2_8958214  
9348   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8958214 - addiu $sp, $sp, -16  
9348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958218 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895821C - lwc1 $f12, 9024($a0)  
9348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958220 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958224 - swc1 $f12, -17200($a0)  
9348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958228 - sw $ra, 0($sp)  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895822C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958230 - ori $a0, $a0, -1  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958234 - mtc1 $a0, $f12  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958238 - sqrt.s $f12, $f12  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895823C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958240 - swc1 $f12, -17196($a0)  
9350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958244 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958248 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895824C - addiu $a1, $a1, -9608  
9350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958250 - sw $a1, 24632($a0)  
9351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958254 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8958258 - jal 0x089F0C68  
9351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895825C - addiu $a0, $a0, -17192  
9351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958260 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958264 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958268 - addiu $a1, $a1, -9392  
9351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895826C - sw $a1, 24636($a0)  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958270 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8958274 - jal 0x089F0C68  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958278 - addiu $a0, $a0, -17180  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895827C - lw $ra, 0($sp)  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958280 - jr $ra  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8958284 - addiu $sp, $sp, 16  
9353   user_main_b   DEBUG   compiler   Compiling _S1_2_895B17C  
9353   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895B17C - addiu $sp, $sp, -16  
9354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B180 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B184 - lwc1 $f12, 9040($a0)  
9354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B188 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B18C - swc1 $f12, -17168($a0)  
9354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B190 - sw $ra, 0($sp)  
9355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B194 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B198 - ori $a0, $a0, -1  
9355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B19C - mtc1 $a0, $f12  
9355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1A0 - sqrt.s $f12, $f12  
9355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1A4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1A8 - swc1 $f12, -17164($a0)  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1AC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1B0 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1B4 - addiu $a1, $a1, -9176  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1B8 - sw $a1, 24576($a0)  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B1C0 - jal 0x089F0C68  
9357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1C4 - addiu $a0, $a0, -17160  
9357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1C8 - lw $ra, 0($sp)  
9357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1CC - jr $ra  
9357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B1D0 - addiu $sp, $sp, 16  
9357   user_main_b   DEBUG   compiler   Compiling _S1_2_895D624  
9358   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895D624 - addiu $sp, $sp, -16  
9358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D628 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D62C - lwc1 $f12, 9312($a0)  
9358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D630 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D634 - swc1 $f12, -17144($a0)  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D638 - sw $ra, 0($sp)  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D63C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D640 - ori $a0, $a0, -1  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D644 - mtc1 $a0, $f12  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D648 - sqrt.s $f12, $f12  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D64C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D650 - swc1 $f12, -17140($a0)  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D654 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D658 - sw $zr, -25440($a0)  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D65C - addiu $a0, $a0, -25440  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D660 - sw $zr, 4($a0)  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D664 - sw $zr, 8($a0)  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D668 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895D66C - jal 0x089F0C68  
9361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D670 - addiu $a0, $a0, -17124  
9361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D674 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D678 - sw $zr, -25424($a0)  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D67C - addiu $a0, $a0, -25424  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D680 - sw $zr, 4($a0)  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D684 - sw $zr, 8($a0)  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D688 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895D68C - jal 0x089F0C68  
9363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D690 - addiu $a0, $a0, -17112  
9363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D694 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D698 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
9363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D69C - addiu $a1, $a1, -14944  
9363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D6A0 - sw $a1, -8228($a0)  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D6A4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895D6A8 - jal 0x089F0C68  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D6AC - addiu $a0, $a0, -17100  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D6B0 - lw $ra, 0($sp)  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D6B4 - jr $ra  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895D6B8 - addiu $sp, $sp, 16  
9365   user_main_b   DEBUG   compiler   Compiling _S1_2_895DC88  
9365   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895DC88 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DC8C - lwc1 $f12, 9392($a0)  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DC90 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DC94 - swc1 $f12, -17088($a0)  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DC98 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DC9C - ori $a0, $a0, -1  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DCA0 - mtc1 $a0, $f12  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DCA4 - sqrt.s $f12, $f12  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DCA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DCAC - jr $ra  
9367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DCB0 - swc1 $f12, -17084($a0)  
9368   user_main_b   DEBUG   compiler   Compiling _S1_2_895DDB0  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895DDB0 - addiu $sp, $sp, -16  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDB4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDB8 - lwc1 $f12, 9408($a0)  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDBC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDC0 - swc1 $f12, -17080($a0)  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDC4 - sw $ra, 0($sp)  
9369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDC8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDCC - ori $a0, $a0, -1  
9369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDD0 - mtc1 $a0, $f12  
9369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDD4 - sqrt.s $f12, $f12  
9369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDD8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDDC - swc1 $f12, -17076($a0)  
9370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDE0 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDE4 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDE8 - addiu $a1, $a1, -9832  
9371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDEC - sw $a1, -25412($a0)  
9371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDF0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895DDF4 - jal 0x089F0C68  
9371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDF8 - addiu $a0, $a0, -17072  
9372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DDFC - lw $ra, 0($sp)  
9372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE00 - jr $ra  
9372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895DE04 - addiu $sp, $sp, 16  
9372   user_main_b   DEBUG   compiler   Compiling _S1_2_895E208  
9373   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895E208 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E20C - lwc1 $f12, 9424($a0)  
9373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E210 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E214 - swc1 $f12, -17056($a0)  
9373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E218 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E21C - ori $a0, $a0, -1  
9374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E220 - mtc1 $a0, $f12  
9374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E224 - sqrt.s $f12, $f12  
9374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E228 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E22C - jr $ra  
9375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895E230 - swc1 $f12, -17052($a0)  
9375   user_main_b   DEBUG   compiler   Compiling _S1_2_895F4EC  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895F4EC - addiu $sp, $sp, -16  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F4F0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F4F4 - lwc1 $f12, 9456($a0)  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F4F8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F4FC - swc1 $f12, -17048($a0)  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F500 - sw $ra, 0($sp)  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F504 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F508 - ori $a0, $a0, -1  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F50C - mtc1 $a0, $f12  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F510 - sqrt.s $f12, $f12  
9377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F514 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F518 - swc1 $f12, -17044($a0)  
9377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F51C - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F520 - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F524 - addiu $a1, $a1, -12288  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F528 - sw $a1, -3512($a0)  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F52C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9379   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895F530 - jal 0x089F0C68  
9379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F534 - addiu $a0, $a0, -17040  
9379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F538 - lw $ra, 0($sp)  
9379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F53C - jr $ra  
9379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895F540 - addiu $sp, $sp, 16  
9380   user_main_b   DEBUG   compiler   Compiling _S1_2_8960BB4  
9380   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8960BB4 - addiu $sp, $sp, -16  
9380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BB8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BBC - lwc1 $f12, 9480($a0)  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BC0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BC4 - swc1 $f12, -17024($a0)  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BC8 - sw $ra, 0($sp)  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BCC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BD0 - ori $a0, $a0, -1  
9382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BD4 - mtc1 $a0, $f12  
9382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BD8 - sqrt.s $f12, $f12  
9382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BDC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BE0 - swc1 $f12, -17020($a0)  
9383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BE4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BE8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BEC - addiu $a1, $a1, -12064  
9383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BF0 - sw $a1, 24604($a0)  
9383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BF4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8960BF8 - jal 0x089F0C68  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960BFC - addiu $a0, $a0, -17016  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960C00 - lw $ra, 0($sp)  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960C04 - jr $ra  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8960C08 - addiu $sp, $sp, 16  
9385   user_main_b   DEBUG   compiler   Compiling _S1_2_8961330  
9385   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8961330 - addiu $sp, $sp, -16  
9385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961334 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961338 - lwc1 $f12, 9560($a0)  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896133C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961340 - swc1 $f12, -17000($a0)  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961344 - sw $ra, 0($sp)  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961348 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896134C - ori $a0, $a0, -1  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961350 - mtc1 $a0, $f12  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961354 - sqrt.s $f12, $f12  
9387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961358 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896135C - swc1 $f12, -16996($a0)  
9387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961360 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961364 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961368 - addiu $a1, $a1, -10280  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896136C - sw $a1, -25408($a0)  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961370 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8961374 - jal 0x089F0C68  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961378 - addiu $a0, $a0, -16992  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896137C - lw $ra, 0($sp)  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961380 - jr $ra  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8961384 - addiu $sp, $sp, 16  
9389   user_main_b   DEBUG   compiler   Compiling _S1_2_8962718  
9390   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8962718 - addiu $sp, $sp, -16  
9390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896271C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962720 - lwc1 $f12, 9616($a0)  
9390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962724 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962728 - swc1 $f12, -16976($a0)  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896272C - sw $ra, 0($sp)  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962730 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962734 - ori $a0, $a0, -1  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962738 - mtc1 $a0, $f12  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896273C - sqrt.s $f12, $f12  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962740 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962744 - swc1 $f12, -16972($a0)  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962748 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896274C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962750 - addiu $a1, $a1, -11840  
9392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962754 - sw $a1, 24660($a0)  
9392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962758 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9393   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x896275C - jal 0x089F0C68  
9393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962760 - addiu $a0, $a0, -16968  
9393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962764 - lw $ra, 0($sp)  
9393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962768 - jr $ra  
9393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x896276C - addiu $sp, $sp, 16  
9394   user_main_b   DEBUG   compiler   Compiling _S1_2_8962C4C  
9394   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8962C4C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C50 - lwc1 $f12, 9664($a0)  
9394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C54 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C58 - swc1 $f12, -16952($a0)  
9395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C5C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C60 - ori $a0, $a0, -1  
9395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C64 - mtc1 $a0, $f12  
9395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C68 - sqrt.s $f12, $f12  
9395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C6C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C70 - jr $ra  
9395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8962C74 - swc1 $f12, -16948($a0)  
9396   user_main_b   DEBUG   compiler   Compiling _S1_2_897002C  
9396   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897002C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970030 - lwc1 $f12, 10112($a0)  
9396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970034 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970038 - swc1 $f12, -16944($a0)  
9397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897003C - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970040 - ori $a0, $a0, -1  
9397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970044 - mtc1 $a0, $f12  
9397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970048 - sqrt.s $f12, $f12  
9398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897004C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970050 - jr $ra  
9398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970054 - swc1 $f12, -16940($a0)  
9398   user_main_b   DEBUG   compiler   Compiling _S1_2_8970750  
9399   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8970750 - addiu $sp, $sp, -16  
9399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970754 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970758 - lwc1 $f12, 25048($a0)  
9399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897075C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970760 - swc1 $f12, -14880($a0)  
9400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970764 - sw $ra, 0($sp)  
9400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970768 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897076C - ori $a0, $a0, -1  
9400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970770 - mtc1 $a0, $f12  
9400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970774 - sqrt.s $f12, $f12  
9401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970778 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897077C - swc1 $f12, -14876($a0)  
9401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970780 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970784 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970788 - addiu $a1, $a1, -11624  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897078C - sw $a1, 24608($a0)  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970790 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8970794 - jal 0x089F0C68  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970798 - addiu $a0, $a0, -14872  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897079C - lw $ra, 0($sp)  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89707A0 - jr $ra  
9403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89707A4 - addiu $sp, $sp, 16  
9403   user_main_b   DEBUG   compiler   Compiling _S1_2_8970EA8  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8970EA8 - addiu $sp, $sp, -16  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EAC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EB0 - lwc1 $f12, 25072($a0)  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EB4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EB8 - swc1 $f12, -14856($a0)  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EBC - sw $ra, 0($sp)  
9405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EC0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EC4 - ori $a0, $a0, -1  
9405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EC8 - mtc1 $a0, $f12  
9405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970ECC - sqrt.s $f12, $f12  
9405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970ED0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970ED4 - swc1 $f12, -14852($a0)  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970ED8 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EDC - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EE0 - addiu $a1, $a1, -14720  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EE4 - sw $a1, 24640($a0)  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EE8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8970EEC - jal 0x089F0C68  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EF0 - addiu $a0, $a0, -14848  
9407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EF4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EF8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970EFC - addiu $a1, $a1, -14504  
9407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970F00 - sw $a1, 24648($a0)  
9408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970F04 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8970F08 - jal 0x089F0C68  
9408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970F0C - addiu $a0, $a0, -14836  
9408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970F10 - lw $ra, 0($sp)  
9408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970F14 - jr $ra  
9409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8970F18 - addiu $sp, $sp, 16  
9409   user_main_b   DEBUG   compiler   Compiling _S1_2_8974418  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8974418 - addiu $sp, $sp, -16  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897441C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974420 - lwc1 $f12, 25128($a0)  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974424 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974428 - swc1 $f12, -14824($a0)  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897442C - sw $ra, 0($sp)  
9411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974430 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974434 - ori $a0, $a0, -1  
9411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974438 - mtc1 $a0, $f12  
9411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897443C - sqrt.s $f12, $f12  
9412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974440 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974444 - swc1 $f12, -14820($a0)  
9412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974448 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897444C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974450 - addiu $a1, $a1, -11400  
9413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974454 - sw $a1, 24592($a0)  
9413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974458 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9413   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897445C - jal 0x089F0C68  
9413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974460 - addiu $a0, $a0, -14816  
9413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974464 - lw $ra, 0($sp)  
9414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974468 - jr $ra  
9414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897446C - addiu $sp, $sp, 16  
9414   user_main_b   DEBUG   compiler   Compiling _S1_2_8974BF0  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8974BF0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974BF4 - lwc1 $f12, 25224($a0)  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974BF8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974BFC - swc1 $f12, -14800($a0)  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974C00 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974C04 - ori $a0, $a0, -1  
9416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974C08 - mtc1 $a0, $f12  
9416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974C0C - sqrt.s $f12, $f12  
9416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974C10 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974C14 - jr $ra  
9417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974C18 - swc1 $f12, -14796($a0)  
9417   user_main_b   DEBUG   compiler   Compiling _S1_2_8976DE8  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8976DE8 - addiu $sp, $sp, -16  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976DEC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976DF0 - lwc1 $f12, 25256($a0)  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976DF4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976DF8 - swc1 $f12, -14792($a0)  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976DFC - sw $ra, 0($sp)  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E00 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E04 - ori $a0, $a0, -1  
9419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E08 - mtc1 $a0, $f12  
9419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E0C - sqrt.s $f12, $f12  
9419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E10 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E14 - swc1 $f12, -14788($a0)  
9420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E18 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E1C - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E20 - addiu $a1, $a1, -11176  
9421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E24 - sw $a1, 24600($a0)  
9421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E28 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8976E2C - jal 0x089F0C68  
9421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E30 - addiu $a0, $a0, -14784  
9421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E34 - lw $ra, 0($sp)  
9422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E38 - jr $ra  
9422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8976E3C - addiu $sp, $sp, 16  
9422   user_main_b   DEBUG   compiler   Compiling _S1_2_897833C  
9422   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897833C - addiu $sp, $sp, -16  
9423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978340 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978344 - lwc1 $f12, 25280($a0)  
9423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978348 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897834C - swc1 $f12, -14768($a0)  
9423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978350 - sw $ra, 0($sp)  
9424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978354 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978358 - ori $a0, $a0, -1  
9424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897835C - mtc1 $a0, $f12  
9424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978360 - sqrt.s $f12, $f12  
9424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978364 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978368 - swc1 $f12, -14764($a0)  
9425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897836C - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978370 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978374 - addiu $a1, $a1, -10952  
9425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978378 - sw $a1, 24616($a0)  
9425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897837C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8978380 - jal 0x089F0C68  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978384 - addiu $a0, $a0, -14760  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978388 - lw $ra, 0($sp)  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897838C - jr $ra  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978390 - addiu $sp, $sp, 16  
9426   user_main_b   DEBUG   compiler   Compiling _S1_2_89784F0  
9427   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89784F0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89784F4 - lwc1 $f12, 25304($a0)  
9427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89784F8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89784FC - swc1 $f12, -14744($a0)  
9428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978500 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978504 - ori $a0, $a0, -1  
9428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978508 - mtc1 $a0, $f12  
9428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897850C - sqrt.s $f12, $f12  
9429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978510 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978514 - jr $ra  
9429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978518 - swc1 $f12, -14740($a0)  
9429   user_main_b   DEBUG   compiler   Compiling _S1_2_89786F4  
9430   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89786F4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786F8 - lwc1 $f12, 25312($a0)  
9430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978700 - swc1 $f12, -14736($a0)  
9430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978704 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978708 - ori $a0, $a0, -1  
9431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897870C - mtc1 $a0, $f12  
9431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978710 - sqrt.s $f12, $f12  
9431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978714 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978718 - jr $ra  
9432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897871C - swc1 $f12, -14732($a0)  
9432   user_main_b   DEBUG   compiler   Compiling _S1_2_89789B0  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89789B0 - addiu $sp, $sp, -16  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789B4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789B8 - lwc1 $f12, 25328($a0)  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789C0 - swc1 $f12, -14728($a0)  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789C4 - sw $ra, 0($sp)  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789C8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789CC - ori $a0, $a0, -1  
9434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789D0 - mtc1 $a0, $f12  
9434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789D4 - sqrt.s $f12, $f12  
9434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789D8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789DC - swc1 $f12, -14724($a0)  
9434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789E0 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789E4 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789E8 - addiu $a1, $a1, -10728  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789EC - sw $a1, 24612($a0)  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789F0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89789F4 - jal 0x089F0C68  
9436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789F8 - addiu $a0, $a0, -14720  
9436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89789FC - lw $ra, 0($sp)  
9436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978A00 - jr $ra  
9436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978A04 - addiu $sp, $sp, 16  
9437   user_main_b   DEBUG   compiler   Compiling _S1_2_89799A4  
9437   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89799A4 - addiu $sp, $sp, -16  
9437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799A8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799AC - lwc1 $f12, 25384($a0)  
9438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799B4 - swc1 $f12, -14704($a0)  
9438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799B8 - sw $ra, 0($sp)  
9438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799BC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799C0 - ori $a0, $a0, -1  
9438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799C4 - mtc1 $a0, $f12  
9438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799C8 - sqrt.s $f12, $f12  
9439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799D0 - swc1 $f12, -14700($a0)  
9439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799D4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799D8 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799DC - addiu $a1, $a1, -12736  
9440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799E0 - sw $a1, 24588($a0)  
9440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799E4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89799E8 - jal 0x089F0C68  
9441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799EC - addiu $a0, $a0, -14696  
9441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799F0 - lw $ra, 0($sp)  
9441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799F4 - jr $ra  
9441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89799F8 - addiu $sp, $sp, 16  
9442   user_main_b   DEBUG   compiler   Compiling _S1_2_8979EA8  
9442   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8979EA8 - addiu $sp, $sp, -16  
9442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EAC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EB0 - lwc1 $f12, 25704($a0)  
9443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EB4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EB8 - swc1 $f12, -14680($a0)  
9443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EBC - sw $ra, 0($sp)  
9444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EC0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EC4 - ori $a0, $a0, -1  
9444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EC8 - mtc1 $a0, $f12  
9444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979ECC - sqrt.s $f12, $f12  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979ED0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979ED4 - swc1 $f12, -14676($a0)  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979ED8 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EDC - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EE0 - addiu $a1, $a1, -10504  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EE4 - sw $a1, 24656($a0)  
9446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EE8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9446   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8979EEC - jal 0x089F0C68  
9446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EF0 - addiu $a0, $a0, -14672  
9446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EF4 - lw $ra, 0($sp)  
9446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EF8 - jr $ra  
9447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8979EFC - addiu $sp, $sp, 16  
9447   user_main_b   DEBUG   compiler   Compiling _S1_2_897A3E8  
9447   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897A3E8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A3EC - lwc1 $f12, 25736($a0)  
9448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A3F0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A3F4 - swc1 $f12, -14656($a0)  
9448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A3F8 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A3FC - ori $a0, $a0, -1  
9449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A400 - mtc1 $a0, $f12  
9449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A404 - sqrt.s $f12, $f12  
9449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A408 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A40C - jr $ra  
9449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A410 - swc1 $f12, -14652($a0)  
9450   user_main_b   DEBUG   compiler   Compiling _S1_2_897ABAC  
9450   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897ABAC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABB0 - lwc1 $f12, 25840($a0)  
9451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABB4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABB8 - swc1 $f12, -14648($a0)  
9451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABBC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABC0 - ori $a0, $a0, -1  
9452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABC4 - mtc1 $a0, $f12  
9452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABC8 - sqrt.s $f12, $f12  
9452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABCC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABD0 - jr $ra  
9452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897ABD4 - swc1 $f12, -14644($a0)  
9453   user_main_b   DEBUG   compiler   Compiling _S1_2_897B504  
9453   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897B504 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B508 - lwc1 $f12, 25920($a0)  
9453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B50C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B510 - swc1 $f12, -14640($a0)  
9454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B514 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B518 - ori $a0, $a0, -1  
9454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B51C - mtc1 $a0, $f12  
9454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B520 - sqrt.s $f12, $f12  
9454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B524 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B528 - jr $ra  
9454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897B52C - swc1 $f12, -14636($a0)  
9455   user_main_b   DEBUG   compiler   Compiling _S1_2_8980550  
9455   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980550 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980554 - lwc1 $f12, 26032($a0)  
9456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980558 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898055C - swc1 $f12, -14632($a0)  
9456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980560 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980564 - ori $a0, $a0, -1  
9456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980568 - mtc1 $a0, $f12  
9457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898056C - sqrt.s $f12, $f12  
9457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980570 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980574 - jr $ra  
9457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980578 - swc1 $f12, -14628($a0)  
9458   user_main_b   DEBUG   compiler   Compiling _S1_2_898106C  
9458   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898106C - addiu $sp, $sp, -16  
9458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981070 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981074 - lwc1 $f12, 28088($a0)  
9459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981078 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898107C - swc1 $f12, -11904($a0)  
9459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981080 - sw $ra, 0($sp)  
9459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981084 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981088 - ori $a0, $a0, -1  
9460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898108C - mtc1 $a0, $f12  
9460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981090 - sqrt.s $f12, $f12  
9460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981094 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981098 - swc1 $f12, -11900($a0)  
9461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898109C - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89810A0 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89810A4 - addiu $a1, $a1, -10056  
9461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89810A8 - sw $a1, -25404($a0)  
9462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89810AC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9462   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89810B0 - jal 0x089F0C68  
9462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89810B4 - addiu $a0, $a0, -11896  
9462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89810B8 - lw $ra, 0($sp)  
9462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89810BC - jr $ra  
9462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89810C0 - addiu $sp, $sp, 16  
9463   user_main_b   DEBUG   compiler   Compiling _S1_2_89896E4  
9463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89896E4 - addiu $sp, $sp, -16  
9464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896E8 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896EC - swc1 $f20, 0($sp)  
9464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896F0 - swc1 $f22, 4($sp)  
9464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896F4 - sw $s0, 8($sp)  
9465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896F8 - sw $ra, 12($sp)  
9465   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89896FC - jal 0x089A9C24  
9465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989700 - addiu $a0, $a0, -25400  
9465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989704 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9465   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989708 - jal 0x089F0C68  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898970C - addiu $a0, $a0, -11736  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989710 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989714 - jal 0x089B0D24  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989718 - addiu $a0, $a0, -25328  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898971C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989720 - jal 0x089F0C68  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989724 - addiu $a0, $a0, -11724  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989728 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898972C - jal 0x0899D4DC  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989730 - addiu $a0, $a0, -25256  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989734 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989738 - jal 0x089F0C68  
9468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898973C - addiu $a0, $a0, -11712  
9468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989740 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9468   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989744 - jal 0x089A9D88  
9469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989748 - addiu $a0, $a0, -24944  
9469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898974C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9469   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989750 - jal 0x089F0C68  
9469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989754 - addiu $a0, $a0, -11700  
9469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989758 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9470   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898975C - jal 0x089B5280  
9470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989760 - addiu $a0, $a0, -24800  
9470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989764 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989768 - jal 0x089F0C68  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898976C - addiu $a0, $a0, -11688  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989770 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989774 - jal 0x0899CE48  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989778 - addiu $a0, $a0, -24520  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898977C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989780 - jal 0x089F0C68  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989784 - addiu $a0, $a0, -11676  
9472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989788 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898978C - addiu $s0, $a0, -24424  
9472   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989790 - jal 0x089C7340  
9473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989794 - or $a0, $s0, $zr <=> move $a0, $s0  
9473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989798 - mtc1 $zr, $f20  
9473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898979C - sw $zr, 16($s0)  
9473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897A0 - swc1 $f20, 20($s0)  
9473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897A4 - lui $a0, 0x3F8C <=> li $a0, 0x3F8C0000  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897A8 - swc1 $f20, 24($s0)  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897AC - ori $a0, $a0, -13107  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897B0 - swc1 $f20, 28($s0)  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897B4 - mtc1 $a0, $f22  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897B8 - swc1 $f20, 32($s0)  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897C0 - swc1 $f22, 36($s0)  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89897C4 - jal 0x089F0C68  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897C8 - addiu $a0, $a0, -11664  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897CC - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897D0 - addiu $s0, $a0, -24384  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89897D4 - jal 0x089C7340  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897D8 - or $a0, $s0, $zr <=> move $a0, $s0  
9476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897DC - sw $zr, 16($s0)  
9476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897E0 - swc1 $f22, 80($s0)  
9476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897E4 - swc1 $f20, 28($s0)  
9477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897E8 - swc1 $f20, 24($s0)  
9477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897EC - swc1 $f20, 20($s0)  
9477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897F0 - swc1 $f20, 40($s0)  
9477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897F4 - swc1 $f20, 36($s0)  
9477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897F8 - swc1 $f20, 32($s0)  
9478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89897FC - addiu $a0, $s0, 44  
9478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989800 - or $a1, $zr, $zr <=> li $a1, 0  
9478   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989804 - jal 0x089F6AB0  
9478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989808 - ori $a2, $zr, 36 <=> li $a2, 36  
9479   user_main_b   DEBUG   compiler   Inlining call at 0x08989804 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
9479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898980C - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
9479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989810 - mtc1 $a0, $f12  
9479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989814 - swc1 $f12, 76($s0)  
9479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989818 - swc1 $f12, 60($s0)  
9479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898981C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989820 - swc1 $f12, 44($s0)  
9480   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989824 - jal 0x089F0C68  
9480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989828 - addiu $a0, $a0, -11652  
9480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898982C - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989830 - addiu $s0, $a0, -24296  
9481   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989834 - jal 0x089C7340  
9481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989838 - or $a0, $s0, $zr <=> move $a0, $s0  
9481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898983C - sw $zr, 16($s0)  
9481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989840 - swc1 $f20, 20($s0)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989844 - swc1 $f20, 24($s0)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989848 - swc1 $f20, 28($s0)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898984C - swc1 $f20, 32($s0)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989850 - swc1 $f20, 36($s0)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989854 - swc1 $f20, 40($s0)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989858 - swc1 $f20, 44($s0)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898985C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989860 - swc1 $f22, 48($s0)  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989864 - jal 0x089F0C68  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989868 - addiu $a0, $a0, -11640  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898986C - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989870 - jal 0x089C7340  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989874 - addiu $a0, $a0, -24440  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989878 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898987C - jal 0x089F0C68  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989880 - addiu $a0, $a0, -11628  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989884 - lwc1 $f20, 0($sp)  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989888 - lwc1 $f22, 4($sp)  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898988C - lw $s0, 8($sp)  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989890 - lw $ra, 12($sp)  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989894 - jr $ra  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989898 - addiu $sp, $sp, 16  
9490   user_main_b   DEBUG   compiler   Compiling _S1_2_89A9C24  
9490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89A9C24 - addiu $sp, $sp, -16  
9490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C28 - sw $s0, 0($sp)  
9490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C2C - sw $ra, 4($sp)  
9491   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89A9C30 - jal 0x089C6DE8  
9491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C34 - or $s0, $a0, $zr <=> move $s0, $a0  
9491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C38 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C3C - addiu $a0, $a0, -4060  
9491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C40 - sw $a0, 12($s0)  
9491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C44 - sw $zr, 52($s0)  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C48 - sw $zr, 56($s0)  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C4C - or $v0, $s0, $zr <=> move $v0, $s0  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C50 - lw $s0, 0($sp)  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C54 - lw $ra, 4($sp)  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C58 - jr $ra  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9C5C - addiu $sp, $sp, 16  
9493   user_main_b   DEBUG   compiler   Compiling _S1_2_89C6DE8  
9493   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89C6DE8 - addiu $sp, $sp, -16  
9493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6DEC - sw $s0, 0($sp)  
9494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6DF0 - sw $ra, 4($sp)  
9494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89C6DF4 - jal 0x089CFE4C  
9494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6DF8 - or $s0, $a0, $zr <=> move $s0, $a0  
9494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6DFC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E00 - addiu $a0, $a0, -3724  
9495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E04 - sw $a0, 12($s0)  
9495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E08 - sw $zr, 16($s0)  
9495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E0C - sw $zr, 44($s0)  
9495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E10 - sw $zr, 48($s0)  
9495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E14 - or $v0, $s0, $zr <=> move $v0, $s0  
9495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E18 - lw $s0, 0($sp)  
9496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E1C - lw $ra, 4($sp)  
9496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E20 - jr $ra  
9496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C6E24 - addiu $sp, $sp, 16  
9496   user_main_b   DEBUG   compiler   Compiling _S1_2_89CFE4C  
9497   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89CFE4C - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CFE50 - addiu $a1, $a1, -3692  
9497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CFE54 - sw $a1, 12($a0)  
9498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CFE58 - sw $zr, 0($a0)  
9498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CFE5C - sw $zr, 4($a0)  
9498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CFE60 - sw $zr, 8($a0)  
9498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CFE64 - jr $ra  
9498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CFE68 - or $v0, $a0, $zr <=> move $v0, $a0  
9499   user_main_b   DEBUG   compiler   Compiling _S1_2_89B0D24  
9499   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89B0D24 - addiu $sp, $sp, -16  
9499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D28 - sw $s0, 0($sp)  
9500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D2C - sw $ra, 4($sp)  
9500   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89B0D30 - jal 0x089C6DE8  
9500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D34 - or $s0, $a0, $zr <=> move $s0, $a0  
9500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D38 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D3C - addiu $a0, $a0, -3964  
9500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D40 - mtc1 $zr, $f12  
9501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D44 - sw $a0, 12($s0)  
9501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D48 - swc1 $f12, 60($s0)  
9501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D4C - swc1 $f12, 56($s0)  
9501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D50 - swc1 $f12, 52($s0)  
9501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D54 - swc1 $f12, 64($s0)  
9501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D58 - or $v0, $s0, $zr <=> move $v0, $s0  
9501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D5C - lw $s0, 0($sp)  
9502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D60 - lw $ra, 4($sp)  
9502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D64 - jr $ra  
9502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B0D68 - addiu $sp, $sp, 16  
9503   user_main_b   DEBUG   compiler   Compiling _S1_2_899D4DC  
9503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x899D4DC - addiu $sp, $sp, -16  
9503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D4E0 - sw $s0, 0($sp)  
9504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D4E4 - sw $ra, 4($sp)  
9504   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x899D4E8 - jal 0x089C6DE8  
9504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D4EC - or $s0, $a0, $zr <=> move $s0, $a0  
9504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D4F0 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D4F4 - addiu $a0, $a0, -4316  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D4F8 - ori $a1, $zr, 1 <=> li $a1, 1  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D4FC - sw $a0, 12($s0)  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D500 - sb $a1, 304($s0)  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D504 - or $v0, $s0, $zr <=> move $v0, $s0  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D508 - lw $s0, 0($sp)  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D50C - lw $ra, 4($sp)  
9506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D510 - jr $ra  
9506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899D514 - addiu $sp, $sp, 16  
9506   user_main_b   DEBUG   compiler   Compiling _S1_2_89A9D88  
9507   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89A9D88 - addiu $sp, $sp, -16  
9507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9D8C - sw $s0, 0($sp)  
9507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9D90 - sw $ra, 4($sp)  
9507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89A9D94 - jal 0x089CFE4C  
9508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9D98 - or $s0, $a0, $zr <=> move $s0, $a0  
9508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9D9C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DA0 - addiu $a0, $a0, -3996  
9508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DA4 - sw $a0, 12($s0)  
9508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DA8 - sw $zr, 92($s0)  
9509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DAC - sw $zr, 96($s0)  
9509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DB0 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DB4 - sw $zr, 100($s0)  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DB8 - ori $a0, $a0, -1  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DBC - sw $zr, 104($s0)  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DC0 - mtc1 $a0, $f12  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DC4 - swc1 $f12, 132($s0)  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DC8 - ori $a0, $zr, 1 <=> li $a0, 1  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DCC - sb $zr, 136($s0)  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DD0 - sb $a0, 137($s0)  
9511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DD4 - or $v0, $s0, $zr <=> move $v0, $s0  
9511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DD8 - lw $s0, 0($sp)  
9511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DDC - lw $ra, 4($sp)  
9512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DE0 - jr $ra  
9512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A9DE4 - addiu $sp, $sp, 16  
9512   user_main_b   DEBUG   compiler   Compiling _S1_2_89B5280  
9513   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89B5280 - addiu $sp, $sp, -16  
9513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B5284 - sw $s0, 0($sp)  
9513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B5288 - sw $ra, 4($sp)  
9513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89B528C - jal 0x089CFE4C  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B5290 - or $s0, $a0, $zr <=> move $s0, $a0  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B5294 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B5298 - addiu $a0, $a0, -3756  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B529C - sw $a0, 12($s0)  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89B52A0 - jal 0x089C7340  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52A4 - addiu $a0, $s0, 16  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52A8 - sw $zr, 32($s0)  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52AC - sw $zr, 36($s0)  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52B0 - sw $zr, 40($s0)  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52B4 - sw $zr, 44($s0)  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52B8 - ori $a0, $zr, 1 <=> li $a0, 1  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52BC - sw $zr, 48($s0)  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52C0 - sb $a0, 272($s0)  
9516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52C4 - sb $a0, 273($s0)  
9516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52C8 - or $v0, $s0, $zr <=> move $v0, $s0  
9516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52CC - lw $s0, 0($sp)  
9517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52D0 - lw $ra, 4($sp)  
9517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52D4 - jr $ra  
9517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89B52D8 - addiu $sp, $sp, 16  
9518   user_main_b   DEBUG   compiler   Compiling _S1_2_89C7340  
9518   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89C7340 - sw $zr, 0($a0)  
9518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7344 - sw $zr, 4($a0)  
9518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7348 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C734C - sw $zr, 8($a0)  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7350 - mtc1 $a1, $f12  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7354 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7358 - swc1 $f12, 12($a0)  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C735C - lw $a2, -11136($a1)  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7360 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7364 - addiu $a2, $a2, 1  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7368 - lw $t0, -11132($a3)  
9520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C736C - sw $a2, -11136($a1)  
9520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7370 - addiu $a1, $t0, 16  
9520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7374 - sw $a1, -11132($a3)  
9521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7378 - jr $ra  
9521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C737C - or $v0, $a0, $zr <=> move $v0, $a0  
9522   user_main_b   DEBUG   compiler   Compiling _S1_2_899CE48  
9522   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x899CE48 - addiu $sp, $sp, -16  
9522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE4C - sw $s0, 0($sp)  
9522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE50 - sw $ra, 4($sp)  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x899CE54 - jal 0x089C6DE8  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE58 - or $s0, $a0, $zr <=> move $s0, $a0  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE5C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE60 - addiu $a0, $a0, -4420  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE64 - sw $a0, 12($s0)  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE68 - or $v0, $s0, $zr <=> move $v0, $s0  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE6C - lw $s0, 0($sp)  
9524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE70 - lw $ra, 4($sp)  
9524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE74 - jr $ra  
9524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899CE78 - addiu $sp, $sp, 16  
9524   user_main_b   DEBUG   compiler   Compiling _S1_2_89C7B94  
9525   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89C7B94 - ori $a0, $zr, 42 <=> li $a0, 42  
9525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7B98 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
9525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7B9C - jr $ra  
9526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C7BA0 - sw $a0, -10792($a1)  
9526   user_main_b   DEBUG   compiler   Compiling _S1_2_89D2040  
9526   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D2040 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2044 - lwc1 $f12, 30704($a0)  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2048 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D204C - swc1 $f12, -10584($a0)  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2050 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2054 - ori $a0, $a0, -1  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2058 - mtc1 $a0, $f12  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D205C - sqrt.s $f12, $f12  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2060 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2064 - jr $ra  
9528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2068 - swc1 $f12, -10580($a0)  
9528   user_main_b   DEBUG   compiler   Compiling _S1_2_89D2350  
9529   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D2350 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2354 - lwc1 $f12, 30752($a0)  
9529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2358 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D235C - swc1 $f12, -10576($a0)  
9530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2360 - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2364 - ori $a0, $a0, -1  
9530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2368 - mtc1 $a0, $f12  
9530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D236C - sqrt.s $f12, $f12  
9531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2370 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2374 - jr $ra  
9531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2378 - swc1 $f12, -10572($a0)  
9531   user_main_b   DEBUG   compiler   Compiling _S1_2_89D2B08  
9532   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D2B08 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B0C - lwc1 $f12, 30936($a0)  
9532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B10 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B14 - jr $ra  
9532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B18 - swc1 $f12, -10568($a0)  
9533   user_main_b   DEBUG   compiler   Compiling _S1_2_89D2B30  
9533   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D2B30 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B34 - lwc1 $f12, 30944($a0)  
9534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B38 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B3C - jr $ra  
9534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B40 - swc1 $f12, -10560($a0)  
9534   user_main_b   DEBUG   compiler   Compiling _S1_2_89D344C  
9535   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D344C - addiu $sp, $sp, -16  
9535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3450 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3454 - lwc1 $f12, 31976($a0)  
9535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3458 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D345C - swc1 $f12, -10552($a0)  
9536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3460 - lui $a0, 0x08B9 <=> li $a0, 0x08B90000  
9536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3464 - sw $ra, 0($sp)  
9536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3468 - jal 0x089D2CE8  
9536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D346C - addiu $a0, $a0, -25760  
9536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3470 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3474 - jal 0x089F0C68  
9536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3478 - addiu $a0, $a0, -10548  
9536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D347C - lw $ra, 0($sp)  
9537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3480 - jr $ra  
9537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3484 - addiu $sp, $sp, 16  
9538   user_main_b   DEBUG   compiler   Compiling _S1_2_89D2CE8  
9538   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D2CE8 - sw $zr, 0($a0)  
9538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2CEC - sw $zr, 4($a0)  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2CF0 - sw $zr, 8($a0)  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2CF4 - addiu $a1, $zr, -1 <=> li $a1, -1  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2CF8 - sw $a1, 12($a0)  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2CFC - sw $zr, 16($a0)  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2D00 - sw $zr, 20($a0)  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2D04 - jr $ra  
9540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2D08 - or $v0, $a0, $zr <=> move $v0, $a0  
9540   user_main_b   DEBUG   compiler   Compiling _S1_2_89D89D8  
9540   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D89D8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D89DC - lwc1 $f12, 32336($a0)  
9541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D89E0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D89E4 - jr $ra  
9541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D89E8 - swc1 $f12, -10536($a0)  
9542   user_main_b   DEBUG   compiler   Compiling _S1_2_89F0A9C  
9542   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F0A9C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
9542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0AA0 - lwc1 $f12, -14384($a0)  
9542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0AA4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0AA8 - swc1 $f12, -10312($a0)  
9543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0AAC - lui $a0, 0x7F7F <=> li $a0, 0x7F7F0000  
9543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0AB0 - ori $a0, $a0, -1  
9543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0AB4 - mtc1 $a0, $f12  
9543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0AB8 - sqrt.s $f12, $f12  
9543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0ABC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0AC0 - jr $ra  
9544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0AC4 - swc1 $f12, -10308($a0)  
9544   user_main_b   DEBUG   compiler   Compiling _S1_2_89D2B1C  
9544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D2B1C - lui $a0, 0x0100 <=> li $a0, 0x01000000  
9545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B20 - addiu $a0, $a0, 1  
9545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B24 - ctc1 $a0, $fcsr31  
9545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B28 - jr $ra  
9546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2B2C - nop  
9546   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
9546   user_main_b   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000: returns 0x09FBDC00  
9546   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=f name:'callbackThread' PC=88f0454 attr:0x0 pri:0x10 stackSize:0x2000  
9547   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread inheriting user mode  
9547   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9547   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9547   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
9548   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=f name:'callbackThread' dataLen=0x0 data=0x0 gp=0x0  
9548   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelStartThread switching in thread immediately  
9548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
9548   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
9548   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
9548   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
9549   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
9549   callbackThread_f   DEBUG   compiler   Compiling _S1_2_88F0454  
9549   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x88F0454 - addiu $sp, $sp, -16  
9549   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0458 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
9550   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F045C - lui $a1, 0x088F <=> li $a1, 0x088F0000  
9550   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0460 - or $a2, $zr, $zr <=> li $a2, 0  
9550   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0464 - addiu $a0, $a0, 19276  
9551   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0468 - sw $ra, 0($sp)  
9551   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x88F046C - jal 0x08A30988 [sceKernelCreateCallback]  
9551   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0470 - addiu $a1, $a1, 984  
9551   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0474 - or $a0, $zr, $zr <=> li $a0, 0  
9552   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x88F0478 - jal 0x08A305B0 [scePowerRegisterCallback]  
9552   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F047C - or $a1, $v0, $zr <=> move $a1, $v0  
9552   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0480 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
9552   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0484 - lui $a1, 0x088F <=> li $a1, 0x088F0000  
9552   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0488 - or $a2, $zr, $zr <=> li $a2, 0  
9557   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F048C - addiu $a0, $a0, 19284  
9557   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x88F0490 - jal 0x08A30988 [sceKernelCreateCallback]  
9557   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0494 - addiu $a1, $a1, 940  
9557   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x88F0498 - jal 0x08A30AA0 [sceKernelRegisterExitCallback]  
9558   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F049C - or $a0, $v0, $zr <=> move $a0, $v0  
9558   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x88F04A0 - lui $a0, 0x0003 <=> li $a0, 0x00030000  
9558   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x88F04A4 - jal 0x08A309F0 [sceKernelDelayThreadCB]  
9558   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F04A8 - addiu $a0, $a0, 3392  
9558   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x88F04AC - b 0x088F04A0  
9559   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F04B0 - nop  
9560   callbackThread_f   DEBUG   compiler   Compiling _S1_2_8A30988  
9560   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x8A30988 - jr $ra  
9560   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x8A3098C - syscall 0x04516 [sceKernelCreateCallback]  
9561   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'POWER', thread:'callbackThread', PC:088F03D8, $a0:00000000, $a1: 00000000, $a2: 00000000  
9566   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9571   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9571   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
9572   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
9572   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
9572   callbackThread_f   DEBUG   compiler   Compiling _S1_2_8A305B0  
9573   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x8A305B0 - jr $ra  
9573   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x8A305B4 - syscall 0x045D2 [scePowerRegisterCallback]  
9574   callbackThread_f   INFO   hle.scePower   scePowerRegisterCallback slot=0, SceUID=0x11  
9574   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelNotifyCallback(type=4) calling checkCallbacks  
9575   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
9575   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
9575   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'EXIT', thread:'callbackThread', PC:088F03AC, $a0:00000000, $a1: 00000000, $a2: 00000000  
9576   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
9576   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
9576   callbackThread_f   DEBUG   compiler   Compiling _S1_2_8A30AA0  
9577   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x8A30AA0 - jr $ra  
9577   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x8A30AA4 - syscall 0x0458C [sceKernelRegisterExitCallback]  
9577   callbackThread_f   INFO   hle.LoadExecForUser   sceKernelRegisterExitCallback SceUID=12  
9578   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
9578   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
9578   callbackThread_f   DEBUG   compiler   Compiling _S1_2_8A309F0  
9578   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x8A309F0 - jr $ra  
9578   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x8A309F4 - syscall 0x04526 [sceKernelDelayThreadCB]  
9579   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
9580   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
9580   callbackThread_f   DEBUG   hle.ThreadManForUser   Entering callback type 4 name:'POWER', thread:'callbackThread', PC:088F03D8, $a0:00000001, $a1: 00001000, $a2: 00000000 for thread callbackThread(uid=0xF, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200000 us, rest 199288 us), doCallbacks=true) (current thread is callbackThread(uid=0xF, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200000 us, rest 199267 us), doCallbacks=true))  
9580   callbackThread_f   DEBUG   hle.ThreadManForUser   Execute callback 0x088F03D8($a0=0x00000001, $a1=0x00001000, $a2=0x00000000), afterAction=null, returnVoid=true  
9581   callbackThread_f   DEBUG   runtime   Start of Callback 0x088F03D8  
9582   callbackThread_f   DEBUG   compiler   Compiling _S1_2_88F03D8  
9582   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x88F03D8 - addiu $sp, $sp, -16  
9582   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F03DC - sw $s1, 4($sp)  
9583   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F03E0 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
9583   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F03E4 - lw $a0, -2368($s1)  
9583   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F03E8 - lw $a2, 12($a0)  
9583   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F03EC - sw $s0, 0($sp)  
9583   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F03F0 - or $s0, $a1, $zr <=> move $s0, $a1  
9583   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F03F4 - addiu $a2, $a2, 224  
9583   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F03F8 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
9584   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F03FC - lh $a3, 0($a2)  
9584   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0400 - and $a1, $s0, $a1  
9584   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0404 - lw $a2, 4($a2)  
9585   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0408 - sltu $a1, $zr, $a1 <=> move $a1, $a1  
9585   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F040C - addu $a0, $a0, $a3  
9585   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0410 - sw $ra, 8($sp)  
9585   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0414 - jalr $ra, $a2  
9586   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0418 - andi $a1, $a1, 255  
9586   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F041C - lw $a0, -2368($s1)  
9586   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0420 - lw $a2, 12($a0)  
9587   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0424 - addiu $a2, $a2, 240  
9587   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0428 - lh $a3, 0($a2)  
9587   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F042C - lw $a2, 4($a2)  
9587   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0430 - or $a1, $s0, $zr <=> move $a1, $s0  
9587   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0434 - jalr $ra, $a2  
9587   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0438 - addu $a0, $a0, $a3  
9588   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F043C - or $v0, $zr, $zr <=> li $v0, 0  
9588   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0440 - lw $s0, 0($sp)  
9588   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0444 - lw $s1, 4($sp)  
9589   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0448 - lw $ra, 8($sp)  
9589   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F044C - jr $ra  
9589   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x88F0450 - addiu $sp, $sp, 16  
9590   callbackThread_f   DEBUG   compiler   Compiling _S1_2_8A02468  
9590   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x8A02468 - andi $a1, $a1, 255  
9591   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x8A0246C - jr $ra  
9591   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x8A02470 - sb $a1, 164($a0)  
9591   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9592   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9592   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
9592   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
9593   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
9593   callbackThread_f   DEBUG   compiler   Compiling _S1_2_880A98C  
9593   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x880A98C - addiu $sp, $sp, -16  
9594   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A990 - lui $a0, 0x4000 <=> li $a0, 0x40000000  
9594   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A994 - and $a0, $a1, $a0  
9595   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A998 - sw $s0, 0($sp)  
9595   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A99C - sw $ra, 4($sp)  
9595   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880A9A0 - beq $a0, $zr, 0x0880A9A8  
9595   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9A4 - nop  
9595   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x880A9A8 - lui $a0, 0x800F <=> li $a0, 0x800F0000  
9595   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9AC - and $a0, $a1, $a0  
9595   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9B0 - lui $a1, 0x0008 <=> li $a1, 0x00080000  
9596   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880A9B4 - beq $a0, $a1, 0x0880A9E4  
9596   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9B8 - lui $a1, 0x0004 <=> li $a1, 0x00040000  
9596   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880A9BC - beq $a0, $a1, 0x0880AA18  
9596   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9C0 - lui $a1, 0x0002 <=> li $a1, 0x00020000  
9596   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880A9C4 - beq $a0, $a1, 0x0880AA38  
9596   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9C8 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
9596   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880A9CC - beq $a0, $a1, 0x0880AA40  
9597   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9D0 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
9597   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880A9D4 - bne $a0, $a1, 0x0880AA78  
9597   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9D8 - nop  
9597   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880A9DC - b 0x0880AA78  
9597   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9E0 - nop  
9597   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x880A9E4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
9597   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9E8 - lw $a0, 11472($a0)  
9598   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9EC - lui $s0, 0x08AA <=> li $s0, 0x08AA0000  
9598   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880A9F0 - beq $a0, $zr, 0x0880AA00  
9598   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9F4 - addiu $s0, $s0, 3792  
9598   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880A9F8 - jal 0x08863DC8  
9598   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880A9FC - ori $a1, $zr, 1 <=> li $a1, 1  
9598   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x880AA00 - or $a0, $s0, $zr <=> move $a0, $s0  
9598   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA04 - ori $a1, $zr, 1 <=> li $a1, 1  
9599   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880AA08 - jal 0x088714C8  
9599   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA0C - ori $a2, $zr, 4 <=> li $a2, 4  
9599   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880AA10 - b 0x0880AA78  
9599   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA14 - nop  
9599   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x880AA18 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9599   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA1C - or $a1, $zr, $zr <=> li $a1, 0  
9599   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA20 - ori $a2, $zr, 4 <=> li $a2, 4  
9600   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880AA24 - jal 0x088714C8  
9600   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA28 - addiu $a0, $a0, 3792  
9600   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA2C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9600   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880AA30 - b 0x0880AA78  
9600   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA34 - sb $zr, -28599($a0)  
9600   callbackThread_f   DEBUG   compiler   CodeInstruction.compile <> 0x880AA38 - b 0x0880AA78  
9600   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA3C - nop  
9601   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x880AA40 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
9601   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA44 - lw $a0, 11472($a0)  
9601   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA48 - lui $s0, 0x08AA <=> li $s0, 0x08AA0000  
9601   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880AA4C - beq $a0, $zr, 0x0880AA5C  
9601   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA50 - addiu $s0, $s0, 3792  
9601   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880AA54 - jal 0x08863DC8  
9603   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA58 - ori $a1, $zr, 1 <=> li $a1, 1  
9604   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x880AA5C - or $a0, $s0, $zr <=> move $a0, $s0  
9604   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA60 - ori $a1, $zr, 1 <=> li $a1, 1  
9604   callbackThread_f   DEBUG   compiler   CodeInstruction.compile < 0x880AA64 - jal 0x088714C8  
9604   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA68 - ori $a2, $zr, 4 <=> li $a2, 4  
9605   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA6C - ori $a0, $zr, 1 <=> li $a0, 1  
9605   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA70 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
9605   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA74 - sb $a0, -28599($a1)  
9605   callbackThread_f   DEBUG   compiler   CodeInstruction.compile > 0x880AA78 - or $v0, $zr, $zr <=> li $v0, 0  
9606   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA7C - lw $s0, 0($sp)  
9606   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA80 - lw $ra, 4($sp)  
9606   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA84 - jr $ra  
9607   callbackThread_f   DEBUG   compiler   CodeInstruction.compile 0x880AA88 - addiu $sp, $sp, 16  
9607   callbackThread_f   DEBUG   runtime   End of Callback 0x088F03D8  
9608   callbackThread_f   DEBUG   hle.ThreadManForUser   AfterCallAction: restoring wait state for thread 'callbackThread(uid=0xF, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)' to PSP_THREAD_WAITING, Delay (delay 200000 us, rest 196081 us), doCallbacks true  
9608   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
9609   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
9609   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
9609   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
9609   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
9609   user_main_b   DEBUG   runtime   Scheduled, restarting...  
9610   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9611   user_main_b   DEBUG   compiler   Compiling _S1_2_8A305C8  
9611   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A305C8 - jr $ra  
9611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A305CC - syscall 0x045DB [sceUtilityLoadModule]  
9613   user_main_b   INFO   hle.sceUtility   sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded  
9613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9614   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9615   user_main_b   INFO   hle.sceUtility   sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded  
9616   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9616   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9618   user_main_b   INFO   hle.sceUtility   sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded  
9618   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9619   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9630   user_main_b   INFO   hle.sceUtility   sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded  
9631   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9631   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9631   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
9632   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9632   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9632   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30650  
9633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30650 - jr $ra  
9633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30654 - syscall 0x0474D [sceMpegInit]  
9634   user_main_b   INFO   hle.sceMpeg   sceMpegInit  
9634   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9634   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9635   user_main_b   DEBUG   compiler   Compiling _S1_2_8871140  
9636   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8871140 - addiu $sp, $sp, -48  
9636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871144 - lbu $a1, 0($a0)  
9636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871148 - swc1 $f20, 0($sp)  
9637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887114C - sw $s0, 4($sp)  
9637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871150 - sw $s1, 8($sp)  
9637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871154 - sw $s2, 12($sp)  
9637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871158 - sw $s3, 16($sp)  
9638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887115C - sw $s4, 20($sp)  
9638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871160 - sw $s5, 24($sp)  
9638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871164 - sw $s6, 28($sp)  
9639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871168 - sw $s7, 32($sp)  
9639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887116C - sw $ra, 36($sp)  
9639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871170 - bne $a1, $zr, 0x08871180  
9640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871174 - or $s0, $a0, $zr <=> move $s0, $a0  
9640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871178 - b 0x088713E4  
9640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887117C - nop  
9641   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8871180 - lui $s1, 0x08B2 <=> li $s1, 0x08B20000  
9641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871184 - addiu $s1, $s1, 24840  
9641   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871188 - jal 0x0886D8B0  
9642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887118C - or $a0, $s1, $zr <=> move $a0, $s1  
9642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871190 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
9642   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871194 - jal 0x0886C5E4  
9642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871198 - addiu $a0, $a0, -5272  
9642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887119C - or $s3, $s0, $zr <=> move $s3, $s0  
9643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711A0 - lui $s6, 0x08A4 <=> li $s6, 0x08A40000  
9643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711A4 - lui $s7, 0x08B3 <=> li $s7, 0x08B30000  
9644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711A8 - ori $s2, $zr, 0 <=> li $s2, 0  
9644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711AC - addiu $s4, $zr, -1 <=> li $s4, -1  
9644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711B0 - addiu $s5, $s3, 92  
9644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711B4 - addiu $s6, $s6, -23893  
9645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711B8 - addiu $s7, $s7, -26816  
9645   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88711BC - lw $a0, 104($s3)  
9645   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88711C0 - beq $a0, $s4, 0x08871204  
9646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711C4 - nop  
9646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711C8 - lw $a0, 88($s3)  
9646   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88711CC - bne $a0, $zr, 0x08871204  
9646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711D0 - nop  
9647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711D4 - lw $a1, 84($s3)  
9647   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88711D8 - jal 0x0886E8B4  
9648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711DC - or $a0, $s1, $zr <=> move $a0, $s1  
9648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88711E0 - bne $v0, $s4, 0x08871204  
9648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711E4 - nop  
9648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711E8 - lw $a1, 84($s3)  
9648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88711EC - jal 0x0886E904  
9648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711F0 - or $a0, $s1, $zr <=> move $a0, $s1  
9649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711F4 - sw $s4, 104($s3)  
9649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88711F8 - or $a0, $s5, $zr <=> move $a0, $s5  
9649   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88711FC - jal 0x08892E84  
9650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871200 - or $a1, $s6, $zr <=> move $a1, $s6  
9650   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8871204 - addiu $s2, $s2, 1  
9650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871208 - addiu $s3, $s3, 28  
9650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887120C - slti $a0, $s2, 32  
9651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871210 - bne $a0, $zr, 0x088711BC  
9651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871214 - addiu $s5, $s5, 28  
9651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871218 - lui $a0, 0x4F80 <=> li $a0, 0x4F800000  
9651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887121C - ori $s1, $zr, 0 <=> li $s1, 0  
9652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871220 - mtc1 $a0, $f20  
9652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871224 - addiu $s2, $s0, 980  
9652   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8871228 - or $s3, $s2, $zr <=> move $s3, $s2  
9652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887122C - lw $a0, 0($s3)  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871230 - beq $a0, $s4, 0x08871338  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871234 - nop  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871238 - lbu $a0, 12($s3)  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887123C - bne $a0, $zr, 0x08871254  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871240 - nop  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871244 - lbu $a0, 14($s3)  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871248 - lbu $a1, 13($s3)  
9654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887124C - beq $a0, $a1, 0x0887130C  
9654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871250 - nop  
9654   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8871254 - jal 0x08876888  
9655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871258 - or $a0, $s7, $zr <=> move $a0, $s7  
9655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887125C - lw $a2, 4($s3)  
9655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871260 - or $a1, $v0, $zr <=> move $a1, $v0  
9655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871264 - subu $a3, $a2, $a1  
9656   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871268 - blez $a3, 0x0887127C  
9656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887126C - lbu $a0, 14($s3)  
9656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871270 - lw $a3, 8($s3)  
9656   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871274 - bne $a2, $a3, 0x088712AC  
9657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871278 - nop  
9657   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887127C - sb $a0, 13($s3)  
9657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871280 - or $a0, $s7, $zr <=> move $a0, $s7  
9657   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871284 - jal 0x0887658C  
9657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871288 - or $a1, $s3, $zr <=> move $a1, $s3  
9657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887128C - lbu $a0, 12($s3)  
9657   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871290 - beq $a0, $zr, 0x0887130C  
9658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871294 - nop  
9658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871298 - lw $a1, 0($s3)  
9658   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887129C - jal 0x08870D90  
9658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712A0 - or $a0, $s0, $zr <=> move $a0, $s0  
9659   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88712A4 - b 0x0887130C  
9659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712A8 - nop  
9659   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88712AC - subu $a1, $a1, $a3  
9659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712B0 - mtc1 $a1, $f12  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712B4 - cvt.s.w $f12, $f12  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88712B8 - bltzl $a1, 0x088712C0  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712BC - add.s $f12, $f12, $f20  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88712C0 - subu $a1, $a2, $a3  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712C4 - mtc1 $a1, $f13  
9661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712C8 - cvt.s.w $f13, $f13  
9661   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88712CC - bltzl $a1, 0x088712D4  
9661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712D0 - add.s $f13, $f13, $f20  
9661   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88712D4 - div.s $f12, $f12, $f13  
9661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712D8 - lbu $a2, 15($s3)  
9662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712DC - subu $a3, $a0, $a2  
9662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712E0 - or $a0, $s7, $zr <=> move $a0, $s7  
9662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712E4 - or $a1, $s3, $zr <=> move $a1, $s3  
9662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712E8 - mtc1 $a3, $f14  
9662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712EC - cvt.s.w $f14, $f14  
9662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712F0 - mul.s $f12, $f12, $f14  
9663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712F4 - trunc.w.s $f12, $f12  
9663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712F8 - mfc1 $a3, $f12  
9663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88712FC - andi $a3, $a3, 255  
9664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871300 - addu $a2, $a2, $a3  
9664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871304 - jal 0x0887658C  
9664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871308 - sb $a2, 13($s3)  
9664   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887130C - lbu $a0, 1132($s0)  
9665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871310 - bne $a0, $zr, 0x08871338  
9665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871314 - or $a0, $s7, $zr <=> move $a0, $s7  
9665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871318 - jal 0x08876618  
9665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887131C - or $a1, $s3, $zr <=> move $a1, $s3  
9666   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871320 - bne $v0, $zr, 0x08871338  
9666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871324 - nop  
9666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871328 - lw $a1, 0($s3)  
9666   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887132C - jal 0x08870D90  
9666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871330 - or $a0, $s0, $zr <=> move $a0, $s0  
9666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871334 - sw $s4, 0($s3)  
9667   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8871338 - addiu $s1, $s1, 1  
9667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887133C - slti $a0, $s1, 2  
9667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871340 - bne $a0, $zr, 0x08871228  
9667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871344 - addiu $s2, $s2, 20  
9667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871348 - lw $a0, 1116($s0)  
9667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887134C - beq $a0, $s4, 0x0887136C  
9667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871350 - nop  
9668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871354 - or $a1, $a0, $zr <=> move $a1, $a0  
9668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871358 - jal 0x08870E68  
9668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887135C - or $a0, $s0, $zr <=> move $a0, $s0  
9669   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871360 - bne $v0, $zr, 0x0887136C  
9669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871364 - nop  
9669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871368 - sw $s4, 1116($s0)  
9669   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887136C - lw $a0, 1116($s0)  
9670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871370 - bne $a0, $s4, 0x088713DC  
9670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871374 - lui $s1, 0x08A4 <=> li $s1, 0x08A40000  
9670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871378 - addiu $s1, $s1, -23908  
9670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887137C - lw $a0, 1028($s0)  
9670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871380 - jal 0x089F6C30  
9671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871384 - or $a1, $s1, $zr <=> move $a1, $s1  
9671   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871388 - beq $v0, $zr, 0x088713DC  
9671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887138C - nop  
9671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871390 - lw $a1, 1028($s0)  
9672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871394 - or $a0, $s0, $zr <=> move $a0, $s0  
9672   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8871398 - jal 0x08870FC4  
9672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887139C - or $a2, $zr, $zr <=> li $a2, 0  
9672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713A0 - sw $v0, 1116($s0)  
9672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713A4 - ori $s2, $zr, 0 <=> li $s2, 0  
9673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713A8 - addiu $s3, $s0, 1020  
9673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713AC - addiu $s4, $s0, 1032  
9673   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88713B0 - or $a0, $s3, $zr <=> move $a0, $s3  
9673   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88713B4 - jal 0x08892DF0  
9674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713B8 - or $a1, $s4, $zr <=> move $a1, $s4  
9674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713BC - addiu $s2, $s2, 1  
9674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713C0 - addiu $s3, $s3, 12  
9674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713C4 - slti $a0, $s2, 7  
9675   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88713C8 - bne $a0, $zr, 0x088713B0  
9675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713CC - addiu $s4, $s4, 12  
9675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713D0 - addiu $a0, $s0, 1104  
9675   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88713D4 - jal 0x08892E84  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713D8 - or $a1, $s1, $zr <=> move $a1, $s1  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88713DC - jal 0x08876400  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713E0 - or $a0, $s7, $zr <=> move $a0, $s7  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88713E4 - lwc1 $f20, 0($sp)  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713E8 - lw $s0, 4($sp)  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713EC - lw $s1, 8($sp)  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713F0 - lw $s2, 12($sp)  
9677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713F4 - lw $s3, 16($sp)  
9677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713F8 - lw $s4, 20($sp)  
9677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88713FC - lw $s5, 24($sp)  
9678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871400 - lw $s6, 28($sp)  
9678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871404 - lw $s7, 32($sp)  
9678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871408 - lw $ra, 36($sp)  
9678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887140C - jr $ra  
9679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8871410 - addiu $sp, $sp, 48  
9683   user_main_b   DEBUG   compiler   Compiling _S1_2_889462C  
9684   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889462C - addiu $sp, $sp, -16  
9684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894630 - sw $ra, 0($sp)  
9684   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894634 - jal 0x0889979C  
9684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894638 - nop  
9685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889463C - lw $ra, 0($sp)  
9685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894640 - jr $ra  
9685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894644 - addiu $sp, $sp, 16  
9686   user_main_b   DEBUG   compiler   Compiling _S1_2_889979C  
9686   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889979C - addiu $sp, $sp, -16  
9687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997A0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
9687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997A4 - lui $a1, 0x088A <=> li $a1, 0x088A0000  
9687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997A8 - or $a2, $zr, $zr <=> li $a2, 0  
9687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997AC - addiu $a0, $a0, -17028  
9687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997B0 - sw $ra, 0($sp)  
9688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88997B4 - jal 0x08A30988 [sceKernelCreateCallback]  
9688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997B8 - addiu $a1, $a1, -23584  
9688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997BC - lui $a0, 0x08A9 <=> li $a0, 0x08A90000  
9688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997C0 - sw $v0, 8576($a0)  
9689   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88997C4 - jal 0x08A30748 [sceUmdRegisterUMDCallBack]  
9689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997C8 - or $a0, $v0, $zr <=> move $a0, $v0  
9689   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88997CC - jal 0x08A30728 [sceUmdCheckMedium]  
9689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997D0 - nop  
9690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88997D4 - bne $v0, $zr, 0x088997F0  
9690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997D8 - nop  
9690   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88997DC - ori $a0, $zr, 2 <=> li $a0, 2  
9690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88997E0 - jal 0x08A30730 [sceUmdWaitDriveStatCB]  
9690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997E4 - ori $a1, $zr, 1000 <=> li $a1, 1000  
9691   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88997E8 - bne $v0, $zr, 0x088997DC  
9691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997EC - nop  
9691   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88997F0 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
9691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997F4 - ori $a0, $zr, 1 <=> li $a0, 1  
9692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88997F8 - jal 0x08A30758 [sceUmdActivate]  
9692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88997FC - addiu $a1, $a1, -17016  
9692   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899800 - ori $a0, $zr, 32 <=> li $a0, 32  
9692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899804 - jal 0x08A30730 [sceUmdWaitDriveStatCB]  
9692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899808 - ori $a1, $zr, 1000 <=> li $a1, 1000  
9693   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889980C - bne $v0, $zr, 0x08899800  
9693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899810 - nop  
9693   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899814 - jal 0x08A30740 [sceUmdReplaceProhibit]  
9693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899818 - nop  
9694   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889981C - jal 0x08A309B8 [sceKernelGetThreadId]  
9694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899820 - nop  
9694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899824 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
9695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899828 - sw $v0, -22008($a0)  
9695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889982C - lw $ra, 0($sp)  
9695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899830 - jr $ra  
9695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899834 - addiu $sp, $sp, 16  
9696   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'DVDUMD_PSP', thread:'user_main', PC:0889A3E0, $a0:00000000, $a1: 00000000, $a2: 00000000  
9696   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9696   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9697   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30748  
9697   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30748 - jr $ra  
9697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3074C - syscall 0x045A5 [sceUmdRegisterUMDCallBack]  
9698   user_main_b   DEBUG   hle.sceUmdUser   sceUmdRegisterUMDCallBack SceUID=17  
9699   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9699   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9699   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30728  
9699   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30728 - jr $ra  
9700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3072C - syscall 0x0459B [sceUmdCheckMedium]  
9700   user_main_b   DEBUG   hle.sceUmdUser   sceUmdCheckMedium (umd mounted = true)  
9701   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9701   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30758  
9702   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30758 - jr $ra  
9702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3075C - syscall 0x0459C [sceUmdActivate]  
9704   user_main_b   DEBUG   hle.sceUmdUser   sceUmdActivate mode = 1 drive = disc0:  
9704   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelNotifyCallback(type=0) calling checkCallbacks  
9705   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9705   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9705   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
9706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9706   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30730  
9706   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30730 - jr $ra  
9707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30734 - syscall 0x045A0 [sceUmdWaitDriveStatCB]  
9708   user_main_b   DEBUG   hle.sceUmdUser   sceUmdWaitDriveStatCB(stat=0x20,timeout=1000)  
9708   user_main_b   DEBUG   hle.ThreadManForUser   Entering callback type 0 name:'DVDUMD_PSP', thread:'user_main', PC:0889A3E0, $a0:00000001, $a1: 00000032, $a2: 00000000 for thread user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=true) (current thread is user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=true))  
9708   user_main_b   DEBUG   hle.ThreadManForUser   Execute callback 0x0889A3E0($a0=0x00000001, $a1=0x00000032, $a2=0x00000000), afterAction=null, returnVoid=true  
9708   user_main_b   DEBUG   runtime   Start of Callback 0x0889A3E0  
9709   user_main_b   DEBUG   compiler   Compiling _S1_2_889A3E0  
9709   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A3E0 - addiu $sp, $sp, -16  
9710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A3E4 - andi $a0, $a1, 2  
9710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A3E8 - sw $ra, 0($sp)  
9711   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A3EC - beq $a0, $zr, 0x0889A3FC  
9711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A3F0 - nop  
9711   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A3F4 - b 0x0889A424  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A3F8 - nop  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A3FC - andi $a0, $a1, 1  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A400 - beq $a0, $zr, 0x0889A424  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A404 - nop  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A408 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A40C - lbu $a0, -28599($a0)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A410 - bne $a0, $zr, 0x0889A424  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A414 - nop  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A418 - ori $a0, $zr, 1 <=> li $a0, 1  
9714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A41C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
9714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A420 - sb $a0, -28598($a2)  
9714   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A424 - andi $a0, $a1, 32  
9715   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A428 - beq $a0, $zr, 0x0889A438  
9715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A42C - nop  
9715   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A430 - b 0x0889A470  
9715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A434 - nop  
9716   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A438 - andi $a0, $a1, 16  
9716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A43C - beq $a0, $zr, 0x0889A44C  
9716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A440 - nop  
9716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A444 - b 0x0889A470  
9716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A448 - nop  
9716   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A44C - andi $a0, $a1, 8  
9717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A450 - beq $a0, $zr, 0x0889A470  
9717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A454 - nop  
9717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A458 - jal 0x08A30728 [sceUmdCheckMedium]  
9717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A45C - nop  
9718   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A460 - beq $v0, $zr, 0x0889A470  
9718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A464 - nop  
9718   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A468 - jal 0x08A30720 [sceUmdGetErrorStat]  
9719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A46C - nop  
9719   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A470 - or $v0, $zr, $zr <=> li $v0, 0  
9719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A474 - lw $ra, 0($sp)  
9719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A478 - jr $ra  
9719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A47C - addiu $sp, $sp, 16  
9720   user_main_b   DEBUG   runtime   End of Callback 0x0889A3E0  
9720   user_main_b   DEBUG   hle.ThreadManForUser   AfterCallAction: restoring wait state for thread 'user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)' to PSP_THREAD_RUNNING, None, doCallbacks false  
9721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9721   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30740  
9721   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30740 - jr $ra  
9722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30744 - syscall 0x04599 [sceUmdReplaceProhibit]  
9722   user_main_b   DEBUG   hle.sceUmdUser   sceUmdReplaceProhibit  
9722   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9723   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9723   user_main_b   DEBUG   compiler   Compiling _S1_2_8A309B8  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A309B8 - jr $ra  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A309BC - syscall 0x0457A [sceKernelGetThreadId]  
9724   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetThreadId returning uid=0xb  
9725   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9725   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9725   user_main_b   DEBUG   compiler   Compiling _S1_2_880A6E0  
9726   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A6E0 - addiu $sp, $sp, -16  
9726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6E4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
9726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6E8 - lbu $a1, -2375($a1)  
9726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6EC - sw $s0, 0($sp)  
9726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6F0 - sw $s1, 4($sp)  
9727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6F4 - sw $ra, 8($sp)  
9727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A6F8 - beq $a1, $zr, 0x0880A70C  
9727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6FC - or $s0, $a0, $zr <=> move $s0, $a0  
9727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A700 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A704 - jal 0x0880689C  
9728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A708 - addiu $a0, $a0, -2880  
9728   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880A70C - jal 0x08948CB4  
9728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A710 - or $a0, $s0, $zr <=> move $a0, $s0  
9729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A714 - bne $v0, $zr, 0x0880A724  
9729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A718 - nop  
9729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A71C - b 0x0880A7B8  
9729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A720 - or $v0, $zr, $zr <=> li $v0, 0  
9729   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A724 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A728 - addiu $s1, $a0, 960  
9730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A72C - jal 0x08812EEC  
9730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A730 - or $a0, $s1, $zr <=> move $a0, $s1  
9730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A734 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A738 - lw $a0, -22188($a0)  
9731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A73C - lui $a1, 0x08AA <=> li $a1, 0x08AA0000  
9731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A740 - sb $zr, 21($a0)  
9736   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A744 - jal 0x088E7F64  
9738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A748 - addiu $a0, $a1, 992  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A74C - lw $a0, 12($s0)  
9744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A750 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
9744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A754 - addiu $a2, $a0, 80  
9745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A758 - lh $a0, 0($a2)  
9745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A75C - lw $a1, -2360($a1)  
9745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A760 - lw $a2, 4($a2)  
9745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A764 - jalr $ra, $a2  
9746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A768 - addu $a0, $s0, $a0  
9746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A76C - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A770 - lui $a1, 0x08A3 <=> li $a1, 0x08A30000  
9746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A774 - addiu $a0, $a0, -3344  
9747   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A778 - jal 0x08894918  
9747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A77C - addiu $a1, $a1, 5132  
9747   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A780 - jal 0x0881324C  
9747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A784 - or $a0, $s1, $zr <=> move $a0, $s1  
9748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A788 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A78C - jal 0x0880B220  
9748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A790 - addiu $a0, $a0, -27776  
9748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A794 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A798 - jal 0x0880509C  
9749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A79C - addiu $a0, $a0, -30400  
9749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7A0 - lui $a1, 0x08AA <=> li $a1, 0x08AA0000  
9749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7A4 - addiu $a1, $a1, 1016  
9749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7A8 - sw $a1, 176($s0)  
9750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A7AC - jal 0x08948B80  
9750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7B0 - or $a0, $s0, $zr <=> move $a0, $s0  
9750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7B4 - ori $v0, $zr, 1 <=> li $v0, 1  
9750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A7B8 - lw $s0, 0($sp)  
9751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7BC - lw $s1, 4($sp)  
9751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7C0 - lw $ra, 8($sp)  
9751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7C4 - jr $ra  
9752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7C8 - addiu $sp, $sp, 16  
9753   user_main_b   DEBUG   compiler   Compiling _S1_2_8948CB4  
9754   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948CB4 - addiu $sp, $sp, -32  
9754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CB8 - sw $s0, 0($sp)  
9754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CBC - sw $s1, 4($sp)  
9754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CC0 - sw $s2, 8($sp)  
9754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CC4 - sw $s3, 12($sp)  
9755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CC8 - sw $s4, 16($sp)  
9755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CCC - sw $s5, 20($sp)  
9755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CD0 - sw $ra, 24($sp)  
9755   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948CD4 - jal 0x088F06C8  
9756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CD8 - or $s0, $a0, $zr <=> move $s0, $a0  
9756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948CDC - beq $v0, $zr, 0x08948D10  
9756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CE0 - nop  
9757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CE4 - sb $zr, 143($s0)  
9757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CE8 - sb $zr, 140($s0)  
9757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CEC - lbu $a0, 141($s0)  
9757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CF0 - lui $s1, 0x08AA <=> li $s1, 0x08AA0000  
9757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CF4 - ori $s5, $zr, 1 <=> li $s5, 1  
9757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CF8 - addiu $s1, $s1, -1536  
9758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948CFC - lui $s4, 0x08A7 <=> li $s4, 0x08A70000  
9758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948D00 - bne $a0, $zr, 0x08948D18  
9758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D04 - lui $s2, 0x08AA <=> li $s2, 0x08AA0000  
9759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948D08 - b 0x08948D1C  
9759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D0C - nop  
9759   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8948D10 - b 0x08948DEC  
9759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D14 - or $v0, $zr, $zr <=> li $v0, 0  
9760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948D18 - sb $s5, 140($s0)  
9760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948D1C - lw $s3, -17544($s4)  
9760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948D20 - beq $s3, $zr, 0x08948D4C  
9760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D24 - nop  
9760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948D28 - lw $a0, 8($s3)  
9761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D2C - addiu $a0, $a0, 8  
9761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D30 - lh $a1, 0($a0)  
9761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D34 - lw $a2, 4($a0)  
9761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D38 - jalr $ra, $a2  
9762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D3C - addu $a0, $s3, $a1  
9762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D40 - lw $s3, 4($s3)  
9762   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948D44 - bne $s3, $zr, 0x08948D28  
9762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D48 - nop  
9762   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948D4C - lbu $a0, 3792($s2)  
9762   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948D50 - bne $a0, $zr, 0x08948D74  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D54 - nop  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D58 - addiu $s2, $s2, 3792  
9764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D5C - or $a0, $s2, $zr <=> move $a0, $s2  
9764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948D60 - jal 0x08870BB4  
9764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D64 - or $a1, $zr, $zr <=> li $a1, 0  
9765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D68 - lw $a1, 260($s1)  
9765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948D6C - jal 0x08871D14  
9765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D70 - or $a0, $s2, $zr <=> move $a0, $s2  
9765   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948D74 - lw $a0, 260($s1)  
9765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D78 - mtc1 $a0, $f12  
9765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948D7C - bgez $a0, 0x08948D90  
9766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D80 - cvt.s.w $f12, $f12  
9766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D84 - lui $a0, 0x4F80 <=> li $a0, 0x4F800000  
9766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D88 - mtc1 $a0, $f13  
9766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D8C - add.s $f12, $f12, $f13  
9767   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948D90 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
9767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D94 - mtc1 $a0, $f13  
9767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D98 - div.s $f12, $f13, $f12  
9767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948D9C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DA0 - mtc1 $zr, $f14  
9768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DA4 - swc1 $f12, 60($s0)  
9768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DA8 - lw $a1, -22188($a0)  
9768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DAC - sb $s5, 21($a1)  
9769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DB0 - lw $a0, -22188($a0)  
9769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DB4 - swc1 $f14, 24($a0)  
9769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DB8 - lw $s3, -17544($s4)  
9769   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948DBC - beq $s3, $zr, 0x08948DE8  
9770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DC0 - nop  
9770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948DC4 - lw $a0, 8($s3)  
9770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DC8 - addiu $a0, $a0, 16  
9771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DCC - lh $a1, 0($a0)  
9771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DD0 - lw $a2, 4($a0)  
9771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DD4 - jalr $ra, $a2  
9771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DD8 - addu $a0, $s3, $a1  
9771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DDC - lw $s3, 4($s3)  
9771   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8948DE0 - bne $s3, $zr, 0x08948DC4  
9772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DE4 - nop  
9772   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948DE8 - or $v0, $s5, $zr <=> move $v0, $s5  
9772   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8948DEC - lw $s0, 0($sp)  
9772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DF0 - lw $s1, 4($sp)  
9773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DF4 - lw $s2, 8($sp)  
9773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DF8 - lw $s3, 12($sp)  
9773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948DFC - lw $s4, 16($sp)  
9773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948E00 - lw $s5, 20($sp)  
9774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948E04 - lw $ra, 24($sp)  
9774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948E08 - jr $ra  
9774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8948E0C - addiu $sp, $sp, 32  
9776   user_main_b   DEBUG   compiler   Compiling _S1_2_88F06C8  
9776   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F06C8 - addiu $sp, $sp, -96  
9777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06CC - sw $s0, 68($sp)  
9777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06D0 - or $s0, $a0, $zr <=> move $s0, $a0  
9777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06D4 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06D8 - lw $a2, 72($s0)  
9778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06DC - addiu $a3, $s0, 92  
9778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06E0 - or $a1, $zr, $zr <=> li $a1, 0  
9778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06E4 - sw $s1, 72($sp)  
9779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06E8 - sw $s2, 76($sp)  
9779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06EC - sw $s3, 80($sp)  
9779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06F0 - sw $s4, 84($sp)  
9779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06F4 - sw $s5, 88($sp)  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F06F8 - sw $ra, 92($sp)  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F06FC - jal 0x0887B52C  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0700 - addiu $a0, $a0, -1536  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0704 - beq $v0, $zr, 0x088F076C  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0708 - nop  
9781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F070C - lw $a0, 12($s0)  
9781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0710 - addiu $a0, $a0, 248  
9782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0714 - lh $a1, 0($a0)  
9782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0718 - lw $a2, 4($a0)  
9782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F071C - jalr $ra, $a2  
9782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0720 - addu $a0, $s0, $a1  
9783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0724 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0728 - addiu $s1, $a0, -3344  
9783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F072C - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
9783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0730 - or $a0, $s1, $zr <=> move $a0, $s1  
9784   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0734 - jal 0x08894648  
9784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0738 - addiu $a1, $a1, 19308  
9784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F073C - sw $zr, 4($sp)  
9784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0740 - sw $zr, 0($sp)  
9784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0744 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
9784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0748 - sw $zr, 12($sp)  
9785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F074C - or $a0, $s1, $zr <=> move $a0, $s1  
9785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0750 - or $a2, $sp, $zr <=> move $a2, $sp  
9785   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0754 - jal 0x08894AC4  
9786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0758 - addiu $a1, $a1, 19312  
9786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F075C - bne $v0, $zr, 0x088F0774  
9786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0760 - nop  
9786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0764 - b 0x088F0944  
9786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0768 - nop  
9787   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F076C - b 0x088F0AE8  
9787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0770 - or $v0, $zr, $zr <=> li $v0, 0  
9787   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0774 - lw $s1, 4($sp)  
9787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0778 - lw $s2, 0($sp)  
9788   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F077C - beq $s2, $zr, 0x088F0944  
9788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0780 - nop  
9788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0784 - bnel $s2, $zr, 0x088F0794  
9789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0788 - or $s3, $s1, $zr <=> move $s3, $s1  
9789   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F078C - b 0x088F07DC  
9789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0790 - ori $a0, $zr, 0 <=> li $a0, 0  
9789   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0794 - ori $s4, $zr, 0 <=> li $s4, 0  
9789   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0798 - lb $a0, 0($s1)  
9789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F079C - ori $a1, $zr, 10 <=> li $a1, 10  
9790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F07A0 - bne $a0, $a1, 0x088F07B8  
9790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07A4 - addiu $s4, $s4, 1  
9790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07A8 - addiu $s1, $s1, 1  
9791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07AC - addiu $s2, $s2, -1  
9791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F07B0 - b 0x088F07DC  
9791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07B4 - ori $a0, $zr, 1 <=> li $a0, 1  
9791   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F07B8 - addiu $s2, $s2, -1  
9792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07BC - sltu $a0, $zr, $s2 <=> move $a0, $s2  
9792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07C0 - andi $a0, $a0, 255  
9793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F07C4 - bne $a0, $zr, 0x088F07D4  
9793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07C8 - addiu $s1, $s1, 1  
9793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F07CC - b 0x088F07DC  
9793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07D0 - ori $a0, $zr, 0 <=> li $a0, 0  
9793   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F07D4 - b 0x088F0798  
9794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07D8 - nop  
9794   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F07DC - beq $a0, $zr, 0x088F0944  
9794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07E0 - nop  
9795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07E4 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
9795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07E8 - addiu $a1, $a1, 19324  
9795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07EC - lb $a3, 0($a1)  
9795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07F0 - or $a0, $s3, $zr <=> move $a0, $s3  
9796   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F07F4 - beq $a3, $zr, 0x088F087C  
9796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F07F8 - or $a2, $s4, $zr <=> move $a2, $s4  
9796   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F07FC - bne $a2, $zr, 0x088F080C  
9796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0800 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
9796   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0804 - b 0x088F0880  
9797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0808 - ori $a0, $zr, 0 <=> li $a0, 0  
9797   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F080C - lb $a3, 0($a1)  
9797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0810 - addiu $t0, $t0, -10024  
9797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0814 - addiu $t0, $t0, 1  
9798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0818 - addu $t0, $t0, $a3  
9798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F081C - lb $t0, 0($t0)  
9798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0820 - andi $t0, $t0, 2  
9798   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0824 - beq $t0, $zr, 0x088F0834  
9799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0828 - addiu $a1, $a1, 1  
9799   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F082C - b 0x088F0834  
9799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0830 - addiu $a3, $a3, -32  
9799   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0834 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
9800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0838 - lb $t0, 0($a0)  
9800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F083C - addiu $t1, $t1, -10024  
9800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0840 - addiu $t1, $t1, 1  
9800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0844 - addu $t1, $t1, $t0  
9801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0848 - lb $t1, 0($t1)  
9801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F084C - andi $t1, $t1, 2  
9801   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0850 - beq $t1, $zr, 0x088F0860  
9802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0854 - addiu $a0, $a0, 1  
9802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0858 - b 0x088F0860  
9802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F085C - addiu $t0, $t0, -32  
9802   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F0860 - beq $a3, $t0, 0x088F0870  
9802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0864 - nop  
9802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0868 - b 0x088F0880  
9803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F086C - ori $a0, $zr, 0 <=> li $a0, 0  
9803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0870 - lb $a3, 0($a1)  
9803   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0874 - bne $a3, $zr, 0x088F07FC  
9804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0878 - addiu $a2, $a2, -1  
9804   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F087C - ori $a0, $zr, 1 <=> li $a0, 1  
9804   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F0880 - beq $a0, $zr, 0x088F093C  
9804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0884 - nop  
9805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0888 - or $a0, $s3, $zr <=> move $a0, $s3  
9805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F088C - jal 0x089F6BF8  
9805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0890 - ori $a1, $zr, 92 <=> li $a1, 92  
9806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0894 - or $a0, $v0, $zr <=> move $a0, $v0  
9806   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0898 - beq $a0, $zr, 0x088F093C  
9806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F089C - nop  
9806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08A0 - addiu $s5, $a0, 1  
9807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08A4 - or $a0, $s5, $zr <=> move $a0, $s5  
9807   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F08A8 - jal 0x089F6BF8  
9807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08AC - ori $a1, $zr, 59 <=> li $a1, 59  
9808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08B0 - or $a0, $v0, $zr <=> move $a0, $v0  
9808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F08B4 - beq $a0, $zr, 0x088F093C  
9808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08B8 - nop  
9808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08BC - subu $s2, $a0, $s5  
9808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08C0 - addiu $s1, $sp, 36  
9809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08C4 - or $a0, $s1, $zr <=> move $a0, $s1  
9809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08C8 - or $a1, $s5, $zr <=> move $a1, $s5  
9809   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F08CC - jal 0x089F6ED4  
9810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08D0 - or $a2, $s2, $zr <=> move $a2, $s2  
9810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08D4 - addu $a0, $sp, $s2  
9810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08D8 - sb $zr, 36($a0)  
9810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08DC - or $a0, $s1, $zr <=> move $a0, $s1  
9811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F08E0 - jal 0x089F6F34  
9811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08E4 - ori $a1, $zr, 46 <=> li $a1, 46  
9811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08E8 - or $a0, $v0, $zr <=> move $a0, $v0  
9811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F08EC - beq $a0, $zr, 0x088F08FC  
9812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08F0 - nop  
9812   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F08F4 - jal 0x089F6C64  
9812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F08F8 - addiu $a1, $a0, 1  
9813   user_main_b   DEBUG   compiler   Inlining call at 0x088F08F4 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
9813   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F08FC - addiu $a0, $sp, 36  
9813   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0900 - jal 0x089F6BF8  
9814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0904 - ori $a1, $zr, 95 <=> li $a1, 95  
9814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0908 - or $a0, $v0, $zr <=> move $a0, $v0  
9814   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F090C - beq $a0, $zr, 0x088F091C  
9814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0910 - nop  
9814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0914 - ori $a1, $zr, 45 <=> li $a1, 45  
9815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0918 - sb $a1, 0($a0)  
9815   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F091C - addiu $s1, $sp, 36  
9815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0920 - addiu $a0, $s0, 108  
9816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0924 - jal 0x089F6C64  
9816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0928 - or $a1, $s1, $zr <=> move $a1, $s1  
9816   user_main_b   DEBUG   compiler   Inlining call at 0x088F0924 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
9816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F092C - jal 0x0889ABAC  
9817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0930 - or $a0, $s1, $zr <=> move $a0, $s1  
9817   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0934 - b 0x088F0944  
9817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0938 - nop  
9817   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F093C - b 0x088F077C  
9818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0940 - nop  
9818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0944 - lw $a0, 12($s0)  
9818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0948 - addiu $a0, $a0, 48  
9822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F094C - lh $a1, 0($a0)  
9822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0950 - lw $a2, 4($a0)  
9822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0954 - jalr $ra, $a2  
9823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0958 - addu $a0, $s0, $a1  
9823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F095C - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0960 - addiu $s1, $a0, -3344  
9823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0964 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0968 - addiu $s2, $a0, -1536  
9824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F096C - lui $a0, 0x08B1 <=> li $a0, 0x08B10000  
9824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0970 - or $a1, $s1, $zr <=> move $a1, $s1  
9825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0974 - or $a2, $s2, $zr <=> move $a2, $s2  
9825   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0978 - jal 0x08906890  
9825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F097C - addiu $a0, $a0, -3320  
9825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0980 - lui $a0, 0x08B2 <=> li $a0, 0x08B20000  
9825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0984 - or $a1, $s1, $zr <=> move $a1, $s1  
9826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0988 - or $a2, $s2, $zr <=> move $a2, $s2  
9826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F098C - jal 0x089053A8  
9826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0990 - addiu $a0, $a0, 24568  
9827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0994 - jal 0x08892274  
9827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0998 - addiu $a0, $s0, 16  
9827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F099C - lui $s1, 0x08A7 <=> li $s1, 0x08A70000  
9827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09A0 - lw $a0, -22492($s1)  
9827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09A4 - lw $a1, 0($a0)  
9828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09A8 - addiu $a1, $a1, 8  
9828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09AC - lh $a2, 0($a1)  
9828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09B0 - lw $a1, 4($a1)  
9829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09B4 - jalr $ra, $a1  
9829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09B8 - addu $a0, $a0, $a2  
9829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09BC - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
9829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09C0 - lw $a0, -22188($s2)  
9829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09C4 - or $a1, $zr, $zr <=> li $a1, 0  
9829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09C8 - lw $a2, 0($a0)  
9830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09CC - addiu $a2, $a2, 16  
9830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09D0 - lh $a3, 0($a2)  
9830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09D4 - lw $a2, 4($a2)  
9830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09D8 - jalr $ra, $a2  
9831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09DC - addu $a0, $a0, $a3  
9831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09E0 - lw $a0, -22492($s1)  
9831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09E4 - lw $a1, -22188($s2)  
9831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09E8 - lw $a2, 0($a0)  
9832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09EC - addiu $a2, $a2, 24  
9832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09F0 - lh $a3, 0($a2)  
9832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09F4 - lw $a2, 4($a2)  
9833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09F8 - jalr $ra, $a2  
9833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F09FC - addu $a0, $a0, $a3  
9833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A00 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A04 - lw $a0, -21980($a0)  
9834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A08 - lw $a1, 40($a0)  
9834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A0C - addiu $a1, $a1, 24  
9834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A10 - lh $a2, 0($a1)  
9834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A14 - lw $a1, 4($a1)  
9835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A18 - jalr $ra, $a1  
9835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A1C - addu $a0, $a0, $a2  
9835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A20 - lw $a0, 104($s0)  
9835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A24 - ori $a1, $zr, 3 <=> li $a1, 3  
9835   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0A28 - bne $a0, $a1, 0x088F0A6C  
9835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A2C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A30 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A34 - addiu $a0, $a0, -1536  
9837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A38 - lw $s1, 1300($a0)  
9837   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0A3C - beq $s1, $zr, 0x088F0A68  
9837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A40 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
9837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A44 - lw $a0, -2368($a0)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A48 - lw $a1, 12($a0)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A4C - addiu $a1, $a1, 256  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A50 - lh $a2, 0($a1)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A54 - lw $a1, 4($a1)  
9839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A58 - jalr $ra, $a1  
9839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A5C - addu $a0, $a0, $a2  
9840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0A60 - jal 0x089048E8  
9840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A64 - or $a0, $s1, $zr <=> move $a0, $s1  
9840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0A68 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0A6C - lw $a0, -22492($a0)  
9840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A70 - or $a1, $s0, $zr <=> move $a1, $s0  
9841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A74 - lw $a2, 0($a0)  
9841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A78 - addiu $a2, $a2, 48  
9841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A7C - lh $a3, 0($a2)  
9841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A80 - lw $t0, 4($a2)  
9842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A84 - addu $a0, $a0, $a3  
9842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A88 - or $a2, $zr, $zr <=> li $a2, 0  
9842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A8C - jalr $ra, $t0  
9843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A90 - ori $a3, $zr, 2 <=> li $a3, 2  
9843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A94 - lw $a0, 12($s0)  
9843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A98 - addiu $a0, $a0, 96  
9844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0A9C - lh $a1, 0($a0)  
9844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AA0 - lw $a2, 4($a0)  
9844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AA4 - jalr $ra, $a2  
9844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AA8 - addu $a0, $s0, $a1  
9845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AAC - lw $a0, 12($sp)  
9845   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F0AB0 - beq $a0, $zr, 0x088F0AE4  
9845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AB4 - nop  
9845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AB8 - lw $a0, 12($sp)  
9845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0ABC - or $a1, $sp, $zr <=> move $a1, $sp  
9845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AC0 - lw $a2, 8($a0)  
9846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AC4 - addiu $a2, $a2, 16  
9846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AC8 - lh $a3, 0($a2)  
9846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0ACC - lw $a2, 4($a2)  
9846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AD0 - jalr $ra, $a2  
9846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AD4 - addu $a0, $a0, $a3  
9847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AD8 - sw $zr, 4($sp)  
9847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0ADC - sw $zr, 0($sp)  
9847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AE0 - sw $zr, 12($sp)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0AE4 - ori $v0, $zr, 1 <=> li $v0, 1  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0AE8 - lw $s0, 68($sp)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AEC - lw $s1, 72($sp)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AF0 - lw $s2, 76($sp)  
9849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AF4 - lw $s3, 80($sp)  
9849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AF8 - lw $s4, 84($sp)  
9849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0AFC - lw $s5, 88($sp)  
9849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0B00 - lw $ra, 92($sp)  
9849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0B04 - jr $ra  
9850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0B08 - addiu $sp, $sp, 96  
9853   user_main_b   DEBUG   compiler   Compiling _S1_2_887B52C  
9853   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B52C - addiu $sp, $sp, -32  
9853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B530 - sw $s0, 4($sp)  
9854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B534 - or $s0, $a0, $zr <=> move $s0, $a0  
9854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B538 - ori $a0, $zr, 60 <=> li $a0, 60  
9854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B53C - sw $a0, 260($s0)  
9854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B540 - ori $a0, $zr, 480 <=> li $a0, 480  
9854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B544 - sw $a0, 20($s0)  
9855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B548 - ori $a1, $zr, 272 <=> li $a1, 272  
9855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B54C - sw $a1, 24($s0)  
9855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B550 - sw $zr, 600($s0)  
9855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B554 - sw $zr, 604($s0)  
9855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B558 - sw $a0, 608($s0)  
9855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B55C - mtc1 $zr, $f12  
9856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B560 - sw $a1, 612($s0)  
9856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B564 - andi $a2, $a2, 32  
9856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B568 - swc1 $f12, 616($s0)  
9857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B56C - lui $a3, 0x3F80 <=> li $a3, 0x3F800000  
9857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B570 - sltiu $a2, $a2, 1  
9857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B574 - swc1 $f20, 0($sp)  
9857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B578 - mtc1 $a3, $f20  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B57C - sb $a2, 1297($s0)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B580 - swc1 $f20, 620($s0)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B584 - lbu $a2, 1297($s0)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B588 - sw $s3, 16($sp)  
9859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B58C - ori $s3, $zr, 1 <=> li $s3, 1  
9859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B590 - sb $a2, 1298($s0)  
9859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B594 - sb $s3, 0($s0)  
9859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B598 - sb $s3, 1($s0)  
9860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B59C - sw $zr, 4($s0)  
9860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5A0 - sw $zr, 8($s0)  
9860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5A4 - sw $a0, 12($s0)  
9861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5A8 - sw $a1, 16($s0)  
9861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5AC - sw $s1, 8($sp)  
9861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5B0 - sw $s2, 12($sp)  
9861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5B4 - sw $ra, 20($sp)  
9861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B5B8 - jal 0x0887AD0C  
9862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5BC - or $a0, $s0, $zr <=> move $a0, $s0  
9862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5C0 - sw $zr, 1584($s0)  
9862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5C4 - ori $s2, $zr, 0 <=> li $s2, 0  
9862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5C8 - ori $a0, $zr, 16 <=> li $a0, 16  
9862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B5CC - jal 0x089F6008  
9863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5D0 - ori $a1, $zr, 104 <=> li $a1, 104  
9863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5D4 - or $s1, $v0, $zr <=> move $s1, $v0  
9864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B5D8 - beq $s1, $zr, 0x0887B5EC  
9864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5DC - nop  
9864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B5E0 - jal 0x0890469C  
9864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5E4 - or $a0, $s1, $zr <=> move $a0, $s1  
9865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5E8 - or $s2, $s1, $zr <=> move $s2, $s1  
9865   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B5EC - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
9865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5F0 - sw $s2, 1300($s0)  
9865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5F4 - ori $a2, $zr, 2 <=> li $a2, 2  
9866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B5F8 - addiu $a0, $a0, -6832  
9866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B5FC - jal 0x0887CDC0  
9866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B600 - lui $a1, 0x000A <=> li $a1, 0x000A0000  
9866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B604 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
9866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B608 - jal 0x0887E1B4  
9867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B60C - addiu $a0, $a0, -22752  
9867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B610 - jal 0x0887ADA0  
9868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B614 - or $a0, $s0, $zr <=> move $a0, $s0  
9868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B618 - swc1 $f20, 256($s0)  
9868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B61C - or $v0, $s3, $zr <=> move $v0, $s3  
9868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B620 - lwc1 $f20, 0($sp)  
9868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B624 - lw $s0, 4($sp)  
9869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B628 - lw $s1, 8($sp)  
9869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B62C - lw $s2, 12($sp)  
9869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B630 - lw $s3, 16($sp)  
9869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B634 - lw $ra, 20($sp)  
9870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B638 - jr $ra  
9870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B63C - addiu $sp, $sp, 32  
9871   user_main_b   DEBUG   compiler   Compiling _S1_2_887AD0C  
9872   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AD0C - ori $a2, $zr, 0 <=> li $a2, 0  
9872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD10 - addiu $a1, $a0, 384  
9872   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AD14 - VMIDT.q M000.q  
9873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD18 - vmov.q C320.q, C000.q  
9873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD1C - sv.q C320.q, 0($a1)  
9874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD20 - vmov.q C320.q, C010.q  
9874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD24 - sv.q C320.q, 16($a1)  
9874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD28 - vmov.q C320.q, C020.q  
9874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD2C - sv.q C320.q, 32($a1)  
9875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD30 - vmov.q C320.q, C030.q  
9876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD34 - sv.q C320.q, 48($a1)  
9876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD38 - addiu $a2, $a2, 1  
9876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD3C - slti $a3, $a2, 3  
9877   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AD40 - bne $a3, $zr, 0x0887AD14  
9877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD44 - addiu $a1, $a1, 64  
9877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD48 - sw $zr, 1040($a0)  
9877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD4C - mtc1 $zr, $f12  
9878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD50 - ori $a1, $zr, 20 <=> li $a1, 20  
9878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD54 - sw $a1, 1068($a0)  
9879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD58 - ori $a1, $zr, 6 <=> li $a1, 6  
9879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD5C - sw $a1, 232($a0)  
9879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD60 - sw $zr, 1092($a0)  
9879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD64 - swc1 $f12, 1136($a0)  
9879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD68 - swc1 $f12, 1140($a0)  
9880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD6C - swc1 $f12, 1144($a0)  
9880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD70 - ori $a1, $zr, 11 <=> li $a1, 11  
9880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD74 - sw $a1, 1044($a0)  
9880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD78 - ori $a1, $zr, 1 <=> li $a1, 1  
9881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD7C - sb $a1, 1104($a0)  
9881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD80 - sb $a1, 1105($a0)  
9882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD84 - sb $zr, 1114($a0)  
9882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD88 - sb $zr, 1113($a0)  
9882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD8C - ori $a1, $zr, 128 <=> li $a1, 128  
9882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD90 - sw $a1, 1100($a0)  
9883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD94 - ori $a1, $zr, 21 <=> li $a1, 21  
9883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD98 - jr $ra  
9883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AD9C - sw $a1, 1072($a0)  
9885   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6008  
9886   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6008 - addiu $sp, $sp, -16  
9886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F600C - or $a2, $a1, $zr <=> move $a2, $a1  
9886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6010 - or $a1, $a0, $zr <=> move $a1, $a0  
9886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6014 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6018 - sw $ra, 0($sp)  
9887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F601C - jal 0x089FD0B0  
9887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6020 - lw $a0, -8764($a0)  
9887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6024 - lw $ra, 0($sp)  
9887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6028 - jr $ra  
9888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F602C - addiu $sp, $sp, 16  
9889   user_main_b   DEBUG   compiler   Compiling _S1_2_89FD0B0  
9889   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD0B0 - addiu $sp, $sp, -32  
9889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0B4 - sltiu $a3, $a1, 17  
9889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0B8 - sw $s0, 4($sp)  
9890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0BC - sw $s1, 8($sp)  
9890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0C0 - sw $s2, 12($sp)  
9890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0C4 - sw $s3, 16($sp)  
9890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0C8 - sw $s4, 20($sp)  
9891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0CC - sw $ra, 24($sp)  
9891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD0D0 - bne $a3, $zr, 0x089FD0EC  
9891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0D4 - or $s0, $a0, $zr <=> move $s0, $a0  
9891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0D8 - sltiu $a3, $a1, 16  
9891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD0DC - bne $a3, $zr, 0x089FD118  
9892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0E0 - addiu $a0, $a2, 19  
9892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD0E4 - b 0x089FD120  
9893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0E8 - slti $a2, $a0, 31  
9893   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD0EC - or $a0, $s0, $zr <=> move $a0, $s0  
9893   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD0F0 - jal 0x089FBE04  
9894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0F4 - or $a1, $a2, $zr <=> move $a1, $a2  
9894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0F8 - lw $s0, 4($sp)  
9894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0FC - lw $s1, 8($sp)  
9895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD100 - lw $s2, 12($sp)  
9895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD104 - lw $s3, 16($sp)  
9895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD108 - lw $s4, 20($sp)  
9895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD10C - lw $ra, 24($sp)  
9896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD110 - jr $ra  
9896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD114 - addiu $sp, $sp, 32  
9896   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD118 - ori $a1, $zr, 16 <=> li $a1, 16  
9897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD11C - slti $a2, $a0, 31  
9897   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FD120 - bne $a2, $zr, 0x089FD130  
9897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD124 - ori $s1, $zr, 16 <=> li $s1, 16  
9897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD128 - addiu $s1, $zr, -16 <=> li $s1, -16  
9898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD12C - and $s1, $a0, $s1  
9898   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD130 - sw $a1, 0($sp)  
9898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD134 - addu $a1, $a1, $s1  
9898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD138 - addiu $a1, $a1, 16  
9899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD13C - jal 0x089FBE04  
9899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD140 - or $a0, $s0, $zr <=> move $a0, $s0  
9900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD144 - or $s2, $v0, $zr <=> move $s2, $v0  
9900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD148 - beq $s2, $zr, 0x089FD188  
9900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD14C - lw $a1, 0($sp)  
9900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD150 - sw $a1, 0($sp)  
9901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD154 - jal 0x089FD4A4  
9901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD158 - or $a0, $s0, $zr <=> move $a0, $s0  
9901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD15C - lw $a1, 0($sp)  
9902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD160 - divu $s2, $a1  
9902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD164 - addiu $a0, $s2, -8  
9902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD168 - lw $a2, 4($a0)  
9902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD16C - addiu $s3, $zr, -4 <=> li $s3, -4  
9902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD170 - and $a2, $a2, $s3  
9903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD174 - mfhi $a3  
9903   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD178 - beq $a3, $zr, 0x089FD21C  
9904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD17C - addiu $s4, $a0, 8  
9904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD180 - b 0x089FD1AC  
9904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD184 - addu $a3, $s2, $a1  
9904   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD188 - or $v0, $zr, $zr <=> li $v0, 0  
9904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD18C - lw $s0, 4($sp)  
9905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD190 - lw $s1, 8($sp)  
9905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD194 - lw $s2, 12($sp)  
9905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD198 - lw $s3, 16($sp)  
9905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD19C - lw $s4, 20($sp)  
9905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1A0 - lw $ra, 24($sp)  
9906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1A4 - jr $ra  
9906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1A8 - addiu $sp, $sp, 32  
9907   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD1AC - addiu $a3, $a3, -1  
9907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1B0 - subu $t0, $zr, $a1 <=> negu $t0, $a1  
9907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1B4 - and $s2, $a3, $t0  
9908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1B8 - addiu $s2, $s2, -8  
9908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1BC - subu $a3, $s2, $a0  
9908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1C0 - slti $a3, $a3, 16  
9909   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD1C4 - bnel $a3, $zr, 0x089FD1CC  
9909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1C8 - addu $s2, $s2, $a1  
9909   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD1CC - or $a1, $a0, $zr <=> move $a1, $a0  
9910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1D0 - subu $a3, $s2, $a1  
9910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1D4 - subu $a0, $a2, $a3  
9916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1D8 - ori $a2, $a0, 1  
9916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1DC - sw $a2, 4($s2)  
9917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1E0 - addu $a0, $s2, $a0  
9917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1E4 - lw $a2, 4($a0)  
9917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1E8 - ori $a2, $a2, 1  
9917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1EC - sw $a2, 4($a0)  
9917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1F0 - lw $a2, 4($a1)  
9917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1F4 - or $a0, $s0, $zr <=> move $a0, $s0  
9918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1F8 - andi $a2, $a2, 1  
9918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD1FC - or $a2, $a2, $a3  
9919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD200 - sw $a2, 4($a1)  
9919   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD204 - jal 0x089FC438  
9919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD208 - or $a1, $s4, $zr <=> move $a1, $s4  
9919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD20C - or $a0, $s2, $zr <=> move $a0, $s2  
9920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD210 - lw $a2, 4($a0)  
9920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD214 - addiu $s4, $a0, 8  
9920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD218 - and $a2, $a2, $s3  
9921   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD21C - subu $a2, $a2, $s1  
9921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD220 - slti $a1, $a2, 16  
9921   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD224 - bne $a1, $zr, 0x089FD250  
9921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD228 - addu $a1, $a0, $s1  
9922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD22C - ori $a2, $a2, 1  
9922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD230 - sw $a2, 4($a1)  
9922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD234 - lw $a2, 4($a0)  
9923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD238 - addiu $a1, $a1, 8  
9923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD23C - andi $a2, $a2, 1  
9923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD240 - or $a2, $a2, $s1  
9923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD244 - sw $a2, 4($a0)  
9923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD248 - jal 0x089FC438  
9924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD24C - or $a0, $s0, $zr <=> move $a0, $s0  
9924   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FD250 - jal 0x089FD4E0  
9925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD254 - or $a0, $s0, $zr <=> move $a0, $s0  
9925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD258 - or $v0, $s4, $zr <=> move $v0, $s4  
9925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD25C - lw $s0, 4($sp)  
9926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD260 - lw $s1, 8($sp)  
9926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD264 - lw $s2, 12($sp)  
9926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD268 - lw $s3, 16($sp)  
9927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD26C - lw $s4, 20($sp)  
9927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD270 - lw $ra, 24($sp)  
9927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD274 - jr $ra  
9927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD278 - addiu $sp, $sp, 32  
9929   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
9929   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9929   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
9930   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9930   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9931   user_main_b   DEBUG   compiler   Compiling _S1_2_890469C  
9931   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890469C - addiu $sp, $sp, -16  
9931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046A0 - sw $s0, 0($sp)  
9931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046A4 - or $s0, $a0, $zr <=> move $s0, $a0  
9932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046A8 - ori $a0, $zr, 1 <=> li $a0, 1  
9932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046AC - sw $a0, 4($s0)  
9933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046B0 - sw $zr, 16($s0)  
9933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046B4 - sw $a0, 8($s0)  
9933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046B8 - sw $zr, 20($s0)  
9933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046BC - sw $zr, 24($s0)  
9933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046C0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046C4 - sb $zr, 13($s0)  
9934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046C8 - addiu $a0, $a0, 29980  
9935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046CC - sw $a0, 0($s0)  
9935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046D0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046D4 - lw $a0, -28712($a0)  
9936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046D8 - sw $zr, 32($s0)  
9936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046DC - sw $a0, 36($s0)  
9936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046E0 - sw $zr, 28($s0)  
9937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046E4 - sw $zr, 72($s0)  
9937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046E8 - sw $zr, 76($s0)  
9937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046EC - sw $zr, 80($s0)  
9938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046F0 - sw $zr, 84($s0)  
9938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046F4 - sw $zr, 88($s0)  
9938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046F8 - sw $zr, 92($s0)  
9939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89046FC - sw $zr, 100($s0)  
9939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904700 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
9939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904704 - sw $zr, 96($s0)  
9939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904708 - ori $a1, $zr, 56 <=> li $a1, 56  
9940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890470C - or $a2, $zr, $zr <=> li $a2, 0  
9940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904710 - sw $s1, 4($sp)  
9940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904714 - sw $ra, 8($sp)  
9941   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8904718 - jal 0x0887BB14  
9941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890471C - addiu $a0, $a0, -1536  
9941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904720 - lw $a0, 100($s0)  
9941   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8904724 - beq $a0, $zr, 0x08904744  
9942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904728 - or $s1, $v0, $zr <=> move $s1, $v0  
9942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890472C - lw $a1, 4($a0)  
9942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904730 - addiu $a1, $a1, -1  
9943   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8904734 - bne $a1, $zr, 0x08904744  
9943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904738 - sw $a1, 4($a0)  
9944   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890473C - jal 0x088F02C8  
9944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904740 - nop  
9944   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8904744 - sw $s1, 100($s0)  
9944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904748 - or $a0, $s1, $zr <=> move $a0, $s1  
9945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890474C - or $a1, $zr, $zr <=> li $a1, 0  
9945   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8904750 - jal 0x0887FC1C  
9945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904754 - or $a2, $zr, $zr <=> li $a2, 0  
9946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904758 - or $v0, $s0, $zr <=> move $v0, $s0  
9946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890475C - lw $s0, 0($sp)  
9946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904760 - lw $s1, 4($sp)  
9947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904764 - lw $ra, 8($sp)  
9947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8904768 - jr $ra  
9947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890476C - addiu $sp, $sp, 16  
9949   user_main_b   DEBUG   compiler   Compiling _S1_2_887BB14  
9949   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887BB14 - addiu $sp, $sp, -16  
9950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB18 - sw $s0, 0($sp)  
9950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB1C - sw $s1, 4($sp)  
9950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB20 - sw $s2, 8($sp)  
9950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB24 - sw $ra, 12($sp)  
9950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BB28 - beq $a2, $zr, 0x0887BBB8  
9951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB2C - or $s0, $a1, $zr <=> move $s0, $a1  
9951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB30 - ori $a0, $zr, 0 <=> li $a0, 0  
9952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BB34 - beq $a2, $zr, 0x0887BBA4  
9952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB38 - or $s1, $a2, $zr <=> move $s1, $a2  
9952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB3C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB40 - addiu $a0, $a0, 4232  
9953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB44 - sw $a0, 0($s1)  
9953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB48 - ori $a0, $zr, 1 <=> li $a0, 1  
9954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB4C - sw $zr, 8($s1)  
9954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB50 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB54 - sw $a0, 4($s1)  
9955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB58 - addiu $a1, $a1, 4264  
9955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB5C - sw $a1, 0($s1)  
9955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB60 - sw $zr, 16($s1)  
9956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB64 - sw $a0, 8($s1)  
9956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB68 - sw $zr, 20($s1)  
9956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB6C - sw $zr, 24($s1)  
9956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB70 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB74 - sb $zr, 13($s1)  
9957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB78 - addiu $a0, $a0, 11096  
9957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB7C - sw $a0, 0($s1)  
9958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB80 - sw $zr, 32($s1)  
9958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB84 - sw $zr, 28($s1)  
9958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB88 - sw $zr, 40($s1)  
9958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB8C - sw $zr, 36($s1)  
9959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB90 - sw $zr, 44($s1)  
9959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB94 - or $a0, $s1, $zr <=> move $a0, $s1  
9960   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BB98 - jal 0x0887FD88  
9960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BB9C - or $a1, $s0, $zr <=> move $a1, $s0  
9960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBA0 - or $a0, $s1, $zr <=> move $a0, $s1  
9961   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887BBA4 - lw $a1, 8($a0)  
9961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBA8 - or $v0, $a0, $zr <=> move $v0, $a0  
9962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBAC - ori $a1, $a1, 8  
9962   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BBB0 - b 0x0887BC3C  
9962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBB4 - sw $a1, 8($a0)  
9962   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887BBB8 - ori $s2, $zr, 0 <=> li $s2, 0  
9963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBBC - ori $a0, $zr, 16 <=> li $a0, 16  
9963   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BBC0 - jal 0x089F6008  
9963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBC4 - ori $a1, $zr, 192 <=> li $a1, 192  
9964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBC8 - or $s1, $v0, $zr <=> move $s1, $v0  
9964   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BBCC - beq $s1, $zr, 0x0887BC38  
9964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBD0 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBD4 - addiu $a0, $a0, 4232  
9965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBD8 - sw $a0, 0($s1)  
9965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBDC - ori $a0, $zr, 1 <=> li $a0, 1  
9965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBE0 - sw $zr, 8($s1)  
9966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBE4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBE8 - sw $a0, 4($s1)  
9967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBEC - addiu $a1, $a1, 4264  
9967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBF0 - sw $a1, 0($s1)  
9967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBF4 - sw $zr, 16($s1)  
9968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBF8 - sw $a0, 8($s1)  
9968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BBFC - sw $zr, 20($s1)  
9968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC00 - sw $zr, 24($s1)  
9969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC04 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC08 - sb $zr, 13($s1)  
9970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC0C - addiu $a0, $a0, 11096  
9970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC10 - sw $a0, 0($s1)  
9970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC14 - sw $zr, 32($s1)  
9970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC18 - sw $zr, 28($s1)  
9970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC1C - sw $zr, 40($s1)  
9971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC20 - sw $zr, 36($s1)  
9971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC24 - sw $zr, 44($s1)  
9972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC28 - or $a0, $s1, $zr <=> move $a0, $s1  
9972   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BC2C - jal 0x0887FD88  
9972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC30 - or $a1, $s0, $zr <=> move $a1, $s0  
9972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC34 - or $s2, $s1, $zr <=> move $s2, $s1  
9973   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887BC38 - or $v0, $s2, $zr <=> move $v0, $s2  
9973   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887BC3C - lw $s0, 0($sp)  
9974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC40 - lw $s1, 4($sp)  
9974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC44 - lw $s2, 8($sp)  
9974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC48 - lw $ra, 12($sp)  
9975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC4C - jr $ra  
9975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC50 - addiu $sp, $sp, 16  
9976   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
9977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9977   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
9977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9978   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9978   user_main_b   DEBUG   compiler   Compiling _S1_2_887FD88  
9979   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FD88 - addiu $sp, $sp, -16  
9979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD8C - sw $s0, 0($sp)  
9979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD90 - or $s0, $a0, $zr <=> move $s0, $a0  
9980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD94 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
9980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD98 - sw $ra, 4($sp)  
9980   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FD9C - jal 0x0890DF1C  
9980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FDA0 - addiu $a0, $a0, -22656  
9981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FDA4 - or $a0, $s0, $zr <=> move $a0, $s0  
9981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FDA8 - jal 0x0887FCA4  
9982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FDAC - or $a1, $v0, $zr <=> move $a1, $v0  
9982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FDB0 - lw $s0, 0($sp)  
9982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FDB4 - lw $ra, 4($sp)  
9983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FDB8 - jr $ra  
9983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FDBC - addiu $sp, $sp, 16  
9984   user_main_b   DEBUG   compiler   Compiling _S1_2_8880998  
9985   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8880998 - b 0x08880A08  
9985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888099C - nop  
9985   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880A08 - jr $ra  
9985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880A0C - nop  
9986   user_main_b   DEBUG   compiler   Compiling _S1_2_887FCA4  
9986   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FCA4 - addiu $sp, $sp, -32  
9987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCA8 - addiu $t4, $a0, 48  
9987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCAC - or $t1, $a0, $zr <=> move $t1, $a0  
9987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCB0 - sw $ra, 16($sp)  
9988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCB4 - sw $t1, 12($sp)  
9988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCB8 - sw $t4, 8($sp)  
9988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCBC - sw $a1, 0($sp)  
9989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCC0 - sw $a1, 44($t1)  
9989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCC4 - or $a0, $t4, $zr <=> move $a0, $t4  
9989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCC8 - or $a1, $zr, $zr <=> li $a1, 0  
9989   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FCCC - jal 0x089F6AB0  
9990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCD0 - ori $a2, $zr, 144 <=> li $a2, 144  
9990   user_main_b   DEBUG   compiler   Inlining call at 0x0887FCCC to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
9990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCD4 - lw $a0, 0($sp)  
9991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCD8 - lw $a1, 12($sp)  
9991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCDC - lbu $a2, 32($a0)  
9991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCE0 - sw $a0, 4($sp)  
9991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCE4 - or $a0, $a1, $zr <=> move $a0, $a1  
9992   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FCE8 - jal 0x0887FBA0  
9992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCEC - or $a1, $a2, $zr <=> move $a1, $a2  
9993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCF0 - lw $a0, 4($sp)  
9993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCF4 - lw $a1, 28($a0)  
9993   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FCF8 - jal 0x0887FBDC  
9994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCFC - lw $a0, 12($sp)  
9994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD00 - lw $v1, 4($sp)  
9994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD04 - ori $v0, $zr, 0 <=> li $v0, 0  
9994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD08 - lbu $a0, 3($v1)  
9994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD0C - lw $t4, 8($sp)  
9995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD10 - slt $a0, $v0, $a0  
9995   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FD14 - beq $a0, $zr, 0x0887FD68  
9995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD18 - lw $t1, 12($sp)  
9995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD1C - addiu $t3, $v1, 140  
9996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD20 - ori $t2, $zr, 1 <=> li $t2, 1  
9996   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FD24 - lbu $a1, 1($t3)  
9996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD28 - ori $a0, $zr, 0 <=> li $a0, 0  
9996   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FD2C - beql $a1, $t2, 0x0887FD34  
9997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD30 - ori $a0, $zr, 15 <=> li $a0, 15  
9997   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FD34 - or $a1, $a0, $zr <=> move $a1, $a0  
9997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD38 - or $a0, $t1, $zr <=> move $a0, $t1  
9997   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FD3C - jal 0x0887FC1C  
9997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD40 - or $a2, $v0, $zr <=> move $a2, $v0  
9998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD44 - lbu $a1, 2($t3)  
9998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD48 - or $a0, $t1, $zr <=> move $a0, $t1  
9998   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FD4C - jal 0x0887FC50  
9998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD50 - or $a2, $v0, $zr <=> move $a2, $v0  
9998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD54 - lbu $a0, 3($v1)  
9999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD58 - addiu $v0, $v0, 1  
9999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD5C - slt $a0, $v0, $a0  
9999   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FD60 - bne $a0, $zr, 0x0887FD24  
9999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD64 - addiu $t3, $t3, 3  
10001   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FD68 - addiu $a0, $zr, -1 <=> li $a0, -1  
10001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD6C - sw $a0, 12($t4)  
10001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD70 - sw $a0, 8($t4)  
10002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD74 - sw $a0, 16($t4)  
10002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD78 - sb $zr, 77($t4)  
10002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD7C - lw $ra, 16($sp)  
10002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD80 - jr $ra  
10007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FD84 - addiu $sp, $sp, 32  
10008   user_main_b   DEBUG   compiler   Compiling _S1_2_887FBA0  
10009   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FBA0 - addiu $t0, $a0, 48  
10009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBA4 - ori $a3, $zr, 0 <=> li $a3, 0  
10009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBA8 - andi $a0, $a1, 255  
10010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBAC - or $a2, $t0, $zr <=> move $a2, $t0  
10010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FBB0 - lbu $t1, 24($a2)  
10010   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FBB4 - beq $t1, $a0, 0x0887FBC0  
10011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBB8 - nop  
10011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBBC - sb $a1, 24($a2)  
10011   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FBC0 - addiu $a3, $a3, 1  
10012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBC4 - slti $t1, $a3, 2  
10012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FBC8 - bne $t1, $zr, 0x0887FBB0  
10012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBCC - addiu $a2, $a2, 16  
10013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBD0 - ori $a0, $zr, 1 <=> li $a0, 1  
10013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBD4 - jr $ra  
10013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBD8 - sb $a0, 76($t0)  
10014   user_main_b   DEBUG   compiler   Compiling _S1_2_887FBDC  
10015   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FBDC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
10015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBE0 - sll $a1, $a1, 0x0002  
10015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBE4 - addiu $a2, $a2, -29144  
10015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBE8 - addiu $a3, $a0, 48  
10016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBEC - addu $a0, $a1, $a2  
10016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBF0 - lw $a2, 0($a0)  
10016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBF4 - ori $a1, $zr, 0 <=> li $a1, 0  
10017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FBF8 - or $a0, $a3, $zr <=> move $a0, $a3  
10017   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FBFC - sw $a2, 20($a0)  
10017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC00 - addiu $a1, $a1, 1  
10017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC04 - slti $t0, $a1, 2  
10018   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FC08 - bne $t0, $zr, 0x0887FBFC  
10018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC0C - addiu $a0, $a0, 16  
10018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC10 - ori $a0, $zr, 1 <=> li $a0, 1  
10018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC14 - jr $ra  
10019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC18 - sb $a0, 76($a3)  
10019   user_main_b   DEBUG   compiler   Compiling _S1_2_887FC1C  
10020   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FC1C - addiu $a3, $a0, 48  
10020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC20 - andi $t0, $a1, 1  
10020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FC24 - bne $t0, $zr, 0x0887FC30  
10020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC28 - ori $a0, $zr, 0 <=> li $a0, 0  
10021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC2C - ori $a0, $zr, 1 <=> li $a0, 1  
10021   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FC30 - andi $a1, $a1, 2  
10021   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FC34 - bne $a1, $zr, 0x0887FC40  
10021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC38 - nop  
10021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC3C - ori $a0, $a0, 256  
10022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FC40 - sll $a1, $a2, 0x0004  
10022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC44 - addu $a1, $a3, $a1  
10022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC48 - jr $ra  
10023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC4C - sw $a0, 32($a1)  
10023   user_main_b   DEBUG   compiler   Compiling _S1_2_887FC50  
10024   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FC50 - addiu $a3, $a0, 48  
10024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC54 - or $a0, $a1, $zr <=> move $a0, $a1  
10024   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FC58 - bgtz $a0, 0x0887FC70  
10024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC5C - ori $a1, $zr, 0 <=> li $a1, 0  
10024   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FC60 - bltz $a0, 0x0887FC94  
10025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC64 - nop  
10025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FC68 - b 0x0887FC94  
10025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC6C - ori $a1, $zr, 4 <=> li $a1, 4  
10025   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FC70 - slti $t0, $a0, 2  
10025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FC74 - bne $t0, $zr, 0x0887FC8C  
10026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC78 - slti $a0, $a0, 3  
10026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FC7C - beq $a0, $zr, 0x0887FC94  
10026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC80 - nop  
10027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887FC84 - b 0x0887FC94  
10027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC88 - ori $a1, $zr, 263 <=> li $a1, 263  
10027   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x887FC8C - b 0x0887FC94  
10027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC90 - ori $a1, $zr, 261 <=> li $a1, 261  
10028   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887FC94 - sll $a0, $a2, 0x0004  
10028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC98 - addu $a0, $a3, $a0  
10028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FC9C - jr $ra  
10028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887FCA0 - sw $a1, 28($a0)  
10029   user_main_b   DEBUG   compiler   Compiling _S1_2_887CDC0  
10030   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887CDC0 - addiu $sp, $sp, -288  
10030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDC4 - sw $s0, 272($sp)  
10030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDC8 - sw $s1, 276($sp)  
10030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDCC - sw $ra, 280($sp)  
10031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDD0 - or $s0, $a1, $zr <=> move $s0, $a1  
10031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDD4 - or $s1, $a0, $zr <=> move $s1, $a0  
10031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDD8 - sb $zr, 88($s1)  
10031   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CDDC - jal 0x089F6030  
10031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDE0 - addu $a0, $s0, $s0  
10032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDE4 - sw $v0, 16($s1)  
10032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDE8 - lui $a0, 0x4000 <=> li $a0, 0x40000000  
10032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDEC - or $a0, $v0, $a0  
10033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDF0 - sw $a0, 20($s1)  
10033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDF4 - addu $a0, $a0, $s0  
10033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDF8 - sw $a0, 24($s1)  
10034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDFC - sw $zr, 28($s1)  
10034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE00 - sw $zr, 32($s1)  
10034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE04 - sb $zr, 89($s1)  
10034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE08 - sw $zr, 68($s1)  
10034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE0C - sw $zr, 36($s1)  
10035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE10 - lui $a0, 0x0009 <=> li $a0, 0x00090000  
10035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE14 - addiu $a0, $a0, -32768  
10035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE18 - sw $a0, 40($s1)  
10035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE1C - lui $a0, 0x0011 <=> li $a0, 0x00110000  
10036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE20 - sw $a0, 44($s1)  
10036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CE24 - jal 0x08A30B40 [sceGeEdramGetAddr]  
10036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE28 - nop  
10036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE2C - sw $v0, 48($s1)  
10036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE30 - or $a0, $v0, $zr <=> move $a0, $v0  
10037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE34 - ori $a1, $zr, 512 <=> li $a1, 512  
10037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE38 - ori $a2, $zr, 3 <=> li $a2, 3  
10037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CE3C - jal 0x08A30B50 [sceDisplaySetFrameBuf]  
10038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE40 - ori $a3, $zr, 1 <=> li $a3, 1  
10038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE44 - or $a0, $zr, $zr <=> li $a0, 0  
10038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE48 - ori $a1, $zr, 480 <=> li $a1, 480  
10038   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CE4C - jal 0x08A30B48 [sceDisplaySetMode]  
10039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE50 - ori $a2, $zr, 272 <=> li $a2, 272  
10039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CE54 - jal 0x08A30B68 [sceDisplayGetVcount]  
10048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE58 - nop  
10049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE5C - sw $v0, 56($s1)  
10049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE60 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
10049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE64 - addiu $a0, $a0, -22736  
10049   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CE68 - jal 0x0887CD70  
10050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE6C - lui $a1, 0x0004 <=> li $a1, 0x00040000  
10050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE70 - mtc1 $zr, $f12  
10050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE74 - swc1 $f12, 72($s1)  
10050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE78 - swc1 $f12, 76($s1)  
10050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE7C - lui $a0, 0xCD00 <=> li $a0, 0xCD000000  
10050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE80 - sw $a0, 80($s1)  
10050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE84 - lui $a0, 0xCE00 <=> li $a0, 0xCE000000  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE88 - sw $a0, 84($s1)  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE8C - lui $a0, 0x0888 <=> li $a0, 0x08880000  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE90 - addiu $a0, $a0, -12976  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE94 - sw $a0, 0($sp)  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE98 - sw $zr, 4($sp)  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CE9C - lui $a0, 0x0888 <=> li $a0, 0x08880000  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEA0 - addiu $a0, $a0, -12960  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEA4 - sw $a0, 8($sp)  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEA8 - sw $zr, 12($sp)  
10051   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CEAC - jal 0x08A30B30 [sceGeSetCallback]  
10052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEB0 - or $a0, $sp, $zr <=> move $a0, $sp  
10052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEB4 - or $a0, $v0, $zr <=> move $a0, $v0  
10052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CEB8 - bgez $a0, 0x0887CED4  
10052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEBC - nop  
10052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEC0 - or $a2, $a0, $zr <=> move $a2, $a0  
10052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEC4 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEC8 - addiu $a0, $sp, 16  
10053   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CECC - jal 0x089F4BD8  
10053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CED0 - addiu $a1, $a1, -23068  
10053   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887CED4 - lw $s0, 272($sp)  
10053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CED8 - lw $s1, 276($sp)  
10054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEDC - lw $ra, 280($sp)  
10054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEE0 - jr $ra  
10054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEE4 - addiu $sp, $sp, 288  
10055   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10055   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10055   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10055   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10055   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10055   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10055   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B40  
10056   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B40 - jr $ra  
10056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B44 - syscall 0x0465B [sceGeEdramGetAddr]  
10056   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B50  
10057   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B50 - jr $ra  
10057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B54 - syscall 0x0464A [sceDisplaySetFrameBuf]  
10057   user_main_b   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)  
10058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10058   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10058   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B48  
10058   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B48 - jr $ra  
10059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B4C - syscall 0x04645 [sceDisplaySetMode]  
10059   user_main_b   DEBUG   hle.sceDisplay   sceDisplaySetMode(mode=0,width=480,height=272)  
10059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10060   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B68  
10060   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B68 - jr $ra  
10060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B6C - syscall 0x0464E [sceDisplayGetVcount]  
10060   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10061   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10061   user_main_b   DEBUG   compiler   Compiling _S1_2_887CD70  
10062   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887CD70 - addiu $sp, $sp, -16  
10062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD74 - sw $s0, 0($sp)  
10062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD78 - sw $s1, 4($sp)  
10062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD7C - or $s0, $a1, $zr <=> move $s0, $a1  
10062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD80 - or $s1, $a0, $zr <=> move $s1, $a0  
10062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD84 - sw $ra, 8($sp)  
10062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CD88 - jal 0x089F6030  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD8C - addu $a0, $s0, $s0  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD90 - sw $v0, 0($s1)  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD94 - sw $v0, 4($s1)  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD98 - addu $a0, $v0, $s0  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CD9C - sw $a0, 8($s1)  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDA0 - sw $v0, 12($s1)  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDA4 - sw $zr, 20($s1)  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDA8 - sw $zr, 16($s1)  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDAC - lw $s0, 0($sp)  
10064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDB0 - lw $s1, 4($sp)  
10064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDB4 - lw $ra, 8($sp)  
10064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDB8 - jr $ra  
10064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CDBC - addiu $sp, $sp, 16  
10064   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10065   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10065   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10065   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10066   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B30  
10066   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B30 - jr $ra  
10066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B34 - syscall 0x04666 [sceGeSetCallback]  
10067   user_main_b   DEBUG   hle.sceGe_user   sceGeSetCallback signalFunc=0x0887CD50, signalArg=0x00000000, finishFunc=0x0887CD60, finishArg=0x00000000, result cbid=0x18  
10067   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'GeCallbackSignal', thread:'user_main', PC:0887CD50, $a0:00000000, $a1: 00000000, $a2: 00000000  
10067   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'GeCallbackFinish', thread:'user_main', PC:0887CD60, $a0:00000000, $a1: 00000000, $a2: 00000000  
10067   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10067   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10068   user_main_b   DEBUG   compiler   Compiling _S1_2_887E1B4  
10068   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887E1B4 - addiu $sp, $sp, -16  
10068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1B8 - sw $s0, 0($sp)  
10068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1BC - sw $ra, 4($sp)  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887E1C0 - jal 0x08A30B40 [sceGeEdramGetAddr]  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1C4 - or $s0, $a0, $zr <=> move $s0, $a0  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887E1C8 - jal 0x08A30B28 [sceGeEdramGetSize]  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1CC - sw $v0, 8($s0)  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1D0 - sw $v0, 12($s0)  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1D4 - sw $zr, 0($s0)  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887E1D8 - jal 0x089F107C  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1DC - ori $a0, $zr, 12 <=> li $a0, 12  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1E0 - sw $v0, 4($s0)  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1E4 - sw $zr, 0($v0)  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1E8 - lw $a0, 8($s0)  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1EC - lui $a1, 0x001A <=> li $a1, 0x001A0000  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1F0 - addiu $a1, $a1, -32768  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1F4 - lw $a2, 4($s0)  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1F8 - addu $a0, $a0, $a1  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E1FC - sw $a0, 4($a2)  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E200 - lw $a0, 12($s0)  
10071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E204 - lw $a2, 4($s0)  
10071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E208 - subu $a0, $a0, $a1  
10071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E20C - sw $a0, 8($a2)  
10071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E210 - lw $s0, 0($sp)  
10073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E214 - lw $ra, 4($sp)  
10073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E218 - jr $ra  
10073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E21C - addiu $sp, $sp, 16  
10074   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B28  
10074   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B28 - jr $ra  
10074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B2C - syscall 0x0465A [sceGeEdramGetSize]  
10074   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10074   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10075   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10075   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10075   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10075   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10075   user_main_b   DEBUG   compiler   Compiling _S1_2_887ADA0  
10075   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887ADA0 - addiu $sp, $sp, -64  
10075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADA4 - sw $s5, 32($sp)  
10075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADA8 - or $s5, $a0, $zr <=> move $s5, $a0  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADAC - sw $s0, 12($sp)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADB0 - ori $s0, $zr, 0 <=> li $s0, 0  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADB4 - ori $a0, $zr, 16 <=> li $a0, 16  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADB8 - sw $s1, 16($sp)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADBC - sw $s2, 20($sp)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADC0 - sw $s3, 24($sp)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADC4 - sw $s4, 28($sp)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADC8 - sw $s6, 36($sp)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADCC - sw $s7, 40($sp)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADD0 - sw $fp, 44($sp)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADD4 - sw $ra, 48($sp)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887ADD8 - jal 0x089F6008  
10077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADDC - ori $a1, $zr, 36 <=> li $a1, 36  
10077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADE0 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
10077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADE4 - addiu $a0, $a0, -3312  
10077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADE8 - lui $s4, 0x08A7 <=> li $s4, 0x08A70000  
10077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADEC - or $s1, $v0, $zr <=> move $s1, $v0  
10079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADF0 - ori $s7, $zr, 256 <=> li $s7, 256  
10079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADF4 - ori $fp, $zr, 19 <=> li $fp, 19  
10079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADF8 - sw $a0, 8($sp)  
10079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887ADFC - addiu $s4, $s4, -29316  
10079   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AE00 - beq $s1, $zr, 0x0887AE14  
10079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE04 - lui $s6, 0x8000 <=> li $s6, 0x80000000  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AE08 - jal 0x0887F608  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE0C - or $a0, $s1, $zr <=> move $a0, $s1  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE10 - or $s0, $s1, $zr <=> move $s0, $s1  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AE14 - sw $s0, 1676($s5)  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE18 - sw $s7, 28($s0)  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AE1C - jal 0x089F0B0C  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE20 - ori $a0, $zr, 1024 <=> li $a0, 1024  
10085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE24 - lw $a0, 1676($s5)  
10085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE28 - ori $s0, $zr, 0 <=> li $s0, 0  
10085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE2C - sw $v0, 32($a0)  
10085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE30 - lw $a0, 1676($s5)  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE34 - lw $a0, 32($a0)  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE38 - andi $a1, $s0, 8  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AE3C - andi $a2, $s0, 16  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE40 - sll $a1, $a1, 0x0001  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE44 - sra $a2, $a2, 0x0001  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE48 - or $a1, $a1, $a2  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE4C - andi $a2, $s0, 231  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE50 - or $a1, $a1, $a2  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE54 - sra $a2, $s0, 0x0001  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE58 - andi $a3, $s0, 255  
10087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE5C - addiu $a2, $a2, 1  
10087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE60 - sll $t0, $a3, 0x0008  
10087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE64 - andi $a2, $a2, 255  
10088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE68 - or $t0, $t0, $a3  
10088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE6C - sll $a2, $a2, 0x0018  
10088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE70 - or $a2, $t0, $a2  
10088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE74 - sll $a3, $a3, 0x0010  
10088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE78 - sll $a1, $a1, 0x0002  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE7C - or $a2, $a2, $a3  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE80 - addu $a1, $a0, $a1  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE84 - sw $a2, 0($a1)  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE88 - addiu $s0, $s0, 1  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE8C - slti $a1, $s0, 256  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AE90 - bne $a1, $zr, 0x0887AE3C  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE94 - andi $a1, $s0, 8  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE98 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
10090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AE9C - lw $a0, -29324($a0)  
10090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEA0 - lw $s0, 1676($s5)  
10090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEA4 - or $a1, $a0, $zr <=> move $a1, $a0  
10090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEA8 - lb $a2, 0($a1)  
10090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AEAC - beql $a2, $fp, 0x0887AEB4  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEB0 - addiu $a1, $a0, 4  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AEB4 - addiu $a2, $a1, 1  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AEB8 - lb $a3, 0($a1)  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AEBC - beq $a3, $zr, 0x0887AED0  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEC0 - or $a1, $a2, $zr <=> move $a1, $a2  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEC4 - addiu $a2, $a1, 1  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AEC8 - b 0x0887AEB8  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AECC - nop  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AED0 - or $a3, $a0, $zr <=> move $a3, $a0  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AED4 - lw $a0, 8($sp)  
10092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AED8 - or $a1, $s0, $zr <=> move $a1, $s0  
10092   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AEDC - jal 0x088EFDE4  
10092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEE0 - ori $a2, $zr, 13 <=> li $a2, 13  
10093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEE4 - ori $s0, $zr, 0 <=> li $s0, 0  
10093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEE8 - ori $a0, $zr, 16 <=> li $a0, 16  
10093   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AEEC - jal 0x089F6008  
10093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEF0 - ori $a1, $zr, 36 <=> li $a1, 36  
10093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEF4 - or $s1, $v0, $zr <=> move $s1, $v0  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AEF8 - beq $s1, $zr, 0x0887AF0C  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AEFC - nop  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AF00 - jal 0x0887F608  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF04 - or $a0, $s1, $zr <=> move $a0, $s1  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF08 - or $s0, $s1, $zr <=> move $s0, $s1  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AF0C - sw $s0, 1680($s5)  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF10 - ori $a0, $zr, 16 <=> li $a0, 16  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF14 - sw $a0, 28($s0)  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AF18 - jal 0x089F0B0C  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF1C - ori $a0, $zr, 64 <=> li $a0, 64  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF20 - lw $a0, 1680($s5)  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF24 - ori $s0, $zr, 0 <=> li $s0, 0  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF28 - sw $v0, 32($a0)  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF2C - lw $a0, 1680($s5)  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF30 - lw $a0, 32($a0)  
10096   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AF34 - sll $a1, $s0, 0x0004  
10096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF38 - andi $a2, $a1, 255  
10096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF3C - sra $a1, $a1, 0x0001  
10096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF40 - addiu $a1, $a1, 1  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF44 - sll $a3, $a2, 0x0008  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF48 - andi $a1, $a1, 255  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF4C - or $a3, $a3, $a2  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF50 - sll $a1, $a1, 0x0018  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF54 - or $a1, $a3, $a1  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF58 - sll $a2, $a2, 0x0010  
10098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF5C - or $a1, $a1, $a2  
10098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF60 - sw $a1, 0($a0)  
10098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF64 - addiu $s0, $s0, 1  
10098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF68 - slti $a1, $s0, 16  
10098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AF6C - bne $a1, $zr, 0x0887AF34  
10098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF70 - addiu $a0, $a0, 4  
10098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF74 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF78 - lw $a0, -29320($a0)  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF7C - lw $s3, 1680($s5)  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF80 - or $a1, $a0, $zr <=> move $a1, $a0  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF84 - lb $a2, 0($a1)  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AF88 - beql $a2, $fp, 0x0887AF90  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF8C - addiu $a1, $a0, 4  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AF90 - addiu $a2, $a1, 1  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AF94 - lb $a3, 0($a1)  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AF98 - beq $a3, $zr, 0x0887AFAC  
10100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AF9C - or $a1, $a2, $zr <=> move $a1, $a2  
10100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFA0 - addiu $a2, $a1, 1  
10100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AFA4 - b 0x0887AF94  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFA8 - nop  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AFAC - or $a3, $a0, $zr <=> move $a3, $a0  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFB0 - lw $a0, 8($sp)  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFB4 - or $a1, $s3, $zr <=> move $a1, $s3  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887AFB8 - jal 0x088EFDE4  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFBC - ori $a2, $zr, 13 <=> li $a2, 13  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFC0 - ori $a0, $zr, 85 <=> li $a0, 85  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFC4 - sb $zr, 0($sp)  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFC8 - ori $a1, $zr, 170 <=> li $a1, 170  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFCC - sb $a0, 1($sp)  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFD0 - ori $a2, $zr, 255 <=> li $a2, 255  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFD4 - sb $a1, 2($sp)  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFD8 - sb $a2, 3($sp)  
10103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFDC - ori $a1, $zr, 128 <=> li $a1, 128  
10103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFE0 - sb $a1, 4($sp)  
10103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFE4 - ori $a1, $zr, 42 <=> li $a1, 42  
10103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFE8 - sb $a0, 5($sp)  
10103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFEC - sb $a1, 6($sp)  
10103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFF0 - sb $zr, 7($sp)  
10103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFF4 - ori $s3, $zr, 0 <=> li $s3, 0  
10104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887AFF8 - or $s2, $s5, $zr <=> move $s2, $s5  
10104   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887AFFC - ori $s1, $zr, 0 <=> li $s1, 0  
10104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B000 - ori $a0, $zr, 16 <=> li $a0, 16  
10104   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B004 - jal 0x089F6008  
10104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B008 - ori $a1, $zr, 36 <=> li $a1, 36  
10105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B00C - or $s0, $v0, $zr <=> move $s0, $v0  
10105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B010 - beq $s0, $zr, 0x0887B024  
10105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B014 - nop  
10105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B018 - jal 0x0887F608  
10105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B01C - or $a0, $s0, $zr <=> move $a0, $s0  
10105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B020 - or $s1, $s0, $zr <=> move $s1, $s0  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B024 - sw $s1, 1684($s2)  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B028 - sw $s7, 28($s1)  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B02C - jal 0x089F0B0C  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B030 - ori $a0, $zr, 1024 <=> li $a0, 1024  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B034 - lw $a0, 1684($s2)  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B038 - sw $v0, 32($a0)  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B03C - lw $a1, 1684($s2)  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B040 - ori $a0, $zr, 0 <=> li $a0, 0  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B044 - lw $s1, 32($a1)  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B048 - sll $a1, $s3, 0x0001  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B04C - andi $a2, $a0, 8  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B050 - andi $a3, $a0, 16  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B054 - srav $t0, $a0, $a1  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B058 - sll $a2, $a2, 0x0001  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B05C - sra $a3, $a3, 0x0001  
10108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B060 - andi $t0, $t0, 3  
10108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B064 - or $a2, $a2, $a3  
10108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B068 - addu $a3, $sp, $t0  
10108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B06C - andi $t0, $a0, 231  
10108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B070 - lbu $t1, 0($a3)  
10109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B074 - or $a2, $a2, $t0  
10109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B078 - lbu $a3, 4($a3)  
10109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B07C - andi $t0, $t1, 255  
10109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B080 - sll $t1, $t0, 0x0008  
10109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B084 - andi $a3, $a3, 255  
10109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B088 - or $t1, $t1, $t0  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B08C - sll $a3, $a3, 0x0018  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B090 - or $a3, $t1, $a3  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B094 - sll $t0, $t0, 0x0010  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B098 - sll $a2, $a2, 0x0002  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B09C - or $a3, $a3, $t0  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0A0 - addu $a2, $s1, $a2  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0A4 - sw $a3, 0($a2)  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0A8 - addiu $a0, $a0, 1  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0AC - slti $a2, $a0, 256  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B0B0 - bne $a2, $zr, 0x0887B050  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0B4 - andi $a2, $a0, 8  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0B8 - lw $a1, 0($s4)  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0BC - lw $a0, 1684($s2)  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0C0 - or $a2, $a1, $zr <=> move $a2, $a1  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0C4 - lb $a3, 0($a2)  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B0C8 - beql $a3, $fp, 0x0887B0D0  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0CC - addiu $a2, $a1, 4  
10112   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B0D0 - addiu $a3, $a2, 1  
10112   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B0D4 - lb $t0, 0($a2)  
10112   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B0D8 - beq $t0, $zr, 0x0887B0EC  
10112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0DC - or $a2, $a3, $zr <=> move $a2, $a3  
10113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0E0 - addiu $a3, $a2, 1  
10113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B0E4 - b 0x0887B0D4  
10113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0E8 - nop  
10113   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B0EC - or $a3, $a1, $zr <=> move $a3, $a1  
10113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0F0 - or $a1, $a0, $zr <=> move $a1, $a0  
10114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0F4 - lw $a0, 8($sp)  
10114   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B0F8 - jal 0x088EFDE4  
10114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B0FC - ori $a2, $zr, 13 <=> li $a2, 13  
10114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B100 - addiu $s3, $s3, 1  
10114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B104 - addiu $s2, $s2, 4  
10114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B108 - slti $a0, $s3, 4  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B10C - bne $a0, $zr, 0x0887AFFC  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B110 - addiu $s4, $s4, 4  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B114 - ori $s0, $zr, 0 <=> li $s0, 0  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B118 - ori $a0, $zr, 16 <=> li $a0, 16  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B11C - jal 0x089F6008  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B120 - ori $a1, $zr, 36 <=> li $a1, 36  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B124 - or $s1, $v0, $zr <=> move $s1, $v0  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B128 - beq $s1, $zr, 0x0887B13C  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B12C - nop  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B130 - jal 0x0887F608  
10116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B134 - or $a0, $s1, $zr <=> move $a0, $s1  
10116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B138 - or $s0, $s1, $zr <=> move $s0, $s1  
10116   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B13C - sw $s0, 1700($s5)  
10117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B140 - sw $s7, 28($s0)  
10117   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B144 - jal 0x089F0B0C  
10117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B148 - ori $a0, $zr, 1024 <=> li $a0, 1024  
10117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B14C - lw $a0, 1700($s5)  
10117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B150 - lui $a2, 0x0100 <=> li $a2, 0x01000000  
10117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B154 - sw $v0, 32($a0)  
10118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B158 - lw $a0, 1700($s5)  
10118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B15C - ori $s0, $zr, 0 <=> li $s0, 0  
10118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B160 - lw $a1, 32($a0)  
10118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B164 - addiu $a0, $a2, -1  
10118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B168 - andi $a2, $s0, 8  
10118   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B16C - andi $a3, $s0, 16  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B170 - sll $a2, $a2, 0x0001  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B174 - sra $a3, $a3, 0x0001  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B178 - or $a2, $a2, $a3  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B17C - andi $a3, $s0, 231  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B180 - or $a2, $a2, $a3  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B184 - sra $a3, $s0, 0x0001  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B188 - andi $a3, $a3, 255  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B18C - sll $a3, $a3, 0x0018  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B190 - sll $a2, $a2, 0x0002  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B194 - or $a3, $a3, $a0  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B198 - addu $a2, $a1, $a2  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B19C - sw $a3, 0($a2)  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1A0 - addiu $s0, $s0, 1  
10120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1A4 - slti $a2, $s0, 256  
10120   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B1A8 - bne $a2, $zr, 0x0887B16C  
10120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1AC - andi $a2, $s0, 8  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1B4 - lw $a0, -29300($a0)  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1B8 - lw $s0, 1700($s5)  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1BC - or $a1, $a0, $zr <=> move $a1, $a0  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1C0 - lb $a2, 0($a1)  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B1C4 - beql $a2, $fp, 0x0887B1CC  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1C8 - addiu $a1, $a0, 4  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B1CC - addiu $a2, $a1, 1  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B1D0 - lb $a3, 0($a1)  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B1D4 - beq $a3, $zr, 0x0887B1E8  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1D8 - or $a1, $a2, $zr <=> move $a1, $a2  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1DC - addiu $a2, $a1, 1  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B1E0 - b 0x0887B1D0  
10123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1E4 - nop  
10123   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B1E8 - or $a3, $a0, $zr <=> move $a3, $a0  
10123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1EC - lw $a0, 8($sp)  
10123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1F0 - or $a1, $s0, $zr <=> move $a1, $s0  
10123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B1F4 - jal 0x088EFDE4  
10123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1F8 - ori $a2, $zr, 13 <=> li $a2, 13  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B1FC - ori $s0, $zr, 0 <=> li $s0, 0  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B200 - ori $a0, $zr, 16 <=> li $a0, 16  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B204 - jal 0x089F6008  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B208 - ori $a1, $zr, 36 <=> li $a1, 36  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B20C - or $s1, $v0, $zr <=> move $s1, $v0  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B210 - beq $s1, $zr, 0x0887B224  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B214 - nop  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B218 - jal 0x0887F608  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B21C - or $a0, $s1, $zr <=> move $a0, $s1  
10125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B220 - or $s0, $s1, $zr <=> move $s0, $s1  
10125   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B224 - sw $s0, 1704($s5)  
10125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B228 - sw $s7, 28($s0)  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B22C - jal 0x089F0B0C  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B230 - ori $a0, $zr, 1024 <=> li $a0, 1024  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B234 - lw $a0, 1704($s5)  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B238 - ori $s0, $zr, 0 <=> li $s0, 0  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B23C - sw $v0, 32($a0)  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B240 - lw $a0, 1704($s5)  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B244 - lw $a0, 32($a0)  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B248 - andi $a1, $s0, 8  
10127   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B24C - andi $a2, $s0, 16  
10127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B250 - sll $a1, $a1, 0x0001  
10127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B254 - sra $a2, $a2, 0x0001  
10127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B258 - or $a1, $a1, $a2  
10127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B25C - andi $a2, $s0, 231  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B260 - andi $a3, $s0, 255  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B264 - or $a1, $a1, $a2  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B268 - sll $a2, $a3, 0x0008  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B26C - or $a2, $a2, $a3  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B270 - sll $a3, $a3, 0x0010  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B274 - or $a2, $a2, $a3  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B278 - sll $a1, $a1, 0x0002  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B27C - or $a2, $a2, $s6  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B280 - addu $a1, $a0, $a1  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B284 - sw $a2, 0($a1)  
10129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B288 - addiu $s0, $s0, 1  
10129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B28C - slti $a1, $s0, 256  
10129   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B290 - bne $a1, $zr, 0x0887B24C  
10130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B294 - andi $a1, $s0, 8  
10130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B298 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
10130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B29C - lw $a0, -29296($a0)  
10130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2A0 - lw $s0, 1704($s5)  
10130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2A4 - or $a1, $a0, $zr <=> move $a1, $a0  
10130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2A8 - lb $a2, 0($a1)  
10131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B2AC - beql $a2, $fp, 0x0887B2B4  
10131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2B0 - addiu $a1, $a0, 4  
10131   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B2B4 - addiu $a2, $a1, 1  
10131   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B2B8 - lb $a3, 0($a1)  
10131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B2BC - beq $a3, $zr, 0x0887B2D0  
10131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2C0 - or $a1, $a2, $zr <=> move $a1, $a2  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2C4 - addiu $a2, $a1, 1  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B2C8 - b 0x0887B2B8  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2CC - nop  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B2D0 - or $a3, $a0, $zr <=> move $a3, $a0  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2D4 - lw $a0, 8($sp)  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2D8 - or $a1, $s0, $zr <=> move $a1, $s0  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B2DC - jal 0x088EFDE4  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2E0 - ori $a2, $zr, 13 <=> li $a2, 13  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2E4 - ori $s1, $zr, 0 <=> li $s1, 0  
10133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2E8 - ori $a0, $zr, 16 <=> li $a0, 16  
10133   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B2EC - jal 0x089F6008  
10134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2F0 - ori $a1, $zr, 36 <=> li $a1, 36  
10134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2F4 - or $s0, $v0, $zr <=> move $s0, $v0  
10134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B2F8 - beq $s0, $zr, 0x0887B30C  
10134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B2FC - nop  
10134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B300 - jal 0x0887F608  
10134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B304 - or $a0, $s0, $zr <=> move $a0, $s0  
10134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B308 - or $s1, $s0, $zr <=> move $s1, $s0  
10135   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B30C - sw $s1, 1672($s5)  
10135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B310 - sw $s7, 28($s1)  
10135   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B314 - jal 0x089F0B0C  
10135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B318 - ori $a0, $zr, 1024 <=> li $a0, 1024  
10135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B31C - lw $a0, 1672($s5)  
10135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B320 - lui $a2, 0x3F00 <=> li $a2, 0x3F000000  
10135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B324 - sw $v0, 32($a0)  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B328 - lw $a0, 1672($s5)  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B32C - lui $a1, 0x3FA0 <=> li $a1, 0x3FA00000  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B330 - lw $s7, 32($a0)  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B334 - mtc1 $a1, $f12  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B338 - lui $a0, 0x4300 <=> li $a0, 0x43000000  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B33C - mtc1 $a0, $f13  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B340 - ori $a2, $a2, -32639  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B344 - ori $a0, $zr, 0 <=> li $a0, 0  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B348 - mtc1 $a2, $f14  
10137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B34C - ori $a1, $zr, 255 <=> li $a1, 255  
10137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B350 - addiu $a2, $a0, -128  
10137   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B354 - mtc1 $a2, $f15  
10137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B358 - cvt.s.w $f15, $f15  
10138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B35C - andi $a2, $a0, 8  
10138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B360 - andi $a3, $a0, 16  
10138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B364 - sll $a2, $a2, 0x0001  
10138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B368 - mul.s $f15, $f15, $f12  
10138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B36C - sra $a3, $a3, 0x0001  
10138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B370 - or $a2, $a2, $a3  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B374 - andi $a3, $a0, 231  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B378 - add.s $f15, $f15, $f13  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B37C - or $a2, $a2, $a3  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B380 - or $t0, $a1, $zr <=> move $t0, $a1  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B384 - trunc.w.s $f15, $f15  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B388 - mfc1 $a3, $f15  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B38C - slti $t1, $a3, 256  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B390 - bnel $t1, $zr, 0x0887B398  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B394 - or $t0, $a3, $zr <=> move $t0, $a3  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B398 - ori $a3, $zr, 0 <=> li $a3, 0  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B39C - bgezl $t0, 0x0887B3A4  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3A0 - or $a3, $t0, $zr <=> move $a3, $t0  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B3A4 - subu $a3, $a1, $a3  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3A8 - mtc1 $a3, $f15  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3AC - cvt.s.w $f15, $f15  
10141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3B0 - sll $a2, $a2, 0x0002  
10141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3B4 - addu $a2, $s7, $a2  
10141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3B8 - mul.s $f16, $f15, $f14  
10142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3BC - addiu $a0, $a0, 1  
10142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3C0 - trunc.w.s $f16, $f16  
10142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3C4 - trunc.w.s $f15, $f15  
10142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3C8 - mfc1 $t0, $f16  
10142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3CC - mfc1 $a3, $f15  
10143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3D0 - andi $t1, $t0, 255  
10143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3D4 - andi $a3, $a3, 255  
10143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3D8 - sll $t1, $t1, 0x0008  
10143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3DC - andi $t0, $t0, 255  
10143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3E0 - or $a3, $t1, $a3  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3E4 - sll $t0, $t0, 0x0010  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3E8 - or $a3, $a3, $t0  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3EC - or $a3, $a3, $s6  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3F0 - sw $a3, 0($a2)  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3F4 - slti $a2, $a0, 256  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B3F8 - bne $a2, $zr, 0x0887B354  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B3FC - addiu $a2, $a0, -128  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B400 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
10145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B404 - lw $a0, -29292($a0)  
10145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B408 - lw $s0, 1672($s5)  
10145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B40C - or $a1, $a0, $zr <=> move $a1, $a0  
10146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B410 - lb $a2, 0($a1)  
10146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B414 - beql $a2, $fp, 0x0887B41C  
10146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B418 - addiu $a1, $a0, 4  
10146   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B41C - addiu $a2, $a1, 1  
10146   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B420 - lb $a3, 0($a1)  
10146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B424 - beq $a3, $zr, 0x0887B438  
10147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B428 - or $a1, $a2, $zr <=> move $a1, $a2  
10147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B42C - addiu $a2, $a1, 1  
10147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B430 - b 0x0887B420  
10147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B434 - nop  
10147   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B438 - or $a3, $a0, $zr <=> move $a3, $a0  
10147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B43C - lw $a0, 8($sp)  
10147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B440 - or $a1, $s0, $zr <=> move $a1, $s0  
10148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B444 - jal 0x088EFDE4  
10148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B448 - ori $a2, $zr, 13 <=> li $a2, 13  
10148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B44C - ori $s0, $zr, 0 <=> li $s0, 0  
10148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B450 - ori $a0, $zr, 16 <=> li $a0, 16  
10148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B454 - jal 0x089F6008  
10148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B458 - ori $a1, $zr, 88 <=> li $a1, 88  
10149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B45C - or $s1, $v0, $zr <=> move $s1, $v0  
10149   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B460 - beq $s1, $zr, 0x0887B474  
10149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B464 - nop  
10149   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B468 - jal 0x088812AC  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B46C - or $a0, $s1, $zr <=> move $a0, $s1  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B470 - or $s0, $s1, $zr <=> move $s0, $s1  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B474 - sw $s0, 1708($s5)  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B478 - or $a0, $s0, $zr <=> move $a0, $s0  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B47C - ori $a1, $zr, 16 <=> li $a1, 16  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B480 - ori $a2, $zr, 16 <=> li $a2, 16  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B484 - or $a3, $zr, $zr <=> li $a3, 0  
10151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B488 - ori $t0, $zr, 3 <=> li $t0, 3  
10151   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B48C - jal 0x0888131C  
10151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B490 - or $t1, $zr, $zr <=> li $t1, 0  
10151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B494 - lw $a0, 1708($s5)  
10151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B498 - lw $a1, 0($a0)  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B49C - lw $a2, 1684($s5)  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4A0 - addiu $a1, $a1, 88  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4A4 - lh $a3, 0($a1)  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4A8 - lw $t0, 4($a1)  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4AC - addu $a0, $a0, $a3  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4B0 - jalr $ra, $t0  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4B4 - or $a1, $a2, $zr <=> move $a1, $a2  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4B8 - lw $a0, 1708($s5)  
10153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4BC - or $a1, $zr, $zr <=> li $a1, 0  
10153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4C0 - lw $a2, 0($a0)  
10153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4C4 - addiu $a2, $a2, 48  
10154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4C8 - lh $a3, 0($a2)  
10154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4CC - lw $a2, 4($a2)  
10154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4D0 - jalr $ra, $a2  
10154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4D4 - addu $a0, $a0, $a3  
10154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4D8 - or $s0, $v0, $zr <=> move $s0, $v0  
10155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4DC - or $a0, $s0, $zr <=> move $a0, $s0  
10155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4E0 - or $a1, $zr, $zr <=> li $a1, 0  
10155   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B4E4 - jal 0x089F6AB0  
10155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4E8 - ori $a2, $zr, 128 <=> li $a2, 128  
10155   user_main_b   DEBUG   compiler   Inlining call at 0x0887B4E4 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
10156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4EC - addiu $a0, $s0, 128  
10156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4F0 - ori $a1, $zr, 3 <=> li $a1, 3  
10156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B4F4 - jal 0x089F6AB0  
10156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4F8 - ori $a2, $zr, 128 <=> li $a2, 128  
10156   user_main_b   DEBUG   compiler   Inlining call at 0x0887B4F4 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
10156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B4FC - lw $s0, 12($sp)  
10156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B500 - lw $s1, 16($sp)  
10156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B504 - lw $s2, 20($sp)  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B508 - lw $s3, 24($sp)  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B50C - lw $s4, 28($sp)  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B510 - lw $s5, 32($sp)  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B514 - lw $s6, 36($sp)  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B518 - lw $s7, 40($sp)  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B51C - lw $fp, 44($sp)  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B520 - lw $ra, 48($sp)  
10158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B524 - jr $ra  
10158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B528 - addiu $sp, $sp, 64  
10163   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10163   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10164   user_main_b   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
10164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10164   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10164   user_main_b   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
10164   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10164   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10165   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
10165   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
10165   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10165   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10165   user_main_b   DEBUG   compiler   Compiling _S1_2_887F608  
10165   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887F608 - ori $a1, $zr, 1 <=> li $a1, 1  
10166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F60C - sw $a1, 4($a0)  
10166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F610 - sw $zr, 16($a0)  
10166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F614 - sw $a1, 8($a0)  
10167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F618 - sw $zr, 20($a0)  
10167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F61C - sw $zr, 24($a0)  
10167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F620 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
10167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F624 - sb $zr, 13($a0)  
10167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F628 - addiu $a1, $a1, 11040  
10167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F62C - sw $a1, 0($a0)  
10167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F630 - jr $ra  
10168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F634 - or $v0, $a0, $zr <=> move $v0, $a0  
10169   user_main_b   DEBUG   compiler   Compiling _S1_2_89F0B0C  
10169   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F0B0C - addiu $sp, $sp, -128  
10169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B10 - sw $s0, 112($sp)  
10169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B14 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
10169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B18 - lw $a1, -9548($s0)  
10170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B1C - sw $a1, 0($sp)  
10170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B20 - ori $a2, $zr, 2 <=> li $a2, 2  
10170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B24 - sw $sp, -9548($s0)  
10170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B28 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
10170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B2C - sb $a2, 4($sp)  
10170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B30 - addiu $a1, $a1, -9784  
10171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B34 - sw $ra, 116($sp)  
10171   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F0B38 - jal 0x089F107C  
10171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B3C - sw $a1, 8($sp)  
10171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B40 - lw $a0, 0($sp)  
10171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B44 - sw $a0, -9548($s0)  
10172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B48 - lw $s0, 112($sp)  
10172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B4C - lw $ra, 116($sp)  
10172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B50 - jr $ra  
10172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F0B54 - addiu $sp, $sp, 128  
10173   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10173   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10174   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10175   user_main_b   DEBUG   compiler   Compiling _S1_2_88EFDE4  
10175   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFDE4 - addiu $sp, $sp, -48  
10175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFDE8 - lbu $t0, 0($a0)  
10175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFDEC - sw $s3, 20($sp)  
10175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFDF0 - sw $s4, 24($sp)  
10175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFDF4 - sw $s6, 32($sp)  
10176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFDF8 - sw $s7, 36($sp)  
10176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFDFC - sw $fp, 40($sp)  
10176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE00 - andi $s3, $a2, 255  
10176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE04 - ori $s7, $zr, 19 <=> li $s7, 19  
10177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE08 - ori $t1, $zr, 97 <=> li $t1, 97  
10177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE0C - or $s6, $a0, $zr <=> move $s6, $a0  
10177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE10 - or $s4, $a1, $zr <=> move $s4, $a1  
10177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE14 - or $fp, $a3, $zr <=> move $fp, $a3  
10177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE18 - sw $s0, 8($sp)  
10177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE1C - sw $s1, 12($sp)  
10178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE20 - sw $s2, 16($sp)  
10178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE24 - sw $s5, 28($sp)  
10178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE28 - sw $ra, 44($sp)  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFE2C - bne $t0, $zr, 0x088EFE34  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE30 - sw $a2, 4($sp)  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFE34 - or $a1, $fp, $zr <=> move $a1, $fp  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE38 - lb $a0, 0($a1)  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE3C - andi $s1, $s3, 255  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFE40 - beql $a0, $s7, 0x088EFE48  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE44 - addiu $a1, $a1, 4  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFE48 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
10180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE4C - addiu $t0, $a3, -10024  
10180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE50 - addiu $a2, $a1, 1  
10180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE54 - ori $a0, $zr, 0 <=> li $a0, 0  
10180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE58 - addiu $t0, $t0, 1  
10180   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFE5C - lb $a3, 0($a1)  
10180   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFE60 - beq $a3, $zr, 0x088EFEA0  
10180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE64 - or $a1, $a2, $zr <=> move $a1, $a2  
10181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE68 - addu $a2, $t0, $a3  
10181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE6C - lb $t2, 0($a2)  
10181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE70 - andi $t2, $t2, 1  
10182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFE74 - beq $t2, $zr, 0x088EFE84  
10182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE78 - addiu $a2, $a1, 1  
10182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFE7C - b 0x088EFE84  
10182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE80 - addiu $a3, $a3, 32  
10182   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFE84 - addu $a0, $a0, $a3  
10182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE88 - andi $a0, $a0, -1  
10183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE8C - sll $a3, $a0, 0x0007  
10183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE90 - addu $a3, $a0, $a3  
10183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE94 - addu $a3, $a0, $a3  
10183   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFE98 - b 0x088EFE5C  
10183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFE9C - addu $a0, $a0, $a3  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFEA0 - addu $a0, $a0, $s1  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEA4 - andi $a0, $a0, -1  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEA8 - andi $s2, $a0, -1  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEAC - div $s2, $t1  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEB0 - sw $a0, 0($sp)  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEB4 - or $s1, $fp, $zr <=> move $s1, $fp  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEB8 - mfhi $s5  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEBC - sll $a0, $s5, 0x0002  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEC0 - addu $a0, $s6, $a0  
10185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEC4 - lw $s0, 8($a0)  
10185   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFEC8 - beq $s0, $zr, 0x088EFF0C  
10185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFECC - andi $s3, $s3, 255  
10185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFED0 - lhu $a0, 14($s0)  
10185   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88EFED4 - bnel $a0, $s2, 0x088EFF04  
10185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFED8 - lw $s0, 24($s0)  
10185   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFEDC - lbu $a0, 12($s0)  
10186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFEE0 - bnel $a0, $s3, 0x088EFF04  
10186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEE4 - lw $s0, 24($s0)  
10186   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFEE8 - lw $a0, 16($s0)  
10186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFEEC - jal 0x089F6AE4  
10187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEF0 - or $a1, $s1, $zr <=> move $a1, $s1  
10187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFEF4 - bnel $v0, $zr, 0x088EFF04  
10187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFEF8 - lw $s0, 24($s0)  
10187   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88EFEFC - b 0x088EFF6C  
10187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF00 - nop  
10188   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88EFF04 - bnel $s0, $zr, 0x088EFED4  
10188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF08 - lhu $a0, 14($s0)  
10188   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFF0C - lb $a0, 0($s1)  
10188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFF10 - bne $a0, $s7, 0x088EFF6C  
10188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF14 - ori $s0, $zr, 0 <=> li $s0, 0  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF18 - sll $a0, $s5, 0x0002  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF1C - addu $a0, $s6, $a0  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF20 - lw $s0, 8($a0)  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFF24 - beq $s0, $zr, 0x088EFF68  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF28 - addiu $s1, $s1, 4  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF2C - lhu $a0, 14($s0)  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88EFF30 - bnel $a0, $s2, 0x088EFF60  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF34 - lw $s0, 24($s0)  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFF38 - lbu $a0, 12($s0)  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFF3C - bnel $a0, $s3, 0x088EFF60  
10190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF40 - lw $s0, 24($s0)  
10190   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFF44 - lw $a0, 16($s0)  
10190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFF48 - jal 0x089F6AE4  
10190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF4C - or $a1, $s1, $zr <=> move $a1, $s1  
10190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFF50 - bnel $v0, $zr, 0x088EFF60  
10190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF54 - lw $s0, 24($s0)  
10190   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88EFF58 - b 0x088EFF6C  
10191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF5C - nop  
10191   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88EFF60 - bnel $s0, $zr, 0x088EFF30  
10191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF64 - lhu $a0, 14($s0)  
10191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFF68 - ori $s0, $zr, 0 <=> li $s0, 0  
10192   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88EFF6C - beql $s0, $zr, 0x088EFFC8  
10192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF70 - lw $a0, 0($sp)  
10192   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFF74 - lw $a1, 16($s0)  
10192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFF78 - jal 0x089F6C30  
10192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF7C - or $a0, $fp, $zr <=> move $a0, $fp  
10192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFF80 - bnel $v0, $zr, 0x088EFFC8  
10193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF84 - lw $a0, 0($sp)  
10193   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFF88 - lw $a0, 4($sp)  
10193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF8C - ori $a1, $zr, 12 <=> li $a1, 12  
10193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF90 - sb $a0, 12($s4)  
10193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF94 - sw $a1, 8($s4)  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF98 - sh $zr, 14($s4)  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFF9C - sw $s6, 20($s4)  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFFA0 - beq $s6, $zr, 0x088EFFC0  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFA4 - sw $fp, 16($s4)  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFA8 - lbu $a0, 1($s6)  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFFAC - beq $a0, $zr, 0x088EFFC0  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFB0 - nop  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFB4 - lw $a0, 4($s4)  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFB8 - addiu $a0, $a0, 1  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFBC - sw $a0, 4($s4)  
10195   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88EFFC0 - b 0x088F0038  
10195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFC4 - nop  
10195   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88EFFC8 - lw $a1, 4($sp)  
10195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFCC - andi $a0, $a0, -1  
10195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFD0 - sb $a1, 12($s4)  
10195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFD4 - ori $a2, $zr, 12 <=> li $a2, 12  
10196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFD8 - sh $a0, 14($s4)  
10196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFDC - sw $a2, 8($s4)  
10196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFE0 - sw $fp, 16($s4)  
10196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFE4 - sw $s6, 20($s4)  
10197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFE8 - or $a0, $s6, $zr <=> move $a0, $s6  
10197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFFEC - beq $a0, $zr, 0x088F000C  
10197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFF0 - lhu $fp, 14($s4)  
10197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFF4 - lbu $a0, 1($a0)  
10197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88EFFF8 - beq $a0, $zr, 0x088F0010  
10197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88EFFFC - ori $a0, $zr, 97 <=> li $a0, 97  
10198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0000 - lw $a0, 4($s4)  
10198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0004 - addiu $a0, $a0, 1  
10198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0008 - sw $a0, 4($s4)  
10198   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F000C - ori $a0, $zr, 97 <=> li $a0, 97  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0010 - div $fp, $a0  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0014 - mfhi $a0  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0018 - sll $a0, $a0, 0x0002  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F001C - addu $a0, $s6, $a0  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0020 - lw $a1, 8($a0)  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0024 - sw $s4, 8($a0)  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0028 - sw $a1, 24($s4)  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F002C - lw $a0, 396($s6)  
10200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0030 - addiu $a0, $a0, 1  
10200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0034 - sw $a0, 396($s6)  
10200   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F0038 - lw $s0, 8($sp)  
10200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F003C - lw $s1, 12($sp)  
10200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0040 - lw $s2, 16($sp)  
10201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0044 - lw $s3, 20($sp)  
10201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0048 - lw $s4, 24($sp)  
10201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F004C - lw $s5, 28($sp)  
10201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0050 - lw $s6, 32($sp)  
10201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0054 - lw $s7, 36($sp)  
10201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0058 - lw $fp, 40($sp)  
10202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F005C - lw $ra, 44($sp)  
10202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0060 - jr $ra  
10202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F0064 - addiu $sp, $sp, 48  
10204   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10204   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10204   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10204   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10204   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10204   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10204   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10205   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10205   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10205   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10205   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10206   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10206   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10207   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10207   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10207   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10207   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10208   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10208   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10208   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10208   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10208   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10209   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10209   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10209   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10209   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10210   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10210   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10210   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10211   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10211   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10211   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10212   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10212   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10212   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10213   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10213   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10213   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10213   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10214   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10214   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10214   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10214   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10214   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10214   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10215   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10215   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10215   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10215   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10215   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10216   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10216   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10216   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10216   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10217   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10217   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10217   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10217   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10217   user_main_b   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
10218   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10218   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10218   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10218   user_main_b   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
10219   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10219   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10219   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
10219   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
10219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10219   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10219   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10220   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10220   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10220   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10220   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10220   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10220   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10221   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10222   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10222   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10227   user_main_b   DEBUG   compiler   Compiling _S1_2_88812AC  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88812AC - ori $a1, $zr, 1 <=> li $a1, 1  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812B0 - sw $a1, 4($a0)  
10228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812B4 - sw $zr, 16($a0)  
10228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812B8 - sw $a1, 8($a0)  
10228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812BC - sw $zr, 20($a0)  
10228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812C0 - sw $zr, 24($a0)  
10228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812C4 - sb $zr, 13($a0)  
10229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812C8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
10229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812CC - sw $zr, 44($a0)  
10229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812D0 - addiu $a1, $a1, 11152  
10229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812D4 - sw $a1, 0($a0)  
10229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812D8 - sw $zr, 56($a0)  
10230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812DC - sw $zr, 52($a0)  
10230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812E0 - sb $zr, 48($a0)  
10230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812E4 - sw $zr, 28($a0)  
10230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812E8 - sw $zr, 40($a0)  
10230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812EC - sw $zr, 36($a0)  
10230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812F0 - sh $zr, 86($a0)  
10231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812F4 - sw $zr, 32($a0)  
10231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812F8 - sh $zr, 84($a0)  
10231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88812FC - sw $zr, 60($a0)  
10231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881300 - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
10232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881304 - mtc1 $a1, $f12  
10232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881308 - sb $zr, 64($a0)  
10232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888130C - swc1 $f12, 76($a0)  
10232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881310 - swc1 $f12, 80($a0)  
10232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881314 - jr $ra  
10232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881318 - or $v0, $a0, $zr <=> move $v0, $a0  
10233   user_main_b   DEBUG   compiler   Compiling _S1_2_888131C  
10233   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888131C - addiu $sp, $sp, -32  
10234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881320 - sw $s0, 4($sp)  
10234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881324 - sw $s1, 8($sp)  
10234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881328 - or $s1, $a2, $zr <=> move $s1, $a2  
10234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888132C - or $s0, $a0, $zr <=> move $s0, $a0  
10234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881330 - or $a2, $a1, $zr <=> move $a2, $a1  
10234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881334 - sw $a3, 28($s0)  
10234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881338 - sw $a2, 32($s0)  
10234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888133C - sh $a2, 84($s0)  
10235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881340 - sw $s1, 36($s0)  
10235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881344 - sh $s1, 86($s0)  
10235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881348 - sw $s2, 12($sp)  
10235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888134C - or $s2, $t1, $zr <=> move $s2, $t1  
10236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881350 - sw $t0, 40($s0)  
10236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881354 - swc1 $f20, 0($sp)  
10236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881358 - sw $s3, 16($sp)  
10236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888135C - sw $s4, 20($sp)  
10236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881360 - sw $s5, 24($sp)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881364 - sw $ra, 28($sp)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881368 - jal 0x08880F50  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888136C - or $a0, $t0, $zr <=> move $a0, $t0  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881370 - addiu $a0, $a2, -1  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881374 - ori $a1, $zr, 32 <=> li $a1, 32  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881378 - clz $a0, $a0  
10238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888137C - addiu $a3, $s1, -1  
10238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881380 - subu $a0, $a1, $a0  
10238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881384 - clz $a3, $a3  
10238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881388 - subu $a1, $a1, $a3  
10238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888138C - sll $a1, $a1, 0x0008  
10239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881390 - sw $v0, 72($s0)  
10239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881394 - or $a0, $a1, $a0  
10239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881398 - sw $a0, 68($s0)  
10239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888139C - addiu $a0, $a2, -1  
10239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813A0 - addiu $s4, $s1, -1  
10239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813A4 - and $a0, $a2, $a0  
10240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813A8 - and $s4, $s1, $s4  
10240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88813AC - beq $a0, $zr, 0x088813BC  
10240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813B0 - addiu $s5, $t0, -1  
10240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88813B4 - b 0x088813C0  
10240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813B8 - ori $a1, $zr, 0 <=> li $a1, 0  
10241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88813BC - ori $a1, $zr, 1 <=> li $a1, 1  
10241   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88813C0 - bne $a1, $zr, 0x0888142C  
10241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813C4 - nop  
10241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813C8 - mtc1 $a2, $f20  
10242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813CC - ori $s3, $zr, 1 <=> li $s3, 1  
10242   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88813D0 - bgez $a2, 0x088813E4  
10242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813D4 - cvt.s.w $f20, $f20  
10242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813D8 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
10242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813DC - mtc1 $a1, $f12  
10242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813E0 - add.s $f20, $f20, $f12  
10242   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88813E4 - beq $a0, $zr, 0x088813F4  
10242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813E8 - or $a0, $s3, $zr <=> move $a0, $s3  
10242   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88813EC - b 0x088813F4  
10243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813F0 - ori $a0, $zr, 0 <=> li $a0, 0  
10243   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88813F4 - bne $a0, $zr, 0x08881410  
10243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88813F8 - nop  
10244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88813FC - jal 0x08893090  
10244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881400 - or $a0, $a2, $zr <=> move $a0, $a2  
10244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881404 - addiu $a2, $v0, 1  
10244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881408 - b 0x08881410  
10244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888140C - sllv $a2, $s3, $a2  
10245   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881410 - jal 0x08893090  
10245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881414 - or $a0, $a2, $zr <=> move $a0, $a2  
10245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881418 - sllv $a0, $s3, $v0  
10245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888141C - mtc1 $a0, $f12  
10245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881420 - cvt.s.w $f12, $f12  
10246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881424 - div.s $f12, $f20, $f12  
10246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881428 - swc1 $f12, 76($s0)  
10246   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x888142C - beq $s4, $zr, 0x0888143C  
10246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881430 - ori $a0, $zr, 1 <=> li $a0, 1  
10246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881434 - b 0x0888143C  
10246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881438 - ori $a0, $zr, 0 <=> li $a0, 0  
10246   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x888143C - bnel $a0, $zr, 0x088814AC  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881440 - lw $a1, 32($s0)  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881444 - mtc1 $s1, $f20  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881448 - ori $s3, $zr, 1 <=> li $s3, 1  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888144C - bgez $s1, 0x08881460  
10248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881450 - cvt.s.w $f20, $f20  
10248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881454 - lui $a0, 0x4F80 <=> li $a0, 0x4F800000  
10248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881458 - mtc1 $a0, $f12  
10248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888145C - add.s $f20, $f20, $f12  
10248   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881460 - beq $s4, $zr, 0x08881470  
10249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881464 - or $a0, $s3, $zr <=> move $a0, $s3  
10249   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881468 - b 0x08881470  
10249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888146C - ori $a0, $zr, 0 <=> li $a0, 0  
10249   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881470 - bne $a0, $zr, 0x0888148C  
10249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881474 - nop  
10249   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881478 - jal 0x08893090  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888147C - or $a0, $s1, $zr <=> move $a0, $s1  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881480 - addiu $s1, $v0, 1  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881484 - b 0x0888148C  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881488 - sllv $s1, $s3, $s1  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x888148C - jal 0x08893090  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881490 - or $a0, $s1, $zr <=> move $a0, $s1  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881494 - sllv $a0, $s3, $v0  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881498 - mtc1 $a0, $f12  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888149C - cvt.s.w $f12, $f12  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814A0 - div.s $f12, $f20, $f12  
10252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814A4 - swc1 $f12, 80($s0)  
10252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814A8 - lw $a1, 32($s0)  
10252   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88814AC - lw $a2, 36($s0)  
10252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814B0 - lw $a0, 28($s0)  
10253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814B4 - mult $a1, $a2  
10253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814B8 - ori $t0, $zr, 1 <=> li $t0, 1  
10253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814BC - lw $t1, 60($s0)  
10253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814C0 - sltu $t2, $t0, $a0  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814C4 - mflo $a3  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88814C8 - beq $t2, $zr, 0x088814F4  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814CC - sw $a3, 56($s0)  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88814D0 - srlv $t2, $a1, $t0  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814D4 - srlv $t3, $a2, $t0  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814D8 - mult $t2, $t3  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814DC - addiu $t0, $t0, 1  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814E0 - sltu $t2, $t0, $a0  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814E4 - mflo $t3  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88814E8 - bne $t2, $zr, 0x088814D0  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814EC - addu $a3, $a3, $t3  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814F0 - sw $a3, 56($s0)  
10256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88814F4 - sltiu $a0, $s5, 30  
10256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88814F8 - beq $a0, $zr, 0x08881538  
10256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88814FC - nop  
10256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881500 - sll $s5, $s5, 0x0002  
10256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881504 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
10257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881508 - addu $at, $at, $s5  
10257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888150C - lw $at, -21656($at)  
10257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881510 - jr $at  
10257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881514 - nop  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881538 - beq $t1, $zr, 0x08881558  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888153C - sw $a3, 56($s0)  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881540 - lw $a0, 8($s0)  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881544 - andi $a0, $a0, 32  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881548 - bne $a0, $zr, 0x08881558  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888154C - nop  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881550 - jal 0x089F6054  
10259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881554 - or $a0, $t1, $zr <=> move $a0, $t1  
10259   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881558 - beq $s2, $zr, 0x08881574  
10259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888155C - nop  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881560 - lw $a0, 8($s0)  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881564 - sw $s2, 60($s0)  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881568 - ori $a0, $a0, 32  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888156C - b 0x08881584  
10261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881570 - sw $a0, 8($s0)  
10261   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881574 - lw $a1, 56($s0)  
10261   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881578 - jal 0x089F6008  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888157C - ori $a0, $zr, 256 <=> li $a0, 256  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881580 - sw $v0, 60($s0)  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881584 - bne $s2, $zr, 0x0888159C  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881588 - nop  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888158C - lw $a0, 60($s0)  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881590 - lw $a2, 56($s0)  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881594 - jal 0x089F6AB0  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881598 - or $a1, $zr, $zr <=> li $a1, 0  
10263   user_main_b   DEBUG   compiler   Inlining call at 0x08881594 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
10263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888159C - ori $v0, $zr, 1 <=> li $v0, 1  
10263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815A0 - lwc1 $f20, 0($sp)  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815A4 - lw $s0, 4($sp)  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815A8 - lw $s1, 8($sp)  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815AC - lw $s2, 12($sp)  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815B0 - lw $s3, 16($sp)  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815B4 - lw $s4, 20($sp)  
10265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815B8 - lw $s5, 24($sp)  
10265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815BC - lw $ra, 28($sp)  
10265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815C0 - jr $ra  
10265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815C4 - addiu $sp, $sp, 32  
10267   user_main_b   DEBUG   compiler   Compiling _S1_2_8880F50  
10270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880F50 - addiu $a0, $a0, -1  
10270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F54 - sltiu $a1, $a0, 30  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880F58 - beq $a1, $zr, 0x08880F98  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F5C - nop  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F60 - sll $a0, $a0, 0x0002  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F64 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F68 - addu $at, $at, $a0  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F6C - lw $at, -21776($at)  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F70 - jr $at  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F74 - nop  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880F98 - ori $v0, $zr, 5 <=> li $v0, 5  
10272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F9C - jr $ra  
10272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880FA0 - nop  
10272   user_main_b   DEBUG   compiler   Compiling _S1_2_8880F88  
10273   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8880F88 - b 0x08880F9C  
10273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F8C - ori $v0, $zr, 5 <=> li $v0, 5  
10273   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880F9C - jr $ra  
10273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880FA0 - nop  
10274   user_main_b   DEBUG   compiler   Compiling _S1_2_8881528  
10274   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881528 - b 0x08881538  
10274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888152C - nop  
10274   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881538 - beq $t1, $zr, 0x08881558  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888153C - sw $a3, 56($s0)  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881540 - lw $a0, 8($s0)  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881544 - andi $a0, $a0, 32  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881548 - bne $a0, $zr, 0x08881558  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888154C - nop  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881550 - jal 0x089F6054  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881554 - or $a0, $t1, $zr <=> move $a0, $t1  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881558 - beq $s2, $zr, 0x08881574  
10276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888155C - nop  
10276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881560 - lw $a0, 8($s0)  
10276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881564 - sw $s2, 60($s0)  
10276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881568 - ori $a0, $a0, 32  
10276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888156C - b 0x08881584  
10277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881570 - sw $a0, 8($s0)  
10277   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881574 - lw $a1, 56($s0)  
10277   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881578 - jal 0x089F6008  
10277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888157C - ori $a0, $zr, 256 <=> li $a0, 256  
10277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881580 - sw $v0, 60($s0)  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881584 - bne $s2, $zr, 0x0888159C  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881588 - nop  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888158C - lw $a0, 60($s0)  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881590 - lw $a2, 56($s0)  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881594 - jal 0x089F6AB0  
10279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881598 - or $a1, $zr, $zr <=> li $a1, 0  
10279   user_main_b   DEBUG   compiler   Inlining call at 0x08881594 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
10279   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888159C - ori $v0, $zr, 1 <=> li $v0, 1  
10279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815A0 - lwc1 $f20, 0($sp)  
10279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815A4 - lw $s0, 4($sp)  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815A8 - lw $s1, 8($sp)  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815AC - lw $s2, 12($sp)  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815B0 - lw $s3, 16($sp)  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815B4 - lw $s4, 20($sp)  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815B8 - lw $s5, 24($sp)  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815BC - lw $ra, 28($sp)  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815C0 - jr $ra  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815C4 - addiu $sp, $sp, 32  
10281   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10281   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10281   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10282   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10282   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10282   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10283   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10283   user_main_b   DEBUG   compiler   Compiling _S1_2_89FC438  
10283   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC438 - addiu $sp, $sp, -16  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC43C - sw $ra, 8($sp)  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC440 - beq $a1, $zr, 0x089FC6D8  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC444 - nop  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC448 - sw $a0, 0($sp)  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC44C - jal 0x089FD4A4  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC450 - sw $a1, 4($sp)  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC454 - lw $t0, 4($sp)  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC458 - addiu $a3, $zr, -2 <=> li $a3, -2  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC45C - addiu $t0, $t0, -8  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC460 - lw $t2, 4($t0)  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC464 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC468 - and $a3, $t2, $a3  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC46C - addu $t1, $t0, $a3  
10286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC470 - lw $t3, 4($t1)  
10286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC474 - addiu $a1, $a1, -7840  
10286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC478 - addiu $a2, $zr, -4 <=> li $a2, -4  
10286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC47C - lw $v0, 8($a1)  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC480 - and $t3, $t3, $a2  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC484 - andi $t2, $t2, 1  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC488 - bne $t1, $v0, 0x089FC4FC  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC48C - lw $a0, 0($sp)  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC490 - bne $t2, $zr, 0x089FC4B4  
10288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC494 - addu $a3, $t3, $a3  
10288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC498 - lw $a2, 0($t0)  
10288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC49C - subu $t0, $t0, $a2  
10288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4A0 - lw $t1, 12($t0)  
10288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4A4 - lw $t2, 8($t0)  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4A8 - addu $a3, $a2, $a3  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4AC - sw $t1, 12($t2)  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4B0 - sw $t2, 8($t1)  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC4B4 - ori $a2, $a3, 1  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4B8 - sw $a2, 4($t0)  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4BC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4C0 - lw $a2, -6808($a2)  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4C4 - sw $t0, 8($a1)  
10290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4C8 - sltu $a1, $a3, $a2  
10290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC4CC - bne $a1, $zr, 0x089FC4E8  
10290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4D0 - nop  
10290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4D4 - sw $a0, 0($sp)  
10290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4D8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC4DC - jal 0x089FC6E4  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4E0 - lw $a1, -6804($a1)  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4E4 - lw $a0, 0($sp)  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC4E8 - jal 0x089FD4E0  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4EC - nop  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4F0 - lw $ra, 8($sp)  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4F4 - jr $ra  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC4F8 - addiu $sp, $sp, 16  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC4FC - or $v0, $t2, $zr <=> move $v0, $t2  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC500 - sw $t3, 4($t1)  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC504 - bne $v0, $zr, 0x089FC538  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC508 - ori $t2, $zr, 0 <=> li $t2, 0  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC50C - lw $v1, 0($t0)  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC510 - addiu $t4, $a1, 8  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC514 - subu $t0, $t0, $v1  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC518 - lw $v0, 8($t0)  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC51C - bne $v0, $t4, 0x089FC52C  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC520 - addu $a3, $v1, $a3  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC524 - b 0x089FC538  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC528 - ori $t2, $zr, 1 <=> li $t2, 1  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC52C - lw $v1, 12($t0)  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC530 - sw $v1, 12($v0)  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC534 - sw $v0, 8($v1)  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC538 - addu $v0, $t1, $t3  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC53C - lw $v0, 4($v0)  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC540 - andi $v0, $v0, 1  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC544 - bnel $v0, $zr, 0x089FC58C  
10296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC548 - ori $t1, $a3, 1  
10296   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC54C - addu $a3, $t3, $a3  
10297   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC550 - bne $t2, $zr, 0x089FC57C  
10297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC554 - lw $t3, 8($t1)  
10297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC558 - addiu $v0, $a1, 8  
10297   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC55C - bnel $t3, $v0, 0x089FC580  
10297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC560 - lw $t1, 12($t1)  
10298   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC564 - sw $t0, 12($v0)  
10298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC568 - sw $t0, 8($v0)  
10298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC56C - sw $v0, 12($t0)  
10298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC570 - ori $t2, $zr, 1 <=> li $t2, 1  
10298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC574 - b 0x089FC588  
10299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC578 - sw $v0, 8($t0)  
10299   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC57C - lw $t1, 12($t1)  
10299   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC580 - sw $t1, 12($t3)  
10299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC584 - sw $t3, 8($t1)  
10299   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC588 - ori $t1, $a3, 1  
10300   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC58C - sw $t1, 4($t0)  
10300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC590 - addu $t1, $t0, $a3  
10300   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC594 - bne $t2, $zr, 0x089FC6D0  
10300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC598 - sw $a3, 0($t1)  
10300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC59C - sltiu $t1, $a3, 512  
10300   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC5A0 - beq $t1, $zr, 0x089FC5F0  
10300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5A4 - srl $t1, $a3, 0x0009  
10300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5A8 - srl $a2, $a3, 0x0003  
10301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5AC - sra $a3, $a2, 0x0002  
10301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5B0 - srl $a3, $a3, 0x001E  
10301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5B4 - addu $a3, $a2, $a3  
10301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5B8 - lw $t1, 4($a1)  
10301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5BC - sra $a3, $a3, 0x0002  
10301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5C0 - ori $t2, $zr, 1 <=> li $t2, 1  
10302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5C4 - sllv $a3, $t2, $a3  
10302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5C8 - or $a3, $t1, $a3  
10302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5CC - sll $a2, $a2, 0x0003  
10303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5D0 - sw $a3, 4($a1)  
10303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5D4 - addu $a1, $a2, $a1  
10303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5D8 - lw $a2, 8($a1)  
10303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5DC - sw $a1, 12($t0)  
10304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5E0 - sw $a2, 8($t0)  
10304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5E4 - sw $t0, 8($a1)  
10304   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC5E8 - b 0x089FC6D0  
10304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5EC - sw $t0, 12($a2)  
10304   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC5F0 - bne $t1, $zr, 0x089FC600  
10304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5F4 - sltiu $t2, $t1, 5  
10305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC5F8 - b 0x089FC660  
10305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC5FC - srl $t1, $a3, 0x0003  
10305   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC600 - beq $t2, $zr, 0x089FC614  
10305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC604 - sltiu $t2, $t1, 21  
10305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC608 - srl $t1, $a3, 0x0006  
10305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC60C - b 0x089FC660  
10305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC610 - addiu $t1, $t1, 56  
10305   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC614 - beq $t2, $zr, 0x089FC624  
10306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC618 - sltiu $t2, $t1, 85  
10306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC61C - b 0x089FC660  
10306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC620 - addiu $t1, $t1, 91  
10307   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC624 - beq $t2, $zr, 0x089FC638  
10307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC628 - sltiu $t2, $t1, 341  
10307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC62C - srl $t1, $a3, 0x000C  
10307   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC630 - b 0x089FC660  
10307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC634 - addiu $t1, $t1, 110  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC638 - beq $t2, $zr, 0x089FC64C  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC63C - or $t2, $t1, $zr <=> move $t2, $t1  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC640 - srl $t1, $a3, 0x000F  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC644 - b 0x089FC660  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC648 - addiu $t1, $t1, 119  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC64C - sltiu $t2, $t2, 1365  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC650 - beq $t2, $zr, 0x089FC660  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC654 - ori $t1, $zr, 126 <=> li $t1, 126  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC658 - srl $t1, $a3, 0x0012  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC65C - addiu $t1, $t1, 124  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC660 - sll $t3, $t1, 0x0003  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC664 - addu $t3, $t3, $a1  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC668 - lw $t2, 8($t3)  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC66C - bne $t2, $t3, 0x089FC69C  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC670 - nop  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC674 - sra $a2, $t1, 0x0002  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC678 - srl $a2, $a2, 0x001E  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC67C - addu $a2, $t1, $a2  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC680 - lw $a3, 4($a1)  
10311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC684 - sra $a2, $a2, 0x0002  
10311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC688 - ori $t1, $zr, 1 <=> li $t1, 1  
10311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC68C - sllv $a2, $t1, $a2  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC690 - or $a2, $a3, $a2  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC694 - b 0x089FC6C0  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC698 - sw $a2, 4($a1)  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC69C - beql $t2, $t3, 0x089FC6C0  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6A0 - lw $t3, 12($t2)  
10313   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC6A4 - lw $a1, 4($t2)  
10313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6A8 - and $a1, $a1, $a2  
10313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6AC - sltu $a1, $a3, $a1  
10313   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FC6B0 - beql $a1, $zr, 0x089FC6C0  
10313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6B4 - lw $t3, 12($t2)  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC6B8 - b 0x089FC69C  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6BC - lw $t2, 8($t2)  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC6C0 - sw $t3, 12($t0)  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6C4 - sw $t2, 8($t0)  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6C8 - sw $t0, 8($t3)  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6CC - sw $t0, 12($t2)  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FC6D0 - jal 0x089FD4E0  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6D4 - nop  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FC6D8 - lw $ra, 8($sp)  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6DC - jr $ra  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FC6E0 - addiu $sp, $sp, 16  
10317   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
10317   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10317   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10317   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
10317   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10318   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10318   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10318   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10318   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10318   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0AE3C  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0AE3C - addiu $sp, $sp, -16  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE40 - sw $s1, 4($sp)  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE44 - or $s1, $a0, $zr <=> move $s1, $a0  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE48 - lw $a0, 44($s1)  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE4C - sw $s0, 0($sp)  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE50 - or $s0, $a1, $zr <=> move $s0, $a1  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE54 - sltu $a1, $zr, $a0 <=> move $a1, $a0  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE58 - andi $a1, $a1, 255  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE5C - sw $ra, 8($sp)  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0AE60 - beq $a1, $zr, 0x08A0AE90  
10321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE64 - nop  
10321   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0AE68 - beq $a0, $zr, 0x08A0AE90  
10321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE6C - nop  
10321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE70 - lw $a1, 4($a0)  
10321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE74 - addiu $a1, $a1, -1  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0AE78 - bne $a1, $zr, 0x08A0AE88  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE7C - sw $a1, 4($a0)  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0AE80 - jal 0x088F02C8  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE84 - nop  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0AE88 - sw $zr, 44($s1)  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE8C - or $a0, $zr, $zr <=> li $a0, 0  
10323   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0AE90 - beq $a0, $zr, 0x08A0AEB0  
10323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE94 - nop  
10323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE98 - lw $a1, 4($a0)  
10323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AE9C - addiu $a1, $a1, -1  
10323   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0AEA0 - bne $a1, $zr, 0x08A0AEB0  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AEA4 - sw $a1, 4($a0)  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0AEA8 - jal 0x088F02C8  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AEAC - nop  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0AEB0 - beq $s0, $zr, 0x08A0AEC4  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AEB4 - sw $s0, 44($s1)  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AEB8 - lw $a0, 4($s0)  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AEBC - addiu $a0, $a0, 1  
10325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AEC0 - sw $a0, 4($s0)  
10325   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0AEC4 - lw $s0, 0($sp)  
10325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AEC8 - lw $s1, 4($sp)  
10325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AECC - lw $ra, 8($sp)  
10326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AED0 - jr $ra  
10326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AED4 - addiu $sp, $sp, 16  
10326   user_main_b   DEBUG   compiler   Compiling _S1_2_8881748  
10327   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881748 - addiu $sp, $sp, -32  
10327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888174C - sw $s0, 0($sp)  
10327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881750 - sw $s1, 4($sp)  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881754 - or $s1, $a0, $zr <=> move $s1, $a0  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881758 - or $s0, $a1, $zr <=> move $s0, $a1  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888175C - sw $s2, 8($sp)  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881760 - sw $s3, 12($sp)  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881764 - sw $ra, 16($sp)  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881768 - ori $s2, $zr, 0 <=> li $s2, 0  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888176C - sltu $a0, $s2, $s0  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881770 - beq $a0, $zr, 0x088817A4  
10329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881774 - lw $s3, 60($s1)  
10329   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881778 - lw $a0, 0($s1)  
10329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888177C - or $a1, $s2, $zr <=> move $a1, $s2  
10329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881780 - addiu $a0, $a0, 56  
10329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881784 - lh $a2, 0($a0)  
10329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881788 - lw $a3, 4($a0)  
10330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888178C - jalr $ra, $a3  
10330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881790 - addu $a0, $s1, $a2  
10330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881794 - addiu $s2, $s2, 1  
10330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881798 - sltu $a0, $s2, $s0  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888179C - bne $a0, $zr, 0x08881778  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817A0 - addu $s3, $s3, $v0  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88817A4 - or $v0, $s3, $zr <=> move $v0, $s3  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817A8 - lw $s0, 0($sp)  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817AC - lw $s1, 4($sp)  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817B0 - lw $s2, 8($sp)  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817B4 - lw $s3, 12($sp)  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817B8 - lw $ra, 16($sp)  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817BC - jr $ra  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817C0 - addiu $sp, $sp, 32  
10333   user_main_b   DEBUG   compiler   Compiling _S1_2_880AA8C  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AA8C - addiu $sp, $sp, -16  
10334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA90 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
10334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA94 - ori $a0, $zr, 480 <=> li $a0, 480  
10334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA98 - ori $a1, $zr, 272 <=> li $a1, 272  
10334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA9C - ori $a2, $zr, 1 <=> li $a2, 1  
10334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAA0 - ori $a3, $zr, 16 <=> li $a3, 16  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAA4 - ori $t0, $zr, 3785 <=> li $t0, 3785  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAA8 - sw $ra, 0($sp)  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AAAC - jal 0x0889A480  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAB0 - addiu $t1, $t1, -6160  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAB4 - lw $ra, 0($sp)  
10336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAB8 - jr $ra  
10336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AABC - addiu $sp, $sp, 16  
10337   user_main_b   DEBUG   compiler   Compiling _S1_2_889A480  
10337   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A480 - addiu $sp, $sp, -32  
10337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A484 - andi $t3, $a2, 255  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A488 - sw $s2, 12($sp)  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A48C - sw $s3, 16($sp)  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A490 - or $a2, $a3, $zr <=> move $a2, $a3  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A494 - lui $s2, 0x08B8 <=> li $s2, 0x08B80000  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A498 - lui $s3, 0x08AA <=> li $s3, 0x08AA0000  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A49C - sw $s0, 4($sp)  
10339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4A0 - sw $s4, 20($sp)  
10339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4A4 - sw $zr, -22016($s2)  
10339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4A8 - addiu $a3, $s2, -22016  
10339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4AC - ori $s4, $zr, 16 <=> li $s4, 16  
10339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4B0 - or $s0, $t0, $zr <=> move $s0, $t0  
10339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4B4 - addiu $s3, $s3, -1536  
10339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4B8 - sw $s1, 8($sp)  
10340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4BC - sw $s5, 24($sp)  
10340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4C0 - sw $ra, 28($sp)  
10340   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A4C4 - beq $t3, $zr, 0x0889A558  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4C8 - or $s1, $t1, $zr <=> move $s1, $t1  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4CC - or $t0, $a2, $zr <=> move $t0, $a2  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4D0 - or $a2, $a1, $zr <=> move $a2, $a1  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4D4 - or $t1, $a3, $zr <=> move $t1, $a3  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4D8 - or $a1, $a0, $zr <=> move $a1, $a0  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4DC - or $a0, $s3, $zr <=> move $a0, $s3  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4E0 - or $a3, $zr, $zr <=> li $a3, 0  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4E4 - or $t2, $zr, $zr <=> li $t2, 0  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A4E8 - jal 0x0887BC54  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4EC - or $t3, $zr, $zr <=> li $t3, 0  
10347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4F0 - lw $a0, -22016($s2)  
10347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4F4 - lw $a1, 0($a0)  
10347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4F8 - addiu $a1, $a1, 48  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A4FC - lh $a2, 0($a1)  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A500 - lw $a3, 4($a1)  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A504 - addu $a0, $a0, $a2  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A508 - jalr $ra, $a3  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A50C - or $a1, $zr, $zr <=> li $a1, 0  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A510 - lw $a0, -22016($s2)  
10349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A514 - or $s5, $v0, $zr <=> move $s5, $v0  
10349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A518 - lw $a2, 0($a0)  
10349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A51C - or $a1, $zr, $zr <=> li $a1, 0  
10350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A520 - addiu $a2, $a2, 56  
10350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A524 - lh $a3, 0($a2)  
10350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A528 - lw $a2, 4($a2)  
10350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A52C - jalr $ra, $a2  
10350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A530 - addu $a0, $a0, $a3  
10351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A534 - sw $v0, 0($sp)  
10351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A538 - or $a0, $s5, $zr <=> move $a0, $s5  
10351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A53C - or $a1, $sp, $zr <=> move $a1, $sp  
10351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A540 - or $a2, $s1, $zr <=> move $a2, $s1  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A544 - jal 0x0889AC1C  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A548 - or $a3, $s0, $zr <=> move $a3, $s0  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A54C - lw $a0, -22016($s2)  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A550 - b 0x0889A584  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A554 - lw $a0, 40($a0)  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A558 - or $t0, $a2, $zr <=> move $t0, $a2  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A55C - or $a2, $a1, $zr <=> move $a2, $a1  
10353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A560 - or $t1, $a3, $zr <=> move $t1, $a3  
10353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A564 - or $a1, $a0, $zr <=> move $a1, $a0  
10353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A568 - or $a0, $s3, $zr <=> move $a0, $s3  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A56C - or $a3, $zr, $zr <=> li $a3, 0  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A570 - or $t2, $zr, $zr <=> li $t2, 0  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A574 - jal 0x0887BC54  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A578 - or $t3, $s1, $zr <=> move $t3, $s1  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A57C - lw $a0, -22016($s2)  
10355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A580 - lw $a0, 40($a0)  
10355   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A584 - ori $a1, $zr, 17 <=> li $a1, 17  
10355   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A588 - bne $a0, $a1, 0x0889A630  
10355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A58C - nop  
10355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A590 - ori $a0, $zr, 256 <=> li $a0, 256  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A594 - jal 0x089F6008  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A598 - ori $a1, $zr, 36 <=> li $a1, 36  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A59C - ori $a0, $zr, 0 <=> li $a0, 0  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5A0 - or $s0, $v0, $zr <=> move $s0, $v0  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A5A4 - beq $s0, $zr, 0x0889A5B8  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5A8 - lui $s1, 0xFF00 <=> li $s1, 0xFF000000  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A5AC - jal 0x0887F608  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5B0 - or $a0, $s0, $zr <=> move $a0, $s0  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5B4 - or $a0, $s0, $zr <=> move $a0, $s0  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A5B8 - or $s0, $a0, $zr <=> move $s0, $a0  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5BC - ori $a0, $zr, 256 <=> li $a0, 256  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5C0 - sw $a0, 28($s0)  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5C4 - ori $a0, $zr, 256 <=> li $a0, 256  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A5C8 - jal 0x089F6008  
10359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5CC - ori $a1, $zr, 1024 <=> li $a1, 1024  
10359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5D0 - sw $v0, 32($s0)  
10359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5D4 - ori $a0, $zr, 0 <=> li $a0, 0  
10359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5D8 - or $a1, $v0, $zr <=> move $a1, $v0  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A5DC - andi $a2, $a0, 255  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5E0 - sll $a3, $a2, 0x0008  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5E4 - or $a3, $a3, $a2  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5E8 - sll $a2, $a2, 0x0010  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5EC - or $a2, $a3, $a2  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5F0 - or $a2, $a2, $s1  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5F4 - sw $a2, 0($a1)  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5F8 - addiu $a0, $a0, 1  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A5FC - slti $a2, $a0, 256  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A600 - bne $a2, $zr, 0x0889A5DC  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A604 - addiu $a1, $a1, 4  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A608 - lw $a0, -22016($s2)  
10362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A60C - or $a1, $s0, $zr <=> move $a1, $s0  
10362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A610 - lw $a2, 0($a0)  
10362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A614 - addiu $a2, $a2, 88  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A618 - lh $a3, 0($a2)  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A61C - lw $a2, 4($a2)  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A620 - jalr $ra, $a2  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A624 - addu $a0, $a0, $a3  
10364   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A628 - b 0x0889A6D8  
10364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A62C - nop  
10364   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889A630 - bne $a0, $s4, 0x0889A6D8  
10364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A634 - nop  
10364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A638 - ori $a0, $zr, 256 <=> li $a0, 256  
10365   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A63C - jal 0x089F6008  
10365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A640 - ori $a1, $zr, 36 <=> li $a1, 36  
10365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A644 - ori $a0, $zr, 0 <=> li $a0, 0  
10365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A648 - or $s0, $v0, $zr <=> move $s0, $v0  
10365   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A64C - beq $s0, $zr, 0x0889A660  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A650 - lui $s1, 0xFF00 <=> li $s1, 0xFF000000  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A654 - jal 0x0887F608  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A658 - or $a0, $s0, $zr <=> move $a0, $s0  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A65C - or $a0, $s0, $zr <=> move $a0, $s0  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A660 - or $s0, $a0, $zr <=> move $s0, $a0  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A664 - ori $a0, $zr, 16 <=> li $a0, 16  
10367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A668 - sw $a0, 28($s0)  
10367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A66C - ori $a0, $zr, 256 <=> li $a0, 256  
10367   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A670 - jal 0x089F6008  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A674 - ori $a1, $zr, 64 <=> li $a1, 64  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A678 - sw $v0, 32($s0)  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A67C - ori $a0, $zr, 0 <=> li $a0, 0  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A680 - ori $a1, $zr, 0 <=> li $a1, 0  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A684 - or $a2, $v0, $zr <=> move $a2, $v0  
10369   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A688 - andi $a3, $a1, 255  
10369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A68C - sll $t0, $a3, 0x0008  
10369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A690 - or $t0, $t0, $a3  
10369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A694 - sll $a3, $a3, 0x0010  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A698 - or $a3, $t0, $a3  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A69C - or $a3, $a3, $s1  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6A0 - sw $a3, 0($a2)  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6A4 - addiu $a0, $a0, 1  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6A8 - addiu $a2, $a2, 4  
10371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6AC - slti $a3, $a0, 16  
10371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A6B0 - bne $a3, $zr, 0x0889A688  
10371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6B4 - addiu $a1, $a1, 16  
10371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6B8 - lw $a0, -22016($s2)  
10371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6BC - or $a1, $s0, $zr <=> move $a1, $s0  
10372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6C0 - lw $a2, 0($a0)  
10372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6C4 - addiu $a2, $a2, 88  
10372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6C8 - lh $a3, 0($a2)  
10372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6CC - lw $a2, 4($a2)  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6D0 - jalr $ra, $a2  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6D4 - addu $a0, $a0, $a3  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A6D8 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6DC - addiu $s0, $a0, -22272  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6E0 - or $a0, $s0, $zr <=> move $a0, $s0  
10374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6E4 - ori $a1, $zr, 512 <=> li $a1, 512  
10374   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A6E8 - jal 0x0890AFE4  
10374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6EC - or $a2, $zr, $zr <=> li $a2, 0  
10374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6F0 - or $a0, $s0, $zr <=> move $a0, $s0  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6F4 - ori $a1, $zr, 256 <=> li $a1, 256  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A6F8 - jal 0x0890AFE4  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A6FC - or $a2, $zr, $zr <=> li $a2, 0  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A700 - or $a0, $s0, $zr <=> move $a0, $s0  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A704 - ori $a1, $zr, 16 <=> li $a1, 16  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A708 - jal 0x0890AFE4  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A70C - or $a2, $zr, $zr <=> li $a2, 0  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A710 - or $a0, $s0, $zr <=> move $a0, $s0  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A714 - ori $a1, $zr, 1024 <=> li $a1, 1024  
10377   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A718 - jal 0x0890AF9C  
10377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A71C - or $a2, $zr, $zr <=> li $a2, 0  
10377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A720 - lw $a0, 20($s3)  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A724 - mtc1 $zr, $f12  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A728 - lw $a1, 24($s3)  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A72C - mov.s $f13, $f12  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A730 - mtc1 $a0, $f14  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A734 - mtc1 $a1, $f15  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A738 - or $a0, $s0, $zr <=> move $a0, $s0  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A73C - cvt.s.w $f14, $f14  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A740 - jal 0x0890BFA4  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A744 - cvt.s.w $f15, $f15  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A748 - lw $a1, -22016($s2)  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A74C - or $a0, $s0, $zr <=> move $a0, $s0  
10380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A750 - or $a2, $zr, $zr <=> li $a2, 0  
10380   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A754 - jal 0x0890B030  
10380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A758 - ori $a3, $zr, 1 <=> li $a3, 1  
10380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A75C - lw $s0, 4($sp)  
10381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A760 - lw $s1, 8($sp)  
10381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A764 - lw $s2, 12($sp)  
10381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A768 - lw $s3, 16($sp)  
10381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A76C - lw $s4, 20($sp)  
10382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A770 - lw $s5, 24($sp)  
10382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A774 - lw $ra, 28($sp)  
10382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A778 - jr $ra  
10382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A77C - addiu $sp, $sp, 32  
10384   user_main_b   DEBUG   compiler   Compiling _S1_2_887BC54  
10384   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887BC54 - addiu $sp, $sp, -48  
10384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC58 - sw $s0, 0($sp)  
10384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC5C - sw $s1, 4($sp)  
10385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC60 - sw $s2, 8($sp)  
10385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC64 - sw $s3, 12($sp)  
10385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC68 - sw $s4, 16($sp)  
10385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC6C - sw $s5, 20($sp)  
10386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC70 - sw $s7, 28($sp)  
10386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC74 - or $s5, $a1, $zr <=> move $s5, $a1  
10386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC78 - or $s0, $t3, $zr <=> move $s0, $t3  
10386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC7C - or $s1, $t1, $zr <=> move $s1, $t1  
10386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC80 - or $s2, $t0, $zr <=> move $s2, $t0  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC84 - or $s3, $a3, $zr <=> move $s3, $a3  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC88 - or $s4, $a2, $zr <=> move $s4, $a2  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC8C - ori $s7, $zr, 0 <=> li $s7, 0  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC90 - ori $a0, $zr, 16 <=> li $a0, 16  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC94 - sw $s6, 24($sp)  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BC98 - sw $ra, 32($sp)  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BC9C - jal 0x089F6008  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCA0 - ori $a1, $zr, 88 <=> li $a1, 88  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCA4 - or $s6, $v0, $zr <=> move $s6, $v0  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BCA8 - beq $s6, $zr, 0x0887BCBC  
10389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCAC - nop  
10389   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BCB0 - jal 0x088812AC  
10389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCB4 - or $a0, $s6, $zr <=> move $a0, $s6  
10389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCB8 - or $s7, $s6, $zr <=> move $s7, $s6  
10389   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887BCBC - or $a0, $s7, $zr <=> move $a0, $s7  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCC0 - or $a1, $s5, $zr <=> move $a1, $s5  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCC4 - or $a2, $s4, $zr <=> move $a2, $s4  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCC8 - or $a3, $s3, $zr <=> move $a3, $s3  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCCC - or $t0, $s2, $zr <=> move $t0, $s2  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BCD0 - jal 0x0888131C  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCD4 - or $t1, $s0, $zr <=> move $t1, $s0  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCD8 - sw $s7, 0($s1)  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCDC - ori $v0, $zr, 1 <=> li $v0, 1  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCE0 - lw $s0, 0($sp)  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCE4 - lw $s1, 4($sp)  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCE8 - lw $s2, 8($sp)  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCEC - lw $s3, 12($sp)  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCF0 - lw $s4, 16($sp)  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCF4 - lw $s5, 20($sp)  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCF8 - lw $s6, 24($sp)  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BCFC - lw $s7, 28($sp)  
10393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BD00 - lw $ra, 32($sp)  
10393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BD04 - jr $ra  
10393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BD08 - addiu $sp, $sp, 48  
10394   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10394   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10395   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10395   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10395   user_main_b   DEBUG   compiler   Compiling _S1_2_8880F90  
10395   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8880F90 - b 0x08880F9C  
10396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880F94 - ori $v0, $zr, 4 <=> li $v0, 4  
10396   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880F9C - jr $ra  
10396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880FA0 - nop  
10397   user_main_b   DEBUG   compiler   Compiling _S1_2_8893090  
10397   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8893090 - ori $v0, $zr, 31 <=> li $v0, 31  
10397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893094 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
10397   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8893098 - and $a2, $a0, $a1  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889309C - bne $a2, $zr, 0x088930B8  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88930A0 - nop  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88930A4 - addiu $v0, $v0, -1  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88930A8 - bgez $v0, 0x08893098  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88930AC - srl $a1, $a1, 0x0001  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88930B0 - b 0x088930C0  
10399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88930B4 - nop  
10399   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88930B8 - b 0x088930C4  
10399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88930BC - nop  
10399   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88930C0 - or $v0, $zr, $zr <=> li $v0, 0  
10400   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88930C4 - jr $ra  
10400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88930C8 - nop  
10400   user_main_b   DEBUG   compiler   Compiling _S1_2_8881530  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881530 - b 0x08881538  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881534 - sra $a3, $a3, 0x0001  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881538 - beq $t1, $zr, 0x08881558  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888153C - sw $a3, 56($s0)  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881540 - lw $a0, 8($s0)  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881544 - andi $a0, $a0, 32  
10402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881548 - bne $a0, $zr, 0x08881558  
10402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888154C - nop  
10402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881550 - jal 0x089F6054  
10402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881554 - or $a0, $t1, $zr <=> move $a0, $t1  
10402   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881558 - beq $s2, $zr, 0x08881574  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888155C - nop  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881560 - lw $a0, 8($s0)  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881564 - sw $s2, 60($s0)  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881568 - ori $a0, $a0, 32  
10404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888156C - b 0x08881584  
10404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881570 - sw $a0, 8($s0)  
10404   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881574 - lw $a1, 56($s0)  
10404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881578 - jal 0x089F6008  
10404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888157C - ori $a0, $zr, 256 <=> li $a0, 256  
10405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881580 - sw $v0, 60($s0)  
10405   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881584 - bne $s2, $zr, 0x0888159C  
10405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881588 - nop  
10405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888158C - lw $a0, 60($s0)  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881590 - lw $a2, 56($s0)  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881594 - jal 0x089F6AB0  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881598 - or $a1, $zr, $zr <=> li $a1, 0  
10406   user_main_b   DEBUG   compiler   Inlining call at 0x08881594 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888159C - ori $v0, $zr, 1 <=> li $v0, 1  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815A0 - lwc1 $f20, 0($sp)  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815A4 - lw $s0, 4($sp)  
10407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815A8 - lw $s1, 8($sp)  
10407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815AC - lw $s2, 12($sp)  
10407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815B0 - lw $s3, 16($sp)  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815B4 - lw $s4, 20($sp)  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815B8 - lw $s5, 24($sp)  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815BC - lw $ra, 28($sp)  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815C0 - jr $ra  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88815C4 - addiu $sp, $sp, 32  
10409   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10409   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10410   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10414   user_main_b   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
10414   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10414   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10414   user_main_b   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
10414   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
10414   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
10415   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
10415   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
10415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10415   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10415   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10416   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
10416   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10417   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10417   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
10417   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10417   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10417   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10418   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10418   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10418   user_main_b   DEBUG   compiler   Compiling _S1_2_88817C4  
10418   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88817C4 - lw $a2, 32($a0)  
10419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817C8 - lw $a3, 36($a0)  
10419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817CC - srlv $a2, $a2, $a1  
10419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817D0 - srlv $a1, $a3, $a1  
10419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817D4 - mult $a2, $a1  
10419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817D8 - lw $a1, 40($a0)  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817DC - addiu $a1, $a1, -1  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817E0 - sltiu $a2, $a1, 30  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817E4 - mflo $a0  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88817E8 - beq $a2, $zr, 0x0888182C  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817EC - or $v0, $a0, $zr <=> move $v0, $a0  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817F0 - sll $a1, $a1, 0x0002  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817F4 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
10421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817F8 - addu $at, $at, $a1  
10421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817FC - lw $at, -21536($at)  
10422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881800 - jr $at  
10422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881804 - nop  
10422   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888182C - jr $ra  
10422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881830 - nop  
10423   user_main_b   DEBUG   compiler   Compiling _S1_2_8881820  
10423   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881820 - b 0x0888182C  
10423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881824 - sra $v0, $a0, 0x0001  
10424   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888182C - jr $ra  
10424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881830 - nop  
10424   user_main_b   DEBUG   compiler   Compiling _S1_2_889AC1C  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AC1C - addiu $sp, $sp, -80  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC20 - sw $a2, 0($sp)  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC24 - sw $a3, 4($sp)  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC28 - sw $s0, 56($sp)  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC2C - sw $s1, 60($sp)  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC30 - sw $ra, 64($sp)  
10426   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AC34 - bne $a3, $a3, 0x0889ACD0  
10426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC38 - or $s0, $a1, $zr <=> move $s0, $a1  
10426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC3C - lw $a1, 0($s0)  
10427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC40 - sw $a0, 12($sp)  
10427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AC44 - bne $a1, $a1, 0x0889ACC8  
10427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC48 - sw $a1, 16($sp)  
10427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC4C - sw $zr, 32($sp)  
10427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC50 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC54 - sw $zr, 36($sp)  
10428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC58 - or $a0, $sp, $zr <=> move $a0, $sp  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC5C - ori $a2, $zr, 56 <=> li $a2, 56  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AC60 - jal 0x0889B658  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC64 - addiu $a1, $a1, -16576  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AC68 - bne $v0, $zr, 0x0889ACC0  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC6C - nop  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC70 - or $a0, $sp, $zr <=> move $a0, $sp  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AC74 - jal 0x0889B7E8  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC78 - ori $a1, $zr, 4 <=> li $a1, 4  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC7C - or $s1, $v0, $zr <=> move $s1, $v0  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC80 - ori $a0, $zr, 1 <=> li $a0, 1  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AC84 - beq $s1, $a0, 0x0889ACA8  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC88 - nop  
10431   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AC8C - jal 0x0889D460  
10431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC90 - or $a0, $sp, $zr <=> move $a0, $sp  
10432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC94 - ori $a0, $zr, 2 <=> li $a0, 2  
10432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AC98 - beq $s1, $a0, 0x0889ACEC  
10432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC9C - nop  
10432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ACA0 - b 0x0889ACD8  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACA4 - addiu $a0, $zr, -5 <=> li $a0, -5  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ACA8 - lw $a1, 20($sp)  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACAC - or $a0, $sp, $zr <=> move $a0, $sp  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ACB0 - jal 0x0889D460  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACB4 - sw $a1, 0($s0)  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ACB8 - b 0x0889ACF8  
10434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACBC - nop  
10434   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889ACC0 - b 0x0889ACF8  
10434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACC4 - nop  
10434   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889ACC8 - b 0x0889ACF8  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACCC - addiu $v0, $zr, -5 <=> li $v0, -5  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889ACD0 - b 0x0889ACF8  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACD4 - addiu $v0, $zr, -5 <=> li $v0, -5  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889ACD8 - bne $s1, $a0, 0x0889ACF4  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACDC - nop  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACE0 - lw $a0, 4($sp)  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ACE4 - bne $a0, $zr, 0x0889ACF4  
10436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACE8 - nop  
10436   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889ACEC - b 0x0889ACF8  
10436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACF0 - addiu $v0, $zr, -3 <=> li $v0, -3  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ACF4 - or $v0, $s1, $zr <=> move $v0, $s1  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ACF8 - lw $s0, 56($sp)  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ACFC - lw $s1, 60($sp)  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD00 - lw $ra, 64($sp)  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD04 - jr $ra  
10438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD08 - addiu $sp, $sp, 80  
10439   user_main_b   DEBUG   compiler   Compiling _S1_2_889B658  
10439   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B658 - addiu $sp, $sp, -16  
10439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B65C - or $a3, $a2, $zr <=> move $a3, $a2  
10440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B660 - or $a2, $a1, $zr <=> move $a2, $a1  
10440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B664 - sw $ra, 0($sp)  
10440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B668 - jal 0x0889B51C  
10440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B66C - ori $a1, $zr, 15 <=> li $a1, 15  
10440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B670 - lw $ra, 0($sp)  
10440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B674 - jr $ra  
10441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B678 - addiu $sp, $sp, 16  
10441   user_main_b   DEBUG   compiler   Compiling _S1_2_889B51C  
10441   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B51C - addiu $sp, $sp, -16  
10442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B520 - sw $s1, 4($sp)  
10442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B524 - or $s1, $a0, $zr <=> move $s1, $a0  
10442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B528 - sw $s0, 0($sp)  
10442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B52C - sw $ra, 8($sp)  
10442   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B530 - beq $a2, $zr, 0x0889B57C  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B534 - or $s0, $a1, $zr <=> move $s0, $a1  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B538 - lb $a0, 0($a2)  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B53C - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B540 - lb $a1, -16504($a1)  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B544 - bne $a0, $a1, 0x0889B57C  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B548 - ori $a0, $zr, 56 <=> li $a0, 56  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B54C - bne $a3, $a0, 0x0889B57C  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B550 - nop  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B554 - beq $s1, $zr, 0x0889B574  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B558 - nop  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B55C - sw $zr, 24($s1)  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B560 - lw $a0, 32($s1)  
10445   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B564 - beq $a0, $zr, 0x0889B584  
10445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B568 - nop  
10446   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B56C - b 0x0889B594  
10446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B570 - nop  
10446   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B574 - b 0x0889B644  
10446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B578 - addiu $v0, $zr, -2 <=> li $v0, -2  
10446   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B57C - b 0x0889B644  
10447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B580 - addiu $v0, $zr, -6 <=> li $v0, -6  
10447   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B584 - lui $a0, 0x088A <=> li $a0, 0x088A0000  
10447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B588 - addiu $a0, $a0, -9320  
10447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B58C - sw $a0, 32($s1)  
10447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B590 - sw $zr, 40($s1)  
10448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B594 - lw $a0, 36($s1)  
10448   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B598 - bne $a0, $zr, 0x0889B5AC  
10448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B59C - nop  
10448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5A0 - lui $a0, 0x088A <=> li $a0, 0x088A0000  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5A4 - addiu $a0, $a0, -9280  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5A8 - sw $a0, 36($s1)  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B5AC - lw $a0, 40($s1)  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5B0 - lw $a3, 32($s1)  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5B4 - ori $a1, $zr, 1 <=> li $a1, 1  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5B8 - jalr $ra, $a3  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5BC - ori $a2, $zr, 9520 <=> li $a2, 9520  
10450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5C0 - or $a0, $v0, $zr <=> move $a0, $v0  
10450   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B5C4 - beq $a0, $zr, 0x0889B5E0  
10450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5C8 - nop  
10451   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B5CC - bgez $s0, 0x0889B5E8  
10451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5D0 - sw $a0, 28($s1)  
10451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5D4 - sw $zr, 8($a0)  
10451   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B5D8 - b 0x0889B604  
10451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5DC - subu $s0, $zr, $s0 <=> negu $s0, $s0  
10452   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B5E0 - b 0x0889B644  
10452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5E4 - addiu $v0, $zr, -4 <=> li $v0, -4  
10452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B5E8 - sra $a1, $s0, 0x0004  
10452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5EC - addiu $a1, $a1, 1  
10453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5F0 - sw $a1, 8($a0)  
10453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5F4 - slti $a1, $s0, 48  
10453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B5F8 - beq $a1, $zr, 0x0889B604  
10453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B5FC - nop  
10453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B600 - andi $s0, $s0, 15  
10454   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B604 - slti $a1, $s0, 8  
10454   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B608 - bne $a1, $zr, 0x0889B618  
10454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B60C - slti $a1, $s0, 16  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B610 - bne $a1, $zr, 0x0889B634  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B614 - nop  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B618 - or $a1, $a0, $zr <=> move $a1, $a0  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B61C - lw $a2, 36($s1)  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B620 - jalr $ra, $a2  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B624 - lw $a0, 40($s1)  
10456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B628 - sw $zr, 28($s1)  
10456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B62C - b 0x0889B644  
10456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B630 - addiu $v0, $zr, -2 <=> li $v0, -2  
10457   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B634 - sw $s0, 36($a0)  
10457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B638 - sw $zr, 52($a0)  
10457   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B63C - jal 0x0889B4A4  
10457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B640 - or $a0, $s1, $zr <=> move $a0, $s1  
10458   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B644 - lw $s0, 0($sp)  
10458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B648 - lw $s1, 4($sp)  
10458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B64C - lw $ra, 8($sp)  
10458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B650 - jr $ra  
10458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B654 - addiu $sp, $sp, 16  
10460   user_main_b   DEBUG   compiler   Compiling _S1_2_889DB98  
10460   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DB98 - addiu $sp, $sp, -16  
10460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB9C - sw $ra, 0($sp)  
10461   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DBA0 - beq $a0, $zr, 0x0889DBA8  
10461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBA4 - nop  
10461   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DBA8 - or $a0, $a1, $zr <=> move $a0, $a1  
10461   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DBAC - jal 0x089F5F34  
10462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBB0 - or $a1, $a2, $zr <=> move $a1, $a2  
10462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBB4 - lw $ra, 0($sp)  
10462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBB8 - jr $ra  
10462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBBC - addiu $sp, $sp, 16  
10463   user_main_b   DEBUG   compiler   Compiling _S1_2_89F5F34  
10463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5F34 - addiu $sp, $sp, -16  
10463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5F38 - or $a2, $a1, $zr <=> move $a2, $a1  
10464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5F3C - or $a1, $a0, $zr <=> move $a1, $a0  
10464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5F40 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
10464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5F44 - sw $ra, 0($sp)  
10464   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5F48 - jal 0x089FCFD4  
10464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5F4C - lw $a0, -8764($a0)  
10465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5F50 - lw $ra, 0($sp)  
10465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5F54 - jr $ra  
10465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5F58 - addiu $sp, $sp, 16  
10465   user_main_b   DEBUG   compiler   Compiling _S1_2_89FCFD4  
10466   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FCFD4 - addiu $sp, $sp, -16  
10466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFD8 - mult $a2, $a1  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFDC - sw $s0, 0($sp)  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFE0 - sw $ra, 4($sp)  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFE4 - mflo $a1  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCFE8 - jal 0x089FBE04  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFEC - nop  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFF0 - or $s0, $v0, $zr <=> move $s0, $v0  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FCFF4 - beq $s0, $zr, 0x089FD020  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFF8 - addiu $a0, $s0, -8  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FCFFC - lw $a0, 4($a0)  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD000 - addiu $a1, $zr, -4 <=> li $a1, -4  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD004 - and $a2, $a0, $a1  
10469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD008 - addiu $a2, $a2, -4  
10469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD00C - sltiu $a0, $a2, 37  
10469   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD010 - bne $a0, $zr, 0x089FD034  
10469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD014 - or $a1, $s0, $zr <=> move $a1, $s0  
10470   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD018 - b 0x089FD094  
10470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD01C - or $a0, $s0, $zr <=> move $a0, $s0  
10470   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD020 - or $v0, $zr, $zr <=> li $v0, 0  
10470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD024 - lw $s0, 0($sp)  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD028 - lw $ra, 4($sp)  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD02C - jr $ra  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD030 - addiu $sp, $sp, 16  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD034 - sltiu $a3, $a2, 20  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD038 - bne $a3, $zr, 0x089FD080  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD03C - addiu $a0, $a1, 4  
10472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD040 - sw $zr, 0($s0)  
10472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD044 - sw $zr, 0($a0)  
10472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD048 - addiu $a1, $a0, 4  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD04C - sltiu $a3, $a2, 28  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD050 - bne $a3, $zr, 0x089FD080  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD054 - addiu $a0, $a1, 4  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD058 - sw $zr, 0($a1)  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD05C - sw $zr, 0($a0)  
10474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD060 - addiu $a1, $a0, 4  
10474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD064 - sltiu $a2, $a2, 36  
10474   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD068 - bne $a2, $zr, 0x089FD080  
10474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD06C - addiu $a0, $a1, 4  
10475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD070 - sw $zr, 0($a1)  
10475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD074 - sw $zr, 0($a0)  
10475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD078 - addiu $a1, $a0, 4  
10476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD07C - addiu $a0, $a1, 4  
10476   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD080 - sw $zr, 0($a1)  
10476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD084 - sw $zr, 0($a0)  
10476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD088 - addiu $a0, $a0, 4  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89FD08C - b 0x089FD09C  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD090 - sw $zr, 0($a0)  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89FD094 - jal 0x089F6AB0  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD098 - or $a1, $zr, $zr <=> li $a1, 0  
10477   user_main_b   DEBUG   compiler   Inlining call at 0x089FD094 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89FD09C - or $v0, $s0, $zr <=> move $v0, $s0  
10478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0A0 - lw $s0, 0($sp)  
10478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0A4 - lw $ra, 4($sp)  
10478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0A8 - jr $ra  
10478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89FD0AC - addiu $sp, $sp, 16  
10479   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
10480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10480   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
10480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
10480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
10481   user_main_b   DEBUG   compiler   Compiling _S1_2_889B4A4  
10481   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B4A4 - beq $a0, $zr, 0x0889B4B8  
10481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4A8 - nop  
10481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4AC - lw $a1, 28($a0)  
10482   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B4B0 - bnel $a1, $zr, 0x0889B4C0  
10482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4B4 - sw $zr, 28($a1)  
10482   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B4B8 - b 0x0889B514  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4BC - addiu $v0, $zr, -2 <=> li $v0, -2  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B4C0 - sw $zr, 20($a0)  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4C4 - sw $zr, 8($a0)  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4C8 - sw $zr, 24($a0)  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4CC - ori $a2, $zr, 1 <=> li $a2, 1  
10484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4D0 - sw $a2, 48($a0)  
10484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4D4 - sw $zr, 0($a1)  
10484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4D8 - sw $zr, 4($a1)  
10484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4DC - sw $zr, 12($a1)  
10485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4E0 - ori $a0, $zr, -32768 <=> li $a0, 32768  
10485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4E4 - sw $a0, 20($a1)  
10485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4E8 - sw $zr, 32($a1)  
10485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4EC - sw $zr, 40($a1)  
10486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4F0 - sw $zr, 44($a1)  
10486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4F4 - sw $zr, 48($a1)  
10486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4F8 - sw $zr, 56($a1)  
10486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4FC - sw $zr, 60($a1)  
10486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B500 - addiu $a0, $a1, 1328  
10486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B504 - sw $a0, 108($a1)  
10487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B508 - sw $a0, 80($a1)  
10487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B50C - sw $a0, 76($a1)  
10487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B510 - or $v0, $zr, $zr <=> li $v0, 0  
10488   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B514 - jr $ra  
10488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B518 - nop  
10489   user_main_b   DEBUG   compiler   Compiling _S1_2_889B7E8  
10490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B7E8 - addiu $sp, $sp, -192  
10490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B7EC - sw $a1, 108($sp)  
10490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B7F0 - sw $s0, 140($sp)  
10490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B7F4 - sw $s1, 144($sp)  
10491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B7F8 - sw $s2, 148($sp)  
10491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B7FC - sw $s3, 152($sp)  
10491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B800 - sw $s4, 156($sp)  
10491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B804 - sw $s5, 160($sp)  
10491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B808 - sw $s6, 164($sp)  
10492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B80C - sw $s7, 168($sp)  
10492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B810 - sw $fp, 172($sp)  
10492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B814 - sw $ra, 176($sp)  
10493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B818 - beq $a0, $zr, 0x0889B878  
10493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B81C - sw $a0, 112($sp)  
10493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B820 - lw $s5, 112($sp)  
10494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B824 - lw $s5, 28($s5)  
10494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B828 - beq $s5, $zr, 0x0889B878  
10494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B82C - nop  
10494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B830 - lw $fp, 112($sp)  
10495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B834 - lw $fp, 12($fp)  
10495   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B838 - beq $fp, $zr, 0x0889B878  
10495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B83C - nop  
10495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B840 - lw $a0, 112($sp)  
10496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B844 - lw $a0, 0($a0)  
10496   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B848 - bne $a0, $zr, 0x0889B860  
10496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B84C - nop  
10496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B850 - lw $a0, 112($sp)  
10496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B854 - lw $a0, 4($a0)  
10497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B858 - bne $a0, $zr, 0x0889B878  
10497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B85C - nop  
10497   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B860 - lw $a0, 0($s5)  
10497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B864 - ori $a1, $zr, 11 <=> li $a1, 11  
10497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B868 - beq $a0, $a1, 0x0889B880  
10497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B86C - nop  
10498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B870 - b 0x0889B898  
10498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B874 - lw $a1, 112($sp)  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B878 - b 0x0889D430  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B87C - addiu $v0, $zr, -2 <=> li $v0, -2  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B880 - ori $a0, $zr, 12 <=> li $a0, 12  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B884 - lw $fp, 112($sp)  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B888 - sw $a0, 0($s5)  
10500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B88C - lw $fp, 12($fp)  
10500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B890 - ori $a0, $zr, 12 <=> li $a0, 12  
10500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B894 - lw $a1, 112($sp)  
10501   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B898 - lw $a2, 16($a1)  
10501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B89C - lw $s2, 0($a1)  
10501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8A0 - lw $s1, 4($a1)  
10501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8A4 - sw $a2, 124($sp)  
10502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8A8 - lw $s3, 56($s5)  
10502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8AC - lw $s0, 60($s5)  
10502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8B0 - sw $s1, 104($sp)  
10503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8B4 - sw $a2, 128($sp)  
10503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8B8 - ori $a1, $zr, 0 <=> li $a1, 0  
10503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8BC - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
10503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8C0 - sw $a1, 132($sp)  
10503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8C4 - addiu $a2, $a2, -14322  
10504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8C8 - sw $a2, 116($sp)  
10504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8CC - addiu $a1, $s5, 64  
10504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8D0 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
10504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8D4 - addiu $a2, $a2, -14280  
10504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8D8 - sw $a1, 120($sp)  
10505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8DC - sw $a2, 100($sp)  
10505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8E0 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8E4 - addiu $a1, $a1, -14256  
10506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8E8 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
10506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8EC - addiu $a2, $a2, -14228  
10506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8F0 - sw $a1, 96($sp)  
10507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8F4 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8F8 - sw $a2, 92($sp)  
10507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B8FC - addiu $a1, $a1, -14208  
10507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B900 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
10508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B904 - addiu $a2, $a2, -14180  
10508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B908 - sw $a1, 88($sp)  
10508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B90C - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B910 - sw $a2, 84($sp)  
10509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B914 - addiu $a1, $a1, -14160  
10509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B918 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
10510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B91C - addiu $a2, $a2, -14140  
10510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B920 - sw $a1, 80($sp)  
10510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B924 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
10510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B928 - addiu $a3, $a3, -14108  
10510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B92C - sw $a2, 76($sp)  
10510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B930 - addiu $a1, $s5, 1328  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B934 - sw $a3, 72($sp)  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B938 - addiu $a2, $s5, 112  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B93C - sw $a1, 68($sp)  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B940 - addiu $t0, $s5, 108  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B944 - sw $a2, 64($sp)  
10514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B948 - addiu $a3, $s5, 84  
10514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B94C - sw $t0, 60($sp)  
10514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B950 - addiu $a1, $s5, 752  
10514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B954 - sw $a3, 56($sp)  
10514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B958 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B95C - sw $a1, 52($sp)  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B960 - addiu $a2, $a2, -14072  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B964 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B968 - addiu $a1, $a1, -14044  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B96C - sw $a2, 48($sp)  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B970 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B974 - addiu $a3, $a3, -14016  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B978 - sw $a1, 44($sp)  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B97C - addiu $a2, $s5, 88  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B980 - sw $a3, 40($sp)  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B984 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B988 - sw $a2, 36($sp)  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B98C - addiu $a1, $a1, -13988  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B990 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B994 - addiu $a2, $a2, -13964  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B998 - sw $a1, 32($sp)  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B99C - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9A0 - sw $a2, 28($sp)  
10518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9A4 - addiu $a1, $a1, -13936  
10518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9A8 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
10518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9AC - addiu $a2, $a2, -13912  
10518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9B0 - sw $a1, 24($sp)  
10518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9B4 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9B8 - sw $a2, 20($sp)  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9BC - addiu $a1, $a1, -13880  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9C0 - lui $a2, 0x08A4 <=> li $a2, 0x08A40000  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9C4 - addiu $a2, $a2, -13856  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9C8 - sw $a1, 16($sp)  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9CC - addiu $s7, $s5, 104  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9D0 - sw $a2, 12($sp)  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9D4 - sltiu $a1, $a0, 29  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B9D8 - beq $a1, $zr, 0x0889D2B0  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9DC - nop  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E0 - sll $a0, $a0, 0x0002  
10521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E4 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
10521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E8 - addu $at, $at, $a0  
10521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9EC - lw $at, -13832($at)  
10521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F0 - jr $at  
10521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F4 - nop  
10521   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D2B0 - b 0x0889D430  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2B4 - addiu $v0, $zr, -2 <=> li $v0, -2  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D430 - lw $s0, 140($sp)  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D434 - lw $s1, 144($sp)  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D438 - lw $s2, 148($sp)  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D43C - lw $s3, 152($sp)  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D440 - lw $s4, 156($sp)  
10523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D444 - lw $s5, 160($sp)  
10523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D448 - lw $s6, 164($sp)  
10523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D44C - lw $s7, 168($sp)  
10523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D450 - lw $fp, 172($sp)  
10523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D454 - lw $ra, 176($sp)  
10524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D458 - jr $ra  
10524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D45C - addiu $sp, $sp, 192  
10526   user_main_b   DEBUG   compiler   Compiling _S1_2_889B9F8  
10527   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B9D4 - sltiu $a1, $a0, 29  
10528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B9D8 - beq $a1, $zr, 0x0889D2B0  
10528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9DC - nop  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E0 - sll $a0, $a0, 0x0002  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E4 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E8 - addu $at, $at, $a0  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9EC - lw $at, -13832($at)  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F0 - jr $at  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F4 - nop  
10530   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B9F8 - lw $a0, 8($s5)  
10530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B9FC - bne $a0, $zr, 0x0889BA18  
10530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA00 - nop  
10530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA04 - ori $a0, $zr, 12 <=> li $a0, 12  
10531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA08 - sw $a0, 0($s5)  
10531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA0C - ori $a0, $zr, 12 <=> li $a0, 12  
10532   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889BA10 - b 0x0889B9D4  
10532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA14 - nop  
10532   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BA18 - sltiu $a1, $s0, 16  
10533   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BA1C - beq $a1, $zr, 0x0889BA4C  
10533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA20 - nop  
10533   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889BA24 - beql $s1, $zr, 0x0889D2BC  
10533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA28 - lw $a0, 112($sp)  
10534   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BA2C - lbu $a1, 0($s2)  
10534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA30 - addiu $s1, $s1, -1  
10534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA34 - sllv $a1, $a1, $s0  
10535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA38 - addiu $s0, $s0, 8  
10535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA3C - addu $s3, $s3, $a1  
10535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA40 - sltiu $a1, $s0, 16  
10535   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BA44 - bne $a1, $zr, 0x0889BA24  
10535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA48 - addiu $s2, $s2, 1  
10536   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BA4C - andi $a0, $a0, 2  
10536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA50 - lw $s4, 112($sp)  
10536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA54 - ori $a1, $zr, 27 <=> li $a1, 27  
10536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA58 - ori $t0, $zr, 27 <=> li $t0, 27  
10537   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BA5C - beq $a0, $zr, 0x0889BAC0  
10537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA60 - ori $t1, $zr, 1 <=> li $t1, 1  
10537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA64 - ori $a0, $zr, -29921 <=> li $a0, 35615  
10538   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BA68 - bne $s3, $a0, 0x0889BAC0  
10538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA6C - nop  
10538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA70 - or $s4, $t1, $zr <=> move $s4, $t1  
10539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA74 - or $a0, $zr, $zr <=> li $a0, 0  
10539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA78 - or $a1, $zr, $zr <=> li $a1, 0  
10539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BA7C - jal 0x0889E78C  
10539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA80 - or $a2, $zr, $zr <=> li $a2, 0  
10540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA84 - sw $v0, 24($s5)  
10540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA88 - srl $a0, $s3, 0x0008  
10540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA8C - sb $s3, 8($sp)  
10541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA90 - sb $a0, 9($sp)  
10541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA94 - lw $a0, 24($s5)  
10541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA98 - addiu $a1, $sp, 8  
10541   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BA9C - jal 0x0889E78C  
10541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAA0 - ori $a2, $zr, 2 <=> li $a2, 2  
10542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAA4 - sw $v0, 24($s5)  
10542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAA8 - ori $a0, $zr, 1 <=> li $a0, 1  
10542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAAC - sw $a0, 0($s5)  
10542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAB0 - ori $s3, $zr, 0 <=> li $s3, 0  
10542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAB4 - ori $s0, $zr, 0 <=> li $s0, 0  
10542   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BAB8 - b 0x0889BA10  
10543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BABC - or $a0, $s4, $zr <=> move $a0, $s4  
10543   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BAC0 - sw $zr, 16($s5)  
10544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAC4 - lw $a0, 32($s5)  
10544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BAC8 - beq $a0, $zr, 0x0889BAD8  
10544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BACC - nop  
10545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAD0 - addiu $a2, $zr, -1 <=> li $a2, -1  
10545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAD4 - sw $a2, 48($a0)  
10545   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BAD8 - lw $a0, 8($s5)  
10545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BADC - andi $a0, $a0, 1  
10545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BAE0 - beq $a0, $zr, 0x0889BB08  
10546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAE4 - andi $a0, $s3, 255  
10546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAE8 - sll $a0, $a0, 0x0008  
10546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAEC - srl $a2, $s3, 0x0008  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAF0 - ori $a3, $zr, 31 <=> li $a3, 31  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAF4 - addu $a0, $a0, $a2  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAF8 - divu $a0, $a3  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BAFC - mfhi $a0  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BB00 - beq $a0, $zr, 0x0889BB1C  
10548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB04 - nop  
10548   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BB08 - lw $a2, 100($sp)  
10548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB0C - or $a0, $t0, $zr <=> move $a0, $t0  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB10 - sw $a2, 24($s4)  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BB14 - b 0x0889BA10  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB18 - sw $a1, 0($s5)  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BB1C - andi $a0, $s3, 15  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB20 - ori $a2, $zr, 8 <=> li $a2, 8  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BB24 - beq $a0, $a2, 0x0889BB40  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB28 - nop  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB2C - lw $a2, 96($sp)  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB30 - or $a0, $t0, $zr <=> move $a0, $t0  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB34 - sw $a2, 24($s4)  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BB38 - b 0x0889BA10  
10551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB3C - sw $a1, 0($s5)  
10552   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BB40 - srl $s3, $s3, 0x0004  
10552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB44 - andi $a0, $s3, 15  
10552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB48 - lw $a2, 36($s5)  
10552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB4C - addiu $a0, $a0, 8  
10553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB50 - sltu $a2, $a2, $a0  
10553   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BB54 - beq $a2, $zr, 0x0889BB70  
10553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB58 - addiu $s0, $s0, -4  
10553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB5C - lw $a2, 92($sp)  
10554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB60 - or $a0, $t0, $zr <=> move $a0, $t0  
10554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB64 - sw $a2, 24($s4)  
10554   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BB68 - b 0x0889BA10  
10555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB6C - sw $a1, 0($s5)  
10555   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BB70 - sllv $a0, $t1, $a0  
10555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB74 - sw $a0, 20($s5)  
10555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB78 - or $a0, $zr, $zr <=> li $a0, 0  
10555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB7C - or $a1, $zr, $zr <=> li $a1, 0  
10556   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BB80 - jal 0x0889DBF0  
10556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB84 - or $a2, $zr, $zr <=> li $a2, 0  
10556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB88 - sw $v0, 24($s5)  
10556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB8C - ori $a0, $zr, 11 <=> li $a0, 11  
10557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB90 - sw $v0, 48($s4)  
10557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB94 - andi $a1, $s3, 512  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BB98 - bnel $a1, $zr, 0x0889BBA0  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BB9C - ori $a0, $zr, 9 <=> li $a0, 9  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889BBA0 - sw $a0, 0($s5)  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BBA4 - ori $s3, $zr, 0 <=> li $s3, 0  
10559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889BBA8 - b 0x0889BA10  
10559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BBAC - ori $s0, $zr, 0 <=> li $s0, 0  
10559   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D2B0 - b 0x0889D430  
10560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2B4 - addiu $v0, $zr, -2 <=> li $v0, -2  
10560   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2BC - lw $a1, 124($sp)  
10565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C0 - sw $fp, 12($a0)  
10565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C4 - sw $a1, 16($a0)  
10565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C8 - sw $s2, 0($a0)  
10565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2CC - sw $s1, 4($a0)  
10566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D0 - sw $s3, 56($s5)  
10566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D4 - sw $s0, 60($s5)  
10566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D8 - lw $a0, 40($s5)  
10567   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2DC - bne $a0, $zr, 0x0889D308  
10567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E0 - nop  
10567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E4 - lw $a0, 0($s5)  
10567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E8 - sltiu $a0, $a0, 24  
10568   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2EC - beql $a0, $zr, 0x0889D320  
10568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F0 - lw $a0, 112($sp)  
10568   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2F4 - lw $a0, 112($sp)  
10568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F8 - lw $a1, 128($sp)  
10569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2FC - lw $a0, 16($a0)  
10569   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D300 - beql $a1, $a0, 0x0889D320  
10569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D304 - lw $a0, 112($sp)  
10570   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D308 - lw $a0, 112($sp)  
10570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D30C - jal 0x0889B6A8  
10570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D310 - lw $a1, 128($sp)  
10570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D314 - bne $v0, $zr, 0x0889D36C  
10570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D318 - nop  
10571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D31C - lw $a0, 112($sp)  
10571   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D320 - lw $s0, 104($sp)  
10572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D324 - lw $a1, 4($a0)  
10572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D328 - lw $s1, 128($sp)  
10572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D32C - subu $s0, $s0, $a1  
10573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D330 - lw $a1, 16($a0)  
10573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D334 - lw $a2, 8($a0)  
10573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D338 - subu $s1, $s1, $a1  
10573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D33C - addu $a1, $a2, $s0  
10574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D340 - lw $a2, 20($a0)  
10574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D344 - sw $a1, 8($a0)  
10574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D348 - addu $a1, $a2, $s1  
10574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D34C - sw $a1, 20($a0)  
10574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D350 - lw $a0, 28($s5)  
10575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D354 - lw $a1, 8($s5)  
10575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D358 - addu $a0, $a0, $s1  
10575   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D35C - bne $a1, $zr, 0x0889D37C  
10575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D360 - sw $a0, 28($s5)  
10575   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D364 - b 0x0889D3C4  
10576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D368 - nop  
10576   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D36C - ori $a0, $zr, 28 <=> li $a0, 28  
10576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D370 - sw $a0, 0($s5)  
10577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D374 - b 0x0889D430  
10577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D378 - addiu $v0, $zr, -4 <=> li $v0, -4  
10577   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D37C - beq $s1, $zr, 0x0889D3C4  
10577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D380 - nop  
10578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D384 - lw $a0, 112($sp)  
10578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D388 - lw $a2, 16($s5)  
10578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D38C - lw $a1, 12($a0)  
10579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D390 - lw $a0, 24($s5)  
10579   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D394 - beq $a2, $zr, 0x0889D3AC  
10579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D398 - subu $a1, $a1, $s1  
10579   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D39C - jal 0x0889E78C  
10579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A0 - or $a2, $s1, $zr <=> move $a2, $s1  
10580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3A4 - b 0x0889D3B8  
10580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A8 - or $a0, $v0, $zr <=> move $a0, $v0  
10580   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D3AC - jal 0x0889DBF0  
10581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B0 - or $a2, $s1, $zr <=> move $a2, $s1  
10581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B4 - or $a0, $v0, $zr <=> move $a0, $v0  
10581   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3B8 - lw $a1, 112($sp)  
10581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3BC - sw $a0, 24($s5)  
10581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C0 - sw $a0, 48($a1)  
10582   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3C4 - lw $a0, 60($s5)  
10582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C8 - lw $a2, 4($s5)  
10583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3CC - ori $a1, $zr, 0 <=> li $a1, 0  
10583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D0 - lw $s5, 0($s5)  
10583   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3D4 - bnel $a2, $zr, 0x0889D3DC  
10584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D8 - ori $a1, $zr, 64 <=> li $a1, 64  
10584   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3DC - addu $a0, $a0, $a1  
10584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E0 - ori $a1, $zr, 0 <=> li $a1, 0  
10584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E4 - ori $a2, $zr, 11 <=> li $a2, 11  
10584   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3E8 - beql $s5, $a2, 0x0889D3F0  
10585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3EC - ori $a1, $zr, 128 <=> li $a1, 128  
10585   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3F0 - lw $a2, 112($sp)  
10585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F4 - addu $a0, $a0, $a1  
10586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F8 - sw $a0, 44($a2)  
10586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3FC - or $a0, $s0, $s1  
10586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D400 - beql $a0, $zr, 0x0889D41C  
10586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D404 - lw $a0, 132($sp)  
10586   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D408 - lw $a0, 108($sp)  
10587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D40C - ori $a1, $zr, 4 <=> li $a1, 4  
10587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D410 - bne $a0, $a1, 0x0889D42C  
10587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D414 - nop  
10588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D418 - lw $a0, 132($sp)  
10588   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D41C - bne $a0, $zr, 0x0889D42C  
10588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D420 - nop  
10588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D424 - addiu $a0, $zr, -5 <=> li $a0, -5  
10589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D428 - sw $a0, 132($sp)  
10589   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D42C - lw $v0, 132($sp)  
10589   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D430 - lw $s0, 140($sp)  
10589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D434 - lw $s1, 144($sp)  
10590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D438 - lw $s2, 148($sp)  
10590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D43C - lw $s3, 152($sp)  
10590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D440 - lw $s4, 156($sp)  
10591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D444 - lw $s5, 160($sp)  
10591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D448 - lw $s6, 164($sp)  
10591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D44C - lw $s7, 168($sp)  
10591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D450 - lw $fp, 172($sp)  
10591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D454 - lw $ra, 176($sp)  
10592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D458 - jr $ra  
10592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D45C - addiu $sp, $sp, 192  
10595   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
10595   user_main_b   DEBUG   compiler   Compiling _S1_2_889DBF0  
10596   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
10596   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DBF0 - srl $t0, $a0, 0x0010  
10597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBF4 - andi $t0, $t0, -1  
10597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBF8 - ori $a3, $zr, 1 <=> li $a3, 1  
10597   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
10597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DBFC - bne $a2, $a3, 0x0889DC40  
10598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC00 - andi $a0, $a0, -1  
10598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC04 - lbu $a1, 0($a1)  
10598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC08 - ori $a3, $zr, -15 <=> li $a3, 65521  
10599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC0C - addu $a0, $a0, $a1  
10599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC10 - sltu $a1, $a0, $a3  
10599   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DC14 - bne $a1, $zr, 0x0889DC20  
10599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC18 - nop  
10599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC1C - subu $a0, $a0, $a3  
10600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DC20 - addu $t0, $a0, $t0  
10600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC24 - sltu $a1, $t0, $a3  
10600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DC28 - bne $a1, $zr, 0x0889DC34  
10600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC2C - nop  
10600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC30 - subu $t0, $t0, $a3  
10600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DC34 - sll $v0, $t0, 0x0010  
10601   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DC38 - b 0x0889DEF8  
10601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC3C - or $v0, $a0, $v0  
10601   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889DC40 - beq $a1, $zr, 0x0889DC5C  
10601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC44 - nop  
10601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC48 - sltiu $a3, $a2, 16  
10602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DC4C - bne $a3, $zr, 0x0889DC64  
10602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC50 - nop  
10602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DC54 - b 0x0889DCBC  
10602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC58 - nop  
10602   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889DC5C - b 0x0889DEF8  
10603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC60 - ori $v0, $zr, 1 <=> li $v0, 1  
10603   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DC64 - or $t2, $a2, $zr <=> move $t2, $a2  
10603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC68 - addiu $t1, $a2, -1  
10603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC6C - or $a2, $t1, $zr <=> move $a2, $t1  
10603   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DC70 - beq $t2, $zr, 0x0889DC98  
10604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC74 - ori $a3, $zr, -15 <=> li $a3, 65521  
10604   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DC78 - lbu $t2, 0($a1)  
10604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC7C - addiu $a1, $a1, 1  
10604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC80 - addu $a0, $a0, $t2  
10604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC84 - or $t2, $t1, $zr <=> move $t2, $t1  
10605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC88 - addiu $t1, $a2, -1  
10605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC8C - addu $t0, $a0, $t0  
10605   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DC90 - bne $t2, $zr, 0x0889DC78  
10605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DC94 - or $a2, $t1, $zr <=> move $a2, $t1  
10605   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DC98 - sltu $a1, $a0, $a3  
10605   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DC9C - bne $a1, $zr, 0x0889DCA8  
10606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCA0 - nop  
10606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCA4 - subu $a0, $a0, $a3  
10606   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DCA8 - divu $t0, $a3  
10606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCAC - mfhi $a1  
10606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCB0 - sll $v0, $a1, 0x0010  
10607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DCB4 - b 0x0889DEF8  
10607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCB8 - or $v0, $a0, $v0  
10607   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DCBC - sltiu $a3, $a2, 5552  
10607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DCC0 - bne $a3, $zr, 0x0889DDC0  
10607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCC4 - ori $a3, $zr, -15 <=> li $a3, 65521  
10608   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DCC8 - addiu $a2, $a2, -5552  
10608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCCC - ori $t1, $zr, 347 <=> li $t1, 347  
10608   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DCD0 - lbu $t2, 0($a1)  
10608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCD4 - lbu $t3, 1($a1)  
10608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCD8 - addu $a0, $a0, $t2  
10609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCDC - addu $t0, $a0, $t0  
10609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCE0 - addu $a0, $a0, $t3  
10609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCE4 - lbu $t2, 2($a1)  
10609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCE8 - addu $t0, $a0, $t0  
10609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCEC - addu $a0, $a0, $t2  
10609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCF0 - lbu $t2, 3($a1)  
10610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCF4 - addu $t0, $a0, $t0  
10610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCF8 - addu $a0, $a0, $t2  
10610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DCFC - lbu $t2, 4($a1)  
10610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD00 - addu $t0, $a0, $t0  
10610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD04 - addu $a0, $a0, $t2  
10611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD08 - lbu $t2, 5($a1)  
10611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD0C - addu $t0, $a0, $t0  
10611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD10 - addu $a0, $a0, $t2  
10611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD14 - lbu $t2, 6($a1)  
10611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD18 - addu $t0, $a0, $t0  
10612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD1C - addu $a0, $a0, $t2  
10612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD20 - lbu $t2, 7($a1)  
10612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD24 - addu $t0, $a0, $t0  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD28 - addu $a0, $a0, $t2  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD2C - lbu $t2, 8($a1)  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD30 - addu $t0, $a0, $t0  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD34 - addu $a0, $a0, $t2  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD38 - lbu $t2, 9($a1)  
10617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD3C - addu $t0, $a0, $t0  
10617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD40 - addu $a0, $a0, $t2  
10617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD44 - lbu $t2, 10($a1)  
10618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD48 - addu $t0, $a0, $t0  
10618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD4C - addu $a0, $a0, $t2  
10618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD50 - lbu $t2, 11($a1)  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD54 - addu $t0, $a0, $t0  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD58 - addu $a0, $a0, $t2  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD5C - lbu $t2, 12($a1)  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD60 - addu $t0, $a0, $t0  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD64 - addu $a0, $a0, $t2  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD68 - lbu $t2, 13($a1)  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD6C - addu $t0, $a0, $t0  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD70 - addu $a0, $a0, $t2  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD74 - lbu $t2, 14($a1)  
10621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD78 - addu $t0, $a0, $t0  
10621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD7C - addu $a0, $a0, $t2  
10621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD80 - lbu $t2, 15($a1)  
10622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD84 - addu $t0, $a0, $t0  
10622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD88 - addu $a0, $a0, $t2  
10622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD8C - addu $t0, $a0, $t0  
10622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD90 - addiu $t1, $t1, -1  
10623   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DD94 - bne $t1, $zr, 0x0889DCD0  
10623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD98 - addiu $a1, $a1, 16  
10623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DD9C - divu $a0, $a3  
10624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDA0 - sltiu $t1, $a2, 5552  
10624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDA4 - mfhi $a0  
10624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDA8 - nop  
10625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDAC - nop  
10625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDB0 - divu $t0, $a3  
10625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDB4 - mfhi $t0  
10626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DDB8 - beq $t1, $zr, 0x0889DCC8  
10626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDBC - nop  
10626   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889DDC0 - beq $a2, $zr, 0x0889DEF0  
10626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDC4 - nop  
10627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDC8 - sltiu $a3, $a2, 16  
10627   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DDCC - bne $a3, $zr, 0x0889DEA4  
10628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDD0 - nop  
10628   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DDD4 - lbu $a3, 0($a1)  
10628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDD8 - lbu $t1, 1($a1)  
10628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDDC - addu $a0, $a0, $a3  
10629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDE0 - addu $a3, $a0, $t0  
10629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDE4 - addu $a0, $a0, $t1  
10629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDE8 - lbu $t0, 2($a1)  
10630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDEC - addu $a3, $a0, $a3  
10630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDF0 - addu $a0, $a0, $t0  
10630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDF4 - lbu $t0, 3($a1)  
10631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDF8 - addu $a3, $a0, $a3  
10631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DDFC - addu $a0, $a0, $t0  
10631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE00 - lbu $t0, 4($a1)  
10631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE04 - addu $a3, $a0, $a3  
10632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE08 - addu $a0, $a0, $t0  
10632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE0C - lbu $t0, 5($a1)  
10632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE10 - addu $a3, $a0, $a3  
10633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE14 - addu $a0, $a0, $t0  
10633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE18 - lbu $t0, 6($a1)  
10633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE1C - addu $a3, $a0, $a3  
10634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE20 - addu $a0, $a0, $t0  
10634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE24 - lbu $t0, 7($a1)  
10634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE28 - addu $a3, $a0, $a3  
10635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE2C - addu $a0, $a0, $t0  
10635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE30 - lbu $t0, 8($a1)  
10635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE34 - addu $a3, $a0, $a3  
10635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE38 - addu $a0, $a0, $t0  
10636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE3C - lbu $t0, 9($a1)  
10636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE40 - addu $a3, $a0, $a3  
10636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE44 - addu $a0, $a0, $t0  
10637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE48 - lbu $t0, 10($a1)  
10637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE4C - addu $a3, $a0, $a3  
10637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE50 - addu $a0, $a0, $t0  
10638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE54 - lbu $t0, 11($a1)  
10638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE58 - addu $a3, $a0, $a3  
10638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE5C - addu $a0, $a0, $t0  
10639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE60 - lbu $t0, 12($a1)  
10639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE64 - addu $a3, $a0, $a3  
10639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE68 - addu $a0, $a0, $t0  
10639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE6C - lbu $t0, 13($a1)  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE70 - addu $a3, $a0, $a3  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE74 - addu $a0, $a0, $t0  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE78 - lbu $t0, 14($a1)  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE7C - addu $a3, $a0, $a3  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE80 - addu $a0, $a0, $t0  
10641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE84 - lbu $t0, 15($a1)  
10641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE88 - addu $a3, $a0, $a3  
10641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE8C - addu $a0, $a0, $t0  
10642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE90 - addiu $a2, $a2, -16  
10642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE94 - addu $t0, $a0, $a3  
10642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DE98 - sltiu $a3, $a2, 16  
10642   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DE9C - beq $a3, $zr, 0x0889DDD4  
10643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEA0 - addiu $a1, $a1, 16  
10643   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DEA4 - or $a3, $a2, $zr <=> move $a3, $a2  
10643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEA8 - addiu $t1, $a2, -1  
10643   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DEAC - beq $a3, $zr, 0x0889DED4  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEB0 - or $a2, $t1, $zr <=> move $a2, $t1  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DEB4 - lbu $a3, 0($a1)  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEB8 - addiu $a1, $a1, 1  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEBC - addu $a0, $a0, $a3  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEC0 - or $a3, $t1, $zr <=> move $a3, $t1  
10645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEC4 - addiu $t1, $a2, -1  
10645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEC8 - addu $t0, $a0, $t0  
10645   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DECC - bne $a3, $zr, 0x0889DEB4  
10646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DED0 - or $a2, $t1, $zr <=> move $a2, $t1  
10646   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DED4 - ori $a1, $zr, -15 <=> li $a1, 65521  
10646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DED8 - divu $a0, $a1  
10646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEDC - mfhi $a0  
10647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEE0 - nop  
10647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEE4 - nop  
10647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEE8 - divu $t0, $a1  
10647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEEC - mfhi $t0  
10648   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DEF0 - sll $v0, $t0, 0x0010  
10648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEF4 - or $v0, $a0, $v0  
10649   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DEF8 - jr $ra  
10649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DEFC - nop  
10651   user_main_b   DEBUG   compiler   Compiling _S1_2_889C2E0  
10651   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B9D4 - sltiu $a1, $a0, 29  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B9D8 - beq $a1, $zr, 0x0889D2B0  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9DC - nop  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E0 - sll $a0, $a0, 0x0002  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E4 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
10653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E8 - addu $at, $at, $a0  
10653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9EC - lw $at, -13832($at)  
10653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F0 - jr $at  
10654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F4 - nop  
10654   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889BA10 - b 0x0889B9D4  
10654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA14 - nop  
10655   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C2E0 - lw $a0, 108($sp)  
10655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C2E4 - ori $a1, $zr, 5 <=> li $a1, 5  
10655   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C2E8 - bne $a0, $a1, 0x0889C2F8  
10655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C2EC - nop  
10656   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C2F0 - b 0x0889D2BC  
10656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C2F4 - lw $a0, 112($sp)  
10656   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C2F8 - b 0x0889C304  
10656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C2FC - lw $a0, 4($s5)  
10657   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C304 - beq $a0, $zr, 0x0889C328  
10657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C308 - nop  
10657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C30C - andi $a0, $s0, 7  
10657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C310 - srlv $s3, $s3, $a0  
10658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C314 - ori $a1, $zr, 24 <=> li $a1, 24  
10658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C318 - subu $s0, $s0, $a0  
10658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C31C - sw $a1, 0($s5)  
10658   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C320 - b 0x0889BA10  
10659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C324 - ori $a0, $zr, 24 <=> li $a0, 24  
10659   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C328 - sltiu $a0, $s0, 3  
10659   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C32C - beq $a0, $zr, 0x0889C35C  
10659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C330 - nop  
10660   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C334 - beql $s1, $zr, 0x0889D2BC  
10660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C338 - lw $a0, 112($sp)  
10660   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C33C - lbu $a0, 0($s2)  
10660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C340 - addiu $s1, $s1, -1  
10661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C344 - sllv $a0, $a0, $s0  
10661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C348 - addiu $s0, $s0, 8  
10661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C34C - addu $s3, $s3, $a0  
10662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C350 - sltiu $a0, $s0, 3  
10662   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C354 - bne $a0, $zr, 0x0889C334  
10662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C358 - addiu $s2, $s2, 1  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C35C - andi $a0, $s3, 1  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C360 - srl $t0, $s3, 0x0001  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C364 - sw $a0, 4($s5)  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C368 - andi $s3, $t0, 3  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C36C - slti $a0, $s3, 2  
10664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C370 - beq $a0, $zr, 0x0889C394  
10664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C374 - slti $a0, $s3, 3  
10664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C378 - bltz $s3, 0x0889C3E0  
10665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C37C - nop  
10665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C380 - bgtz $s3, 0x0889C3AC  
10665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C384 - nop  
10666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C388 - ori $a0, $zr, 13 <=> li $a0, 13  
10666   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C38C - b 0x0889C3E0  
10666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C390 - sw $a0, 0($s5)  
10666   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C394 - bne $a0, $zr, 0x0889C3C0  
10666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C398 - slti $a0, $s3, 4  
10667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C39C - bne $a0, $zr, 0x0889C3CC  
10667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3A0 - nop  
10667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C3A4 - b 0x0889C3E0  
10667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3A8 - nop  
10668   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C3AC - jal 0x0889B67C  
10668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3B0 - or $a0, $s5, $zr <=> move $a0, $s5  
10668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3B4 - ori $a0, $zr, 18 <=> li $a0, 18  
10668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C3B8 - b 0x0889C3E0  
10669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3BC - sw $a0, 0($s5)  
10669   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C3C0 - ori $a0, $zr, 15 <=> li $a0, 15  
10669   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C3C4 - b 0x0889C3E0  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3C8 - sw $a0, 0($s5)  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C3CC - lw $a0, 112($sp)  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3D0 - lw $a1, 80($sp)  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3D4 - ori $a2, $zr, 27 <=> li $a2, 27  
10671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3D8 - sw $a1, 24($a0)  
10671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3DC - sw $a2, 0($s5)  
10671   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C3E0 - addiu $s0, $s0, -1  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3E4 - srl $s3, $t0, 0x0002  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3E8 - addiu $s0, $s0, -2  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C3EC - b 0x0889BA10  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C3F0 - lw $a0, 0($s5)  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D2B0 - b 0x0889D430  
10673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2B4 - addiu $v0, $zr, -2 <=> li $v0, -2  
10673   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2BC - lw $a1, 124($sp)  
10673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C0 - sw $fp, 12($a0)  
10674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C4 - sw $a1, 16($a0)  
10674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C8 - sw $s2, 0($a0)  
10674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2CC - sw $s1, 4($a0)  
10674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D0 - sw $s3, 56($s5)  
10675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D4 - sw $s0, 60($s5)  
10675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D8 - lw $a0, 40($s5)  
10675   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2DC - bne $a0, $zr, 0x0889D308  
10676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E0 - nop  
10676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E4 - lw $a0, 0($s5)  
10676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E8 - sltiu $a0, $a0, 24  
10676   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2EC - beql $a0, $zr, 0x0889D320  
10677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F0 - lw $a0, 112($sp)  
10677   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2F4 - lw $a0, 112($sp)  
10677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F8 - lw $a1, 128($sp)  
10678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2FC - lw $a0, 16($a0)  
10678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D300 - beql $a1, $a0, 0x0889D320  
10678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D304 - lw $a0, 112($sp)  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D308 - lw $a0, 112($sp)  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D30C - jal 0x0889B6A8  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D310 - lw $a1, 128($sp)  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D314 - bne $v0, $zr, 0x0889D36C  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D318 - nop  
10680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D31C - lw $a0, 112($sp)  
10680   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D320 - lw $s0, 104($sp)  
10680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D324 - lw $a1, 4($a0)  
10681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D328 - lw $s1, 128($sp)  
10681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D32C - subu $s0, $s0, $a1  
10681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D330 - lw $a1, 16($a0)  
10681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D334 - lw $a2, 8($a0)  
10682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D338 - subu $s1, $s1, $a1  
10682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D33C - addu $a1, $a2, $s0  
10682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D340 - lw $a2, 20($a0)  
10682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D344 - sw $a1, 8($a0)  
10683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D348 - addu $a1, $a2, $s1  
10683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D34C - sw $a1, 20($a0)  
10683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D350 - lw $a0, 28($s5)  
10684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D354 - lw $a1, 8($s5)  
10684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D358 - addu $a0, $a0, $s1  
10684   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D35C - bne $a1, $zr, 0x0889D37C  
10685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D360 - sw $a0, 28($s5)  
10685   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D364 - b 0x0889D3C4  
10685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D368 - nop  
10685   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D36C - ori $a0, $zr, 28 <=> li $a0, 28  
10686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D370 - sw $a0, 0($s5)  
10686   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D374 - b 0x0889D430  
10686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D378 - addiu $v0, $zr, -4 <=> li $v0, -4  
10686   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D37C - beq $s1, $zr, 0x0889D3C4  
10687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D380 - nop  
10687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D384 - lw $a0, 112($sp)  
10687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D388 - lw $a2, 16($s5)  
10687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D38C - lw $a1, 12($a0)  
10688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D390 - lw $a0, 24($s5)  
10688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D394 - beq $a2, $zr, 0x0889D3AC  
10688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D398 - subu $a1, $a1, $s1  
10688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D39C - jal 0x0889E78C  
10689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A0 - or $a2, $s1, $zr <=> move $a2, $s1  
10689   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3A4 - b 0x0889D3B8  
10689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A8 - or $a0, $v0, $zr <=> move $a0, $v0  
10690   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D3AC - jal 0x0889DBF0  
10690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B0 - or $a2, $s1, $zr <=> move $a2, $s1  
10690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B4 - or $a0, $v0, $zr <=> move $a0, $v0  
10690   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3B8 - lw $a1, 112($sp)  
10691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3BC - sw $a0, 24($s5)  
10691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C0 - sw $a0, 48($a1)  
10691   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3C4 - lw $a0, 60($s5)  
10692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C8 - lw $a2, 4($s5)  
10692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3CC - ori $a1, $zr, 0 <=> li $a1, 0  
10692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D0 - lw $s5, 0($s5)  
10692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3D4 - bnel $a2, $zr, 0x0889D3DC  
10692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D8 - ori $a1, $zr, 64 <=> li $a1, 64  
10693   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3DC - addu $a0, $a0, $a1  
10693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E0 - ori $a1, $zr, 0 <=> li $a1, 0  
10693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E4 - ori $a2, $zr, 11 <=> li $a2, 11  
10694   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3E8 - beql $s5, $a2, 0x0889D3F0  
10694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3EC - ori $a1, $zr, 128 <=> li $a1, 128  
10694   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3F0 - lw $a2, 112($sp)  
10695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F4 - addu $a0, $a0, $a1  
10695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F8 - sw $a0, 44($a2)  
10695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3FC - or $a0, $s0, $s1  
10695   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D400 - beql $a0, $zr, 0x0889D41C  
10696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D404 - lw $a0, 132($sp)  
10696   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D408 - lw $a0, 108($sp)  
10696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D40C - ori $a1, $zr, 4 <=> li $a1, 4  
10697   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D410 - bne $a0, $a1, 0x0889D42C  
10697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D414 - nop  
10697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D418 - lw $a0, 132($sp)  
10698   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D41C - bne $a0, $zr, 0x0889D42C  
10698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D420 - nop  
10698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D424 - addiu $a0, $zr, -5 <=> li $a0, -5  
10698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D428 - sw $a0, 132($sp)  
10699   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D42C - lw $v0, 132($sp)  
10699   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D430 - lw $s0, 140($sp)  
10699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D434 - lw $s1, 144($sp)  
10700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D438 - lw $s2, 148($sp)  
10700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D43C - lw $s3, 152($sp)  
10700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D440 - lw $s4, 156($sp)  
10700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D444 - lw $s5, 160($sp)  
10701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D448 - lw $s6, 164($sp)  
10701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D44C - lw $s7, 168($sp)  
10701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D450 - lw $fp, 172($sp)  
10701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D454 - lw $ra, 176($sp)  
10702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D458 - jr $ra  
10702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D45C - addiu $sp, $sp, 192  
10706   user_main_b   DEBUG   compiler   Compiling _S1_2_889C510  
10706   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B9D4 - sltiu $a1, $a0, 29  
10707   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B9D8 - beq $a1, $zr, 0x0889D2B0  
10707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9DC - nop  
10707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E0 - sll $a0, $a0, 0x0002  
10708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E4 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
10708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E8 - addu $at, $at, $a0  
10708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9EC - lw $at, -13832($at)  
10708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F0 - jr $at  
10708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F4 - nop  
10709   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889BA10 - b 0x0889B9D4  
10709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA14 - nop  
10709   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C510 - sltiu $a0, $s0, 14  
10710   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C514 - beq $a0, $zr, 0x0889C548  
10710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C518 - andi $a0, $s3, 31  
10710   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C51C - beql $s1, $zr, 0x0889D2BC  
10711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C520 - lw $a0, 112($sp)  
10711   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C524 - lbu $a0, 0($s2)  
10711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C528 - addiu $s1, $s1, -1  
10712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C52C - sllv $a0, $a0, $s0  
10712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C530 - addiu $s0, $s0, 8  
10712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C534 - addu $s3, $s3, $a0  
10712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C538 - sltiu $a0, $s0, 14  
10713   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C53C - bne $a0, $zr, 0x0889C51C  
10713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C540 - addiu $s2, $s2, 1  
10714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C544 - andi $a0, $s3, 31  
10714   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C548 - addiu $a0, $a0, 257  
10714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C54C - sw $a0, 96($s5)  
10715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C550 - srl $a0, $s3, 0x0005  
10715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C554 - andi $a2, $a0, 31  
10715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C558 - srl $s3, $a0, 0x0005  
10715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C55C - addiu $a2, $a2, 1  
10716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C560 - andi $a0, $s3, 15  
10716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C564 - sw $a2, 100($s5)  
10717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C568 - addiu $a0, $a0, 4  
10717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C56C - sw $a0, 92($s5)  
10717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C570 - addiu $a1, $s0, -5  
10717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C574 - lw $a0, 96($s5)  
10717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C578 - addiu $s0, $a1, -5  
10718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C57C - srl $s3, $s3, 0x0004  
10718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C580 - sltiu $a0, $a0, 287  
10718   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C584 - beq $a0, $zr, 0x0889C59C  
10719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C588 - addiu $s0, $s0, -4  
10719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C58C - lw $a0, 100($s5)  
10719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C590 - sltiu $a0, $a0, 31  
10720   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C594 - bne $a0, $zr, 0x0889C5B8  
10720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C598 - nop  
10720   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C59C - lw $a0, 112($sp)  
10720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5A0 - lw $a1, 72($sp)  
10721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5A4 - ori $a2, $zr, 27 <=> li $a2, 27  
10721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5A8 - sw $a1, 24($a0)  
10721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5AC - ori $a0, $zr, 27 <=> li $a0, 27  
10722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C5B0 - b 0x0889BA10  
10722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5B4 - sw $a2, 0($s5)  
10722   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C5B8 - sw $zr, 104($s5)  
10723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5BC - ori $a0, $zr, 16 <=> li $a0, 16  
10723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5C0 - lw $a1, 92($s5)  
10723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5C4 - sw $a0, 0($s5)  
10723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5C8 - lw $a0, 104($s5)  
10723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C5CC - b 0x0889C5E0  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5D0 - sltu $a1, $a0, $a1  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C5E0 - beq $a1, $zr, 0x0889C660  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5E4 - nop  
10725   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C5E8 - sltiu $a0, $s0, 3  
10725   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C5EC - beql $a0, $zr, 0x0889C620  
10725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5F0 - lw $a0, 0($s7)  
10726   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C5F4 - beql $s1, $zr, 0x0889D2BC  
10726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C5F8 - lw $a0, 112($sp)  
10726   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C5FC - lbu $a0, 0($s2)  
10726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C600 - addiu $s1, $s1, -1  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C604 - sllv $a0, $a0, $s0  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C608 - addiu $s0, $s0, 8  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C60C - addu $s3, $s3, $a0  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C610 - sltiu $a0, $s0, 3  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C614 - bne $a0, $zr, 0x0889C5F4  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C618 - addiu $s2, $s2, 1  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C61C - lw $a0, 0($s7)  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C620 - lw $a1, 116($sp)  
10737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C624 - addu $a2, $a0, $a0  
10737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C628 - addiu $a0, $a0, 1  
10737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C62C - sw $a0, 0($s7)  
10737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C630 - addu $a1, $a2, $a1  
10737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C634 - lhu $a1, 0($a1)  
10738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C638 - andi $a0, $s3, 7  
10738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C63C - addu $a1, $a1, $a1  
10738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C640 - addu $a1, $s5, $a1  
10738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C644 - sh $a0, 112($a1)  
10738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C648 - lw $a0, 104($s5)  
10738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C64C - lw $a1, 92($s5)  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C650 - srl $s3, $s3, 0x0003  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C654 - sltu $a1, $a0, $a1  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C658 - bne $a1, $zr, 0x0889C5E8  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C65C - addiu $s0, $s0, -3  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C660 - sltiu $a0, $a0, 19  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C664 - beq $a0, $zr, 0x0889C6A0  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C668 - lw $a1, 116($sp)  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C66C - lw $a0, 0($s7)  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C670 - addu $a2, $a0, $a0  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C674 - addiu $a0, $a0, 1  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C678 - sw $a0, 0($s7)  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C67C - addu $a0, $a2, $a1  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C680 - lhu $a0, 0($a0)  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C684 - addu $a0, $a0, $a0  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C688 - addu $a0, $s5, $a0  
10741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C68C - sh $zr, 112($a0)  
10741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C690 - lw $a0, 104($s5)  
10741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C694 - sltiu $a0, $a0, 19  
10741   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C698 - bnel $a0, $zr, 0x0889C670  
10741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C69C - lw $a0, 0($s7)  
10741   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C6A0 - lw $a0, 68($sp)  
10741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6A4 - ori $a1, $zr, 7 <=> li $a1, 7  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6A8 - sw $a0, 108($s5)  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6AC - sw $a0, 76($s5)  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6B0 - lw $a2, 64($sp)  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6B4 - sw $a1, 84($s5)  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6B8 - lw $a3, 60($sp)  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6BC - or $a1, $a2, $zr <=> move $a1, $a2  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6C0 - lw $t1, 52($sp)  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6C4 - or $a0, $zr, $zr <=> li $a0, 0  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6C8 - lw $t0, 56($sp)  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C6CC - jal 0x0889D4DC  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6D0 - ori $a2, $zr, 19 <=> li $a2, 19  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C6D4 - beq $v0, $zr, 0x0889C6F8  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6D8 - sw $v0, 132($sp)  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6DC - lw $a0, 112($sp)  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6E0 - lw $a1, 48($sp)  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6E4 - ori $a2, $zr, 27 <=> li $a2, 27  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6E8 - sw $a1, 24($a0)  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6EC - ori $a0, $zr, 27 <=> li $a0, 27  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C6F0 - b 0x0889BA10  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6F4 - sw $a2, 0($s5)  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C6F8 - sw $zr, 104($s5)  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C6FC - lw $t3, 96($s5)  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C700 - ori $a0, $zr, 17 <=> li $a0, 17  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C704 - lw $a1, 100($s5)  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C708 - sw $a0, 0($s5)  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C70C - lw $t2, 104($s5)  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C710 - addu $t3, $t3, $a1  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C714 - b 0x0889C730  
10746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C718 - sltu $v0, $t2, $t3  
10746   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C730 - beq $v0, $zr, 0x0889CA00  
10746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C734 - nop  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C738 - lw $a1, 84($s5)  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C73C - ori $a0, $zr, 1 <=> li $a0, 1  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C740 - sllv $a1, $a0, $a1  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C744 - addiu $a1, $a1, -1  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C748 - lw $t0, 76($s5)  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C74C - and $a0, $s3, $a1  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C750 - sll $a0, $a0, 0x0002  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C754 - addu $a0, $t0, $a0  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C758 - lh $a2, 0($a0)  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C75C - lhu $a0, 2($a0)  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C760 - sh $a2, 0($sp)  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C764 - sll $a0, $a0, 0x0010  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C768 - sra $a0, $a0, 0x0010  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C76C - lbu $t1, 1($sp)  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C770 - sh $a0, 2($sp)  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C774 - sltu $a0, $s0, $t1  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C778 - bne $a0, $zr, 0x0889C798  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C77C - nop  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C780 - lhu $a1, 2($sp)  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C784 - slti $a2, $a1, 16  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C788 - bne $a2, $zr, 0x0889C7C8  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C78C - nop  
10750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C790 - b 0x0889C830  
10750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C794 - nop  
10750   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C798 - beql $s1, $zr, 0x0889D2BC  
10750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C79C - lw $a0, 112($sp)  
10750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C7A0 - lbu $a0, 0($s2)  
10751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7A4 - addiu $s1, $s1, -1  
10751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7A8 - sllv $a0, $a0, $s0  
10751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7AC - addu $s3, $s3, $a0  
10751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7B0 - and $a0, $s3, $a1  
10751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7B4 - sll $a0, $a0, 0x0002  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7B8 - addiu $s2, $s2, 1  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7BC - addiu $s0, $s0, 8  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C7C0 - b 0x0889C758  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7C4 - addu $a0, $t0, $a0  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C7C8 - beql $a0, $zr, 0x0889C7FC  
10753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7CC - lw $a0, 0($s7)  
10753   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C7D0 - beql $s1, $zr, 0x0889D2BC  
10753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7D4 - lw $a0, 112($sp)  
10753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C7D8 - lbu $a0, 0($s2)  
10753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7DC - addiu $s1, $s1, -1  
10753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7E0 - sllv $a0, $a0, $s0  
10753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7E4 - addiu $s0, $s0, 8  
10754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7E8 - addu $s3, $s3, $a0  
10754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7EC - sltu $a0, $s0, $t1  
10754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C7F0 - bne $a0, $zr, 0x0889C7D0  
10754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7F4 - addiu $s2, $s2, 1  
10754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C7F8 - lw $a0, 0($s7)  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C7FC - addu $a2, $a0, $a0  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C800 - addiu $a0, $a0, 1  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C804 - sw $a0, 0($s7)  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C808 - addu $a0, $s5, $a2  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C80C - sh $a1, 112($a0)  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C810 - lw $t3, 96($s5)  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C814 - lw $a0, 100($s5)  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C818 - lw $t2, 104($s5)  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C81C - addu $t3, $t3, $a0  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C820 - srlv $s3, $s3, $t1  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C824 - subu $s0, $s0, $t1  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C828 - b 0x0889C9F8  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C82C - sltu $v0, $t2, $t3  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C830 - ori $a0, $zr, 16 <=> li $a0, 16  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C834 - bne $a1, $a0, 0x0889C8C4  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C838 - nop  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C83C - addiu $a0, $t1, 2  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C840 - sltu $a1, $s0, $a0  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C844 - beq $a1, $zr, 0x0889C874  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C848 - nop  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C84C - beql $s1, $zr, 0x0889D2BC  
10758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C850 - lw $a0, 112($sp)  
10758   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C854 - lbu $a1, 0($s2)  
10758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C858 - addiu $s1, $s1, -1  
10758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C85C - sllv $a1, $a1, $s0  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C860 - addiu $s0, $s0, 8  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C864 - addu $s3, $s3, $a1  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C868 - sltu $a1, $s0, $a0  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C86C - bne $a1, $zr, 0x0889C84C  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C870 - addiu $s2, $s2, 1  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C874 - srlv $s3, $s3, $t1  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C878 - bne $t2, $zr, 0x0889C898  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C87C - subu $s0, $s0, $t1  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C880 - lw $a0, 44($sp)  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C884 - lw $a1, 112($sp)  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C888 - ori $a2, $zr, 27 <=> li $a2, 27  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C88C - sw $a0, 24($a1)  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C890 - b 0x0889CA00  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C894 - sw $a2, 0($s5)  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C898 - addiu $a0, $t2, -1  
10761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C89C - andi $a1, $s3, 3  
10761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8A0 - addu $a0, $a0, $a0  
10761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8A4 - addiu $a1, $a1, 3  
10761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8A8 - addu $a0, $s5, $a0  
10762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8AC - addu $t1, $t2, $a1  
10762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8B0 - lhu $t6, 112($a0)  
10762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8B4 - srl $s3, $s3, 0x0002  
10762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8B8 - addiu $s0, $s0, -2  
10762   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C8BC - b 0x0889C98C  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8C0 - sltu $t1, $t3, $t1  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C8C4 - ori $a0, $zr, 17 <=> li $a0, 17  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C8C8 - bne $a1, $a0, 0x0889C930  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8CC - nop  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8D0 - addiu $a0, $t1, 3  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8D4 - sltu $a1, $s0, $a0  
10764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C8D8 - beq $a1, $zr, 0x0889C908  
10764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8DC - nop  
10764   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C8E0 - beql $s1, $zr, 0x0889D2BC  
10764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8E4 - lw $a0, 112($sp)  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C8E8 - lbu $a1, 0($s2)  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8EC - addiu $s1, $s1, -1  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8F0 - sllv $a1, $a1, $s0  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8F4 - addiu $s0, $s0, 8  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8F8 - addu $s3, $s3, $a1  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C8FC - sltu $a1, $s0, $a0  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C900 - bne $a1, $zr, 0x0889C8E0  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C904 - addiu $s2, $s2, 1  
10766   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C908 - srlv $s3, $s3, $t1  
10766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C90C - andi $a1, $s3, 7  
10766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C910 - subu $s0, $s0, $t1  
10766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C914 - addiu $a1, $a1, 3  
10766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C918 - addu $t1, $t2, $a1  
10767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C91C - ori $t6, $zr, 0 <=> li $t6, 0  
10767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C920 - srl $s3, $s3, 0x0003  
10767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C924 - addiu $s0, $s0, -3  
10767   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C928 - b 0x0889C98C  
10767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C92C - sltu $t1, $t3, $t1  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C930 - addiu $a0, $t1, 7  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C934 - sltu $a1, $s0, $a0  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C938 - beq $a1, $zr, 0x0889C968  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C93C - nop  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C940 - beql $s1, $zr, 0x0889D2BC  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C944 - lw $a0, 112($sp)  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C948 - lbu $a1, 0($s2)  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C94C - addiu $s1, $s1, -1  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C950 - sllv $a1, $a1, $s0  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C954 - addiu $s0, $s0, 8  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C958 - addu $s3, $s3, $a1  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C95C - sltu $a1, $s0, $a0  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C960 - bne $a1, $zr, 0x0889C940  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C964 - addiu $s2, $s2, 1  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C968 - srlv $s3, $s3, $t1  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C96C - andi $a1, $s3, 127  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C970 - subu $s0, $s0, $t1  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C974 - addiu $a1, $a1, 11  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C978 - addu $t1, $t2, $a1  
10771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C97C - ori $t6, $zr, 0 <=> li $t6, 0  
10771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C980 - srl $s3, $s3, 0x0007  
10771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C984 - addiu $s0, $s0, -7  
10771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C988 - sltu $t1, $t3, $t1  
10772   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C98C - beq $t1, $zr, 0x0889C9AC  
10772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C990 - nop  
10772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C994 - lw $a0, 44($sp)  
10772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C998 - lw $a1, 112($sp)  
10772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C99C - ori $a2, $zr, 27 <=> li $a2, 27  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9A0 - sw $a0, 24($a1)  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C9A4 - b 0x0889CA00  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9A8 - sw $a2, 0($s5)  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C9AC - or $a2, $a1, $zr <=> move $a2, $a1  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9B0 - addiu $a0, $a1, -1  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C9B4 - beq $a2, $zr, 0x0889C9F8  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9B8 - or $a1, $a0, $zr <=> move $a1, $a0  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889C9BC - lw $a2, 0($s7)  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9C0 - or $a3, $a0, $zr <=> move $a3, $a0  
10774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9C4 - addu $a0, $a2, $a2  
10774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9C8 - addiu $a2, $a2, 1  
10774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9CC - sw $a2, 0($s7)  
10774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9D0 - addu $a0, $s5, $a0  
10775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9D4 - sh $t6, 112($a0)  
10775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9D8 - addiu $a0, $a1, -1  
10775   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889C9DC - bne $a3, $zr, 0x0889C9BC  
10775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9E0 - or $a1, $a0, $zr <=> move $a1, $a0  
10775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9E4 - lw $t3, 96($s5)  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9E8 - lw $a0, 100($s5)  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9EC - lw $t2, 104($s5)  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9F0 - addu $t3, $t3, $a0  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9F4 - sltu $v0, $t2, $t3  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889C9F8 - bne $v0, $zr, 0x0889C738  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889C9FC - nop  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CA00 - lw $a0, 0($s5)  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA04 - ori $a1, $zr, 27 <=> li $a1, 27  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CA08 - bnel $a0, $a1, 0x0889CA18  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA0C - lw $a0, 68($sp)  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CA10 - b 0x0889BA10  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA14 - nop  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CA18 - ori $a1, $zr, 9 <=> li $a1, 9  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA1C - sw $a0, 108($s5)  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA20 - sw $a0, 76($s5)  
10778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA24 - lw $a2, 96($s5)  
10778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA28 - sw $a1, 84($s5)  
10778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA2C - lw $a1, 64($sp)  
10778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA30 - lw $s6, 60($sp)  
10779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA34 - lw $t0, 56($sp)  
10779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA38 - lw $s4, 52($sp)  
10779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA3C - ori $a0, $zr, 1 <=> li $a0, 1  
10779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA40 - or $a3, $s6, $zr <=> move $a3, $s6  
10779   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CA44 - jal 0x0889D4DC  
10780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA48 - or $t1, $s4, $zr <=> move $t1, $s4  
10780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CA4C - beq $v0, $zr, 0x0889CA70  
10780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA50 - sw $v0, 132($sp)  
10780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA54 - lw $a0, 112($sp)  
10780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA58 - lw $a1, 40($sp)  
10780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA5C - ori $a2, $zr, 27 <=> li $a2, 27  
10780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA60 - sw $a1, 24($a0)  
10781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA64 - ori $a0, $zr, 27 <=> li $a0, 27  
10781   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CA68 - b 0x0889BA10  
10781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA6C - sw $a2, 0($s5)  
10781   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CA70 - lw $a0, 108($s5)  
10781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA74 - lw $a2, 96($s5)  
10781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA78 - ori $a1, $zr, 6 <=> li $a1, 6  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA7C - sw $a0, 80($s5)  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA80 - sw $a1, 88($s5)  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA84 - addu $a0, $a2, $a2  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA88 - addu $a1, $s5, $a0  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA8C - lw $a2, 100($s5)  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA90 - addiu $a1, $a1, 112  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA94 - lw $t0, 36($sp)  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA98 - ori $a0, $zr, 2 <=> li $a0, 2  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CA9C - or $a3, $s6, $zr <=> move $a3, $s6  
10783   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CAA0 - jal 0x0889D4DC  
10783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAA4 - or $t1, $s4, $zr <=> move $t1, $s4  
10784   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CAA8 - beq $v0, $zr, 0x0889CACC  
10784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAAC - sw $v0, 132($sp)  
10784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAB0 - lw $a0, 112($sp)  
10784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAB4 - lw $a1, 32($sp)  
10784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAB8 - ori $a2, $zr, 27 <=> li $a2, 27  
10784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CABC - sw $a1, 24($a0)  
10784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAC0 - ori $a0, $zr, 27 <=> li $a0, 27  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CAC4 - b 0x0889BA10  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAC8 - sw $a2, 0($s5)  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CACC - ori $a0, $zr, 18 <=> li $a0, 18  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAD0 - sw $a0, 0($s5)  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CAD4 - b 0x0889CAE0  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAD8 - sltiu $a0, $s1, 6  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CAE0 - bne $a0, $zr, 0x0889CB44  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAE4 - nop  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAE8 - lw $a1, 124($sp)  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAEC - sltiu $a0, $a1, 258  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CAF0 - bne $a0, $zr, 0x0889CB44  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAF4 - or $a0, $a1, $zr <=> move $a0, $a1  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAF8 - lw $s4, 112($sp)  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAFC - lw $a1, 128($sp)  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB00 - sw $fp, 12($s4)  
10787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB04 - sw $a0, 16($s4)  
10787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB08 - sw $s2, 0($s4)  
10787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB0C - sw $s1, 4($s4)  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB10 - sw $s3, 56($s5)  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB14 - sw $s0, 60($s5)  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB18 - jal 0x0889E800  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB1C - or $a0, $s4, $zr <=> move $a0, $s4  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB20 - lw $fp, 12($s4)  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB24 - lw $a0, 16($s4)  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB28 - lw $s2, 0($s4)  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB2C - lw $s1, 4($s4)  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB30 - sw $a0, 124($sp)  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB34 - lw $s3, 56($s5)  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB38 - lw $s0, 60($s5)  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB3C - b 0x0889BA10  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB40 - lw $a0, 0($s5)  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CB44 - lw $a1, 84($s5)  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB48 - ori $a0, $zr, 1 <=> li $a0, 1  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB4C - sllv $a1, $a0, $a1  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB50 - addiu $a1, $a1, -1  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB54 - lw $t2, 76($s5)  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB58 - and $a0, $s3, $a1  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB5C - sll $a0, $a0, 0x0002  
10791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB60 - addu $a0, $t2, $a0  
10791   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CB64 - lh $a2, 0($a0)  
10791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB68 - lhu $a0, 2($a0)  
10791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB6C - sh $a2, 0($sp)  
10791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB70 - sll $a0, $a0, 0x0010  
10791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB74 - sra $a2, $a0, 0x0010  
10792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB78 - lbu $a0, 1($sp)  
10792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB7C - sh $a2, 2($sp)  
10792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB80 - sltu $a2, $s0, $a0  
10792   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB84 - bne $a2, $zr, 0x0889CBA0  
10792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB88 - nop  
10793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB8C - lbu $a1, 0($sp)  
10793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB90 - bne $a1, $zr, 0x0889CBD0  
10793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB94 - lhu $t1, 2($sp)  
10793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB98 - b 0x0889CC7C  
10793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB9C - nop  
10793   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CBA0 - beql $s1, $zr, 0x0889D2BC  
10794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBA4 - lw $a0, 112($sp)  
10794   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CBA8 - lbu $a0, 0($s2)  
10794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBAC - addiu $s1, $s1, -1  
10794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBB0 - sllv $a0, $a0, $s0  
10794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBB4 - addu $s3, $s3, $a0  
10794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBB8 - and $a0, $s3, $a1  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBBC - sll $a0, $a0, 0x0002  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBC0 - addiu $s2, $s2, 1  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBC4 - addiu $s0, $s0, 8  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CBC8 - b 0x0889CB64  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBCC - addu $a0, $t2, $a0  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CBD0 - andi $a2, $a1, 240  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CBD4 - bne $a2, $zr, 0x0889CC7C  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBD8 - or $a2, $a1, $zr <=> move $a2, $a1  
10796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBDC - or $a1, $a0, $zr <=> move $a1, $a0  
10796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBE0 - ori $a0, $zr, 1 <=> li $a0, 1  
10796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBE4 - addu $a2, $a1, $a2  
10796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBE8 - sllv $t0, $a0, $a2  
10797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBEC - addiu $t0, $t0, -1  
10797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBF0 - and $a0, $s3, $t0  
10797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBF4 - srlv $a0, $a0, $a1  
10797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBF8 - addu $a0, $t1, $a0  
10797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBFC - sll $a0, $a0, 0x0002  
10797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC00 - addu $a0, $t2, $a0  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CC04 - lh $a2, 0($a0)  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC08 - lhu $a0, 2($a0)  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC0C - sh $a2, 0($sp)  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC10 - sll $a0, $a0, 0x0010  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC14 - sra $a2, $a0, 0x0010  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC18 - lbu $a0, 1($sp)  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC1C - sh $a2, 2($sp)  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC20 - addu $a2, $a1, $a0  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC24 - sltu $a2, $s0, $a2  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC28 - bne $a2, $zr, 0x0889CC44  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC2C - nop  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC30 - srlv $s3, $s3, $a1  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC34 - subu $s0, $s0, $a1  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC38 - lhu $t1, 2($sp)  
10800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC3C - b 0x0889CC7C  
10800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC40 - lbu $a1, 0($sp)  
10800   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CC44 - beql $s1, $zr, 0x0889D2BC  
10800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC48 - lw $a0, 112($sp)  
10800   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CC4C - lbu $a0, 0($s2)  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC50 - addiu $s1, $s1, -1  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC54 - sllv $a0, $a0, $s0  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC58 - addu $s3, $s3, $a0  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC5C - and $a0, $s3, $t0  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC60 - srlv $a0, $a0, $a1  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC64 - addu $a0, $t1, $a0  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC68 - sll $a0, $a0, 0x0002  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC6C - addiu $s2, $s2, 1  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC70 - addiu $s0, $s0, 8  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC74 - b 0x0889CC04  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC78 - addu $a0, $t2, $a0  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CC7C - srlv $s3, $s3, $a0  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC80 - subu $s0, $s0, $a0  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC84 - bne $a1, $zr, 0x0889CC9C  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC88 - sw $t1, 64($s5)  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC8C - ori $a0, $zr, 23 <=> li $a0, 23  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC90 - sw $a0, 0($s5)  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC94 - b 0x0889BA10  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC98 - ori $a0, $zr, 23 <=> li $a0, 23  
10804   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CC9C - andi $a0, $a1, 32  
10804   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCA0 - beq $a0, $zr, 0x0889CCB8  
10804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCA4 - nop  
10805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCA8 - ori $a1, $zr, 11 <=> li $a1, 11  
10805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCAC - ori $a0, $zr, 11 <=> li $a0, 11  
10805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCB0 - b 0x0889BA10  
10805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCB4 - sw $a1, 0($s5)  
10805   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CCB8 - andi $a0, $a1, 64  
10805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCBC - beq $a0, $zr, 0x0889CCE0  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCC0 - nop  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCC4 - lw $a0, 112($sp)  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCC8 - lw $a1, 28($sp)  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCCC - ori $a2, $zr, 27 <=> li $a2, 27  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCD0 - sw $a1, 24($a0)  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCD4 - ori $a0, $zr, 27 <=> li $a0, 27  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCD8 - b 0x0889BA10  
10807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCDC - sw $a2, 0($s5)  
10807   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CCE0 - andi $a0, $a1, 15  
10807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCE4 - ori $a1, $zr, 19 <=> li $a1, 19  
10807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCE8 - sw $a0, 72($s5)  
10807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCEC - sw $a1, 0($s5)  
10807   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCF0 - b 0x0889CCFC  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCF4 - lw $a0, 72($s5)  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CCFC - beq $a0, $zr, 0x0889CD60  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD00 - nop  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD04 - sltu $a1, $s0, $a0  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CD08 - beq $a1, $zr, 0x0889CD3C  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD0C - ori $a1, $zr, 1 <=> li $a1, 1  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CD10 - beql $s1, $zr, 0x0889D2BC  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD14 - lw $a0, 112($sp)  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CD18 - lbu $a1, 0($s2)  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD1C - addiu $s1, $s1, -1  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD20 - sllv $a1, $a1, $s0  
10810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD24 - addiu $s0, $s0, 8  
10810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD28 - addu $s3, $s3, $a1  
10810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD2C - sltu $a1, $s0, $a0  
10810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CD30 - bne $a1, $zr, 0x0889CD10  
10810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD34 - addiu $s2, $s2, 1  
10810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD38 - ori $a1, $zr, 1 <=> li $a1, 1  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CD3C - sllv $a0, $a1, $a0  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD40 - lw $a1, 64($s5)  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD44 - addiu $a0, $a0, -1  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD48 - and $a0, $s3, $a0  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD4C - addu $a0, $a1, $a0  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD50 - lw $a1, 72($s5)  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD54 - sw $a0, 64($s5)  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD58 - srlv $s3, $s3, $a1  
10812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD5C - subu $s0, $s0, $a1  
10812   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CD60 - lw $a1, 88($s5)  
10812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD64 - ori $a0, $zr, 1 <=> li $a0, 1  
10813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD68 - ori $a2, $zr, 20 <=> li $a2, 20  
10813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD6C - sllv $a1, $a0, $a1  
10813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD70 - sw $a2, 0($s5)  
10814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD74 - addiu $a1, $a1, -1  
10814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD78 - lw $t2, 80($s5)  
10814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD7C - and $a0, $s3, $a1  
10814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD80 - sll $a0, $a0, 0x0002  
10814   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CD84 - b 0x0889CDAC  
10814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD88 - addu $a0, $t2, $a0  
10814   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CDAC - lh $a2, 0($a0)  
10815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDB0 - lhu $a0, 2($a0)  
10815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDB4 - sh $a2, 0($sp)  
10815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDB8 - sll $a0, $a0, 0x0010  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDBC - sra $a2, $a0, 0x0010  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDC0 - lbu $a0, 1($sp)  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDC4 - sh $a2, 2($sp)  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDC8 - sltu $a2, $s0, $a0  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CDCC - bne $a2, $zr, 0x0889CDEC  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDD0 - nop  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDD4 - lbu $t0, 0($sp)  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDD8 - andi $a1, $t0, 240  
10817   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CDDC - beq $a1, $zr, 0x0889CE1C  
10817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDE0 - or $a1, $a0, $zr <=> move $a1, $a0  
10817   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CDE4 - b 0x0889CEB8  
10817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDE8 - nop  
10817   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CDEC - beql $s1, $zr, 0x0889D2BC  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDF0 - lw $a0, 112($sp)  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CDF4 - lbu $a0, 0($s2)  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDF8 - addiu $s1, $s1, -1  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDFC - sllv $a0, $a0, $s0  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE00 - addu $s3, $s3, $a0  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE04 - and $a0, $s3, $a1  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE08 - sll $a0, $a0, 0x0002  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE0C - addiu $s2, $s2, 1  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE10 - addiu $s0, $s0, 8  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CE14 - b 0x0889CDAC  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE18 - addu $a0, $t2, $a0  
10820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CE1C - ori $a0, $zr, 1 <=> li $a0, 1  
10820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE20 - addu $a2, $a1, $t0  
10820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE24 - sllv $t0, $a0, $a2  
10820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE28 - addiu $t0, $t0, -1  
10820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE2C - lhu $t1, 2($sp)  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE30 - and $a0, $s3, $t0  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE34 - srlv $a0, $a0, $a1  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE38 - addu $a0, $t1, $a0  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE3C - sll $a0, $a0, 0x0002  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE40 - addu $a0, $t2, $a0  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CE44 - lh $a2, 0($a0)  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE48 - lhu $a0, 2($a0)  
10822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE4C - sh $a2, 0($sp)  
10822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE50 - sll $a0, $a0, 0x0010  
10822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE54 - sra $a2, $a0, 0x0010  
10823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE58 - lbu $a0, 1($sp)  
10823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE5C - sh $a2, 2($sp)  
10823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE60 - addu $a2, $a1, $a0  
10823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE64 - sltu $a2, $s0, $a2  
10823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CE68 - bne $a2, $zr, 0x0889CE80  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE6C - nop  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE70 - srlv $s3, $s3, $a1  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE74 - subu $s0, $s0, $a1  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CE78 - b 0x0889CEB8  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE7C - lbu $t0, 0($sp)  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CE80 - beql $s1, $zr, 0x0889D2BC  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE84 - lw $a0, 112($sp)  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CE88 - lbu $a0, 0($s2)  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE8C - addiu $s1, $s1, -1  
10825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE90 - sllv $a0, $a0, $s0  
10825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE94 - addu $s3, $s3, $a0  
10825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE98 - and $a0, $s3, $t0  
10825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE9C - srlv $a0, $a0, $a1  
10826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEA0 - addu $a0, $t1, $a0  
10826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEA4 - sll $a0, $a0, 0x0002  
10826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEA8 - addiu $s2, $s2, 1  
10826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEAC - addiu $s0, $s0, 8  
10826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CEB0 - b 0x0889CE44  
10827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEB4 - addu $a0, $t2, $a0  
10827   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CEB8 - srlv $s3, $s3, $a0  
10827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEBC - subu $s0, $s0, $a0  
10827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEC0 - andi $a0, $t0, 64  
10827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CEC4 - beq $a0, $zr, 0x0889CEE8  
10827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEC8 - nop  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CECC - lw $a0, 112($sp)  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CED0 - lw $a1, 24($sp)  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CED4 - ori $a2, $zr, 27 <=> li $a2, 27  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CED8 - sw $a1, 24($a0)  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEDC - ori $a0, $zr, 27 <=> li $a0, 27  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CEE0 - b 0x0889BA10  
10829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEE4 - sw $a2, 0($s5)  
10829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CEE8 - lhu $a0, 2($sp)  
10829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEEC - andi $a1, $t0, 15  
10829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEF0 - sw $a0, 68($s5)  
10830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEF4 - ori $a0, $zr, 21 <=> li $a0, 21  
10830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEF8 - sw $a1, 72($s5)  
10830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEFC - sw $a0, 0($s5)  
10830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CF00 - b 0x0889CF0C  
10830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF04 - lw $a0, 72($s5)  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CF0C - beq $a0, $zr, 0x0889CF70  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF10 - nop  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF14 - sltu $a1, $s0, $a0  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CF18 - beq $a1, $zr, 0x0889CF4C  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF1C - ori $a1, $zr, 1 <=> li $a1, 1  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CF20 - beql $s1, $zr, 0x0889D2BC  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF24 - lw $a0, 112($sp)  
10832   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CF28 - lbu $a1, 0($s2)  
10832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF2C - addiu $s1, $s1, -1  
10832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF30 - sllv $a1, $a1, $s0  
10832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF34 - addiu $s0, $s0, 8  
10832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF38 - addu $s3, $s3, $a1  
10833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF3C - sltu $a1, $s0, $a0  
10833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CF40 - bne $a1, $zr, 0x0889CF20  
10833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF44 - addiu $s2, $s2, 1  
10833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF48 - ori $a1, $zr, 1 <=> li $a1, 1  
10833   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CF4C - sllv $a0, $a1, $a0  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF50 - lw $a1, 68($s5)  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF54 - addiu $a0, $a0, -1  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF58 - and $a0, $s3, $a0  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF5C - addu $a0, $a1, $a0  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF60 - lw $a1, 72($s5)  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF64 - sw $a0, 68($s5)  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF68 - srlv $s3, $s3, $a1  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF6C - subu $s0, $s0, $a1  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CF70 - lw $a0, 128($sp)  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF74 - lw $a1, 44($s5)  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF78 - lw $a2, 124($sp)  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF7C - addu $a0, $a1, $a0  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF80 - lw $a1, 68($s5)  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF84 - subu $a0, $a0, $a2  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF88 - sltu $a0, $a0, $a1  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CF8C - beq $a0, $zr, 0x0889CFB0  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF90 - nop  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF94 - lw $a0, 112($sp)  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF98 - lw $a1, 20($sp)  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF9C - ori $a2, $zr, 27 <=> li $a2, 27  
10837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFA0 - sw $a1, 24($a0)  
10837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFA4 - ori $a0, $zr, 27 <=> li $a0, 27  
10837   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFA8 - b 0x0889BA10  
10838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFAC - sw $a2, 0($s5)  
10838   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CFB0 - ori $a0, $zr, 22 <=> li $a0, 22  
10838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFB4 - sw $a0, 0($s5)  
10838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFB8 - lw $a0, 124($sp)  
10838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFBC - bne $a0, $zr, 0x0889CFCC  
10838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFC0 - nop  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFC4 - b 0x0889D2BC  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFC8 - lw $a0, 112($sp)  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CFCC - lw $a0, 128($sp)  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFD0 - lw $t2, 124($sp)  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFD4 - lw $a1, 68($s5)  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFD8 - subu $a0, $a0, $t2  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFDC - sltu $a2, $a0, $a1  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFE0 - beq $a2, $zr, 0x0889D030  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFE4 - lw $t1, 64($s5)  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFE8 - subu $a0, $a1, $a0  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFEC - lw $a1, 48($s5)  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFF0 - sltu $a2, $a1, $a0  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFF4 - beq $a2, $zr, 0x0889D014  
10841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFF8 - lw $t0, 52($s5)  
10841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFFC - subu $a0, $a0, $a1  
10841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D000 - lw $a1, 40($s5)  
10841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D004 - subu $a1, $a1, $a0  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D008 - addu $a1, $t0, $a1  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D00C - b 0x0889D020  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D010 - sltu $t0, $t1, $a0  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D014 - subu $a1, $a1, $a0  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D018 - addu $a1, $t0, $a1  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D01C - sltu $t0, $t1, $a0  
10843   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D020 - beq $t0, $zr, 0x0889D038  
10843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D024 - nop  
10843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D028 - b 0x0889D038  
10843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D02C - or $a0, $t1, $zr <=> move $a0, $t1  
10844   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D030 - subu $a1, $fp, $a1  
10844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D034 - or $a0, $t1, $zr <=> move $a0, $t1  
10844   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D038 - sltu $a2, $t2, $a0  
10844   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D03C - beq $a2, $zr, 0x0889D048  
10844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D040 - nop  
10844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D044 - or $a0, $t2, $zr <=> move $a0, $t2  
10844   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D048 - subu $a2, $t2, $a0  
10844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D04C - subu $a3, $t1, $a0  
10845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D050 - sw $a2, 124($sp)  
10845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D054 - sw $a3, 64($s5)  
10845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D058 - memcpySequence[90A60000,24A50001,A3C60000,2484FFFF,1480FFFB,27DE0001](30,5,4)  
10846   user_main_b   DEBUG   compiler   Replacing CodeSequence at 0x0889D058-0x0889D06C by Native Code memcpySequence[90A60000,24A50001,A3C60000,2484FFFF,1480FFFB,27DE0001](30,5,4)  
10846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D070 - lw $a0, 64($s5)  
10846   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D074 - bne $a0, $zr, 0x0889D084  
10846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D078 - nop  
10846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D07C - ori $a0, $zr, 18 <=> li $a0, 18  
10847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D080 - sw $a0, 0($s5)  
10851   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D084 - b 0x0889BA10  
10851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D088 - lw $a0, 0($s5)  
10851   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D2B0 - b 0x0889D430  
10851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2B4 - addiu $v0, $zr, -2 <=> li $v0, -2  
10851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2BC - lw $a1, 124($sp)  
10852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C0 - sw $fp, 12($a0)  
10852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C4 - sw $a1, 16($a0)  
10852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C8 - sw $s2, 0($a0)  
10852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2CC - sw $s1, 4($a0)  
10852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D0 - sw $s3, 56($s5)  
10853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D4 - sw $s0, 60($s5)  
10853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D8 - lw $a0, 40($s5)  
10853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2DC - bne $a0, $zr, 0x0889D308  
10853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E0 - nop  
10853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E4 - lw $a0, 0($s5)  
10853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E8 - sltiu $a0, $a0, 24  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2EC - beql $a0, $zr, 0x0889D320  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F0 - lw $a0, 112($sp)  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2F4 - lw $a0, 112($sp)  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F8 - lw $a1, 128($sp)  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2FC - lw $a0, 16($a0)  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D300 - beql $a1, $a0, 0x0889D320  
10859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D304 - lw $a0, 112($sp)  
10859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D308 - lw $a0, 112($sp)  
10859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D30C - jal 0x0889B6A8  
10859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D310 - lw $a1, 128($sp)  
10859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D314 - bne $v0, $zr, 0x0889D36C  
10860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D318 - nop  
10860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D31C - lw $a0, 112($sp)  
10860   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D320 - lw $s0, 104($sp)  
10860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D324 - lw $a1, 4($a0)  
10860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D328 - lw $s1, 128($sp)  
10861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D32C - subu $s0, $s0, $a1  
10861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D330 - lw $a1, 16($a0)  
10861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D334 - lw $a2, 8($a0)  
10861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D338 - subu $s1, $s1, $a1  
10861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D33C - addu $a1, $a2, $s0  
10862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D340 - lw $a2, 20($a0)  
10862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D344 - sw $a1, 8($a0)  
10862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D348 - addu $a1, $a2, $s1  
10862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D34C - sw $a1, 20($a0)  
10862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D350 - lw $a0, 28($s5)  
10863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D354 - lw $a1, 8($s5)  
10863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D358 - addu $a0, $a0, $s1  
10863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D35C - bne $a1, $zr, 0x0889D37C  
10863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D360 - sw $a0, 28($s5)  
10863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D364 - b 0x0889D3C4  
10864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D368 - nop  
10864   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D36C - ori $a0, $zr, 28 <=> li $a0, 28  
10864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D370 - sw $a0, 0($s5)  
10864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D374 - b 0x0889D430  
10864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D378 - addiu $v0, $zr, -4 <=> li $v0, -4  
10865   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D37C - beq $s1, $zr, 0x0889D3C4  
10865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D380 - nop  
10865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D384 - lw $a0, 112($sp)  
10865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D388 - lw $a2, 16($s5)  
10865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D38C - lw $a1, 12($a0)  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D390 - lw $a0, 24($s5)  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D394 - beq $a2, $zr, 0x0889D3AC  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D398 - subu $a1, $a1, $s1  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D39C - jal 0x0889E78C  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A0 - or $a2, $s1, $zr <=> move $a2, $s1  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3A4 - b 0x0889D3B8  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A8 - or $a0, $v0, $zr <=> move $a0, $v0  
10867   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D3AC - jal 0x0889DBF0  
10867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B0 - or $a2, $s1, $zr <=> move $a2, $s1  
10867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B4 - or $a0, $v0, $zr <=> move $a0, $v0  
10867   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3B8 - lw $a1, 112($sp)  
10867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3BC - sw $a0, 24($s5)  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C0 - sw $a0, 48($a1)  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3C4 - lw $a0, 60($s5)  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C8 - lw $a2, 4($s5)  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3CC - ori $a1, $zr, 0 <=> li $a1, 0  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D0 - lw $s5, 0($s5)  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3D4 - bnel $a2, $zr, 0x0889D3DC  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D8 - ori $a1, $zr, 64 <=> li $a1, 64  
10869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3DC - addu $a0, $a0, $a1  
10869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E0 - ori $a1, $zr, 0 <=> li $a1, 0  
10869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E4 - ori $a2, $zr, 11 <=> li $a2, 11  
10869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3E8 - beql $s5, $a2, 0x0889D3F0  
10870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3EC - ori $a1, $zr, 128 <=> li $a1, 128  
10870   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3F0 - lw $a2, 112($sp)  
10870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F4 - addu $a0, $a0, $a1  
10870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F8 - sw $a0, 44($a2)  
10870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3FC - or $a0, $s0, $s1  
10871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D400 - beql $a0, $zr, 0x0889D41C  
10871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D404 - lw $a0, 132($sp)  
10871   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D408 - lw $a0, 108($sp)  
10871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D40C - ori $a1, $zr, 4 <=> li $a1, 4  
10871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D410 - bne $a0, $a1, 0x0889D42C  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D414 - nop  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D418 - lw $a0, 132($sp)  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D41C - bne $a0, $zr, 0x0889D42C  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D420 - nop  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D424 - addiu $a0, $zr, -5 <=> li $a0, -5  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D428 - sw $a0, 132($sp)  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D42C - lw $v0, 132($sp)  
10873   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D430 - lw $s0, 140($sp)  
10873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D434 - lw $s1, 144($sp)  
10873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D438 - lw $s2, 148($sp)  
10873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D43C - lw $s3, 152($sp)  
10873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D440 - lw $s4, 156($sp)  
10874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D444 - lw $s5, 160($sp)  
10874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D448 - lw $s6, 164($sp)  
10874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D44C - lw $s7, 168($sp)  
10874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D450 - lw $fp, 172($sp)  
10874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D454 - lw $ra, 176($sp)  
10875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D458 - jr $ra  
10875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D45C - addiu $sp, $sp, 192  
10882   user_main_b   DEBUG   compiler   Compiling _S1_2_889D4DC  
10882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D4DC - addiu $sp, $sp, -144  
10882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4E0 - ori $v0, $zr, 0 <=> li $v0, 0  
10882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4E4 - or $t3, $sp, $zr <=> move $t3, $sp  
10883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4E8 - lw $t2, 0($t0)  
10883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4EC - sw $s0, 120($sp)  
10883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4F0 - sw $s1, 124($sp)  
10883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4F4 - sw $s2, 128($sp)  
10884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4F8 - sw $s3, 132($sp)  
10884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4FC - sw $s4, 136($sp)  
10884   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D500 - sh $zr, 4($t3)  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D504 - addiu $v0, $v0, 1  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D508 - sltiu $v1, $v0, 16  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D50C - bne $v1, $zr, 0x0889D500  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D510 - addiu $t3, $t3, 2  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D514 - ori $v0, $zr, 0 <=> li $v0, 0  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D518 - sltu $t3, $v0, $a2  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D51C - beq $t3, $zr, 0x0889D54C  
10886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D520 - or $t3, $a1, $zr <=> move $t3, $a1  
10886   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D524 - lhu $v1, 0($t3)  
10886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D528 - addiu $v0, $v0, 1  
10886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D52C - addu $v1, $v1, $v1  
10887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D530 - addu $v1, $sp, $v1  
10887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D534 - lhu $t4, 4($v1)  
10887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D538 - addiu $t4, $t4, 1  
10887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D53C - sh $t4, 4($v1)  
10887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D540 - sltu $v1, $v0, $a2  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D544 - bne $v1, $zr, 0x0889D524  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D548 - addiu $t3, $t3, 2  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D54C - or $s2, $t2, $zr <=> move $s2, $t2  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D550 - ori $t6, $zr, 15 <=> li $t6, 15  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D554 - addiu $t3, $sp, 30  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D558 - lhu $v0, 4($t3)  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D55C - beq $v0, $zr, 0x0889D56C  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D560 - nop  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D564 - b 0x0889D580  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D568 - sltu $t2, $t6, $t2  
10890   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D56C - addiu $t6, $t6, -1  
10890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D570 - sltiu $v0, $t6, 1  
10890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D574 - beq $v0, $zr, 0x0889D558  
10890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D578 - addiu $t3, $t3, -2  
10890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D57C - sltu $t2, $t6, $t2  
10890   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D580 - beq $t2, $zr, 0x0889D58C  
10890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D584 - nop  
10891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D588 - or $s2, $t6, $zr <=> move $s2, $t6  
10891   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D58C - beql $t6, $zr, 0x0889D5A0  
10891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D590 - ori $a0, $zr, 64 <=> li $a0, 64  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D594 - ori $t2, $zr, 1 <=> li $t2, 1  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D598 - b 0x0889D5F4  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D59C - addiu $t3, $sp, 2  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D5A0 - sb $a0, 0($sp)  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5A4 - ori $a0, $zr, 1 <=> li $a0, 1  
10893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5A8 - sh $zr, 2($sp)  
10893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5AC - sb $a0, 1($sp)  
10893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5B0 - lw $a1, 0($a3)  
10893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5B4 - lhu $a2, 2($sp)  
10894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5B8 - addiu $t1, $a1, 4  
10894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5BC - lh $t2, 0($sp)  
10894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5C0 - sw $t1, 0($a3)  
10894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5C4 - sll $a2, $a2, 0x0010  
10894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5C8 - sra $a2, $a2, 0x0010  
10895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5CC - sh $t2, 0($a1)  
10895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5D0 - sh $a2, 2($a1)  
10895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5D4 - lw $a1, 0($a3)  
10895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5D8 - or $v0, $zr, $zr <=> li $v0, 0  
10895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5DC - addiu $t1, $a1, 4  
10896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5E0 - sw $t1, 0($a3)  
10896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5E4 - sh $t2, 0($a1)  
10896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5E8 - sh $a2, 2($a1)  
10896   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D5EC - b 0x0889DB7C  
10897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5F0 - sw $a0, 0($t0)  
10897   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D5F4 - lhu $v0, 4($t3)  
10897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D5F8 - beq $v0, $zr, 0x0889D608  
10897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D5FC - nop  
10897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D600 - b 0x0889D61C  
10897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D604 - sltu $t3, $s2, $t2  
10898   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D608 - addiu $t2, $t2, 1  
10898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D60C - sltiu $v0, $t2, 16  
10898   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D610 - bne $v0, $zr, 0x0889D5F4  
10898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D614 - addiu $t3, $t3, 2  
10898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D618 - sltu $t3, $s2, $t2  
10899   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D61C - beq $t3, $zr, 0x0889D628  
10899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D620 - nop  
10899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D624 - or $s2, $t2, $zr <=> move $s2, $t2  
10899   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D628 - ori $t3, $zr, 1 <=> li $t3, 1  
10899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D62C - or $v1, $t3, $zr <=> move $v1, $t3  
10900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D630 - addiu $v0, $sp, 2  
10900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D634 - lhu $t4, 4($v0)  
10900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D638 - sll $t3, $t3, 0x0001  
10900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D63C - subu $t3, $t3, $t4  
10901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D640 - bltz $t3, 0x0889D660  
10901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D644 - nop  
10901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D648 - addiu $v1, $v1, 1  
10901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D64C - sltiu $t4, $v1, 16  
10901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D650 - bne $t4, $zr, 0x0889D634  
10901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D654 - addiu $v0, $v0, 2  
10901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D658 - b 0x0889D668  
10901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D65C - nop  
10902   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D660 - b 0x0889DB7C  
10902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D664 - addiu $v0, $zr, -1 <=> li $v0, -1  
10902   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D668 - blez $t3, 0x0889D680  
10903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D66C - nop  
10903   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D670 - beq $a0, $zr, 0x0889D690  
10903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D674 - ori $t3, $zr, 1 <=> li $t3, 1  
10903   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D678 - bne $t6, $t3, 0x0889D690  
10903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D67C - nop  
10904   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D680 - sh $zr, 38($sp)  
10904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D684 - ori $v0, $zr, 1 <=> li $v0, 1  
10904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D688 - b 0x0889D698  
10904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D68C - addiu $t3, $sp, 2  
10904   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D690 - b 0x0889DB7C  
10905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D694 - addiu $v0, $zr, -1 <=> li $v0, -1  
10905   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D698 - lhu $v1, 36($t3)  
10905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D69C - lhu $t4, 4($t3)  
10905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6A0 - addiu $v0, $v0, 1  
10905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6A4 - addu $v1, $v1, $t4  
10906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6A8 - addu $t4, $v0, $v0  
10906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6AC - addu $t4, $sp, $t4  
10906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6B0 - sh $v1, 36($t4)  
10906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6B4 - sltiu $v1, $v0, 15  
10906   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D6B8 - bne $v1, $zr, 0x0889D698  
10907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6BC - addiu $t3, $t3, 2  
10907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6C0 - ori $t3, $zr, 0 <=> li $t3, 0  
10907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6C4 - sltu $v0, $t3, $a2  
10907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D6C8 - beq $v0, $zr, 0x0889D708  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6CC - or $v0, $a1, $zr <=> move $v0, $a1  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D6D0 - lhu $v1, 0($v0)  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D6D4 - beq $v1, $zr, 0x0889D6F8  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6D8 - addu $v1, $v1, $v1  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6DC - addu $v1, $sp, $v1  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6E0 - lhu $t4, 36($v1)  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6E4 - addu $t5, $t4, $t4  
10909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6E8 - addiu $t4, $t4, 1  
10909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6EC - addu $t5, $t1, $t5  
10909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6F0 - sh $t4, 36($v1)  
10909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6F4 - sh $t3, 0($t5)  
10909   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D6F8 - addiu $t3, $t3, 1  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D6FC - sltu $v1, $t3, $a2  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D700 - bne $v1, $zr, 0x0889D6D0  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D704 - addiu $v0, $v0, 2  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D708 - or $t3, $a0, $zr <=> move $t3, $a0  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D70C - bgtz $t3, 0x0889D72C  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D710 - lw $a2, 0($a3)  
10911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D714 - bltz $t3, 0x0889D758  
10911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D718 - nop  
10911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D71C - or $s4, $t1, $zr <=> move $s4, $t1  
10911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D720 - or $s3, $t1, $zr <=> move $s3, $t1  
10912   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D724 - b 0x0889D76C  
10912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D728 - ori $s1, $zr, 19 <=> li $s1, 19  
10912   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D72C - slti $t3, $t3, 2  
10912   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D730 - beq $t3, $zr, 0x0889D758  
10913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D734 - nop  
10913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D738 - lui $t3, 0x08A4 <=> li $t3, 0x08A40000  
10913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D73C - addiu $s3, $t3, -13664  
10913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D740 - lui $t3, 0x08A4 <=> li $t3, 0x08A40000  
10913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D744 - addiu $s4, $t3, -13602  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D748 - ori $s1, $zr, 256 <=> li $s1, 256  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D74C - addiu $s3, $s3, -514  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D750 - b 0x0889D76C  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D754 - addiu $s4, $s4, -514  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D758 - lui $s3, 0x08A4 <=> li $s3, 0x08A40000  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D75C - lui $s4, 0x08A4 <=> li $s4, 0x08A40000  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D760 - addiu $s1, $zr, -1 <=> li $s1, -1  
10915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D764 - addiu $s3, $s3, -13540  
10915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D768 - addiu $s4, $s4, -13476  
10915   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D76C - ori $t3, $zr, 0 <=> li $t3, 0  
10916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D770 - sw $a2, 88($sp)  
10916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D774 - ori $t8, $zr, 1 <=> li $t8, 1  
10916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D778 - addiu $a2, $zr, -1 <=> li $a2, -1  
10916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D77C - sw $t3, 84($sp)  
10916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D780 - sllv $t3, $t8, $s2  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D784 - sw $a2, 96($sp)  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D788 - addiu $a2, $t3, -1  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D78C - sw $t3, 100($sp)  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D790 - or $t7, $t2, $zr <=> move $t7, $t2  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D794 - bne $a0, $t8, 0x0889D7A8  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D798 - sw $a2, 68($sp)  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D79C - sltiu $a2, $t3, 1456  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D7A0 - beq $a2, $zr, 0x0889D7FC  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7A4 - nop  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D7A8 - sw $s4, 116($sp)  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7AC - sw $s3, 112($sp)  
10919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7B0 - addu $a2, $t2, $t2  
10919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7B4 - sw $s2, 108($sp)  
10919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7B8 - addu $t3, $sp, $a2  
10919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7BC - sw $s1, 104($sp)  
10919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7C0 - or $a2, $t2, $zr <=> move $a2, $t2  
10919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7C4 - lhu $t9, 4($t3)  
10920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7C8 - or $t2, $t1, $zr <=> move $t2, $t1  
10920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7CC - lhu $v0, 0($t2)  
10920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7D0 - sw $t3, 80($sp)  
10920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7D4 - sw $t2, 92($sp)  
10921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7D8 - addiu $s0, $a2, -1  
10921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7DC - ori $t4, $zr, 0 <=> li $t4, 0  
10921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7E0 - slt $t1, $v0, $s1  
10921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7E4 - sllv $v1, $t8, $a2  
10922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7E8 - sllv $t5, $t8, $s2  
10922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7EC - ori $t2, $zr, 0 <=> li $t2, 0  
10922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7F0 - sllv $s0, $t8, $s0  
10922   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D7F4 - b 0x0889D804  
10922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D7F8 - addiu $t9, $t9, -1  
10924   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D7FC - b 0x0889DB7C  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D800 - or $v0, $t8, $zr <=> move $v0, $t8  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D804 - beq $t1, $zr, 0x0889D824  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D808 - sb $a2, 1($sp)  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D80C - andi $t8, $v0, -1  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D810 - sb $zr, 0($sp)  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D814 - sll $t3, $t8, 0x0010  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D818 - lh $v0, 0($sp)  
10926   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D81C - b 0x0889D880  
10926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D820 - sra $t3, $t3, 0x0010  
10926   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D824 - lw $a2, 104($sp)  
10926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D828 - slt $a2, $a2, $v0  
10927   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D82C - beq $a2, $zr, 0x0889D868  
10927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D830 - nop  
10927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D834 - lw $a2, 116($sp)  
10927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D838 - addu $t1, $v0, $v0  
10927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D83C - lw $t3, 112($sp)  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D840 - addu $a2, $a2, $t1  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D844 - lhu $a2, 0($a2)  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D848 - addu $t1, $t3, $t1  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D84C - lhu $t8, 0($t1)  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D850 - sb $a2, 0($sp)  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D854 - andi $t8, $t8, -1  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D858 - sll $t3, $t8, 0x0010  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D85C - lh $v0, 0($sp)  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D860 - b 0x0889D880  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D864 - sra $t3, $t3, 0x0010  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D868 - ori $a2, $zr, 96 <=> li $a2, 96  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D86C - andi $t8, $zr, -1 <=> li $t8, 0  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D870 - sb $a2, 0($sp)  
10930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D874 - sll $t3, $t8, 0x0010  
10930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D878 - lh $v0, 0($sp)  
10930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D87C - sra $t3, $t3, 0x0010  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D880 - or $a2, $t5, $zr <=> move $a2, $t5  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D884 - sw $t9, 76($sp)  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D888 - addu $t1, $t2, $a2  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D88C - lw $t2, 88($sp)  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D890 - sll $t1, $t1, 0x0002  
10932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D894 - addu $t1, $t2, $t1  
10932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D898 - sw $a2, 72($sp)  
10932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D89C - sll $t2, $v1, 0x0002  
10932   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D8A0 - subu $t1, $t1, $t2  
10932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8A4 - sh $v0, 0($t1)  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8A8 - subu $a2, $a2, $v1  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D8AC - bne $a2, $zr, 0x0889D8A0  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8B0 - sh $t3, 2($t1)  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8B4 - or $a2, $s0, $zr <=> move $a2, $s0  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8B8 - and $t1, $t4, $a2  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D8BC - beq $t1, $zr, 0x0889D8D4  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8C0 - lw $t9, 76($sp)  
10934   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D8C4 - srl $a2, $a2, 0x0001  
10934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8C8 - and $t1, $t4, $a2  
10934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D8CC - bne $t1, $zr, 0x0889D8C4  
10934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8D0 - nop  
10935   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D8D4 - beq $a2, $zr, 0x0889D8EC  
10935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8D8 - nop  
10935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8DC - addiu $t1, $a2, -1  
10935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8E0 - and $t4, $t4, $t1  
10935   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D8E4 - b 0x0889D8F0  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8E8 - addu $t4, $t4, $a2  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D8EC - ori $t4, $zr, 0 <=> li $t4, 0  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D8F0 - lw $a2, 92($sp)  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8F4 - lw $t1, 80($sp)  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8F8 - addiu $a2, $a2, 2  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D8FC - sh $t9, 4($t1)  
10937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D900 - sw $a2, 92($sp)  
10937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D904 - andi $a2, $t9, -1  
10937   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D908 - bne $a2, $zr, 0x0889D944  
10937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D90C - nop  
10937   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D910 - bne $t7, $t6, 0x0889D930  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D914 - nop  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D918 - ori $a0, $zr, 64 <=> li $a0, 64  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D91C - sb $a0, 0($sp)  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D920 - bne $t4, $zr, 0x0889DAA8  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D924 - sh $zr, 2($sp)  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D928 - b 0x0889DB5C  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D92C - nop  
10939   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D930 - lw $a2, 92($sp)  
10939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D934 - lhu $a2, 0($a2)  
10939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D938 - addu $a2, $a2, $a2  
10940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D93C - addu $a2, $a1, $a2  
10940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D940 - lhu $t7, 0($a2)  
10940   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D944 - lw $a2, 108($sp)  
10940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D948 - sltu $t1, $a2, $t7  
10940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D94C - beql $t1, $zr, 0x0889DA5C  
10941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D950 - addu $a2, $t7, $t7  
10941   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D954 - lw $v0, 68($sp)  
10941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D958 - lw $t1, 96($sp)  
10941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D95C - and $v0, $t4, $v0  
10941   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D960 - beql $v0, $t1, 0x0889DA5C  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D964 - addu $a2, $t7, $t7  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D968 - lw $t1, 84($sp)  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D96C - bne $t1, $zr, 0x0889D978  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D970 - nop  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D974 - or $t1, $a2, $zr <=> move $t1, $a2  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D978 - lw $a2, 72($sp)  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D97C - lw $t2, 88($sp)  
10943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D980 - sll $a2, $a2, 0x0002  
10943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D984 - sw $t1, 84($sp)  
10943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D988 - addu $a2, $t2, $a2  
10943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D98C - subu $t3, $t7, $t1  
10944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D990 - ori $t5, $zr, 1 <=> li $t5, 1  
10944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D994 - sw $a2, 88($sp)  
10944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D998 - sllv $t5, $t5, $t3  
10944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D99C - addu $t2, $t3, $t1  
10945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9A0 - sltu $t1, $t2, $t6  
10945   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D9A4 - beq $t1, $zr, 0x0889D9F0  
10945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9A8 - or $a2, $t5, $zr <=> move $a2, $t5  
10945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9AC - addu $t1, $t2, $t2  
10945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9B0 - addu $t1, $sp, $t1  
10946   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D9B4 - lhu $v1, 4($t1)  
10946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9B8 - subu $a2, $a2, $v1  
10946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D9BC - bgtz $a2, 0x0889D9D0  
10946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9C0 - nop  
10946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9C4 - ori $t5, $zr, 1 <=> li $t5, 1  
10946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D9C8 - b 0x0889D9F0  
10947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9CC - sllv $t5, $t5, $t3  
10947   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D9D0 - addiu $t2, $t2, 1  
10947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9D4 - addiu $t3, $t3, 1  
10947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9D8 - addiu $t1, $t1, 2  
10947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9DC - sltu $v1, $t2, $t6  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D9E0 - bne $v1, $zr, 0x0889D9B4  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9E4 - sll $a2, $a2, 0x0001  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9E8 - ori $t5, $zr, 1 <=> li $t5, 1  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9EC - sllv $t5, $t5, $t3  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D9F0 - lw $a2, 100($sp)  
10949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9F4 - ori $t1, $zr, 1 <=> li $t1, 1  
10949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D9F8 - addu $a2, $a2, $t5  
10949   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D9FC - bne $a0, $t1, 0x0889DA10  
10949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA00 - sw $a2, 100($sp)  
10949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA04 - sltiu $a2, $a2, 1456  
10950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DA08 - beq $a2, $zr, 0x0889DA9C  
10950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA0C - nop  
10950   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DA10 - lw $a2, 0($a3)  
10950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA14 - sll $t1, $v0, 0x0002  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA18 - addu $a2, $a2, $t1  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA1C - sb $t3, 0($a2)  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA20 - lw $a2, 0($a3)  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA24 - lw $t2, 108($sp)  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA28 - addu $a2, $a2, $t1  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA2C - sb $t2, 1($a2)  
10952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA30 - lw $a2, 88($sp)  
10952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA34 - sw $v0, 96($sp)  
10952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA38 - lw $t2, 0($a3)  
10952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA3C - subu $a2, $a2, $t2  
10952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA40 - sra $t3, $a2, 0x0002  
10953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA44 - srl $t3, $t3, 0x001E  
10953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA48 - addu $a2, $a2, $t3  
10953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA4C - sra $a2, $a2, 0x0002  
10953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA50 - addu $t1, $t2, $t1  
10954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA54 - sh $a2, 2($t1)  
10954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA58 - addu $a2, $t7, $t7  
10954   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DA5C - lw $t2, 84($sp)  
10954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA60 - addu $t1, $sp, $a2  
10954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA64 - lhu $t9, 4($t1)  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA68 - lw $v0, 92($sp)  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA6C - lw $t3, 104($sp)  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA70 - sw $t1, 80($sp)  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA74 - lhu $v0, 0($v0)  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA78 - subu $a2, $t7, $t2  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA7C - ori $s0, $zr, 1 <=> li $s0, 1  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA80 - slt $t1, $v0, $t3  
10956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA84 - sllv $v1, $s0, $a2  
10956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA88 - addiu $t3, $t7, -1  
10956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA8C - srlv $t2, $t4, $t2  
10956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA90 - sllv $s0, $s0, $t3  
10957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DA94 - b 0x0889D804  
10957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DA98 - addiu $t9, $t9, -1  
10957   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DA9C - sh $t8, 2($sp)  
10957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DAA0 - b 0x0889DB7C  
10958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAA4 - ori $v0, $zr, 1 <=> li $v0, 1  
10958   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DAA8 - lhu $a0, 2($sp)  
10958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAAC - lw $a2, 108($sp)  
10958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAB0 - sll $a0, $a0, 0x0010  
10958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAB4 - sra $a0, $a0, 0x0010  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DAB8 - lw $a1, 84($sp)  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DABC - beql $a1, $zr, 0x0889DAF4  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAC0 - lw $a1, 84($sp)  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DAC4 - lw $a1, 68($sp)  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAC8 - lw $t1, 96($sp)  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DACC - and $a1, $t4, $a1  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DAD0 - beql $a1, $t1, 0x0889DAF4  
10960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAD4 - lw $a1, 84($sp)  
10960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DAD8 - ori $a1, $zr, 0 <=> li $a1, 0  
10960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DADC - lw $t1, 0($a3)  
10961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAE0 - or $t7, $a2, $zr <=> move $t7, $a2  
10961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAE4 - sw $a1, 84($sp)  
10961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAE8 - sb $t7, 1($sp)  
10961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAEC - sw $t1, 88($sp)  
10961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAF0 - lw $a1, 84($sp)  
10962   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DAF4 - lw $t1, 88($sp)  
10962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAF8 - srlv $a1, $t4, $a1  
10962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DAFC - sll $a1, $a1, 0x0002  
10962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB00 - lh $t2, 0($sp)  
10962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB04 - addu $a1, $t1, $a1  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB08 - sh $t2, 0($a1)  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB0C - sh $a0, 2($a1)  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB10 - ori $t1, $zr, 1 <=> li $t1, 1  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB14 - addiu $a1, $t7, -1  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB18 - sllv $a1, $t1, $a1  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB1C - and $t1, $t4, $a1  
10964   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DB20 - beq $t1, $zr, 0x0889DB38  
10964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB24 - nop  
10964   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DB28 - srl $a1, $a1, 0x0001  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB2C - and $t1, $t4, $a1  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DB30 - bne $t1, $zr, 0x0889DB28  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB34 - nop  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889DB38 - beq $a1, $zr, 0x0889DB50  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB3C - nop  
10966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB40 - addiu $t1, $a1, -1  
10966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB44 - and $t4, $t4, $t1  
10966   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DB48 - b 0x0889DB54  
10966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB4C - addu $t4, $t4, $a1  
10966   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DB50 - ori $t4, $zr, 0 <=> li $t4, 0  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889DB54 - bne $t4, $zr, 0x0889DAB8  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB58 - nop  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DB5C - lw $a0, 100($sp)  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB60 - lw $a1, 0($a3)  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB64 - sll $a0, $a0, 0x0002  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB68 - addu $a0, $a1, $a0  
10968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB6C - lw $a1, 108($sp)  
10968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB70 - sw $a0, 0($a3)  
10968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB74 - sw $a1, 0($t0)  
10968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB78 - or $v0, $zr, $zr <=> li $v0, 0  
10969   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DB7C - lw $s0, 120($sp)  
10969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB80 - lw $s1, 124($sp)  
10969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB84 - lw $s2, 128($sp)  
10969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB88 - lw $s3, 132($sp)  
10970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB8C - lw $s4, 136($sp)  
10970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB90 - jr $ra  
10970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DB94 - addiu $sp, $sp, 144  
10978   user_main_b   DEBUG   compiler   Compiling _S1_2_889E800  
10979   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E800 - addiu $sp, $sp, -64  
10979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E804 - lw $a2, 28($a0)  
10979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E808 - lw $t4, 0($a0)  
10979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E80C - lw $a3, 4($a0)  
10980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E810 - sw $a2, 44($sp)  
10980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E814 - lw $t0, 12($a0)  
10980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E818 - addiu $t4, $t4, -1  
10980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E81C - addiu $a3, $a3, -5  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E820 - lw $t2, 16($a0)  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E824 - addu $t1, $t4, $a3  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E828 - addiu $a3, $t0, -1  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E82C - sw $t1, 40($sp)  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E830 - subu $a1, $a1, $t2  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E834 - subu $a1, $a3, $a1  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E838 - lw $t1, 40($a2)  
10982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E83C - addiu $t0, $t2, -257  
10982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E840 - sw $a1, 36($sp)  
10982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E844 - addu $t0, $a3, $t0  
10982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E848 - lw $a1, 44($a2)  
10983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E84C - sw $t0, 32($sp)  
10983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E850 - lw $t0, 48($a2)  
10983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E854 - sw $t1, 28($sp)  
10983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E858 - lw $v0, 52($a2)  
10984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E85C - sw $a1, 24($sp)  
10984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E860 - lw $t3, 56($a2)  
10984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E864 - sw $t0, 20($sp)  
10984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E868 - lw $t2, 60($a2)  
10984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E86C - lw $t7, 76($a2)  
10984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E870 - lw $t6, 80($a2)  
10985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E874 - lw $a1, 84($a2)  
10985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E878 - ori $v1, $zr, 1 <=> li $v1, 1  
10985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E87C - sllv $a1, $v1, $a1  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E880 - lw $a2, 88($a2)  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E884 - addiu $a1, $a1, -1  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E888 - sllv $a2, $v1, $a2  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E88C - sw $a1, 16($sp)  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E890 - addiu $a1, $a2, -1  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E894 - addu $t0, $t0, $t1  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E898 - sw $a1, 12($sp)  
10987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E89C - addiu $a2, $v0, -1  
10987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8A0 - sw $t0, 4($sp)  
10987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8A4 - sw $a2, 8($sp)  
10987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8A8 - sw $s0, 48($sp)  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E8AC - sltiu $a1, $t2, 15  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889E8B0 - beql $a1, $zr, 0x0889E8E4  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8B4 - lw $a1, 16($sp)  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E8B8 - addiu $t4, $t4, 1  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8BC - lbu $a1, 0($t4)  
10989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8C0 - addiu $t4, $t4, 1  
10989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8C4 - sllv $a1, $a1, $t2  
10989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8C8 - addu $t3, $t3, $a1  
10989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8CC - addiu $a1, $t2, 8  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8D0 - lbu $a2, 0($t4)  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8D4 - addiu $t2, $a1, 8  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8D8 - sllv $a1, $a2, $a1  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8DC - addu $t3, $t3, $a1  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8E0 - lw $a1, 16($sp)  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E8E4 - and $a1, $t3, $a1  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8E8 - sll $a1, $a1, 0x0002  
10991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8EC - addu $a1, $t7, $a1  
10991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8F0 - lhu $a2, 2($a1)  
10991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8F4 - lh $a1, 0($a1)  
10992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8F8 - sll $a2, $a2, 0x0010  
10992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E8FC - sra $a2, $a2, 0x0010  
10992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E900 - sh $a1, 0($sp)  
10992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E904 - sh $a2, 2($sp)  
10992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E908 - lbu $v0, 1($sp)  
10993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E90C - lbu $a2, 0($sp)  
10993   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E910 - srlv $t1, $t3, $v0  
10993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E914 - subu $v0, $t2, $v0  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E918 - or $t3, $t1, $zr <=> move $t3, $t1  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889E91C - bne $a2, $zr, 0x0889E93C  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E920 - or $t2, $v0, $zr <=> move $t2, $v0  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E924 - lhu $a1, 2($sp)  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E928 - lw $t8, 40($sp)  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E92C - addiu $a3, $a3, 1  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E930 - sb $a1, 0($a3)  
10995   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889E934 - b 0x0889EDC8  
10995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E938 - sltu $t8, $t4, $t8  
10995   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E93C - andi $a1, $a2, 16  
10995   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889E940 - beq $a1, $zr, 0x0889ED40  
10996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E944 - nop  
10996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E948 - andi $a2, $a2, 15  
10996   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889E94C - beq $a2, $zr, 0x0889E990  
10996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E950 - lhu $t0, 2($sp)  
10996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E954 - sllv $a1, $v1, $a2  
10997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E958 - sltu $t5, $v0, $a2  
10997   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889E95C - beq $t5, $zr, 0x0889E978  
10997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E960 - addiu $a1, $a1, -1  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E964 - addiu $t4, $t4, 1  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E968 - lbu $t3, 0($t4)  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E96C - addiu $t2, $v0, 8  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E970 - sllv $t3, $t3, $v0  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E974 - addu $t3, $t1, $t3  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E978 - and $a1, $t3, $a1  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E97C - srlv $t1, $t3, $a2  
10999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E980 - subu $v0, $t2, $a2  
10999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E984 - addu $t0, $t0, $a1  
10999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E988 - or $t3, $t1, $zr <=> move $t3, $t1  
10999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E98C - or $t2, $v0, $zr <=> move $t2, $v0  
11000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E990 - sltiu $a1, $v0, 15  
11000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889E994 - beql $a1, $zr, 0x0889E9C8  
11000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E998 - lw $a1, 12($sp)  
11000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E99C - addiu $t4, $t4, 1  
11000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9A0 - lbu $a1, 0($t4)  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9A4 - addiu $t4, $t4, 1  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9A8 - sllv $a1, $a1, $v0  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9AC - addu $t3, $t1, $a1  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9B0 - addiu $a1, $v0, 8  
11002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9B4 - lbu $a2, 0($t4)  
11002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9B8 - addiu $t2, $a1, 8  
11002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9BC - sllv $a1, $a2, $a1  
11002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9C0 - addu $t3, $t3, $a1  
11002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9C4 - lw $a1, 12($sp)  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E9C8 - and $a1, $t3, $a1  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9CC - sll $a1, $a1, 0x0002  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9D0 - addu $a1, $t6, $a1  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9D4 - lhu $a2, 2($a1)  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9D8 - lh $a1, 0($a1)  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9DC - sll $a2, $a2, 0x0010  
11004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9E0 - sra $a2, $a2, 0x0010  
11004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9E4 - sh $a1, 0($sp)  
11004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9E8 - sh $a2, 2($sp)  
11004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9EC - lbu $v0, 1($sp)  
11005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9F0 - lbu $a2, 0($sp)  
11005   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889E9F4 - srlv $t1, $t3, $v0  
11005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9F8 - subu $v0, $t2, $v0  
11006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889E9FC - or $t3, $t1, $zr <=> move $t3, $t1  
11006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA00 - andi $a1, $a2, 16  
11006   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EA04 - beq $a1, $zr, 0x0889ECD0  
11006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA08 - or $t2, $v0, $zr <=> move $t2, $v0  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA0C - andi $a2, $a2, 15  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA10 - sllv $t5, $v1, $a2  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA14 - lhu $a1, 2($sp)  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA18 - sltu $t8, $v0, $a2  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EA1C - beq $t8, $zr, 0x0889EA58  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA20 - addiu $t5, $t5, -1  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA24 - addiu $t4, $t4, 1  
11008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA28 - lbu $t3, 0($t4)  
11008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA2C - addiu $t2, $v0, 8  
11009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA30 - sllv $t3, $t3, $v0  
11009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA34 - addu $t3, $t1, $t3  
11009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA38 - sltu $t1, $t2, $a2  
11009   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EA3C - beq $t1, $zr, 0x0889EA58  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA40 - nop  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA44 - addiu $t4, $t4, 1  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA48 - lbu $t1, 0($t4)  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA4C - sllv $t1, $t1, $t2  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA50 - addu $t3, $t3, $t1  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA54 - addiu $t2, $t2, 8  
11011   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EA58 - and $t5, $t3, $t5  
11011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA5C - addu $t5, $a1, $t5  
11011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA60 - lw $a1, 36($sp)  
11011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA64 - srlv $t1, $t3, $a2  
11011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA68 - subu $v0, $t2, $a2  
11012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA6C - subu $a1, $a3, $a1  
11012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA70 - or $t3, $t1, $zr <=> move $t3, $t1  
11012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA74 - sltu $a2, $a1, $t5  
11012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EA78 - beq $a2, $zr, 0x0889EC4C  
11012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA7C - or $t2, $v0, $zr <=> move $t2, $v0  
11013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA80 - lw $a2, 24($sp)  
11013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA84 - subu $a1, $t5, $a1  
11013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA88 - sltu $a2, $a2, $a1  
11014   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EA8C - beq $a2, $zr, 0x0889EABC  
11014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA90 - nop  
11014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA94 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
11014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA98 - addiu $a1, $a1, -5072  
11014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EA9C - sw $a1, 24($a0)  
11015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAA0 - lw $a1, 44($sp)  
11015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAA4 - lw $a2, 32($sp)  
11015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAA8 - ori $t0, $zr, 27 <=> li $t0, 27  
11015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAAC - sw $t0, 0($a1)  
11016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAB0 - sltu $a2, $a3, $a2  
11016   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EAB4 - b 0x0889EDE0  
11016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAB8 - srl $a1, $v0, 0x0003  
11016   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EABC - lw $t8, 40($sp)  
11016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAC0 - lw $a2, 20($sp)  
11016   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EAC4 - bne $a2, $zr, 0x0889EB0C  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAC8 - sltu $t8, $t4, $t8  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EACC - lw $a2, 28($sp)  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAD0 - lw $t9, 8($sp)  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAD4 - subu $a2, $a2, $a1  
11018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAD8 - addu $a2, $t9, $a2  
11018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EADC - sltu $t9, $a1, $t0  
11018   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EAE0 - beq $t9, $zr, 0x0889EBC8  
11018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAE4 - nop  
11019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAE8 - subu $t0, $t0, $a1  
11019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EAEC - memcpySequence[24C60001,90D90000,24E70001,24A5FFFF,14A0FFFB,A0F90000](7,6,5,1,1)  
11019   user_main_b   DEBUG   compiler   Replacing CodeSequence at 0x0889EAEC-0x0889EB00 by Native Code memcpySequence[24C60001,90D90000,24E70001,24A5FFFF,14A0FFFB,A0F90000](7,6,5,1,1)  
11019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EB04 - b 0x0889EBC8  
11019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB08 - subu $a2, $a3, $t5  
11020   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EB0C - lw $t9, 20($sp)  
11020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB10 - sltu $a2, $t9, $a1  
11020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EB14 - beq $a2, $zr, 0x0889EB8C  
11020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB18 - nop  
11020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB1C - lw $a2, 4($sp)  
11020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB20 - lw $s0, 8($sp)  
11021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB24 - subu $a2, $a2, $a1  
11021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB28 - subu $a1, $a1, $t9  
11021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB2C - sltu $t9, $a1, $t0  
11022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EB30 - beq $t9, $zr, 0x0889EBC8  
11022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB34 - addu $a2, $s0, $a2  
11022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB38 - subu $t0, $t0, $a1  
11022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB3C - memcpySequence[24C60001,90D90000,24E70001,24A5FFFF,14A0FFFB,A0F90000](7,6,5,1,1)  
11022   user_main_b   DEBUG   compiler   Replacing CodeSequence at 0x0889EB3C-0x0889EB50 by Native Code memcpySequence[24C60001,90D90000,24E70001,24A5FFFF,14A0FFFB,A0F90000](7,6,5,1,1)  
11023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB54 - lw $t9, 20($sp)  
11023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB58 - sltu $a1, $t9, $t0  
11023   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EB5C - beq $a1, $zr, 0x0889EBC8  
11023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB60 - lw $a2, 8($sp)  
11023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB64 - or $a1, $t9, $zr <=> move $a1, $t9  
11024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB68 - subu $t0, $t0, $a1  
11024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB6C - memcpySequence[24C60001,90D90000,24E70001,24A5FFFF,14A0FFFB,A0F90000](7,6,5,1,1)  
11024   user_main_b   DEBUG   compiler   Replacing CodeSequence at 0x0889EB6C-0x0889EB80 by Native Code memcpySequence[24C60001,90D90000,24E70001,24A5FFFF,14A0FFFB,A0F90000](7,6,5,1,1)  
11024   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EB84 - b 0x0889EBC8  
11024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB88 - subu $a2, $a3, $t5  
11026   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EB8C - lw $a2, 20($sp)  
11027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB90 - lw $t9, 8($sp)  
11027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB94 - subu $a2, $a2, $a1  
11027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB98 - addu $a2, $t9, $a2  
11027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EB9C - sltu $t9, $a1, $t0  
11027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EBA0 - beq $t9, $zr, 0x0889EBC8  
11027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EBA4 - nop  
11028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EBA8 - subu $t0, $t0, $a1  
11028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EBAC - memcpySequence[24C60001,90D90000,24E70001,24A5FFFF,14A0FFFB,A0F90000](7,6,5,1,1)  
11028   user_main_b   DEBUG   compiler   Replacing CodeSequence at 0x0889EBAC-0x0889EBC0 by Native Code memcpySequence[24C60001,90D90000,24E70001,24A5FFFF,14A0FFFB,A0F90000](7,6,5,1,1)  
11028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EBC4 - subu $a2, $a3, $t5  
11028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EBC8 - memcpySequence[2D050003,14A00011,00000000,24C50001,90A60000,24E70001,A0E60000,24A60001,90C50000,24E70001,A0E50000,24C60001,90C50000,24E70001,A0E50000,2508FFFD,2D050003,10A0FFF2,24C50001,1100006C,00000000,24C60001,90C50000,24E70001,A0E50000,2D050002,14A00065,00000000,24C50001,90A50000,24E70001,10000060,A0E50000](7,6,8,1,1)  
11029   user_main_b   DEBUG   compiler   Replacing CodeSequence at 0x0889EBC8-0x0889EC48 by Native Code memcpySequence[2D050003,14A00011,00000000,24C50001,90A60000,24E70001,A0E60000,24A60001,90C50000,24E70001,A0E50000,24C60001,90C50000,24E70001,A0E50000,2508FFFD,2D050003,10A0FFF2,24C50001,1100006C,00000000,24C60001,90C50000,24E70001,A0E50000,2D050002,14A00065,00000000,24C50001,90A50000,24E70001,10000060,A0E50000](7,6,8,1,1)  
11029   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EC4C - lw $t8, 40($sp)  
11030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EC50 - subu $a1, $a3, $t5  
11030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EC54 - sltu $t8, $t4, $t8  
11030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EC58 - memcpySequence[24A50001,90A60000,24E70001,A0E60000,24A50001,90A60000,24E70001,A0E60000,24A50001,90A60000,24E70001,A0E60000,2508FFFD,2D060003,50C0FFF2,24A50001,1100004B,00000000,24A50001,90A60000,24E70001,A0E60000,2D060002,14C00044,00000000,24A50001,90A50000,24E70001,1000003F,A0E50000](7,5,8,1,1)  
11030   user_main_b   DEBUG   compiler   Replacing CodeSequence at 0x0889EC58-0x0889ECCC by Native Code memcpySequence[24A50001,90A60000,24E70001,A0E60000,24A50001,90A60000,24E70001,A0E60000,24A50001,90A60000,24E70001,A0E60000,2508FFFD,2D060003,50C0FFF2,24A50001,1100004B,00000000,24A50001,90A60000,24E70001,A0E60000,2D060002,14C00044,00000000,24A50001,90A50000,24E70001,1000003F,A0E50000](7,5,8,1,1)  
11030   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ECD0 - andi $a1, $a2, 64  
11031   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ECD4 - bne $a1, $zr, 0x0889ED18  
11034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECD8 - sllv $a1, $v1, $a2  
11035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECDC - lhu $a2, 2($sp)  
11035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECE0 - addiu $a1, $a1, -1  
11035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECE4 - and $a1, $t1, $a1  
11035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECE8 - addu $a1, $a2, $a1  
11035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECEC - sll $a1, $a1, 0x0002  
11036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECF0 - addu $a1, $t6, $a1  
11036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECF4 - lhu $a2, 2($a1)  
11036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECF8 - lh $a1, 0($a1)  
11036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ECFC - sll $a2, $a2, 0x0010  
11036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED00 - sra $a2, $a2, 0x0010  
11037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED04 - sh $a1, 0($sp)  
11037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED08 - sh $a2, 2($sp)  
11037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED0C - lbu $v0, 1($sp)  
11037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ED10 - b 0x0889E9F4  
11037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED14 - lbu $a2, 0($sp)  
11038   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ED18 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
11038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED1C - addiu $a1, $a1, -5040  
11038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED20 - sw $a1, 24($a0)  
11038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED24 - lw $a1, 44($sp)  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED28 - lw $a2, 32($sp)  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED2C - ori $t0, $zr, 27 <=> li $t0, 27  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED30 - sw $t0, 0($a1)  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED34 - sltu $a2, $a3, $a2  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ED38 - b 0x0889EDE0  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED3C - srl $a1, $v0, 0x0003  
11040   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ED40 - andi $a1, $a2, 64  
11040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ED44 - bne $a1, $zr, 0x0889ED88  
11040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED48 - sllv $a1, $v1, $a2  
11040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED4C - lhu $a2, 2($sp)  
11040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED50 - addiu $a1, $a1, -1  
11040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED54 - and $a1, $t1, $a1  
11040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED58 - addu $a1, $a2, $a1  
11041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED5C - sll $a1, $a1, 0x0002  
11041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED60 - addu $a1, $t7, $a1  
11041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED64 - lhu $a2, 2($a1)  
11042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED68 - lh $a1, 0($a1)  
11042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED6C - sll $a2, $a2, 0x0010  
11042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED70 - sra $a2, $a2, 0x0010  
11042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED74 - sh $a1, 0($sp)  
11043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED78 - sh $a2, 2($sp)  
11043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED7C - lbu $v0, 1($sp)  
11043   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ED80 - b 0x0889E910  
11043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED84 - lbu $a2, 0($sp)  
11043   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ED88 - lw $a1, 32($sp)  
11043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED8C - andi $t0, $a2, 32  
11044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED90 - sltu $a2, $a3, $a1  
11044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ED94 - beq $t0, $zr, 0x0889EDAC  
11044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED98 - srl $a1, $v0, 0x0003  
11044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ED9C - lw $t0, 44($sp)  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDA0 - ori $t2, $zr, 11 <=> li $t2, 11  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EDA4 - b 0x0889EDE0  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDA8 - sw $t2, 0($t0)  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EDAC - lui $t0, 0x08A4 <=> li $t0, 0x08A40000  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDB0 - addiu $t0, $t0, -5016  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDB4 - lw $t2, 44($sp)  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDB8 - sw $t0, 24($a0)  
11046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDBC - ori $t0, $zr, 27 <=> li $t0, 27  
11046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EDC0 - b 0x0889EDE0  
11046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDC4 - sw $t0, 0($t2)  
11047   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EDC8 - lw $a2, 32($sp)  
11047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EDCC - beq $t8, $zr, 0x0889EDDC  
11047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDD0 - sltu $a2, $a3, $a2  
11047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EDD4 - bne $a2, $zr, 0x0889E8AC  
11047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDD8 - nop  
11048   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EDDC - srl $a1, $v0, 0x0003  
11048   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EDE0 - subu $t0, $t4, $a1  
11048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDE4 - sll $a1, $a1, 0x0003  
11048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDE8 - subu $a1, $v0, $a1  
11048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDEC - sllv $t2, $v1, $a1  
11049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDF0 - addiu $t4, $t2, -1  
11049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDF4 - and $t4, $t1, $t4  
11049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDF8 - addiu $t1, $t0, 1  
11049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EDFC - sw $t1, 0($a0)  
11049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE00 - lw $t1, 40($sp)  
11050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE04 - addiu $t2, $a3, 1  
11050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE08 - sltu $t1, $t0, $t1  
11050   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EE0C - beq $t1, $zr, 0x0889EE24  
11050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE10 - sw $t2, 12($a0)  
11050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE14 - lw $t1, 40($sp)  
11050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE18 - subu $t0, $t1, $t0  
11051   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EE1C - b 0x0889EE34  
11052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE20 - addiu $t0, $t0, 5  
11052   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EE24 - lw $t1, 40($sp)  
11052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE28 - ori $t2, $zr, 5 <=> li $t2, 5  
11053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE2C - subu $t0, $t0, $t1  
11053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE30 - subu $t0, $t2, $t0  
11053   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889EE34 - beq $a2, $zr, 0x0889EE4C  
11053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE38 - sw $t0, 4($a0)  
11053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE3C - lw $a2, 32($sp)  
11053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE40 - subu $a3, $a2, $a3  
11053   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889EE44 - b 0x0889EE5C  
11054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE48 - addiu $a3, $a3, 257  
11054   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EE4C - lw $a2, 32($sp)  
11054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE50 - ori $t0, $zr, 257 <=> li $t0, 257  
11054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE54 - subu $a3, $a3, $a2  
11054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE58 - subu $a3, $t0, $a3  
11054   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889EE5C - lw $a2, 44($sp)  
11054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE60 - sw $a3, 16($a0)  
11055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE64 - sw $t4, 56($a2)  
11055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE68 - sw $a1, 60($a2)  
11055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE6C - lw $s0, 48($sp)  
11055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE70 - jr $ra  
11056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889EE74 - addiu $sp, $sp, 64  
11062   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11062   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11062   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11063   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11063   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11079   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11079   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11079   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11080   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11080   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11091   user_main_b   DEBUG   compiler   Compiling _S1_2_889CADC  
11092   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B9D4 - sltiu $a1, $a0, 29  
11092   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B9D8 - beq $a1, $zr, 0x0889D2B0  
11092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9DC - nop  
11093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E0 - sll $a0, $a0, 0x0002  
11093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E4 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
11093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E8 - addu $at, $at, $a0  
11094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9EC - lw $at, -13832($at)  
11094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F0 - jr $at  
11094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F4 - nop  
11095   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889BA10 - b 0x0889B9D4  
11095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA14 - nop  
11095   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CADC - sltiu $a0, $s1, 6  
11095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CAE0 - bne $a0, $zr, 0x0889CB44  
11095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAE4 - nop  
11095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAE8 - lw $a1, 124($sp)  
11096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAEC - sltiu $a0, $a1, 258  
11096   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CAF0 - bne $a0, $zr, 0x0889CB44  
11096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAF4 - or $a0, $a1, $zr <=> move $a0, $a1  
11096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAF8 - lw $s4, 112($sp)  
11096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CAFC - lw $a1, 128($sp)  
11096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB00 - sw $fp, 12($s4)  
11097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB04 - sw $a0, 16($s4)  
11097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB08 - sw $s2, 0($s4)  
11098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB0C - sw $s1, 4($s4)  
11098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB10 - sw $s3, 56($s5)  
11098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB14 - sw $s0, 60($s5)  
11098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB18 - jal 0x0889E800  
11099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB1C - or $a0, $s4, $zr <=> move $a0, $s4  
11099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB20 - lw $fp, 12($s4)  
11099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB24 - lw $a0, 16($s4)  
11099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB28 - lw $s2, 0($s4)  
11100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB2C - lw $s1, 4($s4)  
11100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB30 - sw $a0, 124($sp)  
11100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB34 - lw $s3, 56($s5)  
11100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB38 - lw $s0, 60($s5)  
11100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB3C - b 0x0889BA10  
11100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB40 - lw $a0, 0($s5)  
11100   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CB44 - lw $a1, 84($s5)  
11101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB48 - ori $a0, $zr, 1 <=> li $a0, 1  
11101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB4C - sllv $a1, $a0, $a1  
11101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB50 - addiu $a1, $a1, -1  
11101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB54 - lw $t2, 76($s5)  
11101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB58 - and $a0, $s3, $a1  
11101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB5C - sll $a0, $a0, 0x0002  
11101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB60 - addu $a0, $t2, $a0  
11102   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CB64 - lh $a2, 0($a0)  
11102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB68 - lhu $a0, 2($a0)  
11103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB6C - sh $a2, 0($sp)  
11103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB70 - sll $a0, $a0, 0x0010  
11103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB74 - sra $a2, $a0, 0x0010  
11103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB78 - lbu $a0, 1($sp)  
11103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB7C - sh $a2, 2($sp)  
11104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB80 - sltu $a2, $s0, $a0  
11104   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB84 - bne $a2, $zr, 0x0889CBA0  
11104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB88 - nop  
11104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB8C - lbu $a1, 0($sp)  
11105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB90 - bne $a1, $zr, 0x0889CBD0  
11105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB94 - lhu $t1, 2($sp)  
11105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CB98 - b 0x0889CC7C  
11105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CB9C - nop  
11106   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CBA0 - beql $s1, $zr, 0x0889D2BC  
11106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBA4 - lw $a0, 112($sp)  
11106   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CBA8 - lbu $a0, 0($s2)  
11106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBAC - addiu $s1, $s1, -1  
11106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBB0 - sllv $a0, $a0, $s0  
11106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBB4 - addu $s3, $s3, $a0  
11106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBB8 - and $a0, $s3, $a1  
11107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBBC - sll $a0, $a0, 0x0002  
11107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBC0 - addiu $s2, $s2, 1  
11107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBC4 - addiu $s0, $s0, 8  
11107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CBC8 - b 0x0889CB64  
11107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBCC - addu $a0, $t2, $a0  
11107   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CBD0 - andi $a2, $a1, 240  
11108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CBD4 - bne $a2, $zr, 0x0889CC7C  
11108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBD8 - or $a2, $a1, $zr <=> move $a2, $a1  
11108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBDC - or $a1, $a0, $zr <=> move $a1, $a0  
11109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBE0 - ori $a0, $zr, 1 <=> li $a0, 1  
11109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBE4 - addu $a2, $a1, $a2  
11109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBE8 - sllv $t0, $a0, $a2  
11109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBEC - addiu $t0, $t0, -1  
11110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBF0 - and $a0, $s3, $t0  
11110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBF4 - srlv $a0, $a0, $a1  
11110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBF8 - addu $a0, $t1, $a0  
11110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CBFC - sll $a0, $a0, 0x0002  
11110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC00 - addu $a0, $t2, $a0  
11110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CC04 - lh $a2, 0($a0)  
11111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC08 - lhu $a0, 2($a0)  
11111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC0C - sh $a2, 0($sp)  
11111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC10 - sll $a0, $a0, 0x0010  
11112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC14 - sra $a2, $a0, 0x0010  
11112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC18 - lbu $a0, 1($sp)  
11112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC1C - sh $a2, 2($sp)  
11112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC20 - addu $a2, $a1, $a0  
11113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC24 - sltu $a2, $s0, $a2  
11113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC28 - bne $a2, $zr, 0x0889CC44  
11113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC2C - nop  
11113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC30 - srlv $s3, $s3, $a1  
11113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC34 - subu $s0, $s0, $a1  
11113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC38 - lhu $t1, 2($sp)  
11114   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC3C - b 0x0889CC7C  
11114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC40 - lbu $a1, 0($sp)  
11114   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CC44 - beql $s1, $zr, 0x0889D2BC  
11115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC48 - lw $a0, 112($sp)  
11115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CC4C - lbu $a0, 0($s2)  
11115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC50 - addiu $s1, $s1, -1  
11115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC54 - sllv $a0, $a0, $s0  
11116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC58 - addu $s3, $s3, $a0  
11116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC5C - and $a0, $s3, $t0  
11116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC60 - srlv $a0, $a0, $a1  
11116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC64 - addu $a0, $t1, $a0  
11117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC68 - sll $a0, $a0, 0x0002  
11117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC6C - addiu $s2, $s2, 1  
11117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC70 - addiu $s0, $s0, 8  
11117   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC74 - b 0x0889CC04  
11117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC78 - addu $a0, $t2, $a0  
11117   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CC7C - srlv $s3, $s3, $a0  
11118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC80 - subu $s0, $s0, $a0  
11118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC84 - bne $a1, $zr, 0x0889CC9C  
11118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC88 - sw $t1, 64($s5)  
11118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC8C - ori $a0, $zr, 23 <=> li $a0, 23  
11118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC90 - sw $a0, 0($s5)  
11118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CC94 - b 0x0889BA10  
11119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CC98 - ori $a0, $zr, 23 <=> li $a0, 23  
11119   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CC9C - andi $a0, $a1, 32  
11119   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCA0 - beq $a0, $zr, 0x0889CCB8  
11120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCA4 - nop  
11120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCA8 - ori $a1, $zr, 11 <=> li $a1, 11  
11120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCAC - ori $a0, $zr, 11 <=> li $a0, 11  
11120   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCB0 - b 0x0889BA10  
11121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCB4 - sw $a1, 0($s5)  
11121   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CCB8 - andi $a0, $a1, 64  
11121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCBC - beq $a0, $zr, 0x0889CCE0  
11121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCC0 - nop  
11121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCC4 - lw $a0, 112($sp)  
11122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCC8 - lw $a1, 28($sp)  
11122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCCC - ori $a2, $zr, 27 <=> li $a2, 27  
11122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCD0 - sw $a1, 24($a0)  
11122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCD4 - ori $a0, $zr, 27 <=> li $a0, 27  
11123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCD8 - b 0x0889BA10  
11123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCDC - sw $a2, 0($s5)  
11123   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CCE0 - andi $a0, $a1, 15  
11123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCE4 - ori $a1, $zr, 19 <=> li $a1, 19  
11123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCE8 - sw $a0, 72($s5)  
11123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCEC - sw $a1, 0($s5)  
11123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CCF0 - b 0x0889CCFC  
11124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CCF4 - lw $a0, 72($s5)  
11124   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CCFC - beq $a0, $zr, 0x0889CD60  
11124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD00 - nop  
11124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD04 - sltu $a1, $s0, $a0  
11124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CD08 - beq $a1, $zr, 0x0889CD3C  
11125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD0C - ori $a1, $zr, 1 <=> li $a1, 1  
11125   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CD10 - beql $s1, $zr, 0x0889D2BC  
11125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD14 - lw $a0, 112($sp)  
11125   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CD18 - lbu $a1, 0($s2)  
11126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD1C - addiu $s1, $s1, -1  
11126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD20 - sllv $a1, $a1, $s0  
11126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD24 - addiu $s0, $s0, 8  
11126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD28 - addu $s3, $s3, $a1  
11127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD2C - sltu $a1, $s0, $a0  
11127   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CD30 - bne $a1, $zr, 0x0889CD10  
11127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD34 - addiu $s2, $s2, 1  
11127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD38 - ori $a1, $zr, 1 <=> li $a1, 1  
11128   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CD3C - sllv $a0, $a1, $a0  
11128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD40 - lw $a1, 64($s5)  
11128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD44 - addiu $a0, $a0, -1  
11128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD48 - and $a0, $s3, $a0  
11128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD4C - addu $a0, $a1, $a0  
11128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD50 - lw $a1, 72($s5)  
11128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD54 - sw $a0, 64($s5)  
11129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD58 - srlv $s3, $s3, $a1  
11129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD5C - subu $s0, $s0, $a1  
11129   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CD60 - lw $a1, 88($s5)  
11129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD64 - ori $a0, $zr, 1 <=> li $a0, 1  
11129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD68 - ori $a2, $zr, 20 <=> li $a2, 20  
11129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD6C - sllv $a1, $a0, $a1  
11130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD70 - sw $a2, 0($s5)  
11130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD74 - addiu $a1, $a1, -1  
11131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD78 - lw $t2, 80($s5)  
11131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD7C - and $a0, $s3, $a1  
11131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD80 - sll $a0, $a0, 0x0002  
11131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CD84 - b 0x0889CDAC  
11131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CD88 - addu $a0, $t2, $a0  
11132   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CDAC - lh $a2, 0($a0)  
11132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDB0 - lhu $a0, 2($a0)  
11132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDB4 - sh $a2, 0($sp)  
11132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDB8 - sll $a0, $a0, 0x0010  
11133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDBC - sra $a2, $a0, 0x0010  
11133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDC0 - lbu $a0, 1($sp)  
11138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDC4 - sh $a2, 2($sp)  
11138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDC8 - sltu $a2, $s0, $a0  
11138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CDCC - bne $a2, $zr, 0x0889CDEC  
11138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDD0 - nop  
11138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDD4 - lbu $t0, 0($sp)  
11138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDD8 - andi $a1, $t0, 240  
11139   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CDDC - beq $a1, $zr, 0x0889CE1C  
11139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDE0 - or $a1, $a0, $zr <=> move $a1, $a0  
11139   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CDE4 - b 0x0889CEB8  
11139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDE8 - nop  
11140   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CDEC - beql $s1, $zr, 0x0889D2BC  
11140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDF0 - lw $a0, 112($sp)  
11140   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CDF4 - lbu $a0, 0($s2)  
11140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDF8 - addiu $s1, $s1, -1  
11141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CDFC - sllv $a0, $a0, $s0  
11141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE00 - addu $s3, $s3, $a0  
11141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE04 - and $a0, $s3, $a1  
11141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE08 - sll $a0, $a0, 0x0002  
11142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE0C - addiu $s2, $s2, 1  
11142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE10 - addiu $s0, $s0, 8  
11142   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CE14 - b 0x0889CDAC  
11142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE18 - addu $a0, $t2, $a0  
11143   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CE1C - ori $a0, $zr, 1 <=> li $a0, 1  
11143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE20 - addu $a2, $a1, $t0  
11143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE24 - sllv $t0, $a0, $a2  
11143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE28 - addiu $t0, $t0, -1  
11143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE2C - lhu $t1, 2($sp)  
11143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE30 - and $a0, $s3, $t0  
11143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE34 - srlv $a0, $a0, $a1  
11144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE38 - addu $a0, $t1, $a0  
11144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE3C - sll $a0, $a0, 0x0002  
11144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE40 - addu $a0, $t2, $a0  
11145   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CE44 - lh $a2, 0($a0)  
11145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE48 - lhu $a0, 2($a0)  
11145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE4C - sh $a2, 0($sp)  
11145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE50 - sll $a0, $a0, 0x0010  
11146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE54 - sra $a2, $a0, 0x0010  
11146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE58 - lbu $a0, 1($sp)  
11146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE5C - sh $a2, 2($sp)  
11147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE60 - addu $a2, $a1, $a0  
11147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE64 - sltu $a2, $s0, $a2  
11147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CE68 - bne $a2, $zr, 0x0889CE80  
11147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE6C - nop  
11147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE70 - srlv $s3, $s3, $a1  
11147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE74 - subu $s0, $s0, $a1  
11147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CE78 - b 0x0889CEB8  
11148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE7C - lbu $t0, 0($sp)  
11148   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CE80 - beql $s1, $zr, 0x0889D2BC  
11148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE84 - lw $a0, 112($sp)  
11149   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CE88 - lbu $a0, 0($s2)  
11149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE8C - addiu $s1, $s1, -1  
11149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE90 - sllv $a0, $a0, $s0  
11149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE94 - addu $s3, $s3, $a0  
11149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE98 - and $a0, $s3, $t0  
11150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CE9C - srlv $a0, $a0, $a1  
11150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEA0 - addu $a0, $t1, $a0  
11150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEA4 - sll $a0, $a0, 0x0002  
11150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEA8 - addiu $s2, $s2, 1  
11151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEAC - addiu $s0, $s0, 8  
11151   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CEB0 - b 0x0889CE44  
11151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEB4 - addu $a0, $t2, $a0  
11151   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CEB8 - srlv $s3, $s3, $a0  
11151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEBC - subu $s0, $s0, $a0  
11151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEC0 - andi $a0, $t0, 64  
11151   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CEC4 - beq $a0, $zr, 0x0889CEE8  
11152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEC8 - nop  
11152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CECC - lw $a0, 112($sp)  
11152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CED0 - lw $a1, 24($sp)  
11153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CED4 - ori $a2, $zr, 27 <=> li $a2, 27  
11153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CED8 - sw $a1, 24($a0)  
11153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEDC - ori $a0, $zr, 27 <=> li $a0, 27  
11154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CEE0 - b 0x0889BA10  
11154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEE4 - sw $a2, 0($s5)  
11154   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CEE8 - lhu $a0, 2($sp)  
11154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEEC - andi $a1, $t0, 15  
11155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEF0 - sw $a0, 68($s5)  
11155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEF4 - ori $a0, $zr, 21 <=> li $a0, 21  
11155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEF8 - sw $a1, 72($s5)  
11155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CEFC - sw $a0, 0($s5)  
11155   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CF00 - b 0x0889CF0C  
11155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF04 - lw $a0, 72($s5)  
11156   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CF0C - beq $a0, $zr, 0x0889CF70  
11156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF10 - nop  
11157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF14 - sltu $a1, $s0, $a0  
11157   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CF18 - beq $a1, $zr, 0x0889CF4C  
11157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF1C - ori $a1, $zr, 1 <=> li $a1, 1  
11157   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889CF20 - beql $s1, $zr, 0x0889D2BC  
11157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF24 - lw $a0, 112($sp)  
11158   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CF28 - lbu $a1, 0($s2)  
11158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF2C - addiu $s1, $s1, -1  
11158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF30 - sllv $a1, $a1, $s0  
11158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF34 - addiu $s0, $s0, 8  
11158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF38 - addu $s3, $s3, $a1  
11159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF3C - sltu $a1, $s0, $a0  
11159   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CF40 - bne $a1, $zr, 0x0889CF20  
11159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF44 - addiu $s2, $s2, 1  
11159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF48 - ori $a1, $zr, 1 <=> li $a1, 1  
11160   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CF4C - sllv $a0, $a1, $a0  
11160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF50 - lw $a1, 68($s5)  
11160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF54 - addiu $a0, $a0, -1  
11160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF58 - and $a0, $s3, $a0  
11160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF5C - addu $a0, $a1, $a0  
11160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF60 - lw $a1, 72($s5)  
11161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF64 - sw $a0, 68($s5)  
11161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF68 - srlv $s3, $s3, $a1  
11161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF6C - subu $s0, $s0, $a1  
11161   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CF70 - lw $a0, 128($sp)  
11162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF74 - lw $a1, 44($s5)  
11162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF78 - lw $a2, 124($sp)  
11162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF7C - addu $a0, $a1, $a0  
11162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF80 - lw $a1, 68($s5)  
11163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF84 - subu $a0, $a0, $a2  
11163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF88 - sltu $a0, $a0, $a1  
11163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CF8C - beq $a0, $zr, 0x0889CFB0  
11163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF90 - nop  
11163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF94 - lw $a0, 112($sp)  
11164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF98 - lw $a1, 20($sp)  
11164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CF9C - ori $a2, $zr, 27 <=> li $a2, 27  
11164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFA0 - sw $a1, 24($a0)  
11164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFA4 - ori $a0, $zr, 27 <=> li $a0, 27  
11165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFA8 - b 0x0889BA10  
11165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFAC - sw $a2, 0($s5)  
11165   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CFB0 - ori $a0, $zr, 22 <=> li $a0, 22  
11165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFB4 - sw $a0, 0($s5)  
11165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFB8 - lw $a0, 124($sp)  
11166   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFBC - bne $a0, $zr, 0x0889CFCC  
11166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFC0 - nop  
11166   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFC4 - b 0x0889D2BC  
11166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFC8 - lw $a0, 112($sp)  
11166   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889CFCC - lw $a0, 128($sp)  
11167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFD0 - lw $t2, 124($sp)  
11167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFD4 - lw $a1, 68($s5)  
11167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFD8 - subu $a0, $a0, $t2  
11167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFDC - sltu $a2, $a0, $a1  
11168   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFE0 - beq $a2, $zr, 0x0889D030  
11168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFE4 - lw $t1, 64($s5)  
11168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFE8 - subu $a0, $a1, $a0  
11168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFEC - lw $a1, 48($s5)  
11169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFF0 - sltu $a2, $a1, $a0  
11169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889CFF4 - beq $a2, $zr, 0x0889D014  
11169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFF8 - lw $t0, 52($s5)  
11169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889CFFC - subu $a0, $a0, $a1  
11169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D000 - lw $a1, 40($s5)  
11169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D004 - subu $a1, $a1, $a0  
11170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D008 - addu $a1, $t0, $a1  
11170   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D00C - b 0x0889D020  
11170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D010 - sltu $t0, $t1, $a0  
11170   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D014 - subu $a1, $a1, $a0  
11171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D018 - addu $a1, $t0, $a1  
11171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D01C - sltu $t0, $t1, $a0  
11171   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D020 - beq $t0, $zr, 0x0889D038  
11172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D024 - nop  
11172   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D028 - b 0x0889D038  
11172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D02C - or $a0, $t1, $zr <=> move $a0, $t1  
11172   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D030 - subu $a1, $fp, $a1  
11172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D034 - or $a0, $t1, $zr <=> move $a0, $t1  
11173   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D038 - sltu $a2, $t2, $a0  
11173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D03C - beq $a2, $zr, 0x0889D048  
11173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D040 - nop  
11173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D044 - or $a0, $t2, $zr <=> move $a0, $t2  
11173   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D048 - subu $a2, $t2, $a0  
11174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D04C - subu $a3, $t1, $a0  
11174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D050 - sw $a2, 124($sp)  
11174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D054 - sw $a3, 64($s5)  
11175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D058 - memcpySequence[90A60000,24A50001,A3C60000,2484FFFF,1480FFFB,27DE0001](30,5,4)  
11175   user_main_b   DEBUG   compiler   Replacing CodeSequence at 0x0889D058-0x0889D06C by Native Code memcpySequence[90A60000,24A50001,A3C60000,2484FFFF,1480FFFB,27DE0001](30,5,4)  
11175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D070 - lw $a0, 64($s5)  
11175   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D074 - bne $a0, $zr, 0x0889D084  
11175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D078 - nop  
11176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D07C - ori $a0, $zr, 18 <=> li $a0, 18  
11176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D080 - sw $a0, 0($s5)  
11176   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D084 - b 0x0889BA10  
11176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D088 - lw $a0, 0($s5)  
11177   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D2B0 - b 0x0889D430  
11177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2B4 - addiu $v0, $zr, -2 <=> li $v0, -2  
11179   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2BC - lw $a1, 124($sp)  
11179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C0 - sw $fp, 12($a0)  
11179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C4 - sw $a1, 16($a0)  
11180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C8 - sw $s2, 0($a0)  
11180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2CC - sw $s1, 4($a0)  
11180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D0 - sw $s3, 56($s5)  
11180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D4 - sw $s0, 60($s5)  
11181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D8 - lw $a0, 40($s5)  
11181   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2DC - bne $a0, $zr, 0x0889D308  
11181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E0 - nop  
11181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E4 - lw $a0, 0($s5)  
11181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E8 - sltiu $a0, $a0, 24  
11182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2EC - beql $a0, $zr, 0x0889D320  
11182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F0 - lw $a0, 112($sp)  
11182   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2F4 - lw $a0, 112($sp)  
11182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F8 - lw $a1, 128($sp)  
11182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2FC - lw $a0, 16($a0)  
11183   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D300 - beql $a1, $a0, 0x0889D320  
11183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D304 - lw $a0, 112($sp)  
11183   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D308 - lw $a0, 112($sp)  
11183   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D30C - jal 0x0889B6A8  
11184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D310 - lw $a1, 128($sp)  
11184   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D314 - bne $v0, $zr, 0x0889D36C  
11184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D318 - nop  
11184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D31C - lw $a0, 112($sp)  
11184   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D320 - lw $s0, 104($sp)  
11184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D324 - lw $a1, 4($a0)  
11185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D328 - lw $s1, 128($sp)  
11185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D32C - subu $s0, $s0, $a1  
11185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D330 - lw $a1, 16($a0)  
11186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D334 - lw $a2, 8($a0)  
11186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D338 - subu $s1, $s1, $a1  
11186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D33C - addu $a1, $a2, $s0  
11186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D340 - lw $a2, 20($a0)  
11186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D344 - sw $a1, 8($a0)  
11187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D348 - addu $a1, $a2, $s1  
11187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D34C - sw $a1, 20($a0)  
11187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D350 - lw $a0, 28($s5)  
11187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D354 - lw $a1, 8($s5)  
11187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D358 - addu $a0, $a0, $s1  
11188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D35C - bne $a1, $zr, 0x0889D37C  
11188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D360 - sw $a0, 28($s5)  
11188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D364 - b 0x0889D3C4  
11189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D368 - nop  
11189   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D36C - ori $a0, $zr, 28 <=> li $a0, 28  
11189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D370 - sw $a0, 0($s5)  
11189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D374 - b 0x0889D430  
11189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D378 - addiu $v0, $zr, -4 <=> li $v0, -4  
11190   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D37C - beq $s1, $zr, 0x0889D3C4  
11190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D380 - nop  
11191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D384 - lw $a0, 112($sp)  
11191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D388 - lw $a2, 16($s5)  
11191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D38C - lw $a1, 12($a0)  
11192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D390 - lw $a0, 24($s5)  
11192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D394 - beq $a2, $zr, 0x0889D3AC  
11192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D398 - subu $a1, $a1, $s1  
11192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D39C - jal 0x0889E78C  
11193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A0 - or $a2, $s1, $zr <=> move $a2, $s1  
11193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3A4 - b 0x0889D3B8  
11193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A8 - or $a0, $v0, $zr <=> move $a0, $v0  
11194   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D3AC - jal 0x0889DBF0  
11194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B0 - or $a2, $s1, $zr <=> move $a2, $s1  
11194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B4 - or $a0, $v0, $zr <=> move $a0, $v0  
11195   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3B8 - lw $a1, 112($sp)  
11195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3BC - sw $a0, 24($s5)  
11195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C0 - sw $a0, 48($a1)  
11195   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3C4 - lw $a0, 60($s5)  
11196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C8 - lw $a2, 4($s5)  
11196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3CC - ori $a1, $zr, 0 <=> li $a1, 0  
11196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D0 - lw $s5, 0($s5)  
11196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3D4 - bnel $a2, $zr, 0x0889D3DC  
11197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D8 - ori $a1, $zr, 64 <=> li $a1, 64  
11197   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3DC - addu $a0, $a0, $a1  
11197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E0 - ori $a1, $zr, 0 <=> li $a1, 0  
11197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E4 - ori $a2, $zr, 11 <=> li $a2, 11  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3E8 - beql $s5, $a2, 0x0889D3F0  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3EC - ori $a1, $zr, 128 <=> li $a1, 128  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3F0 - lw $a2, 112($sp)  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F4 - addu $a0, $a0, $a1  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F8 - sw $a0, 44($a2)  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3FC - or $a0, $s0, $s1  
11199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D400 - beql $a0, $zr, 0x0889D41C  
11199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D404 - lw $a0, 132($sp)  
11199   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D408 - lw $a0, 108($sp)  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D40C - ori $a1, $zr, 4 <=> li $a1, 4  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D410 - bne $a0, $a1, 0x0889D42C  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D414 - nop  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D418 - lw $a0, 132($sp)  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D41C - bne $a0, $zr, 0x0889D42C  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D420 - nop  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D424 - addiu $a0, $zr, -5 <=> li $a0, -5  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D428 - sw $a0, 132($sp)  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D42C - lw $v0, 132($sp)  
11202   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D430 - lw $s0, 140($sp)  
11202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D434 - lw $s1, 144($sp)  
11202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D438 - lw $s2, 148($sp)  
11202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D43C - lw $s3, 152($sp)  
11202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D440 - lw $s4, 156($sp)  
11202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D444 - lw $s5, 160($sp)  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D448 - lw $s6, 164($sp)  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D44C - lw $s7, 168($sp)  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D450 - lw $fp, 172($sp)  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D454 - lw $ra, 176($sp)  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D458 - jr $ra  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D45C - addiu $sp, $sp, 192  
11208   user_main_b   DEBUG   compiler   Compiling _S1_2_889D0C8  
11208   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B9D4 - sltiu $a1, $a0, 29  
11208   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B9D8 - beq $a1, $zr, 0x0889D2B0  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9DC - nop  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E0 - sll $a0, $a0, 0x0002  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E4 - lui $at, 0x08A4 <=> li $at, 0x08A40000  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9E8 - addu $at, $at, $a0  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9EC - lw $at, -13832($at)  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F0 - jr $at  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B9F4 - nop  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889BA10 - b 0x0889B9D4  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889BA14 - nop  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D0C8 - lw $a0, 8($s5)  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D0CC - beq $a0, $zr, 0x0889D1F8  
11212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D0D0 - nop  
11212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D0D4 - sltiu $a0, $s0, 32  
11212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D0D8 - beql $a0, $zr, 0x0889D10C  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D0DC - lw $t0, 128($sp)  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D0E0 - beql $s1, $zr, 0x0889D2BC  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D0E4 - lw $a0, 112($sp)  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D0E8 - lbu $a0, 0($s2)  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D0EC - addiu $s1, $s1, -1  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D0F0 - sllv $a0, $a0, $s0  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D0F4 - addiu $s0, $s0, 8  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D0F8 - addu $s3, $s3, $a0  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D0FC - sltiu $a0, $s0, 32  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D100 - bne $a0, $zr, 0x0889D0E0  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D104 - addiu $s2, $s2, 1  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D108 - lw $t0, 128($sp)  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D10C - lw $s4, 124($sp)  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D110 - lw $a0, 112($sp)  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D114 - subu $t0, $t0, $s4  
11217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D118 - lw $a1, 20($a0)  
11217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D11C - addu $a1, $a1, $t0  
11217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D120 - sw $a1, 20($a0)  
11217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D124 - lw $a0, 28($s5)  
11217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D128 - lw $a1, 24($s5)  
11217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D12C - addu $a0, $a0, $t0  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D130 - sw $a0, 28($s5)  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D134 - beq $t0, $zr, 0x0889D190  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D138 - lw $a0, 16($s5)  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D13C - or $a2, $a0, $zr <=> move $a2, $a0  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D140 - beq $a2, $zr, 0x0889D164  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D144 - subu $a0, $fp, $t0  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D148 - or $a2, $a0, $zr <=> move $a2, $a0  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D14C - or $a0, $a1, $zr <=> move $a0, $a1  
11220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D150 - or $a1, $a2, $zr <=> move $a1, $a2  
11220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D154 - jal 0x0889E78C  
11220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D158 - or $a2, $t0, $zr <=> move $a2, $t0  
11221   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D15C - b 0x0889D17C  
11221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D160 - or $a0, $v0, $zr <=> move $a0, $v0  
11221   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D164 - or $a2, $a0, $zr <=> move $a2, $a0  
11221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D168 - or $a0, $a1, $zr <=> move $a0, $a1  
11222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D16C - or $a1, $a2, $zr <=> move $a1, $a2  
11222   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D170 - jal 0x0889DBF0  
11222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D174 - or $a2, $t0, $zr <=> move $a2, $t0  
11223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D178 - or $a0, $v0, $zr <=> move $a0, $v0  
11223   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D17C - lw $a1, 112($sp)  
11223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D180 - sw $a0, 24($s5)  
11223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D184 - sw $a0, 48($a1)  
11223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D188 - lw $a1, 24($s5)  
11224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D18C - lw $a0, 16($s5)  
11224   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D190 - or $a2, $a0, $zr <=> move $a2, $a0  
11225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D194 - or $a0, $s3, $zr <=> move $a0, $s3  
11225   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D198 - bne $a2, $zr, 0x0889D1CC  
11225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D19C - sw $s4, 128($sp)  
11225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1A0 - srl $a0, $s3, 0x0018  
11225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1A4 - srl $a2, $s3, 0x0008  
11226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1A8 - andi $a0, $a0, 255  
11226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1AC - andi $a2, $a2, -256  
11226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1B0 - andi $a3, $s3, -256  
11227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1B4 - addu $a0, $a0, $a2  
11227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1B8 - sll $a2, $a3, 0x0008  
11227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1BC - andi $a3, $s3, 255  
11227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1C0 - addu $a0, $a0, $a2  
11227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1C4 - sll $a2, $a3, 0x0018  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1C8 - addu $a0, $a0, $a2  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D1CC - beq $a0, $a1, 0x0889D1F0  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1D0 - nop  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1D4 - lw $a0, 112($sp)  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1D8 - lw $a1, 16($sp)  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1DC - ori $a2, $zr, 27 <=> li $a2, 27  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1E0 - sw $a1, 24($a0)  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1E4 - ori $a0, $zr, 27 <=> li $a0, 27  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D1E8 - b 0x0889BA10  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1EC - sw $a2, 0($s5)  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D1F0 - ori $s3, $zr, 0 <=> li $s3, 0  
11231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1F4 - ori $s0, $zr, 0 <=> li $s0, 0  
11231   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D1F8 - ori $a0, $zr, 25 <=> li $a0, 25  
11231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D1FC - sw $a0, 0($s5)  
11231   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D200 - b 0x0889D20C  
11231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D204 - lw $a0, 8($s5)  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D20C - beq $a0, $zr, 0x0889D28C  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D210 - ori $a0, $zr, 26 <=> li $a0, 26  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D214 - lw $a0, 16($s5)  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D218 - beq $a0, $zr, 0x0889D28C  
11233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D21C - ori $a0, $zr, 26 <=> li $a0, 26  
11233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D220 - sltiu $a0, $s0, 32  
11233   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D224 - beq $a0, $zr, 0x0889D254  
11233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D228 - nop  
11233   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D22C - beql $s1, $zr, 0x0889D2BC  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D230 - lw $a0, 112($sp)  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D234 - lbu $a0, 0($s2)  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D238 - addiu $s1, $s1, -1  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D23C - sllv $a0, $a0, $s0  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D240 - addiu $s0, $s0, 8  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D244 - addu $s3, $s3, $a0  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D248 - sltiu $a0, $s0, 32  
11236   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D24C - bne $a0, $zr, 0x0889D22C  
11236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D250 - addiu $s2, $s2, 1  
11236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D254 - lw $a0, 28($s5)  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D258 - beq $s3, $a0, 0x0889D27C  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D25C - nop  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D260 - lw $a0, 112($sp)  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D264 - lw $a1, 12($sp)  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D268 - ori $a2, $zr, 27 <=> li $a2, 27  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D26C - sw $a1, 24($a0)  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D270 - ori $a0, $zr, 27 <=> li $a0, 27  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D274 - b 0x0889BA10  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D278 - sw $a2, 0($s5)  
11239   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D27C - ori $s3, $zr, 0 <=> li $s3, 0  
11239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D280 - ori $s0, $zr, 0 <=> li $s0, 0  
11239   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D284 - b 0x0889D28C  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D288 - ori $a0, $zr, 26 <=> li $a0, 26  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D28C - sw $a0, 0($s5)  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D290 - ori $a0, $zr, 1 <=> li $a0, 1  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D294 - b 0x0889D2B8  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D298 - sw $a0, 132($sp)  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D2B0 - b 0x0889D430  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2B4 - addiu $v0, $zr, -2 <=> li $v0, -2  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2B8 - lw $a0, 112($sp)  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2BC - lw $a1, 124($sp)  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C0 - sw $fp, 12($a0)  
11242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C4 - sw $a1, 16($a0)  
11242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2C8 - sw $s2, 0($a0)  
11242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2CC - sw $s1, 4($a0)  
11243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D0 - sw $s3, 56($s5)  
11243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D4 - sw $s0, 60($s5)  
11243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2D8 - lw $a0, 40($s5)  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2DC - bne $a0, $zr, 0x0889D308  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E0 - nop  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E4 - lw $a0, 0($s5)  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2E8 - sltiu $a0, $a0, 24  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D2EC - beql $a0, $zr, 0x0889D320  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F0 - lw $a0, 112($sp)  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D2F4 - lw $a0, 112($sp)  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2F8 - lw $a1, 128($sp)  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D2FC - lw $a0, 16($a0)  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D300 - beql $a1, $a0, 0x0889D320  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D304 - lw $a0, 112($sp)  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D308 - lw $a0, 112($sp)  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D30C - jal 0x0889B6A8  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D310 - lw $a1, 128($sp)  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D314 - bne $v0, $zr, 0x0889D36C  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D318 - nop  
11248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D31C - lw $a0, 112($sp)  
11248   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D320 - lw $s0, 104($sp)  
11248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D324 - lw $a1, 4($a0)  
11248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D328 - lw $s1, 128($sp)  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D32C - subu $s0, $s0, $a1  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D330 - lw $a1, 16($a0)  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D334 - lw $a2, 8($a0)  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D338 - subu $s1, $s1, $a1  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D33C - addu $a1, $a2, $s0  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D340 - lw $a2, 20($a0)  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D344 - sw $a1, 8($a0)  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D348 - addu $a1, $a2, $s1  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D34C - sw $a1, 20($a0)  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D350 - lw $a0, 28($s5)  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D354 - lw $a1, 8($s5)  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D358 - addu $a0, $a0, $s1  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D35C - bne $a1, $zr, 0x0889D37C  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D360 - sw $a0, 28($s5)  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D364 - b 0x0889D3C4  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D368 - nop  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D36C - ori $a0, $zr, 28 <=> li $a0, 28  
11253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D370 - sw $a0, 0($s5)  
11253   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D374 - b 0x0889D430  
11253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D378 - addiu $v0, $zr, -4 <=> li $v0, -4  
11253   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D37C - beq $s1, $zr, 0x0889D3C4  
11253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D380 - nop  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D384 - lw $a0, 112($sp)  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D388 - lw $a2, 16($s5)  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D38C - lw $a1, 12($a0)  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D390 - lw $a0, 24($s5)  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D394 - beq $a2, $zr, 0x0889D3AC  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D398 - subu $a1, $a1, $s1  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D39C - jal 0x0889E78C  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A0 - or $a2, $s1, $zr <=> move $a2, $s1  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3A4 - b 0x0889D3B8  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3A8 - or $a0, $v0, $zr <=> move $a0, $v0  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D3AC - jal 0x0889DBF0  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B0 - or $a2, $s1, $zr <=> move $a2, $s1  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B4 - or $a0, $v0, $zr <=> move $a0, $v0  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3B8 - lw $a1, 112($sp)  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3BC - sw $a0, 24($s5)  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C0 - sw $a0, 48($a1)  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3C4 - lw $a0, 60($s5)  
11258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C8 - lw $a2, 4($s5)  
11258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3CC - ori $a1, $zr, 0 <=> li $a1, 0  
11258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D0 - lw $s5, 0($s5)  
11260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3D4 - bnel $a2, $zr, 0x0889D3DC  
11260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D8 - ori $a1, $zr, 64 <=> li $a1, 64  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3DC - addu $a0, $a0, $a1  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E0 - ori $a1, $zr, 0 <=> li $a1, 0  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3E4 - ori $a2, $zr, 11 <=> li $a2, 11  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3E8 - beql $s5, $a2, 0x0889D3F0  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3EC - ori $a1, $zr, 128 <=> li $a1, 128  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3F0 - lw $a2, 112($sp)  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F4 - addu $a0, $a0, $a1  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3F8 - sw $a0, 44($a2)  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3FC - or $a0, $s0, $s1  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D400 - beql $a0, $zr, 0x0889D41C  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D404 - lw $a0, 132($sp)  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D408 - lw $a0, 108($sp)  
11264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D40C - ori $a1, $zr, 4 <=> li $a1, 4  
11264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D410 - bne $a0, $a1, 0x0889D42C  
11264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D414 - nop  
11264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D418 - lw $a0, 132($sp)  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D41C - bne $a0, $zr, 0x0889D42C  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D420 - nop  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D424 - addiu $a0, $zr, -5 <=> li $a0, -5  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D428 - sw $a0, 132($sp)  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D42C - lw $v0, 132($sp)  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D430 - lw $s0, 140($sp)  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D434 - lw $s1, 144($sp)  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D438 - lw $s2, 148($sp)  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D43C - lw $s3, 152($sp)  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D440 - lw $s4, 156($sp)  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D444 - lw $s5, 160($sp)  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D448 - lw $s6, 164($sp)  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D44C - lw $s7, 168($sp)  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D450 - lw $fp, 172($sp)  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D454 - lw $ra, 176($sp)  
11269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D458 - jr $ra  
11269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D45C - addiu $sp, $sp, 192  
11276   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11276   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11276   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11277   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11277   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11282   user_main_b   DEBUG   compiler   Compiling _S1_2_889D460  
11283   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D460 - addiu $sp, $sp, -16  
11283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D464 - sw $s0, 0($sp)  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D468 - sw $ra, 4($sp)  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D46C - beq $a0, $zr, 0x0889D4A0  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D470 - or $s0, $a0, $zr <=> move $s0, $a0  
11285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D474 - lw $a3, 28($s0)  
11285   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D478 - beq $a3, $zr, 0x0889D4A0  
11285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D47C - nop  
11285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D480 - lw $a2, 36($s0)  
11285   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D484 - beq $a2, $zr, 0x0889D4A0  
11286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D488 - nop  
11286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D48C - lw $a1, 52($a3)  
11286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D490 - bne $a1, $zr, 0x0889D4A8  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D494 - lw $a0, 40($s0)  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D498 - b 0x0889D4BC  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D49C - nop  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889D4A0 - b 0x0889D4CC  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4A4 - addiu $v0, $zr, -2 <=> li $v0, -2  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D4A8 - jalr $ra, $a2  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4AC - nop  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4B0 - lw $a3, 28($s0)  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4B4 - lw $a2, 36($s0)  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4B8 - lw $a0, 40($s0)  
11290   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D4BC - jalr $ra, $a2  
11290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4C0 - or $a1, $a3, $zr <=> move $a1, $a3  
11290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4C4 - sw $zr, 28($s0)  
11290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4C8 - or $v0, $zr, $zr <=> li $v0, 0  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D4CC - lw $s0, 0($sp)  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4D0 - lw $ra, 4($sp)  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4D4 - jr $ra  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D4D8 - addiu $sp, $sp, 16  
11292   user_main_b   DEBUG   compiler   Compiling _S1_2_889DBC0  
11292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DBC0 - addiu $sp, $sp, -16  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBC4 - sw $s0, 0($sp)  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBC8 - or $s0, $a0, $zr <=> move $s0, $a0  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBCC - sw $ra, 4($sp)  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DBD0 - jal 0x089F6054  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBD4 - or $a0, $a1, $zr <=> move $a0, $a1  
11294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889DBD8 - beq $s0, $zr, 0x0889DBE0  
11294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBDC - nop  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889DBE0 - lw $s0, 0($sp)  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBE4 - lw $ra, 4($sp)  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBE8 - jr $ra  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889DBEC - addiu $sp, $sp, 16  
11296   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6054  
11297   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6054 - addiu $sp, $sp, -16  
11297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6058 - or $a1, $a0, $zr <=> move $a1, $a0  
11297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F605C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
11297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6060 - sw $ra, 0($sp)  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6064 - jal 0x089FC438  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6068 - lw $a0, -8764($a0)  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F606C - lw $ra, 0($sp)  
11299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6070 - jr $ra  
11299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6074 - addiu $sp, $sp, 16  
11299   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11300   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11300   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11301   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11301   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11302   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11302   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11302   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11302   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11302   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11303   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11303   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
11303   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11304   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11304   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
11304   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11304   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11304   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11305   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11305   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11305   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11306   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11306   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11306   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11306   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11307   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11307   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11307   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11307   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11308   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
11308   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11308   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11308   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
11309   user_main_b   DEBUG   hle.ThreadManForUser   addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false  
11309   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11309   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11309   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11309   user_main_b   DEBUG   hle.ThreadManForUser   Executing deferred interrupts  
11310   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11310   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11310   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11311   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11311   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11312   user_main_b   DEBUG   compiler   Compiling _S1_2_890AFE4  
11312   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFE4 - addiu $sp, $sp, -16  
11312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE8 - lhu $a2, 20($a0)  
11312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFEC - or $a3, $a1, $zr <=> move $a3, $a1  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF0 - or $a1, $a0, $zr <=> move $a1, $a0  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF4 - and $t0, $a2, $a3  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF8 - sw $ra, 0($sp)  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFFC - bne $t0, $zr, 0x0890B00C  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B000 - or $a0, $a3, $zr <=> move $a0, $a3  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B004 - b 0x0890B024  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B008 - or $v0, $zr, $zr <=> li $v0, 0  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B00C - nor $a0, $a0, $zr <=> li $a0, not $a0  
11315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B010 - and $a0, $a2, $a0  
11315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B014 - sh $a0, 20($a1)  
11315   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B018 - jal 0x0890ABD4  
11315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B01C - or $a0, $a1, $zr <=> move $a0, $a1  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B020 - ori $v0, $zr, 1 <=> li $v0, 1  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B024 - lw $ra, 0($sp)  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B028 - jr $ra  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B02C - addiu $sp, $sp, 16  
11317   user_main_b   DEBUG   compiler   Compiling _S1_2_890ABD4  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890ABD4 - addiu $sp, $sp, -32  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABD8 - sw $s0, 0($sp)  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABDC - or $s0, $a0, $zr <=> move $s0, $a0  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABE0 - lhu $a1, 20($s0)  
11319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABE4 - sw $s3, 12($sp)  
11319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABE8 - lw $s3, 8($s0)  
11319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABEC - sw $s1, 4($sp)  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABF0 - ori $s1, $zr, 0 <=> li $s1, 0  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABF4 - andi $a2, $a1, 4  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABF8 - lw $a0, 0($s0)  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABFC - sw $s2, 8($sp)  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC00 - sw $s4, 16($sp)  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC04 - sw $ra, 20($sp)  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC08 - bnel $a2, $zr, 0x0890AC10  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC0C - ori $s1, $zr, 15 <=> li $s1, 15  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AC10 - lhu $a2, 22($s0)  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC14 - xor $a3, $a1, $a2  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC18 - andi $s2, $a3, 1775  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC1C - andi $a3, $a1, 1775  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC20 - andi $a2, $a2, 1775  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC24 - beq $a3, $a2, 0x0890AE40  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC28 - sltu $s2, $zr, $s2 <=> move $s2, $s2  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC2C - lui $a2, 0x08AA <=> li $a2, 0x08AA0000  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC30 - andi $t0, $a1, 512  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC34 - andi $a3, $a1, 64  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC38 - beq $t0, $zr, 0x0890AC64  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC3C - addiu $a2, $a2, -1536  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC40 - beq $s3, $zr, 0x0890AC58  
11325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC44 - nop  
11325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC48 - ori $a1, $zr, 2 <=> li $a1, 2  
11325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC4C - ori $s3, $zr, 33 <=> li $s3, 33  
11326   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC50 - b 0x0890AD68  
11326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC54 - sb $a1, 26($s0)  
11326   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AC58 - ori $s3, $zr, 24 <=> li $s3, 24  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC5C - b 0x0890AD68  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC60 - sb $zr, 26($s0)  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AC64 - beq $s3, $zr, 0x0890AC90  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC68 - andi $t0, $a1, 8  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC6C - lw $t1, 12($s0)  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC70 - beq $t1, $zr, 0x0890AC90  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC74 - nop  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC78 - ori $s3, $zr, 71 <=> li $s3, 71  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC7C - bnel $t0, $zr, 0x0890AC84  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC80 - ori $s3, $zr, 64 <=> li $s3, 64  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AC84 - ori $a1, $zr, 4 <=> li $a1, 4  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC88 - b 0x0890AD68  
11330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC8C - sb $a1, 26($s0)  
11330   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AC90 - beq $s3, $zr, 0x0890AD34  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC94 - nop  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AC98 - or $t1, $t0, $zr <=> move $t1, $t0  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AC9C - beq $t1, $zr, 0x0890ACE0  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACA0 - andi $t0, $a1, 32  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACA4 - or $t1, $t0, $zr <=> move $t1, $t0  
11332   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ACA8 - beq $t1, $zr, 0x0890ACD8  
11332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACAC - ori $t0, $zr, 61 <=> li $t0, 61  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ACB0 - beq $a3, $zr, 0x0890ACCC  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACB4 - andi $a1, $a1, 128  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACB8 - ori $t0, $zr, 77 <=> li $t0, 77  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ACBC - bnel $a1, $zr, 0x0890ACC4  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACC0 - ori $t0, $zr, 79 <=> li $t0, 79  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890ACC4 - b 0x0890ACD8  
11335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACC8 - nop  
11335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890ACCC - ori $t0, $zr, 54 <=> li $t0, 54  
11335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ACD0 - bnel $a1, $zr, 0x0890ACD8  
11336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACD4 - ori $t0, $zr, 112 <=> li $t0, 112  
11336   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890ACD8 - b 0x0890AD28  
11336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACDC - or $s3, $t0, $zr <=> move $s3, $t0  
11337   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890ACE0 - beq $t0, $zr, 0x0890AD20  
11337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACE4 - ori $s3, $zr, 70 <=> li $s3, 70  
11337   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ACE8 - beq $a3, $zr, 0x0890AD08  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACEC - andi $a1, $a1, 128  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACF0 - or $t0, $a1, $zr <=> move $t0, $a1  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACF4 - ori $a1, $zr, 77 <=> li $a1, 77  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ACF8 - bnel $t0, $zr, 0x0890AD00  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ACFC - ori $a1, $zr, 79 <=> li $a1, 79  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AD00 - b 0x0890AD18  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD04 - nop  
11340   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AD08 - or $t0, $a1, $zr <=> move $t0, $a1  
11340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD0C - ori $a1, $zr, 57 <=> li $a1, 57  
11340   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AD10 - bnel $t0, $zr, 0x0890AD18  
11341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD14 - ori $a1, $zr, 114 <=> li $a1, 114  
11341   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AD18 - b 0x0890AD28  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD1C - or $s3, $a1, $zr <=> move $s3, $a1  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AD20 - bnel $a3, $zr, 0x0890AD28  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD24 - ori $s3, $zr, 84 <=> li $s3, 84  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AD28 - ori $a1, $zr, 2 <=> li $a1, 2  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AD2C - b 0x0890AD68  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD30 - sb $a1, 26($s0)  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AD34 - lw $a1, 12($s0)  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AD38 - beq $a1, $zr, 0x0890AD58  
11344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD3C - nop  
11344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD40 - ori $s3, $zr, 68 <=> li $s3, 68  
11344   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AD44 - bnel $t0, $zr, 0x0890AD4C  
11345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD48 - ori $s3, $zr, 59 <=> li $s3, 59  
11345   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AD4C - ori $a1, $zr, 2 <=> li $a1, 2  
11346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AD50 - b 0x0890AD68  
11346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD54 - sb $a1, 26($s0)  
11346   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AD58 - ori $s3, $zr, 22 <=> li $s3, 22  
11346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AD5C - bnel $t0, $zr, 0x0890AD64  
11347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD60 - ori $s3, $zr, 19 <=> li $s3, 19  
11347   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AD64 - sb $zr, 26($s0)  
11347   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AD68 - beq $a3, $zr, 0x0890AD7C  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD6C - nop  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD70 - lbu $a1, 26($s0)  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD74 - addiu $a1, $a1, 1  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD78 - sb $a1, 26($s0)  
11349   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AD7C - sltu $a1, $zr, $a0 <=> move $a1, $a0  
11349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD80 - andi $a1, $a1, 255  
11349   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AD84 - bne $a1, $zr, 0x0890ADD4  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD88 - nop  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD8C - or $a0, $a2, $zr <=> move $a0, $a2  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD90 - or $a1, $s3, $zr <=> move $a1, $s3  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AD94 - jal 0x0887BB14  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD98 - or $a2, $zr, $zr <=> li $a2, 0  
11351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AD9C - lw $a0, 0($s0)  
11351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ADA0 - beq $a0, $zr, 0x0890ADC0  
11351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADA4 - or $s3, $v0, $zr <=> move $s3, $v0  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADA8 - lw $a1, 4($a0)  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADAC - addiu $a1, $a1, -1  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ADB0 - bne $a1, $zr, 0x0890ADC0  
11353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADB4 - sw $a1, 4($a0)  
11353   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ADB8 - jal 0x088F02C8  
11354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADBC - nop  
11354   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890ADC0 - or $a0, $s3, $zr <=> move $a0, $s3  
11354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADC4 - sw $a0, 0($s0)  
11355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADC8 - lhu $a1, 20($s0)  
11355   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ADCC - b 0x0890AE40  
11355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADD0 - lw $s3, 8($s0)  
11355   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890ADD4 - lw $a1, 28($a2)  
11356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ADD8 - bne $a1, $a0, 0x0890ADE8  
11356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADDC - nop  
11356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADE0 - sw $zr, 28($a2)  
11357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADE4 - lw $a0, 0($s0)  
11357   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890ADE8 - or $a1, $zr, $zr <=> li $a1, 0  
11357   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ADEC - jal 0x08880220  
11357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADF0 - or $a2, $zr, $zr <=> li $a2, 0  
11358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADF4 - lw $a0, 0($s0)  
11358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ADF8 - or $a1, $zr, $zr <=> li $a1, 0  
11358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890ADFC - jal 0x08880220  
11358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE00 - ori $a2, $zr, 1 <=> li $a2, 1  
11359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE04 - lw $a0, 0($s0)  
11359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE08 - addiu $a1, $a0, 44  
11359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE0C - lw $a2, 0($a1)  
11359   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE10 - beq $a2, $zr, 0x0890AE2C  
11360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE14 - nop  
11360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE18 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
11360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE1C - lw $a1, 0($a1)  
11360   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE20 - jal 0x0890E014  
11360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE24 - addiu $a0, $a0, -22656  
11361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE28 - lw $a0, 0($s0)  
11361   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AE2C - jal 0x0887FD88  
11361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE30 - or $a1, $s3, $zr <=> move $a1, $s3  
11362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE34 - lhu $a1, 20($s0)  
11362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE38 - lw $s3, 8($s0)  
11362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE3C - lw $a0, 0($s0)  
11362   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AE40 - sh $a1, 22($s0)  
11363   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE44 - beq $s3, $zr, 0x0890AE70  
11363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE48 - ori $s4, $zr, 0 <=> li $s4, 0  
11364   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE4C - jal 0x0888028C  
11364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE50 - or $a1, $s4, $zr <=> move $a1, $s4  
11364   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE54 - beq $s3, $v0, 0x0890AE6C  
11364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE58 - lw $a0, 0($s0)  
11364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE5C - lw $a1, 8($s0)  
11365   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE60 - jal 0x08880220  
11365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE64 - or $a2, $s4, $zr <=> move $a2, $s4  
11365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE68 - lw $a0, 0($s0)  
11366   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AE6C - ori $s4, $zr, 1 <=> li $s4, 1  
11366   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AE70 - lw $s3, 12($s0)  
11366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE74 - beq $s3, $zr, 0x0890AEA0  
11366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE78 - nop  
11367   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE7C - jal 0x0888028C  
11367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE80 - or $a1, $s4, $zr <=> move $a1, $s4  
11367   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE84 - beq $s3, $v0, 0x0890AE9C  
11367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE88 - lw $a0, 0($s0)  
11367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE8C - lw $a1, 12($s0)  
11368   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AE90 - jal 0x08880220  
11368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE94 - or $a2, $s4, $zr <=> move $a2, $s4  
11368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AE98 - lw $a0, 0($s0)  
11369   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AE9C - addiu $s4, $s4, 1  
11369   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AEA0 - beq $s2, $zr, 0x0890AF38  
11369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEA4 - nop  
11369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEA8 - lw $a1, 8($s0)  
11369   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AEAC - beq $a1, $zr, 0x0890AF04  
11369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEB0 - nop  
11370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEB4 - lw $a2, 12($s0)  
11371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AEB8 - beq $a2, $zr, 0x0890AF04  
11371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEBC - nop  
11371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEC0 - ori $a1, $zr, 2 <=> li $a1, 2  
11371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AEC4 - jal 0x0887FC50  
11372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEC8 - or $a2, $zr, $zr <=> li $a2, 0  
11372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AECC - lw $a0, 0($s0)  
11372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AED0 - or $a1, $s1, $zr <=> move $a1, $s1  
11372   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AED4 - jal 0x0887FC1C  
11373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AED8 - or $a2, $zr, $zr <=> li $a2, 0  
11373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEDC - lw $a0, 0($s0)  
11373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEE0 - ori $a1, $zr, 2 <=> li $a1, 2  
11373   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AEE4 - jal 0x0887FC50  
11374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEE8 - ori $a2, $zr, 1 <=> li $a2, 1  
11374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEEC - lw $a0, 0($s0)  
11375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEF0 - or $a1, $s1, $zr <=> move $a1, $s1  
11375   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AEF4 - jal 0x0887FC1C  
11375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AEF8 - ori $a2, $zr, 1 <=> li $a2, 1  
11375   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AEFC - b 0x0890AF38  
11375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF00 - lw $a0, 0($s0)  
11376   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AF04 - bne $a1, $zr, 0x0890AF18  
11376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF08 - nop  
11376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF0C - lw $a1, 12($s0)  
11377   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF10 - beq $a1, $zr, 0x0890AF38  
11377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF14 - nop  
11377   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AF18 - ori $a1, $zr, 2 <=> li $a1, 2  
11377   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF1C - jal 0x0887FC50  
11378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF20 - or $a2, $zr, $zr <=> li $a2, 0  
11378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF24 - lw $a0, 0($s0)  
11378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF28 - or $a1, $s1, $zr <=> move $a1, $s1  
11378   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF2C - jal 0x0887FC1C  
11379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF30 - or $a2, $zr, $zr <=> li $a2, 0  
11379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF34 - lw $a0, 0($s0)  
11379   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AF38 - slti $a1, $s4, 2  
11380   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF3C - beq $a1, $zr, 0x0890AF60  
11380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF40 - nop  
11380   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AF44 - or $a2, $s4, $zr <=> move $a2, $s4  
11381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF48 - addiu $s4, $s4, 1  
11381   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF4C - jal 0x08880220  
11381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF50 - or $a1, $zr, $zr <=> li $a1, 0  
11381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF54 - slti $a1, $s4, 2  
11382   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF58 - bne $a1, $zr, 0x0890AF44  
11382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF5C - lw $a0, 0($s0)  
11382   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AF60 - lw $a2, 16($s0)  
11383   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF64 - jal 0x08880170  
11383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF68 - or $a1, $zr, $zr <=> li $a1, 0  
11383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF6C - lw $a0, 0($s0)  
11383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF70 - ori $a1, $zr, 1 <=> li $a1, 1  
11384   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF74 - jal 0x08880170  
11384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF78 - addiu $a2, $zr, -1 <=> li $a2, -1  
11384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF7C - lw $s0, 0($sp)  
11384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF80 - lw $s1, 4($sp)  
11385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF84 - lw $s2, 8($sp)  
11385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF88 - lw $s3, 12($sp)  
11385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF8C - lw $s4, 16($sp)  
11385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF90 - lw $ra, 20($sp)  
11386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF94 - jr $ra  
11386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF98 - addiu $sp, $sp, 32  
11388   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11388   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11389   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11389   user_main_b   DEBUG   compiler   Compiling _S1_2_8880958  
11390   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8880958 - b 0x08880A08  
11390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888095C - nop  
11390   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880A08 - jr $ra  
11390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880A0C - nop  
11391   user_main_b   DEBUG   compiler   Compiling _S1_2_8880220  
11391   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880220 - addiu $sp, $sp, -16  
11392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880224 - sw $s1, 4($sp)  
11392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880228 - addiu $s1, $a0, 48  
11392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888022C - sll $a0, $a2, 0x0002  
11392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880230 - addu $s1, $s1, $a0  
11392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880234 - lw $a0, 52($s1)  
11393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880238 - sw $s0, 0($sp)  
11393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888023C - sw $ra, 8($sp)  
11393   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880240 - beq $a0, $zr, 0x08880260  
11394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880244 - or $s0, $a1, $zr <=> move $s0, $a1  
11394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880248 - lw $a1, 4($a0)  
11394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888024C - addiu $a1, $a1, -1  
11394   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880250 - bne $a1, $zr, 0x08880260  
11395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880254 - sw $a1, 4($a0)  
11395   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880258 - jal 0x088F02C8  
11395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888025C - nop  
11396   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880260 - or $a0, $s0, $zr <=> move $a0, $s0  
11396   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880264 - beq $a0, $zr, 0x08880278  
11396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880268 - sw $s0, 52($s1)  
11396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888026C - lw $a1, 4($a0)  
11396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880270 - addiu $a1, $a1, 1  
11397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880274 - sw $a1, 4($a0)  
11397   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880278 - lw $s0, 0($sp)  
11397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888027C - lw $s1, 4($sp)  
11398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880280 - lw $ra, 8($sp)  
11398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880284 - jr $ra  
11398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880288 - addiu $sp, $sp, 16  
11399   user_main_b   DEBUG   compiler   Compiling _S1_2_8880170  
11399   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880170 - or $a3, $a1, $zr <=> move $a3, $a1  
11400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880174 - addiu $a1, $a0, 48  
11400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880178 - or $a0, $a3, $zr <=> move $a0, $a3  
11400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888017C - bgtz $a0, 0x08880194  
11400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880180 - slti $a3, $a0, 2  
11400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8880184 - bltz $a0, 0x088801B4  
11400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880188 - nop  
11401   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888018C - b 0x088801B4  
11401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880190 - sw $a2, 12($a1)  
11401   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8880194 - bne $a3, $zr, 0x088801AC  
11402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880198 - slti $a0, $a0, 3  
11402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888019C - beq $a0, $zr, 0x088801B4  
11402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88801A0 - nop  
11403   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88801A4 - b 0x088801B4  
11403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88801A8 - sw $a2, 16($a1)  
11403   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88801AC - b 0x088801B4  
11403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88801B0 - sw $a2, 8($a1)  
11404   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88801B4 - jr $ra  
11404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88801B8 - nop  
11405   user_main_b   DEBUG   compiler   Compiling _S1_2_890AF9C  
11405   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AF9C - addiu $sp, $sp, -16  
11405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA0 - lhu $a2, 20($a0)  
11406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA4 - or $a3, $a1, $zr <=> move $a3, $a1  
11406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA8 - or $a1, $a0, $zr <=> move $a1, $a0  
11406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFAC - and $t0, $a2, $a3  
11406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB0 - sw $ra, 0($sp)  
11407   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFB4 - bne $t0, $a3, 0x0890AFC4  
11407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB8 - or $a0, $a3, $zr <=> move $a0, $a3  
11407   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFBC - b 0x0890AFD8  
11408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFC0 - or $v0, $zr, $zr <=> li $v0, 0  
11408   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFC4 - or $a0, $a2, $a0  
11408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFC8 - sh $a0, 20($a1)  
11408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFCC - jal 0x0890ABD4  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD0 - or $a0, $a1, $zr <=> move $a0, $a1  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD4 - ori $v0, $zr, 1 <=> li $v0, 1  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFD8 - lw $ra, 0($sp)  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFDC - jr $ra  
11410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE0 - addiu $sp, $sp, 16  
11410   user_main_b   DEBUG   compiler   Compiling _S1_2_890E014  
11411   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890E014 - subu $a1, $a1, $a0  
11411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E018 - sra $a2, $a1, 0x0009  
11411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E01C - srl $a2, $a2, 0x0017  
11412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E020 - addu $a1, $a1, $a2  
11412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E024 - sra $a1, $a1, 0x0009  
11412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E028 - addu $a1, $a1, $a1  
11412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E02C - addu $a0, $a0, $a1  
11412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E030 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
11413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E034 - addu $a0, $a0, $a1  
11413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E038 - lh $a1, -4($a0)  
11413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E03C - addiu $a1, $a1, -1  
11414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E040 - jr $ra  
11414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890E044 - sh $a1, -4($a0)  
11415   user_main_b   DEBUG   compiler   Compiling _S1_2_890BFA4  
11415   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890BFA4 - swc1 $f12, 32($a0)  
11415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890BFA8 - swc1 $f13, 36($a0)  
11416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890BFAC - swc1 $f12, 64($a0)  
11416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890BFB0 - swc1 $f15, 68($a0)  
11416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890BFB4 - swc1 $f14, 96($a0)  
11416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890BFB8 - swc1 $f15, 100($a0)  
11417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890BFBC - swc1 $f14, 128($a0)  
11417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890BFC0 - jr $ra  
11418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890BFC4 - swc1 $f13, 132($a0)  
11418   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0AFC0  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0AFC0 - jr $ra  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AFC4 - lwc1 $f0, 76($a0)  
11419   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0AFC8  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0AFC8 - jr $ra  
11420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0AFCC - lwc1 $f0, 80($a0)  
11420   user_main_b   DEBUG   compiler   Compiling _S1_2_88809A0  
11421   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88809A0 - b 0x08880A08  
11421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88809A4 - nop  
11421   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880A08 - jr $ra  
11422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880A0C - nop  
11422   user_main_b   DEBUG   compiler   Compiling _S1_2_888028C  
11422   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888028C - addiu $a0, $a0, 48  
11423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880290 - sll $a1, $a1, 0x0002  
11423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880294 - addu $a0, $a0, $a1  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880298 - jr $ra  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888029C - lw $v0, 52($a0)  
11425   user_main_b   DEBUG   compiler   Compiling _S1_2_8894648  
11425   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894648 - addiu $sp, $sp, -16  
11425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889464C - lw $a0, 12($a0)  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894650 - lw $a2, 8($a0)  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894654 - addiu $a2, $a2, 72  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894658 - lh $a3, 0($a2)  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889465C - lw $a2, 4($a2)  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894660 - sw $ra, 0($sp)  
11427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894664 - jalr $ra, $a2  
11427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894668 - addu $a0, $a0, $a3  
11427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889466C - lw $ra, 0($sp)  
11428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894670 - jr $ra  
11428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894674 - addiu $sp, $sp, 16  
11428   user_main_b   DEBUG   compiler   Compiling _S1_2_8895788  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895788 - addiu $sp, $sp, -576  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889578C - sw $s0, 552($sp)  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895790 - sw $s1, 556($sp)  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895794 - sw $s2, 560($sp)  
11430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895798 - sw $ra, 564($sp)  
11430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889579C - jal 0x088953B4  
11430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957A0 - or $s0, $a0, $zr <=> move $s0, $a0  
11430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957A4 - or $s1, $v0, $zr <=> move $s1, $v0  
11431   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88957A8 - beq $s1, $zr, 0x088957CC  
11431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957AC - nop  
11431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957B0 - lw $a1, 8($s1)  
11432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957B4 - or $a3, $sp, $zr <=> move $a3, $sp  
11432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957B8 - addiu $a1, $a1, -1  
11432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88957BC - bgtz $a1, 0x088957D4  
11432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957C0 - addiu $a2, $s1, 12  
11433   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88957C4 - b 0x088957F0  
11433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957C8 - nop  
11433   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88957CC - b 0x08895850  
11433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957D0 - or $v0, $s1, $zr <=> move $v0, $s1  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88957D4 - lb $a0, 0($a2)  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88957D8 - beq $a0, $zr, 0x088957F0  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957DC - addiu $a2, $a2, 1  
11435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957E0 - sb $a0, 0($a3)  
11435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957E4 - addiu $a1, $a1, -1  
11435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88957E8 - bgtz $a1, 0x088957D4  
11435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957EC - addiu $a3, $a3, 1  
11435   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88957F0 - addiu $s2, $sp, 256  
11436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957F4 - sb $zr, 0($a3)  
11436   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88957F8 - jal 0x0889B01C  
11437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88957FC - or $a0, $s2, $zr <=> move $a0, $s2  
11437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895800 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
11437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895804 - or $a0, $s2, $zr <=> move $a0, $s2  
11437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895808 - or $a2, $sp, $zr <=> move $a2, $sp  
11438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889580C - or $a3, $zr, $zr <=> li $a3, 0  
11438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895810 - jal 0x0889B0C4  
11447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895814 - addiu $a1, $a1, -17364  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895818 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889581C - addiu $a0, $a0, 5792  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895820 - sw $a0, 536($sp)  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895824 - sw $s0, 540($sp)  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895828 - ori $a0, $zr, 1 <=> li $a0, 1  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889582C - sb $a0, 548($sp)  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895830 - sw $s1, 544($sp)  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895834 - addiu $a1, $sp, 536  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895838 - jal 0x0889B3C0  
11449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889583C - or $a0, $s2, $zr <=> move $a0, $s2  
11449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895840 - or $a0, $s2, $zr <=> move $a0, $s2  
11449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895844 - jal 0x0889B03C  
11449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895848 - ori $a1, $zr, 2 <=> li $a1, 2  
11450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889584C - or $v0, $s1, $zr <=> move $v0, $s1  
11450   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895850 - lw $s0, 552($sp)  
11450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895854 - lw $s1, 556($sp)  
11450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895858 - lw $s2, 560($sp)  
11450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889585C - lw $ra, 564($sp)  
11450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895860 - jr $ra  
11450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895864 - addiu $sp, $sp, 576  
11451   user_main_b   DEBUG   compiler   Compiling _S1_2_88953B4  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88953B4 - addiu $sp, $sp, -800  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953B8 - sw $s0, 780($sp)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953BC - or $s0, $a0, $zr <=> move $s0, $a0  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953C0 - or $a0, $a1, $zr <=> move $a0, $a1  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953C4 - lb $a2, 0($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953C8 - sw $s1, 784($sp)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953CC - sw $s2, 788($sp)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953D0 - ori $a1, $zr, 0 <=> li $a1, 0  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953D4 - ori $a3, $zr, 46 <=> li $a3, 46  
11453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953D8 - addiu $s1, $sp, 256  
11453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953DC - ori $s2, $zr, 47 <=> li $s2, 47  
11453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953E0 - sw $ra, 792($sp)  
11453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88953E4 - beql $a2, $a3, 0x088953EC  
11454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953E8 - addiu $a0, $a0, 1  
11454   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88953EC - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953F0 - addiu $t2, $a2, -10024  
11454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953F4 - ori $a3, $zr, 255 <=> li $a3, 255  
11454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953F8 - ori $t1, $zr, 92 <=> li $t1, 92  
11454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88953FC - addiu $t2, $t2, 1  
11454   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895400 - bnel $a1, $a3, 0x08895414  
11455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895404 - lb $a2, 0($a0)  
11455   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895408 - addu $a0, $sp, $a1  
11455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889540C - b 0x0889544C  
11455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895410 - sb $zr, 0($a0)  
11455   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895414 - addiu $a0, $a0, 1  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895418 - beq $a2, $t1, 0x0889543C  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889541C - or $t0, $s2, $zr <=> move $t0, $s2  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895420 - addu $t0, $t2, $a2  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895424 - lb $t0, 0($t0)  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895428 - andi $t0, $t0, 2  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889542C - beq $t0, $zr, 0x0889543C  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895430 - or $t0, $a2, $zr <=> move $t0, $a2  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895434 - b 0x0889543C  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895438 - addiu $t0, $a2, -32  
11456   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889543C - addu $a2, $sp, $a1  
11457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895440 - addiu $a1, $a1, 1  
11457   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895444 - bne $t0, $zr, 0x08895400  
11457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895448 - sb $t0, 0($a2)  
11458   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889544C - addiu $a1, $s0, 400  
11458   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895450 - jal 0x089F6C64  
11458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895454 - or $a0, $s1, $zr <=> move $a0, $s1  
11458   user_main_b   DEBUG   compiler   Inlining call at 0x08895450 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
11458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895458 - lw $a2, 432($s0)  
11458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889545C - ori $a3, $zr, 514 <=> li $a3, 514  
11458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895460 - addu $a0, $sp, $a2  
11459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895464 - subu $a2, $a3, $a2  
11459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895468 - addiu $a0, $a0, 256  
11459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889546C - or $a1, $sp, $zr <=> move $a1, $sp  
11459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895470 - addiu $a2, $a2, -1  
11459   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895474 - blez $a2, 0x0889549C  
11459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895478 - ori $a3, $zr, 0 <=> li $a3, 0  
11460   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889547C - lb $t0, 0($a1)  
11460   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895480 - beq $t0, $zr, 0x0889549C  
11460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895484 - addiu $a1, $a1, 1  
11460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895488 - sb $t0, 0($a0)  
11460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889548C - addiu $a0, $a0, 1  
11460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895490 - addiu $a2, $a2, -1  
11460   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895494 - bgtz $a2, 0x0889547C  
11460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895498 - addiu $a3, $a3, 1  
11460   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889549C - sb $zr, 0($a0)  
11461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954A0 - lw $a0, 432($s0)  
11461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954A4 - addu $a0, $a3, $a0  
11461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954A8 - or $a1, $a0, $zr <=> move $a1, $a0  
11461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954AC - addu $a2, $sp, $a1  
11462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954B0 - lb $a2, 255($a2)  
11462   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88954B4 - beq $a2, $s2, 0x088954C8  
11462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954B8 - nop  
11462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954BC - addu $a2, $sp, $a0  
11462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954C0 - addiu $a1, $a0, 1  
11462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954C4 - sb $s2, 256($a2)  
11463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88954C8 - or $a0, $a1, $zr <=> move $a0, $a1  
11463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954CC - sw $a1, 776($sp)  
11463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954D0 - addu $a1, $sp, $a0  
11463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954D4 - sb $zr, 256($a1)  
11463   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88954D8 - jal 0x089F6030  
11463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954DC - addiu $a0, $a0, 15  
11467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954E0 - sw $v0, 772($sp)  
11467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954E4 - sw $zr, 4($v0)  
11467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954E8 - sw $zr, 0($v0)  
11467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954EC - addiu $a0, $v0, 12  
11467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954F0 - lw $a2, 776($sp)  
11467   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88954F4 - jal 0x089F69DC  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954F8 - or $a1, $s1, $zr <=> move $a1, $s1  
11468   user_main_b   DEBUG   compiler   Inlining call at 0x088954F4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88954FC - lw $v0, 772($sp)  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895500 - lw $a0, 776($sp)  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895504 - sw $a0, 8($v0)  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895508 - lw $s1, 440($s0)  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889550C - beql $s1, $zr, 0x08895524  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895510 - sw $v0, 440($s0)  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895514 - sw $s1, 4($v0)  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895518 - sw $v0, 0($s1)  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889551C - b 0x08895528  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895520 - sw $v0, 440($s0)  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895524 - sw $v0, 436($s0)  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895528 - lw $s0, 780($sp)  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889552C - lw $s1, 784($sp)  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895530 - lw $s2, 788($sp)  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895534 - lw $ra, 792($sp)  
11470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895538 - jr $ra  
11470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889553C - addiu $sp, $sp, 800  
11471   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11471   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11472   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11472   user_main_b   DEBUG   compiler   Compiling _S1_2_889B01C  
11472   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B01C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B020 - addiu $a1, $a1, 13612  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B024 - sw $a1, 0($a0)  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B028 - sw $zr, 4($a0)  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B02C - sw $zr, 8($a0)  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B030 - sw $zr, 12($a0)  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B034 - jr $ra  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B038 - or $v0, $a0, $zr <=> move $v0, $a0  
11474   user_main_b   DEBUG   compiler   Compiling _S1_2_889B0C4  
11474   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B0C4 - addiu $sp, $sp, -800  
11474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0C8 - sw $s0, 772($sp)  
11475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0CC - or $s0, $a0, $zr <=> move $s0, $a0  
11475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0D0 - or $a0, $a1, $zr <=> move $a0, $a1  
11475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0D4 - lui $t2, 0x08A6 <=> li $t2, 0x08A60000  
11475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0D8 - sw $s1, 776($sp)  
11475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0DC - andi $s1, $a3, 255  
11475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0E0 - lb $t3, 0($a0)  
11476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0E4 - addiu $t2, $t2, -10024  
11476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0E8 - sw $s2, 780($sp)  
11476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0EC - ori $a1, $zr, 0 <=> li $a1, 0  
11476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0F0 - ori $a3, $zr, 46 <=> li $a3, 46  
11476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0F4 - ori $t0, $zr, 255 <=> li $t0, 255  
11476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0F8 - ori $t1, $zr, 92 <=> li $t1, 92  
11476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0FC - addiu $t2, $t2, 1  
11476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B100 - ori $s2, $zr, 47 <=> li $s2, 47  
11476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B104 - sw $s3, 784($sp)  
11477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B108 - sw $ra, 788($sp)  
11477   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B10C - bne $t3, $a3, 0x0889B118  
11477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B110 - addiu $s3, $sp, 512  
11477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B114 - addiu $a0, $a0, 1  
11477   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B118 - bnel $a1, $t0, 0x0889B12C  
11477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B11C - lb $t3, 0($a0)  
11477   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B120 - addu $a0, $sp, $a1  
11477   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B124 - b 0x0889B164  
11477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B128 - sb $zr, 0($a0)  
11478   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B12C - addiu $a0, $a0, 1  
11478   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B130 - beq $t3, $t1, 0x0889B154  
11478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B134 - or $v0, $s2, $zr <=> move $v0, $s2  
11479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B138 - addu $v0, $t2, $t3  
11479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B13C - lb $v0, 0($v0)  
11479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B140 - andi $v0, $v0, 2  
11479   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B144 - beq $v0, $zr, 0x0889B154  
11479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B148 - or $v0, $t3, $zr <=> move $v0, $t3  
11479   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B14C - b 0x0889B154  
11480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B150 - addiu $v0, $t3, -32  
11480   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B154 - addu $t3, $sp, $a1  
11480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B158 - addiu $a1, $a1, 1  
11480   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B15C - bne $v0, $zr, 0x0889B118  
11480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B160 - sb $v0, 0($t3)  
11480   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B164 - or $a0, $a2, $zr <=> move $a0, $a2  
11480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B168 - lb $a2, 0($a0)  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B16C - bne $a2, $a3, 0x0889B178  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B170 - ori $a1, $zr, 0 <=> li $a1, 0  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B174 - addiu $a0, $a0, 1  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B178 - bnel $a1, $t0, 0x0889B190  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B17C - lb $a2, 0($a0)  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B180 - addu $a0, $sp, $a1  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B184 - sb $zr, 256($a0)  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B188 - b 0x0889B1CC  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B18C - lb $a1, 0($sp)  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B190 - addiu $a0, $a0, 1  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B194 - beq $a2, $t1, 0x0889B1B8  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B198 - or $a3, $s2, $zr <=> move $a3, $s2  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B19C - addu $a3, $t2, $a2  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1A0 - lb $a3, 0($a3)  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1A4 - andi $a3, $a3, 2  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B1A8 - beq $a3, $zr, 0x0889B1B8  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1AC - or $a3, $a2, $zr <=> move $a3, $a2  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B1B0 - b 0x0889B1B8  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1B4 - addiu $a3, $a2, -32  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B1B8 - addu $a2, $sp, $a1  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1BC - addiu $a1, $a1, 1  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B1C0 - bne $a3, $zr, 0x0889B178  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1C4 - sb $a3, 256($a2)  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1C8 - lb $a1, 0($sp)  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B1CC - bne $a1, $s2, 0x0889B258  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1D0 - nop  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1D4 - or $a0, $s3, $zr <=> move $a0, $s3  
11485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1D8 - or $a1, $sp, $zr <=> move $a1, $sp  
11485   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B1DC - jal 0x089F6ED4  
11485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1E0 - ori $a2, $zr, 256 <=> li $a2, 256  
11485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1E4 - or $a0, $s3, $zr <=> move $a0, $s3  
11485   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B1E8 - jal 0x089F6F34  
11485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1EC - ori $a1, $zr, 47 <=> li $a1, 47  
11485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1F0 - or $a0, $v0, $zr <=> move $a0, $v0  
11486   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B1F4 - beq $a0, $zr, 0x0889B200  
11486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1F8 - nop  
11486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B1FC - sb $zr, 0($a0)  
11486   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B200 - jal 0x089F6CA8  
11486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B204 - or $a0, $s3, $zr <=> move $a0, $s3  
11487   user_main_b   DEBUG   compiler   Inlining call at 0x0889B200 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
11487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B208 - or $s3, $v0, $zr <=> move $s3, $v0  
11487   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B20C - beq $s3, $zr, 0x0889B220  
11487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B210 - addu $a0, $sp, $s3  
11487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B214 - lb $a0, 511($a0)  
11487   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B218 - beq $a0, $s2, 0x0889B24C  
11487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B21C - nop  
11487   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B220 - ori $a0, $zr, 256 <=> li $a0, 256  
11487   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B224 - beq $s3, $a0, 0x0889B244  
11488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B228 - nop  
11488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B22C - addiu $a0, $s3, 1  
11488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B230 - addu $a1, $sp, $s3  
11488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B234 - sb $s2, 512($a1)  
11488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B238 - addu $a0, $sp, $a0  
11488   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B23C - b 0x0889B24C  
11488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B240 - sb $zr, 512($a0)  
11488   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B244 - b 0x0889B3A4  
11488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B248 - or $v0, $zr, $zr <=> li $v0, 0  
11489   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B24C - addiu $s2, $s0, 16  
11489   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B250 - b 0x0889B2D0  
11489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B254 - ori $s3, $zr, 1 <=> li $s3, 1  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B258 - addiu $a0, $sp, 256  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B25C - ori $a1, $zr, 255 <=> li $a1, 255  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B260 - ori $a2, $zr, 0 <=> li $a2, 0  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B264 - lb $a3, 0($a0)  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B268 - beq $a3, $zr, 0x0889B284  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B26C - addiu $a0, $a0, 1  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B270 - sb $a3, 0($s3)  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B274 - addiu $s3, $s3, 1  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B278 - addiu $a1, $a1, -1  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B27C - bgtz $a1, 0x0889B264  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B280 - addiu $a2, $a2, 1  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B284 - beq $a2, $zr, 0x0889B29C  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B288 - sb $zr, 0($s3)  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B28C - addu $a0, $sp, $a2  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B290 - lb $a0, 511($a0)  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B294 - beq $a0, $s2, 0x0889B2C8  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B298 - nop  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B29C - ori $a0, $zr, 256 <=> li $a0, 256  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B2A0 - beq $a2, $a0, 0x0889B2C0  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2A4 - nop  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2A8 - addiu $a0, $a2, 1  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2AC - addu $a1, $sp, $a2  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2B0 - sb $s2, 512($a1)  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2B4 - addu $a0, $sp, $a0  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B2B8 - b 0x0889B2C8  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2BC - sb $zr, 512($a0)  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B2C0 - b 0x0889B3A4  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2C4 - or $v0, $zr, $zr <=> li $v0, 0  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B2C8 - addiu $s2, $s0, 16  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2CC - ori $s3, $zr, 1 <=> li $s3, 1  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B2D0 - or $a0, $sp, $zr <=> move $a0, $sp  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B2D4 - jal 0x089F6F34  
11495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2D8 - ori $a1, $zr, 47 <=> li $a1, 47  
11495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2DC - or $a0, $v0, $zr <=> move $a0, $v0  
11495   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B2E0 - beq $a0, $zr, 0x0889B308  
11495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2E4 - nop  
11495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2E8 - addiu $a1, $a0, 1  
11496   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B2EC - jal 0x089F6C64  
11496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2F0 - or $a0, $s2, $zr <=> move $a0, $s2  
11496   user_main_b   DEBUG   compiler   Inlining call at 0x0889B2EC to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
11496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2F4 - lw $a0, 12($s0)  
11496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2F8 - lw $a1, 8($s0)  
11496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B2FC - addiu $a0, $a0, 1  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B300 - b 0x0889B324  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B304 - lw $a2, 4($s0)  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B308 - or $a0, $s2, $zr <=> move $a0, $s2  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B30C - jal 0x089F6C64  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B310 - or $a1, $sp, $zr <=> move $a1, $sp  
11497   user_main_b   DEBUG   compiler   Inlining call at 0x0889B30C to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B314 - lw $a0, 12($s0)  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B318 - lw $a1, 8($s0)  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B31C - addiu $a0, $a0, 1  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B320 - lw $a2, 4($s0)  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B324 - or $a3, $a1, $zr <=> move $a3, $a1  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B328 - or $a1, $a0, $zr <=> move $a1, $a0  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B32C - slt $a3, $a3, $a1  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B330 - beq $a3, $zr, 0x0889B360  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B334 - addiu $a0, $a0, 3  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B338 - addiu $a3, $zr, -4 <=> li $a3, -4  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B33C - sw $a1, 768($sp)  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B340 - and $s2, $a0, $a3  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B344 - sll $a1, $s2, 0x0008  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B348 - jal 0x089F66C0  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B34C - or $a0, $a2, $zr <=> move $a0, $a2  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B350 - sw $v0, 4($s0)  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B354 - sw $s2, 8($s0)  
11500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B358 - or $a2, $v0, $zr <=> move $a2, $v0  
11500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B35C - lw $a1, 768($sp)  
11500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B360 - sll $a0, $a1, 0x0008  
11501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B364 - sw $a1, 12($s0)  
11501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B368 - addu $a1, $a2, $a0  
11501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B36C - addiu $a1, $a1, -256  
11501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B370 - ori $a0, $zr, 0 <=> li $a0, 0  
11501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B374 - ori $a2, $zr, 128 <=> li $a2, 128  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B378 - addu $a3, $sp, $a0  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B37C - lb $t0, 512($a3)  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B380 - lb $a3, 513($a3)  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B384 - addu $t1, $a1, $a0  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B388 - sb $t0, 0($t1)  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B38C - sb $a3, 1($t1)  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B390 - addiu $a2, $a2, -1  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B394 - bne $a2, $zr, 0x0889B378  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B398 - addiu $a0, $a0, 2  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B39C - sb $s1, 276($s0)  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3A0 - or $v0, $s3, $zr <=> move $v0, $s3  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B3A4 - lw $s0, 772($sp)  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3A8 - lw $s1, 776($sp)  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3AC - lw $s2, 780($sp)  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3B0 - lw $s3, 784($sp)  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3B4 - lw $ra, 788($sp)  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3B8 - jr $ra  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3BC - addiu $sp, $sp, 800  
11505   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6F34  
11505   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6F34 - sll $a2, $a1, 0x0018  
11505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F38 - lb $a1, 0($a0)  
11506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F3C - ori $v0, $zr, 0 <=> li $v0, 0  
11506   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6F40 - beq $a1, $zr, 0x089F6F60  
11506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F44 - sra $a2, $a2, 0x0018  
11506   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6F48 - beql $a1, $a2, 0x089F6F50  
11506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F4C - or $v0, $a0, $zr <=> move $v0, $a0  
11506   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6F50 - addiu $a0, $a0, 1  
11506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F54 - lb $a1, 0($a0)  
11506   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6F58 - bne $a1, $zr, 0x089F6F48  
11507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F5C - nop  
11507   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6F60 - beql $a1, $a2, 0x089F6F68  
11507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F64 - or $v0, $a0, $zr <=> move $v0, $a0  
11507   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6F68 - jr $ra  
11507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F6C - nop  
11507   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11508   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11509   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11509   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11509   user_main_b   DEBUG   compiler   Compiling _S1_2_889B3C0  
11509   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B3C0 - addiu $sp, $sp, -288  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3C4 - sw $s0, 260($sp)  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3C8 - or $s0, $a0, $zr <=> move $s0, $a0  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3CC - sw $a1, 272($s0)  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3D0 - sw $s1, 264($sp)  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3D4 - addiu $s1, $zr, -4 <=> li $s1, -4  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3D8 - lw $a0, 12($s0)  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3DC - sw $s2, 268($sp)  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3E0 - sw $ra, 272($sp)  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B3E4 - lw $a2, 4($s0)  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3E8 - sll $a1, $a0, 0x0008  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3EC - addu $t1, $a2, $a1  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3F0 - addiu $t1, $t1, -256  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3F4 - ori $t0, $zr, 0 <=> li $t0, 0  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3F8 - ori $a3, $zr, 128 <=> li $a3, 128  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B3FC - lw $a1, 8($s0)  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B400 - addu $t2, $t1, $t0  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B404 - lb $t3, 0($t2)  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B408 - lb $t2, 1($t2)  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B40C - addu $v0, $sp, $t0  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B410 - sb $t3, 0($v0)  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B414 - sb $t2, 1($v0)  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B418 - addiu $a3, $a3, -1  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B41C - bne $a3, $zr, 0x0889B400  
11513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B420 - addiu $t0, $t0, 2  
11514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B424 - addiu $a0, $a0, -1  
11514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B428 - slt $a1, $a1, $a0  
11514   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B42C - beq $a1, $zr, 0x0889B454  
11514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B430 - addiu $a1, $a0, 3  
11514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B434 - sw $a0, 256($sp)  
11514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B438 - and $s2, $a1, $s1  
11515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B43C - sll $a1, $s2, 0x0008  
11515   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B440 - jal 0x089F66C0  
11515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B444 - or $a0, $a2, $zr <=> move $a0, $a2  
11515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B448 - sw $v0, 4($s0)  
11515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B44C - sw $s2, 8($s0)  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B450 - lw $a0, 256($sp)  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B454 - sw $a0, 12($s0)  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B458 - or $a0, $s0, $zr <=> move $a0, $s0  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B45C - jal 0x0889AD3C  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B460 - or $a1, $sp, $zr <=> move $a1, $sp  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B464 - bne $v0, $zr, 0x0889B474  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B468 - nop  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B46C - b 0x0889B48C  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B470 - or $v0, $zr, $zr <=> li $v0, 0  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B474 - lw $a0, 12($s0)  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B478 - sltiu $a1, $a0, 1  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B47C - andi $a1, $a1, 255  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B480 - beq $a1, $zr, 0x0889B3E4  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B484 - nop  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B488 - ori $v0, $zr, 1 <=> li $v0, 1  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B48C - lw $s0, 260($sp)  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B490 - lw $s1, 264($sp)  
11518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B494 - lw $s2, 268($sp)  
11518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B498 - lw $ra, 272($sp)  
11518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B49C - jr $ra  
11519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B4A0 - addiu $sp, $sp, 288  
11520   user_main_b   DEBUG   compiler   Compiling _S1_2_889AD3C  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AD3C - addiu $sp, $sp, -688  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD40 - sw $s0, 640($sp)  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD44 - sw $s4, 656($sp)  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD48 - or $s4, $a1, $zr <=> move $s4, $a1  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD4C - or $s0, $a0, $zr <=> move $s0, $a0  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD50 - sw $s1, 644($sp)  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD54 - sw $s2, 648($sp)  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD58 - sw $s3, 652($sp)  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD5C - sw $s5, 660($sp)  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD60 - sw $s6, 664($sp)  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD64 - sw $s7, 668($sp)  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD68 - sw $fp, 672($sp)  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD6C - sw $ra, 676($sp)  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AD70 - jal 0x089F6CA8  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD74 - or $a0, $s4, $zr <=> move $a0, $s4  
11521   user_main_b   DEBUG   compiler   Inlining call at 0x0889AD70 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD78 - addiu $s1, $s0, 16  
11522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD7C - or $a0, $s1, $zr <=> move $a0, $s1  
11522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AD80 - jal 0x089F6F34  
11522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD84 - ori $a1, $zr, 46 <=> li $a1, 46  
11523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD88 - or $a2, $v0, $zr <=> move $a2, $v0  
11523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD8C - sw $a2, 620($sp)  
11523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD90 - ori $a3, $zr, 0 <=> li $a3, 0  
11523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD94 - ori $a0, $zr, 42 <=> li $a0, 42  
11523   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AD98 - beq $a2, $zr, 0x0889ADB0  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AD9C - sw $s1, 628($sp)  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADA0 - lb $a1, 1($a2)  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ADA4 - bne $a1, $a0, 0x0889ADB0  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADA8 - nop  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADAC - ori $a3, $zr, 1 <=> li $a3, 1  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ADB0 - lb $a2, 16($s0)  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ADB4 - bne $a2, $a0, 0x0889ADC0  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADB8 - ori $a1, $zr, 0 <=> li $a1, 0  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADBC - ori $a1, $zr, 1 <=> li $a1, 1  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ADC0 - sb $a3, 624($sp)  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADC4 - sb $a1, 616($sp)  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ADC8 - jal 0x0889A118  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADCC - or $a0, $s4, $zr <=> move $a0, $s4  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADD0 - or $s2, $v0, $zr <=> move $s2, $v0  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ADD4 - bltz $s2, 0x0889AFE8  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADD8 - nop  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADDC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADE0 - addiu $a0, $a0, -16512  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADE4 - lui $fp, 0x08A4 <=> li $fp, 0x08A40000  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADE8 - addiu $s1, $sp, 88  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADEC - sw $a0, 612($sp)  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADF0 - addiu $s3, $sp, 352  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADF4 - ori $s7, $zr, 47 <=> li $s7, 47  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADF8 - addiu $s6, $sp, 608  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ADFC - addiu $s5, $zr, -4 <=> li $s5, -4  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE00 - addiu $fp, $fp, -16508  
11528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE04 - or $a0, $s2, $zr <=> move $a0, $s2  
11528   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889AE08 - jal 0x0889A238  
11528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE0C - or $a1, $sp, $zr <=> move $a1, $sp  
11528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE10 - or $a0, $v0, $zr <=> move $a0, $v0  
11529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE14 - beq $a0, $zr, 0x0889AFE0  
11529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE18 - nop  
11529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE1C - bgez $a0, 0x0889AE40  
11529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE20 - nop  
11529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE24 - jal 0x0889A370  
11530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE28 - or $a0, $s2, $zr <=> move $a0, $s2  
11530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE2C - jal 0x0889A118  
11530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE30 - or $a0, $s4, $zr <=> move $a0, $s4  
11530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE34 - or $s2, $v0, $zr <=> move $s2, $v0  
11530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE38 - bltz $s2, 0x0889AE5C  
11530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE3C - nop  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AE40 - lw $a0, 0($sp)  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE44 - ori $a1, $zr, 4352 <=> li $a1, 4352  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE48 - andi $a0, $a0, -256  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE4C - beq $a0, $a1, 0x0889AE64  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE50 - nop  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE54 - b 0x0889AF54  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE58 - nop  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889AE5C - b 0x0889AFEC  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE60 - or $v0, $zr, $zr <=> li $v0, 0  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AE64 - lw $a1, 612($sp)  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE68 - jal 0x089F6C30  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE6C - or $a0, $s1, $zr <=> move $a0, $s1  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE70 - beq $v0, $zr, 0x0889AE88  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE74 - or $a0, $s1, $zr <=> move $a0, $s1  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE78 - jal 0x089F6C30  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE7C - or $a1, $fp, $zr <=> move $a1, $fp  
11533   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE80 - bne $v0, $zr, 0x0889AE90  
11533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE84 - nop  
11533   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889AE88 - b 0x0889AFD8  
11533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE8C - nop  
11533   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AE90 - lbu $a0, 276($s0)  
11534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AE94 - beq $a0, $zr, 0x0889AFD8  
11534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE98 - nop  
11534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AE9C - or $a0, $s3, $zr <=> move $a0, $s3  
11534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AEA0 - jal 0x089F6C64  
11535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEA4 - or $a1, $s4, $zr <=> move $a1, $s4  
11535   user_main_b   DEBUG   compiler   Inlining call at 0x0889AEA0 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
11535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEA8 - or $a0, $s3, $zr <=> move $a0, $s3  
11535   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AEAC - jal 0x089F6B9C  
11535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEB0 - or $a1, $s1, $zr <=> move $a1, $s1  
11536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEB4 - sb $s7, 608($sp)  
11536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEB8 - sb $zr, 609($sp)  
11536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEBC - or $a0, $s3, $zr <=> move $a0, $s3  
11536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AEC0 - jal 0x089F6B9C  
11536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEC4 - or $a1, $s6, $zr <=> move $a1, $s6  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEC8 - lw $a0, 12($s0)  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AECC - lw $a1, 8($s0)  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AED0 - addiu $a0, $a0, 1  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AED4 - slt $a2, $a1, $a0  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AED8 - beq $a2, $zr, 0x0889AF10  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEDC - lw $a1, 4($s0)  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEE0 - sw $s5, 636($sp)  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEE4 - addiu $a2, $a0, 3  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEE8 - sw $a0, 632($sp)  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEEC - and $s5, $a2, $s5  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEF0 - or $a0, $a1, $zr <=> move $a0, $a1  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AEF4 - jal 0x089F66C0  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEF8 - sll $a1, $s5, 0x0008  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AEFC - sw $v0, 4($s0)  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF00 - sw $s5, 8($s0)  
11539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF04 - lw $a0, 632($sp)  
11539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF08 - or $a1, $v0, $zr <=> move $a1, $v0  
11539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF0C - lw $s5, 636($sp)  
11540   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AF10 - sll $a2, $a0, 0x0008  
11540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF14 - sw $a0, 12($s0)  
11540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF18 - addu $a0, $a1, $a2  
11540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF1C - addiu $a0, $a0, -256  
11540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF20 - ori $a1, $zr, 0 <=> li $a1, 0  
11540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF24 - ori $a2, $zr, 128 <=> li $a2, 128  
11541   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AF28 - addu $a3, $sp, $a1  
11541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF2C - lb $t0, 352($a3)  
11541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF30 - lb $a3, 353($a3)  
11541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF34 - addu $t1, $a0, $a1  
11541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF38 - sb $t0, 0($t1)  
11542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF3C - sb $a3, 1($t1)  
11542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF40 - addiu $a2, $a2, -1  
11542   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF44 - bne $a2, $zr, 0x0889AF28  
11542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF48 - addiu $a1, $a1, 2  
11542   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF4C - b 0x0889AFD8  
11542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF50 - nop  
11542   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AF54 - or $a0, $s1, $zr <=> move $a0, $s1  
11542   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF58 - jal 0x089F6F34  
11543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF5C - ori $a1, $zr, 46 <=> li $a1, 46  
11543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF60 - lbu $a1, 624($sp)  
11543   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF64 - bne $a1, $zr, 0x0889AF84  
11543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF68 - or $a0, $v0, $zr <=> move $a0, $v0  
11543   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF6C - beq $a0, $zr, 0x0889AFD8  
11543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF70 - or $a1, $a0, $zr <=> move $a1, $a0  
11543   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF74 - jal 0x089F6AE4  
11544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF78 - lw $a0, 620($sp)  
11544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF7C - bne $v0, $zr, 0x0889AFD8  
11545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF80 - nop  
11545   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AF84 - lbu $a0, 616($sp)  
11545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF88 - bnel $a0, $zr, 0x0889AFA8  
11545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF8C - lw $a0, 272($s0)  
11545   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AF90 - lw $a0, 628($sp)  
11545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF94 - jal 0x089F6AE4  
11545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AF98 - or $a1, $s1, $zr <=> move $a1, $s1  
11546   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AF9C - bne $v0, $zr, 0x0889AFD8  
11546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFA0 - nop  
11546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFA4 - lw $a0, 272($s0)  
11546   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AFA8 - or $a1, $s1, $zr <=> move $a1, $s1  
11546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFAC - lw $a2, 0($a0)  
11547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFB0 - addiu $a2, $a2, 8  
11547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFB4 - lh $a3, 0($a2)  
11547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFB8 - lw $t0, 4($a2)  
11547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFBC - addu $a0, $a0, $a3  
11547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFC0 - jalr $ra, $t0  
11547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFC4 - or $a2, $s4, $zr <=> move $a2, $s4  
11547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AFC8 - bne $v0, $zr, 0x0889AFD8  
11547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFCC - nop  
11547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889AFD0 - b 0x0889AFEC  
11548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFD4 - or $v0, $zr, $zr <=> li $v0, 0  
11548   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889AFD8 - b 0x0889AE08  
11548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFDC - or $a0, $s2, $zr <=> move $a0, $s2  
11548   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889AFE0 - jal 0x0889A370  
11548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFE4 - or $a0, $s2, $zr <=> move $a0, $s2  
11549   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AFE8 - ori $v0, $zr, 1 <=> li $v0, 1  
11549   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AFEC - lw $s0, 640($sp)  
11549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFF0 - lw $s1, 644($sp)  
11549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFF4 - lw $s2, 648($sp)  
11549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFF8 - lw $s3, 652($sp)  
11550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AFFC - lw $s4, 656($sp)  
11550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B000 - lw $s5, 660($sp)  
11550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B004 - lw $s6, 664($sp)  
11550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B008 - lw $s7, 668($sp)  
11550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B00C - lw $fp, 672($sp)  
11550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B010 - lw $ra, 676($sp)  
11550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B014 - jr $ra  
11551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B018 - addiu $sp, $sp, 688  
11552   user_main_b   DEBUG   compiler   Compiling _S1_2_889A118  
11553   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A118 - addiu $sp, $sp, -48  
11553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A11C - sw $s1, 4($sp)  
11553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A120 - sw $s2, 8($sp)  
11553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A124 - sw $s3, 12($sp)  
11553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A128 - sw $s4, 16($sp)  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A12C - sw $s5, 20($sp)  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A130 - sw $s6, 24($sp)  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A134 - sw $s7, 28($sp)  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A138 - sw $fp, 32($sp)  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A13C - lui $s1, 0x8002 <=> li $s1, 0x80020000  
11555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A140 - lui $s2, 0x8002 <=> li $s2, 0x80020000  
11555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A144 - lui $s3, 0x8001 <=> li $s3, 0x80010000  
11555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A148 - lui $s4, 0x8001 <=> li $s4, 0x80010000  
11555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A14C - lui $s5, 0x8001 <=> li $s5, 0x80010000  
11555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A150 - lui $s6, 0x8001 <=> li $s6, 0x80010000  
11556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A154 - lui $s7, 0x8001 <=> li $s7, 0x80010000  
11556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A158 - lui $fp, 0x8001 <=> li $fp, 0x80010000  
11556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A15C - sw $s0, 0($sp)  
11556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A160 - or $s0, $a0, $zr <=> move $s0, $a0  
11556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A164 - addiu $s1, $s1, 400  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A168 - addiu $s2, $s2, -20478  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A16C - addiu $s3, $s3, 2  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A170 - addiu $s4, $s4, 19  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A174 - addiu $s5, $s5, 12  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A178 - addiu $s6, $s6, 22  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A17C - addiu $s7, $s7, 24  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A180 - addiu $fp, $fp, 91  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A184 - sw $ra, 36($sp)  
11558   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889A188 - jal 0x08899878  
11558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A18C - nop  
11558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A190 - andi $a0, $v0, 32  
11558   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A194 - bne $a0, $zr, 0x0889A1B0  
11558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A198 - nop  
11558   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A19C - ori $a0, $zr, 32 <=> li $a0, 32  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1A0 - jal 0x08899B5C  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1A4 - ori $a1, $zr, 1000 <=> li $a1, 1000  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1A8 - bne $v0, $zr, 0x0889A19C  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1AC - nop  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889A1B0 - jal 0x08A30AE8 [sceIoDopen]  
11560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1B4 - or $a0, $s0, $zr <=> move $a0, $s0  
11560   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1B8 - bgez $v0, 0x0889A208  
11560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1BC - nop  
11560   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1C0 - beq $v0, $s1, 0x0889A208  
11560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1C4 - nop  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1C8 - beq $v0, $s2, 0x0889A208  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1CC - nop  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1D0 - beq $v0, $s3, 0x0889A208  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1D4 - nop  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1D8 - beq $v0, $s4, 0x0889A208  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1DC - nop  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1E0 - beq $v0, $s5, 0x0889A208  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1E4 - nop  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1E8 - beq $v0, $s6, 0x0889A208  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1EC - nop  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1F0 - beq $v0, $s7, 0x0889A208  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1F4 - nop  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A1F8 - beq $v0, $fp, 0x0889A208  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A1FC - nop  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A200 - b 0x0889A188  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A204 - nop  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A208 - lw $s0, 0($sp)  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A20C - lw $s1, 4($sp)  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A210 - lw $s2, 8($sp)  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A214 - lw $s3, 12($sp)  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A218 - lw $s4, 16($sp)  
11564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A21C - lw $s5, 20($sp)  
11564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A220 - lw $s6, 24($sp)  
11564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A224 - lw $s7, 28($sp)  
11565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A228 - lw $fp, 32($sp)  
11565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A22C - lw $ra, 36($sp)  
11565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A230 - jr $ra  
11565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A234 - addiu $sp, $sp, 48  
11566   user_main_b   DEBUG   compiler   Compiling _S1_2_8899878  
11566   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899878 - addiu $sp, $sp, -16  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889987C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899880 - lbu $a0, -28598($a0)  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899884 - sw $ra, 0($sp)  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899888 - beq $a0, $zr, 0x088998B0  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889988C - nop  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899890 - jal 0x08A309B8 [sceKernelGetThreadId]  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899894 - nop  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899898 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889989C - lw $a0, -22008($a0)  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88998A0 - bne $v0, $a0, 0x088998B0  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88998A4 - nop  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88998A8 - b 0x088998B8  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88998AC - or $v0, $zr, $zr <=> li $v0, 0  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88998B0 - jal 0x08A30738 [sceUmdGetDriveStat]  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88998B4 - nop  
11569   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88998B8 - lw $ra, 0($sp)  
11569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88998BC - jr $ra  
11569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88998C0 - addiu $sp, $sp, 16  
11570   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30738  
11570   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30738 - jr $ra  
11570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3073C - syscall 0x045A2 [sceUmdGetDriveStat]  
11571   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11571   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11571   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11572   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30AE8  
11572   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30AE8 - jr $ra  
11572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30AEC - syscall 0x044DA [sceIoDopen]  
11573   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDopen dirname = 0x09FFF280('DISC0:/PSP_GAME/USRDIR/')  
11573   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDopen - isofilename = PSP_GAME/USRDIR  
11575   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
11575   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
11575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11575   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
11575   user_main_b   DEBUG   runtime   Starting Idle State...  
11576   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11577   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11578   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11579   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11580   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11580   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11580   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11580   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11580   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11580   user_main_b   DEBUG   runtime   Switching to Thread idle0  
11581   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
11581   user_main_b   DEBUG   runtime   Switching to Thread user_main  
11581   user_main_b   DEBUG   runtime   Ending Idle State  
11581   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11581   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11581   user_main_b   DEBUG   compiler   Compiling _S1_2_889A238  
11582   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A238 - addiu $sp, $sp, -48  
11582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A23C - sw $s0, 8($sp)  
11582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A240 - sw $s1, 12($sp)  
11582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A244 - sw $s2, 16($sp)  
11583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A248 - sw $s3, 20($sp)  
11583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A24C - sw $s4, 24($sp)  
11583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A250 - sw $s5, 28($sp)  
11583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A254 - sw $s6, 32($sp)  
11584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A258 - sw $s7, 36($sp)  
11584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A25C - sw $fp, 40($sp)  
11584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A260 - sw $a1, 0($sp)  
11584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A264 - lui $fp, 0x8001 <=> li $fp, 0x80010000  
11584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A268 - lui $s7, 0x8001 <=> li $s7, 0x80010000  
11584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A26C - lui $s6, 0x8001 <=> li $s6, 0x80010000  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A270 - lui $s5, 0x8002 <=> li $s5, 0x80020000  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A274 - lui $s4, 0x8001 <=> li $s4, 0x80010000  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A278 - lui $s3, 0x8021 <=> li $s3, 0x80210000  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A27C - lui $s2, 0x8002 <=> li $s2, 0x80020000  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A280 - lui $s1, 0x8002 <=> li $s1, 0x80020000  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A284 - lui $s0, 0x8001 <=> li $s0, 0x80010000  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A288 - sw $a0, 4($sp)  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A28C - addiu $fp, $fp, 9  
11586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A290 - addiu $s7, $s7, 22  
11586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A294 - addiu $s6, $s6, 19  
11586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A298 - addiu $s5, $s5, -20477  
11586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A29C - addiu $s4, $s4, 14  
11587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2A0 - addiu $s3, $s3, 2  
11587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2A4 - addiu $s2, $s2, 400  
11587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2A8 - addiu $s1, $s1, -20479  
11587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2AC - addiu $s0, $s0, 91  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2B0 - sw $ra, 44($sp)  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889A2B4 - jal 0x08899878  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2B8 - nop  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2BC - andi $a0, $v0, 32  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A2C0 - bne $a0, $zr, 0x0889A2DC  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2C4 - nop  
11589   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A2C8 - ori $a0, $zr, 32 <=> li $a0, 32  
11589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A2CC - jal 0x08899B5C  
11589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2D0 - ori $a1, $zr, 1000 <=> li $a1, 1000  
11589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A2D4 - bne $v0, $zr, 0x0889A2C8  
11589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2D8 - nop  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A2DC - lw $a0, 4($sp)  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A2E0 - jal 0x08A30AF8 [sceIoDread]  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2E4 - lw $a1, 0($sp)  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A2E8 - bgez $v0, 0x0889A340  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2EC - nop  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A2F0 - beq $v0, $fp, 0x0889A340  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2F4 - nop  
11591   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A2F8 - beq $v0, $s7, 0x0889A340  
11591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A2FC - nop  
11591   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A300 - beq $v0, $s6, 0x0889A340  
11591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A304 - nop  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A308 - beq $v0, $s5, 0x0889A340  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A30C - nop  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A310 - beq $v0, $s4, 0x0889A340  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A314 - nop  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A318 - beq $v0, $s3, 0x0889A340  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A31C - nop  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A320 - beq $v0, $s2, 0x0889A340  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A324 - nop  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A328 - beq $v0, $s1, 0x0889A340  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A32C - nop  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A330 - beq $v0, $s0, 0x0889A340  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A334 - nop  
11594   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A338 - b 0x0889A2B4  
11594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A33C - nop  
11594   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A340 - lw $s0, 8($sp)  
11594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A344 - lw $s1, 12($sp)  
11594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A348 - lw $s2, 16($sp)  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A34C - lw $s3, 20($sp)  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A350 - lw $s4, 24($sp)  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A354 - lw $s5, 28($sp)  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A358 - lw $s6, 32($sp)  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A35C - lw $s7, 36($sp)  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A360 - lw $fp, 40($sp)  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A364 - lw $ra, 44($sp)  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A368 - jr $ra  
11596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A36C - addiu $sp, $sp, 48  
11596   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11597   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11597   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30AF8  
11597   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30AF8 - jr $ra  
11597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30AFC - syscall 0x044DB [sceIoDread]  
11600   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDread id=0x3 #1 file='disc0/PSP_GAME/USRDIR', dir='DRAGRACE.VOL'  
11603   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11603   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11603   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0B434  
11604   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B434 - addiu $sp, $sp, -400  
11604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B438 - sw $s0, 352($sp)  
11604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B43C - or $s0, $a0, $zr <=> move $s0, $a0  
11604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B440 - sw $s2, 360($sp)  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B444 - sw $s3, 364($sp)  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B448 - or $s2, $a1, $zr <=> move $s2, $a1  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B44C - lw $s3, 4($s0)  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B450 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B454 - lbu $a1, 12($s0)  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B458 - addiu $a0, $a0, -10024  
11606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B45C - sw $s5, 372($sp)  
11606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B460 - addiu $s3, $s3, 444  
11606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B464 - addiu $a0, $a0, 1  
11606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B468 - ori $s5, $zr, 97 <=> li $s5, 97  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B46C - sw $s1, 356($sp)  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B470 - sw $s4, 368($sp)  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B474 - sw $s6, 376($sp)  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B478 - sw $s7, 380($sp)  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B47C - sw $ra, 384($sp)  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B480 - beq $a1, $zr, 0x08A0B624  
11608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B484 - or $s1, $a2, $zr <=> move $s1, $a2  
11608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B488 - or $a1, $s2, $zr <=> move $a1, $s2  
11608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B48C - ori $s4, $zr, 0 <=> li $s4, 0  
11608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B490 - addiu $a2, $a1, 1  
11608   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B494 - lb $a3, 0($a1)  
11609   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B498 - beq $a3, $zr, 0x08A0B4D4  
11609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B49C - or $a1, $a2, $zr <=> move $a1, $a2  
11609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4A0 - addu $a2, $a0, $a3  
11609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4A4 - lb $t0, 0($a2)  
11610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4A8 - andi $t0, $t0, 1  
11610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B4AC - beq $t0, $zr, 0x08A0B4BC  
11610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4B0 - addiu $a2, $a1, 1  
11610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B4B4 - b 0x08A0B4BC  
11610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4B8 - addiu $a3, $a3, 32  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B4BC - sll $t0, $s4, 0x0007  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4C0 - addu $t0, $s4, $t0  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4C4 - addu $t0, $s4, $t0  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4C8 - addu $s4, $s4, $t0  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B4CC - b 0x08A0B494  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4D0 - addu $s4, $s4, $a3  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B4D4 - or $a0, $s5, $zr <=> move $a0, $s5  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4D8 - or $s5, $s4, $zr <=> move $s5, $s4  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4DC - divu $s5, $a0  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4E0 - mfhi $s6  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4E4 - sll $a0, $s6, 0x0002  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4E8 - addu $a0, $s3, $a0  
11613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4EC - lw $s7, 0($a0)  
11613   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B4F0 - beq $s7, $zr, 0x08A0B530  
11614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4F4 - nop  
11614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B4F8 - lw $a0, 0($s7)  
11614   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B4FC - bnel $s4, $a0, 0x08A0B528  
11614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B500 - lw $s7, 28($s7)  
11614   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B504 - lw $a1, 12($s7)  
11615   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B508 - jal 0x089F6AE4  
11615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B50C - or $a0, $s2, $zr <=> move $a0, $s2  
11615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B510 - sltiu $a0, $v0, 1  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B514 - andi $a0, $a0, 255  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B518 - beql $a0, $zr, 0x08A0B528  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B51C - lw $s7, 28($s7)  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B520 - b 0x08A0B534  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B524 - or $a0, $s7, $zr <=> move $a0, $s7  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B528 - bnel $s7, $zr, 0x08A0B4FC  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B52C - lw $a0, 0($s7)  
11617   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B530 - ori $a0, $zr, 0 <=> li $a0, 0  
11617   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B534 - beq $a0, $zr, 0x08A0B548  
11617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B538 - ori $s4, $zr, 0 <=> li $s4, 0  
11617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B53C - addiu $s3, $a0, 16  
11618   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B540 - b 0x08A0B59C  
11618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B544 - ori $a0, $zr, 0 <=> li $a0, 0  
11618   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B548 - jal 0x089F107C  
11618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B54C - ori $a0, $zr, 32 <=> li $a0, 32  
11619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B550 - or $a0, $v0, $zr <=> move $a0, $v0  
11619   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B554 - beq $a0, $zr, 0x08A0B570  
11619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B558 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
11619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B55C - lw $a1, -28712($a1)  
11619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B560 - sw $zr, 8($a0)  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B564 - sw $a1, 12($a0)  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B568 - sw $zr, 4($a0)  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B56C - or $s4, $a0, $zr <=> move $s4, $a0  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B570 - addiu $a0, $s4, 4  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B574 - jal 0x08892E84  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B578 - or $a1, $s2, $zr <=> move $a1, $s2  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B57C - sll $a0, $s6, 0x0002  
11621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B580 - sw $s5, 0($s4)  
11621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B584 - addu $a0, $s3, $a0  
11621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B588 - lw $a1, 0($a0)  
11622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B58C - addiu $s3, $s4, 16  
11622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B590 - sw $a1, 28($s4)  
11622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B594 - sw $s4, 0($a0)  
11622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B598 - ori $a0, $zr, 1 <=> li $a0, 1  
11622   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B59C - beq $a0, $zr, 0x08A0B60C  
11623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5A0 - nop  
11623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5A4 - ori $a0, $zr, 1 <=> li $a0, 1  
11623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5A8 - sw $a0, 0($s3)  
11623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5AC - lw $a0, 8($s0)  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5B0 - addiu $s0, $sp, 96  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5B4 - sw $a0, 4($s3)  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5B8 - or $a0, $s0, $zr <=> move $a0, $s0  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B5BC - jal 0x089F6C64  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5C0 - or $a1, $s1, $zr <=> move $a1, $s1  
11624   user_main_b   DEBUG   compiler   Inlining call at 0x08A0B5BC to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
11625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5C4 - or $a0, $s0, $zr <=> move $a0, $s0  
11625   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B5C8 - jal 0x089F6B9C  
11625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5CC - or $a1, $s2, $zr <=> move $a1, $s2  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5D0 - addiu $a1, $sp, 8  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B5D4 - jal 0x0889A018  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5D8 - or $a0, $s0, $zr <=> move $a0, $s0  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B5DC - bne $v0, $zr, 0x08A0B5FC  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5E0 - nop  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5E4 - lw $a1, 20($sp)  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5E8 - lw $a0, 16($sp)  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5EC - ori $s1, $zr, 1 <=> li $s1, 1  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5F0 - ori $a0, $a0, 0  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B5F4 - b 0x08A0B604  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B5F8 - sw $a0, 8($s3)  
11631   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B5FC - b 0x08A0B784  
11632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B600 - or $v0, $zr, $zr <=> li $v0, 0  
11632   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B604 - b 0x08A0B61C  
11632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B608 - nop  
11632   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B60C - lw $a0, 0($s3)  
11632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B610 - ori $s1, $zr, 1 <=> li $s1, 1  
11632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B614 - addiu $a0, $a0, 1  
11632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B618 - sw $a0, 0($s3)  
11633   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B61C - b 0x08A0B780  
11633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B620 - nop  
11633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B624 - or $a1, $s2, $zr <=> move $a1, $s2  
11633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B628 - ori $s4, $zr, 0 <=> li $s4, 0  
11633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B62C - addiu $a2, $a1, 1  
11633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B630 - ori $s1, $zr, 1 <=> li $s1, 1  
11633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B634 - lb $a3, 0($a1)  
11634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B638 - beq $a3, $zr, 0x08A0B674  
11634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B63C - or $a1, $a2, $zr <=> move $a1, $a2  
11635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B640 - addu $a2, $a0, $a3  
11635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B644 - lb $t0, 0($a2)  
11635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B648 - andi $t0, $t0, 1  
11635   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B64C - beq $t0, $zr, 0x08A0B65C  
11635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B650 - addiu $a2, $a1, 1  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B654 - b 0x08A0B65C  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B658 - addiu $a3, $a3, 32  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B65C - sll $t0, $s4, 0x0007  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B660 - addu $t0, $s4, $t0  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B664 - addu $t0, $s4, $t0  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B668 - addu $s4, $s4, $t0  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B66C - b 0x08A0B634  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B670 - addu $s4, $s4, $a3  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B674 - divu $s4, $s5  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B678 - mfhi $a0  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B67C - sll $a0, $a0, 0x0002  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B680 - addu $a0, $s3, $a0  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B684 - lw $s3, 0($a0)  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B688 - beq $s3, $zr, 0x08A0B6C8  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B68C - nop  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B690 - lw $a0, 0($s3)  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B694 - bnel $s4, $a0, 0x08A0B6C0  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B698 - lw $s3, 28($s3)  
11639   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B69C - lw $a1, 12($s3)  
11639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B6A0 - jal 0x089F6AE4  
11639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6A4 - or $a0, $s2, $zr <=> move $a0, $s2  
11639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6A8 - sltiu $a0, $v0, 1  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6AC - andi $a0, $a0, 255  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B6B0 - beql $a0, $zr, 0x08A0B6C0  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6B4 - lw $s3, 28($s3)  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B6B8 - b 0x08A0B6CC  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6BC - nop  
11641   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B6C0 - bnel $s3, $zr, 0x08A0B694  
11641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6C4 - lw $a0, 0($s3)  
11641   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B6C8 - ori $s3, $zr, 0 <=> li $s3, 0  
11641   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B6CC - beq $s3, $zr, 0x08A0B6DC  
11641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6D0 - ori $a0, $zr, 0 <=> li $a0, 0  
11641   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B6D4 - b 0x08A0B6DC  
11642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6D8 - addiu $a0, $s3, 16  
11642   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B6DC - or $a1, $a0, $zr <=> move $a1, $a0  
11642   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B6E0 - beq $a1, $zr, 0x08A0B780  
11642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6E4 - nop  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6E8 - lw $a2, 0($a1)  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6EC - addiu $a2, $a2, -1  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B6F0 - bgtz $a2, 0x08A0B780  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6F4 - sw $a2, 0($a1)  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6F8 - addiu $a1, $zr, 16 <=> li $a1, 16  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B6FC - subu $a0, $a0, $a1  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B700 - lw $a1, 0($a0)  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B704 - divu $a1, $s5  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B708 - lw $a1, 4($s0)  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B70C - addiu $a2, $a1, 444  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B710 - ori $a1, $zr, 0 <=> li $a1, 0  
11645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B714 - mfhi $a3  
11645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B718 - sll $a3, $a3, 0x0002  
11645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B71C - addu $a2, $a2, $a3  
11645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B720 - lw $s0, 0($a2)  
11645   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B724 - beq $s0, $a0, 0x08A0B73C  
11646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B728 - lw $a3, 28($s0)  
11646   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B72C - or $a1, $s0, $zr <=> move $a1, $s0  
11646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B730 - or $s0, $a3, $zr <=> move $s0, $a3  
11647   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B734 - bne $s0, $a0, 0x08A0B72C  
11647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B738 - lw $a3, 28($s0)  
11647   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B73C - bnel $a1, $zr, 0x08A0B74C  
11647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B740 - sw $a3, 28($a1)  
11647   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B744 - b 0x08A0B74C  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B748 - sw $a3, 0($a2)  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B74C - beq $s0, $zr, 0x08A0B780  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B750 - addiu $a0, $s0, 4  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B754 - beq $a0, $zr, 0x08A0B778  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B758 - nop  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B75C - lw $a0, 12($s0)  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B760 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
11649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B764 - lw $a1, -28712($a1)  
11649   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B768 - beq $a0, $a1, 0x08A0B778  
11649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B76C - nop  
11650   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0B770 - jal 0x089F6054  
11650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B774 - nop  
11650   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A0B778 - jal 0x089F0B70  
11650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B77C - or $a0, $s0, $zr <=> move $a0, $s0  
11651   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B780 - or $v0, $s1, $zr <=> move $v0, $s1  
11651   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0B784 - lw $s0, 352($sp)  
11651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B788 - lw $s1, 356($sp)  
11651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B78C - lw $s2, 360($sp)  
11651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B790 - lw $s3, 364($sp)  
11651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B794 - lw $s4, 368($sp)  
11652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B798 - lw $s5, 372($sp)  
11652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B79C - lw $s6, 376($sp)  
11652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B7A0 - lw $s7, 380($sp)  
11652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B7A4 - lw $ra, 384($sp)  
11653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B7A8 - jr $ra  
11653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0B7AC - addiu $sp, $sp, 400  
11654   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11655   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11656   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11656   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11656   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11656   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11657   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6B9C  
11657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B9C - strcat[80860000,00801025,10C00005,24870001,00E02025,80860000,14C0FFFD,24870001,80A80000,24A60001,A0880000,00C02825,11000008,00E02025,80C80000,24A60001,A0E80000,24870001,00C02825,1500FFFA,00E02025,03E00008,00000000]()  
11657   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x089F6B9C (089F6B9C-0x089F6BF4, length 23) by strcat[80860000,00801025,10C00005,24870001,00E02025,80860000,14C0FFFD,24870001,80A80000,24A60001,A0880000,00C02825,11000008,00E02025,80C80000,24A60001,A0E80000,24870001,00C02825,1500FFFA,00E02025,03E00008,00000000]()  
11658   user_main_b   DEBUG   compiler   Compiling _S1_2_889A018  
11658   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A018 - addiu $sp, $sp, -48  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A01C - sw $s2, 8($sp)  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A020 - sw $s3, 12($sp)  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A024 - sw $s4, 16($sp)  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A028 - sw $s5, 20($sp)  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A02C - sw $s6, 24($sp)  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A030 - sw $s7, 28($sp)  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A034 - lui $s7, 0x8002 <=> li $s7, 0x80020000  
11660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A038 - lui $s6, 0x8001 <=> li $s6, 0x80010000  
11660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A03C - lui $s5, 0x8001 <=> li $s5, 0x80010000  
11660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A040 - lui $s4, 0x8001 <=> li $s4, 0x80010000  
11661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A044 - lui $s3, 0x8001 <=> li $s3, 0x80010000  
11662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A048 - lui $s2, 0x8001 <=> li $s2, 0x80010000  
11662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A04C - sw $s0, 0($sp)  
11662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A050 - sw $s1, 4($sp)  
11662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A054 - or $s1, $a0, $zr <=> move $s1, $a0  
11662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A058 - or $s0, $a1, $zr <=> move $s0, $a1  
11662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A05C - addiu $s7, $s7, -20478  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A060 - addiu $s6, $s6, 2  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A064 - addiu $s5, $s5, 19  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A068 - addiu $s4, $s4, 12  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A06C - addiu $s3, $s3, 22  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A070 - addiu $s2, $s2, 91  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A074 - sw $ra, 32($sp)  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889A078 - jal 0x08899878  
11664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A07C - nop  
11664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A080 - andi $a0, $v0, 32  
11664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A084 - bne $a0, $zr, 0x0889A0A0  
11665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A088 - nop  
11665   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A08C - ori $a0, $zr, 32 <=> li $a0, 32  
11665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A090 - jal 0x08899B5C  
11665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A094 - ori $a1, $zr, 1000 <=> li $a1, 1000  
11665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A098 - bne $v0, $zr, 0x0889A08C  
11666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A09C - nop  
11666   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A0A0 - or $a0, $s1, $zr <=> move $a0, $s1  
11666   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A0A4 - jal 0x08A30AE0 [sceIoGetstat]  
11666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0A8 - or $a1, $s0, $zr <=> move $a1, $s0  
11666   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A0AC - bgez $v0, 0x0889A0EC  
11666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0B0 - nop  
11667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A0B4 - beq $v0, $s7, 0x0889A0EC  
11667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0B8 - nop  
11667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A0BC - beq $v0, $s6, 0x0889A0EC  
11667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0C0 - nop  
11667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A0C4 - beq $v0, $s5, 0x0889A0EC  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0C8 - nop  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A0CC - beq $v0, $s4, 0x0889A0EC  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0D0 - nop  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A0D4 - beq $v0, $s3, 0x0889A0EC  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0D8 - nop  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A0DC - beq $v0, $s2, 0x0889A0EC  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0E0 - nop  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A0E4 - b 0x0889A078  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0E8 - nop  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A0EC - lw $s0, 0($sp)  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0F0 - lw $s1, 4($sp)  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0F4 - lw $s2, 8($sp)  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0F8 - lw $s3, 12($sp)  
11670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A0FC - lw $s4, 16($sp)  
11670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A100 - lw $s5, 20($sp)  
11670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A104 - lw $s6, 24($sp)  
11671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A108 - lw $s7, 28($sp)  
11671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A10C - lw $ra, 32($sp)  
11671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A110 - jr $ra  
11671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A114 - addiu $sp, $sp, 48  
11672   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11672   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30AE0  
11673   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30AE0 - jr $ra  
11673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30AE4 - syscall 0x044E7 [sceIoGetstat]  
11674   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoGetstat - file = DISC0:/PSP_GAME/USRDIR/DRAGRACE.VOL stat = 9ffee48  
11674   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11674   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11674   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11675   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDread id=0x3 #2 file='disc0/PSP_GAME/USRDIR', dir='ICON0.PNG'  
11675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11676   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11676   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11676   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11676   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11677   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11677   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11677   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11677   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11677   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11677   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11678   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11678   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11678   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11678   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11678   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11678   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoGetstat - file = DISC0:/PSP_GAME/USRDIR/ICON0.PNG stat = 9ffee48  
11679   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11679   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11680   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11680   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11680   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11681   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDread id=0x3 #3 file='disc0/PSP_GAME/USRDIR', dir='ICON1.PMF'  
11681   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11682   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11682   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11682   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11682   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11682   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11683   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11683   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11684   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11684   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11684   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11685   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11685   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11685   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoGetstat - file = DISC0:/PSP_GAME/USRDIR/ICON1.PMF stat = 9ffee48  
11685   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11685   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11686   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11686   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDread id=0x3 #4 file='disc0/PSP_GAME/USRDIR', dir='PIC1.PNG'  
11687   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11687   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11687   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11687   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11687   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11688   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11688   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11688   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11688   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11688   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11688   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11688   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11689   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11689   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoGetstat - file = DISC0:/PSP_GAME/USRDIR/PIC1.PNG stat = 9ffee48  
11690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11690   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11691   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDread id=0x3 #5 file='disc0/PSP_GAME/USRDIR', dir='SYSTEM.CNF'  
11692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11692   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11692   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11693   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11693   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11693   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11693   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11693   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11694   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
11694   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
11695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
11695   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
11695   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
11695   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
11695   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
11696   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
11696   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11696   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
11696   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
11697   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11697   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11697   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
11697   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
11698   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
11698   user_main_b   DEBUG   runtime   Scheduled, restarting...  
11698   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11698   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11698   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11699   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11699   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoGetstat - file = DISC0:/PSP_GAME/USRDIR/SYSTEM.CNF stat = 9ffee48  
11699   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11700   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11700   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11700   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11701   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDread id=0x3 #6 file='disc0/PSP_GAME/USRDIR', dir='VERSION.TXT'  
11701   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11701   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11702   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11702   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11703   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11703   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11703   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11703   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11704   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11704   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11704   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoGetstat - file = DISC0:/PSP_GAME/USRDIR/VERSION.TXT stat = 9ffee48  
11704   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11704   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11704   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11705   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11706   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDread id=3 no more files  
11706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11706   user_main_b   DEBUG   compiler   Compiling _S1_2_889A370  
11707   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A370 - addiu $sp, $sp, -16  
11707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A374 - sw $ra, 0($sp)  
11707   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A378 - jal 0x08A30B00 [sceIoDclose]  
11707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A37C - nop  
11707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A380 - lw $ra, 0($sp)  
11708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A384 - jr $ra  
11708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A388 - addiu $sp, $sp, 16  
11709   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B00  
11709   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B00 - jr $ra  
11709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B04 - syscall 0x044DC [sceIoDclose]  
11710   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoDclose - id = 3  
11710   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
11710   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
11711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11711   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
11711   user_main_b   DEBUG   runtime   Starting Idle State...  
11711   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11712   user_main_b   DEBUG   runtime   Switching to Thread idle0  
11712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
11712   user_main_b   DEBUG   runtime   Switching to Thread user_main  
11712   user_main_b   DEBUG   runtime   Ending Idle State  
11712   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11713   user_main_b   DEBUG   compiler   Compiling _S1_2_889B03C  
11713   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B03C - addiu $sp, $sp, -16  
11714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B040 - sw $s1, 4($sp)  
11714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B044 - or $s1, $a0, $zr <=> move $s1, $a0  
11714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B048 - sw $s0, 0($sp)  
11714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B04C - sw $ra, 8($sp)  
11714   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B050 - beq $a0, $zr, 0x0889B0B0  
11714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B054 - or $s0, $a1, $zr <=> move $s0, $a1  
11714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B058 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
11715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B05C - addiu $a0, $a0, 13612  
11715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B060 - sw $a0, 0($s1)  
11715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B064 - addiu $a0, $s1, 4  
11716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B068 - beq $a0, $zr, 0x0889B088  
11716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B06C - nop  
11716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B070 - beq $a0, $zr, 0x0889B088  
11716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B074 - nop  
11716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B078 - beq $a0, $zr, 0x0889B088  
11717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B07C - nop  
11717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B080 - jal 0x089F6054  
11717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B084 - lw $a0, 4($s1)  
11717   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B088 - beq $s1, $zr, 0x0889B0A0  
11717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B08C - andi $a0, $s0, 1  
11718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B090 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
11718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B094 - addiu $a0, $a0, 6020  
11718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B098 - sw $a0, 0($s1)  
11718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B09C - andi $a0, $s0, 1  
11718   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889B0A0 - beq $a0, $zr, 0x0889B0B0  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0A4 - nop  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889B0A8 - jal 0x089F0B70  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0AC - or $a0, $s1, $zr <=> move $a0, $s1  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889B0B0 - lw $s0, 0($sp)  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0B4 - lw $s1, 4($sp)  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0B8 - lw $ra, 8($sp)  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0BC - jr $ra  
11720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889B0C0 - addiu $sp, $sp, 16  
11721   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11721   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11722   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11722   user_main_b   DEBUG   compiler   Compiling _S1_2_8894AC4  
11722   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894AC4 - addiu $sp, $sp, -16  
11722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AC8 - lw $a3, 4($a2)  
11722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894ACC - sw $s1, 4($sp)  
11723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AD0 - sw $s2, 8($sp)  
11723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AD4 - or $s2, $a0, $zr <=> move $s2, $a0  
11723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AD8 - or $s1, $a1, $zr <=> move $s1, $a1  
11723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894ADC - sw $s0, 0($sp)  
11723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AE0 - sw $ra, 12($sp)  
11723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894AE4 - beq $a3, $zr, 0x08894B20  
11723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AE8 - or $s0, $a2, $zr <=> move $s0, $a2  
11724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AEC - lw $a0, 12($s0)  
11724   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894AF0 - beq $a0, $zr, 0x08894B20  
11724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AF4 - nop  
11725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AF8 - lw $a2, 8($a0)  
11725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894AFC - or $a1, $s0, $zr <=> move $a1, $s0  
11725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B00 - addiu $a2, $a2, 16  
11725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B04 - lh $a3, 0($a2)  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B08 - lw $a2, 4($a2)  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B0C - jalr $ra, $a2  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B10 - addu $a0, $a0, $a3  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B14 - sw $zr, 4($s0)  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B18 - sw $zr, 0($s0)  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B1C - sw $zr, 12($s0)  
11727   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894B20 - lw $s2, 16($s2)  
11727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894B24 - beq $s2, $zr, 0x08894B68  
11727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B28 - nop  
11727   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894B2C - lw $a0, 8($s2)  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B30 - or $a1, $s1, $zr <=> move $a1, $s1  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B34 - addiu $a0, $a0, 24  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B38 - lh $a2, 0($a0)  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B3C - lw $a3, 4($a0)  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B40 - addu $a0, $s2, $a2  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B44 - jalr $ra, $a3  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B48 - or $a2, $s0, $zr <=> move $a2, $s0  
11729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894B4C - beq $v0, $zr, 0x08894B5C  
11729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B50 - nop  
11729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894B54 - b 0x08894B6C  
11729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B58 - ori $v0, $zr, 1 <=> li $v0, 1  
11730   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894B5C - lw $s2, 4($s2)  
11730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894B60 - bne $s2, $zr, 0x08894B2C  
11730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B64 - nop  
11730   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894B68 - or $v0, $zr, $zr <=> li $v0, 0  
11730   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894B6C - lw $s0, 0($sp)  
11731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B70 - lw $s1, 4($sp)  
11731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B74 - lw $s2, 8($sp)  
11731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B78 - lw $ra, 12($sp)  
11731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B7C - jr $ra  
11731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894B80 - addiu $sp, $sp, 16  
11732   user_main_b   DEBUG   compiler   Compiling _S1_2_889570C  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889570C - addiu $sp, $sp, -528  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895710 - sw $s2, 520($sp)  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895714 - or $s2, $a0, $zr <=> move $s2, $a0  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895718 - lw $a0, 8($s2)  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889571C - sw $s1, 516($sp)  
11737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895720 - or $s1, $a1, $zr <=> move $s1, $a1  
11737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895724 - addiu $a0, $a0, 64  
11737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895728 - lh $a1, 0($a0)  
11737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889572C - lw $t0, 4($a0)  
11738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895730 - sw $s0, 512($sp)  
11738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895734 - or $s0, $a2, $zr <=> move $s0, $a2  
11738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895738 - addu $a0, $s2, $a1  
11738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889573C - or $a1, $sp, $zr <=> move $a1, $sp  
11739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895740 - ori $a2, $zr, 512 <=> li $a2, 512  
11739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895744 - sw $ra, 524($sp)  
11739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895748 - jalr $ra, $t0  
11739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889574C - or $a3, $s1, $zr <=> move $a3, $s1  
11739   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895750 - bne $v0, $zr, 0x08895760  
11740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895754 - nop  
11740   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895758 - b 0x08895770  
11740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889575C - or $v0, $zr, $zr <=> li $v0, 0  
11740   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895760 - or $a0, $s2, $zr <=> move $a0, $s2  
11740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895764 - or $a1, $s1, $zr <=> move $a1, $s1  
11741   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895768 - jal 0x08894DAC  
11741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889576C - or $a2, $s0, $zr <=> move $a2, $s0  
11741   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895770 - lw $s0, 512($sp)  
11742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895774 - lw $s1, 516($sp)  
11742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895778 - lw $s2, 520($sp)  
11742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889577C - lw $ra, 524($sp)  
11742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895780 - jr $ra  
11742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895784 - addiu $sp, $sp, 528  
11743   user_main_b   DEBUG   compiler   Compiling _S1_2_8895944  
11744   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895944 - addiu $sp, $sp, -304  
11744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895948 - sw $s0, 264($sp)  
11744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889594C - or $s0, $a0, $zr <=> move $s0, $a0  
11744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895950 - or $a0, $a3, $zr <=> move $a0, $a3  
11744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895954 - sw $s1, 268($sp)  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895958 - or $s1, $a1, $zr <=> move $s1, $a1  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889595C - lb $t0, 0($a0)  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895960 - sw $s2, 272($sp)  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895964 - ori $a1, $zr, 0 <=> li $a1, 0  
11746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895968 - ori $t1, $zr, 46 <=> li $t1, 46  
11746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889596C - or $s2, $a2, $zr <=> move $s2, $a2  
11746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895970 - sw $s3, 276($sp)  
11746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895974 - sw $s4, 280($sp)  
11747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895978 - sw $s5, 284($sp)  
11747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889597C - sw $s6, 288($sp)  
11747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895980 - sw $ra, 292($sp)  
11747   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895984 - bne $t0, $t1, 0x08895990  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895988 - or $s3, $a3, $zr <=> move $s3, $a3  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889598C - addiu $a0, $a0, 1  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895990 - ori $a2, $zr, 255 <=> li $a2, 255  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895994 - bnel $a1, $a2, 0x088959A8  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895998 - lb $a2, 0($a0)  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889599C - addu $a0, $sp, $a1  
11749   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88959A0 - b 0x088959F0  
11749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959A4 - sb $zr, 4($a0)  
11749   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88959A8 - addiu $a0, $a0, 1  
11750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959AC - ori $t0, $zr, 92 <=> li $t0, 92  
11750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88959B0 - beq $a2, $t0, 0x088959E0  
11750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959B4 - ori $a3, $zr, 47 <=> li $a3, 47  
11750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959B8 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959BC - addiu $a3, $a3, -10024  
11751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959C0 - addiu $a3, $a3, 1  
11751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959C4 - addu $a3, $a3, $a2  
11751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959C8 - lb $a3, 0($a3)  
11751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959CC - andi $a3, $a3, 2  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88959D0 - beq $a3, $zr, 0x088959E0  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959D4 - or $a3, $a2, $zr <=> move $a3, $a2  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88959D8 - b 0x088959E0  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959DC - addiu $a3, $a2, -32  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88959E0 - addu $a2, $sp, $a1  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959E4 - addiu $a1, $a1, 1  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88959E8 - bne $a3, $zr, 0x08895990  
11753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959EC - sb $a3, 4($a2)  
11753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88959F0 - addiu $a0, $sp, 4  
11754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959F4 - lb $a0, 0($a0)  
11754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88959F8 - ori $a1, $zr, 47 <=> li $a1, 47  
11754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88959FC - beq $a0, $a1, 0x08895A24  
11754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A00 - nop  
11755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A04 - lw $a2, 432($s0)  
11755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A08 - addiu $a0, $sp, 4  
11755   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A0C - jal 0x089F6D2C  
11756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A10 - addiu $a1, $s0, 400  
11756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A14 - beq $v0, $zr, 0x08895A48  
11756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A18 - nop  
11756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A1C - b 0x08895BA8  
11756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A20 - nop  
11756   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895A24 - addiu $a1, $s0, 400  
11757   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A28 - jal 0x089F6C64  
11757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A2C - or $a0, $s1, $zr <=> move $a0, $s1  
11757   user_main_b   DEBUG   compiler   Inlining call at 0x08895A28 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
11757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A30 - addiu $a1, $sp, 4  
11758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A34 - addiu $a1, $a1, 1  
11758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A38 - jal 0x089F6B9C  
11758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A3C - or $a0, $s1, $zr <=> move $a0, $s1  
11758   user_main_b   DEBUG   compiler   Inlining call at 0x08895A38 to strcat[80860000,00801025,10C00005,24870001,00E02025,80860000,14C0FFFD,24870001,80A80000,24A60001,A0880000,00C02825,11000008,00E02025,80C80000,24A60001,A0E80000,24870001,00C02825,1500FFFA,00E02025,03E00008,00000000]()  
11759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A40 - b 0x08895D30  
11759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A44 - ori $v0, $zr, 1 <=> li $v0, 1  
11759   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895A48 - addiu $a0, $sp, 4  
11759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A4C - jal 0x089F6F34  
11759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A50 - ori $a1, $zr, 47 <=> li $a1, 47  
11760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A54 - or $a1, $v0, $zr <=> move $a1, $v0  
11760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A58 - beq $a1, $zr, 0x08895A68  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A5C - nop  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A60 - b 0x08895A74  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A64 - addiu $a1, $a1, 1  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895A68 - lw $a1, 432($s0)  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A6C - addiu $a0, $sp, 4  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A70 - addu $a1, $a0, $a1  
11765   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895A74 - or $s2, $a1, $zr <=> move $s2, $a1  
11765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A78 - ori $a0, $zr, 0 <=> li $a0, 0  
11765   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895A7C - lb $a2, 0($a1)  
11765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A80 - bne $a2, $zr, 0x08895A90  
11765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A84 - addiu $a1, $a1, 1  
11765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895A88 - b 0x08895AD0  
11766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A8C - or $a1, $s0, $zr <=> move $a1, $s0  
11766   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895A90 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A94 - addiu $a3, $a3, -10024  
11767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A98 - addiu $a3, $a3, 1  
11767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895A9C - addu $a3, $a3, $a2  
11767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AA0 - lb $a3, 0($a3)  
11767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AA4 - andi $a3, $a3, 1  
11768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895AA8 - beq $a3, $zr, 0x08895AB8  
11768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AAC - nop  
11768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895AB0 - b 0x08895AB8  
11768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AB4 - addiu $a2, $a2, 32  
11768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895AB8 - sll $a3, $a0, 0x0007  
11768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895ABC - addu $a3, $a0, $a3  
11769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AC0 - addu $a3, $a0, $a3  
11769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AC4 - addu $a0, $a0, $a3  
11769   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895AC8 - b 0x08895A7C  
11769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895ACC - addu $a0, $a0, $a2  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895AD0 - or $s0, $a0, $zr <=> move $s0, $a0  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AD4 - ori $a0, $zr, 97 <=> li $a0, 97  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AD8 - divu $s0, $a0  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895ADC - mfhi $a0  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AE0 - sll $a0, $a0, 0x0002  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AE4 - addu $a0, $a1, $a0  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AE8 - lw $s3, 444($a0)  
11771   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895AEC - beq $s3, $zr, 0x08895B2C  
11771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AF0 - nop  
11771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AF4 - lw $a0, 0($s3)  
11771   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895AF8 - bnel $s0, $a0, 0x08895B24  
11772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895AFC - lw $s3, 28($s3)  
11772   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895B00 - lw $a1, 12($s3)  
11772   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895B04 - jal 0x089F6AE4  
11772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B08 - or $a0, $s2, $zr <=> move $a0, $s2  
11773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B0C - sltiu $a0, $v0, 1  
11773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B10 - andi $a0, $a0, 255  
11773   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895B14 - beql $a0, $zr, 0x08895B24  
11773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B18 - lw $s3, 28($s3)  
11774   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895B1C - b 0x08895B30  
11774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B20 - nop  
11774   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895B24 - bnel $s3, $zr, 0x08895AF8  
11774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B28 - lw $a0, 0($s3)  
11774   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895B2C - ori $s3, $zr, 0 <=> li $s3, 0  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895B30 - beq $s3, $zr, 0x08895B40  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B34 - ori $a0, $zr, 0 <=> li $a0, 0  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895B38 - b 0x08895B40  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B3C - addiu $a0, $s3, 16  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895B40 - beq $a0, $zr, 0x08895BA0  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B44 - nop  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B48 - lw $s0, 4($a0)  
11776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B4C - or $a0, $s1, $zr <=> move $a0, $s1  
11776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B50 - lw $a2, 8($s0)  
11776   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895B54 - jal 0x089F69DC  
11777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B58 - addiu $a1, $s0, 12  
11777   user_main_b   DEBUG   compiler   Inlining call at 0x08895B54 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B5C - lw $a1, 8($s0)  
11777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B60 - ori $a2, $zr, 512 <=> li $a2, 512  
11778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B64 - addu $s1, $s1, $a1  
11778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B68 - subu $a1, $a2, $a1  
11778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B6C - addiu $a1, $a1, -1  
11778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895B70 - blez $a1, 0x08895B94  
11778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B74 - addiu $a0, $sp, 4  
11779   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895B78 - lb $a2, 0($a0)  
11779   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895B7C - beq $a2, $zr, 0x08895B94  
11779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B80 - addiu $a0, $a0, 1  
11780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B84 - sb $a2, 0($s1)  
11780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B88 - addiu $a1, $a1, -1  
11780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895B8C - bgtz $a1, 0x08895B78  
11780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B90 - addiu $s1, $s1, 1  
11780   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895B94 - sb $zr, 0($s1)  
11780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895B98 - b 0x08895D30  
11780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895B9C - ori $v0, $zr, 1 <=> li $v0, 1  
11781   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895BA0 - b 0x08895D30  
11781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BA4 - or $v0, $zr, $zr <=> li $v0, 0  
11781   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895BA8 - addiu $a0, $sp, 4  
11782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BAC - lb $a0, 0($a0)  
11782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BB0 - ori $a1, $zr, 46 <=> li $a1, 46  
11782   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895BB4 - beq $a0, $a1, 0x08895BCC  
11782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BB8 - nop  
11782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BBC - addiu $s4, $sp, 4  
11783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BC0 - or $a0, $s4, $zr <=> move $a0, $s4  
11783   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895BC4 - b 0x08895BE8  
11783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BC8 - ori $s5, $zr, 0 <=> li $s5, 0  
11783   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895BCC - or $a0, $s0, $zr <=> move $a0, $s0  
11784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BD0 - or $a1, $s1, $zr <=> move $a1, $s1  
11784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BD4 - or $a2, $s2, $zr <=> move $a2, $s2  
11784   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895BD8 - jal 0x088953A4  
11784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BDC - or $a3, $s3, $zr <=> move $a3, $s3  
11785   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895BE0 - b 0x08895D30  
11785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BE4 - nop  
11785   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895BE8 - lb $a1, 0($a0)  
11785   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895BEC - bne $a1, $zr, 0x08895BFC  
11785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BF0 - addiu $a0, $a0, 1  
11785   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895BF4 - b 0x08895C3C  
11786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895BF8 - ori $a0, $zr, 97 <=> li $a0, 97  
11786   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895BFC - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C00 - addiu $a2, $a2, -10024  
11786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C04 - addiu $a2, $a2, 1  
11787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C08 - addu $a2, $a2, $a1  
11787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C0C - lb $a2, 0($a2)  
11787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C10 - andi $a2, $a2, 1  
11787   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895C14 - beq $a2, $zr, 0x08895C24  
11788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C18 - nop  
11788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895C1C - b 0x08895C24  
11788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C20 - addiu $a1, $a1, 32  
11788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895C24 - sll $a2, $s5, 0x0007  
11789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C28 - addu $a2, $s5, $a2  
11789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C2C - addu $a2, $s5, $a2  
11789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C30 - addu $s5, $s5, $a2  
11789   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895C34 - b 0x08895BE8  
11789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C38 - addu $s5, $s5, $a1  
11790   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895C3C - divu $s5, $a0  
11790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C40 - mfhi $a0  
11790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C44 - sll $a0, $a0, 0x0002  
11790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C48 - addu $a0, $s0, $a0  
11790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C4C - lw $s6, 444($a0)  
11790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895C50 - beq $s6, $zr, 0x08895C90  
11791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C54 - nop  
11791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C58 - lw $a0, 0($s6)  
11791   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895C5C - bnel $s5, $a0, 0x08895C88  
11791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C60 - lw $s6, 28($s6)  
11792   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895C64 - lw $a1, 12($s6)  
11792   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895C68 - jal 0x089F6AE4  
11792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C6C - or $a0, $s4, $zr <=> move $a0, $s4  
11792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C70 - sltiu $a0, $v0, 1  
11792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C74 - andi $a0, $a0, 255  
11793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895C78 - beql $a0, $zr, 0x08895C88  
11793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C7C - lw $s6, 28($s6)  
11793   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895C80 - b 0x08895C94  
11793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C84 - nop  
11794   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895C88 - bnel $s6, $zr, 0x08895C5C  
11794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C8C - lw $a0, 0($s6)  
11794   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895C90 - ori $s6, $zr, 0 <=> li $s6, 0  
11794   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895C94 - beql $s6, $zr, 0x08895CA4  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895C98 - ori $s6, $zr, 0 <=> li $s6, 0  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895C9C - b 0x08895CA4  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CA0 - addiu $s6, $s6, 16  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895CA4 - bne $s6, $zr, 0x08895CDC  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CA8 - nop  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CAC - lbu $a0, 832($s0)  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895CB0 - beq $a0, $zr, 0x08895CD4  
11796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CB4 - nop  
11796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CB8 - or $a0, $s0, $zr <=> move $a0, $s0  
11796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CBC - or $a1, $s1, $zr <=> move $a1, $s1  
11797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CC0 - or $a2, $s2, $zr <=> move $a2, $s2  
11797   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895CC4 - jal 0x088953A4  
11797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CC8 - or $a3, $s3, $zr <=> move $a3, $s3  
11797   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895CCC - b 0x08895D30  
11797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CD0 - nop  
11798   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895CD4 - b 0x08895D30  
11798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CD8 - or $v0, $zr, $zr <=> li $v0, 0  
11798   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895CDC - lw $s0, 4($s6)  
11798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CE0 - or $a0, $s1, $zr <=> move $a0, $s1  
11799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CE4 - lw $a2, 8($s0)  
11799   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895CE8 - jal 0x089F69DC  
11799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CEC - addiu $a1, $s0, 12  
11800   user_main_b   DEBUG   compiler   Inlining call at 0x08895CE8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CF0 - lw $a1, 8($s0)  
11800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CF4 - ori $a2, $zr, 512 <=> li $a2, 512  
11800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CF8 - addu $s1, $s1, $a1  
11800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895CFC - subu $a1, $a2, $a1  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D00 - addiu $a1, $a1, -1  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895D04 - blez $a1, 0x08895D28  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D08 - addiu $a0, $sp, 4  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895D0C - lb $a2, 0($a0)  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895D10 - beq $a2, $zr, 0x08895D28  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D14 - addiu $a0, $a0, 1  
11802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D18 - sb $a2, 0($s1)  
11802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D1C - addiu $a1, $a1, -1  
11802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895D20 - bgtz $a1, 0x08895D0C  
11803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D24 - addiu $s1, $s1, 1  
11803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895D28 - sb $zr, 0($s1)  
11803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D2C - ori $v0, $zr, 1 <=> li $v0, 1  
11803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895D30 - lw $s0, 264($sp)  
11804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D34 - lw $s1, 268($sp)  
11804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D38 - lw $s2, 272($sp)  
11804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D3C - lw $s3, 276($sp)  
11804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D40 - lw $s4, 280($sp)  
11804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D44 - lw $s5, 284($sp)  
11805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D48 - lw $s6, 288($sp)  
11805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D4C - lw $ra, 292($sp)  
11805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D50 - jr $ra  
11805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D54 - addiu $sp, $sp, 304  
11807   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6D2C  
11807   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6D2C - beq $a2, $zr, 0x089F6D44  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D30 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D34 - addiu $a3, $a3, -10024  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D38 - addiu $v0, $a2, -1  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6D3C - b 0x089F6D4C  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D40 - addiu $a3, $a3, 1  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6D44 - jr $ra  
11809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D48 - or $v0, $zr, $zr <=> li $v0, 0  
11809   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6D4C - or $t0, $a2, $zr <=> move $t0, $a2  
11809   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6D50 - beq $t0, $zr, 0x089F6DC8  
11809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D54 - or $a2, $v0, $zr <=> move $a2, $v0  
11810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D58 - lb $t3, 0($a0)  
11810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D5C - addu $t0, $a3, $t3  
11810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D60 - lb $t0, 0($t0)  
11810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D64 - andi $t0, $t0, 1  
11811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6D68 - beq $t0, $zr, 0x089F6D78  
11811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D6C - lb $t1, 0($a1)  
11811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6D70 - b 0x089F6D7C  
11811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D74 - addiu $t2, $t3, 32  
11811   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6D78 - or $t2, $t3, $zr <=> move $t2, $t3  
11811   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6D7C - addu $t0, $a3, $t1  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D80 - lb $t0, 0($t0)  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D84 - andi $t0, $t0, 1  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6D88 - beq $t0, $zr, 0x089F6D98  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D8C - or $t0, $t1, $zr <=> move $t0, $t1  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6D90 - b 0x089F6D98  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D94 - addiu $t0, $t1, 32  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6D98 - bnel $t2, $t0, 0x089F6DCC  
11813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6D9C - or $a2, $a1, $zr <=> move $a2, $a1  
11813   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6DA0 - beql $v0, $zr, 0x089F6DCC  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DA4 - or $a2, $a1, $zr <=> move $a2, $a1  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6DA8 - beql $t3, $zr, 0x089F6DCC  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DAC - or $a2, $a1, $zr <=> move $a2, $a1  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6DB0 - beql $t1, $zr, 0x089F6DCC  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DB4 - or $a2, $a1, $zr <=> move $a2, $a1  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6DB8 - addiu $a0, $a0, 1  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DBC - addiu $a1, $a1, 1  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6DC0 - b 0x089F6D4C  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DC4 - addiu $v0, $a2, -1  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6DC8 - or $a2, $a1, $zr <=> move $a2, $a1  
11816   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6DCC - lbu $a1, 0($a0)  
11816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DD0 - addu $a0, $a3, $a1  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DD4 - lb $t0, 0($a0)  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DD8 - lbu $a0, 0($a2)  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DDC - andi $a2, $t0, 1  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6DE0 - beq $a2, $zr, 0x089F6DF0  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DE4 - nop  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6DE8 - b 0x089F6DF0  
11818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DEC - addiu $a1, $a1, 32  
11818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6DF0 - addu $a2, $a3, $a0  
11818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DF4 - lb $a2, 0($a2)  
11818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6DF8 - andi $a2, $a2, 1  
11818   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6DFC - beq $a2, $zr, 0x089F6E10  
11818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6E00 - subu $v0, $a1, $a0  
11819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6E04 - addiu $v0, $a0, 32  
11819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6E08 - jr $ra  
11820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6E0C - subu $v0, $a1, $v0  
11820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6E10 - jr $ra  
11820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6E14 - nop  
11821   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6AE4  
11821   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6AE4 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6AE8 - addiu $a2, $a2, -10024  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6AEC - lb $a3, 0($a0)  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6AF0 - addiu $a2, $a2, 1  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6AF4 - beq $a3, $zr, 0x089F6B4C  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6AF8 - addu $t0, $a2, $a3  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6AFC - lb $t0, 0($t0)  
11823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B00 - andi $t0, $t0, 1  
11823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6B04 - beq $t0, $zr, 0x089F6B14  
11823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B08 - nop  
11823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6B0C - b 0x089F6B14  
11823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B10 - addiu $a3, $a3, 32  
11824   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6B14 - lb $t0, 0($a1)  
11824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B18 - addu $t1, $a2, $t0  
11824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B1C - lb $t1, 0($t1)  
11825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B20 - andi $t1, $t1, 1  
11825   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6B24 - beq $t1, $zr, 0x089F6B34  
11825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B28 - nop  
11825   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6B2C - b 0x089F6B34  
11825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B30 - addiu $t0, $t0, 32  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6B34 - bne $a3, $t0, 0x089F6B50  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B38 - or $a3, $a1, $zr <=> move $a3, $a1  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B3C - addiu $a0, $a0, 1  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B40 - addiu $a1, $a1, 1  
11827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6B44 - b 0x089F6AF4  
11827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B48 - lb $a3, 0($a0)  
11827   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6B4C - or $a3, $a1, $zr <=> move $a3, $a1  
11827   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6B50 - lbu $a1, 0($a0)  
11827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B54 - addu $a0, $a2, $a1  
11828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B58 - lb $t0, 0($a0)  
11828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B5C - lbu $a0, 0($a3)  
11828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B60 - andi $a3, $t0, 1  
11828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6B64 - beq $a3, $zr, 0x089F6B74  
11828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B68 - nop  
11828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6B6C - b 0x089F6B74  
11829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B70 - addiu $a1, $a1, 32  
11829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6B74 - addu $a2, $a2, $a0  
11830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B78 - lb $a2, 0($a2)  
11830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B7C - andi $a2, $a2, 1  
11830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6B80 - beq $a2, $zr, 0x089F6B94  
11830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B84 - subu $v0, $a1, $a0  
11831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B88 - addiu $v0, $a0, 32  
11831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B8C - jr $ra  
11831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B90 - subu $v0, $a1, $v0  
11831   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6B94 - jr $ra  
11831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6B98 - nop  
11834   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11834   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11834   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11835   user_main_b   DEBUG   compiler   Compiling _S1_2_8894DAC  
11835   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894DAC - addiu $sp, $sp, -48  
11835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DB0 - sw $s1, 4($sp)  
11836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DB4 - or $s1, $a2, $zr <=> move $s1, $a2  
11836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DB8 - sw $s0, 0($sp)  
11836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DBC - sw $s2, 8($sp)  
11836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DC0 - or $s2, $a1, $zr <=> move $s2, $a1  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DC4 - or $s0, $a0, $zr <=> move $s0, $a0  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DC8 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DCC - or $a0, $s2, $zr <=> move $a0, $s2  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DD0 - addiu $a2, $a2, -10024  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DD4 - sw $s4, 16($sp)  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DD8 - sw $s6, 24($sp)  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DDC - ori $s6, $zr, 0 <=> li $s6, 0  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DE0 - addiu $a1, $a0, 1  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DE4 - ori $s4, $zr, 97 <=> li $s4, 97  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DE8 - addiu $a2, $a2, 1  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DEC - sw $s3, 12($sp)  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DF0 - sw $s5, 20($sp)  
11839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DF4 - sw $s7, 28($sp)  
11839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894DF8 - sw $ra, 32($sp)  
11839   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894DFC - lb $a3, 0($a0)  
11840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894E00 - beq $a3, $zr, 0x08894E3C  
11840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E04 - or $a0, $a1, $zr <=> move $a0, $a1  
11840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E08 - addu $a1, $a2, $a3  
11840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E0C - lb $t0, 0($a1)  
11840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E10 - andi $t0, $t0, 1  
11841   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894E14 - beq $t0, $zr, 0x08894E24  
11841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E18 - addiu $a1, $a0, 1  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894E1C - b 0x08894E24  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E20 - addiu $a3, $a3, 32  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894E24 - sll $t0, $s6, 0x0007  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E28 - addu $t0, $s6, $t0  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E2C - addu $t0, $s6, $t0  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E30 - addu $s6, $s6, $t0  
11843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894E34 - b 0x08894DFC  
11843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E38 - addu $s6, $s6, $a3  
11843   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894E3C - or $s3, $s6, $zr <=> move $s3, $s6  
11843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E40 - divu $s3, $s4  
11843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E44 - mfhi $s5  
11844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E48 - sll $a0, $s5, 0x0002  
11844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E4C - addu $a0, $s0, $a0  
11845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E50 - lw $s7, 12($a0)  
11845   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894E54 - beq $s7, $zr, 0x08894E94  
11845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E58 - nop  
11845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E5C - lw $a0, 0($s7)  
11846   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894E60 - bnel $s6, $a0, 0x08894E8C  
11846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E64 - lw $s7, 32($s7)  
11846   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894E68 - lw $a1, 12($s7)  
11846   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894E6C - jal 0x089F6AE4  
11846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E70 - or $a0, $s2, $zr <=> move $a0, $s2  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E74 - sltiu $a0, $v0, 1  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E78 - andi $a0, $a0, 255  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894E7C - beql $a0, $zr, 0x08894E8C  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E80 - lw $s7, 32($s7)  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894E84 - b 0x08894E98  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E88 - or $a0, $s7, $zr <=> move $a0, $s7  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894E8C - bnel $s7, $zr, 0x08894E60  
11848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E90 - lw $a0, 0($s7)  
11848   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894E94 - ori $a0, $zr, 0 <=> li $a0, 0  
11849   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894E98 - beq $a0, $zr, 0x08894EB0  
11849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894E9C - ori $s6, $zr, 0 <=> li $s6, 0  
11849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EA0 - addiu $s3, $a0, 16  
11849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EA4 - or $s5, $s3, $zr <=> move $s5, $s3  
11850   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894EA8 - b 0x08894F14  
11850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EAC - ori $a0, $zr, 1 <=> li $a0, 1  
11850   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894EB0 - jal 0x089F107C  
11851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EB4 - ori $a0, $zr, 36 <=> li $a0, 36  
11851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EB8 - or $s7, $v0, $zr <=> move $s7, $v0  
11851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894EBC - beq $s7, $zr, 0x08894EE8  
11851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EC0 - addiu $a0, $s6, 4  
11851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
11851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EC8 - lw $a0, -28712($a0)  
11852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894ECC - sw $zr, 8($s7)  
11852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894ED0 - sw $a0, 12($s7)  
11852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894ED4 - sw $zr, 4($s7)  
11853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894ED8 - jal 0x08896610  
11853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EDC - addiu $a0, $s7, 20  
11853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EE0 - or $s6, $s7, $zr <=> move $s6, $s7  
11853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EE4 - addiu $a0, $s6, 4  
11854   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894EE8 - jal 0x08892E84  
11854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EEC - or $a1, $s2, $zr <=> move $a1, $s2  
11854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EF0 - sll $a0, $s5, 0x0002  
11854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EF4 - sw $s3, 0($s6)  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EF8 - addu $a0, $s0, $a0  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894EFC - lw $a1, 12($a0)  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F00 - addiu $s3, $s6, 16  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F04 - sw $a1, 32($s6)  
11856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F08 - sw $s6, 12($a0)  
11856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F0C - or $s5, $s3, $zr <=> move $s5, $s3  
11856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F10 - ori $a0, $zr, 0 <=> li $a0, 0  
11856   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894F14 - beq $a0, $zr, 0x08894F30  
11856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F18 - nop  
11856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F1C - lw $a0, 0($s5)  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F20 - ori $v0, $zr, 1 <=> li $v0, 1  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F24 - addiu $a0, $a0, 1  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894F28 - b 0x08894FF8  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F2C - sw $a0, 0($s5)  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894F30 - addiu $a0, $s5, 4  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F34 - or $a1, $s2, $zr <=> move $a1, $s2  
11858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894F38 - jal 0x08896668  
11858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F3C - or $a2, $zr, $zr <=> li $a2, 0  
11858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894F40 - bne $v0, $zr, 0x08894FEC  
11859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F44 - addiu $a0, $zr, 16 <=> li $a0, 16  
11859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F48 - subu $s3, $s3, $a0  
11859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F4C - lw $a0, 0($s3)  
11859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F50 - divu $a0, $s4  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F54 - ori $s4, $zr, 0 <=> li $s4, 0  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F58 - mfhi $a0  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F5C - sll $a0, $a0, 0x0002  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F60 - addu $a0, $s0, $a0  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F64 - lw $s0, 12($a0)  
11861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894F68 - beq $s0, $s3, 0x08894F80  
11861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F6C - lw $a1, 32($s0)  
11861   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894F70 - or $s4, $s0, $zr <=> move $s4, $s0  
11861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F74 - or $s0, $a1, $zr <=> move $s0, $a1  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894F78 - bne $s0, $s3, 0x08894F70  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F7C - lw $a1, 32($s0)  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894F80 - bnel $s4, $zr, 0x08894F90  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F84 - sw $a1, 32($s4)  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894F88 - b 0x08894F90  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F8C - sw $a1, 12($a0)  
11863   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894F90 - beq $s0, $zr, 0x08894FE4  
11863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F94 - addiu $a0, $s0, 16  
11863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894F98 - beq $a0, $zr, 0x08894FB8  
11864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894F9C - addiu $a0, $s0, 4  
11864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FA0 - addiu $a0, $s0, 20  
11864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894FA4 - beql $a0, $zr, 0x08894FB8  
11864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FA8 - addiu $a0, $s0, 4  
11865   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894FAC - jal 0x08896620  
11865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FB0 - nop  
11865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FB4 - addiu $a0, $s0, 4  
11865   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894FB8 - beq $a0, $zr, 0x08894FDC  
11866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FBC - nop  
11866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FC0 - lw $a0, 12($s0)  
11866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FC4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
11866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FC8 - lw $a1, -28712($a1)  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894FCC - beq $a0, $a1, 0x08894FDC  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FD0 - nop  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894FD4 - jal 0x089F6054  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FD8 - nop  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894FDC - jal 0x089F0B70  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FE0 - or $a0, $s0, $zr <=> move $a0, $s0  
11868   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8894FE4 - b 0x08895010  
11868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FE8 - or $v0, $zr, $zr <=> li $v0, 0  
11868   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894FEC - ori $a0, $zr, 1 <=> li $a0, 1  
11868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FF0 - sw $a0, 0($s5)  
11868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FF4 - ori $v0, $zr, 1 <=> li $v0, 1  
11869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894FF8 - sw $s0, 12($s1)  
11869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894FFC - sw $s5, 8($s1)  
11869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895000 - lw $a0, 4($s5)  
11869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895004 - sw $a0, 0($s1)  
11870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895008 - lw $a0, 8($s5)  
11870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889500C - sw $a0, 4($s1)  
11870   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895010 - lw $s0, 0($sp)  
11870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895014 - lw $s1, 4($sp)  
11871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895018 - lw $s2, 8($sp)  
11871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889501C - lw $s3, 12($sp)  
11871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895020 - lw $s4, 16($sp)  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895024 - lw $s5, 20($sp)  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895028 - lw $s6, 24($sp)  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889502C - lw $s7, 28($sp)  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895030 - lw $ra, 32($sp)  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895034 - jr $ra  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895038 - addiu $sp, $sp, 48  
11878   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11878   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11879   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11879   user_main_b   DEBUG   compiler   Compiling _S1_2_8896610  
11879   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8896610 - sw $zr, 4($a0)  
11880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896614 - sw $zr, 8($a0)  
11880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896618 - jr $ra  
11880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889661C - sw $zr, 0($a0)  
11880   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11881   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11882   user_main_b   DEBUG   compiler   Compiling _S1_2_8896668  
11882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8896668 - addiu $sp, $sp, -560  
11883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889666C - sw $s2, 548($sp)  
11883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896670 - lui $s2, 0x08AA <=> li $s2, 0x08AA0000  
11883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896674 - sw $s0, 540($sp)  
11883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896678 - or $s0, $a0, $zr <=> move $s0, $a0  
11883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889667C - addiu $s2, $s2, -3344  
11884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896680 - or $a0, $s2, $zr <=> move $a0, $s2  
11884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896684 - sw $s1, 544($sp)  
11884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896688 - sw $ra, 552($sp)  
11885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889668C - jal 0x088946D0  
11885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896690 - or $a2, $sp, $zr <=> move $a2, $sp  
11885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8896694 - beq $v0, $zr, 0x088966E0  
11885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896698 - nop  
11886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889669C - lw $a0, 520($sp)  
11886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966A0 - addiu $s1, $sp, 532  
11886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966A4 - sw $a0, 0($s0)  
11887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966A8 - or $a0, $s1, $zr <=> move $a0, $s1  
11887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966AC - or $a1, $s2, $zr <=> move $a1, $s2  
11887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88966B0 - jal 0x08894750  
11887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966B4 - or $a2, $sp, $zr <=> move $a2, $sp  
11887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966B8 - lw $a0, 532($sp)  
11888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88966BC - beq $a0, $zr, 0x088966D8  
11888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966C0 - nop  
11888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966C4 - lw $a0, 8($s0)  
11889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88966C8 - beq $a0, $zr, 0x088966E8  
11889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966CC - nop  
11889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88966D0 - b 0x08896704  
11889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966D4 - sw $a0, 4($s0)  
11890   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88966D8 - b 0x08896754  
11890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966DC - or $v0, $zr, $zr <=> li $v0, 0  
11890   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88966E0 - b 0x08896754  
11890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966E4 - or $v0, $zr, $zr <=> li $v0, 0  
11891   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88966E8 - lw $a0, 0($s0)  
11891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966EC - addiu $a1, $zr, -64 <=> li $a1, -64  
11891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966F0 - addiu $a0, $a0, 63  
11891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88966F4 - jal 0x089F6030  
11891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966F8 - and $a0, $a0, $a1  
11891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88966FC - sw $v0, 4($s0)  
11892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896700 - or $a0, $v0, $zr <=> move $a0, $v0  
11892   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8896704 - beq $a0, $zr, 0x0889673C  
11892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896708 - nop  
11893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889670C - or $a1, $a0, $zr <=> move $a1, $a0  
11893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896710 - lw $a2, 0($s0)  
11893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896714 - or $a0, $s1, $zr <=> move $a0, $s1  
11894   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8896718 - jal 0x088932F0  
11894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889671C - or $a3, $zr, $zr <=> li $a3, 0  
11894   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8896720 - beq $v0, $zr, 0x08896744  
11894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896724 - nop  
11895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896728 - or $a0, $s2, $zr <=> move $a0, $s2  
11895   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889672C - jal 0x088947E8  
11895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896730 - or $a1, $s1, $zr <=> move $a1, $s1  
11895   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8896734 - b 0x08896754  
11895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896738 - or $v0, $zr, $zr <=> li $v0, 0  
11896   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889673C - b 0x08896754  
11896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896740 - or $v0, $zr, $zr <=> li $v0, 0  
11897   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8896744 - or $a0, $s2, $zr <=> move $a0, $s2  
11897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8896748 - jal 0x088947E8  
11897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889674C - or $a1, $s1, $zr <=> move $a1, $s1  
11897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896750 - ori $v0, $zr, 1 <=> li $v0, 1  
11898   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8896754 - lw $s0, 540($sp)  
11898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896758 - lw $s1, 544($sp)  
11898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889675C - lw $s2, 548($sp)  
11899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896760 - lw $ra, 552($sp)  
11899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896764 - jr $ra  
11899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896768 - addiu $sp, $sp, 560  
11900   user_main_b   DEBUG   compiler   Compiling _S1_2_88946D0  
11900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88946D0 - addiu $sp, $sp, -16  
11900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88946D4 - sw $s0, 0($sp)  
11901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88946D8 - sw $s1, 4($sp)  
11901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88946DC - or $s1, $a1, $zr <=> move $s1, $a1  
11901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88946E0 - or $s0, $a2, $zr <=> move $s0, $a2  
11901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88946E4 - sw $s2, 8($sp)  
11901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88946E8 - sw $ra, 12($sp)  
11901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88946EC - lw $s2, 16($a0)  
11902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88946F0 - beq $s2, $zr, 0x08894734  
11902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88946F4 - nop  
11902   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88946F8 - lw $a0, 8($s2)  
11903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88946FC - or $a1, $s1, $zr <=> move $a1, $s1  
11903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894700 - addiu $a0, $a0, 40  
11903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894704 - lh $a2, 0($a0)  
11903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894708 - lw $a3, 4($a0)  
11904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889470C - addu $a0, $s2, $a2  
11904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894710 - jalr $ra, $a3  
11904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894714 - or $a2, $s0, $zr <=> move $a2, $s0  
11904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894718 - beq $v0, $zr, 0x08894728  
11904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889471C - nop  
11905   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894720 - b 0x08894738  
11905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894724 - ori $v0, $zr, 1 <=> li $v0, 1  
11905   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894728 - lw $s2, 4($s2)  
11906   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889472C - bne $s2, $zr, 0x088946F8  
11906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894730 - nop  
11906   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894734 - or $v0, $zr, $zr <=> li $v0, 0  
11906   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894738 - lw $s0, 0($sp)  
11906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889473C - lw $s1, 4($sp)  
11907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894740 - lw $s2, 8($sp)  
11907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894744 - lw $ra, 12($sp)  
11907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894748 - jr $ra  
11907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889474C - addiu $sp, $sp, 16  
11908   user_main_b   DEBUG   compiler   Compiling _S1_2_8895D58  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895D58 - addiu $sp, $sp, -544  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D5C - sw $s0, 516($sp)  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D60 - or $s0, $a0, $zr <=> move $s0, $a0  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D64 - lw $a0, 8($s0)  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D68 - or $a3, $a1, $zr <=> move $a3, $a1  
11910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D6C - addiu $a0, $a0, 64  
11910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D70 - lh $a1, 0($a0)  
11910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D74 - lw $t0, 4($a0)  
11911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D78 - addu $a0, $s0, $a1  
11911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D7C - sw $s1, 520($sp)  
11911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D80 - or $s1, $a2, $zr <=> move $s1, $a2  
11911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D84 - addiu $a1, $sp, 4  
11911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D88 - sw $s2, 524($sp)  
11912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D8C - sw $s3, 528($sp)  
11912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D90 - sw $s4, 532($sp)  
11912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D94 - sw $ra, 536($sp)  
11912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D98 - jalr $ra, $t0  
11913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895D9C - ori $a2, $zr, 512 <=> li $a2, 512  
11913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895DA0 - beq $v0, $zr, 0x08895DD4  
11913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DA4 - nop  
11914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DA8 - sb $zr, 0($s1)  
11914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DAC - sw $zr, 260($s1)  
11914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DB0 - sb $zr, 264($s1)  
11914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DB4 - addiu $a0, $sp, 4  
11915   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895DB8 - jal 0x089F6F34  
11915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DBC - ori $a1, $zr, 47 <=> li $a1, 47  
11915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DC0 - or $s2, $v0, $zr <=> move $s2, $v0  
11915   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895DC4 - beq $s2, $zr, 0x08895DDC  
11915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DC8 - nop  
11916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895DCC - b 0x08895DE0  
11916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DD0 - addiu $s2, $s2, 1  
11917   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895DD4 - b 0x08895F24  
11917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DD8 - or $v0, $zr, $zr <=> li $v0, 0  
11917   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895DDC - addiu $s2, $sp, 4  
11918   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895DE0 - or $s3, $s2, $zr <=> move $s3, $s2  
11918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DE4 - or $a1, $s3, $zr <=> move $a1, $s3  
11918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DE8 - ori $a0, $zr, 0 <=> li $a0, 0  
11918   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895DEC - lb $a2, 0($a1)  
11918   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895DF0 - bne $a2, $zr, 0x08895E00  
11919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DF4 - addiu $a1, $a1, 1  
11919   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895DF8 - b 0x08895E40  
11919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895DFC - or $a1, $s0, $zr <=> move $a1, $s0  
11920   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895E00 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E04 - addiu $a3, $a3, -10024  
11920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E08 - addiu $a3, $a3, 1  
11920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E0C - addu $a3, $a3, $a2  
11920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E10 - lb $a3, 0($a3)  
11921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E14 - andi $a3, $a3, 1  
11921   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895E18 - beq $a3, $zr, 0x08895E28  
11921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E1C - nop  
11921   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895E20 - b 0x08895E28  
11922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E24 - addiu $a2, $a2, 32  
11922   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895E28 - sll $a3, $a0, 0x0007  
11922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E2C - addu $a3, $a0, $a3  
11922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E30 - addu $a3, $a0, $a3  
11923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E34 - addu $a0, $a0, $a3  
11923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895E38 - b 0x08895DEC  
11923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E3C - addu $a0, $a0, $a2  
11923   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895E40 - or $s0, $a0, $zr <=> move $s0, $a0  
11923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E44 - ori $a0, $zr, 97 <=> li $a0, 97  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E48 - divu $s0, $a0  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E4C - mfhi $a0  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E50 - sll $a0, $a0, 0x0002  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E54 - addu $a0, $a1, $a0  
11925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E58 - lw $s4, 444($a0)  
11925   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895E5C - beq $s4, $zr, 0x08895E9C  
11925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E60 - nop  
11926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E64 - lw $a0, 0($s4)  
11926   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895E68 - bnel $s0, $a0, 0x08895E94  
11926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E6C - lw $s4, 28($s4)  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895E70 - lw $a1, 12($s4)  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895E74 - jal 0x089F6AE4  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E78 - or $a0, $s3, $zr <=> move $a0, $s3  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E7C - sltiu $a0, $v0, 1  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E80 - andi $a0, $a0, 255  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895E84 - beql $a0, $zr, 0x08895E94  
11928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E88 - lw $s4, 28($s4)  
11928   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895E8C - b 0x08895EA0  
11928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E90 - nop  
11928   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895E94 - bnel $s4, $zr, 0x08895E68  
11928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895E98 - lw $a0, 0($s4)  
11929   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895E9C - ori $s4, $zr, 0 <=> li $s4, 0  
11929   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895EA0 - beq $s4, $zr, 0x08895EB0  
11929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EA4 - ori $s0, $zr, 0 <=> li $s0, 0  
11930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895EA8 - b 0x08895EB0  
11930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EAC - addiu $s0, $s4, 16  
11930   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8895EB0 - beq $s0, $zr, 0x08895F20  
11931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EB4 - nop  
11931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EB8 - lw $s3, 4($s0)  
11931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EBC - addiu $a0, $s1, 1  
11931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EC0 - lw $a2, 8($s3)  
11932   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895EC4 - jal 0x089F69DC  
11932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EC8 - addiu $a1, $s3, 12  
11932   user_main_b   DEBUG   compiler   Inlining call at 0x08895EC4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895ECC - lw $a1, 8($s3)  
11932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895ED0 - ori $a2, $zr, 512 <=> li $a2, 512  
11933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895ED4 - addu $a0, $s1, $a1  
11933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895ED8 - subu $a1, $a2, $a1  
11933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EDC - addiu $a1, $a1, -1  
11934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895EE0 - blez $a1, 0x08895F04  
11934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EE4 - addiu $a0, $a0, 1  
11934   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895EE8 - lb $a2, 0($s2)  
11934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895EEC - beq $a2, $zr, 0x08895F04  
11935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EF0 - addiu $s2, $s2, 1  
11935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EF4 - sb $a2, 0($a0)  
11935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895EF8 - addiu $a1, $a1, -1  
11939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895EFC - bgtz $a1, 0x08895EE8  
11939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F00 - addiu $a0, $a0, 1  
11940   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895F04 - sb $zr, 0($a0)  
11940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F08 - lw $a0, 8($s0)  
11940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F0C - sw $zr, 524($s1)  
11940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F10 - sw $a0, 520($s1)  
11940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F14 - sw $s0, 528($s1)  
11940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895F18 - b 0x08895F24  
11941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F1C - ori $v0, $zr, 1 <=> li $v0, 1  
11941   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895F20 - or $v0, $zr, $zr <=> li $v0, 0  
11941   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895F24 - lw $s0, 516($sp)  
11942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F28 - lw $s1, 520($sp)  
11942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F2C - lw $s2, 524($sp)  
11942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F30 - lw $s3, 528($sp)  
11942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F34 - lw $s4, 532($sp)  
11942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F38 - lw $ra, 536($sp)  
11943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F3C - jr $ra  
11943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F40 - addiu $sp, $sp, 544  
11944   user_main_b   DEBUG   compiler   Compiling _S1_2_8894750  
11945   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8894750 - addiu $sp, $sp, -32  
11945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894754 - lw $a3, 260($a2)  
11945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894758 - sw $s0, 16($sp)  
11945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889475C - or $s0, $a0, $zr <=> move $s0, $a0  
11945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894760 - sw $ra, 20($sp)  
11946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894764 - bne $a3, $zr, 0x088947A4  
11946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894768 - or $a0, $a2, $zr <=> move $a0, $a2  
11946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889476C - lw $a1, 12($a1)  
11947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894770 - or $a2, $a0, $zr <=> move $a2, $a0  
11947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894774 - lw $a3, 8($a1)  
11947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894778 - or $a0, $sp, $zr <=> move $a0, $sp  
11947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889477C - addiu $a3, $a3, 56  
11947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894780 - lh $t0, 0($a3)  
11948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894784 - lw $a3, 4($a3)  
11948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894788 - jalr $ra, $a3  
11948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889478C - addu $a1, $a1, $t0  
11948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894790 - lw $a0, 0($sp)  
11949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894794 - lw $a1, 4($sp)  
11949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894798 - sw $a0, 0($s0)  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889479C - b 0x088947D8  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947A0 - sw $a1, 4($s0)  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88947A4 - or $a2, $a0, $zr <=> move $a2, $a0  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947A8 - lw $a1, 260($a2)  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947AC - addiu $a0, $sp, 8  
11951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947B0 - lw $a3, 8($a1)  
11951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947B4 - addiu $a3, $a3, 56  
11951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947B8 - lh $t0, 0($a3)  
11952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947BC - lw $a3, 4($a3)  
11952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947C0 - jalr $ra, $a3  
11952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947C4 - addu $a1, $a1, $t0  
11952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947C8 - lw $a0, 8($sp)  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947CC - lw $a1, 12($sp)  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947D0 - sw $a0, 0($s0)  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947D4 - sw $a1, 4($s0)  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88947D8 - lw $s0, 16($sp)  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947DC - lw $ra, 20($sp)  
11954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947E0 - jr $ra  
11954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947E4 - addiu $sp, $sp, 32  
11955   user_main_b   DEBUG   compiler   Compiling _S1_2_8895F44  
11955   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895F44 - addiu $sp, $sp, -16  
11955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F48 - sw $s0, 0($sp)  
11956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F4C - or $s0, $a0, $zr <=> move $s0, $a0  
11956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F50 - addiu $a0, $a2, 1  
11956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F54 - ori $a1, $zr, 1 <=> li $a1, 1  
11956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F58 - sw $ra, 4($sp)  
11957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895F5C - jal 0x08899BB0  
11957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F60 - ori $a2, $zr, 420 <=> li $a2, 420  
11957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F64 - or $a0, $v0, $zr <=> move $a0, $v0  
11957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8895F68 - bgez $a0, 0x08895F74  
11958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F6C - nop  
11958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F70 - ori $a0, $zr, 0 <=> li $a0, 0  
11958   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8895F74 - sw $a0, 0($s0)  
11959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F78 - sw $zr, 4($s0)  
11959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F7C - lw $s0, 0($sp)  
11959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F80 - lw $ra, 4($sp)  
11959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F84 - jr $ra  
11959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8895F88 - addiu $sp, $sp, 16  
11960   user_main_b   DEBUG   compiler   Compiling _S1_2_8899BB0  
11960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899BB0 - addiu $sp, $sp, -48  
11961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BB4 - sw $s3, 12($sp)  
11961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BB8 - sw $s4, 16($sp)  
11961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BBC - sw $s5, 20($sp)  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BC0 - sw $s6, 24($sp)  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BC4 - sw $s7, 28($sp)  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BC8 - sw $fp, 32($sp)  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BCC - lui $s3, 0x8002 <=> li $s3, 0x80020000  
11963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BD0 - lui $s4, 0x8001 <=> li $s4, 0x80010000  
11963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BD4 - lui $s5, 0x8001 <=> li $s5, 0x80010000  
11963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BD8 - lui $s6, 0x8001 <=> li $s6, 0x80010000  
11964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BDC - lui $s7, 0x8001 <=> li $s7, 0x80010000  
11964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BE0 - lui $fp, 0x8001 <=> li $fp, 0x80010000  
11964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BE4 - sw $s0, 0($sp)  
11965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BE8 - sw $s1, 4($sp)  
11965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BEC - sw $s2, 8($sp)  
11965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BF0 - or $s0, $a0, $zr <=> move $s0, $a0  
11965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BF4 - or $s1, $a1, $zr <=> move $s1, $a1  
11965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BF8 - or $s2, $a2, $zr <=> move $s2, $a2  
11965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899BFC - addiu $s3, $s3, -20478  
11966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C00 - addiu $s4, $s4, 2  
11966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C04 - addiu $s5, $s5, 19  
11966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C08 - addiu $s6, $s6, 12  
11966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C0C - addiu $s7, $s7, 22  
11966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C10 - addiu $fp, $fp, 91  
11967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C14 - sw $ra, 36($sp)  
11967   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8899C18 - jal 0x08899878  
11967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C1C - nop  
11968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C20 - andi $a0, $v0, 32  
11968   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C24 - bne $a0, $zr, 0x08899C40  
11968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C28 - nop  
11968   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899C2C - ori $a0, $zr, 32 <=> li $a0, 32  
11969   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C30 - jal 0x08899B5C  
11969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C34 - ori $a1, $zr, 1000 <=> li $a1, 1000  
11969   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C38 - bne $v0, $zr, 0x08899C2C  
11969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C3C - nop  
11969   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899C40 - or $a0, $s0, $zr <=> move $a0, $s0  
11970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C44 - or $a1, $s1, $zr <=> move $a1, $s1  
11970   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C48 - jal 0x08A30B08 [sceIoOpen]  
11970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C4C - or $a2, $s2, $zr <=> move $a2, $s2  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C50 - bgez $v0, 0x08899C90  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C54 - nop  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C58 - beq $v0, $s3, 0x08899C90  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C5C - nop  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C60 - beq $v0, $s4, 0x08899C90  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C64 - nop  
11972   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C68 - beq $v0, $s5, 0x08899C90  
11972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C6C - nop  
11972   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C70 - beq $v0, $s6, 0x08899C90  
11972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C74 - nop  
11973   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C78 - beq $v0, $s7, 0x08899C90  
11973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C7C - nop  
11973   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C80 - beq $v0, $fp, 0x08899C90  
11974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C84 - nop  
11974   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899C88 - b 0x08899C18  
11974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C8C - nop  
11974   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899C90 - lw $s0, 0($sp)  
11975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C94 - lw $s1, 4($sp)  
11975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C98 - lw $s2, 8($sp)  
11975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899C9C - lw $s3, 12($sp)  
11976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CA0 - lw $s4, 16($sp)  
11976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CA4 - lw $s5, 20($sp)  
11976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CA8 - lw $s6, 24($sp)  
11976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CAC - lw $s7, 28($sp)  
11976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CB0 - lw $fp, 32($sp)  
11977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CB4 - lw $ra, 36($sp)  
11977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CB8 - jr $ra  
11977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CBC - addiu $sp, $sp, 48  
11978   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
11978   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11978   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11979   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B08  
11979   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B08 - jr $ra  
11979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B0C - syscall 0x044D2 [sceIoOpen]  
11980   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
11980   user_main_b   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SYSTEM.CNF flags = 1 permissions = 0644  
11981   user_main_b   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
11981   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/SYSTEM.CNF  
11981   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
11981   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
11982   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
11982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11982   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
11983   user_main_b   DEBUG   runtime   Starting Idle State...  
11983   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11984   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11985   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11986   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11987   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
11987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
11987   user_main_b   DEBUG   runtime   Switching to Thread idle0  
11987   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
11988   user_main_b   DEBUG   runtime   Switching to Thread user_main  
11988   user_main_b   DEBUG   runtime   Ending Idle State  
11988   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11988   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11988   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11989   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11989   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
11989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11990   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
11990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11991   user_main_b   DEBUG   compiler   Compiling _S1_2_88932F0  
11991   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88932F0 - addiu $sp, $sp, -32  
11991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932F4 - lw $t1, 0($a0)  
11991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932F8 - lw $a0, 4($a0)  
11992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932FC - or $t0, $a3, $zr <=> move $t0, $a3  
11992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893300 - sw $t1, 8($sp)  
11992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893304 - or $a3, $a2, $zr <=> move $a3, $a2  
11993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893308 - sw $a0, 12($sp)  
11993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889330C - or $a2, $a1, $zr <=> move $a2, $a1  
11993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893310 - lui $a0, 0x08B8 <=> li $a0, 0x08B80000  
11993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893314 - addiu $a1, $sp, 8  
11993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893318 - sw $ra, 16($sp)  
11993   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889331C - jal 0x088931FC  
11994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893320 - addiu $a0, $a0, -22320  
11994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893324 - lw $ra, 16($sp)  
11994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893328 - jr $ra  
11995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889332C - addiu $sp, $sp, 32  
11995   user_main_b   DEBUG   compiler   Compiling _S1_2_88931FC  
11996   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88931FC - addiu $sp, $sp, -32  
11997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893200 - sw $s1, 4($sp)  
11997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893204 - lw $s1, 0($a1)  
11997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893208 - lw $a0, 4($a1)  
11997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889320C - sw $s2, 8($sp)  
11997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893210 - or $s2, $a2, $zr <=> move $s2, $a2  
11998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893214 - sw $s0, 0($sp)  
11998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893218 - or $s0, $a3, $zr <=> move $s0, $a3  
11998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889321C - addu $a2, $a0, $t0  
11998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893220 - sra $a3, $a2, 0x001F  
11998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893224 - or $a0, $s1, $zr <=> move $a0, $s1  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893228 - sw $s3, 12($sp)  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889322C - sw $s4, 16($sp)  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893230 - sw $s5, 20($sp)  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893234 - sw $ra, 24($sp)  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8893238 - jal 0x08899CC0  
12000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889323C - or $t0, $zr, $zr <=> li $t0, 0  
12000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893240 - ori $v0, $v0, 0  
12001   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8893244 - bltz $v0, 0x0889325C  
12001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893248 - nop  
12001   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889324C - bne $s0, $zr, 0x08893264  
12001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893250 - lui $s4, 0x08AA <=> li $s4, 0x08AA0000  
12002   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8893254 - b 0x088932C8  
12002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893258 - nop  
12002   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x889325C - b 0x088932CC  
12003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893260 - nop  
12003   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8893264 - lui $s3, 0x0001 <=> li $s3, 0x00010000  
12003   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8893268 - lw $a0, -3344($s4)  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889326C - beq $a0, $zr, 0x08893284  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893270 - or $s5, $s0, $zr <=> move $s5, $s0  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893274 - slt $a0, $s3, $s0  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8893278 - beq $a0, $zr, 0x08893284  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889327C - nop  
12005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893280 - or $s5, $s3, $zr <=> move $s5, $s3  
12005   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8893284 - or $a0, $s1, $zr <=> move $a0, $s1  
12005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893288 - or $a1, $s2, $zr <=> move $a1, $s2  
12006   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889328C - jal 0x08899EA4  
12006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893290 - or $a2, $s5, $zr <=> move $a2, $s5  
12006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893294 - addu $s2, $s2, $s5  
12006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8893298 - subu $s0, $s0, $s5  
12006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889329C - lw $s5, -3344($s4)  
12007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88932A0 - beq $s5, $zr, 0x088932C0  
12007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932A4 - nop  
12007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932A8 - lw $a0, 0($s5)  
12008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932AC - addiu $a0, $a0, 8  
12008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932B0 - lh $a1, 0($a0)  
12008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932B4 - lw $a2, 4($a0)  
12008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932B8 - jalr $ra, $a2  
12009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932BC - addu $a0, $s5, $a1  
12009   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88932C0 - bne $s0, $zr, 0x08893268  
12009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932C4 - nop  
12009   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88932C8 - or $v0, $zr, $zr <=> li $v0, 0  
12010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88932CC - lw $s0, 0($sp)  
12010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932D0 - lw $s1, 4($sp)  
12011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932D4 - lw $s2, 8($sp)  
12011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932D8 - lw $s3, 12($sp)  
12011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932DC - lw $s4, 16($sp)  
12011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932E0 - lw $s5, 20($sp)  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932E4 - lw $ra, 24($sp)  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932E8 - jr $ra  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88932EC - addiu $sp, $sp, 32  
12013   user_main_b   DEBUG   compiler   Compiling _S1_2_8899CC0  
12014   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899CC0 - addiu $sp, $sp, -48  
12014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CC4 - sw $a0, 12($sp)  
12014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CC8 - sw $a3, 4($sp)  
12014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CCC - sw $a2, 0($sp)  
12015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CD0 - sw $t0, 8($sp)  
12015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CD4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CD8 - sw $s3, 20($sp)  
12015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CDC - lw $s3, -16996($a0)  
12016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CE0 - sw $s2, 16($sp)  
12016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CE4 - lw $s2, -17000($a0)  
12017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CE8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CEC - sw $s7, 36($sp)  
12017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CF0 - lw $s7, -16932($a0)  
12017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CF4 - sw $s6, 32($sp)  
12018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CF8 - lw $s6, -16936($a0)  
12018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899CFC - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D00 - sw $s5, 28($sp)  
12018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D04 - lw $s5, -16924($a0)  
12018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D08 - sw $s4, 24($sp)  
12019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D0C - lw $s4, -16928($a0)  
12019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D10 - sw $ra, 40($sp)  
12019   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8899D14 - jal 0x08899878  
12020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D18 - nop  
12020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D1C - andi $a0, $v0, 32  
12020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899D20 - bne $a0, $zr, 0x08899D48  
12020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D24 - nop  
12021   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899D28 - ori $a0, $zr, 32 <=> li $a0, 32  
12021   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899D2C - jal 0x08899B5C  
12021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D30 - ori $a1, $zr, 1000 <=> li $a1, 1000  
12021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D34 - ori $a0, $v0, 0  
12026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899D38 - bne $a0, $s2, 0x08899D28  
12026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D3C - sra $a1, $v0, 0x001F  
12027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899D40 - bne $a1, $s3, 0x08899D28  
12027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D44 - nop  
12027   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899D48 - lw $a3, 4($sp)  
12027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D4C - lw $a2, 0($sp)  
12028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D50 - lw $a0, 12($sp)  
12028   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899D54 - jal 0x08A30B10 [sceIoLseek]  
12028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D58 - lw $t0, 8($sp)  
12029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D5C - or $a3, $v1, $zr <=> move $a3, $v1  
12029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D60 - or $a2, $v0, $zr <=> move $a2, $v0  
12029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D64 - xor $a0, $a3, $s3  
12030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D68 - sltiu $a0, $a0, 1  
12030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D6C - sltu $t0, $a2, $s2  
12030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D70 - slt $a1, $a3, $s3  
12031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D74 - and $a0, $a0, $t0  
12031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D78 - or $a0, $a0, $a1  
12031   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899D7C - beq $a0, $zr, 0x08899E6C  
12031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D80 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D84 - lw $a1, -16988($a0)  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D88 - lw $a0, -16992($a0)  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899D8C - bne $a2, $a0, 0x08899D9C  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D90 - nop  
12033   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899D94 - beq $a3, $a1, 0x08899E6C  
12033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899D98 - nop  
12033   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899D9C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DA0 - lw $a1, -16980($a0)  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DA4 - lw $a0, -16984($a0)  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899DA8 - bne $a2, $a0, 0x08899DB8  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DAC - nop  
12035   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899DB0 - beq $a3, $a1, 0x08899E6C  
12035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DB4 - nop  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899DB8 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DBC - lw $a1, -16972($a0)  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DC0 - lw $a0, -16976($a0)  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899DC4 - bne $a2, $a0, 0x08899DD4  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DC8 - nop  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899DCC - beq $a3, $a1, 0x08899E6C  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DD0 - nop  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899DD4 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DD8 - lw $a1, -16964($a0)  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DDC - lw $a0, -16968($a0)  
12038   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899DE0 - bne $a2, $a0, 0x08899DF0  
12038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DE4 - nop  
12039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899DE8 - beq $a3, $a1, 0x08899E6C  
12039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DEC - nop  
12039   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899DF0 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DF4 - lw $a1, -16956($a0)  
12040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899DF8 - lw $a0, -16960($a0)  
12040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899DFC - bne $a2, $a0, 0x08899E0C  
12040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E00 - nop  
12040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899E04 - beq $a3, $a1, 0x08899E6C  
12041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E08 - nop  
12041   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899E0C - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E10 - lw $a1, -16948($a0)  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E14 - lw $a0, -16952($a0)  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899E18 - bne $a2, $a0, 0x08899E28  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E1C - nop  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899E20 - beq $a3, $a1, 0x08899E6C  
12043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E24 - nop  
12043   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899E28 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
12043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E2C - lw $a1, -16940($a0)  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E30 - lw $a0, -16944($a0)  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899E34 - bne $a2, $a0, 0x08899E44  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E38 - nop  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899E3C - beq $a3, $a1, 0x08899E6C  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E40 - nop  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8899E44 - bne $a2, $s6, 0x08899E54  
12046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E48 - nop  
12046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899E4C - beq $a3, $s7, 0x08899E6C  
12046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E50 - nop  
12046   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8899E54 - bne $a2, $s4, 0x08899E64  
12046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E58 - nop  
12047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899E5C - beq $a3, $s5, 0x08899E78  
12047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E60 - nop  
12047   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8899E64 - b 0x08899E78  
12048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E68 - nop  
12048   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899E6C - or $v1, $a3, $zr <=> move $v1, $a3  
12048   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899E70 - b 0x08899E80  
12048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E74 - or $v0, $a2, $zr <=> move $v0, $a2  
12049   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8899E78 - b 0x08899D14  
12049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E7C - nop  
12049   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899E80 - lw $s2, 16($sp)  
12049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E84 - lw $s3, 20($sp)  
12050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E88 - lw $s4, 24($sp)  
12050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E8C - lw $s5, 28($sp)  
12050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E90 - lw $s6, 32($sp)  
12051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E94 - lw $s7, 36($sp)  
12051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E98 - lw $ra, 40($sp)  
12051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899E9C - jr $ra  
12051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EA0 - addiu $sp, $sp, 48  
12052   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
12052   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12053   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12053   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12053   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12054   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B10  
12054   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B10 - jr $ra  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B14 - syscall 0x044E5 [sceIoLseek]  
12056   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 0 (hex=0x0) whence PSP_SEEK_SET  
12056   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
12056   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12056   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12057   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12057   user_main_b   DEBUG   runtime   Starting Idle State...  
12057   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
12058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12058   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12058   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12058   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12059   user_main_b   DEBUG   runtime   Ending Idle State  
12059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12060   user_main_b   DEBUG   compiler   Compiling _S1_2_8899EA4  
12060   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899EA4 - addiu $sp, $sp, -64  
12060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EA8 - sw $a0, 8($sp)  
12061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EAC - sw $s0, 12($sp)  
12061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EB0 - sw $s1, 16($sp)  
12061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EB4 - sw $s2, 20($sp)  
12061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EB8 - sw $s3, 24($sp)  
12062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EBC - sw $s4, 28($sp)  
12062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EC0 - sw $s5, 32($sp)  
12062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EC4 - sw $s6, 36($sp)  
12063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EC8 - sw $s7, 40($sp)  
12063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899ECC - sw $fp, 44($sp)  
12063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899ED0 - sw $a2, 0($sp)  
12064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899ED4 - lui $fp, 0x8001 <=> li $fp, 0x80010000  
12064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899ED8 - lui $s7, 0x8001 <=> li $s7, 0x80010000  
12064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EDC - lui $s6, 0x8001 <=> li $s6, 0x80010000  
12064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EE0 - lui $s5, 0x8002 <=> li $s5, 0x80020000  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EE4 - lui $s4, 0x8001 <=> li $s4, 0x80010000  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EE8 - lui $s3, 0x8021 <=> li $s3, 0x80210000  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EEC - lui $s2, 0x8002 <=> li $s2, 0x80020000  
12066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EF0 - lui $s1, 0x8001 <=> li $s1, 0x80010000  
12066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EF4 - lui $s0, 0x8002 <=> li $s0, 0x80020000  
12066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EF8 - sw $a1, 4($sp)  
12066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899EFC - addiu $fp, $fp, 9  
12067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F00 - addiu $s7, $s7, 22  
12067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F04 - addiu $s6, $s6, 19  
12067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F08 - addiu $s5, $s5, -20477  
12067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F0C - addiu $s4, $s4, 14  
12068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F10 - addiu $s3, $s3, 2  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F14 - addiu $s2, $s2, -20479  
12076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F18 - addiu $s1, $s1, 91  
12076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F1C - addiu $s0, $s0, 809  
12076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F20 - sw $ra, 48($sp)  
12077   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8899F24 - jal 0x08899878  
12077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F28 - nop  
12077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F2C - andi $a0, $v0, 32  
12077   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F30 - bne $a0, $zr, 0x08899F4C  
12077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F34 - nop  
12078   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899F38 - ori $a0, $zr, 32 <=> li $a0, 32  
12078   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F3C - jal 0x08899B5C  
12078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F40 - ori $a1, $zr, 1000 <=> li $a1, 1000  
12078   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F44 - bne $v0, $zr, 0x08899F38  
12078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F48 - nop  
12078   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899F4C - lw $a0, 8($sp)  
12078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F50 - lw $a1, 4($sp)  
12078   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F54 - jal 0x08A30AB8 [sceIoRead]  
12079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F58 - lw $a2, 0($sp)  
12079   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F5C - bgez $v0, 0x08899FB4  
12079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F60 - nop  
12079   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F64 - beq $v0, $fp, 0x08899FB4  
12079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F68 - nop  
12079   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F6C - beq $v0, $s7, 0x08899FB4  
12079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F70 - nop  
12080   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F74 - beq $v0, $s6, 0x08899FB4  
12080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F78 - nop  
12080   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F7C - beq $v0, $s5, 0x08899FB4  
12080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F80 - nop  
12081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F84 - beq $v0, $s4, 0x08899FB4  
12081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F88 - nop  
12081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F8C - beq $v0, $s3, 0x08899FB4  
12081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F90 - nop  
12081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F94 - beq $v0, $s2, 0x08899FB4  
12081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899F98 - nop  
12081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899F9C - beq $v0, $s1, 0x08899FB4  
12082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FA0 - nop  
12082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899FA4 - beq $v0, $s0, 0x08899FBC  
12082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FA8 - nop  
12082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899FAC - b 0x08899FBC  
12082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FB0 - nop  
12082   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8899FB4 - b 0x08899FC4  
12083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FB8 - nop  
12083   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8899FBC - b 0x08899F24  
12083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FC0 - nop  
12083   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899FC4 - lw $s0, 12($sp)  
12083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FC8 - lw $s1, 16($sp)  
12083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FCC - lw $s2, 20($sp)  
12083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FD0 - lw $s3, 24($sp)  
12083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FD4 - lw $s4, 28($sp)  
12083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FD8 - lw $s5, 32($sp)  
12084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FDC - lw $s6, 36($sp)  
12084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FE0 - lw $s7, 40($sp)  
12084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FE4 - lw $fp, 44($sp)  
12084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FE8 - lw $ra, 48($sp)  
12085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FEC - jr $ra  
12085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FF0 - addiu $sp, $sp, 64  
12086   user_main_b   DEBUG   hle.sceUmdUser   sceUmdGetDriveStat - 32  
12086   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12086   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30AB8  
12086   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30AB8 - jr $ra  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ABC - syscall 0x044D5 [sceIoRead]  
12087   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x8e85190,size=0x39) async=false  
12088   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x08E85190, size=57)  
12088   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
12089   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12089   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12089   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12089   user_main_b   DEBUG   runtime   Starting Idle State...  
12089   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
12090   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
12091   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
12092   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
12093   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
12093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12093   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12093   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12093   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12093   user_main_b   DEBUG   runtime   Ending Idle State  
12093   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12093   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12094   user_main_b   DEBUG   compiler   Compiling _S1_2_88947E8  
12094   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88947E8 - addiu $sp, $sp, -16  
12094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947EC - lw $a0, 0($a1)  
12094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947F0 - sw $ra, 0($sp)  
12094   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88947F4 - bltz $a0, 0x0889480C  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88947F8 - nop  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88947FC - jal 0x08899FF4  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894800 - nop  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8894804 - beq $v0, $zr, 0x0889480C  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894808 - nop  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889480C - lw $ra, 0($sp)  
12096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894810 - jr $ra  
12096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894814 - addiu $sp, $sp, 16  
12096   user_main_b   DEBUG   compiler   Compiling _S1_2_8899FF4  
12096   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8899FF4 - addiu $sp, $sp, -16  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8899FF8 - sw $ra, 0($sp)  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8899FFC - jal 0x08A30AD0 [sceIoClose]  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A000 - nop  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889A004 - beq $v0, $zr, 0x0889A00C  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A008 - nop  
12098   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889A00C - lw $ra, 0($sp)  
12098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A010 - jr $ra  
12098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889A014 - addiu $sp, $sp, 16  
12099   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30AD0  
12099   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30AD0 - jr $ra  
12099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30AD4 - syscall 0x044D3 [sceIoClose]  
12100   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
12100   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 3  
12100   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
12100   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12100   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12100   user_main_b   DEBUG   runtime   Starting Idle State...  
12101   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
12101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12101   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12101   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12102   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12102   user_main_b   DEBUG   runtime   Ending Idle State  
12102   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12102   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12102   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6BF8  
12103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6BF8 - strchr[00801025,30A500FF,90440000,10800006,00000000,10850004,00000000,24420001,1000FFFA,90440000,54850001,34020000,03E00008,00000000]()  
12103   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x089F6BF8 (089F6BF8-0x089F6C2C, length 14) by strchr[00801025,30A500FF,90440000,10800006,00000000,10850004,00000000,24420001,1000FFFA,90440000,54850001,34020000,03E00008,00000000]()  
12104   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6ED4  
12104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6ED4 - strncpy[00A03825,00804025,10C0000A,24C5FFFF,80E90000,00A03025,A1090000,24E70001,25080001,11200003,24C5FFFF,54C0FFF9,80E90000,00C03825,10E00007,00A03025,00A03825,A1000000,24C5FFFF,25080001,14E0FFFB,00A03025,03E00008,00801025]()  
12104   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x089F6ED4 (089F6ED4-0x089F6F30, length 24) by strncpy[00A03825,00804025,10C0000A,24C5FFFF,80E90000,00A03025,A1090000,24E70001,25080001,11200003,24C5FFFF,54C0FFF9,80E90000,00C03825,10E00007,00A03025,00A03825,A1000000,24C5FFFF,25080001,14E0FFFB,00A03025,03E00008,00801025]()  
12105   user_main_b   DEBUG   compiler   Compiling _S1_2_889ABAC  
12105   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ABAC - addiu $sp, $sp, -16  
12106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABB0 - sw $s0, 0($sp)  
12106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABB4 - sw $s1, 4($sp)  
12106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABB8 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
12106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABBC - or $s0, $a0, $zr <=> move $s0, $a0  
12106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABC0 - ori $s1, $zr, 0 <=> li $s1, 0  
12106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABC4 - sw $ra, 8($sp)  
12107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ABC8 - jal 0x089F6F70  
12107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABCC - addiu $a1, $a1, -16848  
12107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ABD0 - bne $v0, $zr, 0x0889ABF4  
12107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABD4 - or $a0, $s0, $zr <=> move $a0, $s0  
12107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABD8 - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
12107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABDC - ori $s0, $zr, 2 <=> li $s0, 2  
12107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ABE0 - jal 0x089F6F70  
12111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABE4 - addiu $a1, $a1, -16840  
12111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889ABE8 - bnel $v0, $zr, 0x0889ABF0  
12111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABEC - ori $s0, $zr, 1 <=> li $s0, 1  
12111   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ABF0 - or $s1, $s0, $zr <=> move $s1, $s0  
12111   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889ABF4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABF8 - sw $s1, -28536($a0)  
12112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889ABFC - lw $s0, 0($sp)  
12112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC00 - lw $s1, 4($sp)  
12112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC04 - lw $ra, 8($sp)  
12112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC08 - jr $ra  
12112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC0C - addiu $sp, $sp, 16  
12113   user_main_b   DEBUG   compiler   Compiling _S1_2_89F6F70  
12113   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6F70 - lb $a2, 0($a0)  
12113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6F74 - bne $a2, $zr, 0x089F6F94  
12113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F78 - ori $a3, $zr, 0 <=> li $a3, 0  
12113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F7C - lb $a1, 0($a1)  
12114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F80 - ori $v0, $zr, 0 <=> li $v0, 0  
12114   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6F84 - beql $a1, $zr, 0x089F6F8C  
12114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F88 - or $v0, $a0, $zr <=> move $v0, $a0  
12115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6F8C - jr $ra  
12115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F90 - nop  
12115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6F94 - lb $a2, 0($a1)  
12115   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89F6F98 - beq $a2, $zr, 0x089F6FB8  
12115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6F9C - addu $t0, $a0, $a3  
12115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6FA0 - lb $t0, 0($t0)  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6FA4 - bne $a2, $t0, 0x089F6FC0  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6FA8 - addiu $a3, $a3, 1  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6FAC - addu $a2, $a1, $a3  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6FB0 - b 0x089F6F98  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6FB4 - lb $a2, 0($a2)  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6FB8 - jr $ra  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6FBC - or $v0, $a0, $zr <=> move $v0, $a0  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F6FC0 - addiu $a0, $a0, 1  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6FC4 - lb $a2, 0($a0)  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F6FC8 - bne $a2, $zr, 0x089F6F94  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6FCC - ori $a3, $zr, 0 <=> li $a3, 0  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6FD0 - jr $ra  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F6FD4 - or $v0, $zr, $zr <=> li $v0, 0  
12118   user_main_b   DEBUG   compiler   Compiling _S1_2_880A964  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A964 - addiu $sp, $sp, -16  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A968 - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A96C - sw $ra, 0($sp)  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A970 - jal 0x0886A138  
12119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A974 - addiu $a0, $a0, 5440  
12119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A978 - lw $ra, 0($sp)  
12119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A97C - jr $ra  
12119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A980 - addiu $sp, $sp, 16  
12119   user_main_b   DEBUG   compiler   Compiling _S1_2_886A138  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886A138 - addiu $sp, $sp, -32  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A13C - sw $s0, 8($sp)  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A140 - sw $s1, 12($sp)  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A144 - sw $s2, 16($sp)  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A148 - sw $s3, 20($sp)  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A14C - sw $ra, 24($sp)  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A150 - jal 0x0889AC10  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A154 - or $s0, $a0, $zr <=> move $s0, $a0  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A158 - lui $s1, 0x08AA <=> li $s1, 0x08AA0000  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A15C - ori $a0, $zr, 1 <=> li $a0, 1  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A160 - addiu $s1, $s1, -1536  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A164 - beq $v0, $a0, 0x0886A190  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A168 - ori $s2, $zr, 16 <=> li $s2, 16  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A16C - lui $a0, 0x08AA <=> li $a0, 0x08AA0000  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A170 - addiu $a0, $a0, 768  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A174 - lw $a2, 12($a0)  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A178 - ori $a1, $zr, 1 <=> li $a1, 1  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A17C - addiu $a2, $a2, 208  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A180 - lh $a3, 0($a2)  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A184 - lw $a2, 4($a2)  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A188 - jalr $ra, $a2  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A18C - addu $a0, $a0, $a3  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886A190 - sw $zr, 0($sp)  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A194 - or $a0, $s1, $zr <=> move $a0, $s1  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A198 - ori $a1, $zr, 480 <=> li $a1, 480  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A19C - ori $a2, $zr, 272 <=> li $a2, 272  
12124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1A0 - or $a3, $zr, $zr <=> li $a3, 0  
12124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1A4 - ori $t0, $zr, 16 <=> li $t0, 16  
12124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1A8 - or $t1, $sp, $zr <=> move $t1, $sp  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1AC - or $t2, $zr, $zr <=> li $t2, 0  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A1B0 - jal 0x0887BC54  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1B4 - or $t3, $zr, $zr <=> li $t3, 0  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1B8 - lw $a0, 0($sp)  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1BC - lw $a1, 0($a0)  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1C0 - addiu $a1, $a1, 48  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1C4 - lh $a2, 0($a1)  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1C8 - lw $a3, 4($a1)  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1CC - addu $a0, $a0, $a2  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1D0 - jalr $ra, $a3  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1D4 - or $a1, $zr, $zr <=> li $a1, 0  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1D8 - lw $a0, 0($sp)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1DC - or $s3, $v0, $zr <=> move $s3, $v0  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1E0 - lw $a2, 0($a0)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1E4 - or $a1, $zr, $zr <=> li $a1, 0  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1E8 - addiu $a2, $a2, 56  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1EC - lh $a3, 0($a2)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1F0 - lw $a2, 4($a2)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1F4 - jalr $ra, $a2  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1F8 - addu $a0, $a0, $a3  
12128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A1FC - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
12128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A200 - sw $v0, 4($sp)  
12128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A204 - addiu $a1, $sp, 4  
12128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A208 - or $a0, $s3, $zr <=> move $a0, $s3  
12128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A20C - ori $a3, $zr, 23643 <=> li $a3, 23643  
12128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A210 - jal 0x0889AC1C  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A214 - addiu $a2, $a2, 11968  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A218 - lw $a0, 0($sp)  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A21C - lw $a0, 40($a0)  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A220 - ori $a1, $zr, 17 <=> li $a1, 17  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A224 - bne $a0, $a1, 0x0886A2B4  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A228 - ori $s3, $zr, 0 <=> li $s3, 0  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A22C - ori $s2, $zr, 256 <=> li $s2, 256  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A230 - ori $a0, $zr, 256 <=> li $a0, 256  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A234 - jal 0x089F6008  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A238 - ori $a1, $zr, 36 <=> li $a1, 36  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A23C - or $s3, $v0, $zr <=> move $s3, $v0  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A240 - sw $s2, 28($s3)  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A244 - ori $a0, $zr, 256 <=> li $a0, 256  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A248 - jal 0x089F6008  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A24C - ori $a1, $zr, 1024 <=> li $a1, 1024  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A250 - sw $v0, 32($s3)  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A254 - ori $a0, $zr, 0 <=> li $a0, 0  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A258 - or $a1, $v0, $zr <=> move $a1, $v0  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A25C - lui $a2, 0xFF00 <=> li $a2, 0xFF000000  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886A260 - andi $a3, $a0, 255  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A264 - sll $t0, $a3, 0x0008  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A268 - or $t0, $t0, $a3  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A26C - sll $a3, $a3, 0x0010  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A270 - or $a3, $t0, $a3  
12133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A274 - or $a3, $a3, $a2  
12133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A278 - sw $a3, 0($a1)  
12133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A27C - addiu $a0, $a0, 1  
12133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A280 - slti $a3, $a0, 256  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A284 - bne $a3, $zr, 0x0886A260  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A288 - addiu $a1, $a1, 4  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A28C - lw $a0, 0($sp)  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A290 - or $a1, $zr, $zr <=> li $a1, 0  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A294 - lw $a2, 0($a0)  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A298 - addiu $a2, $a2, 88  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A29C - lh $a3, 0($a2)  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2A0 - lw $a2, 4($a2)  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2A4 - jalr $ra, $a2  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2A8 - addu $a0, $a0, $a3  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A2AC - b 0x0886A344  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2B0 - nop  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886A2B4 - bne $a0, $s2, 0x0886A344  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2B8 - nop  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2BC - ori $a0, $zr, 256 <=> li $a0, 256  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A2C0 - jal 0x089F6008  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2C4 - ori $a1, $zr, 36 <=> li $a1, 36  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2C8 - or $s3, $v0, $zr <=> move $s3, $v0  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2CC - ori $a0, $zr, 16 <=> li $a0, 16  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2D0 - sw $a0, 28($s3)  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2D4 - ori $a0, $zr, 256 <=> li $a0, 256  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A2D8 - jal 0x089F6008  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2DC - ori $a1, $zr, 64 <=> li $a1, 64  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2E0 - sw $v0, 32($s3)  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2E4 - ori $a1, $zr, 0 <=> li $a1, 0  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2E8 - ori $a2, $zr, 0 <=> li $a2, 0  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2EC - or $a3, $v0, $zr <=> move $a3, $v0  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2F0 - lui $a0, 0xFF00 <=> li $a0, 0xFF000000  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886A2F4 - andi $t0, $a2, 255  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2F8 - sll $t1, $t0, 0x0008  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A2FC - or $t1, $t1, $t0  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A300 - sll $t0, $t0, 0x0010  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A304 - or $t0, $t1, $t0  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A308 - or $t0, $t0, $a0  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A30C - sw $t0, 0($a3)  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A310 - addiu $a1, $a1, 1  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A314 - addiu $a3, $a3, 4  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A318 - slti $t0, $a1, 16  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A31C - bne $t0, $zr, 0x0886A2F4  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A320 - addiu $a2, $a2, 16  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A324 - lw $a0, 0($sp)  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A328 - or $a1, $zr, $zr <=> li $a1, 0  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A32C - lw $a2, 0($a0)  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A330 - addiu $a2, $a2, 88  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A334 - lh $a3, 0($a2)  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A338 - lw $a2, 4($a2)  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A33C - jalr $ra, $a2  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A340 - addu $a0, $a0, $a3  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886A344 - jal 0x0887B968  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A348 - or $a0, $s1, $zr <=> move $a0, $s1  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A34C - jal 0x0889AC10  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A350 - nop  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A354 - ori $a1, $zr, 2 <=> li $a1, 2  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A358 - bne $v0, $a1, 0x0886A37C  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A35C - lw $a0, 0($sp)  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A360 - or $a1, $a0, $zr <=> move $a1, $a0  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A364 - or $a0, $s1, $zr <=> move $a0, $s1  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A368 - or $a2, $s3, $zr <=> move $a2, $s3  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A36C - jal 0x0887CB5C  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A370 - ori $a3, $zr, 233 <=> li $a3, 233  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A374 - b 0x0886A390  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A378 - nop  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886A37C - or $a1, $a0, $zr <=> move $a1, $a0  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A380 - or $a0, $s1, $zr <=> move $a0, $s1  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A384 - or $a2, $s3, $zr <=> move $a2, $s3  
12145   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A388 - jal 0x0887CB5C  
12145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A38C - or $a3, $zr, $zr <=> li $a3, 0  
12145   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886A390 - jal 0x0887BA44  
12145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A394 - or $a0, $s1, $zr <=> move $a0, $s1  
12145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A398 - or $a0, $s1, $zr <=> move $a0, $s1  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A39C - jal 0x0887BA68  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3A0 - or $a1, $zr, $zr <=> li $a1, 0  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A3A4 - jal 0x0887B968  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3A8 - or $a0, $s1, $zr <=> move $a0, $s1  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A3AC - jal 0x0887BA44  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3B0 - or $a0, $s1, $zr <=> move $a0, $s1  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3B4 - or $a0, $s1, $zr <=> move $a0, $s1  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A3B8 - jal 0x0887BA68  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3BC - or $a1, $zr, $zr <=> li $a1, 0  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3C0 - lw $s1, 0($sp)  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3C4 - lw $a0, 4($s1)  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3C8 - addiu $a0, $a0, -1  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A3CC - bne $a0, $zr, 0x0886A3DC  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3D0 - sw $a0, 4($s1)  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A3D4 - jal 0x088F02C8  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3D8 - or $a0, $s1, $zr <=> move $a0, $s1  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886A3DC - beq $s3, $zr, 0x0886A3F4  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3E0 - nop  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A3E4 - jal 0x089F6054  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3E8 - lw $a0, 32($s3)  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A3EC - jal 0x089F6054  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3F0 - or $a0, $s3, $zr <=> move $a0, $s3  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x886A3F4 - jal 0x088F2C88  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A3F8 - nop  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886A3FC - bne $v0, $zr, 0x0886A40C  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A400 - sw $v0, 0($s0)  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A404 - ori $a0, $zr, 1 <=> li $a0, 1  
12150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A408 - sw $a0, 0($s0)  
12150   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886A40C - lw $s0, 8($sp)  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A410 - lw $s1, 12($sp)  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A414 - lw $s2, 16($sp)  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A418 - lw $s3, 20($sp)  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A41C - lw $ra, 24($sp)  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A420 - jr $ra  
12152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886A424 - addiu $sp, $sp, 32  
12153   user_main_b   DEBUG   compiler   Compiling _S1_2_889AC10  
12153   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889AC10 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC14 - jr $ra  
12154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889AC18 - lw $v0, -28536($a0)  
12154   user_main_b   DEBUG   compiler   Compiling _S1_2_8949098  
12154   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8949098 - addiu $sp, $sp, -16  
12154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894909C - or $a2, $a1, $zr <=> move $a2, $a1  
12154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490A0 - sw $a2, 104($a0)  
12154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490A4 - lw $a1, 172($a0)  
12155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490A8 - sw $ra, 0($sp)  
12155   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89490AC - beq $a1, $zr, 0x089490D4  
12155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490B0 - or $a0, $a2, $zr <=> move $a0, $a2  
12155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490B4 - or $a2, $a1, $zr <=> move $a2, $a1  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490B8 - lw $a3, 8($a2)  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490BC - or $a1, $a0, $zr <=> move $a1, $a0  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490C0 - addiu $a0, $a3, 72  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490C4 - lh $a3, 0($a0)  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490C8 - lw $t0, 4($a0)  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490CC - jalr $ra, $t0  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490D0 - addu $a0, $a2, $a3  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89490D4 - lw $ra, 0($sp)  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490D8 - jr $ra  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89490DC - addiu $sp, $sp, 16  
12158   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12158   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12158   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12158   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12158   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12159   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12159   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12159   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12159   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12159   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12159   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12160   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12161   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
12161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12161   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
12161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12162   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12162   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12162   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12162   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12162   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12162   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12162   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12167   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12167   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12167   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12176   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12176   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12176   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12176   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12176   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12177   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12177   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12193   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12193   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12193   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12193   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12209   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12210   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12210   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12210   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12210   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12226   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12226   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12227   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12243   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12243   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12243   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12245   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12245   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12248   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12248   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12248   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12248   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12248   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12248   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12249   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12249   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12249   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12249   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12251   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12251   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12251   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12251   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12251   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12251   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
12251   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12251   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12252   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
12252   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12252   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12253   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12253   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12253   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12253   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12254   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12254   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12254   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12254   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12254   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12255   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=true  
12255   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12255   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
12255   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12255   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuSuspendIntr interruptsEnabled=false  
12256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12256   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12256   user_main_b   DEBUG   hle.Kernel_Library   sceKernelCpuResumeIntr flag=1  
12256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12257   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12257   user_main_b   DEBUG   compiler   Compiling _S1_2_887B968  
12257   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B968 - addiu $sp, $sp, -16  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B96C - sw $s0, 0($sp)  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B970 - or $s0, $a0, $zr <=> move $s0, $a0  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B974 - sw $s1, 4($sp)  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B978 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B97C - ori $s1, $zr, 1 <=> li $s1, 1  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B980 - sw $s2, 8($sp)  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B984 - addiu $s2, $a0, -6832  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B988 - sb $s1, 1296($s0)  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B98C - sw $ra, 12($sp)  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B990 - jal 0x0887CEE8  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B994 - or $a0, $s2, $zr <=> move $a0, $s2  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B998 - or $a0, $s2, $zr <=> move $a0, $s2  
12260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B99C - or $a1, $zr, $zr <=> li $a1, 0  
12260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9A0 - or $a2, $zr, $zr <=> li $a2, 0  
12261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9A4 - ori $a3, $zr, 480 <=> li $a3, 480  
12261   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B9A8 - jal 0x0887D4A4  
12261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9AC - ori $t0, $zr, 272 <=> li $t0, 272  
12261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9B0 - or $a0, $s2, $zr <=> move $a0, $s2  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9B4 - ori $a1, $zr, 7 <=> li $a1, 7  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B9B8 - jal 0x0887D39C  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9BC - or $a2, $zr, $zr <=> li $a2, 0  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9C0 - addiu $a1, $s0, 512  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B9C4 - jal 0x0887D748  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9C8 - or $a0, $s2, $zr <=> move $a0, $s2  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9CC - addiu $a1, $s0, 448  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B9D0 - jal 0x0887D668  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9D4 - or $a0, $s2, $zr <=> move $a0, $s2  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9D8 - addiu $a1, $s0, 384  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B9DC - jal 0x0887D564  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9E0 - or $a0, $s2, $zr <=> move $a0, $s2  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9E4 - lbu $a1, 1104($s0)  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B9E8 - jal 0x0887DA94  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9EC - or $a0, $s2, $zr <=> move $a0, $s2  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9F0 - lbu $a1, 1105($s0)  
12265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B9F4 - jal 0x0887DACC  
12265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9F8 - or $a0, $s2, $zr <=> move $a0, $s2  
12265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B9FC - lbu $a1, 1113($s0)  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BA00 - jal 0x0887DB08  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA04 - or $a0, $s2, $zr <=> move $a0, $s2  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA08 - lw $a2, 1068($s0)  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA0C - or $a0, $s0, $zr <=> move $a0, $s0  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BA10 - jal 0x0887B830  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA14 - ori $a1, $zr, 7 <=> li $a1, 7  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA18 - lw $a2, 1072($s0)  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA1C - or $a0, $s0, $zr <=> move $a0, $s0  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BA20 - jal 0x0887B830  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA24 - ori $a1, $zr, 8 <=> li $a1, 8  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA28 - or $v0, $s1, $zr <=> move $v0, $s1  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA2C - lw $s0, 0($sp)  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA30 - lw $s1, 4($sp)  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA34 - lw $s2, 8($sp)  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA38 - lw $ra, 12($sp)  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA3C - jr $ra  
12269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA40 - addiu $sp, $sp, 16  
12270   user_main_b   DEBUG   compiler   Compiling _S1_2_887CEE8  
12270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887CEE8 - lw $a3, 40($a0)  
12270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEEC - lui $a1, 0x08A4 <=> li $a1, 0x08A40000  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEF0 - lw $a2, 44($a0)  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEF4 - addiu $a1, $a1, -23164  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEF8 - lbu $t0, 88($a0)  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CEFC - ori $t1, $zr, 1 <=> li $t1, 1  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF00 - sll $t0, $t0, 0x0002  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF04 - addu $t0, $a0, $t0  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF08 - lw $t0, 20($t0)  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF0C - sw $t1, 32($a0)  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF10 - sw $t0, 28($a0)  
12272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF14 - addiu $t0, $zr, -1 <=> li $t0, -1  
12272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF18 - sw $t0, 64($a0)  
12272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF1C - ori $t2, $zr, 0 <=> li $t2, 0  
12273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF20 - addiu $t1, $zr, -1 <=> li $t1, -1  
12273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF24 - or $t0, $a0, $zr <=> move $t0, $a0  
12273   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887CF28 - sw $t1, 92($t0)  
12273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF2C - addiu $t2, $t2, 1  
12273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF30 - slti $t3, $t2, 256  
12274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CF34 - bne $t3, $zr, 0x0887CF28  
12274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF38 - addiu $t0, $t0, 4  
12274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF3C - lui $t1, 0x9C00 <=> li $t1, 0x9C000000  
12274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF40 - ext $t0, $a3, 24, 5  
12275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF44 - ins $t1, $a3, 0, 24  
12275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF48 - lw $a3, 28($a0)  
12275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF4C - sw $t1, 0($a3)  
12275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF50 - sll $a3, $t0, 0x0010  
12275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF54 - lui $t0, 0x9D00 <=> li $t0, 0x9D000000  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF58 - addiu $t0, $t0, 512  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF5C - lw $t1, 28($a0)  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF60 - or $a3, $a3, $t0  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF64 - sw $a3, 4($t1)  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF68 - lw $a3, 44($a0)  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF6C - lui $t0, 0x9E00 <=> li $t0, 0x9E000000  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF70 - ins $t0, $a3, 0, 24  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF74 - lw $a3, 28($a0)  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF78 - ext $a2, $a2, 24, 5  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF7C - sw $t0, 8($a3)  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF80 - lui $a3, 0x9F00 <=> li $a3, 0x9F000000  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF84 - sll $a2, $a2, 0x0010  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF88 - addiu $a3, $a3, 512  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF8C - lw $t0, 28($a0)  
12278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF90 - or $a2, $a2, $a3  
12278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF94 - sw $a2, 12($t0)  
12278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF98 - lw $a2, 28($a0)  
12279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CF9C - lui $a3, 0xD200 <=> li $a3, 0xD2000000  
12279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFA0 - addiu $a3, $a3, 3  
12279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFA4 - sw $a3, 16($a2)  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFA8 - lui $a3, 0x4760 <=> li $a3, 0x47600000  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFAC - lw $a2, 28($a0)  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFB0 - mtc1 $a3, $f12  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFB4 - mfc1 $t0, $f12  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFB8 - lui $a3, 0x4400 <=> li $a3, 0x44000000  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFBC - addiu $a2, $a2, 20  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFC0 - srl $t0, $t0, 0x0008  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFC4 - sw $a2, 28($a0)  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFC8 - or $a3, $t0, $a3  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFCC - sw $a3, 0($a2)  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFD0 - lui $a2, 0x4580 <=> li $a2, 0x45800000  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFD4 - mtc1 $a2, $f13  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFD8 - lui $t0, 0x4700 <=> li $t0, 0x47000000  
12282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFDC - mfc1 $a3, $f13  
12282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFE0 - lw $a2, 28($a0)  
12282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFE4 - srl $a3, $a3, 0x0008  
12282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFE8 - or $a3, $a3, $t0  
12282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFEC - sw $a3, 4($a2)  
12283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFF0 - lw $a2, 28($a0)  
12283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFF4 - lui $a3, 0xD600 <=> li $a3, 0xD6000000  
12283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFF8 - sw $a3, 8($a2)  
12283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CFFC - lw $a2, 28($a0)  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D000 - lui $a3, 0xD701 <=> li $a3, 0xD7010000  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D004 - addiu $a3, $a3, -1  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D008 - sw $a3, 12($a2)  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D00C - lw $a2, 28($a0)  
12285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D010 - lui $a3, 0xD300 <=> li $a3, 0xD3000000  
12285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D014 - addiu $a2, $a2, 16  
12285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D018 - sw $a2, 28($a0)  
12285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D01C - sw $a3, 0($a2)  
12285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D020 - lw $a2, 28($a0)  
12286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D024 - lui $a3, 0xD400 <=> li $a3, 0xD4000000  
12286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D028 - addiu $a2, $a2, 4  
12286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D02C - sw $a2, 28($a0)  
12286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D030 - sw $a3, 0($a2)  
12286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D034 - lw $a2, 28($a0)  
12286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D038 - lui $a3, 0xD504 <=> li $a3, 0xD5040000  
12287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D03C - addiu $a3, $a3, 15839  
12287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D040 - sw $a3, 4($a2)  
12287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D044 - lw $a2, 28($a0)  
12287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D048 - lui $a3, 0x1500 <=> li $a3, 0x15000000  
12287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D04C - sw $a3, 8($a2)  
12287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D050 - lw $a2, 28($a0)  
12287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D054 - lui $a3, 0x1604 <=> li $a3, 0x16040000  
12287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D058 - addiu $a3, $a3, 15839  
12288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D05C - sw $a3, 12($a2)  
12288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D060 - lw $a2, 28($a0)  
12289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D064 - lui $a3, 0x4C00 <=> li $a3, 0x4C000000  
12289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D068 - addiu $a2, $a2, 16  
12289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D06C - sw $a2, 28($a0)  
12289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D070 - addiu $a3, $a3, 28928  
12289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D074 - sw $a3, 0($a2)  
12290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D078 - lw $a2, 28($a0)  
12290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D07C - lui $a3, 0x4D00 <=> li $a3, 0x4D000000  
12290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D080 - addiu $a3, $a3, 30592  
12290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D084 - sw $a3, 4($a2)  
12290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D088 - lui $a3, 0x4100 <=> li $a3, 0x41000000  
12291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D08C - lw $a2, 28($a0)  
12291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D090 - mtc1 $a3, $f12  
12291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D094 - mfc1 $t0, $f12  
12291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D098 - lui $a3, 0x4800 <=> li $a3, 0x48000000  
12291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D09C - addiu $a2, $a2, 8  
12291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0A0 - mfc1 $t1, $f12  
12291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0A4 - srl $t0, $t0, 0x0008  
12292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0A8 - sw $a2, 28($a0)  
12292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0AC - or $a3, $t0, $a3  
12292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0B0 - sw $a3, 0($a2)  
12292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0B4 - srl $a2, $t1, 0x0008  
12292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0B8 - lui $a3, 0x4900 <=> li $a3, 0x49000000  
12292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0BC - lw $t0, 28($a0)  
12292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0C0 - or $a2, $a2, $a3  
12293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0C4 - sw $a2, 4($t0)  
12293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0C8 - lw $a2, 28($a0)  
12293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0CC - lui $a3, 0x4A00 <=> li $a3, 0x4A000000  
12294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0D0 - sw $a3, 8($a2)  
12294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0D4 - lw $a2, 28($a0)  
12294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0D8 - lui $a3, 0x4B00 <=> li $a3, 0x4B000000  
12294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0DC - sw $a3, 12($a2)  
12295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0E0 - lw $a2, 28($a0)  
12295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0E4 - lui $a3, 0xC000 <=> li $a3, 0xC0000000  
12295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0E8 - sw $a3, 16($a2)  
12295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0EC - lw $a2, 28($a0)  
12295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0F0 - lui $a3, 0xC200 <=> li $a3, 0xC2000000  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0F4 - addiu $a3, $a3, 1  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0F8 - sw $a3, 20($a2)  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D0FC - lw $a2, 28($a0)  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D100 - lui $a3, 0xC600 <=> li $a3, 0xC6000000  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D104 - addiu $a3, $a3, 257  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D108 - sw $a3, 24($a2)  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D10C - lw $a2, 28($a0)  
12297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D110 - lui $a3, 0xC900 <=> li $a3, 0xC9000000  
12297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D114 - addiu $a3, $a3, 256  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D118 - sw $a3, 28($a2)  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D11C - lw $a2, 28($a0)  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D120 - ext $a3, $a1, 24, 5  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D124 - addiu $a2, $a2, 32  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D128 - lui $t0, 0x1000 <=> li $t0, 0x10000000  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D12C - sw $a2, 28($a0)  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D130 - ins $t0, $a3, 16, 5  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D134 - sw $t0, 0($a2)  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D138 - ext $a1, $a1, 0, 24  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D13C - lui $a2, 0x0A00 <=> li $a2, 0x0A000000  
12300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D140 - lw $a3, 28($a0)  
12300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D144 - or $a1, $a1, $a2  
12300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D148 - sw $a1, 4($a3)  
12301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D14C - lw $a1, 28($a0)  
12301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D150 - addiu $a1, $a1, 8  
12301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D154 - jr $ra  
12301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D158 - sw $a1, 28($a0)  
12302   user_main_b   DEBUG   compiler   Compiling _S1_2_887D4A4  
12303   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D4A4 - andi $a3, $a3, -1  
12303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4A8 - mtc1 $a3, $f12  
12303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4AC - andi $a1, $a1, -1  
12303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4B0 - cvt.s.w $f12, $f12  
12304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4B4 - andi $a3, $t0, -1  
12304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4B8 - lui $t0, 0x3F00 <=> li $t0, 0x3F000000  
12304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4BC - mtc1 $a3, $f13  
12304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4C0 - mtc1 $t0, $f14  
12304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4C4 - lui $a3, 0xBF00 <=> li $a3, 0xBF000000  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4C8 - cvt.s.w $f13, $f13  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4CC - andi $a2, $a2, -1  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4D0 - mul.s $f12, $f12, $f14  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4D4 - addiu $a1, $a1, 2048  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4D8 - mtc1 $a3, $f15  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4DC - addiu $a2, $a2, 2048  
12306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4E0 - mtc1 $a1, $f16  
12306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4E4 - lui $a3, 0x4200 <=> li $a3, 0x42000000  
12306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4E8 - mul.s $f13, $f13, $f15  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4EC - lw $a1, 28($a0)  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4F0 - mfc1 $t0, $f12  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4F4 - srl $t0, $t0, 0x0008  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4F8 - mtc1 $a2, $f17  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4FC - or $a2, $t0, $a3  
12308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D500 - cvt.s.w $f14, $f16  
12308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D504 - sw $a2, 0($a1)  
12308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D508 - cvt.s.w $f15, $f17  
12308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D50C - mfc1 $a1, $f13  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D510 - lui $a3, 0x4300 <=> li $a3, 0x43000000  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D514 - srl $a1, $a1, 0x0008  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D518 - lw $t0, 28($a0)  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D51C - mfc1 $a2, $f14  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D520 - or $a1, $a1, $a3  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D524 - sw $a1, 4($t0)  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D528 - srl $a2, $a2, 0x0008  
12310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D52C - mfc1 $a1, $f15  
12310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D530 - lui $a3, 0x4500 <=> li $a3, 0x45000000  
12310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D534 - lw $t0, 28($a0)  
12311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D538 - or $a2, $a2, $a3  
12311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D53C - sw $a2, 8($t0)  
12311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D540 - srl $a1, $a1, 0x0008  
12311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D544 - lui $a2, 0x4600 <=> li $a2, 0x46000000  
12311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D548 - lw $a3, 28($a0)  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D54C - or $a1, $a1, $a2  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D550 - sw $a1, 12($a3)  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D554 - lw $a1, 28($a0)  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D558 - addiu $a1, $a1, 16  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D55C - jr $ra  
12313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D560 - sw $a1, 28($a0)  
12314   user_main_b   DEBUG   compiler   Compiling _S1_2_887D39C  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D39C - addiu $sp, $sp, -16  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3A0 - andi $a3, $a1, 1  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3A4 - sw $ra, 12($sp)  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D3A8 - beq $a3, $zr, 0x0887D420  
12315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3AC - nop  
12315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3B0 - sw $a1, 4($sp)  
12315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3B4 - sw $a2, 8($sp)  
12315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3B8 - sw $a0, 0($sp)  
12316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3BC - lui $t2, 0x1280 <=> li $t2, 0x12800000  
12316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3C0 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
12316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3C4 - ori $a1, $zr, 24 <=> li $a1, 24  
12316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3C8 - addiu $t2, $t2, 284  
12317   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D3CC - jal 0x0887D37C  
12317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3D0 - addiu $a0, $a0, -22736  
12317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3D4 - lw $a0, 8($sp)  
12317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3D8 - sh $zr, 4($v0)  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3DC - sw $a0, 0($v0)  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3E0 - sh $zr, 6($v0)  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3E4 - ori $a1, $zr, -1 <=> li $a1, 65535  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3E8 - sh $a1, 8($v0)  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3EC - sw $a0, 12($v0)  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3F0 - ori $a0, $zr, 480 <=> li $a0, 480  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3F4 - sh $a0, 16($v0)  
12319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3F8 - ori $a0, $zr, 272 <=> li $a0, 272  
12319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D3FC - sh $a0, 18($v0)  
12319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D400 - sh $a1, 20($v0)  
12319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D404 - lw $a0, 0($sp)  
12320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D408 - or $t1, $v0, $zr <=> move $t1, $v0  
12320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D40C - lw $t0, 28($a0)  
12320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D410 - lw $a1, 4($sp)  
12320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D414 - lui $a3, 0x1000 <=> li $a3, 0x10000000  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D418 - b 0x0887D43C  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D41C - lui $a2, 0x0100 <=> li $a2, 0x01000000  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D420 - lui $t2, 0x1280 <=> li $t2, 0x12800000  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D424 - lui $t1, 0x08A7 <=> li $t1, 0x08A70000  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D428 - lw $t0, 28($a0)  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D42C - addiu $t2, $t2, 256  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D430 - addiu $t1, $t1, -29232  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D434 - lui $a3, 0x1000 <=> li $a3, 0x10000000  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D438 - lui $a2, 0x0100 <=> li $a2, 0x01000000  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D43C - lui $t3, 0xD300 <=> li $t3, 0xD3000000  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D440 - addiu $t3, $t3, 1  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D444 - ins $t3, $a1, 8, 3  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D448 - sw $t3, 0($t0)  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D44C - lw $a1, 28($a0)  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D450 - ext $t0, $t1, 24, 5  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D454 - sw $t2, 4($a1)  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D458 - lw $a1, 28($a0)  
12324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D45C - ins $a3, $t0, 16, 5  
12324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D460 - sw $a3, 8($a1)  
12324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D464 - lw $a1, 28($a0)  
12324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D468 - ins $a2, $t1, 0, 24  
12324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D46C - sw $a2, 12($a1)  
12325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D470 - lw $a1, 28($a0)  
12325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D474 - lui $a2, 0x0406 <=> li $a2, 0x04060000  
12325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D478 - addiu $a2, $a2, 2  
12325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D47C - sw $a2, 16($a1)  
12326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D480 - lw $a1, 28($a0)  
12326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D484 - lui $a2, 0xD300 <=> li $a2, 0xD3000000  
12326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D488 - sw $a2, 20($a1)  
12326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D48C - lw $a1, 28($a0)  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D490 - addiu $a1, $a1, 24  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D494 - sw $a1, 28($a0)  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D498 - lw $ra, 12($sp)  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D49C - jr $ra  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D4A0 - addiu $sp, $sp, 16  
12328   user_main_b   DEBUG   compiler   Compiling _S1_2_887D37C  
12329   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D37C - addiu $a1, $a1, 3  
12329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D380 - addiu $a2, $zr, -4 <=> li $a2, -4  
12329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D384 - lw $v0, 12($a0)  
12329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D388 - and $a1, $a1, $a2  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D38C - sw $v0, 16($a0)  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D390 - addu $a1, $v0, $a1  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D394 - jr $ra  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D398 - sw $a1, 12($a0)  
12331   user_main_b   DEBUG   compiler   Compiling _S1_2_887D748  
12331   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D748 - lui $a2, 0x3E00 <=> li $a2, 0x3E000000  
12331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D74C - lw $a3, 28($a0)  
12331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D750 - sw $a2, 0($a3)  
12331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D754 - lui $a2, 0x3F00 <=> li $a2, 0x3F000000  
12332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D758 - or $a3, $a2, $zr <=> move $a3, $a2  
12332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D75C - lwr $a3, 1($a1)  
12332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D760 - or $t0, $a2, $zr <=> move $t0, $a2  
12333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D764 - lwr $t0, 5($a1)  
12333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D768 - or $t1, $a2, $zr <=> move $t1, $a2  
12333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D76C - lwr $t1, 9($a1)  
12333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D770 - lwr $a2, 13($a1)  
12333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D774 - lw $t2, 28($a0)  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D778 - sw $a3, 4($t2)  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D77C - lw $t2, 28($a0)  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D780 - sw $t0, 8($t2)  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D784 - lw $t2, 28($a0)  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D788 - sw $t1, 12($t2)  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D78C - lw $t2, 28($a0)  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D790 - sw $a2, 16($t2)  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D794 - lwr $a3, 17($a1)  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D798 - lwr $t0, 21($a1)  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D79C - lwr $t1, 25($a1)  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7A0 - lwr $a2, 29($a1)  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7A4 - lw $t2, 28($a0)  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7A8 - sw $a3, 20($t2)  
12336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7AC - lw $t2, 28($a0)  
12336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7B0 - sw $t0, 24($t2)  
12336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7B4 - lw $t2, 28($a0)  
12337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7B8 - sw $t1, 28($t2)  
12337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7BC - lw $t2, 28($a0)  
12337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7C0 - sw $a2, 32($t2)  
12337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7C4 - lwr $a3, 33($a1)  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7C8 - lwr $t0, 37($a1)  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7CC - lwr $t1, 41($a1)  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7D0 - lwr $a2, 45($a1)  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7D4 - lw $t2, 28($a0)  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7D8 - sw $a3, 36($t2)  
12339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7DC - lw $t2, 28($a0)  
12339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7E0 - sw $t0, 40($t2)  
12339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7E4 - lw $t2, 28($a0)  
12339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7E8 - sw $t1, 44($t2)  
12339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7EC - lw $t2, 28($a0)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7F0 - sw $a2, 48($t2)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7F4 - lwr $a3, 49($a1)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7F8 - lwr $t0, 53($a1)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D7FC - lwr $t1, 57($a1)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D800 - lwr $a2, 61($a1)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D804 - lw $a1, 28($a0)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D808 - sw $a3, 52($a1)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D80C - lw $a1, 28($a0)  
12341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D810 - sw $t0, 56($a1)  
12341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D814 - lw $a1, 28($a0)  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D818 - sw $t1, 60($a1)  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D81C - lw $a1, 28($a0)  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D820 - sw $a2, 64($a1)  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D824 - lw $a1, 28($a0)  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D828 - addiu $a1, $a1, 68  
12343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D82C - jr $ra  
12343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D830 - sw $a1, 28($a0)  
12344   user_main_b   DEBUG   compiler   Compiling _S1_2_887D668  
12344   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D668 - lv.q C000.q, 0($a1)  
12344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D66C - lv.q C010.q, 16($a1)  
12345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D670 - lv.q C020.q, 32($a1)  
12345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D674 - lv.q C030.q, 48($a1)  
12345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D678 - addiu $a2, $a1, 48  
12345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D67C - lv.q C320.q, 0($a2)  
12346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D680 - sv.q C320.q, 0($a0)  
12346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D684 - lv.q C320.q, 0($a0)  
12346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D688 - VHTFM4.q C330.q, C000.q, C320.q  
12347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D68C - vmov.q C320.q, C330.q  
12347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D690 - vneg.q C320.q, C320.q  
12347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D694 - sv.q C320.q, 0($a0)  
12348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D698 - lui $a2, 0x3C00 <=> li $a2, 0x3C000000  
12348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D69C - lw $a3, 28($a0)  
12348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6A0 - sw $a2, 0($a3)  
12348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6A4 - lui $a2, 0x3D00 <=> li $a2, 0x3D000000  
12348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6A8 - or $a3, $a2, $zr <=> move $a3, $a2  
12348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6AC - lwr $a3, 1($a1)  
12348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6B0 - or $t0, $a2, $zr <=> move $t0, $a2  
12349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6B4 - lwr $t0, 5($a1)  
12349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6B8 - or $t1, $a2, $zr <=> move $t1, $a2  
12350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6BC - lwr $t1, 9($a1)  
12350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6C0 - lw $t2, 28($a0)  
12350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6C4 - sw $a3, 4($t2)  
12350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6C8 - lw $t2, 28($a0)  
12351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6CC - sw $t0, 8($t2)  
12351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6D0 - lw $t2, 28($a0)  
12351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6D4 - sw $t1, 12($t2)  
12351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6D8 - lwr $a3, 17($a1)  
12351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6DC - lwr $t0, 21($a1)  
12352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6E0 - lwr $t1, 25($a1)  
12352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6E4 - lw $t2, 28($a0)  
12352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6E8 - sw $a3, 16($t2)  
12352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6EC - lw $t2, 28($a0)  
12352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6F0 - sw $t0, 20($t2)  
12352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6F4 - lw $t2, 28($a0)  
12352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6F8 - sw $t1, 24($t2)  
12353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D6FC - lwr $a3, 33($a1)  
12353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D700 - lwr $t0, 37($a1)  
12353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D704 - lwr $t1, 41($a1)  
12354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D708 - lw $a1, 28($a0)  
12354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D70C - sw $a3, 28($a1)  
12354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D710 - lw $a1, 28($a0)  
12354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D714 - sw $t0, 32($a1)  
12355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D718 - lw $a1, 28($a0)  
12355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D71C - sw $t1, 36($a1)  
12355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D720 - lw $a1, 28($a0)  
12355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D724 - sw $a2, 40($a1)  
12355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D728 - lw $a1, 28($a0)  
12355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D72C - sw $a2, 44($a1)  
12356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D730 - lw $a1, 28($a0)  
12356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D734 - sw $a2, 48($a1)  
12356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D738 - lw $a1, 28($a0)  
12356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D73C - addiu $a1, $a1, 52  
12357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D740 - jr $ra  
12357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D744 - sw $a1, 28($a0)  
12358   user_main_b   DEBUG   compiler   Compiling _S1_2_887D564  
12358   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D564 - addiu $sp, $sp, -64  
12359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D568 - addiu $a2, $a1, 48  
12359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D56C - lv.q C320.q, 0($a2)  
12359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D570 - lv.q C330.q, 0($a0)  
12359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D574 - vsub.t C320.t, C320.t, C330.t  
12359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D578 - sv.q C320.q, 32($sp)  
12360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D57C - lv.q C320.q, 32($sp)  
12360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D580 - sv.q C320.q, 16($sp)  
12360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D584 - ori $a3, $zr, 58 <=> li $a3, 58  
12360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D588 - sv.q C320.q, 0($sp)  
12361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D58C - lw $a2, 28($a0)  
12361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D590 - lbu $a2, -49($a2)  
12361   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D594 - bne $a2, $a3, 0x0887D5AC  
12361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D598 - nop  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D59C - lw $a2, 28($a0)  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5A0 - addiu $a2, $a2, -52  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D5A4 - b 0x0887D5B8  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5A8 - sw $a2, 28($a0)  
12363   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D5AC - lw $a2, 28($a0)  
12363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5B0 - lui $a3, 0x3A00 <=> li $a3, 0x3A000000  
12363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5B4 - sw $a3, 0($a2)  
12364   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D5B8 - lui $a2, 0x3B00 <=> li $a2, 0x3B000000  
12364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5BC - or $a3, $a2, $zr <=> move $a3, $a2  
12364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5C0 - lwr $a3, 1($a1)  
12364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5C4 - or $t0, $a2, $zr <=> move $t0, $a2  
12364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5C8 - lwr $t0, 5($a1)  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5CC - lwr $a2, 9($a1)  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5D0 - lw $t1, 28($a0)  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5D4 - sw $a3, 4($t1)  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5D8 - lw $t1, 28($a0)  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5DC - sw $t0, 8($t1)  
12366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5E0 - lw $t1, 28($a0)  
12366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5E4 - sw $a2, 12($t1)  
12366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5E8 - lwr $a3, 17($a1)  
12367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5EC - lwr $t0, 21($a1)  
12367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5F0 - lwr $a2, 25($a1)  
12367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5F4 - lw $t1, 28($a0)  
12367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5F8 - sw $a3, 16($t1)  
12368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D5FC - lw $t1, 28($a0)  
12368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D600 - sw $t0, 20($t1)  
12368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D604 - lw $t1, 28($a0)  
12368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D608 - sw $a2, 24($t1)  
12369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D60C - lwr $a3, 33($a1)  
12369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D610 - lwr $t0, 37($a1)  
12369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D614 - lwr $a2, 41($a1)  
12369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D618 - lw $a1, 28($a0)  
12369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D61C - sw $a3, 28($a1)  
12370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D620 - lw $a1, 28($a0)  
12370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D624 - sw $t0, 32($a1)  
12370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D628 - lw $a1, 28($a0)  
12371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D62C - sw $a2, 36($a1)  
12371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D630 - lwr $a3, 1($sp)  
12371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D634 - lwr $t0, 5($sp)  
12371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D638 - lwr $a2, 9($sp)  
12371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D63C - lw $a1, 28($a0)  
12372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D640 - sw $a3, 40($a1)  
12372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D644 - lw $a1, 28($a0)  
12372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D648 - sw $t0, 44($a1)  
12372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D64C - lw $a1, 28($a0)  
12373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D650 - sw $a2, 48($a1)  
12373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D654 - lw $a1, 28($a0)  
12373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D658 - addiu $a1, $a1, 52  
12373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D65C - sw $a1, 28($a0)  
12374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D660 - jr $ra  
12374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D664 - addiu $sp, $sp, 64  
12375   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12375   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12375   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12376   user_main_b   DEBUG   compiler   Compiling _S1_2_887DA94  
12377   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DA94 - lw $a2, 232($a0)  
12377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DA98 - andi $a1, $a1, 255  
12377   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887DA9C - beq $a2, $a1, 0x0887DAC4  
12377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAA0 - nop  
12377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAA4 - sw $a1, 232($a0)  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAA8 - ori $a2, $zr, 35 <=> li $a2, 35  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAAC - addiu $a0, $a0, 28  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAB0 - ins $a1, $a2, 24, 8  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAB4 - lw $a2, 0($a0)  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAB8 - addiu $a3, $a2, 4  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DABC - sw $a3, 0($a0)  
12379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAC0 - sw $a1, 0($a2)  
12379   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DAC4 - jr $ra  
12379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAC8 - nop  
12380   user_main_b   DEBUG   compiler   Compiling _S1_2_887DACC  
12380   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DACC - andi $a1, $a1, 255  
12380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAD0 - lw $a2, 1016($a0)  
12380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAD4 - sltiu $a1, $a1, 1  
12381   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887DAD8 - beq $a2, $a1, 0x0887DB00  
12381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DADC - nop  
12381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAE0 - sw $a1, 1016($a0)  
12381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAE4 - ori $a2, $zr, 231 <=> li $a2, 231  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAE8 - addiu $a0, $a0, 28  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAEC - ins $a1, $a2, 24, 8  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAF0 - lw $a2, 0($a0)  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAF4 - addiu $a3, $a2, 4  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAF8 - sw $a3, 0($a0)  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DAFC - sw $a1, 0($a2)  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DB00 - jr $ra  
12383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB04 - nop  
12384   user_main_b   DEBUG   compiler   Compiling _S1_2_887DB08  
12384   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DB08 - lw $a2, 228($a0)  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB0C - andi $a1, $a1, 255  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887DB10 - beq $a2, $a1, 0x0887DB38  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB14 - nop  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB18 - sw $a1, 228($a0)  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB1C - ori $a2, $zr, 34 <=> li $a2, 34  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB20 - addiu $a0, $a0, 28  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB24 - ins $a1, $a2, 24, 8  
12386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB28 - lw $a2, 0($a0)  
12386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB2C - addiu $a3, $a2, 4  
12386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB30 - sw $a3, 0($a0)  
12387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB34 - sw $a1, 0($a2)  
12387   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DB38 - jr $ra  
12387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DB3C - nop  
12388   user_main_b   DEBUG   compiler   Compiling _S1_2_887B830  
12388   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B830 - addiu $sp, $sp, -16  
12388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B834 - or $a3, $a2, $zr <=> move $a3, $a2  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B838 - sll $a2, $a1, 0x0002  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B83C - addu $a2, $a0, $a2  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B840 - sw $a3, 1040($a2)  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B844 - or $a2, $a1, $zr <=> move $a2, $a1  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B848 - or $a1, $a0, $zr <=> move $a1, $a0  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B84C - ori $t0, $zr, 8 <=> li $t0, 8  
12390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B850 - sw $ra, 0($sp)  
12390   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B854 - beq $a2, $t0, 0x0887B8AC  
12390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B858 - or $a0, $a3, $zr <=> move $a0, $a3  
12391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B85C - ori $a1, $zr, 7 <=> li $a1, 7  
12391   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B860 - beq $a2, $a1, 0x0887B880  
12391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B864 - ori $a1, $zr, 1 <=> li $a1, 1  
12391   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B868 - beq $a2, $a1, 0x0887B8DC  
12392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B86C - nop  
12392   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B870 - beq $a2, $zr, 0x0887B8FC  
12392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B874 - nop  
12392   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B878 - b 0x0887B95C  
12393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B87C - nop  
12393   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B880 - addiu $a0, $a0, -17  
12393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B884 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B888 - sll $a0, $a0, 0x0002  
12394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B88C - addiu $a1, $a1, -29288  
12394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B890 - addu $a0, $a0, $a1  
12394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B894 - lw $a1, 0($a0)  
12394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B898 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
12394   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B89C - jal 0x0887DC64  
12395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8A0 - addiu $a0, $a0, -6832  
12395   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B8A4 - b 0x0887B95C  
12395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8A8 - nop  
12395   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B8AC - addiu $a0, $a0, -17  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8B0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8B4 - sll $a0, $a0, 0x0002  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8B8 - addiu $a2, $a2, -29288  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8BC - addu $a0, $a0, $a2  
12397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8C0 - lw $a2, 1100($a1)  
12397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8C4 - lw $a1, 0($a0)  
12397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8C8 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
12397   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B8CC - jal 0x0887DC84  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8D0 - addiu $a0, $a0, -6832  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B8D4 - b 0x0887B95C  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8D8 - nop  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B8DC - xori $a0, $a0, 11  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8E0 - sltu $a1, $zr, $a0 <=> move $a1, $a0  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8E4 - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8E8 - addiu $a0, $a0, -6832  
12399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B8EC - jal 0x0887DC2C  
12399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8F0 - andi $a1, $a1, 255  
12399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B8F4 - b 0x0887B95C  
12399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B8F8 - nop  
12400   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x887B8FC - bgtz $a0, 0x0887B924  
12400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B900 - slti $a1, $a0, 2  
12400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B904 - bltz $a0, 0x0887B954  
12400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B908 - nop  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B90C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B910 - or $a1, $zr, $zr <=> li $a1, 0  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B914 - jal 0x0887DBF4  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B918 - addiu $a0, $a0, -6832  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B91C - b 0x0887B954  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B920 - nop  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x887B924 - bne $a1, $zr, 0x0887B93C  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B928 - slti $a0, $a0, 3  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B92C - bne $a0, $zr, 0x0887B954  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B930 - nop  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B934 - b 0x0887B954  
12403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B938 - nop  
12403   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B93C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
12403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B940 - ori $a1, $zr, 1 <=> li $a1, 1  
12403   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B944 - jal 0x0887DBF4  
12404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B948 - addiu $a0, $a0, -6832  
12404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887B94C - b 0x0887B954  
12404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B950 - nop  
12404   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x887B954 - b 0x0887B95C  
12405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B958 - nop  
12405   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887B95C - lw $ra, 0($sp)  
12405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B960 - jr $ra  
12405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887B964 - addiu $sp, $sp, 16  
12406   user_main_b   DEBUG   compiler   Compiling _S1_2_887DC64  
12406   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DC64 - addiu $a0, $a0, 28  
12406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC68 - lw $a2, 0($a0)  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC6C - lui $a3, 0xDE00 <=> li $a3, 0xDE000000  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC70 - or $a1, $a1, $a3  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC74 - addiu $a3, $a2, 4  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC78 - sw $a3, 0($a0)  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC7C - jr $ra  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC80 - sw $a1, 0($a2)  
12408   user_main_b   DEBUG   compiler   Compiling _S1_2_887DC84  
12408   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DC84 - sll $a2, $a2, 0x0008  
12408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC88 - lui $a3, 0xDBFF <=> li $a3, 0xDBFF0000  
12409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC8C - addiu $a0, $a0, 28  
12409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC90 - or $a2, $a2, $a3  
12409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC94 - lw $a3, 0($a0)  
12409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC98 - or $a1, $a2, $a1  
12409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DC9C - addiu $a2, $a3, 4  
12410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DCA0 - sw $a2, 0($a0)  
12410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DCA4 - jr $ra  
12410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DCA8 - sw $a1, 0($a3)  
12410   user_main_b   DEBUG   compiler   Compiling _S1_2_887CB5C  
12411   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887CB5C - addiu $sp, $sp, -32  
12411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB60 - sw $s0, 4($sp)  
12411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB64 - or $s0, $a1, $zr <=> move $s0, $a1  
12412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB68 - lui $a0, 0x08B7 <=> li $a0, 0x08B70000  
12412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB6C - sw $a2, 0($sp)  
12412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB70 - ori $a1, $zr, 20 <=> li $a1, 20  
12412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB74 - sw $s1, 8($sp)  
12412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB78 - sw $s2, 12($sp)  
12413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB7C - sw $ra, 16($sp)  
12413   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CB80 - jal 0x0887D37C  
12413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB84 - addiu $a0, $a0, -22736  
12413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB88 - or $s2, $v0, $zr <=> move $s2, $v0  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB8C - sh $zr, 0($s2)  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB90 - sh $zr, 2($s2)  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB94 - sh $zr, 4($s2)  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB98 - sh $zr, 6($s2)  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CB9C - sh $zr, 8($s2)  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBA0 - lhu $a0, 84($s0)  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBA4 - sh $a0, 10($s2)  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBA8 - ori $a1, $zr, 480 <=> li $a1, 480  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBAC - lhu $a0, 86($s0)  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBB0 - sh $a1, 14($s2)  
12416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBB4 - sh $a0, 12($s2)  
12416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBB8 - ori $a0, $zr, 272 <=> li $a0, 272  
12416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBBC - sh $a0, 16($s2)  
12416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBC0 - sh $zr, 18($s2)  
12417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBC4 - lw $a0, 0($sp)  
12417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBC8 - lui $s1, 0x08B0 <=> li $s1, 0x08B00000  
12417   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CBCC - beq $a0, $zr, 0x0887CBE4  
12417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBD0 - addiu $s1, $s1, -6832  
12417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBD4 - lw $a1, 32($a0)  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBD8 - lw $a2, 72($s0)  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CBDC - jal 0x0887DEBC  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBE0 - or $a0, $s1, $zr <=> move $a0, $s1  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887CBE4 - or $a0, $s1, $zr <=> move $a0, $s1  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CBE8 - jal 0x0887DA94  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBEC - or $a1, $zr, $zr <=> li $a1, 0  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBF0 - lui $t0, 0x0100 <=> li $t0, 0x01000000  
12419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBF4 - or $a0, $s1, $zr <=> move $a0, $s1  
12419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBF8 - or $a1, $zr, $zr <=> li $a1, 0  
12419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CBFC - ori $a2, $zr, 10 <=> li $a2, 10  
12420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC00 - ori $a3, $zr, 10 <=> li $a3, 10  
12420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC04 - or $t1, $zr, $zr <=> li $t1, 0  
12420   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CC08 - jal 0x0887D8FC  
12420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC0C - addiu $t0, $t0, -1  
12421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC10 - or $a0, $s1, $zr <=> move $a0, $s1  
12421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CC14 - jal 0x0887DBBC  
12421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC18 - ori $a1, $zr, 1 <=> li $a1, 1  
12421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC1C - lw $a0, 0($s0)  
12421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC20 - or $a1, $zr, $zr <=> li $a1, 0  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC24 - addiu $a0, $a0, 48  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC28 - lh $a2, 0($a0)  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC2C - lw $a3, 4($a0)  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC30 - jalr $ra, $a3  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC34 - addu $a0, $s0, $a2  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC38 - lw $a2, 72($s0)  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC3C - lhu $a3, 84($s0)  
12423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC40 - lw $t0, 68($s0)  
12423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC44 - or $a0, $s1, $zr <=> move $a0, $s1  
12423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC48 - or $a1, $v0, $zr <=> move $a1, $v0  
12424   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CC4C - jal 0x0887DDB8  
12424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC50 - or $t1, $zr, $zr <=> li $t1, 0  
12424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC54 - or $a0, $s1, $zr <=> move $a0, $s1  
12424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC58 - ori $a1, $zr, 1 <=> li $a1, 1  
12424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC5C - ori $a2, $zr, 257 <=> li $a2, 257  
12425   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887CC60 - jal 0x0887DE30  
12425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC64 - ori $a3, $zr, 257 <=> li $a3, 257  
12425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC68 - lw $a0, 28($s1)  
12425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC6C - lui $a1, 0x1280 <=> li $a1, 0x12800000  
12426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC70 - addiu $a1, $a1, 258  
12426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC74 - ext $a2, $s2, 24, 5  
12426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC78 - lui $a3, 0x1000 <=> li $a3, 0x10000000  
12426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC7C - sw $a1, 0($a0)  
12426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC80 - ins $a3, $a2, 16, 5  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC84 - lui $a1, 0x0100 <=> li $a1, 0x01000000  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC88 - sw $a3, 4($a0)  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC8C - ins $a1, $s2, 0, 24  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC90 - sw $a1, 8($a0)  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC94 - lui $a1, 0x0406 <=> li $a1, 0x04060000  
12428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC98 - addiu $a1, $a1, 2  
12428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CC9C - sw $a1, 12($a0)  
12428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCA0 - addiu $a0, $a0, 16  
12428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCA4 - sw $a0, 28($s1)  
12429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCA8 - lw $s0, 4($sp)  
12429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCAC - lw $s1, 8($sp)  
12429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCB0 - lw $s2, 12($sp)  
12429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCB4 - lw $ra, 16($sp)  
12430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCB8 - jr $ra  
12430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887CCBC - addiu $sp, $sp, 32  
12431   user_main_b   DEBUG   compiler   Compiling _S1_2_887DEBC  
12431   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DEBC - or $a3, $a2, $zr <=> move $a3, $a2  
12431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEC0 - ori $t0, $zr, 5 <=> li $t0, 5  
12432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887DEC4 - bne $a3, $t0, 0x0887DEE0  
12432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEC8 - ext $a2, $a1, 24, 5  
12432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DECC - lui $t0, 0xC501 <=> li $t0, 0xC5010000  
12432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DED0 - lui $a3, 0xC400 <=> li $a3, 0xC4000000  
12433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DED4 - addiu $t0, $t0, -253  
12433   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887DED8 - b 0x0887DEF0  
12433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEDC - addiu $a3, $a3, 32  
12433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DEE0 - lui $t0, 0xC500 <=> li $t0, 0xC5000000  
12433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEE4 - lui $a3, 0xC400 <=> li $a3, 0xC4000000  
12434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEE8 - addiu $t0, $t0, 3843  
12434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEEC - addiu $a3, $a3, 2  
12434   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DEF0 - lui $t1, 0xB000 <=> li $t1, 0xB0000000  
12434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEF4 - ins $t1, $a1, 0, 24  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEF8 - lw $a1, 28($a0)  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEFC - sw $t1, 0($a1)  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF00 - lui $a1, 0xB100 <=> li $a1, 0xB1000000  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF04 - ins $a1, $a2, 16, 8  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF08 - lw $a2, 28($a0)  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF0C - sw $a1, 4($a2)  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF10 - lw $a1, 28($a0)  
12436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF14 - sw $t0, 8($a1)  
12436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF18 - lw $a1, 28($a0)  
12436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF1C - sw $a3, 12($a1)  
12437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF20 - lw $a1, 28($a0)  
12437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF24 - addiu $a1, $a1, 16  
12437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF28 - jr $ra  
12437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DF2C - sw $a1, 28($a0)  
12438   user_main_b   DEBUG   compiler   Compiling _S1_2_887D8FC  
12438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D8FC - lui $t2, 0xDF00 <=> li $t2, 0xDF000000  
12438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D900 - ins $t2, $a1, 8, 3  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D904 - addiu $a1, $a0, 28  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D908 - lw $a0, 0($a1)  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D90C - ins $t2, $a3, 4, 4  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D910 - addiu $t3, $a0, 4  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D914 - ins $t2, $a2, 0, 4  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D918 - sw $t3, 0($a1)  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D91C - sw $t2, 0($a0)  
12440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D920 - ori $a0, $zr, 10 <=> li $a0, 10  
12440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D924 - bne $a2, $a0, 0x0887D944  
12440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D928 - nop  
12441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D92C - lui $a2, 0xE000 <=> li $a2, 0xE0000000  
12441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D930 - lw $t2, 0($a1)  
12441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D934 - ins $a2, $t0, 0, 24  
12441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D938 - addiu $t0, $t2, 4  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D93C - sw $t0, 0($a1)  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D940 - sw $a2, 0($t2)  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x887D944 - bne $a3, $a0, 0x0887D964  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D948 - nop  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D94C - lw $a2, 0($a1)  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D950 - lui $a0, 0xE100 <=> li $a0, 0xE1000000  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D954 - addiu $a3, $a2, 4  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D958 - ins $a0, $t1, 0, 24  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D95C - sw $a3, 0($a1)  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D960 - sw $a0, 0($a2)  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D964 - jr $ra  
12444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D968 - nop  
12444   user_main_b   DEBUG   compiler   Compiling _S1_2_887DBBC  
12445   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DBBC - lw $a2, 212($a0)  
12445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBC0 - andi $a1, $a1, 255  
12445   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887DBC4 - beq $a2, $a1, 0x0887DBEC  
12445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBC8 - nop  
12445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBCC - sw $a1, 212($a0)  
12446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBD0 - ori $a2, $zr, 30 <=> li $a2, 30  
12446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBD4 - addiu $a0, $a0, 28  
12446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBD8 - ins $a1, $a2, 24, 8  
12446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBDC - lw $a2, 0($a0)  
12446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBE0 - addiu $a3, $a2, 4  
12447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBE4 - sw $a3, 0($a0)  
12447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBE8 - sw $a1, 0($a2)  
12447   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DBEC - jr $ra  
12447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DBF0 - nop  
12448   user_main_b   DEBUG   compiler   Compiling _S1_2_887DDB8  
12448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DDB8 - lui $t3, 0xA000 <=> li $t3, 0xA0000000  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDBC - ext $t2, $a1, 24, 5  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDC0 - ins $t3, $a1, 0, 24  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDC4 - lw $a1, 28($a0)  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDC8 - sw $t3, 0($a1)  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDCC - lui $a1, 0xA800 <=> li $a1, 0xA8000000  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDD0 - ins $a1, $t2, 16, 8  
12450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDD4 - lw $t2, 28($a0)  
12450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDD8 - or $a1, $a1, $a3  
12450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDDC - sw $a1, 4($t2)  
12451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDE0 - lui $a1, 0xC300 <=> li $a1, 0xC3000000  
12451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDE4 - lw $a3, 28($a0)  
12451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDE8 - or $a1, $a2, $a1  
12451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDEC - sw $a1, 8($a3)  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDF0 - lui $a1, 0xB800 <=> li $a1, 0xB8000000  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDF4 - lw $a2, 28($a0)  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDF8 - or $a1, $t0, $a1  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DDFC - sw $a1, 12($a2)  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE00 - andi $t1, $t1, 255  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE04 - lui $a1, 0xC200 <=> li $a1, 0xC2000000  
12453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE08 - lw $a2, 28($a0)  
12453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE0C - or $a1, $t1, $a1  
12453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE10 - sw $a1, 16($a2)  
12453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE14 - lw $a1, 28($a0)  
12453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE18 - lui $a2, 0xCB00 <=> li $a2, 0xCB000000  
12454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE1C - sw $a2, 20($a1)  
12454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE20 - lw $a1, 28($a0)  
12454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE24 - addiu $a1, $a1, 24  
12454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE28 - jr $ra  
12454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE2C - sw $a1, 28($a0)  
12455   user_main_b   DEBUG   compiler   Compiling _S1_2_887DE30  
12456   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DE30 - lw $t0, 896($a0)  
12456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887DE34 - beq $t0, $a1, 0x0887DE5C  
12456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE38 - nop  
12456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE3C - sw $a1, 896($a0)  
12456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE40 - ori $t0, $zr, 201 <=> li $t0, 201  
12457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE44 - addiu $t1, $a0, 28  
12457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE48 - ins $a1, $t0, 24, 8  
12457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE4C - lw $t0, 0($t1)  
12457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE50 - addiu $t2, $t0, 4  
12457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE54 - sw $t2, 0($t1)  
12457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE58 - sw $a1, 0($t0)  
12457   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DE5C - lw $a1, 884($a0)  
12458   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887DE60 - beq $a1, $a2, 0x0887DE88  
12458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE64 - nop  
12458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE68 - sw $a2, 884($a0)  
12459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE6C - ori $a1, $zr, 198 <=> li $a1, 198  
12459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE70 - addiu $t0, $a0, 28  
12459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE74 - ins $a2, $a1, 24, 8  
12459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE78 - lw $a1, 0($t0)  
12460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE7C - addiu $t1, $a1, 4  
12460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE80 - sw $t1, 0($t0)  
12460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE84 - sw $a2, 0($a1)  
12460   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DE88 - lw $a1, 888($a0)  
12461   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887DE8C - beq $a1, $a3, 0x0887DEB4  
12461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE90 - nop  
12461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE94 - sw $a3, 888($a0)  
12461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE98 - ori $a1, $zr, 199 <=> li $a1, 199  
12461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DE9C - addiu $a0, $a0, 28  
12461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEA0 - ins $a3, $a1, 24, 8  
12462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEA4 - lw $a1, 0($a0)  
12462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEA8 - addiu $a2, $a1, 4  
12462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEAC - sw $a2, 0($a0)  
12462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEB0 - sw $a3, 0($a1)  
12462   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887DEB4 - jr $ra  
12463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887DEB8 - nop  
12464   user_main_b   DEBUG   compiler   Compiling _S1_2_887BA44  
12464   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887BA44 - addiu $sp, $sp, -16  
12464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA48 - sb $zr, 1296($a0)  
12465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA4C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
12465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA50 - sw $ra, 0($sp)  
12465   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BA54 - jal 0x0887D15C  
12465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA58 - addiu $a0, $a0, -6832  
12465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA5C - lw $ra, 0($sp)  
12465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA60 - jr $ra  
12466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA64 - addiu $sp, $sp, 16  
12466   user_main_b   DEBUG   compiler   Compiling _S1_2_887D15C  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D15C - lw $a1, 28($a0)  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D160 - lui $a2, 0x0F00 <=> li $a2, 0x0F000000  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D164 - sw $a2, 0($a1)  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D168 - lw $a1, 28($a0)  
12468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D16C - lui $a2, 0x0C00 <=> li $a2, 0x0C000000  
12468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D170 - sw $a2, 4($a1)  
12468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D174 - lw $a1, 28($a0)  
12468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D178 - sw $zr, 32($a0)  
12468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D17C - addiu $a1, $a1, 8  
12469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D180 - jr $ra  
12469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D184 - sw $a1, 28($a0)  
12470   user_main_b   DEBUG   compiler   Compiling _S1_2_887BA68  
12470   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887BA68 - addiu $sp, $sp, -16  
12470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA6C - lui $a0, 0x08B0 <=> li $a0, 0x08B00000  
12470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA70 - ori $a1, $zr, 1 <=> li $a1, 1  
12470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA74 - sw $ra, 0($sp)  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887BA78 - jal 0x0887D1AC  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA7C - addiu $a0, $a0, -6832  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA80 - lw $ra, 0($sp)  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA84 - jr $ra  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887BA88 - addiu $sp, $sp, 16  
12472   user_main_b   DEBUG   compiler   Compiling _S1_2_887D1AC  
12472   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D1AC - addiu $sp, $sp, -32  
12472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1B0 - sw $s0, 0($sp)  
12472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1B4 - sw $s1, 4($sp)  
12473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1B8 - sw $s2, 8($sp)  
12473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1BC - sw $s3, 12($sp)  
12473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1C0 - sw $ra, 16($sp)  
12473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1C4 - or $s0, $a0, $zr <=> move $s0, $a0  
12474   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D1C8 - jal 0x08A30950 [sceKernelDcacheWritebackAll]  
12474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1CC - nop  
12474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1D0 - lbu $a0, 89($s0)  
12474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1D4 - lui $s3, 0x08B7 <=> li $s3, 0x08B70000  
12474   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D1D8 - beq $a0, $zr, 0x0887D1F4  
12475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1DC - addiu $s3, $s3, -22736  
12475   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x887D1E0 - jal 0x08A309F0 [sceKernelDelayThreadCB]  
12475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1E4 - ori $a0, $zr, 100 <=> li $a0, 100  
12475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1E8 - lbu $a0, 89($s0)  
12476   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D1EC - bne $a0, $zr, 0x0887D1E0  
12476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1F0 - nop  
12476   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D1F4 - lw $a0, 68($s0)  
12476   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D1F8 - bne $a0, $zr, 0x0887D230  
12477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1FC - nop  
12477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D200 - lw $s1, 48($s0)  
12477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D204 - lw $a0, 36($s0)  
12477   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D208 - jal 0x08A30B68 [sceDisplayGetVcount]  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D20C - addu $s1, $s1, $a0  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D210 - lw $a0, 56($s0)  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D214 - or $s2, $v0, $zr <=> move $s2, $v0  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D218 - addiu $a0, $a0, 1  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D21C - slt $a0, $a0, $s2  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D220 - bne $a0, $zr, 0x0887D258  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D224 - nop  
12479   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D228 - b 0x0887D290  
12479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D22C - nop  
12479   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D230 - lw $a0, 68($s0)  
12479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D234 - sw $zr, 28($s0)  
12480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D238 - addiu $a0, $a0, -1  
12480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D23C - sw $a0, 68($s0)  
12480   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D240 - jal 0x08A309F0 [sceKernelDelayThreadCB]  
12480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D244 - ori $a0, $zr, 100 <=> li $a0, 100  
12481   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D248 - jal 0x0887D188  
12481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D24C - or $a0, $s3, $zr <=> move $a0, $s3  
12481   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D250 - b 0x0887D314  
12481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D254 - nop  
12482   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D258 - or $a0, $s1, $zr <=> move $a0, $s1  
12482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D25C - ori $a1, $zr, 512 <=> li $a1, 512  
12482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D260 - ori $a2, $zr, 3 <=> li $a2, 3  
12482   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D264 - jal 0x08A30B50 [sceDisplaySetFrameBuf]  
12483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D268 - or $a3, $zr, $zr <=> li $a3, 0  
12483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D26C - jal 0x08A30B58 [sceDisplayGetCurrentHcount]  
12483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D270 - nop  
12483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D274 - or $s1, $v0, $zr <=> move $s1, $v0  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x887D278 - jal 0x08A30B58 [sceDisplayGetCurrentHcount]  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D27C - nop  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D280 - beq $s1, $v0, 0x0887D278  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D284 - nop  
12485   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D288 - b 0x0887D2B4  
12485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D28C - sw $s2, 56($s0)  
12485   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D290 - or $a0, $s1, $zr <=> move $a0, $s1  
12485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D294 - ori $a1, $zr, 512 <=> li $a1, 512  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D298 - ori $a2, $zr, 3 <=> li $a2, 3  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D29C - jal 0x08A30B50 [sceDisplaySetFrameBuf]  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2A0 - ori $a3, $zr, 1 <=> li $a3, 1  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D2A4 - jal 0x08A30B60 [sceDisplayWaitVblankStart]  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2A8 - nop  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2AC - addiu $a0, $s2, 1  
12487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2B0 - sw $a0, 56($s0)  
12487   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D2B4 - lw $a0, 36($s0)  
12487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2B8 - lw $a1, 40($s0)  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2BC - sw $a1, 36($s0)  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2C0 - sw $a0, 40($s0)  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2C4 - ori $a0, $zr, 1 <=> li $a0, 1  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2C8 - sb $a0, 89($s0)  
12489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2CC - addiu $a0, $zr, -1 <=> li $a0, -1  
12489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2D0 - sw $a0, 60($s0)  
12489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2D4 - lbu $a0, 88($s0)  
12489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2D8 - sll $a0, $a0, 0x0002  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2DC - addu $a0, $s0, $a0  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2E0 - lw $a0, 20($a0)  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2E4 - lw $a2, 52($s0)  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2E8 - or $a1, $zr, $zr <=> li $a1, 0  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D2EC - jal 0x08A30B38 [sceGeListEnQueue]  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2F0 - or $a3, $zr, $zr <=> li $a3, 0  
12491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2F4 - lbu $a0, 88($s0)  
12491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2F8 - xori $a0, $a0, 1  
12491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D2FC - sb $a0, 88($s0)  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D300 - sw $zr, 28($s0)  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D304 - jal 0x0887D188  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D308 - or $a0, $s3, $zr <=> move $a0, $s3  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887D30C - jal 0x08A309F0 [sceKernelDelayThreadCB]  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D310 - ori $a0, $zr, 100 <=> li $a0, 100  
12493   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D314 - lw $s0, 0($sp)  
12493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D318 - lw $s1, 4($sp)  
12493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D31C - lw $s2, 8($sp)  
12494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D320 - lw $s3, 12($sp)  
12494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D324 - lw $ra, 16($sp)  
12494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D328 - jr $ra  
12494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D32C - addiu $sp, $sp, 32  
12495   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30950  
12496   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30950 - jr $ra  
12496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30954 - syscall 0x0463C [sceKernelDcacheWritebackAll]  
12496   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12497   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12497   user_main_b   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0)  
12498   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12498   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12498   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B58  
12498   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B58 - jr $ra  
12499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B5C - syscall 0x04654 [sceDisplayGetCurrentHcount]  
12499   user_main_b   DEBUG   hle.sceDisplay   sceDisplayGetCurrentHcount returning 89  
12500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12500   user_main_b   DEBUG   hle.sceDisplay   sceDisplayGetCurrentHcount returning 102  
12500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12501   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B38  
12501   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B38 - jr $ra  
12501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B3C - syscall 0x0465F [sceGeListEnQueue]  
12504   user_main_b   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x08CB2AB0, stall=0x00000000, cbid=0x0, arg=0x00000000)  
12504   user_main_b   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x0  
12505   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12505   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12505   user_main_b   DEBUG   compiler   Compiling _S1_2_887D188  
12505   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887D188 - lw $a1, 20($a0)  
12506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D18C - xori $a1, $a1, 1  
12506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D190 - sll $a2, $a1, 0x0002  
12506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D194 - addu $a2, $a0, $a2  
12506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D198 - sw $a1, 20($a0)  
12506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D19C - lw $a1, 4($a2)  
12507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1A0 - sw $zr, 16($a0)  
12507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1A4 - jr $ra  
12507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887D1A8 - sw $a1, 12($a0)  
12507   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12508   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12508   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12509   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12509   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12509   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12509   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12510   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12510   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12510   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12510   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12510   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12511   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12511   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12512   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12512   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12512   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12512   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12513   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12513   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12514   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12514   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12514   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12514   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12514   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12515   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12515   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12516   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12516   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12516   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12517   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12517   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12517   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12518   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12518   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12518   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12518   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12518   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12519   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12519   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12519   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12520   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12520   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12521   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12521   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12521   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12522   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12522   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12522   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12523   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12523   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12523   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12523   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12523   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12524   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12524   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12525   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12526   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12526   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12526   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12526   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12526   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12527   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12527   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12528   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12528   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12528   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12528   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12528   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12528   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12529   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12529   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12529   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12530   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12530   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12531   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12531   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12531   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12531   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12532   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12532   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12532   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12533   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12533   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12533   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12533   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12533   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12533   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12534   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12534   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12534   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12535   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12535   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12536   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12536   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12537   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12537   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12537   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12537   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12537   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12537   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12538   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12538   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12538   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12539   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12539   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12539   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12539   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12540   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12540   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12541   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12541   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12541   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12542   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12542   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12543   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12543   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12544   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12544   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12544   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12544   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12545   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12545   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12545   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12545   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12546   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12546   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12546   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12546   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12546   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12546   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12547   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12547   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12548   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12548   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12548   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12549   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12549   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12549   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12550   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12550   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12551   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12551   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12551   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12551   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
12551   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
12552   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
12552   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
12552   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
12553   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
12553   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
12553   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
12554   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
12554   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12554   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12555   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12555   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
12555   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
12555   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
12555   user_main_b   DEBUG   runtime   Scheduled, restarting...  
12555   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12556   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12556   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12557   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12557   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12558   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12558   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12558   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12558   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12559   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12559   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12560   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12560   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12560   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12560   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12560   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12561   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12561   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12561   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12561   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12562   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12562   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12562   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12563   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12565   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12565   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12565   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12565   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12566   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12566   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12566   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12566   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12567   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12567   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12568   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12568   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12568   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12568   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12570   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12570   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12570   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12571   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12571   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12572   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12572   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12572   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12572   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12572   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12573   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12573   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12573   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12574   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12574   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12574   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12575   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12575   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12575   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12576   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12576   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12577   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12577   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12577   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12577   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12577   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12578   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12578   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12582   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12588   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12590   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12590   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12590   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12590   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12591   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12591   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12592   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12592   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12593   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12593   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12593   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12593   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12593   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12594   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12594   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12595   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12595   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12595   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12596   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12596   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12597   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12597   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12597   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12597   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12598   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12598   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12598   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12599   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12599   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12600   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12600   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12600   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12600   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12601   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12601   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12601   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12602   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12602   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12602   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12602   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12602   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12603   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12603   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12603   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12603   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12604   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12604   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12605   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12605   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12605   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12605   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12606   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12606   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12606   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12607   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12607   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12607   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12607   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12607   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12608   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12608   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12608   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12609   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12609   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12610   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12610   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12610   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12610   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12611   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12611   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12612   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12612   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12612   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12612   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12613   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12613   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12613   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12614   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12615   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12615   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12615   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12616   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12616   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12616   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12617   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12617   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12617   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12617   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12618   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12618   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12618   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12618   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12619   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12619   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12620   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12620   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12621   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12621   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12621   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12621   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12621   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12622   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12622   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12622   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12623   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12623   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12623   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12624   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12624   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12624   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12624   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12625   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12626   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12626   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12626   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12627   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12627   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12627   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12628   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12628   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12628   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12628   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12629   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12629   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12630   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12630   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12630   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12631   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12631   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12632   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12632   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12632   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12633   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12633   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12633   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12633   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12633   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12634   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12635   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12635   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12635   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12636   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12637   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12637   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12637   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12638   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12638   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12638   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12638   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12638   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12639   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12639   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12649   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12649   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12649   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12650   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12650   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12650   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12651   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12651   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12651   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12651   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12652   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12652   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12653   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12653   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12653   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12654   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12654   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12655   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12655   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12656   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12656   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12656   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12656   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12657   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12657   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12657   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12658   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12658   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12658   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12659   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12659   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12659   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12659   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12660   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12660   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12660   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12661   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12661   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12661   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12662   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12662   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12662   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12663   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12663   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12663   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12664   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12664   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12664   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12664   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12664   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12665   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12666   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12666   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12666   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12667   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12667   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12667   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12667   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12668   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12668   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12669   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12669   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12669   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12669   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12670   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12670   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12671   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12671   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12671   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12672   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12672   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12673   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12673   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12674   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12674   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12674   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12674   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12675   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12675   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12675   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12676   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12676   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12677   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12677   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12678   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12678   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12678   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12679   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12679   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12679   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12680   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12680   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12680   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12682   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12682   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12683   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12683   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12684   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12684   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12685   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12687   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12688   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12688   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12689   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12689   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12689   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12690   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12690   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12690   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12690   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12691   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12691   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12691   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12692   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12693   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12693   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12693   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12693   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12694   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12694   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12695   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12695   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12695   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12696   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12696   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12696   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12697   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12697   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12697   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12701   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12701   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12701   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12702   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12702   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12703   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12703   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12703   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12703   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12704   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12704   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12704   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12705   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12705   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12706   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12706   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12706   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12707   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12707   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12707   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12708   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12708   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12708   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12708   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12708   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12709   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12709   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12710   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12710   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12710   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12711   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12711   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12711   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12712   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12712   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12713   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12713   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12713   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12713   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12714   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12714   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12715   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12715   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12716   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12717   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12717   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12717   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12717   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12717   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12718   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12718   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12718   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12719   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12719   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12720   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12720   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12720   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12720   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12721   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12722   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12722   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12723   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12723   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12723   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12723   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12723   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12724   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12724   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12724   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12724   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12725   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12725   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12726   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12726   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12726   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12727   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12728   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12729   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12729   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12729   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12730   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12730   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12731   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12731   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12732   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12732   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12733   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12733   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12734   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12734   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12734   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12735   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12736   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12736   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12736   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12736   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12737   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12737   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12737   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12738   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12739   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12739   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12739   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12739   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12739   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12740   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12740   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12740   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12741   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12741   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12741   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12743   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12743   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12744   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12744   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12744   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12745   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12745   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12745   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12745   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12745   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12746   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12747   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
12747   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
12747   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
12748   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
12748   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
12748   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
12748   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
12749   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12749   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12749   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12749   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
12750   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
12750   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
12750   user_main_b   DEBUG   runtime   Scheduled, restarting...  
12755   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12757   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12758   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12758   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12759   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12759   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12760   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12760   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12760   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12761   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12761   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12762   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12762   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12762   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12762   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12762   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12763   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12763   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12764   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12764   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12764   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12765   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12766   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12766   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12767   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12767   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12767   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12767   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12768   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12768   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12768   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12769   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12770   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12770   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12771   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12771   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12771   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12772   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12772   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12773   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12773   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12773   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12773   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12774   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12774   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12774   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12774   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12775   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12775   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12776   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12776   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12776   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12777   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12777   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12778   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12778   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12778   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12779   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12779   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12779   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12779   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12779   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12780   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12781   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12781   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12781   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12782   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12782   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12782   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12783   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12784   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12784   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12784   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12784   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12784   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12785   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12785   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12785   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12786   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12787   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12787   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12795   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12795   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12796   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12796   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12796   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12796   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12796   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12797   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12797   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12797   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12798   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12798   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12798   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12798   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12798   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12798   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12799   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12799   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12799   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12799   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12799   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12799   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12800   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12801   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12801   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12801   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12801   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12801   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12802   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12802   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12802   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12802   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12803   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12803   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12803   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12803   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12803   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12804   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12804   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12804   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12804   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12804   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12804   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12804   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12805   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12805   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12805   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12805   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12805   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12805   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12806   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12806   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12807   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12807   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12807   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12807   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12807   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12808   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12808   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12808   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12808   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12808   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12808   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12809   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12809   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12809   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12809   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12809   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12810   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12810   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12810   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12810   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12810   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12810   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12810   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12811   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12811   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12812   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12812   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12812   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12812   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12812   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12813   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12813   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12814   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12814   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12814   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12814   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12814   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12815   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12815   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12815   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12815   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12815   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12815   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12816   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12817   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12817   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12817   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12817   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12817   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12817   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12818   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12818   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12819   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12819   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12819   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12819   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12819   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12819   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12819   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12819   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12820   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12820   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12820   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12820   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12821   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12821   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12821   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12822   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12822   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12822   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12822   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12822   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12823   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12823   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12823   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12823   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12823   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12824   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12824   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12824   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12824   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12824   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12824   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12824   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12824   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12825   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12825   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12826   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12826   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12826   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12826   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12826   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12827   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12827   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12827   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12827   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12827   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12828   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12828   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12828   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12828   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12828   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12828   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12828   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12829   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12829   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12829   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12829   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12829   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12829   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12830   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12831   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12831   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12831   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12831   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12832   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12832   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12832   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12832   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12833   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12833   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12833   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12833   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12833   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12834   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12834   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12834   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12834   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12835   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12836   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12836   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12836   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12837   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12837   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12838   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12838   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12838   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12838   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12838   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12838   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12838   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12838   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12839   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12839   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12839   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12839   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12840   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12840   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12840   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12840   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12840   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12841   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12841   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12842   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12842   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12843   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12843   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12843   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12843   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12844   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12844   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12844   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12844   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12844   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12845   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12846   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12846   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12846   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12847   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12847   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12847   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12847   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12848   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12848   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12848   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12848   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12848   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12849   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12849   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12849   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12849   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12849   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12849   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12850   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12850   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12850   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12851   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12851   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12851   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12852   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12852   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12852   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12852   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12853   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12853   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12853   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12853   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12853   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12854   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12854   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12854   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12854   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12854   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12854   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12854   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12854   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12855   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12855   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12856   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12856   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12856   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12856   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12856   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12857   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12857   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12857   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12858   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12858   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12858   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12858   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12858   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12858   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12858   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12859   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12859   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12859   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12859   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12859   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12860   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12860   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12860   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12860   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12861   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12861   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12862   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12862   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12863   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12863   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12863   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12864   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12864   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12864   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12864   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12864   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12864   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12865   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12865   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12865   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12865   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12865   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12866   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12866   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12866   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12867   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12867   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12867   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12867   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12867   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12867   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12868   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12868   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12868   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12868   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12869   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12869   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12869   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12869   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12870   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12870   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12870   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12870   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12871   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12871   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12871   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12872   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12872   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12872   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12872   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12872   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12873   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12873   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12874   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12874   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12874   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12874   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12874   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12875   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12875   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12875   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12875   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12875   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12875   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12876   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12876   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12877   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12877   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12877   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12877   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12878   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12878   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12878   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12879   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12879   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12879   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12879   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12880   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12880   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12880   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12880   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12880   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12880   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12881   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12882   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12882   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12882   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12882   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12882   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12883   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12883   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12884   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12884   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12884   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12884   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12884   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12885   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12885   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12885   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12885   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12886   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12886   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12887   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12887   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12887   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12887   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12887   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12888   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12888   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12888   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12888   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12889   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12889   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12890   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12890   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12890   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12890   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12891   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12891   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12892   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12892   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12892   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12892   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12893   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12893   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12893   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12894   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12894   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12895   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12895   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12895   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12895   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12895   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12895   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12895   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12896   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12896   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12896   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12897   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12897   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12897   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12898   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12898   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12898   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12899   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12899   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12899   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12900   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12900   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12900   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12900   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12900   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12900   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12901   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12901   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12901   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12901   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12901   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12901   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12902   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12903   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12903   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12903   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12903   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12904   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12904   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12904   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12904   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12905   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12905   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12905   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12905   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12905   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12906   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12906   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12906   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12906   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12906   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12906   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12906   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12907   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12907   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12907   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12907   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12907   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12908   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12908   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12909   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12909   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12909   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12910   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12910   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12910   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12910   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12910   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12910   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12911   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12911   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12911   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12911   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12912   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12912   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12912   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12912   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12912   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12912   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12913   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12913   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12913   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12913   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12914   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12914   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12914   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12914   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12914   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12915   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12915   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12915   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12916   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12916   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12916   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12916   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12916   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12917   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12917   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12917   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12917   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12918   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12918   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12918   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12918   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12918   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12919   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12919   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12919   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12920   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12920   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12920   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12920   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12921   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12921   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12921   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12921   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12922   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12922   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12922   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12922   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12922   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12922   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12923   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12923   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12923   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12923   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12923   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12923   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12924   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12924   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12924   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12925   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12925   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12925   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12925   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12925   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12926   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12926   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12926   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12927   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12927   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12927   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12927   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12927   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12928   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12928   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12928   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12928   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12928   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12929   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12929   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12930   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12930   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12930   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12930   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12931   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12931   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12931   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12931   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12932   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12932   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12932   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12932   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12933   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12933   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12933   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12933   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12933   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12933   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12933   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12934   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12935   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12935   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12935   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12936   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12936   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12936   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12936   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12937   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12938   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12938   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12938   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12938   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12938   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12938   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12939   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12939   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12939   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12939   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12940   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12940   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12940   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12941   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12942   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12942   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12942   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12943   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12943   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12943   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12943   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12943   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12944   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12944   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12944   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12944   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12944   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12945   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12945   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12946   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12946   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12946   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12947   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12947   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12947   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
12947   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
12948   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
12948   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
12948   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
12948   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
12948   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
12949   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
12949   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
12949   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
12949   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12949   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12949   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
12949   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
12950   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
12950   user_main_b   DEBUG   runtime   Scheduled, restarting...  
12950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12951   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12952   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12953   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12953   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12953   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12953   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12953   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12953   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12954   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12954   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12954   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12954   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12954   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12954   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12955   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12956   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12956   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12956   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12956   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12957   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12957   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12957   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12957   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12958   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12958   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12959   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12959   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12959   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12959   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12960   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12960   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12960   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12961   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12961   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12961   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12962   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12962   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12962   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12962   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12963   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12963   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12964   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12964   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12964   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12964   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12964   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12965   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12965   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12965   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12965   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12966   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12966   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12967   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12967   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12967   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12967   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12968   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12968   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12968   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12968   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12969   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12969   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12969   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12970   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12970   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12970   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12970   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12970   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12970   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12970   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12971   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12971   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12972   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12972   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12972   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12973   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12973   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12973   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12974   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12974   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12974   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12975   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12975   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12975   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12975   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12976   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12976   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12977   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12977   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12977   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12978   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12978   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12978   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12979   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12979   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12979   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12979   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12980   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12980   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12980   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12980   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12980   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12981   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12981   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12981   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12982   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12982   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12983   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12983   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12983   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12984   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12984   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12984   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12985   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12985   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12985   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12985   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12986   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12986   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12986   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12987   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12987   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12987   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12988   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12988   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12988   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12989   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12989   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12989   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
12990   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
12990   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
12990   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12990   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12990   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12990   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12991   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12991   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12991   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12991   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12991   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12991   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12992   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12992   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12992   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12993   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12993   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12993   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12993   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12994   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12994   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12994   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12995   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12995   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12996   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12996   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12996   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12996   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12996   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12996   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12997   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
12997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12997   user_main_b   DEBUG   runtime   Switching to Thread idle0  
12997   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
12997   user_main_b   DEBUG   runtime   Switching to Thread user_main  
12998   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
12998   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
12999   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
12999   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
12999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
12999   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13000   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13000   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13000   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13000   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13001   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13002   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13003   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13003   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13004   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13004   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13004   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13004   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13004   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13005   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13005   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13005   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13006   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13006   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13006   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13006   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13007   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13007   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13007   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13007   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13008   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13009   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13009   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13009   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13010   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13010   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13011   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13011   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13012   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13012   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13012   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13012   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13013   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13013   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13014   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13015   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13015   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13015   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13015   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13016   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13016   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13016   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13017   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13017   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13017   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13018   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13018   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13018   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13020   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13020   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13020   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13021   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13021   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13021   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13022   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13022   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13022   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13022   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13022   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13023   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13023   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13023   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13024   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13024   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13024   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13025   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13025   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13026   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13026   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13026   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13026   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13026   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13027   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13027   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13027   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13027   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13028   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13029   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13029   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13029   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13029   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13030   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13030   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13030   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13030   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13031   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13031   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13031   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13032   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13032   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13032   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13032   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13033   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13033   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13033   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13034   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13034   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13034   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13035   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13035   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13035   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13035   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13036   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13037   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13037   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13037   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13037   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13037   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13038   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13038   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13038   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13039   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13039   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13039   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13040   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13040   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13040   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13040   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13041   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13041   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13041   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13041   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13042   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13042   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13042   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13043   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13043   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13043   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13043   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13043   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13043   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13044   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13045   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13045   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13045   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13046   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13046   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13046   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13046   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13047   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13047   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13047   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13048   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13048   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13048   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13048   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13048   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13049   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13049   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13050   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13050   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13050   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13050   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13051   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13051   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13051   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13052   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13053   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13053   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13053   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13053   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13053   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13054   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13054   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13055   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13055   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13055   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13056   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13056   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13056   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13056   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13057   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13057   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13057   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13058   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13058   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13058   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13058   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13059   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13059   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13060   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13060   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13061   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13061   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13061   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13062   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13062   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13063   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13063   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13063   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13063   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13063   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13064   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13064   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13064   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13065   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13065   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13065   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13065   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13065   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13066   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13066   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13066   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13066   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13067   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13067   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13068   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13068   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13068   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13068   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13069   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13069   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13069   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13070   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13070   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13071   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13071   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13071   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13071   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13072   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13072   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13073   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13073   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13073   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13073   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13073   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13074   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13074   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13074   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13074   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13074   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13074   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13075   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13075   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13076   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13076   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13076   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13077   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13077   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13077   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13077   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13078   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13078   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13079   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13079   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13079   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13079   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13079   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13080   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13080   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13080   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13081   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13081   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13081   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13082   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13082   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13082   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13082   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13083   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13083   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13084   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13084   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13084   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13084   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13084   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13085   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13085   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13085   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13086   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13086   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13086   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13087   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13087   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13087   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13088   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13088   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13089   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13089   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13089   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13089   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13089   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13089   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13090   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13090   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13091   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13091   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13092   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13093   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13093   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13093   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13093   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13093   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13094   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13094   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13094   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13095   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13095   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13095   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13096   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13096   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13096   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13097   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13098   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13098   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13098   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13098   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13100   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13101   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13101   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13101   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13102   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13102   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13102   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13103   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13103   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13103   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13103   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13103   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13104   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13104   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13105   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13105   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13105   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13106   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13106   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13107   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13107   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13107   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13108   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13108   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13108   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13109   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13109   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13110   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13110   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13111   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13111   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13111   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13111   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13111   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13112   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13112   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13112   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13112   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13112   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13113   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13113   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13113   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13114   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13115   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13115   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13115   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13116   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13116   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13116   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13116   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13116   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13117   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13117   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13117   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13117   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13117   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13118   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13118   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13119   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13119   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13120   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13120   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13120   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13121   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13121   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13121   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13121   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13122   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13122   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13122   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13122   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13123   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13123   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13123   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13124   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13125   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13125   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13126   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13126   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13126   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13127   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13127   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13127   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13127   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13127   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13128   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13128   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13129   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13129   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13129   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13129   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13130   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13130   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13130   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13131   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13131   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13131   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13132   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13132   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13132   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13132   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13132   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13133   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13134   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13134   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13134   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13134   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13135   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13135   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13135   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13135   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13136   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13137   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13137   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13137   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13137   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13137   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13137   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13138   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13138   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13138   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13139   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13139   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13139   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13140   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13140   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13140   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13141   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13141   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13141   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13141   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13142   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13142   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13143   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13143   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13143   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13143   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13143   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13143   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13144   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13144   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13145   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13145   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13146   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13146   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13146   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13146   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13147   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13147   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13147   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13148   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13148   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13148   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13148   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13148   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13149   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13149   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13150   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13150   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13150   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
13151   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
13151   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
13151   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
13151   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
13152   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13152   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
13153   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13153   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
13153   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13153   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13153   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13153   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
13154   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
13154   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
13154   user_main_b   DEBUG   runtime   Scheduled, restarting...  
13154   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13155   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13155   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13156   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13156   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13156   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13156   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13157   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13157   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13158   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13158   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13158   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13158   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13158   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13159   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13159   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13159   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13160   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13160   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13161   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13161   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13162   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13162   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13163   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13163   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13163   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13163   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13163   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13163   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13164   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13165   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13165   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13166   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13166   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13167   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13167   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13167   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13168   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13168   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13168   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13168   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13168   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13169   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13169   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13170   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13170   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13170   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13171   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13171   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13171   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13172   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13172   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13172   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13173   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13173   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13173   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13173   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13174   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13174   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13174   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13175   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13175   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13175   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13176   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13176   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13177   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13177   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13177   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13177   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13178   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13178   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13179   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13179   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13179   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13180   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13180   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13180   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13181   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13181   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13182   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13182   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13182   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13182   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13183   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13183   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13183   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13184   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13184   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13184   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13185   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13185   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13185   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13185   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13186   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13187   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13187   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13187   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13188   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13188   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13188   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13188   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13188   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13189   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13189   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13189   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13189   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13190   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13190   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13190   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13191   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13191   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13191   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13192   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13192   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13192   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13193   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13193   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13194   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13194   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13194   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13194   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13194   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13195   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13195   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13196   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13196   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13196   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13197   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13197   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13198   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13198   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13199   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13199   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13199   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13199   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13200   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13200   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13200   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13201   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13202   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13202   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13202   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13202   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13203   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13203   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13204   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13205   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13205   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13205   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13205   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13205   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13205   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13206   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13206   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13206   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13207   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13207   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13208   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13208   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13209   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13209   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13209   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13210   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13210   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13210   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13210   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13211   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13212   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13213   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13213   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13214   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13214   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13214   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13215   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13215   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13215   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13216   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13216   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13216   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13217   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13217   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13217   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13218   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13219   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13219   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13219   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13220   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13220   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13221   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13221   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13221   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13221   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13222   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13222   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13222   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13222   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13223   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13223   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13224   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13225   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13225   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13225   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13225   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13226   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13226   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13227   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13227   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13228   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13229   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13229   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13230   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13230   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13230   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13230   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13230   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13231   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13231   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13232   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13232   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13232   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13233   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13234   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13234   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13234   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13235   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13235   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13235   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13235   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13236   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13236   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13237   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13237   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13237   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13237   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13238   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13238   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13238   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13238   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13239   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13240   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13240   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13240   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13241   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13241   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13241   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13241   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13241   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13242   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13242   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13242   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13243   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13243   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13243   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13244   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13244   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13245   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13245   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13245   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13246   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13246   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13246   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13247   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13247   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13247   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13248   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13248   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13248   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13248   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13248   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13249   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13249   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13250   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13250   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13250   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13251   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13251   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13251   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13252   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13252   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13253   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13253   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13253   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13253   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13254   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13254   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13254   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13254   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13255   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13255   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13255   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13256   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13256   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13256   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13256   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13257   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13257   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13258   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13258   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13258   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13258   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13258   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13259   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13259   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13260   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13260   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13260   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13261   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13262   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13263   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13263   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13264   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13264   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13264   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13265   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13266   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13266   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13266   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13267   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13268   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13268   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13268   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13268   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13268   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13269   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13269   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13269   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13269   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13269   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13270   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13271   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13271   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13271   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13272   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13272   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13273   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13273   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13273   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13273   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13273   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13274   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13274   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13275   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13275   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13276   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13276   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13277   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13277   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13277   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13278   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13278   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13278   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13278   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13280   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13280   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13281   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13281   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13281   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13282   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13283   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13283   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13283   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13283   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13284   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13284   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13284   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13285   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13285   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13285   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13286   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13287   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13287   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13288   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13288   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13288   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13288   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13289   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13289   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13289   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13290   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13290   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13290   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13291   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13291   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13291   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13292   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13292   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13292   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13292   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13293   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13293   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13293   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13294   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13294   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13294   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13295   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13295   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13295   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13296   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13296   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13297   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13297   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13297   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13298   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13298   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13298   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13298   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13299   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13299   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13299   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13300   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13301   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13301   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13302   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13302   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13303   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13303   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13303   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13304   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13304   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13304   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13305   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13305   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13305   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13306   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13306   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13306   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13307   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13307   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13308   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13308   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13308   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13308   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13308   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13309   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13309   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13310   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13310   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13310   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13311   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13311   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13312   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13313   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13313   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13313   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13313   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13314   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13315   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13315   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13316   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13316   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13317   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13317   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13317   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13317   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13318   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13318   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13319   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13319   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13319   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13320   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13320   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13320   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13321   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13321   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13321   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13322   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13322   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13323   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13323   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13323   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13323   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13324   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13324   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13324   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13324   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13324   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13325   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13325   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13326   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13326   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13327   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13327   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13327   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13327   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13327   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13328   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13328   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13328   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13329   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13329   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13329   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13329   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13329   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13330   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13330   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13331   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13332   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13332   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13332   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13333   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13333   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13333   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13334   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13334   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13335   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13335   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13335   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13335   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13335   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13336   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13337   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13337   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13337   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13338   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13338   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13338   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13339   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13339   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13339   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13340   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13340   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13340   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13340   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13341   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13342   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13342   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13342   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13343   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13343   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13343   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13344   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13345   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13345   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13345   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13346   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13347   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13349   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13350   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13350   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13351   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13352   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13352   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13352   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13353   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13354   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13354   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
13354   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
13354   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
13355   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
13355   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
13355   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13355   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13361   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13362   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
13362   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
13362   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13363   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
13363   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13363   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13363   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13363   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
13364   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
13364   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
13364   user_main_b   DEBUG   runtime   Scheduled, restarting...  
13364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13365   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13365   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13365   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13365   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13365   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13365   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13366   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13366   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13366   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13366   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13367   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13367   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13367   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13368   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13368   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13368   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13369   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13369   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13369   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13369   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13369   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13369   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13370   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13370   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13370   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13370   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13370   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13371   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13371   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13371   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13372   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13372   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13372   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13373   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13373   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13373   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13373   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13374   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13374   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13374   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13374   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13374   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13374   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13375   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13375   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13375   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13375   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13375   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13375   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13376   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13376   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13376   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13376   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13376   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13377   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13378   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13378   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13378   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13378   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13379   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13379   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13379   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13379   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13380   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13380   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13380   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13380   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13381   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13381   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13381   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13381   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13381   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13381   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13381   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13382   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13382   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13382   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13382   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13382   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13382   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13383   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13384   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13384   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13385   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13385   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13385   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13386   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13386   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13386   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13386   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13386   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13386   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13386   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13387   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13387   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13387   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13387   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13387   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13387   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13388   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13389   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13389   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13389   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13389   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13390   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13390   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13390   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13390   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13390   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13390   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13391   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13391   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13391   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13391   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13392   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13392   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13392   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13392   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13392   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13392   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13393   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13393   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13393   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13393   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13394   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13394   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13394   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13394   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13395   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13395   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13395   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13395   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13395   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13396   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13396   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13396   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13396   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13397   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13397   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13397   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13397   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13397   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13397   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13397   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13398   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13398   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13398   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13398   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13398   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13399   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13399   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13400   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13400   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13400   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13400   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13400   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13401   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13401   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13402   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13402   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13402   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13402   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13402   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13402   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13402   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13402   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13402   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13403   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13403   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13403   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13403   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13403   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13403   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13404   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13404   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13405   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13405   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13405   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13405   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13405   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13406   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13406   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13406   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13406   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13406   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13407   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13407   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13407   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13407   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13407   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13408   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13408   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13408   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13408   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13408   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13408   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13409   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13409   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13410   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13410   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13410   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13410   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13411   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13411   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13411   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13412   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13412   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13412   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13413   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13413   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13413   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13413   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13413   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13413   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13414   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13415   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13415   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13415   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13415   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13416   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13417   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13417   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13417   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13417   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13417   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13417   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13418   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13418   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13418   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13418   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13418   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13418   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13419   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13419   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13419   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13419   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13420   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13420   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13420   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13421   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13421   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13421   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13421   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13422   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13422   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13422   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13423   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13423   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13423   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13423   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13423   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13423   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13423   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13423   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13424   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13424   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13424   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13424   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13424   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13425   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13426   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13426   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13426   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13427   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13427   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13427   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13427   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13427   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13428   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13428   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13428   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13428   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13428   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13428   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13429   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13430   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13430   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13430   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13430   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13430   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13431   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13431   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13431   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13432   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13432   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13432   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13432   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13432   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13432   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13433   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13433   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13433   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13433   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13433   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13433   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13435   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13435   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13435   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13435   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13436   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13436   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13436   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13436   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13436   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13437   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13437   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13437   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13437   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13438   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13438   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13438   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13438   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13438   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13438   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13439   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13439   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13439   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13439   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13439   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13439   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13439   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13439   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13440   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13441   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13441   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13442   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13442   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13443   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13443   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13443   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13443   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13444   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13444   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13444   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13444   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13444   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13444   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13445   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13445   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13445   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13446   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13446   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13446   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13446   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13447   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13447   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13447   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13447   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13447   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13447   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13448   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13448   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13448   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13448   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13449   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13449   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13449   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13449   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13449   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13449   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13450   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13450   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13451   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13451   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13451   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13451   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13451   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13452   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13452   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13452   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13453   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13453   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13454   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13454   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13454   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13454   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13454   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13454   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13455   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13455   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13455   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13455   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13455   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13456   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13456   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13457   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13458   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13458   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13459   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13459   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13459   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13459   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13459   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13459   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13460   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13460   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13460   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13460   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13460   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13460   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13461   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13461   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13461   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13461   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13462   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13462   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13463   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13463   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13463   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13463   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13464   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13464   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13464   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13465   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13465   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13465   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13465   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13465   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13466   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13466   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13467   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13468   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13468   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13468   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13469   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13469   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13469   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13469   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13469   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13470   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13470   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13470   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13470   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13470   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13470   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13471   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13471   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13471   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13472   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13472   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13472   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13473   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13473   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13473   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13474   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13474   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13474   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13475   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13475   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13475   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13475   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13475   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13476   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13476   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13476   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13476   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13476   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13476   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13476   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13477   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13477   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13478   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13478   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13478   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13478   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13479   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13479   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13479   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13479   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13479   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13480   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13480   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13480   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13481   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13481   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13481   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13481   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13481   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13482   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13482   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13482   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13482   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13482   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13483   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13484   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13484   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13484   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13484   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13485   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13485   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13486   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13486   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13486   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13486   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13486   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13486   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13487   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13487   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13488   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13488   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13488   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13489   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13489   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13489   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13489   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13489   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13490   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13490   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13490   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13490   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13491   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13491   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13491   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13491   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13492   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13492   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13492   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13492   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13493   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13494   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13494   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13494   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13495   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13496   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13496   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13496   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13496   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13497   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13497   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13497   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13497   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13497   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13497   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13498   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13498   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13499   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13499   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13499   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13499   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13500   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13500   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13500   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13501   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13501   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13501   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13501   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13501   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13501   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13502   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13502   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13502   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13502   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13503   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13503   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13503   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13504   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13504   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13504   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13504   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13504   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13504   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13505   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13505   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13505   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13506   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13506   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13506   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13506   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13506   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13506   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13506   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13507   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13507   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13507   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13507   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13507   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13507   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13508   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13509   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13509   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13509   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13510   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13510   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13510   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13510   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13510   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13511   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13511   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13511   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13511   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13511   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13512   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13512   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13512   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13513   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13513   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13514   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13514   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13514   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13515   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13515   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13516   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13516   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13516   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13516   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13516   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13516   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13516   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13517   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13518   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13518   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13518   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13519   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13519   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13519   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13520   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13520   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13520   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13520   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13521   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13521   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13521   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13521   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13521   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13521   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13522   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13522   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13523   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13523   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13523   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13523   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13523   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13524   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13525   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13525   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13526   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13526   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13526   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13526   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13526   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13526   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13527   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13527   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13528   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13528   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13528   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13528   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13529   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13529   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13529   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13530   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13530   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13530   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13531   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13531   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13531   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13531   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13531   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13532   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13532   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13532   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13533   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13533   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13533   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13533   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13533   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13534   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13534   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13535   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13535   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13536   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13536   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13536   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13537   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13537   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13537   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13537   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13537   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13537   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13538   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13538   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13538   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13539   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13539   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13539   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13540   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13540   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13540   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13540   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13540   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13541   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13541   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13541   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13541   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13542   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13542   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13542   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13542   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13542   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13544   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13544   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13544   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13545   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13545   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13545   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13545   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13546   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13546   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13546   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13546   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13546   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13547   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13547   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13547   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13547   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13548   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13548   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13549   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13549   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13549   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13549   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13550   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13550   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13551   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13551   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13551   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13551   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13552   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13552   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13552   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13553   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13553   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13554   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13555   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13555   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13555   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13555   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13555   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13555   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13556   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13556   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13556   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13557   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13557   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13557   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13558   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13558   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13558   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13559   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13559   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13559   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13560   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13560   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13560   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13560   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13561   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13561   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13561   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13562   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13562   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13562   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13563   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13564   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13564   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
13565   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
13565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
13565   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
13565   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
13565   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13565   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
13566   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13566   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
13566   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13566   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13566   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13566   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
13567   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
13567   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
13567   user_main_b   DEBUG   runtime   Scheduled, restarting...  
13568   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13569   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13570   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13570   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13570   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13570   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13570   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13571   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13571   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13571   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13572   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13572   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13572   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13573   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13573   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13573   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13573   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13574   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13574   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13574   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13575   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13575   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13575   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13575   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13576   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13576   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13576   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13576   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13577   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13578   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13578   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13578   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13578   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13578   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13579   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13579   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13579   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13580   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13580   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13580   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13580   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13580   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13580   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13581   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13581   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13582   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13582   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13583   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13583   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13583   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13583   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13584   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13585   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13585   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13585   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13585   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13585   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13586   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13586   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13586   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13586   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13587   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13587   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13587   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13588   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13588   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13588   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13588   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13589   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13589   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13589   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13590   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13590   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13590   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13590   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13591   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13591   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13591   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13591   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13591   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13592   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13592   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13592   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13593   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13593   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13594   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13594   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13594   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13594   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13595   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13595   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13596   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13596   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13596   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13597   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13597   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13597   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13598   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13598   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13598   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13598   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13598   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13598   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13599   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13600   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13601   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13601   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13601   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13601   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13601   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13602   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13602   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13602   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13602   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13603   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13603   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13604   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13604   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13604   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13605   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13605   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13605   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13606   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13606   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13606   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13606   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13606   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13607   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13607   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13607   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13607   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13608   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13609   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13609   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13610   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13610   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13610   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13611   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13611   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13611   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13612   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13612   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13612   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13612   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13612   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13613   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13614   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13615   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13615   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13615   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13616   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13616   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13616   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13616   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13617   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13617   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13617   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13618   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13618   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13619   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13619   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13619   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13619   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13620   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13620   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13621   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13621   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13621   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13621   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13621   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13622   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13622   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13622   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13622   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13623   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13623   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13624   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13624   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13625   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13625   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13625   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13626   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13626   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13626   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13626   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13626   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13627   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13627   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13627   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13628   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13628   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13629   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13629   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13630   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13630   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13631   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13631   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13631   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13632   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13632   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13632   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13632   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13633   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13634   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13634   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13634   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13635   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13635   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13636   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13636   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13636   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13637   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13637   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13637   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13637   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13637   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13638   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13638   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13639   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13639   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13639   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13640   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13640   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13640   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13641   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13641   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13641   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13641   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13641   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13641   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13642   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13642   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13643   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13643   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13643   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13644   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13644   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13644   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13645   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13645   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13646   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13646   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13646   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13646   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13646   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13647   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13647   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13647   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13647   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13647   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13648   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13648   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13649   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13649   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13650   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13650   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13651   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13651   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13651   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13652   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13652   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13653   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13654   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13654   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13654   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13655   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13656   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13656   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13656   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13656   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13657   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13657   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13658   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13658   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13659   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13659   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13660   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13660   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13661   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13661   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13661   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13661   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13661   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13661   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13662   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13662   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13663   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13663   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13664   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13664   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13664   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13664   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13665   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13665   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13666   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13666   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13666   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13666   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13667   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13667   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13667   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13668   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13668   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13668   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13669   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13669   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13670   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13670   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13671   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13671   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13672   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13672   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13672   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13673   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13673   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13673   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13673   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13674   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13675   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13675   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13675   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13676   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13676   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13676   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13677   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13677   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13677   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13678   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13678   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13678   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13678   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13678   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13680   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13680   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13680   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13680   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13681   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13681   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13682   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13683   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13683   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13683   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13684   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13686   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13686   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13687   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13687   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13687   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13688   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13688   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13688   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13689   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13690   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13690   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13690   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13691   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13691   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13692   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13692   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13692   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13693   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13693   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13693   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13693   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13693   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13694   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13695   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13695   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13695   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13696   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13696   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13696   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13697   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13697   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13698   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13698   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13698   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13698   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13698   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13699   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13700   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13700   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13700   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13701   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13701   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13701   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13702   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13703   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13703   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13703   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13703   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13704   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13704   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13704   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13705   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13705   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13706   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13706   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13707   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13707   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13707   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13708   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13708   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13708   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13709   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13709   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13709   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13710   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13710   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13710   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13711   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13712   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13712   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13713   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13713   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13713   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13714   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13714   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13715   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13715   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13716   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13716   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13716   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13717   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13717   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13717   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13718   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13718   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13718   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13718   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13719   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13719   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13719   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13720   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13720   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13720   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13721   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13721   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13722   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13722   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13722   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13723   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13723   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13723   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13724   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13724   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13725   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13725   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13726   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13726   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13726   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13727   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13727   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13728   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13729   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13729   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13729   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13730   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13730   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13730   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13731   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13731   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13732   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13732   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13732   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13733   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13733   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13734   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13734   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13734   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13734   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13735   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13735   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13735   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13736   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13737   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13737   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13738   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13738   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13738   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13738   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13739   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13739   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13740   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13740   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13740   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13740   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13741   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13742   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13743   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13743   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13744   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13744   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13744   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13745   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13745   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13745   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13746   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13746   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13746   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13747   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13747   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13747   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13748   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13748   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13748   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13749   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13749   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13749   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13750   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13750   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13750   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13750   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13751   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13751   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13752   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13753   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13753   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13753   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13754   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13755   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13755   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13755   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13755   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13756   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13756   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13756   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13756   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13757   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13757   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13758   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13758   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13758   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13758   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13759   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13759   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13759   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13760   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13760   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13760   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13760   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13761   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13761   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13761   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13761   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13762   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13762   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13762   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13763   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13763   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13763   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13763   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13764   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13764   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13764   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13764   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13765   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13765   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13766   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13766   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13766   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
13766   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
13767   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
13767   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
13767   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
13768   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13768   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
13768   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13768   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
13769   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13769   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13769   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13769   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
13770   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
13770   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
13770   user_main_b   DEBUG   runtime   Scheduled, restarting...  
13771   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13771   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13771   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13772   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13772   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13772   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13772   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13773   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13773   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13773   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13774   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13775   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13775   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13775   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13776   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13776   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13776   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13776   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13776   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13777   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13777   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13777   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13778   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13778   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13779   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13779   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13779   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13779   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13779   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13779   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13780   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13781   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13781   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13782   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13782   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13782   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13782   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13783   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13783   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13783   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13784   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13784   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13784   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13784   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13784   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13785   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13785   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13786   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13786   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13787   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13787   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13787   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13788   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13788   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13788   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13788   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13789   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13789   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13790   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13790   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13790   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13791   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13791   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13791   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13791   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13792   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13792   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13792   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13793   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13793   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13793   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13794   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13794   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13795   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13795   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13795   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13796   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13796   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13796   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13796   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13797   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13797   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13797   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13798   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13798   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13798   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13799   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13799   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13799   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13799   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13799   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13800   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13801   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13801   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13802   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13802   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13802   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13803   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13803   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13803   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13804   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13804   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13804   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13805   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13805   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13805   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13806   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13806   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13807   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13807   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13807   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13807   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13808   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13808   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13808   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13809   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13809   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13809   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13810   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13810   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13811   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13811   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13812   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13812   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13812   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13813   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13813   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13813   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13813   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13814   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13814   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13814   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13814   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13815   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13815   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13815   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13816   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13816   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13817   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13817   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13817   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13818   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13818   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13819   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13819   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13819   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13820   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13820   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13820   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13820   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13820   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13821   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13822   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13822   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13822   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13823   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13823   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13823   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13824   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13824   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13824   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13825   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13825   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13825   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13825   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13826   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13826   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13827   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13827   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13827   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13828   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13828   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13828   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13829   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13830   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13830   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13830   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13830   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13830   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13831   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13831   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13832   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13833   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13833   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13833   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13833   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13835   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13835   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13835   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13836   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13836   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13836   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13837   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13838   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13838   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13838   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13839   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13839   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13839   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13840   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13840   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13840   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13841   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13841   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13841   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13842   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13842   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13843   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13843   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13844   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13844   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13845   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13845   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13846   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13846   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13847   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13847   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13848   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13848   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13848   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13848   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13849   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13849   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13849   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13850   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13850   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13851   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13851   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13852   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13852   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13852   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13852   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13852   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13853   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13854   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13854   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13854   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13855   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13855   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13855   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13856   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13856   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13856   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13857   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13857   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13857   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13857   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13858   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13858   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13858   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13859   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13859   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13859   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13860   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13860   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13861   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13861   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13861   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13862   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13862   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13863   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13863   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13864   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13865   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13865   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13865   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13865   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13866   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13866   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13866   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13867   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13867   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13867   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13868   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13868   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13868   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13868   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13869   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13869   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13870   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13870   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13871   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13871   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13871   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13872   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13872   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13872   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13872   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13873   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13873   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13874   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13874   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13874   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13874   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13875   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13875   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13875   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13875   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13876   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13876   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13876   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13877   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13877   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13878   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13879   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13879   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13879   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13880   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13881   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13881   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13882   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13882   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13883   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13883   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13883   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13883   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13884   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13884   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13884   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13885   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13885   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13885   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13886   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13886   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13887   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13887   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13887   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13888   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13888   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13889   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13889   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13889   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13889   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13890   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13890   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13891   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13891   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13891   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13892   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13892   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13893   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13893   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13893   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13894   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13895   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13895   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13896   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13896   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13896   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13897   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13897   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13897   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13898   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13898   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13899   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13899   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13900   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13900   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13900   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13900   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13901   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13901   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13901   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13902   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13903   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13903   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13904   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13904   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13904   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13905   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13905   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13906   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13906   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13906   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13906   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13907   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13907   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13907   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13908   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13908   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13909   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13909   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13910   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13910   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13910   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13911   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13911   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13915   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13916   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13916   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13916   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13916   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13916   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13917   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13917   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13917   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13917   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13917   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13917   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13917   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13918   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13918   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13918   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13919   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13919   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13919   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13919   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13920   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13920   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13920   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13921   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13921   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13921   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13921   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13921   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13921   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13921   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13922   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13922   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13922   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13922   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13922   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13922   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13922   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13923   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13923   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13924   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13924   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13924   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13924   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13924   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13925   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13925   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13926   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13926   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13926   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13926   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13926   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13926   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13926   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13927   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13927   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13927   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13927   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13927   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13927   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13927   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13928   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13929   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13929   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13929   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13929   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13930   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13930   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13930   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13930   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13931   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13931   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13931   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13931   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13931   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13931   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13932   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13932   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13932   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13932   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13932   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13932   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13933   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13933   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13933   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13933   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13934   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13934   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13934   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13935   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13935   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13936   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13936   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13937   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13937   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13937   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13937   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13937   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13937   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13937   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13938   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13938   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13938   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13938   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13938   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13939   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13939   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13939   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13939   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13940   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13940   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13940   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13940   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13941   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13942   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13942   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13942   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13942   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13942   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13942   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13942   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13943   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13943   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13943   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13944   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13944   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13944   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13944   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13945   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13945   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13945   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13945   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13946   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13946   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13946   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13946   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13947   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13947   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13947   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13947   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13948   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13948   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13948   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13949   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13949   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13949   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13949   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13949   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13950   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13950   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13950   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13950   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13951   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13952   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13952   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13952   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13952   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13952   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13953   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13953   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13953   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13954   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13954   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13954   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13954   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13954   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13955   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13955   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13955   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13956   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13956   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13956   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13957   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13957   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13957   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13957   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13957   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13957   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13958   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13958   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13958   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13958   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13958   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13958   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13958   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13959   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13959   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13960   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13960   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13960   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13961   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13961   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13962   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13962   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13962   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13962   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13962   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13963   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13963   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13963   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13963   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13963   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13964   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13964   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13965   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13965   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13965   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13965   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13965   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13966   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13966   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13966   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13966   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13966   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13967   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13967   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13967   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13967   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13968   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13968   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13968   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13968   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13968   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13969   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13970   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13970   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
13971   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
13971   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
13971   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
13971   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
13971   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13971   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13971   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13972   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
13972   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
13972   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
13972   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
13972   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
13973   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13973   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13973   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
13974   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
13974   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
13974   user_main_b   DEBUG   runtime   Scheduled, restarting...  
13974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13974   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13975   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13975   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13975   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13976   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13976   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13976   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13976   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13976   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13977   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13977   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13977   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13977   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13977   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13977   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13977   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13978   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13978   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13978   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13979   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13979   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13979   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13980   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13980   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13980   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13980   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13981   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13981   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13981   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13981   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13982   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13982   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13982   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13982   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13982   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13983   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13983   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13983   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13984   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13984   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13984   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13984   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13985   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13985   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13986   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13986   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13986   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13986   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13987   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13987   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13987   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13987   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13987   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13987   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13988   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13988   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13988   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13989   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13989   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13989   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13989   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13990   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13990   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13990   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13991   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13991   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13991   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13991   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13991   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13992   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13992   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13992   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13992   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13992   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13992   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13992   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13993   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13993   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13994   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13994   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13994   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13995   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13995   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13995   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13995   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13995   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13996   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13996   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13996   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13996   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13996   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13997   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13997   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13997   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13997   user_main_b   DEBUG   runtime   Switching to Thread idle0  
13997   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
13997   user_main_b   DEBUG   runtime   Switching to Thread user_main  
13998   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13998   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13998   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
13998   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
13999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13999   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
13999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
13999   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14000   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14000   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14000   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14000   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14000   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14001   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14002   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14002   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14003   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14003   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14003   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14003   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14003   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14004   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14004   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14005   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14005   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14006   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14006   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14006   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14006   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14007   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14007   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14008   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14008   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14008   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14008   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14008   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14009   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14009   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14009   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14009   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14009   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14009   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14010   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14011   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14011   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14011   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14012   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14012   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14013   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14013   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14013   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14013   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14013   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14013   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14014   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14014   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14015   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14015   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14015   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14015   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14015   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14016   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14016   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14017   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14017   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14017   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14018   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14018   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14019   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14019   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14019   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14019   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14019   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14020   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14020   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14020   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14020   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14020   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14021   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14021   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14021   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14022   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14023   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14023   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14023   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14023   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14024   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14024   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14024   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14025   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14026   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14026   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14026   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14027   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14027   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14027   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14027   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14028   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14028   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14028   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14028   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14029   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14029   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14029   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14029   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14029   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14030   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14030   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14031   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14031   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14031   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14031   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14032   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14032   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14033   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14033   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14033   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14033   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14033   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14033   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14034   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14034   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14034   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14034   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14035   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14035   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14035   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14035   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14036   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14037   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14037   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14037   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14038   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14038   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14038   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14038   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14038   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14039   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14039   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14039   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14039   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14039   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14039   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14039   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14040   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14040   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14040   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14041   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14041   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14041   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14042   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14042   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14042   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14042   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14043   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14043   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14043   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14043   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14044   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14044   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14044   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14044   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14044   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14045   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14046   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14046   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14046   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14046   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14047   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14047   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14047   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14047   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14048   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14048   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14048   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14049   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14049   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14049   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14049   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14049   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14050   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14050   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14050   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14050   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14050   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14051   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14051   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14052   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14052   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14053   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14053   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14054   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14054   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14054   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14055   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14055   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14055   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14055   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14055   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14055   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14055   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14056   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14056   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14057   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14057   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14057   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14057   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14058   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14058   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14058   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14059   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14059   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14060   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14060   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14060   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14060   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14060   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14060   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14061   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14061   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14061   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14061   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14062   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14062   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14063   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14063   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14063   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14063   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14064   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14064   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14065   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14065   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14065   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14065   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14065   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14066   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14066   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14066   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14066   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14066   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14067   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14067   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14068   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14068   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14069   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14069   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14069   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14069   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14069   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14070   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14070   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14070   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14071   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14071   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14071   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14071   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14071   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14071   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14071   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14072   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14072   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14073   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14073   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14073   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14073   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14073   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14074   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14074   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14074   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14074   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14075   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14075   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14075   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14075   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14076   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14076   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14076   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14076   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14076   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14076   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14077   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14077   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14077   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14077   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14077   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14078   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14078   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14078   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14079   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14079   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14079   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14080   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14080   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14081   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14081   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14081   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14081   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14081   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14081   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14082   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14082   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14082   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14083   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14083   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14083   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14084   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14084   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14084   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14085   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14085   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14086   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14086   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14086   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14086   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14086   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14087   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14087   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14088   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14088   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14088   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14088   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14089   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14089   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14089   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14089   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14090   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14090   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14090   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14090   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14091   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14091   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14091   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14091   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14091   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14091   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14092   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14092   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14093   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14093   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14093   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14094   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14094   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14094   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14095   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14095   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14096   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14096   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14096   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14096   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14097   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14097   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14098   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14099   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14099   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14099   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14100   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14100   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14101   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14101   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14101   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14101   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14101   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14102   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14102   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14102   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14102   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14103   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14103   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14103   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14104   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14104   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14104   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14104   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14105   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14105   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14105   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14105   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14106   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14106   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14106   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14107   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14108   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14108   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14108   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14108   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14109   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14109   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14109   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14110   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14110   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14110   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14111   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14111   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14111   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14111   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14111   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14112   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14112   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14113   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14113   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14113   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14113   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14114   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14114   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14114   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14115   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14116   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14116   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14116   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14117   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14117   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14117   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14117   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14118   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14118   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14118   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14118   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14119   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14119   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14119   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14120   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14120   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14120   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14120   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14120   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14120   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14121   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14122   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14122   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14122   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14123   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14123   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14123   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14123   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14124   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14124   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14124   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14124   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14125   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14125   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14125   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14126   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14126   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14126   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14127   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14127   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14127   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14127   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14128   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14128   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14129   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14129   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14129   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14129   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14129   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14129   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14129   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14130   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14130   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14130   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14130   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14131   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14131   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14131   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14132   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14132   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14132   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14133   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14134   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14134   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14134   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14134   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14134   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14134   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14135   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14135   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14136   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14136   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14136   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14137   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14137   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14137   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14137   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14138   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14138   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14139   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14139   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14139   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14139   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14139   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14139   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14140   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14140   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14141   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14142   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14142   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14143   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14143   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14143   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14143   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14143   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14144   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14144   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14144   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14145   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14145   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14145   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14145   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14145   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14145   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14146   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14146   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14146   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14147   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14147   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14148   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14148   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14148   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14149   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14149   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14150   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14150   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14150   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14150   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14150   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14151   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14153   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14153   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14153   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14154   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14155   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14155   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14155   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14155   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14155   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14155   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14156   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14156   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14156   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14156   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14157   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14157   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14158   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14158   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14158   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14158   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14158   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14159   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14159   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14160   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14160   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14160   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14160   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14161   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14161   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14162   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14163   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14163   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14163   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14163   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14164   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14164   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14165   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14165   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14166   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14166   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14166   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14166   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14167   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14168   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14168   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14168   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14168   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14169   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14169   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14169   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14169   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14170   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14170   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14170   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14171   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14171   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14171   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14171   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14171   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14172   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14172   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14173   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14173   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14173   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14173   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14174   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
14174   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
14174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
14175   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
14175   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
14175   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
14175   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
14176   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
14176   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
14176   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14176   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14176   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14177   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
14177   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
14177   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
14177   user_main_b   DEBUG   runtime   Scheduled, restarting...  
14177   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14178   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14178   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14179   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14180   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14180   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14180   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14180   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14181   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14181   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14181   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14182   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14182   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14182   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14183   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14183   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14183   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14184   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14185   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14185   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14185   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14186   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14186   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14186   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14186   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14187   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14187   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14187   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14187   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14187   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14188   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14188   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14188   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14189   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14189   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14189   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14190   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14190   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14190   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14191   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14191   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14191   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14191   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14191   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14192   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14192   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14192   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14193   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14193   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14194   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14194   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14194   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14195   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14195   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14196   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14196   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14196   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14197   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14197   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14197   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14197   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14198   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14199   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14199   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14199   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14200   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14200   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14201   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14202   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14202   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14202   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14202   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14202   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14202   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14203   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14204   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14205   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14205   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14206   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14206   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14206   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14206   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14207   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14207   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14207   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14208   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14208   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14208   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14209   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14210   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14210   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14211   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14212   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14212   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14213   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14213   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14213   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14213   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14213   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14213   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14214   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14214   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14215   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14215   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14215   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14216   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14216   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14216   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14216   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14217   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14217   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14217   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14218   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14218   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14218   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14219   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14219   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14220   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14221   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14221   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14221   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14221   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14222   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14222   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14222   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14223   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14223   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14224   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14224   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14224   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14224   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14226   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14226   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14226   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14227   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14228   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14228   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14228   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14228   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14229   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14229   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14230   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14230   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14230   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14231   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14231   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14231   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14232   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14232   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14232   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14233   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14233   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14233   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14234   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14234   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14234   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14235   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14235   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14235   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14235   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14236   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14236   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14236   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14237   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14237   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14237   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14238   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14238   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14239   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14239   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14239   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14239   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14240   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14240   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14240   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14241   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14241   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14242   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14242   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14242   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14242   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14243   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14243   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14244   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14244   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14244   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14244   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14244   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14245   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14246   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14246   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14247   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14247   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14247   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14247   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14247   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14248   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14248   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14249   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14249   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14249   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14249   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14250   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14251   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14251   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14252   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14252   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14252   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14253   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14253   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14253   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14254   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14255   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14255   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14255   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14255   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14256   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14256   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14256   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14256   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14256   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14257   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14257   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14258   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14258   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14258   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14259   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14259   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14259   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14260   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14260   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14260   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14260   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14261   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14261   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14261   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14262   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14263   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14264   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14264   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14264   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14264   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14265   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14265   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14266   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14266   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14266   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14267   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14267   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14267   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14267   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14268   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14268   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14268   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14269   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14269   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14270   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14270   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14270   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14271   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14271   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14271   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14272   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14272   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14272   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14272   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14272   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14273   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14273   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14274   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14274   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14274   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14274   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14275   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14276   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14276   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14276   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14276   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14276   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14277   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14277   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14277   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14278   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14278   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14278   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14279   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14280   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14280   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14280   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14280   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14281   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14281   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14282   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14282   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14282   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14282   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14283   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14283   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14283   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14284   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14285   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14285   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14285   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14285   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14286   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14286   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14287   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14287   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14288   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14288   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14288   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14289   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14289   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14289   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14290   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14290   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14290   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14291   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14291   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14291   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14292   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14292   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14292   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14293   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14293   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14293   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14293   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14293   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14294   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14294   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14294   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14294   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14294   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14295   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14295   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14296   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14296   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14296   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14297   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14297   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14297   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14297   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14298   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14298   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14299   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14299   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14299   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14299   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14299   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14300   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14300   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14301   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14301   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14302   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14302   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14303   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14303   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14303   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14303   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14304   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14305   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14305   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14305   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14305   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14306   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14306   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14307   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14307   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14308   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14308   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14308   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14309   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14309   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14309   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14310   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14310   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14310   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14311   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14312   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14312   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14313   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14313   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14313   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14314   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14315   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14316   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14316   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14317   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14317   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14317   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14317   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14318   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14318   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14318   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14319   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14319   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14320   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14320   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14320   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14321   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14321   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14322   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14322   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14322   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14322   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14322   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14323   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14323   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14324   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14324   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14324   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14325   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14325   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14326   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14326   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14327   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14328   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14328   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14328   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14328   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14329   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14329   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14330   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14331   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14331   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14332   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14332   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14332   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14333   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14333   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14334   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14334   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14334   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14335   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14335   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14336   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14336   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14336   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14337   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14337   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14337   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14337   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14337   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14338   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14338   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14338   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14338   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14338   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14339   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14339   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14340   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14340   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14340   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14341   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14341   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14342   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14343   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14343   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14344   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14344   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14344   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14344   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14345   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14345   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14345   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14346   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14346   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14347   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14347   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14347   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14348   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14348   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14349   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14349   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14349   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14350   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14350   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14350   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14350   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14350   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14351   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14352   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14352   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14352   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14353   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14354   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14354   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14354   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14355   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14355   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14356   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14356   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14356   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14356   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14357   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14357   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14357   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14358   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14359   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14359   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14359   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14360   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14360   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14361   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14361   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14361   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14362   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14362   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14362   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14362   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14363   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14363   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14363   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14363   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14365   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14365   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14366   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14366   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14366   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14367   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14367   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14368   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14368   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14368   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14368   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14369   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14369   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14369   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14369   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14370   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14371   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14371   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14371   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14372   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14372   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14373   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14373   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14374   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14374   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14374   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14374   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14375   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14375   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14375   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14375   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14376   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14376   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14377   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14377   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14378   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
14378   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
14379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
14379   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
14379   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
14380   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
14380   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
14380   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14381   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14381   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14381   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
14381   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
14382   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
14382   user_main_b   DEBUG   runtime   Scheduled, restarting...  
14383   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14383   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14383   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14384   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14385   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14385   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14385   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14386   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14386   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14386   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14387   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14387   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14389   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14389   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14390   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14390   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14391   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14391   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14392   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14392   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14392   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14393   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14395   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14395   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14395   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14396   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14397   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14397   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14397   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14398   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14398   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14399   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14399   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14399   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14399   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14399   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14400   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14401   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14401   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14402   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14402   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14403   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14403   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14404   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14404   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14405   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14405   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14406   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14406   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14406   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14406   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14407   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14408   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14408   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14408   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14409   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14409   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14409   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14409   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14410   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14410   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14411   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14411   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14411   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14411   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14413   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14413   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14414   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14414   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14414   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14415   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14415   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14416   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14416   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14416   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14417   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14417   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14417   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14418   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14418   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14419   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14420   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14420   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14420   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14420   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14420   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14420   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14421   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14421   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14422   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14422   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14423   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14423   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14423   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14423   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14424   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14424   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14424   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14425   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14425   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14425   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14426   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14426   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14426   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14426   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14427   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14427   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14427   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14427   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14428   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14429   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14429   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14429   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14430   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14430   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14430   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14430   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14431   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14432   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14432   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14432   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14432   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14432   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14432   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14433   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14434   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14434   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14435   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14435   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14435   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14436   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14436   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14436   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14437   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14437   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14437   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14438   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14438   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14438   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14438   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14438   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14439   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14439   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14440   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14440   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14440   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14441   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14441   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14441   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14443   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14443   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14444   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14444   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14444   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14445   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14445   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14445   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14446   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14446   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14447   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14448   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14448   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14448   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14448   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14448   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14449   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14449   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14450   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14450   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14451   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14451   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14452   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14452   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14453   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14453   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14454   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14454   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14454   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14454   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14455   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14456   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14456   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14456   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14456   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14457   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14457   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14458   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14458   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14458   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14459   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14459   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14459   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14460   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14460   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14460   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14465   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14465   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14466   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14466   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14466   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14466   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14466   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14466   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14467   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14467   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14467   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14467   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14467   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14467   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14468   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14468   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14468   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14468   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14468   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14468   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14468   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14469   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14469   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14470   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14470   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14470   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14471   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14471   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14471   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14471   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14471   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14472   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14472   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14472   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14472   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14472   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14472   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14472   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14473   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14473   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14473   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14473   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14473   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14473   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14473   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14474   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14475   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14475   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14475   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14475   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14476   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14476   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14476   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14476   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14476   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14476   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14477   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14477   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14477   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14477   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14477   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14477   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14478   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14478   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14478   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14478   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14478   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14478   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14479   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14479   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14479   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14480   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14480   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14480   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14481   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14481   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14481   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14482   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14482   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14482   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14482   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14482   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14482   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14482   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14482   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14483   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14483   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14483   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14484   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14484   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14484   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14484   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14485   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14485   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14485   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14485   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14486   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14486   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14486   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14486   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14487   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14487   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14487   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14487   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14487   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14487   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14487   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14487   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14487   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14488   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14488   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14489   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14489   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14489   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14489   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14489   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14490   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14490   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14490   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14490   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14490   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14490   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14491   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14491   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14491   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14491   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14492   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14492   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14492   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14492   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14492   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14492   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14492   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14492   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14493   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14493   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14493   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14493   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14494   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14494   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14494   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14495   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14495   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14495   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14495   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14495   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14496   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14496   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14496   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14496   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14497   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14497   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14497   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14497   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14497   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14497   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14498   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14498   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14498   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14498   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14499   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14499   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14499   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14499   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14500   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14500   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14500   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14501   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14501   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14501   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14501   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14501   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14501   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14501   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14501   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14502   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14502   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14503   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14503   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14503   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14503   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14504   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14504   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14504   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14504   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14504   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14505   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14505   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14505   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14505   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14505   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14505   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14506   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14506   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14506   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14506   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14506   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14506   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14506   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14507   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14507   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14508   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14508   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14509   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14509   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14509   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14509   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14510   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14510   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14510   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14510   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14510   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14511   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14511   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14511   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14511   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14511   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14511   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14511   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14512   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14512   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14513   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14513   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14513   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14514   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14514   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14514   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14514   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14515   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14515   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14515   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14515   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14515   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14516   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14516   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14516   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14517   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14517   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14517   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14517   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14518   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14518   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14518   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14519   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14519   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14519   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14519   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14519   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14519   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14520   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14520   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14520   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14520   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14520   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14520   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14521   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14521   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14521   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14522   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14522   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14522   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14522   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14522   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14523   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14523   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14523   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14523   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14524   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14524   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14524   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14524   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14524   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14525   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14525   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14525   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14525   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14525   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14526   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14527   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14527   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14527   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14528   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14528   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14528   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14529   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14529   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14529   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14529   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14529   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14529   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14529   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14530   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14530   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14530   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14530   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14531   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14531   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14531   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14532   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14532   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14532   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14533   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14533   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14533   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14533   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14534   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14534   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14534   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14534   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14534   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14535   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14535   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14535   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14536   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14536   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14537   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14537   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14537   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14538   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14538   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14538   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14539   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14539   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14539   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14539   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14539   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14539   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14539   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14540   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14540   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14540   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14540   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14540   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14541   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14542   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14543   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14543   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14543   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14544   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14544   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14544   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14544   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14544   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14544   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14545   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14545   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14545   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14545   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14545   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14545   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14545   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14545   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14546   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14546   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14547   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14547   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14548   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14548   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14548   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14548   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14548   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14548   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14549   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14549   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14549   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14549   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14550   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14550   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14550   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14550   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14550   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14551   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14551   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14552   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14552   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14552   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14552   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14552   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14553   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14553   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14554   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14554   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14554   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14554   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14555   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14555   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14555   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14555   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14555   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14555   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14556   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14557   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14557   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14557   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14557   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14558   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14558   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14558   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14559   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14559   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14560   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14560   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14560   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14560   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14560   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14561   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14561   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14561   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14562   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14562   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14562   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14563   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14563   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14563   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14564   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14564   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14564   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14565   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14565   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14565   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14565   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14565   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14565   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14565   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14566   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14566   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14567   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14567   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14567   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14567   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14568   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14568   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14569   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14569   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14569   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14570   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14570   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14570   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14571   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14571   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14571   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14571   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14571   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14572   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14572   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14572   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14572   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14572   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14573   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14573   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14573   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14573   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14574   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14574   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14574   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14574   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14574   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14574   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14575   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14576   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14576   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14576   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14576   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14577   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14577   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14577   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14578   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14578   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14579   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14579   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14579   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14579   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14579   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14580   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14580   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14580   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14580   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14580   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14581   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
14581   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
14582   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
14582   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
14582   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
14583   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
14583   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
14583   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14584   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14584   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14584   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
14584   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
14584   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
14584   user_main_b   DEBUG   runtime   Scheduled, restarting...  
14585   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14585   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14585   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14586   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14586   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14586   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14586   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14586   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14586   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14587   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14587   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14588   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14588   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14588   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14588   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14589   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14589   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14589   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14589   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14589   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14589   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14590   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14590   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14590   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14591   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14591   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14591   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14591   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14591   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14592   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14593   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14594   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14594   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14594   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14594   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14594   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14594   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14595   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14595   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14595   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14596   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14596   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14596   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14596   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14596   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14597   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14597   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14597   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14598   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14599   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14599   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14599   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14599   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14599   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14600   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14600   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14601   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14601   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14601   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14601   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14602   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14602   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14602   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14602   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14602   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14603   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14603   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14603   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14603   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14603   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14604   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14605   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14605   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14605   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14606   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14606   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14606   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14606   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14607   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14607   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14608   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14608   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14608   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14608   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14608   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14610   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14610   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14610   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14611   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14611   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14612   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14612   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14612   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14612   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14613   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14613   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14613   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14613   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14614   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14614   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14614   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14615   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14615   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14615   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14615   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14615   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14615   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14616   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14617   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14617   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14617   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14618   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14618   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14618   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14619   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14619   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14619   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14619   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14620   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14620   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14620   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14620   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14621   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14621   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14621   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14621   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14621   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14621   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14622   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14623   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14623   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14623   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14624   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14624   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14624   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14624   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14625   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14625   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14625   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14625   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14625   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14625   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14626   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14626   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14626   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14626   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14626   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14627   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14628   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14628   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14628   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14628   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14629   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14629   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14630   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14630   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14630   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14631   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14631   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14631   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14631   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14631   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14632   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14633   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14633   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14633   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14634   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14634   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14635   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14635   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14635   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14635   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14635   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14636   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14636   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14636   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14637   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14637   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14637   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14638   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14638   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14638   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14638   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14639   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14639   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14640   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14640   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14640   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14640   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14640   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14640   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14640   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14641   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14641   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14641   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14641   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14641   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14642   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14642   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14643   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14643   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14643   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14643   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14644   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14644   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14645   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14645   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14646   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14646   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14646   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14646   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14646   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14647   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14647   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14647   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14647   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14647   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14648   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14648   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14648   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14648   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14649   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14649   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14649   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14649   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14649   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14650   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14651   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14651   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14652   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14653   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14653   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14654   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14654   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14654   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14654   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14655   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14655   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14656   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14656   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14656   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14657   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14657   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14657   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14658   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14658   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14658   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14659   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14659   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14659   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14659   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14660   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14660   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14660   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14660   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14660   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14660   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14661   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14661   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14662   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14662   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14663   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14663   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14663   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14664   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14664   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14665   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14665   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14665   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14665   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14665   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14666   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14666   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14666   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14667   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14667   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14667   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14668   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14669   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14669   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14670   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14670   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14670   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14670   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14670   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14670   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14671   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14671   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14672   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14672   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14672   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14672   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14673   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14673   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14674   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14674   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14674   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14674   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14675   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14675   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14675   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14676   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14676   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14676   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14676   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14676   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14676   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14677   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14677   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14678   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14678   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14678   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14678   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14679   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14679   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14680   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14680   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14681   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14681   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14681   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14681   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14682   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14683   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14683   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14684   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14686   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14686   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14686   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14688   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14689   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14689   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14690   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14690   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14690   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14691   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14691   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14691   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14691   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14691   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14693   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14693   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14693   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14694   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14694   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14694   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14695   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14695   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14695   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14696   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14696   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14696   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14697   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14697   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14697   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14697   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14697   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14698   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14698   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14698   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14699   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14699   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14699   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14699   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14700   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14700   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14700   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14701   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14702   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14702   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14702   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14702   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14703   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14704   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14704   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14704   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14704   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14705   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14705   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14705   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14706   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14706   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14707   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14707   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14707   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14707   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14707   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14708   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14708   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14709   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14709   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14709   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14710   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14710   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14710   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14711   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14711   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14711   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14712   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14712   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14712   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14713   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14713   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14713   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14713   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14714   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14715   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14715   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14715   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14716   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14716   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14716   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14716   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14717   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14717   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14718   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14718   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14718   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14718   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14718   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14718   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14719   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14720   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14720   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14720   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14720   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14721   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14721   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14722   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14722   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14723   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14723   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14723   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14723   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14723   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14725   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14725   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14726   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14726   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14726   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14726   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14727   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14727   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14727   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14727   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14728   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14728   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14728   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14729   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14730   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14730   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14731   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14732   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14732   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14732   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14732   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14732   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14733   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14733   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14734   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14734   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14735   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14735   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14736   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14736   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14737   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14737   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14738   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14738   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14738   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14739   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14740   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14740   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14740   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14741   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14741   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14741   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14741   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14742   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14742   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14742   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14742   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14742   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14743   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14744   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14744   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14744   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14745   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14745   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14745   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14746   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14746   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14746   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14747   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14747   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14747   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14748   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14748   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14748   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14749   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14750   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14750   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14750   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14750   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14750   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14751   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14751   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14752   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14752   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14752   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14753   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14753   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14753   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14753   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14754   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14755   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14755   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14756   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14756   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14756   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14756   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14757   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14757   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14757   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14757   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14757   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14758   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14758   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14758   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14758   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14758   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14759   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14759   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14759   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14760   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14760   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14760   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14760   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14761   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14762   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14762   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14762   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14762   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14762   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14762   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14763   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14763   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14763   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14764   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14764   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14764   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14765   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14765   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14766   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14767   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14767   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14767   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14767   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14767   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14767   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14767   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14768   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14768   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14769   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14769   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14769   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14770   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14770   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14770   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14771   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14771   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14771   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14771   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14771   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14772   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14772   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14772   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14772   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14772   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14773   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14774   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14774   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14774   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14774   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14774   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14775   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14775   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14775   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14776   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14777   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14777   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14777   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14777   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14778   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14778   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14778   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14778   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14778   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14778   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14779   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14779   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14780   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14780   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14780   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14781   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14781   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14782   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14782   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14782   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14782   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14783   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14783   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14783   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14784   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14784   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14784   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
14784   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
14784   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
14785   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
14785   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
14786   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
14786   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
14786   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14786   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14786   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14786   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
14787   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
14787   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
14787   user_main_b   DEBUG   runtime   Scheduled, restarting...  
14787   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14787   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14788   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14788   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14789   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14789   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14789   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14790   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14790   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14790   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14790   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14791   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14791   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14791   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14791   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14792   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14792   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14792   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14793   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14793   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14793   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14794   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14794   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14795   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14796   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14796   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14796   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14796   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14796   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14797   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14797   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14798   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14798   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14798   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14799   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14799   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14800   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14800   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14801   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14801   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14801   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14801   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14801   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14802   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14802   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14802   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14803   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14803   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14804   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14804   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14804   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14805   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14805   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14806   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14806   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14806   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14806   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14807   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14807   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14807   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14807   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14808   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14808   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14809   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14809   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14810   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14810   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14810   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14811   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14812   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14812   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14812   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14812   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14812   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14813   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14813   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14813   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14814   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14815   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14815   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14815   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14816   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14816   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14816   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14817   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14817   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14817   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14817   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14818   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14818   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14818   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14819   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14819   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14820   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14820   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14820   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14820   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14821   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14821   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14822   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14822   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14822   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14823   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14823   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14823   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14823   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14824   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14824   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14825   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14825   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14825   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14826   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14826   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14826   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14826   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14827   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14828   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14828   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14828   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14829   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14829   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14829   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14829   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14830   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14831   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14831   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14832   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14832   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14832   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14832   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14833   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14834   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14834   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14834   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14835   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14836   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14836   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14837   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14837   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14837   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14838   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14838   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14839   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14839   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14839   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14839   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14839   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14840   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14840   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14841   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14842   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14842   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14843   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14844   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14844   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14844   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14845   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14846   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14846   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14847   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14847   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14848   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14848   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14849   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14849   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14849   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14849   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14849   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14849   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14850   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14851   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14851   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14851   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14852   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14852   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14852   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14852   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14853   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14854   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14854   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14854   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14854   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14855   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14855   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14855   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14855   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14855   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14856   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14856   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14857   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14857   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14857   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14858   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14858   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14859   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14859   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14859   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14859   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14860   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14860   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14860   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14861   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14861   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14861   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14862   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14862   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14863   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14863   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14864   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14864   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14864   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14865   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14865   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14865   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14866   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14866   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14867   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14867   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14867   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14867   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14868   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14868   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14869   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14869   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14870   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14870   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14870   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14871   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14871   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14872   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14872   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14872   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14872   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14873   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14874   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14874   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14874   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14875   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14875   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14875   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14875   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14876   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14876   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14876   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14876   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14877   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14877   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14877   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14878   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14878   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14879   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14879   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14879   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14880   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14880   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14880   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14881   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14881   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14881   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14881   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14882   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14883   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14883   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14883   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14883   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14884   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14884   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14884   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14885   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14885   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14886   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14886   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14886   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14886   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14887   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14887   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14887   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14887   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14888   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14889   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14890   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14890   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14890   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14890   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14891   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14891   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14892   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14892   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14892   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14892   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14893   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14894   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14895   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14895   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14895   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14896   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14896   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14897   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14897   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14897   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14897   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14898   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14898   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14899   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14899   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14899   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14900   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14900   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14901   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14901   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14901   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14902   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14903   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14903   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14903   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14903   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14904   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14904   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14905   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14905   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14905   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14906   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14906   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14906   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14907   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14907   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14907   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14907   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14907   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14908   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14908   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14908   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14908   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14908   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14909   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14910   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14910   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14910   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14910   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14911   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14911   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14911   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14911   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14912   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14912   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14913   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14913   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14913   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14913   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14914   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14914   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14915   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14915   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14916   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14916   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14916   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14916   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14917   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14917   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14917   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14918   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14918   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14918   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14919   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14919   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14919   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14920   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14920   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14921   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14921   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14921   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14921   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14921   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14922   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14922   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14923   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14923   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14924   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14924   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14924   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14925   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14925   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14925   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14926   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14926   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14926   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14926   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14926   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14927   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14927   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14928   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14928   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14928   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14929   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14930   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14930   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14931   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14931   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14932   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14932   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14932   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14932   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14932   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14933   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14933   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14934   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14935   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14935   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14936   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14936   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14937   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14937   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14938   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14938   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14938   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14939   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14939   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14939   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14939   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14939   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14940   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14940   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14941   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14941   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14941   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14942   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14942   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14942   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14942   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14943   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14943   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14943   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14944   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14944   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14944   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14944   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14945   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14945   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14946   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14946   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14947   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14947   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14947   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14948   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14948   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14948   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14948   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14948   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14949   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14949   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14949   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14950   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14950   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14951   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14951   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14951   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14952   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14953   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14953   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14954   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14954   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14954   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14955   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14956   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14956   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14956   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14956   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14957   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14957   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14957   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14958   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14960   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14960   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14960   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14961   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14961   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14961   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14962   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14963   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14963   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14964   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14965   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14965   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14965   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14965   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14966   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14966   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14966   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14967   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14967   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14968   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14969   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14969   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14969   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14970   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14970   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14970   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14971   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14972   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14972   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14972   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14973   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14973   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14973   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14973   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14974   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14975   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14975   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14976   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14977   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14977   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14977   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14978   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14979   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14980   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14980   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14980   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14981   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14981   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14981   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14981   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14982   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14982   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14982   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14983   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14983   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14983   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14984   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14984   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14985   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14986   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
14986   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14987   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14988   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14988   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14989   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
14989   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
14989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
14990   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
14990   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
14990   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
14991   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14991   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14991   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
14992   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
14992   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
14993   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
14993   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
14993   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14994   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14994   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
14994   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
14995   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
14995   user_main_b   DEBUG   runtime   Scheduled, restarting...  
15000   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15000   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15000   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15001   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15002   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15002   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15002   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15002   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15003   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15003   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15003   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15004   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15004   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15004   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15004   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15005   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15005   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15005   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15005   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15005   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15006   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15006   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15006   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15006   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15006   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15006   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15007   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15007   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15007   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15008   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15009   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15009   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15010   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15010   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15010   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15010   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15010   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15010   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15010   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15011   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15011   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15011   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15011   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15013   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15013   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15013   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15013   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15014   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15014   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15014   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15014   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15014   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15015   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15015   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15015   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15015   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15015   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15015   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15015   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15015   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15016   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15016   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15017   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15017   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15017   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15018   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15018   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15018   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15018   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15019   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15019   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15019   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15019   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15019   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15019   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15020   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15020   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15021   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15021   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15021   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15022   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15022   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15022   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15022   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15022   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15022   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15023   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15023   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15023   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15023   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15023   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15023   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15023   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15024   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15024   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15024   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15024   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15024   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15025   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15025   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15026   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15026   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15026   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15027   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15027   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15027   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15027   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15027   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15028   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15028   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15028   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15028   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15028   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15029   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15029   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15029   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15029   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15029   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15030   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15030   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15030   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15031   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15031   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15032   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15032   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15032   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15032   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15032   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15032   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15033   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15033   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15033   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15034   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15034   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15034   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15035   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15035   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15035   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15035   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15035   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15036   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15036   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15036   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15036   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15036   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15036   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15036   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15037   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15037   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15038   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15038   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15038   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15039   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15039   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15039   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15039   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15040   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15040   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15040   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15040   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15040   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15040   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15040   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15040   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15040   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15041   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15041   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15042   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15042   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15042   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15042   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15043   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15043   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15043   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15044   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15044   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15044   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15044   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15045   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15045   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15045   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15045   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15045   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15046   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15047   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15047   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15047   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15047   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15048   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15048   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15048   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15048   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15049   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15049   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15049   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15049   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15049   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15049   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15049   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15050   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15050   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15051   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15051   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15051   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15051   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15051   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15052   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15052   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15052   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15052   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15053   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15053   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15053   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15053   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15053   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15054   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15054   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15054   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15054   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15055   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15055   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15055   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15056   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15056   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15056   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15057   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15057   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15057   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15057   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15057   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15057   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15058   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15058   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15058   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15058   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15059   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15059   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15060   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15060   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15060   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15060   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15060   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15061   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15061   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15062   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15062   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15062   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15062   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15062   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15062   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15062   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15063   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15063   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15063   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15063   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15064   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15064   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15064   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15065   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15065   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15065   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15065   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15066   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15066   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15066   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15066   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15066   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15066   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15067   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15067   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15068   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15068   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15069   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15069   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15069   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15070   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15070   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15070   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15070   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15070   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15070   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15070   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15071   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15071   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15071   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15071   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15071   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15072   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15072   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15072   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15073   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15073   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15073   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15074   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15074   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15074   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15074   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15074   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15074   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15075   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15075   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15075   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15075   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15075   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15075   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15075   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15076   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15077   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15077   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15077   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15077   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15077   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15078   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15078   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15078   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15079   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15079   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15079   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15079   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15079   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15079   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15079   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15079   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15080   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15081   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15081   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15081   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15081   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15081   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15082   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15082   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15083   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15083   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15083   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15083   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15083   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15083   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15083   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15084   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15084   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15084   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15084   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15085   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15085   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15085   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15086   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15086   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15086   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15087   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15087   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15087   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15087   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15087   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15087   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15088   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15088   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15088   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15088   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15088   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15088   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15089   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15089   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15089   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15090   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15090   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15090   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15091   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15091   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15091   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15092   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15092   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15092   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15092   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15092   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15092   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15092   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15092   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15093   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15093   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15094   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15094   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15094   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15094   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15095   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15095   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15095   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15096   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15096   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15096   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15096   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15096   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15096   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15098   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15098   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15098   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15099   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15099   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15100   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15100   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15100   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15100   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15100   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15100   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15101   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15101   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15101   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15102   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15102   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15102   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15103   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15103   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15103   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15104   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15104   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15104   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15104   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15104   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15105   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15105   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15105   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15105   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15106   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15106   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15106   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15106   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15106   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15107   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15107   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15107   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15108   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15108   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15108   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15109   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15109   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15109   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15109   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15109   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15109   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15110   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15110   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15110   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15110   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15111   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15111   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15111   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15112   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15112   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15113   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15113   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15113   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15113   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15113   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15114   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15114   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15114   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15115   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15115   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15115   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15116   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15116   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15116   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15116   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15117   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15117   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15117   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15118   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15118   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15118   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15118   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15118   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15118   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15119   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15119   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15120   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15120   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15120   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15120   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15120   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15121   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15122   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15122   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15122   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15122   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15122   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15122   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15122   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15123   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15123   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15123   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15124   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15124   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15124   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15124   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15124   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15125   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15126   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15126   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15126   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15127   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15127   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15127   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15127   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15127   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15127   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15128   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15128   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15129   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15129   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15129   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15130   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15130   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15130   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15130   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15131   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15131   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15131   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15131   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15131   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15131   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15132   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15132   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15133   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15133   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15134   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15134   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15134   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15134   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15135   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15135   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15135   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15135   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15136   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15136   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15136   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15136   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15137   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15137   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15137   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15138   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15138   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15138   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15138   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15139   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15139   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15139   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15139   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15139   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15139   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15139   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15140   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15140   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15140   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15141   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15141   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15141   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15142   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15142   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15143   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15143   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15143   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15143   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15143   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15144   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15144   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15145   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15145   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15146   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15146   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15146   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15146   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15146   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15146   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15147   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15147   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15147   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15147   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15148   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15148   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15149   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15149   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15149   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15150   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15150   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15150   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15151   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15151   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15151   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15151   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15151   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15151   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15152   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15152   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15152   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15153   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15154   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15155   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15155   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15155   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15155   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15155   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15156   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15156   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15156   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15156   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15156   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15157   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15157   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15158   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15158   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15158   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15159   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15159   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15159   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15159   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15160   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15160   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15160   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15160   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15161   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15162   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15163   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15163   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15163   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15163   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15163   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15164   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15164   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15164   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15164   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15164   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15165   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15165   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15166   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15167   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15167   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15167   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15168   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15168   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15168   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15168   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15168   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15168   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15168   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15169   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15169   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15169   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15169   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15170   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15170   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15170   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15171   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15171   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15172   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15172   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15172   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15172   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15172   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15172   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15173   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15173   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15173   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15173   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15173   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15173   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15174   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15174   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15175   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15175   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15175   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15175   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15175   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15176   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15176   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15176   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15176   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15177   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15177   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15177   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15177   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15177   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15178   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15178   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15178   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15178   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15180   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15180   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15181   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15181   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15181   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15181   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15181   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15182   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15182   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15182   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15182   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15182   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15182   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15183   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15183   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15183   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15184   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15184   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15184   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15185   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15185   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15185   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15185   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15186   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15186   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15186   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15186   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15187   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15187   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15187   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15187   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15187   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15188   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15189   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15189   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15189   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15189   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15190   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15190   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15190   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15190   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15190   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15191   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15191   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15191   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15192   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15192   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15192   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15193   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15193   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15194   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15194   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15194   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15195   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15195   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
15195   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
15196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
15196   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
15196   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
15196   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
15196   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
15196   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
15196   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
15197   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15197   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15198   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15198   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
15198   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
15198   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
15198   user_main_b   DEBUG   runtime   Scheduled, restarting...  
15199   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15199   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15200   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15200   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15200   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15201   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15201   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15201   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15201   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15202   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15202   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15203   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15204   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15204   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15204   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15204   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15204   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15205   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15205   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15205   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15206   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15206   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15206   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15206   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15207   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15207   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15207   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15208   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15208   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15208   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15208   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15209   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15209   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15210   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15210   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15210   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15210   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15210   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15211   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15211   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15212   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15212   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15212   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15212   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15213   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15213   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15214   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15214   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15214   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15215   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15215   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15215   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15216   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15216   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15216   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15216   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15217   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15217   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15217   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15217   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15218   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15219   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15219   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15219   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15220   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15220   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15221   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15221   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15221   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15221   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15222   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15222   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15222   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15223   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15223   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15223   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15224   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15224   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15224   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15224   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15225   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15225   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15225   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15225   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15226   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15226   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15226   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15226   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15227   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15227   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15227   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15228   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15228   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15228   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15229   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15230   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15230   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15230   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15230   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15230   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15230   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15231   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15231   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15231   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15231   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15231   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15232   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15232   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15234   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15234   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15234   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15234   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15234   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15235   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15235   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15235   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15235   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15236   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15237   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15237   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15237   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15238   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15238   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15238   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15239   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15239   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15240   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15240   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15240   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15240   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15241   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15241   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15241   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15241   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15242   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15242   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15242   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15242   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15243   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15244   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15244   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15244   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15245   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15245   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15245   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15246   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15246   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15247   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15247   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15247   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15248   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15249   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15249   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15249   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15249   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15250   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15250   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15250   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15251   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15251   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15251   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15252   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15252   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15252   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15252   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15253   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15253   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15254   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15255   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15255   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15255   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15255   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15256   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15256   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15256   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15256   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15256   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15257   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15257   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15257   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15257   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15258   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15258   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15258   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15259   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15259   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15259   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15259   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15260   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15261   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15261   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15261   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15261   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15262   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15262   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15263   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15264   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15264   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15264   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15264   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15264   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15265   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15265   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15266   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15266   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15266   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15266   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15267   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15267   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15268   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15268   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15269   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15269   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15269   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15269   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15270   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15270   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15270   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15271   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15271   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15271   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15271   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15272   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15272   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15272   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15273   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15273   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15274   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15274   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15274   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15275   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15275   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15275   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15275   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15275   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15275   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15276   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15276   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15276   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15276   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15276   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15277   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15277   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15278   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15278   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15279   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15279   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15279   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15279   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15280   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15280   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15280   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15280   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15281   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15281   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15281   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15282   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15283   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15283   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15283   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15283   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15284   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15284   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15284   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15284   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15285   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15285   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15285   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15285   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15286   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15286   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15286   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15287   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15287   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15287   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15288   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15288   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15288   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15288   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15289   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15289   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15290   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15290   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15290   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15291   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15291   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15291   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15292   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15292   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15292   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15292   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15292   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15292   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15293   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15293   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15294   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15294   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15294   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15295   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15295   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15295   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15295   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15296   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15296   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15296   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15296   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15297   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15297   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15297   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15297   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15297   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15298   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15299   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15299   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15299   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15300   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15300   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15301   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15301   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15301   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15301   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15302   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15302   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15302   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15302   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15302   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15303   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15304   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15304   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15304   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15305   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15305   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15305   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15306   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15306   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15306   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15306   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15306   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15307   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15307   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15307   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15307   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15308   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15308   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15308   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15309   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15309   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15309   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15310   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15310   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15310   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15310   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15310   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15311   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15311   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15311   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15311   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15312   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15313   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15313   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15314   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15314   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15314   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15315   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15315   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15315   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15316   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15316   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15316   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15317   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15317   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15317   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15318   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15319   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15319   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15319   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15319   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15319   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15319   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15320   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15321   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15321   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15321   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15321   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15322   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15322   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15323   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15323   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15323   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15323   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15324   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15324   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15324   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15326   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15326   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15327   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15327   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15328   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15328   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15328   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15328   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15329   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15330   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15330   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15330   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15330   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15331   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15331   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15331   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15332   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15332   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15332   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15332   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15332   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15333   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15333   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15333   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15334   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15334   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15335   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15335   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15335   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15336   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15336   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15336   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15336   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15337   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15337   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15337   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15338   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15338   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15339   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15339   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15340   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15340   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15340   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15340   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15341   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15341   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15342   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15343   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15343   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15343   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15344   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15345   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15345   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15346   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15346   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15347   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15347   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15348   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15349   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15350   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15350   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15351   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15351   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15351   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15351   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15352   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15353   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15354   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15354   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15354   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15354   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15354   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15355   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15355   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15355   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15355   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15355   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15356   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15357   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15357   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15357   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15358   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15358   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15358   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15359   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15359   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15359   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15360   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15360   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15361   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15361   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15362   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15362   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15362   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15363   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15363   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15363   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15363   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15364   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15364   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15365   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15366   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15366   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15366   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15366   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15367   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15367   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15367   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15367   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15368   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15368   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15368   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15369   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15369   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15369   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15370   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15371   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15371   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15371   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15371   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15371   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15372   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15372   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15372   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15373   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15374   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15374   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15374   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15375   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15375   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15375   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15376   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15376   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15377   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15378   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15378   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15378   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15379   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15379   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15380   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15380   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15380   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15381   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15381   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15381   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15381   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15382   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15382   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15383   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15383   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15384   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15384   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15384   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15385   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15385   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15385   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15386   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15386   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15386   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15387   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15387   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15388   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15388   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15388   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15388   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15389   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15389   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15389   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15389   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15390   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15390   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15391   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15391   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15392   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15392   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15394   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15395   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15395   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15395   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15396   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15396   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15396   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15397   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15397   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15397   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15397   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15398   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
15398   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
15399   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
15399   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
15399   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
15400   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
15400   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
15400   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
15401   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
15401   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15401   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15401   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15401   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
15402   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
15402   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
15402   user_main_b   DEBUG   runtime   Scheduled, restarting...  
15402   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15403   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15404   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15405   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15405   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15405   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15405   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15406   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15406   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15406   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15406   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15407   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15407   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15407   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15408   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15409   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15409   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15409   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15409   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15410   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15410   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15410   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15410   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15410   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15411   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15411   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15411   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15411   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15413   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15413   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15414   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15415   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15415   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15415   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15415   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15415   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15417   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15417   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15417   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15418   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15418   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15418   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15418   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15419   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15419   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15419   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15420   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15420   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15421   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15421   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15421   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15421   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15422   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15422   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15422   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15422   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15423   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15423   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15423   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15423   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15423   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15424   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15424   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15425   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15425   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15425   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15425   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15426   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15427   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15427   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15427   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15427   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15427   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15427   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15428   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15429   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15429   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15430   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15430   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15430   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15431   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15431   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15431   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15431   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15432   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15432   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15433   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15433   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15433   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15435   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15435   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15435   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15435   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15436   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15436   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15436   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15436   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15436   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15438   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15438   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15438   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15439   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15439   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15440   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15440   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15440   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15440   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15440   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15441   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15441   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15442   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15442   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15443   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15443   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15444   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15444   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15445   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15445   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15445   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15445   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15445   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15446   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15446   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15446   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15447   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15448   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15448   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15448   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15448   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15449   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15449   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15450   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15450   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15450   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15451   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15451   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15452   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15453   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15454   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15454   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15454   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15454   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15454   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15455   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15456   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15456   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15456   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15457   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15457   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15458   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15458   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15458   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15458   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15458   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15459   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15459   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15459   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15460   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15460   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15460   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15461   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15461   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15462   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15462   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15462   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15462   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15462   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15463   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15463   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15463   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15463   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15464   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15464   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15465   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15465   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15467   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15467   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15467   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15468   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15468   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15468   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15469   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15470   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15470   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15470   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15471   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15471   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15471   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15471   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15472   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15472   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15472   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15472   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15472   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15473   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15474   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15474   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15474   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15474   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15475   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15475   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15476   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15476   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15476   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15477   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15477   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15477   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15477   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15477   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15478   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15479   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15479   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15479   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15480   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15480   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15481   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15481   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15481   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15481   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15481   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15482   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15482   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15483   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15484   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15484   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15485   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15485   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15486   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15486   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15487   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15487   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15487   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15488   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15488   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15488   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15489   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15489   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15489   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15490   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15490   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15490   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15490   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15490   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15491   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15491   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15491   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15491   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15492   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15492   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15493   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15494   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15494   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15494   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15495   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15497   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15497   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15497   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15498   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15498   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15498   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15499   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15499   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15500   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15500   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15500   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15501   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15501   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15502   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15503   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15503   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15503   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15503   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15503   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15504   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15504   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15504   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15505   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15506   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15506   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15507   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15507   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15507   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15507   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15508   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15508   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15508   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15509   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15510   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15511   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15511   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15511   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15511   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15511   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15512   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15512   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15513   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15513   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15514   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15514   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15515   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15515   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15516   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15517   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15517   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15517   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15518   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15518   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15518   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15519   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15519   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15519   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15520   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15520   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15520   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15520   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15521   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15521   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15522   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15522   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15523   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15523   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15524   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15524   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15524   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15525   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15525   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15526   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15527   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15527   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15528   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15529   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15529   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15529   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15530   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15530   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15531   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15531   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15531   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15532   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15532   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15532   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15533   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15533   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15533   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15533   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15534   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15534   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15534   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15535   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15535   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15536   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15536   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15537   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15537   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15537   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15537   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15537   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15538   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15538   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15539   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15539   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15540   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15540   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15541   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15542   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15543   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15544   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15548   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15549   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15549   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15549   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15549   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15549   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15550   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15550   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15550   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15550   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15550   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15550   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15551   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15551   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15551   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15552   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15552   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15552   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15552   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15553   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15553   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15553   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15554   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15554   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15554   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15554   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15554   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15554   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15555   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15555   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15555   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15555   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15555   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15555   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15555   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15556   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15557   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15557   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15557   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15558   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15558   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15558   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15558   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15558   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15558   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15559   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15559   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15559   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15560   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15560   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15560   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15560   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15560   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15560   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15560   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15561   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15562   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15562   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15562   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15562   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15563   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15563   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15563   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15563   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15563   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15564   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15564   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15564   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15564   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15564   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15565   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15565   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15566   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15566   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15566   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15567   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15567   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15567   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15567   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15567   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15567   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15568   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15568   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15568   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15568   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15570   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15570   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15570   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15570   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15571   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15571   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15571   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15571   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15571   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15572   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15572   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15572   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15572   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15572   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15572   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15572   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15572   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15573   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15573   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15573   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15573   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15574   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15574   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15574   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15575   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15575   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15576   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15576   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15576   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15576   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15576   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15576   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15576   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15577   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15577   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15577   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15577   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15577   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15577   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15577   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15578   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15579   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15579   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15579   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15580   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15580   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15580   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15580   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15581   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15581   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15581   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15581   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15581   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15581   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15582   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15582   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15582   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15582   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15583   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15583   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15583   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15584   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15588   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15594   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15594   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15594   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15594   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15594   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15595   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15595   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15595   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15595   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15595   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15595   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
15595   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
15596   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
15596   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
15596   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
15596   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
15596   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
15596   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15597   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15597   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15597   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
15598   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
15598   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
15598   user_main_b   DEBUG   runtime   Scheduled, restarting...  
15599   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15599   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15599   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15599   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15600   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15600   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15600   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15600   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15600   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15600   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15600   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15600   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15601   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15602   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15602   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15602   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15602   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15603   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15603   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15603   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15603   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15603   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15604   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15604   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15604   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15604   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15604   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15605   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15605   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15605   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15605   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15605   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15605   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15605   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15606   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15606   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15607   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15607   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15607   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15608   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15608   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15608   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15608   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15608   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15609   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15609   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15609   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15609   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15609   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15609   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15610   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15610   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15611   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15611   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15611   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15612   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15612   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15613   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15613   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15613   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15613   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15613   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15614   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15615   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15615   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15615   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15615   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15616   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15616   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15616   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15617   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15617   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15617   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15617   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15617   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15617   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15617   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15618   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15618   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15618   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15618   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15618   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15618   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15619   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15619   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15620   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15620   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15621   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15621   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15621   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15621   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15621   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15621   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15622   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15622   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15622   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15622   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15622   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15623   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15623   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15623   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15624   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15624   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15625   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15625   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15625   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15625   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15626   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15626   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15626   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15626   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15626   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15627   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15627   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15627   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15628   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15629   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15629   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15629   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15629   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15630   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15630   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15630   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15631   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15631   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15631   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15631   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15632   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15632   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15632   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15632   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15632   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15632   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15633   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15634   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15634   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15634   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15635   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15635   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15635   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15635   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15635   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15635   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15636   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15636   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15636   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15637   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15637   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15637   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15637   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15638   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15638   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15638   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15639   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15640   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15640   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15640   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15640   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15640   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15640   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15640   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15641   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15641   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15641   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15641   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15641   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15642   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15642   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15643   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15643   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15647   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15652   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15653   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15653   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15653   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15653   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15653   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15654   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15655   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15655   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15655   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15656   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15656   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15656   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15657   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15657   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15657   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15657   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15657   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15657   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15657   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15658   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15659   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15659   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15659   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15659   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15659   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15660   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15660   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15661   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15661   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15661   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15661   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15661   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15661   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15661   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15661   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15662   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15662   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15662   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15663   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15663   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15663   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15663   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15664   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15664   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15664   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15664   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15665   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15665   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15665   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15665   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15665   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15666   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15666   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15667   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15667   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15667   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15668   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15668   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15668   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15669   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15669   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15669   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15669   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15669   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15670   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15670   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15671   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15671   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15671   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15671   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15672   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15672   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15673   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15673   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15673   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15673   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15673   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15674   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15674   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15674   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15675   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15675   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15675   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15676   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15676   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15676   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15676   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15676   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15677   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15677   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15677   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15677   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15677   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15677   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15677   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15678   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15678   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15678   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15678   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15679   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15679   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15680   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15680   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15680   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15680   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15681   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15681   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15681   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15682   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15682   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15682   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15682   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15682   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15682   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15683   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15683   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15684   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15684   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15684   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15685   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15685   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15685   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15686   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15686   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15686   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15686   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15686   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15687   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15688   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15689   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15689   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15689   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15690   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15690   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15690   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15690   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15690   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15691   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15692   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15692   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15692   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15692   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15693   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15693   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15693   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15693   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15693   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15694   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15694   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15694   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15694   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15695   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15695   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15696   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15696   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15696   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15697   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15697   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15697   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15697   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15697   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15697   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15697   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15698   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15698   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15698   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15698   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15698   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15699   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15699   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15700   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15700   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15700   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15700   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15701   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15701   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15701   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15701   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15702   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15702   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15704   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15705   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15705   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15705   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15705   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15706   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15707   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15707   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15707   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15707   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15707   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15708   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15708   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15708   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15709   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15709   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15710   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15710   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15710   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15710   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15711   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15711   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15711   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15711   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15712   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15712   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15712   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15714   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15714   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15714   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15715   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15715   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15715   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15715   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15715   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15715   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15715   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15716   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15716   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15717   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15717   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15717   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15718   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15718   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15718   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15718   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15719   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15719   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15719   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15719   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15719   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15719   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15719   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15720   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15720   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15720   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15720   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15721   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15722   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15722   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15722   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15723   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15723   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15723   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15724   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15724   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15724   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15724   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15725   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15726   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15726   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15726   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15726   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15726   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15727   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15727   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15727   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15727   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15728   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15728   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15728   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15728   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15728   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15728   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15729   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15730   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15730   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15730   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15731   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15731   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15731   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15732   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15732   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15732   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15732   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15732   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15733   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15733   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15734   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15734   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15734   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15734   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15735   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15735   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15735   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15736   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15736   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15736   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15736   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15736   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15737   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15737   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15738   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15738   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15738   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15739   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15739   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15739   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15740   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15740   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15740   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15740   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15740   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15740   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15740   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15741   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15742   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15742   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15743   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15743   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15743   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15743   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15744   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15744   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15744   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15744   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15744   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15744   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15745   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15746   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15746   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15746   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15747   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15747   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15747   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15747   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15748   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15748   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15748   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15748   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15748   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15748   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15748   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15749   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15749   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15749   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15749   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15750   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15750   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15751   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15751   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15752   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15752   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15752   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15752   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15752   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15753   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15753   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15753   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15753   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15753   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15765   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15766   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15766   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15766   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15767   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15767   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15767   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15768   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15768   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15768   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15768   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15768   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15768   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15769   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15769   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15769   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15770   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15770   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15771   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15771   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15771   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15772   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15772   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15772   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15772   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15773   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15773   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15773   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15773   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15774   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15774   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15774   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15774   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15774   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15775   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15776   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15776   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15776   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15776   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15777   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15777   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15777   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15777   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15777   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15778   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15778   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15778   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15778   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15778   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15779   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15779   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15779   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15780   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15781   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15781   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15781   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15781   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15781   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15781   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15782   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15782   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15782   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15782   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15783   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15783   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15783   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15784   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15784   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15785   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15785   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15785   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
15785   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
15785   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
15785   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
15785   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
15786   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
15786   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
15786   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
15786   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
15787   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15787   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15788   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15788   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
15788   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15788   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15789   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
15789   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
15789   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
15789   user_main_b   DEBUG   runtime   Scheduled, restarting...  
15790   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15790   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15790   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15791   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15791   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15791   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15791   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15791   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15791   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15791   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15792   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15792   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15793   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15793   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15794   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15794   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15794   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15794   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15795   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15795   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15795   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15795   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15795   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15796   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15796   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15797   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15797   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15798   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15798   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15798   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15798   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15799   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15799   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15799   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15799   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15800   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15800   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15800   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15801   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15801   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15802   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15802   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15802   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15802   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15803   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15803   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15803   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15803   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15803   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15804   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15804   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15805   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15805   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15806   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15807   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15807   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15807   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15807   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15808   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15808   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15808   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15809   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15809   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15809   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15810   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15810   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15811   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15811   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15811   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15811   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15811   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15812   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15812   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15812   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15812   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15813   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15813   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15813   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15814   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15814   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15815   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15815   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15815   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15815   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15815   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15816   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15816   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15816   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15817   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15817   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15818   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15818   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15818   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15819   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15819   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15819   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15820   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15820   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15820   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15820   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15820   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15820   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15821   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15822   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15822   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15822   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15822   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15823   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15823   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15823   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15823   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15824   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15824   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15825   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15826   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15826   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15826   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15827   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15827   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15827   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15827   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15827   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15827   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15828   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15828   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15828   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15828   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15829   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15829   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15830   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15831   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15831   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15831   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15831   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15831   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15832   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15832   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15833   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15833   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15833   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15835   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15835   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15836   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15836   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15836   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15837   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15837   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15837   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15837   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15838   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15838   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15839   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15839   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15839   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15839   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15840   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15840   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15840   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15840   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15840   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15841   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15841   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15841   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15841   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15841   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15841   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15842   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15842   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15842   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15843   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15844   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15844   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15844   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15844   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15845   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15845   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15845   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15845   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15845   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15846   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15847   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15847   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15848   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15848   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15849   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15849   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15849   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15849   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15849   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15849   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15850   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15850   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15851   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15851   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15851   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15852   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15852   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15852   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15852   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15853   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15853   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15853   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15853   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15854   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15854   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15854   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15854   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15854   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15854   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15855   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15855   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15856   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15856   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15856   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15856   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15857   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15857   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15857   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15857   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15858   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15858   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15858   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15858   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15858   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15859   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15859   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15859   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15860   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15860   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15860   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15861   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15861   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15861   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15861   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15861   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15862   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15862   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15862   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15864   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15864   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15865   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15865   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15865   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15865   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15865   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15866   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15866   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15866   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15866   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15866   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15866   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15867   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15867   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15868   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15869   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15869   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15870   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15870   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15870   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15871   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15871   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15871   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15872   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15872   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15872   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15873   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15873   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15873   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15874   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15874   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15874   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15875   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15875   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15875   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15876   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15876   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15876   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15876   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15877   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15877   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15877   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15878   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15878   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15879   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15879   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15880   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15880   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15881   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15881   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15881   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15881   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15882   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15882   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15882   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15882   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15883   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15883   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15884   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15884   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15884   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15885   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15885   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15885   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15886   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15886   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15886   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15886   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15887   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15887   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15888   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15888   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15889   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15890   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15890   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15890   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15890   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15891   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15891   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15891   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15891   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15891   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15892   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15892   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15892   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15893   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15893   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15893   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15894   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15894   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15894   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15895   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15895   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15895   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15896   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15896   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15897   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15897   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15897   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15897   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15898   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15898   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15898   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15898   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15899   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15899   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15899   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15899   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15899   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15900   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15900   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15902   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15902   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15902   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15903   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15904   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15904   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15904   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15905   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15905   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15905   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15905   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15905   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15906   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15906   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15906   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15906   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15906   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15906   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15908   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15908   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15908   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15908   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15909   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15909   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15909   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15909   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15909   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15910   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15910   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15911   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15911   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15912   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15912   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15912   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15912   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15913   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15913   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15913   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15913   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15913   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15914   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15914   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15914   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15914   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15915   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15915   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15916   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15916   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15917   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15917   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15917   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15917   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15917   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15917   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15918   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15918   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15918   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15918   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15919   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15919   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15920   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15920   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15920   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15921   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15921   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15921   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15921   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15922   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15922   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15922   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15922   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15922   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15922   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15923   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15923   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15923   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15923   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15924   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15924   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15924   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15925   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15925   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15926   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15926   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15926   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15926   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15927   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15927   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15927   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15928   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15928   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15929   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15929   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15929   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15930   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15930   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15930   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15930   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15931   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15931   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15931   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15931   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15932   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15933   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15934   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15934   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15934   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15934   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15934   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15934   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15935   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15935   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15936   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15936   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15936   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15937   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15937   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15937   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15938   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15938   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15938   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15939   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15939   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15939   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15939   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15939   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15939   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15940   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15940   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15940   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15941   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15941   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15942   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15943   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15943   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15943   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15943   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15944   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15945   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15945   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15945   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15945   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15946   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15947   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15947   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15947   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15948   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15948   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15948   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15948   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15949   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15949   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15949   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15950   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15951   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15951   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15951   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15951   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15951   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15952   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15952   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15953   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15953   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15954   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15954   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15954   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15954   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15955   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15956   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15956   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15956   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15957   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15957   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15957   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15958   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15960   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15960   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15960   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15960   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15961   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15961   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15962   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15962   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15963   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15963   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15964   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15964   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15964   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15964   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15965   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15965   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15965   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15965   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15965   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15966   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15966   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15967   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15968   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15968   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15968   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15969   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15969   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15970   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15970   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15970   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15971   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15972   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15972   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15972   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15972   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15973   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15973   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15974   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15975   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15975   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15976   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15976   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15976   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15977   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15977   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15978   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15979   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15979   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15980   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15980   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15980   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15980   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15981   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15982   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15982   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15982   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15983   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15983   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15984   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15984   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15984   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15985   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15985   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15987   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15988   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15988   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15988   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15988   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15989   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15989   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
15990   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
15990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
15990   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
15990   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
15990   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
15991   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
15991   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
15991   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
15992   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
15992   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15993   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15993   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
15993   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
15994   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
15994   user_main_b   DEBUG   runtime   Scheduled, restarting...  
15994   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15994   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15995   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15995   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15996   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15996   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15996   user_main_b   DEBUG   runtime   Switching to Thread user_main  
15997   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15997   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15997   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
15998   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
15998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15999   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
15999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
15999   user_main_b   DEBUG   runtime   Switching to Thread idle0  
15999   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
15999   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16000   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16000   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16002   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16002   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16003   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16003   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16004   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16004   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16004   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16004   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16005   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16005   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16006   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16007   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16007   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16008   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16009   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16010   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16010   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16010   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16011   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16012   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16013   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16013   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16013   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16014   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16014   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16015   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16015   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16015   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16016   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16016   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16016   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16016   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16018   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16018   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16019   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16020   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16020   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16021   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16021   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16021   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16021   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16022   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16023   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16023   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16024   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16024   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16024   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16025   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16025   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16025   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16026   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16026   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16027   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16027   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16028   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16028   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16029   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16029   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16030   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16031   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16031   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16032   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16032   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16032   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16033   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16033   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16034   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16034   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16034   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16034   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16035   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16035   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16036   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16037   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16037   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16037   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16037   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16038   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16038   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16039   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16039   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16040   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16040   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16040   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16041   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16041   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16041   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16042   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16042   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16042   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16042   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16043   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16043   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16044   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16045   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16045   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16045   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16046   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16046   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16046   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16047   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16048   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16048   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16049   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16049   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16049   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16050   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16050   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16050   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16051   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16051   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16052   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16052   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16053   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16053   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16053   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16053   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16054   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16054   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16054   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16055   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16055   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16056   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16056   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16056   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16057   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16057   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16058   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16058   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16058   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16059   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16059   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16059   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16060   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16061   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16062   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16062   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16062   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16062   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16063   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16063   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16063   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16064   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16065   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16065   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16066   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16066   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16066   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16067   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16067   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16068   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16068   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16069   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16069   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16070   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16070   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16071   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16071   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16071   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16071   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16071   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16072   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16072   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16072   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16072   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16073   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16073   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16074   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16075   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16075   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16075   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16075   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16076   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16076   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16076   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16077   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16077   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16077   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16077   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16078   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16078   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16078   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16079   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16079   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16080   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16080   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16080   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16081   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16081   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16081   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16081   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16082   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16082   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16083   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16083   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16083   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16084   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16084   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16085   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16085   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16085   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16086   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16086   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16087   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16087   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16087   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16088   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16088   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16088   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16089   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16089   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16089   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16090   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16090   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16090   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16091   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16091   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16091   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16091   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16092   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16092   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16092   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16093   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16093   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16094   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16094   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16095   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16095   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16095   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16095   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16095   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16096   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16097   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16098   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16098   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16099   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16099   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16100   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16100   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16101   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16101   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16102   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16102   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16102   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16103   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16104   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16104   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16104   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16104   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16105   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16105   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16105   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16105   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16105   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16106   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16107   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16107   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16108   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16108   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16108   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16108   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16108   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16109   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16109   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16110   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16110   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16111   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16111   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16111   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16112   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16112   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16112   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16113   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16113   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16114   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16114   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16115   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16115   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16115   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16116   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16116   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16116   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16116   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16117   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16117   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16117   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16117   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16117   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16118   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16118   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16119   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16120   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16120   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16120   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16121   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16121   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16121   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16121   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16122   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16122   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16123   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16123   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16123   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16124   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16128   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16130   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16130   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16130   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16130   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16131   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16131   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16131   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16131   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16131   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16131   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16132   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16132   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16132   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16132   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16133   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16133   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16134   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16134   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16134   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16135   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16135   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16135   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16135   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16135   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16135   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16136   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16136   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16136   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16136   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16136   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16136   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16137   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16137   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16138   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16138   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16138   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16138   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16138   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16139   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16139   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16139   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16139   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16139   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16139   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16140   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16140   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16140   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16140   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16140   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16140   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16140   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16140   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16141   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16142   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16142   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16142   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16143   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16143   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16143   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16144   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16144   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16144   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16144   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16144   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16144   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16144   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16144   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16144   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16145   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16145   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16146   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16146   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16146   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16147   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16147   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16147   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16147   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16147   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16147   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16148   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16148   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16148   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16148   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16148   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16149   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16149   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16149   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16149   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16149   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16150   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16150   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16150   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16151   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16151   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16151   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16151   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16152   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16152   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16152   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16152   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16152   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16153   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16153   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16153   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16153   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16154   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16154   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16155   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16155   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16155   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16156   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16156   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16156   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16156   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16156   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16157   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16157   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16157   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16157   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16157   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16157   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16157   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16158   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16159   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16159   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16159   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16160   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16160   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16160   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16161   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16161   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16161   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16161   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16162   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16162   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16162   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16162   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16163   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16163   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16164   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16164   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16164   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16165   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16165   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16165   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16165   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16165   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16165   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16165   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16166   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16166   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16166   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16166   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16166   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16166   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16166   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16167   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16168   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16168   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16168   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16168   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16169   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16169   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16169   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16169   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16170   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16170   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16170   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16170   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16170   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16170   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16170   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16171   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16171   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16171   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16171   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16171   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16171   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16171   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16172   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16172   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16172   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16173   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16173   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16173   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16173   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16173   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16174   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16174   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16174   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16175   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16175   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16175   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16175   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16175   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16175   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16175   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16176   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16176   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16176   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16177   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16177   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16177   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16177   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16178   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16178   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16178   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16179   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16179   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16179   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16179   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16179   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16180   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16181   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16181   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16181   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16181   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16181   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16182   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16182   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16182   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16183   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16183   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16183   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16183   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16183   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16183   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16183   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16184   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16184   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16184   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16184   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16184   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16185   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16186   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16186   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16187   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16187   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16187   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16187   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16187   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16187   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16187   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16188   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16188   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16188   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16188   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16188   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16188   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16189   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16190   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16190   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16190   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16190   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16191   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16191   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16191   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16191   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16192   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16192   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16192   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16192   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16192   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16193   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16193   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
16193   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
16193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
16193   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
16193   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
16194   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
16194   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
16194   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
16195   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
16195   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16195   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16196   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16196   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
16196   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
16196   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
16196   user_main_b   DEBUG   runtime   Scheduled, restarting...  
16196   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16196   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16197   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16197   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16197   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16197   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16197   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16198   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16198   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16198   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16199   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16199   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16199   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16199   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16199   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16200   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16200   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16200   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16200   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16201   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16201   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16201   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16201   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16201   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16202   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16202   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16202   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16202   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16202   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16203   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16203   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16204   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16205   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16205   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16205   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16205   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16206   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16206   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16206   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16206   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16206   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16206   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16206   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16207   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16207   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16207   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16208   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16208   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16209   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16209   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16209   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16209   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16210   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16210   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16210   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16210   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16211   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16211   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16211   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16211   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16212   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16213   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16213   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16213   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16213   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16214   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16214   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16214   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16214   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16215   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16215   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16215   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16215   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16215   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16215   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16215   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16215   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16216   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16216   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16217   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16217   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16217   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16218   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16218   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16219   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16219   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16219   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16219   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16219   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16219   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16220   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16220   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16220   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16220   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16221   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16222   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16222   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16222   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16223   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16223   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16223   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16223   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16223   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16223   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16223   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16224   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16224   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16224   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16224   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16224   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16224   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16225   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16225   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16225   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16225   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16226   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16226   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16227   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16227   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16228   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16228   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16228   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16228   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16228   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16229   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16229   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16229   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16229   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16229   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16230   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16230   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16230   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16230   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16231   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16232   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16232   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16232   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16233   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16233   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16233   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16233   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16234   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16234   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16234   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16234   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16234   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16234   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16235   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16235   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16235   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16236   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16236   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16236   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16237   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16237   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16237   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16237   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16237   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16237   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16237   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16238   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16238   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16238   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16238   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16238   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16238   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16239   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16239   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16240   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16240   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16240   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16241   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16241   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16241   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16241   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16241   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16241   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16241   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16242   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16242   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16242   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16242   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16243   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16244   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16244   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16245   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16245   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16245   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16245   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16245   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16246   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16246   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16246   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16246   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16247   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16247   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16248   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16249   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16249   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16249   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16249   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16250   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16250   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16250   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16250   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16251   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16251   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16251   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16251   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16251   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16251   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16251   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16252   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16252   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16253   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16253   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16253   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16254   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16254   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16254   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16254   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16255   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16255   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16255   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16255   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16255   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16255   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16256   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16256   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16256   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16256   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16257   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16257   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16257   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16258   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16258   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16259   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16259   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16259   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16259   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16259   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16259   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16260   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16260   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16260   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16260   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16260   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16261   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16261   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16262   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16262   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16263   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16263   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16263   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16264   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16264   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16264   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16264   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16265   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16265   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16265   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16265   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16266   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16266   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16267   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16267   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16267   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16267   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16268   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16268   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16268   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16268   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16268   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16268   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16269   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16269   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16270   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16270   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16270   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16271   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16271   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16271   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16271   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16272   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16272   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16272   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16272   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16272   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16273   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16273   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16273   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16273   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16273   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16274   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16274   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16274   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16275   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16275   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16275   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16275   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16276   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16276   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16276   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16276   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16277   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16277   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16277   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16277   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16277   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16278   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16278   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16278   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16278   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16278   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16279   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16280   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16280   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16280   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16281   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16281   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16281   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16282   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16282   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16282   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16282   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16283   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16283   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16284   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16284   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16284   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16285   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16285   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16285   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16285   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16286   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16286   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16286   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16287   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16287   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16287   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16288   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16288   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16288   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16289   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16289   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16289   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16289   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16290   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16290   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16290   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16290   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16290   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16290   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16291   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16291   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16292   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16292   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16292   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16293   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16293   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16293   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16294   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16294   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16294   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16294   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16295   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16295   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16295   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16295   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16295   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16295   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16296   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16296   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16297   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16297   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16298   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16298   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16298   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16298   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16299   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16299   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16299   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16299   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16299   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16299   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16300   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16301   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16301   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16301   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16302   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16302   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16302   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16302   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16303   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16303   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16303   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16303   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16303   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16304   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16304   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16304   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16305   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16305   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16305   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16305   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16306   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16306   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16306   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16307   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16307   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16307   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16307   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16307   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16307   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16308   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16308   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16308   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16309   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16309   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16309   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16310   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16310   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16310   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16311   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16311   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16311   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16311   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16311   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16312   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16312   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16312   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16312   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16312   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16312   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16313   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16314   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16314   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16314   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16315   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16315   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16315   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16316   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16316   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16316   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16317   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16317   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16317   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16317   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16317   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16318   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16318   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16318   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16319   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16319   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16319   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16320   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16320   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16320   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16321   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16321   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16321   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16322   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16322   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16322   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16323   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16323   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16324   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16325   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16325   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16325   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16326   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16326   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16326   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16327   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16327   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16327   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16327   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16327   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16328   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16328   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16329   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16329   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16329   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16330   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16330   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16330   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16330   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16331   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16331   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16331   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16331   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16332   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16332   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16332   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16332   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16332   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16333   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16334   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16334   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16335   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16335   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16335   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16335   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16335   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16336   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16336   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16336   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16336   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16336   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16337   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16337   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16338   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16338   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16338   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16339   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16339   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16340   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16340   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16340   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16340   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16341   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16341   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16341   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16341   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16341   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16342   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16342   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16343   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16343   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16343   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16344   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16344   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16344   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16344   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16345   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16345   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16345   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16345   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16346   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16346   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16347   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16347   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16347   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16348   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16348   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16348   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16349   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16349   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16349   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16350   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16350   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16350   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16350   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16350   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16351   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16352   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16352   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16352   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16352   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16353   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16353   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16353   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16354   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16354   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16354   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16354   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16354   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16355   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16355   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16355   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16355   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16355   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16356   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16357   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16357   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16357   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16358   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16358   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16358   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16358   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16358   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16359   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16359   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16359   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16359   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16360   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16360   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16361   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16361   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16362   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16362   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16362   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16363   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16363   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16363   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16363   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16363   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16364   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16364   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16364   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16365   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16365   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16365   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16366   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16366   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16366   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16367   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16367   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16368   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16368   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16368   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16368   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16368   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16369   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16369   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16370   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16370   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16370   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16371   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16371   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16371   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16372   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16372   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16372   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16372   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16373   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16373   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16373   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16373   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16374   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16374   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16375   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16375   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16375   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16376   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16376   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16376   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16377   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16377   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16377   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16377   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16377   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16378   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16378   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16378   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16378   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16379   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16379   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16381   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16381   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16381   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16381   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16381   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16381   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16381   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16382   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16382   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16383   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16384   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16385   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16385   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16385   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16385   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16386   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16386   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16387   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16387   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16387   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16388   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16388   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16389   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16389   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16389   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16390   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16390   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16390   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16390   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16390   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16390   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16391   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16392   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16393   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16393   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16394   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16394   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16394   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16395   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16395   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16395   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16396   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16396   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16397   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16397   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16398   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
16398   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
16398   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
16398   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
16398   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
16398   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
16399   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
16399   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
16399   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
16399   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16399   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16400   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16400   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
16400   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
16401   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
16401   user_main_b   DEBUG   runtime   Scheduled, restarting...  
16401   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16402   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16402   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16402   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16403   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16403   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16403   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16403   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16403   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16404   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16404   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16404   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16405   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16405   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16405   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16406   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16406   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16407   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16407   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16407   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16407   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16407   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16408   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16408   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16408   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16409   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16409   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16410   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16411   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16411   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16411   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16411   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16411   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16412   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16413   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16413   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16414   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16414   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16414   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16415   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16415   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16416   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16416   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16416   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16417   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16418   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16418   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16419   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16419   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16419   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16419   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16420   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16420   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16420   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16420   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16421   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16421   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16421   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16421   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16422   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16422   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16423   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16423   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16423   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16423   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16424   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16425   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16425   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16425   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16425   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16425   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16426   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16426   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16427   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16427   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16428   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16428   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16428   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16429   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16429   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16429   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16430   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16430   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16430   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16430   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16430   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16430   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16431   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16432   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16433   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16433   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16433   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16433   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16434   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16435   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16435   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16436   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16436   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16436   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16436   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16437   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16437   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16438   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16438   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16438   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16438   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16438   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16439   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16439   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16440   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16440   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16441   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16442   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16442   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16442   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16442   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16443   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16444   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16445   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16445   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16445   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16445   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16446   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16446   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16446   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16446   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16447   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16447   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16447   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16448   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16448   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16448   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16448   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16449   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16450   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16450   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16450   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16450   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16451   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16451   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16451   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16451   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16452   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16452   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16453   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16453   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16453   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16453   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16454   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16454   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16455   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16455   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16455   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16455   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16456   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16456   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16456   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16456   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16456   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16457   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16458   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16458   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16459   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16459   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16459   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16460   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16460   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16460   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16460   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16461   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16461   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16461   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16462   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16462   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16462   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16463   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16463   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16463   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16464   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16464   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16464   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16465   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16465   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16465   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16465   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16467   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16467   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16468   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16468   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16468   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16468   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16468   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16469   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16469   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16470   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16470   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16470   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16471   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16471   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16471   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16472   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16472   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16473   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16473   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16474   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16474   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16474   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16474   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16474   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16475   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16475   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16476   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16476   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16476   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16476   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16477   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16477   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16477   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16478   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16478   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16479   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16479   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16479   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16480   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16481   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16481   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16482   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16482   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16482   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16482   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16483   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16483   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16483   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16484   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16484   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16485   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16486   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16486   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16487   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16487   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16487   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16487   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16487   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16488   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16488   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16488   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16488   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16488   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16488   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16489   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16489   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16490   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16490   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16490   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16490   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16491   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16491   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16491   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16492   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16492   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16492   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16493   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16494   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16494   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16494   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16496   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16497   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16497   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16497   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16497   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16498   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16499   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16499   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16500   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16501   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16501   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16501   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16502   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16502   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16502   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16503   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16503   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16503   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16504   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16504   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16504   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16505   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16505   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16505   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16505   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16505   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16506   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16506   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16506   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16506   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16507   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16507   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16507   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16508   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16509   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16509   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16509   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16509   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16510   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16510   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16510   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16510   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16511   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16512   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16512   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16512   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16513   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16513   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16513   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16513   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16514   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16514   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16514   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16514   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16515   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16516   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16516   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16517   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16517   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16518   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16518   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16518   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16518   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16518   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16519   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16519   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16519   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16520   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16521   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16521   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16522   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16522   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16522   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16522   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16522   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16522   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16523   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16524   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16524   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16524   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16526   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16526   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16526   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16527   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16527   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16527   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16528   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16528   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16529   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16530   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16530   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16530   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16530   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16531   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16531   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16531   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16532   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16532   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16532   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16532   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16533   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16533   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16533   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16534   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16534   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16535   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16535   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16535   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16535   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16536   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16536   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16536   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16536   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16536   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16537   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16538   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16538   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16538   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16538   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16539   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16539   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16539   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16539   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16540   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16540   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16540   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16540   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16540   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16541   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16542   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16542   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16542   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16543   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16543   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16543   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16543   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16544   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16544   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16545   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16545   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16545   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16546   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16546   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16546   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16547   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16547   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16548   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16548   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16548   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16548   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16549   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16549   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16550   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16551   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16551   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16551   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16552   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16552   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16553   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16553   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16554   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16554   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16555   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16555   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16555   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16555   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16556   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16556   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16557   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16558   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16559   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16559   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16559   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16560   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16560   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16560   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16561   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16561   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16562   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16562   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16562   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16563   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16564   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16564   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16564   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16565   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16565   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16565   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16566   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16567   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16567   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16568   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16568   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16568   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16569   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16569   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16570   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16570   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16571   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16571   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16571   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16572   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16572   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16572   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16572   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16573   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16573   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16573   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16573   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16574   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16574   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16574   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16574   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16575   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16575   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16576   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16576   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16577   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16578   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16578   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16578   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16578   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16578   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16579   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16580   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16580   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16580   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16581   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16581   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16582   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16582   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16582   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16583   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16583   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16583   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16584   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16584   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16584   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16585   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16585   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16586   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16586   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16586   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16586   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16587   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16587   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16587   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16588   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16588   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16588   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16589   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16589   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16590   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16590   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16590   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16591   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16591   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16591   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16592   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16593   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16593   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16594   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16594   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16594   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16595   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16595   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16595   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16595   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16596   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16597   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16597   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16598   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16598   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16598   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16598   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16598   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16599   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16600   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16600   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16600   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16601   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16601   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16602   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
16602   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
16602   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
16602   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
16602   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
16603   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
16603   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
16603   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16604   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16604   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16605   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
16605   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16605   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16606   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
16606   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
16606   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
16606   user_main_b   DEBUG   runtime   Scheduled, restarting...  
16607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16607   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16607   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16608   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16609   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16609   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16610   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16610   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16610   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16611   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16611   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16612   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16612   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16612   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16612   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16613   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16613   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16614   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16615   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16615   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16615   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16615   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16615   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16616   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16616   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16616   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16616   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16617   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16617   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16618   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16618   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16618   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16619   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16619   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16620   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16620   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16620   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16620   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16621   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16621   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16622   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16622   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16622   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16623   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16623   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16624   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16624   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16625   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16625   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16625   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16625   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16625   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16626   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16626   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16627   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16628   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16628   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16628   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16628   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16629   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16629   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16630   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16630   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16631   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16632   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16632   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16632   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16632   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16633   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16633   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16633   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16633   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16633   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16634   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16634   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16635   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16635   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16635   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16636   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16637   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16637   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16637   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16637   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16637   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16638   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16638   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16639   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16639   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16639   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16640   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16640   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16641   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16641   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16642   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16642   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16642   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16643   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16643   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16644   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16644   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16645   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16645   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16645   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16646   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16646   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16646   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16647   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16647   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16647   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16647   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16648   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16648   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16649   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16649   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16649   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16650   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16650   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16651   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16651   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16651   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16651   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16652   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16652   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16652   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16652   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16652   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16653   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16653   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16654   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16654   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16655   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16655   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16656   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16656   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16656   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16656   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16657   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16658   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16658   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16659   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16659   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16659   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16660   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16660   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16661   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16661   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16661   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16662   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16662   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16662   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16663   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16663   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16664   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16664   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16665   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16665   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16665   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16665   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16666   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16667   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16668   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16668   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16668   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16669   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16669   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16670   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16670   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16671   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16671   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16671   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16672   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16672   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16673   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16673   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16674   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16674   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16675   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16675   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16676   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16676   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16676   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16677   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16677   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16678   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16678   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16679   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16679   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16679   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16680   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16680   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16681   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16685   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16686   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16686   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16686   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16686   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16686   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16686   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16687   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16687   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16687   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16687   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16687   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16687   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16687   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16687   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16688   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16688   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16689   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16689   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16690   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16690   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16690   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16690   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16691   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16691   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16691   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16691   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16691   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16691   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16692   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16692   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16692   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16692   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16692   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16693   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16693   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16694   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16694   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16694   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16694   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16695   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16695   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16695   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16695   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16695   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16695   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16696   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16696   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16697   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16697   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16697   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16697   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16698   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16698   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16698   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16698   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16698   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16698   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16699   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16699   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16699   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16699   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16699   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16699   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16699   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16699   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16700   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16700   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16700   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16701   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16701   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16701   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16702   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16702   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16702   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16702   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16702   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16703   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16703   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16703   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16703   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16703   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16703   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16704   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16704   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16705   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16705   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16705   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16705   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16706   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16706   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16706   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16706   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16707   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16707   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16707   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16707   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16707   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16707   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16707   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16708   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16708   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16708   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16708   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16708   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16709   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16709   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16709   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16710   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16710   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16711   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16711   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16711   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16711   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16711   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16711   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16711   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16712   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16712   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16712   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16712   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16712   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16713   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16713   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16714   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16715   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16715   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16715   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16715   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16715   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16715   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16715   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16715   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16716   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16716   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16716   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16716   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16716   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16716   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16717   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16717   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16718   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16718   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16718   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16719   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16719   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16719   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16719   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16719   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16719   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16720   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16720   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16720   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16720   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16720   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16720   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16721   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16722   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16722   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16722   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16722   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16722   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16722   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16723   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16723   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16723   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16724   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16724   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16724   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16724   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16724   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16724   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16725   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16725   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16725   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16726   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16726   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16726   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16726   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16727   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16727   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16727   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16727   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16727   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16728   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16728   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16728   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16728   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16728   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16728   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16728   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16729   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16729   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16729   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16729   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16730   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16730   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16730   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16731   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16731   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16731   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16732   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16732   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16732   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16732   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16732   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16733   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16733   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16733   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16733   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16733   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16734   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16735   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16735   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16735   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16736   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16736   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16736   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16736   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16736   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16737   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16737   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16737   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16737   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16737   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16737   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16737   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16738   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16738   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16738   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16739   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16740   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16740   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16740   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16740   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16740   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16740   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16740   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16741   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16741   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16741   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16741   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16742   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16742   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16743   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16743   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16743   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16744   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16744   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16744   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16744   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16744   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16745   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16745   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16745   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16745   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16745   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16745   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16746   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16746   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16746   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16746   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16746   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16747   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16747   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16748   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16748   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16748   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16749   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16749   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16749   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16749   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16749   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16749   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16750   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16750   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16750   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16750   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16751   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16752   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16752   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16752   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16753   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16753   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16753   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16753   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16754   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16754   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16754   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16754   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16754   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16754   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16754   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16754   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16754   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16755   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16756   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16756   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16756   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16757   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16757   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16757   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16757   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16757   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16757   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16758   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16758   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16758   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16758   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16758   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16758   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16758   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16759   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16759   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16760   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16760   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16760   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16761   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16761   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16761   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16761   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16761   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16761   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16762   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16762   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16762   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16762   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16762   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16762   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16762   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16763   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16763   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16764   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16764   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16765   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16765   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16765   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16765   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16765   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16766   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16766   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16766   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16766   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16766   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16766   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16767   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16767   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16768   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16768   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16768   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16768   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16769   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16769   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16769   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16769   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16770   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16770   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16770   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16770   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16770   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16770   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16770   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16771   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16772   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16772   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16772   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16772   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16773   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16773   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16773   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16774   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16774   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16774   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16774   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16774   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16775   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16775   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16775   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16775   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16775   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16775   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16775   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16776   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16777   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16777   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16777   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16778   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16778   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16778   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16778   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16778   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16778   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16779   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16779   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16779   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16779   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16779   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16779   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16779   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16780   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16781   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16781   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16782   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16782   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16782   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16782   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16782   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16783   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16783   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16783   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16783   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16783   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16783   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16784   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16784   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16784   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16785   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16785   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16785   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16786   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16786   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16786   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16786   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16787   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16787   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16787   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16787   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16787   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16788   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16788   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16788   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16788   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16788   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16789   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16789   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16789   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16790   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16790   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16791   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16791   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16791   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16791   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16791   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16791   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16791   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16792   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16792   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16792   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16792   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16793   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16794   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16794   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16795   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16795   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16795   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16795   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16795   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16795   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16796   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16796   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16796   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16796   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16796   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16797   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16797   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16797   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16798   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16798   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16799   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16799   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16799   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16799   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16800   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16800   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16800   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16800   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16800   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16801   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16801   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16802   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16802   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16802   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16802   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16802   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16803   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16803   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16803   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16804   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16804   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16804   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16804   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16804   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16805   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16805   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
16805   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
16806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
16806   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
16806   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
16806   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
16807   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
16807   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
16807   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16807   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16808   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
16808   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
16808   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
16808   user_main_b   DEBUG   runtime   Scheduled, restarting...  
16808   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16808   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16808   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16809   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16809   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16809   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16809   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16810   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16810   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16811   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16811   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16812   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16812   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16812   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16812   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16812   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16813   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16813   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16813   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16813   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16815   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16815   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16815   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16816   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16816   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16817   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16817   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16817   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16817   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16817   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16818   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16818   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16818   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16818   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16819   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16819   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16819   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16820   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16820   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16820   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16821   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16821   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16821   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16821   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16822   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16822   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16822   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16822   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16822   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16823   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16823   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16823   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16824   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16825   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16825   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16826   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16826   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16826   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16826   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16827   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16827   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16827   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16827   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16827   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16827   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16828   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16828   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16828   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16829   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16829   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16830   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16830   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16831   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16831   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16831   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16831   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16831   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16831   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16832   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16832   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16832   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16832   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16833   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16833   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16834   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16834   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16834   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16835   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16835   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16835   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16835   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16836   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16836   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16836   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16836   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16836   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16837   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16837   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16837   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16837   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16837   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16838   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16838   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16839   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16839   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16839   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16840   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16840   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16840   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16840   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16841   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16841   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16841   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16841   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16842   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16843   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16843   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16843   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16844   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16844   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16845   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16845   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16845   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16845   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16845   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16845   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16846   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16846   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16847   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16848   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16848   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16848   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16848   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16848   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16848   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16849   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16849   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16849   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16849   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16850   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16850   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16851   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16851   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16851   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16851   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16852   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16852   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16852   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16853   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16853   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16853   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16853   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16853   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16854   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16854   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16854   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16855   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16855   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16855   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16856   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16856   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16856   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16857   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16857   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16857   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16857   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16857   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16858   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16858   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16858   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16858   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16858   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16859   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16859   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16860   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16861   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16861   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16861   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16861   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16861   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16861   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16861   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16862   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16862   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16862   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16862   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16863   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16863   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16864   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16864   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16864   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16865   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16865   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16865   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16866   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16866   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16866   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16866   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16866   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16866   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16866   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16867   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16867   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16867   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16867   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16867   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16867   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16868   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16868   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16869   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16870   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16870   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16870   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16870   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16870   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16870   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16871   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16871   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16871   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16871   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16872   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16872   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16872   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16873   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16873   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16873   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16874   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16874   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16874   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16874   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16875   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16875   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16875   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16875   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16875   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16876   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16876   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16876   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16877   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16878   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16878   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16878   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16878   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16878   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16879   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16880   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16880   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16880   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16880   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16881   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16881   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16882   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16882   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16882   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16882   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16882   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16883   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16883   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16883   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16883   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16884   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16884   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16885   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16885   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16885   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16886   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16886   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16886   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16887   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16887   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16887   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16887   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16887   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16887   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16888   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16888   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16889   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16890   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16890   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16891   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16891   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16891   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16891   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16891   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16892   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16892   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16893   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16895   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16895   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16895   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16896   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16896   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16896   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16896   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16896   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16897   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16897   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16897   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16898   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16898   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16899   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16899   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16899   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16900   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16900   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16900   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16901   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16901   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16901   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16901   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16902   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16903   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16903   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16903   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16904   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16904   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16904   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16905   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16905   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16905   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16906   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16906   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16906   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16907   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16907   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16907   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16908   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16908   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16908   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16908   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16908   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16908   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16909   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16909   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16910   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16910   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16910   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16910   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16911   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16911   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16911   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16912   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16912   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16912   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16912   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16913   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16913   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16913   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16913   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16913   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16915   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16915   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16915   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16915   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16916   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16916   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16916   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16916   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16916   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16917   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16917   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16918   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16918   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16919   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16919   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16919   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16919   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16920   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16920   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16920   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16920   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16920   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16920   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16921   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16921   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16922   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16922   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16922   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16923   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16923   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16924   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16924   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16924   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16924   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16924   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16924   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16924   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16925   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16926   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16926   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16926   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16926   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16927   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16927   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16927   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16928   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16928   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16928   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16928   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16928   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16928   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16929   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16929   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16930   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16931   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16931   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16931   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16931   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16931   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16932   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16932   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16932   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16933   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16933   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16934   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16934   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16935   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16935   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16935   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16936   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16936   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16936   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16936   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16936   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16936   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16937   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16938   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16938   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16938   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16938   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16939   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16939   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16939   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16939   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16939   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16940   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16940   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16940   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16940   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16941   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16941   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16941   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16942   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16942   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16942   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16942   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16943   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16943   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16943   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16943   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16944   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16944   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16944   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16944   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16944   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16944   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16945   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16945   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16945   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16946   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16946   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16946   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16947   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16947   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16947   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16948   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16948   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16948   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16948   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16949   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16949   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16949   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16950   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16950   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16951   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16951   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16951   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16952   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16952   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16952   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16952   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16953   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16953   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16953   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16953   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16953   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16954   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16954   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16955   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16955   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16955   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16956   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16956   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16956   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16957   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16957   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16957   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16957   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16958   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16959   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16960   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16960   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16960   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16961   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16961   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16961   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16962   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16962   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16963   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16963   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16963   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16964   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16964   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16964   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16964   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16965   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16965   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16965   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16965   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16965   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16965   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16966   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16967   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16968   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16968   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16968   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16968   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16968   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16969   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16969   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16970   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16970   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16970   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16971   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16971   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16971   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16971   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16972   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16972   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16972   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16972   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16972   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16973   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16973   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16973   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16973   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16973   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16974   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16974   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16975   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16976   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16976   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16976   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16976   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16976   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16976   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16977   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16977   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16977   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16977   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16977   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16977   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16978   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16978   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16979   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16979   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16979   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16980   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16980   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16980   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16980   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16981   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16981   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16981   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16981   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16981   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16982   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16982   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16983   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16983   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16983   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16984   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16984   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16985   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16985   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16985   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16986   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16987   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16987   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16988   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16988   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16989   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16989   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16989   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16990   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16990   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16991   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16992   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16992   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16992   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16993   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16993   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16993   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16993   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16993   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16994   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16994   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16994   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16994   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16994   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16995   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16995   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16996   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16996   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16997   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16997   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16997   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16997   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16998   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16998   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16998   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16998   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16999   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16999   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17000   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17000   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17000   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17000   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17001   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17001   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17002   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17002   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17003   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17004   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17004   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17004   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17004   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17005   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17005   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17005   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17005   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17006   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17006   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17006   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17006   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17006   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17007   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17007   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17008   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
17008   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
17009   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
17009   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
17009   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
17009   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
17010   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
17010   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
17010   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
17010   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
17010   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17010   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17011   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
17011   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
17012   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
17012   user_main_b   DEBUG   runtime   Scheduled, restarting...  
17012   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17012   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17013   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17013   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17014   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17014   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17014   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17014   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17015   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17015   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17016   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17017   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17017   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17017   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17018   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17018   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17018   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17020   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17020   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17020   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17021   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17022   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17022   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17022   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17022   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17022   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17022   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17023   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17023   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17025   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17026   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17026   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17026   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17026   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17027   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17027   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17027   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17028   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17028   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17029   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17029   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17029   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17029   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17030   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17030   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17030   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17032   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17032   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17033   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17033   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17034   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17034   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17034   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17034   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17034   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17035   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17035   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17036   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17037   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17037   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17038   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17038   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17038   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17038   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17038   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17038   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17039   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17039   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17039   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17039   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17039   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17040   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17040   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17041   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17041   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17041   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17042   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17042   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17043   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17043   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17043   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17043   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17044   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17045   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17046   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17046   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17046   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17046   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17047   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17047   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17047   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17047   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17047   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17048   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17048   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17049   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17049   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17049   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17050   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17050   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17051   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17051   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17051   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17051   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17052   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17052   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17052   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17052   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17053   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17053   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17053   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17054   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17054   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17055   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17055   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17055   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17055   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17055   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17055   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17056   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17056   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17056   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17057   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17058   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17058   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17058   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17059   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17059   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17059   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17060   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17060   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17060   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17060   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17061   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17061   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17062   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17062   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17063   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17063   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17063   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17063   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17064   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17064   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17064   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17064   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17065   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17065   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17065   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17066   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17066   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17066   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17067   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17067   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17067   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17068   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17068   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17068   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17068   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17069   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17069   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17070   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17070   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17070   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17071   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17071   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17071   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17072   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17072   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17072   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17072   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17072   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17073   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17073   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17073   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17073   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17074   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17075   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17075   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17075   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17076   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17076   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17076   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17077   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17077   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17077   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17077   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17078   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17078   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17078   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17078   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17079   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17079   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17080   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17080   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17081   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17081   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17081   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17082   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17082   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17082   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17082   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17083   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17083   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17083   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17083   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17083   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17084   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17084   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17085   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17085   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17086   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17086   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17086   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17086   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17087   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17087   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17088   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17088   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17088   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17088   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17088   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17088   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17089   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17089   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17089   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17089   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17090   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17091   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17091   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17091   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17091   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17092   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17092   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17092   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17093   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17093   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17094   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17094   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17094   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17094   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17094   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17094   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17095   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17096   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17097   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17097   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17097   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17098   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17098   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17098   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17098   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17098   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17099   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17100   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17100   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17101   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17101   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17102   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17102   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17102   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17103   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17103   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17103   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17104   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17104   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17105   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17105   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17105   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17106   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17106   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17106   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17107   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17107   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17107   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17107   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17108   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17108   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17108   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17108   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17108   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17109   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17109   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17110   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17110   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17111   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17111   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17111   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17112   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17112   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17112   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17113   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17113   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17113   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17113   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17114   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17114   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17115   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17116   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17116   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17116   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17117   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17117   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17117   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17117   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17118   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17118   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17119   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17119   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17119   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17120   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17120   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17120   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17121   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17122   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17122   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17122   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17122   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17123   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17123   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17123   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17124   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17125   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17125   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17127   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17127   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17127   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17127   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17127   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17127   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17128   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17128   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17129   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17129   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17130   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17130   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17131   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17131   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17131   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17132   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17132   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17132   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17132   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17133   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17133   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17134   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17134   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17134   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17135   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17136   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17136   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17136   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17136   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17136   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17137   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17137   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17137   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17137   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17137   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17138   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17138   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17139   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17139   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17139   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17140   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17140   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17141   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17141   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17142   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17142   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17142   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17143   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17143   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17143   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17143   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17144   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17144   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17145   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17146   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17146   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17147   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17147   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17147   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17147   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17148   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17149   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17149   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17150   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17150   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17151   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17151   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17151   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17152   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17152   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17153   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17153   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17154   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17155   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17155   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17156   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17156   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17157   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17157   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17157   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17157   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17157   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17158   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17158   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17158   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17159   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17160   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17160   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17161   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17162   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17162   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17162   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17162   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17163   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17163   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17163   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17163   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17164   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17165   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17166   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17166   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17166   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17166   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17167   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17167   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17167   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17168   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17169   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17169   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17169   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17169   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17170   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17170   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17170   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17171   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17171   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17171   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17171   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17172   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17172   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17172   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17173   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17173   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17173   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17175   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17175   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17175   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17176   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17176   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17176   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17177   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17177   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17177   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17177   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17178   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17179   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17180   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17180   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17181   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17181   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17181   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17181   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17182   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17182   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17182   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17183   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17183   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17184   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17184   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17185   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17186   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17186   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17186   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17186   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17186   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17187   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17187   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17188   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17188   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17189   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17189   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17190   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17190   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17190   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17190   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17191   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17191   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17191   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17192   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17193   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17193   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17194   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17194   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17195   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17195   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17195   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17195   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17196   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17196   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17197   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17197   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17198   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17198   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17199   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17199   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17200   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17200   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17200   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17200   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17200   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17201   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17202   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17202   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17203   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17203   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17203   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17204   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17204   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17204   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17205   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17205   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17205   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17206   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17206   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17206   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17206   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17207   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17207   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17208   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17209   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17209   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17210   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
17211   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
17211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
17212   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
17212   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
17212   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
17212   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
17212   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
17213   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
17214   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
17214   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17214   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17215   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
17215   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
17215   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
17215   user_main_b   DEBUG   runtime   Scheduled, restarting...  
17216   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17216   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17216   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17217   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17217   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17218   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17218   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17219   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17220   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17221   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17221   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17221   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17221   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17222   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17222   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17222   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17222   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17223   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17223   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17224   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17225   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17225   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17226   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17226   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17226   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17226   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17227   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17228   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17229   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17229   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17230   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17230   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17231   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17231   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17231   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17232   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17232   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17233   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17233   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17233   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17234   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17234   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17235   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17235   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17235   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17235   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17235   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17236   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17237   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17237   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17238   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17238   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17239   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17239   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17239   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17239   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17240   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17240   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17240   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17241   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17242   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17242   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17243   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17244   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17244   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17245   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17246   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17248   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17248   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17249   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17252   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17254   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17255   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17255   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17255   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17256   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17256   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17256   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17257   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17257   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17257   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17257   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17257   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17257   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17257   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17257   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17257   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17258   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17258   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17258   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17258   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17259   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17259   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17259   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17260   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17260   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17260   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17261   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17261   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17261   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17261   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17261   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17262   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17262   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17262   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17262   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17262   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17262   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17262   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17263   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17263   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17263   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17264   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17265   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17265   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17266   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17266   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17266   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17266   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17266   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17267   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17267   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17267   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17267   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17267   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17267   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17268   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17269   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17269   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17269   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17269   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17270   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17270   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17270   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17270   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17271   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17271   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17271   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17271   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17271   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17271   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17271   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17272   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17272   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17272   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17272   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17273   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17274   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17274   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17274   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17274   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17275   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17275   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17275   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17275   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17275   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17275   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17276   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17276   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17276   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17277   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17277   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17277   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17278   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17278   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17278   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17278   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17278   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17279   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17279   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17279   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17279   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17279   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17279   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17279   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17279   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17280   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17280   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17281   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17281   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17281   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17282   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17282   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17283   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17283   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17283   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17283   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17283   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17283   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17284   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17284   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17284   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17284   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17285   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17285   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17285   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17286   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17286   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17286   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17286   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17287   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17287   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17288   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17288   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17288   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17288   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17288   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17288   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17289   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17289   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17289   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17289   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17289   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17290   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17290   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17291   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17291   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17291   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17291   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17292   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17292   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17292   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17293   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17293   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17293   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17293   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17293   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17293   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17293   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17293   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17294   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17294   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17294   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17294   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17294   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17295   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17295   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17296   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17296   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17297   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17297   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17297   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17297   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17297   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17297   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17298   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17298   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17298   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17298   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17298   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17298   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17298   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17299   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17299   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17300   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17300   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17300   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17301   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17301   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17302   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17302   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17302   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17302   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17303   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17303   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17303   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17303   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17303   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17303   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17303   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17304   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17304   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17305   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17305   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17305   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17306   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17306   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17306   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17307   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17307   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17307   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17307   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17308   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17308   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17308   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17308   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17308   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17308   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17308   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17308   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17309   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17309   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17309   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17309   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17310   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17310   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17310   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17310   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17311   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17311   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17311   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17311   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17311   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17312   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17312   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17312   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17312   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17313   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17313   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17313   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17313   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17313   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17313   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17314   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17314   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17314   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17314   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17314   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17315   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17315   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17315   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17316   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17316   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17316   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17316   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17317   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17317   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17317   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17318   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17318   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17318   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17318   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17318   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17318   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17319   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17319   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17319   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17319   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17319   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17319   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17319   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17320   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17320   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17321   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17321   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17322   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17322   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17322   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17323   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17323   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17323   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17323   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17323   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17323   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17324   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17325   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17325   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17325   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17326   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17326   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17326   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17326   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17326   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17327   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17327   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17327   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17327   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17328   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17329   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17329   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17329   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17330   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17330   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17330   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17330   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17330   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17330   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17331   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17331   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17331   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17332   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17332   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17333   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17333   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17333   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17333   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17334   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17334   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17334   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17334   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17334   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17334   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17334   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17335   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17335   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17335   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17336   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17336   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17336   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17337   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17337   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17337   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17337   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17338   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17338   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17338   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17338   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17339   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17339   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17339   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17339   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17339   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17339   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17339   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17340   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17340   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17341   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17341   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17341   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17341   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17342   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17342   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17342   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17343   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17343   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17343   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17344   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17344   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17344   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17344   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17344   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17344   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17345   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17345   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17345   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17345   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17346   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17347   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17347   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17348   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17348   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17348   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17349   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17349   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17349   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17350   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17350   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17350   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17350   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17350   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17350   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17351   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17351   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17352   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17352   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17352   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17353   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17353   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17353   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17354   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17354   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17354   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17355   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17355   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17355   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17355   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17355   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17355   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17355   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17356   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17357   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17357   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17357   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17357   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17358   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17358   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17359   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17359   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17359   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17359   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17359   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17360   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17360   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17360   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17360   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17360   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17361   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17362   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17362   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17362   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17362   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17363   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17363   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17364   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17364   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17364   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17364   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17364   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17364   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17365   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17365   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17365   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17365   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17366   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17366   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17366   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17367   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17367   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17368   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17368   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17368   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17368   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17369   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17369   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17369   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17369   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17370   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17370   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17370   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17370   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17370   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17370   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17371   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17371   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17371   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17372   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17372   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17373   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17373   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17373   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17373   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17374   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17374   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17374   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17375   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17375   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17375   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17375   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17375   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17376   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17377   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17377   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17378   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17378   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17378   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17378   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17378   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17379   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17379   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17379   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17379   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17379   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17379   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17380   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17380   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17380   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17380   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17380   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17381   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17381   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17382   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17382   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17382   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17383   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17383   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17383   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17384   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17384   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17384   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17385   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17385   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17385   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17385   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17386   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17386   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17387   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17388   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17388   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17388   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17389   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17389   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17389   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17390   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17390   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17390   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17390   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17390   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17391   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17391   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17392   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17393   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17393   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17393   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17394   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17394   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17394   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17394   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17395   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17396   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17396   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17396   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17396   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17397   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17397   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17397   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17398   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17398   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17398   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17398   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17398   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17399   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17399   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17399   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17399   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17399   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17399   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17400   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17400   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17401   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17401   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17401   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17402   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17402   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17402   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17402   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17403   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17403   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17403   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17403   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17403   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17404   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17404   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17404   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17404   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17404   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17404   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17405   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17406   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17406   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17406   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17406   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17407   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17407   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17407   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17408   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17408   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17408   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17408   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17408   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17409   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17409   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17409   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17409   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17410   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17410   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17410   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17411   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17412   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17412   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17412   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17412   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17413   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17413   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17413   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17413   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17415   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
17415   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
17415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
17415   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
17415   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
17416   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
17416   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
17416   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
17417   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17417   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17417   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
17417   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
17417   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
17417   user_main_b   DEBUG   runtime   Scheduled, restarting...  
17417   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17418   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17418   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17419   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17419   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17419   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17420   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17420   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17420   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17420   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17421   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17421   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17421   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17421   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17421   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17422   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17422   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17422   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17422   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17422   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17422   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17422   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17422   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17423   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17423   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17424   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17425   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17425   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17425   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17425   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17425   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17425   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17426   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17426   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17426   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17426   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17426   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17427   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17427   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17428   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17428   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17428   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17429   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17429   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17429   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17429   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17430   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17430   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17430   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17430   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17431   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17431   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17431   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17431   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17431   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17431   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17432   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17433   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17434   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17434   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17434   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17434   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17435   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17436   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17436   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17436   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17436   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17437   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17437   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17437   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17437   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17438   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17438   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17438   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17438   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17438   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17439   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17439   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17439   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17439   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17439   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17439   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17440   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17440   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17442   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17442   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17442   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17442   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17443   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17443   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17443   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17443   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17443   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17444   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17444   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17444   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17445   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17445   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17446   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17446   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17446   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17447   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17447   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17447   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17447   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17447   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17447   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17448   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17448   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17448   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17448   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17448   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17448   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17449   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17450   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17450   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17450   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17451   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17451   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17452   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17452   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17452   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17453   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17453   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17453   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17453   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17453   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17454   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17454   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17454   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17455   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17455   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17455   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17456   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17456   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17456   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17456   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17456   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17456   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17457   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17457   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17457   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17458   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17459   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17459   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17459   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17459   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17460   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17460   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17460   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17460   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17461   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17461   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17461   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17461   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17461   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17462   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17462   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17462   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17463   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17463   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17463   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17464   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17464   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17464   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17465   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17465   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17465   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17466   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17466   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17466   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17466   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17466   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17467   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17468   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17468   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17468   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17469   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17469   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17469   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17469   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17470   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17470   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17470   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17470   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17471   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17471   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17471   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17471   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17472   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17473   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17473   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17474   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17474   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17474   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17474   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17475   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17475   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17475   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17475   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17476   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17476   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17477   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17477   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17477   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17478   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17479   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17479   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17479   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17479   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17479   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17479   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17480   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17480   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17481   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17481   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17481   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17481   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17482   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17482   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17482   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17483   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17483   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17484   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17484   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17484   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17484   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17484   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17485   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17486   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17486   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17486   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17486   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17486   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17487   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17488   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17488   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17488   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17488   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17488   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17489   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17489   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17489   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17489   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17490   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17490   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17490   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17490   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17491   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17491   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17492   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17492   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17492   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17492   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17493   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17493   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17493   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17493   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17494   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17495   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17497   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17497   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17497   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17497   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17497   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17498   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17499   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17499   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17499   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17500   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17501   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17501   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17501   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17501   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17502   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17502   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17502   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17502   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17502   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17503   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17503   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17503   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17504   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17504   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17505   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17505   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17506   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17506   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17506   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17506   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17506   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17506   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17507   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17507   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17507   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17507   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17507   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17507   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17508   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17509   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17509   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17510   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17510   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17510   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17510   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17510   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17511   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17511   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17511   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17511   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17511   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17512   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17513   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17513   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17513   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17513   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17514   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17514   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17515   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17515   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17515   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17515   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17515   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17516   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17516   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17516   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17516   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17517   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17518   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17518   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17518   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17519   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17519   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17519   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17519   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17520   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17520   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17520   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17521   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17521   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17522   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17522   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17522   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17522   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17523   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17523   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17523   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17524   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17524   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17524   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17525   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17526   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17526   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17527   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17527   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17527   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17528   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17528   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17528   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17528   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17529   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17529   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17529   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17529   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17529   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17530   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17530   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17531   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17532   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17532   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17532   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17532   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17532   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17532   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17533   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17533   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17533   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17534   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17534   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17534   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17535   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17536   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17536   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17537   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17537   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17537   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17537   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17537   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17538   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17538   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17538   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17538   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17539   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17539   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17540   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17540   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17541   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17541   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17541   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17541   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17541   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17542   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17542   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17542   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17542   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17542   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17543   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17543   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17543   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17544   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17545   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17545   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17545   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17545   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17546   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17546   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17546   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17546   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17546   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17547   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17548   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17548   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17548   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17548   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17549   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17549   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17549   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17550   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17550   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17550   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17550   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17551   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17551   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17552   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17552   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17553   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17553   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17553   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17553   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17554   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17554   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17554   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17555   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17555   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17556   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17557   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17557   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17557   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17557   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17558   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17558   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17558   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17558   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17559   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17559   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17559   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17560   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17560   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17560   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17561   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17562   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17562   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17562   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17562   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17562   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17563   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17564   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17564   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17565   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17565   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17565   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17566   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17566   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17566   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17567   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17567   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17567   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17568   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17569   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17570   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17570   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17570   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17570   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17571   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17572   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17572   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17572   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17572   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17573   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17573   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17574   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17574   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17574   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17574   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17575   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17575   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17575   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17576   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17576   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17576   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17577   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17577   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17577   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17578   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17578   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17579   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17579   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17579   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17579   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17579   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17580   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17581   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17581   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17581   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17582   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17582   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17582   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17583   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17583   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17583   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17583   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17584   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17584   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17584   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17584   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17584   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17585   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17585   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17586   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17586   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17587   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17587   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17587   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17588   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17588   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17588   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17588   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17588   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17589   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17589   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17589   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17589   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17590   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17590   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17590   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17591   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17591   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17592   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17592   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17592   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17593   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17593   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17593   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17593   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17594   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17594   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17594   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17595   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17596   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17596   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17596   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17597   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17597   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17598   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17598   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17598   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17598   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17598   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17598   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17599   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17599   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17600   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17600   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17601   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17601   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17601   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17602   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17602   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17602   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17602   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17603   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17603   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17603   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17603   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17604   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17604   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17605   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17605   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17605   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17606   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17606   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17607   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17607   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17607   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17607   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17608   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17608   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17608   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17609   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17609   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17609   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17610   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17610   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17610   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17611   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17611   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17612   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17612   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17612   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17613   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17613   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17613   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17614   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17614   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17615   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17615   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17615   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17616   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17616   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17616   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17616   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17617   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17617   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17617   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17618   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
17618   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
17618   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
17618   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
17618   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
17619   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
17619   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
17620   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
17620   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
17620   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
17620   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17621   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17621   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
17621   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17622   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17622   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
17622   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
17622   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
17622   user_main_b   DEBUG   runtime   Scheduled, restarting...  
17623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17623   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17624   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17625   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17625   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17625   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17625   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17626   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17626   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17627   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17627   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17628   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17628   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17628   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17629   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17629   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17629   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17629   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17629   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17630   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17631   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17631   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17632   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17632   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17633   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17633   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17633   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17633   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17633   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17634   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17634   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17634   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17634   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17634   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17635   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17635   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17636   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17636   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17637   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17637   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17637   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17638   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17638   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17638   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17638   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17638   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17638   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17639   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17639   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17640   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17640   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17641   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17641   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17641   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17642   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17642   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17643   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17643   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17643   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17643   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17643   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17644   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17644   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17645   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17645   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17646   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17646   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17646   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17647   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17647   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17647   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17647   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17647   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17648   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17648   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17648   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17649   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17650   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17650   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17650   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17651   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17652   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17652   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17652   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17653   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17653   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17654   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17654   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17655   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17655   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17656   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17656   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17656   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17656   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17657   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17657   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17658   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17658   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17659   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17659   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17659   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17660   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17660   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17660   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17660   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17661   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17661   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17662   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17662   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17662   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17663   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17663   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17664   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17664   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17664   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17664   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17665   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17665   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17665   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17666   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17666   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17667   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17667   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17668   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17668   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17669   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17669   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17669   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17670   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17670   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17671   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17671   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17671   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17671   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17672   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17672   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17673   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17673   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17674   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17674   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17674   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17674   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17675   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17675   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17676   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17676   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17676   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17676   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17677   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17677   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17677   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17678   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17678   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17678   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17679   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17679   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17679   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17680   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17680   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17681   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17681   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17682   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17682   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17683   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17683   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17683   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17683   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17684   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17684   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17685   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17686   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17686   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17687   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17688   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17688   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17688   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17688   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17689   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17690   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17691   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17691   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17692   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17692   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17692   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17692   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17693   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17693   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17694   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17694   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17695   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17695   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17696   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17696   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17696   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17696   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17696   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17697   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17698   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17698   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17698   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17699   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17699   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17699   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17700   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17700   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17700   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17700   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17701   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17701   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17701   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17701   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17702   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17702   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17703   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17703   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17703   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17704   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17705   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17705   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17705   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17705   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17706   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17707   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17707   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17708   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17708   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17708   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17709   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17709   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17709   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17709   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17709   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17710   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17711   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17711   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17711   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17711   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17712   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17712   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17712   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17713   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17713   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17714   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17714   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17714   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17715   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17716   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17716   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17717   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17717   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17717   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17718   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17718   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17718   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17719   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17719   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17719   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17719   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17720   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17720   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17720   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17721   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17722   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17722   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17723   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17723   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17723   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17723   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17724   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17725   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17725   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17726   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17726   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17726   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17726   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17727   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17727   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17727   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17728   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17728   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17729   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17729   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17729   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17730   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17730   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17731   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17731   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17732   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17732   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17732   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17733   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17733   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17733   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17733   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17734   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17735   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17735   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17735   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17736   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17736   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17736   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17737   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17737   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17737   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17738   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17738   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17738   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17739   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17739   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17739   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17740   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17740   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17741   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17741   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17742   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17743   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17743   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17744   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17744   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17745   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17745   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17745   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17745   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17746   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17746   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17746   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17746   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17747   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17747   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17748   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17748   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17748   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17749   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17749   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17749   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17751   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17751   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17751   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17752   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17752   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17752   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17753   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17754   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17754   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17754   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17755   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17755   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17755   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17756   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17756   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17756   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17756   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17756   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17757   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17758   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17758   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17758   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17759   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17759   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17759   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17760   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17760   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17760   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17760   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17760   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17761   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17761   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17762   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17762   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17762   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17763   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17763   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17764   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17764   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17765   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17765   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17766   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17766   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17767   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17768   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17768   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17768   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17768   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17769   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17769   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17770   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17770   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17771   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17771   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17772   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17772   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17772   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17772   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17773   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17773   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17773   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17773   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17774   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17774   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17775   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17775   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17776   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17776   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17777   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17777   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17777   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17778   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17778   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17778   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17779   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17779   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17779   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17780   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17780   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17781   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17782   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17782   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17782   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17782   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17782   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17783   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17783   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17783   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17784   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17784   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17785   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17785   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17785   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17786   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17786   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17787   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17787   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17787   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17787   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17787   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17788   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17788   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17788   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17788   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17789   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17789   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17790   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17790   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17790   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17791   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17791   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17792   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17792   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17792   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17792   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17793   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17793   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17793   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17794   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17795   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17795   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17796   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17796   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17797   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17797   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17797   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17798   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17798   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17799   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17799   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17799   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17800   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17800   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17801   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17801   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17801   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17802   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17802   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17802   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17802   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17803   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17804   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17805   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17805   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17805   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17806   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17806   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17806   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17807   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17807   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17808   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17808   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17808   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17809   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17810   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17810   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17810   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17811   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17811   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17812   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17813   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17813   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17815   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17816   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17817   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17817   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17817   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17818   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17818   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17818   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17819   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17820   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17820   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17821   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17822   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17822   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17822   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17823   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17823   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17824   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
17824   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
17828   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
17829   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
17829   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
17830   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
17830   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
17830   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
17831   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
17831   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
17831   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17831   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17831   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
17831   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
17831   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
17831   user_main_b   DEBUG   runtime   Scheduled, restarting...  
17832   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17832   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17832   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17832   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17833   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17834   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17834   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17835   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17835   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17836   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17836   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17836   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17836   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17837   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17837   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17837   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17837   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17837   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17837   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17838   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17838   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17838   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17839   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17839   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17839   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17839   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17839   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17840   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17840   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17840   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17840   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17841   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17841   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17841   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17841   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17841   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17841   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17841   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17842   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17842   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17842   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17842   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17842   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17842   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17842   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17842   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17843   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17844   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17844   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17845   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17845   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17845   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17846   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17846   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17846   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17846   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17846   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17846   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17847   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17847   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17847   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17847   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17847   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17848   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17849   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17849   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17849   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17849   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17849   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17850   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17850   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17850   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17850   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17850   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17850   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17850   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17850   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17851   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17851   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17851   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17852   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17852   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17852   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17852   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17853   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17853   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17853   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17854   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17854   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17854   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17854   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17854   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17854   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17854   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17855   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17855   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17855   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17855   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17855   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17855   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17855   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17855   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17856   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17856   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17856   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17856   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17856   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17857   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17857   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17857   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17858   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17858   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17858   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17858   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17859   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17859   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17859   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17859   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17859   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17859   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17859   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17860   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17860   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17860   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17860   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17860   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17860   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17860   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17861   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17862   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17862   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17862   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17863   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17863   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17863   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17864   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17864   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17864   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17864   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17864   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17864   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17864   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17864   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17865   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17865   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17866   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17866   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17866   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17866   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17866   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17867   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17867   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17867   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17867   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17867   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17868   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17868   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17868   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17868   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17868   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17868   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17869   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17869   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17869   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17869   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17869   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17871   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17871   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17871   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17871   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17872   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17872   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17872   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17872   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17872   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17873   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17873   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17873   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17873   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17873   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17874   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17874   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17874   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17874   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17874   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17874   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17876   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17876   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17876   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17876   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17876   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17877   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17877   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17877   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17878   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17878   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17878   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17878   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17879   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17879   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17879   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17880   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17880   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17880   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17881   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17881   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17882   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17882   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17882   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17883   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17883   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17883   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17883   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17883   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17883   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17883   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17883   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17884   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17884   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17884   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17884   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17885   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17885   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17886   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17886   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17886   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17886   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17886   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17887   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17887   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17887   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17887   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17888   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17888   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17888   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17888   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17888   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17888   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17889   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17889   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17889   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17889   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17889   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17890   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17891   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17891   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17891   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17891   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17892   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17892   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17893   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17893   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17893   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17893   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17894   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17894   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17894   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17894   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17895   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17895   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17895   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17896   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17896   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17897   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17897   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17897   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17897   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17897   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17898   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17898   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17898   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17898   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17899   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17899   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17899   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17899   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17899   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17900   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17900   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17901   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17901   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17901   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17901   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17902   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17902   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17902   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17902   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17902   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17903   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17903   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17903   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17904   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17904   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17904   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17905   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17905   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17905   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17906   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17906   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17906   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17906   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17906   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17906   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17906   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17907   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17907   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17907   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17907   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17907   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17907   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17907   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17908   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17908   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17908   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17909   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17909   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17909   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17910   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17910   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17910   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17910   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17910   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17910   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17911   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17911   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17911   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17911   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17911   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17911   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17912   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17912   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17912   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17913   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17913   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17913   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17914   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17914   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17914   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17915   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17915   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17915   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17915   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17915   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17915   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17915   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17916   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17916   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17916   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17916   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17916   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17916   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17917   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17917   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17917   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17918   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17918   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17918   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17918   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17919   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17919   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17919   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17919   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17919   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17919   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17919   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17920   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17920   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17920   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17920   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17920   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17920   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17921   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17921   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17921   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17922   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17922   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17923   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17923   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17923   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17923   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17923   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17923   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17924   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17924   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17924   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17924   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17924   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17924   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17924   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17924   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17925   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17925   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17926   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17926   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17926   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17927   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17927   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17928   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17928   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17928   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17928   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17928   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17928   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17929   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17929   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17929   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17930   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17930   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17930   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17930   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17931   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17931   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17932   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17932   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17932   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17932   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17932   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17932   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17933   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17933   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17933   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17934   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17934   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17934   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17935   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17935   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17936   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17936   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17936   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17936   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17936   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17936   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17936   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17937   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17937   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17937   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17938   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17938   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17938   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17939   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17939   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17939   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17939   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17940   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17940   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17940   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17940   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17940   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17940   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17940   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17941   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17942   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17942   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17942   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17943   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17943   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17943   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17943   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17943   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17943   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17943   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17944   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17944   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17945   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17945   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17945   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17945   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17946   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17946   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17946   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17947   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17947   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17947   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17947   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17947   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17947   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17948   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17948   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17948   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17948   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17949   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17949   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17949   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17950   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17950   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17950   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17951   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17951   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17951   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17951   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17952   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17952   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17952   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17952   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17952   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17953   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17953   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17953   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17954   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17954   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17955   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17955   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17955   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17955   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17955   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17955   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17956   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17956   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17957   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17957   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17957   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17958   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17958   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17958   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17958   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17958   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17958   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17959   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17959   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17959   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17959   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17959   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17960   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17960   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17961   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17961   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17962   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17962   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17962   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17962   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17962   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17962   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17963   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17963   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17963   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17963   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17963   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17964   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17964   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17965   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17965   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17965   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17965   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17966   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17966   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17966   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17966   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17966   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17966   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17967   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17967   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17967   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17967   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17967   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17968   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17969   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17969   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17969   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17970   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17970   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17970   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17970   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17971   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17971   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17971   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17971   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17972   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17972   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17972   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17972   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17973   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17973   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17974   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17975   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17975   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17975   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17975   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17975   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17975   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17976   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17976   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17977   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17977   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17977   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17978   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17978   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17978   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17978   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17979   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17979   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17979   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17980   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17980   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17980   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17980   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17980   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17981   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17981   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17982   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17982   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17982   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17982   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17983   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17983   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17983   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17983   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17984   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17984   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17984   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17984   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17984   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17984   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17985   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17986   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17986   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17987   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17987   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17987   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17988   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17988   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17988   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17988   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17988   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17988   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17988   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17989   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17989   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17990   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17990   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17990   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17990   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17991   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17991   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17992   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17992   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17992   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17992   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17992   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17992   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17993   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17993   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17993   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17993   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17994   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17994   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17994   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17995   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17995   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17996   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17996   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17996   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17996   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17996   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17996   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17997   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17997   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17997   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17997   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17997   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17998   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17998   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17998   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17998   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17999   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17999   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18000   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18000   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18000   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18001   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18002   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18002   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18002   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18003   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18003   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18003   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18003   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18004   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18005   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18005   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18005   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18006   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18006   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18006   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18007   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18007   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18007   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18008   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18008   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18008   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18008   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18009   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18010   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18010   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18010   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18011   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18011   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18013   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18013   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18013   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18013   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18013   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18014   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18014   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18014   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18015   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18015   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18015   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18016   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18016   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18017   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18018   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18018   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18018   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18018   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18018   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18018   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18019   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18019   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18020   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18020   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18021   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18021   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18021   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18021   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18022   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18022   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18022   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18022   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18022   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18023   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18023   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18023   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18023   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18024   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18025   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18026   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18026   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18027   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18027   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18027   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18027   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18027   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18027   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18028   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18028   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18028   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18028   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18029   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18030   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18032   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18032   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18032   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
18033   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
18033   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
18033   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
18033   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
18033   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
18034   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
18034   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
18034   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18035   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18035   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
18035   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
18035   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
18035   user_main_b   DEBUG   runtime   Scheduled, restarting...  
18036   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18037   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18037   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18037   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18037   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18037   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18038   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18038   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18038   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18039   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18039   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18040   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18040   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18040   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18041   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18041   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18042   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18042   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18042   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18042   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18042   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18043   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18043   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18043   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18043   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18044   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18044   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18045   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18046   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18046   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18047   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18047   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18047   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18048   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18048   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18048   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18048   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18048   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18049   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18049   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18049   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18049   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18049   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18050   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18051   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18051   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18052   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18052   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18053   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18053   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18053   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18054   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18054   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18054   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18054   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18055   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18056   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18056   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18056   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18057   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18057   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18058   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18058   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18058   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18058   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18059   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18060   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18060   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18061   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18061   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18061   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18062   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18062   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18062   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18062   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18062   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18063   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18063   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18063   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18064   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18064   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18065   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18065   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18065   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18065   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18066   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18066   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18067   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18067   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18067   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18067   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18068   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18068   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18068   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18069   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18069   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18069   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18070   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18070   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18070   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18071   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18071   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18071   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18072   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18072   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18072   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18072   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18072   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18072   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18073   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18073   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18073   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18073   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18073   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18074   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18075   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18075   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18075   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18075   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18076   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18076   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18076   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18076   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18077   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18077   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18077   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18077   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18077   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18077   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18078   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18078   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18078   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18078   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18078   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18079   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18079   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18079   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18079   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18080   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18080   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18081   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18081   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18081   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18082   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18082   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18082   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18083   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18083   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18083   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18083   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18084   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18084   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18084   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18084   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18085   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18085   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18085   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18085   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18086   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18087   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18087   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18087   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18088   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18088   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18088   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18088   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18089   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18089   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18089   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18089   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18090   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18090   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18090   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18091   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18091   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18091   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18091   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18091   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18093   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18093   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18094   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18094   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18094   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18094   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18095   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18095   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18095   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18095   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18096   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18096   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18096   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18096   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18098   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18098   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18099   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18099   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18100   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18101   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18101   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18101   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18101   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18101   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18101   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18102   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18103   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18103   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18103   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18105   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18105   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18106   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18106   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18106   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18106   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18106   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18107   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18107   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18107   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18108   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18108   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18108   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18109   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18109   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18109   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18110   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18110   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18110   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18111   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18111   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18111   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18111   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18111   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18111   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18112   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18112   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18113   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18113   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18114   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18114   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18114   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18115   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18115   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18115   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18115   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18116   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18116   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18116   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18117   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18117   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18118   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18118   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18118   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18118   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18119   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18119   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18120   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18120   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18120   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18121   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18122   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18122   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18122   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18122   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18122   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18122   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18123   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18123   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18123   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18124   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18124   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18124   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18125   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18125   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18125   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18126   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18126   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18126   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18127   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18127   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18127   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18128   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18128   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18128   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18129   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18129   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18130   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18130   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18130   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18131   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18131   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18131   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18131   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18132   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18132   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18132   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18133   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18133   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18133   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18134   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18134   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18134   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18135   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18135   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18135   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18135   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18135   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18135   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18136   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18137   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18137   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18137   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18137   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18138   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18138   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18138   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18139   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18139   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18139   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18139   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18139   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18139   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18140   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18140   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18141   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18141   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18142   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18142   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18143   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18143   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18143   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18144   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18144   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18144   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18144   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18144   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18145   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18146   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18147   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18147   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18147   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18147   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18148   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18148   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18148   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18149   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18149   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18150   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18150   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18150   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18151   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18151   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18151   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18152   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18152   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18152   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18153   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18153   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18153   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18154   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18154   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18154   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18155   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18155   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18155   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18156   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18156   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18157   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18158   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18158   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18159   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18159   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18159   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18160   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18160   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18160   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18161   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18161   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18162   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18162   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18162   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18163   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18163   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18163   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18163   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18163   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18164   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18164   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18164   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18165   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18166   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18166   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18167   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18167   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18167   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18168   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18168   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18168   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18169   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18169   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18169   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18169   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18169   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18169   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18170   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18171   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18171   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18172   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18172   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18172   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18173   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18173   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18173   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18173   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18173   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18174   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18174   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18174   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18175   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18175   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18176   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18176   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18176   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18176   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18177   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18177   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18177   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18177   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18178   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18178   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18178   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18179   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18179   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18179   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18180   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18181   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18181   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18181   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18182   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18182   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18182   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18182   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18183   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18183   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18183   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18183   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18183   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18184   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18185   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18185   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18186   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18186   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18186   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18187   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18187   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18187   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18187   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18187   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18188   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18188   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18189   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18189   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18189   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18190   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18190   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18191   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18191   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18191   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18191   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18192   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18192   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18193   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18193   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18193   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18194   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18194   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18195   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18195   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18195   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18195   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18196   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18196   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18196   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18197   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18197   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18198   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18198   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18199   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18199   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18199   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18199   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18200   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18200   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18201   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18201   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18201   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18202   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18202   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18202   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18203   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18203   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18203   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18204   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18204   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18206   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18206   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18207   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18207   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18208   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18208   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18208   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18208   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18209   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18209   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18210   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18211   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18212   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18212   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18212   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18213   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18213   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18213   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18214   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18214   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18214   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18215   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18215   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18215   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18216   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18216   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18216   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18216   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18217   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18217   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18218   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18219   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18219   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18219   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18220   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18220   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18221   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18221   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18221   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18221   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18222   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18222   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18222   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18223   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18223   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18223   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18224   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18224   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18225   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18225   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18225   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18225   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18225   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18226   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18227   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18228   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18229   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18229   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18229   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18229   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18229   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18230   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18230   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18231   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18232   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18232   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18233   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18233   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18233   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18234   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18235   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18235   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18235   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18236   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18236   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
18237   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
18237   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
18237   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
18237   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
18238   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
18238   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18238   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18238   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
18238   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
18239   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
18239   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
18240   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
18240   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18240   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18240   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
18241   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
18241   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
18241   user_main_b   DEBUG   runtime   Scheduled, restarting...  
18242   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18242   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18242   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18242   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18243   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18244   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18244   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18245   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18245   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18245   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18245   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18246   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18246   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18248   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18248   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18249   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18249   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18249   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18249   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18250   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18250   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18250   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18250   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18250   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18251   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18252   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18252   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18252   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18253   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18253   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18253   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18254   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18254   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18254   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18255   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18255   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18255   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18255   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18255   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18256   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18256   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18257   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18257   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18257   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18258   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18259   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18259   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18259   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18259   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18260   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18260   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18260   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18260   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18261   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18262   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18262   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18263   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18263   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18264   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18264   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18264   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18265   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18265   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18266   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18266   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18266   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18267   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18268   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18268   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18268   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18268   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18269   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18269   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18269   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18270   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18271   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18271   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18272   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18272   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18273   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18273   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18273   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18273   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18273   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18274   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18274   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18274   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18274   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18274   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18275   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18275   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18276   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18276   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18277   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18277   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18278   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18278   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18278   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18278   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18278   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18279   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18279   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18279   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18280   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18280   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18281   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18281   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18281   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18281   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18282   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18282   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18283   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18283   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18283   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18283   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18284   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18284   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18284   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18285   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18285   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18286   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18286   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18287   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18287   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18287   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18288   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18288   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18288   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18289   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18289   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18289   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18289   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18290   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18290   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18291   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18291   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18291   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18291   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18292   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18292   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18293   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18293   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18293   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18293   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18293   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18294   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18294   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18295   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18295   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18295   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18296   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18297   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18297   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18297   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18297   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18297   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18298   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18298   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18298   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18299   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18299   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18300   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18300   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18301   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18301   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18302   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18302   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18302   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18303   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18303   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18303   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18303   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18304   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18305   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18305   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18305   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18306   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18306   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18306   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18306   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18307   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18307   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18307   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18307   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18308   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18308   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18309   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18309   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18310   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18310   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18310   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18311   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18311   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18311   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18311   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18312   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18313   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18314   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18314   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18315   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18315   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18315   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18316   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18316   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18316   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18317   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18317   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18318   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18318   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18318   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18319   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18319   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18319   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18320   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18320   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18320   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18320   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18321   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18321   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18321   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18322   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18323   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18323   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18323   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18324   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18324   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18325   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18326   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18326   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18326   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18328   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18328   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18328   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18329   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18329   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18329   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18330   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18330   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18330   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18331   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18331   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18332   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18332   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18332   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18333   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18333   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18334   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18334   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18334   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18334   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18335   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18335   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18335   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18335   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18336   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18337   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18337   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18338   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18338   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18338   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18339   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18340   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18340   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18341   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18342   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18342   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18342   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18343   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18343   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18343   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18344   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18345   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18346   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18346   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18347   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18347   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18348   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18349   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18350   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18350   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18351   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18352   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18352   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18352   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18353   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18353   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18354   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18354   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18354   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18355   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18355   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18355   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18355   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18356   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18356   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18356   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18357   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18357   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18357   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18358   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18358   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18359   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18359   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18359   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18359   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18360   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18360   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18360   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18361   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18361   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18361   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18362   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18362   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18362   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18363   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18363   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18364   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18364   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18364   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18364   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18365   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18365   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18365   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18365   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18366   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18367   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18367   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18368   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18368   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18368   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18368   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18369   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18370   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18370   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18370   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18371   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18371   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18371   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18372   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18372   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18372   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18372   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18373   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18374   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18374   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18375   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18375   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18375   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18376   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18376   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18377   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18377   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18377   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18378   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18378   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18379   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18379   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18380   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18381   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18381   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18381   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18381   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18381   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18382   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18382   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18384   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18384   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18385   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18385   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18386   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18387   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18388   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18388   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18389   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18389   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18389   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18390   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18390   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18391   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18391   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18392   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18392   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18392   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18393   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18393   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18393   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18393   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18394   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18394   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18395   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18395   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18396   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18396   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18397   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18397   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18398   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18398   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18398   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18399   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18399   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18400   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18400   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18401   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18401   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18402   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18402   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18402   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18403   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18407   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18409   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18409   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18409   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18409   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18409   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18410   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18410   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18410   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18410   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18410   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18411   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18411   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18411   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18411   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18411   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18411   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18411   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18412   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18412   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18413   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18413   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18414   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18414   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18414   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18414   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18415   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18415   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18415   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18416   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18416   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18416   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18416   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18416   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18417   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18417   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18417   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18418   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18418   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18418   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18419   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18419   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18419   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18420   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18420   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18420   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18420   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18420   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18420   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18421   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18421   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18421   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18421   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18421   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18421   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18421   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18421   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18421   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18422   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18422   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18422   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18423   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18423   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18423   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18423   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18423   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18424   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18424   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18424   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18424   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18424   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18425   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18425   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18425   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18425   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18426   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18426   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18426   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18426   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18427   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18427   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18428   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18428   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18428   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18428   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18429   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18429   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18429   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18429   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18429   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18429   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18430   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18430   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18430   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18430   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18430   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18431   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18431   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18432   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18432   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18432   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18432   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18433   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18433   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18433   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18434   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18434   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18434   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18434   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18435   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18435   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18435   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18435   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18435   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18436   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18436   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18437   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18437   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18437   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18437   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18437   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18438   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18438   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18438   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18438   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18438   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18439   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18439   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18439   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18439   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18439   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18439   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18439   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18440   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18440   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18440   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18440   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18441   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18442   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
18442   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
18442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
18442   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
18442   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
18443   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
18443   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
18443   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
18443   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
18443   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
18443   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18443   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18443   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
18444   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
18444   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
18444   user_main_b   DEBUG   runtime   Scheduled, restarting...  
18444   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18444   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18444   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18445   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18446   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18446   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18446   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18446   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18447   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18447   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18447   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18447   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18447   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18447   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18447   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18447   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18448   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18448   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18448   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18448   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18448   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18448   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18449   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18449   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18450   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18450   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18450   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18450   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18450   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18451   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18451   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18451   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18451   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18451   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18452   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18452   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18452   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18452   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18452   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18452   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18452   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18453   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18453   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18453   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18453   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18453   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18453   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18454   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18454   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18454   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18455   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18455   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18455   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18456   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18456   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18456   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18456   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18457   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18457   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18457   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18457   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18458   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18458   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18458   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18458   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18458   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18458   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18458   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18460   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18460   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18460   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18461   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18461   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18461   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18461   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18462   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18462   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18462   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18462   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18462   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18462   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18462   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18463   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18463   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18463   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18464   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18464   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18464   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18464   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18465   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18465   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18465   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18466   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18466   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18466   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18466   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18467   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18467   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18467   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18467   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18467   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18468   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18469   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18469   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18469   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18469   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18470   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18470   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18470   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18470   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18470   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18470   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18470   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18470   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18471   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18471   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18472   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18473   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18473   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18473   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18474   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18474   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18474   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18474   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18474   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18474   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18474   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18475   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18475   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18475   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18475   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18475   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18475   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18476   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18476   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18476   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18477   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18477   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18477   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18477   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18477   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18478   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18478   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18478   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18478   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18479   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18479   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18479   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18479   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18479   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18479   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18479   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18479   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18479   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18480   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18481   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18481   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18481   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18481   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18481   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18482   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18482   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18482   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18482   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18483   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18483   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18483   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18483   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18483   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18483   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18484   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18484   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18485   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18485   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18486   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18486   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18486   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18487   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18487   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18487   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18487   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18487   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18487   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18487   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18487   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18488   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18488   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18488   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18489   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18489   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18489   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18490   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18490   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18490   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18490   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18491   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18491   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18491   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18491   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18492   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18492   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18492   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18492   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18492   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18493   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18493   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18493   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18493   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18494   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18494   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18494   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18495   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18495   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18495   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18495   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18495   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18496   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18496   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18496   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18496   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18496   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18497   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18497   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18497   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18498   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18498   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18498   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18498   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18499   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18499   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18499   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18500   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18500   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18500   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18500   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18501   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18501   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18501   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18501   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18501   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18501   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18502   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18503   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18503   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18504   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18504   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18504   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18504   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18504   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18504   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18504   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18504   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18504   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18505   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18505   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18505   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18505   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18506   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18506   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18507   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18507   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18507   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18507   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18508   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18508   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18508   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18508   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18508   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18509   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18509   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18509   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18510   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18510   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18510   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18511   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18511   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18511   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18511   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18512   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18512   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18512   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18512   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18512   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18512   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18512   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18512   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18513   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18513   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18513   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18514   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18514   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18515   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18516   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18516   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18516   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18516   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18516   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18516   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18517   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18517   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18517   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18517   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18517   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18518   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18518   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18519   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18519   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18519   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18520   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18520   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18520   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18520   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18520   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18520   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18521   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18521   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18521   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18521   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18521   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18522   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18522   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18523   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18523   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18523   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18524   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18524   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18524   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18524   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18524   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18525   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18525   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18525   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18525   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18525   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18526   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18527   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18527   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18527   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18528   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18528   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18528   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18528   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18529   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18529   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18529   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18529   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18529   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18529   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18529   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18530   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18531   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18531   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18531   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18531   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18532   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18532   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18532   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18532   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18532   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18533   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18533   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18533   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18533   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18533   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18533   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18533   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18534   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18535   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18535   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18535   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18536   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18536   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18536   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18536   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18537   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18537   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18537   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18537   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18537   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18538   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18538   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18538   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18538   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18538   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18539   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18539   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18540   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18540   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18541   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18541   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18541   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18541   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18541   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18542   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18542   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18542   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18542   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18542   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18542   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18542   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18543   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18543   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18543   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18544   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18545   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18545   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18545   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18545   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18546   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18546   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18546   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18546   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18547   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18547   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18547   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18547   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18548   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18548   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18548   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18549   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18549   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18550   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18550   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18550   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18550   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18550   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18550   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18551   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18551   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18552   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18552   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18552   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18552   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18553   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18553   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18553   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18553   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18553   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18554   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18555   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18555   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18556   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18556   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18556   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18556   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18557   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18557   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18557   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18557   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18557   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18557   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18558   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18559   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18559   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18559   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18560   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18560   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18560   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18560   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18561   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18561   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18561   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18561   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18561   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18562   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18562   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18562   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18562   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18563   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18563   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18563   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18563   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18565   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18565   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18565   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18566   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18566   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18566   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18566   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18567   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18567   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18567   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18567   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18567   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18568   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18568   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18568   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18570   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18570   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18570   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18570   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18570   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18570   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18571   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18571   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18571   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18571   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18571   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18572   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18572   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18573   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18573   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18573   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18573   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18573   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18574   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18574   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18574   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18575   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18575   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18575   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18575   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18575   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18575   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18576   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18577   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18577   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18577   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18578   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18578   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18578   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18578   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18578   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18579   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18579   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18579   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18579   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18579   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18580   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18580   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18581   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18581   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18582   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18582   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18582   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18582   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18582   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18583   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18583   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18583   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18583   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18583   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18583   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18583   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18584   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18584   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18584   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18585   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18585   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18586   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18586   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18586   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18586   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18586   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18587   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18587   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18587   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18587   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18587   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18587   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18587   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18588   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18588   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18589   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18589   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18589   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18590   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18590   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18590   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18590   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18591   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18591   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18591   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18592   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18592   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18593   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18593   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18594   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18594   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18595   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18595   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18595   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18595   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18595   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18596   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18596   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18596   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18596   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18596   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18597   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18603   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18607   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18608   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18608   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18608   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18609   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18610   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18610   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18610   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18610   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18610   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18611   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18611   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18611   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18611   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18612   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18612   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18613   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18614   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18614   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18615   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18615   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18615   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18615   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18615   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18615   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18616   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18616   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18617   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18617   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18617   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18618   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18618   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18618   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18619   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18619   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18619   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18619   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18620   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18620   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18620   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18620   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18620   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18621   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18622   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18622   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18622   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18623   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18623   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18624   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18624   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18624   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18624   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18624   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18625   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18625   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18626   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18626   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18627   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18627   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18627   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18628   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18628   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18628   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18628   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18628   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18629   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18629   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18630   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18630   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18630   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18630   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18631   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18631   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18631   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18631   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18631   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18632   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18632   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18632   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18632   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18633   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18633   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18633   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18634   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18635   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18635   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18636   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18636   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18636   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18636   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18637   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18637   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18637   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18637   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18638   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18638   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18639   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
18639   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
18639   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
18640   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
18640   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
18640   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
18640   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
18641   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
18641   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18641   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18641   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
18641   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
18641   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
18641   user_main_b   DEBUG   runtime   Scheduled, restarting...  
18642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18643   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18643   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18643   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18644   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18644   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18644   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18644   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18644   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18644   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18644   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18645   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18646   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18646   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18646   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18647   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18647   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18647   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18648   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18648   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18648   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18648   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18648   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18649   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18649   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18649   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18649   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18650   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18650   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18651   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18651   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18651   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18651   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18652   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18652   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18652   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18652   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18653   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18653   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18654   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18655   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18655   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18655   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18656   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18656   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18656   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18657   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18659   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18664   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18665   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18665   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18665   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18666   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18666   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18666   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18667   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18667   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18667   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18667   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18668   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18668   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18668   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18669   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18670   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18670   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18670   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18671   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18671   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18671   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18671   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18672   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18672   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18672   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18672   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18672   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18673   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18674   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18674   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18675   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18675   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18675   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18676   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18676   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18676   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18676   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18676   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18676   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18677   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18677   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18678   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18678   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18678   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18679   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18680   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18680   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18680   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18680   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18681   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18681   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18681   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18682   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18682   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18683   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18684   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18684   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18684   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18684   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18685   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18686   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18688   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18688   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18688   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18689   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18689   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18689   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18690   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18691   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18691   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18691   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18691   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18692   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18692   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18692   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18692   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18692   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18692   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18693   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18693   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18693   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18694   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18694   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18694   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18695   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18695   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18696   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18696   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18696   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18696   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18697   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18697   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18697   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18697   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18697   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18698   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18698   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18699   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18699   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18699   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18700   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18700   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18700   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18701   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18701   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18701   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18703   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18703   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18704   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18704   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18704   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18704   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18704   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18704   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18705   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18705   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18705   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18706   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18706   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18706   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18706   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18707   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18707   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18708   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18708   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18708   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18708   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18708   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18708   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18708   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18709   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18709   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18709   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18709   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18709   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18709   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18710   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18711   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18711   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18711   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18712   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18712   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18713   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18714   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18717   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18718   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18718   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18719   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18719   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18719   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18719   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18719   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18720   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18720   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18720   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18721   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18722   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18722   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18723   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18723   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18724   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18724   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18724   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18724   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18725   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18725   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18726   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18726   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18726   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18727   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18727   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18727   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18728   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18728   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18728   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18728   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18728   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18729   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18729   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18729   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18730   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18730   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18731   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18731   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18731   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18732   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18732   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18732   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18732   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18733   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18733   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18734   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18734   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18735   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18735   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18735   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18736   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18736   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18736   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18737   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18737   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18737   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18738   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18738   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18738   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18739   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18739   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18740   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18740   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18740   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18741   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18741   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18741   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18742   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18743   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18743   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18743   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18744   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18744   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18744   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18745   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18745   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18745   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18746   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18746   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18746   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18747   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18747   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18748   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18748   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18748   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18749   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18749   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18750   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18750   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18750   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18750   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18750   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18751   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18751   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18752   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18752   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18753   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18753   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18753   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18753   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18753   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18753   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18755   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18755   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18755   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18756   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18756   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18756   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18756   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18756   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18756   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18757   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18757   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18757   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18757   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18758   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18758   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18758   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18759   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18759   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18760   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18760   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18760   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18761   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18761   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18761   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18761   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18761   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18762   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18762   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18763   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18763   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18763   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18764   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18764   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18765   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18765   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18765   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18766   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18766   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18772   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18772   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18772   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18773   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18773   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18773   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18774   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18775   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18775   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18775   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18775   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18776   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18776   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18776   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18776   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18777   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18777   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18778   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18779   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18779   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18779   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18779   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18779   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18779   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18780   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18780   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18780   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18781   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18781   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18782   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18782   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18782   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18783   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18783   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18783   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18784   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18784   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18784   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18784   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18784   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18785   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18785   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18785   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18786   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18786   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18787   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18787   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18787   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18788   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18788   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18788   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18788   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18788   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18789   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18789   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18789   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18789   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18789   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18789   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18790   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18791   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18791   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18791   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18791   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18792   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18792   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18792   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18793   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18793   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18793   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18794   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18794   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18795   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18796   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18796   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18796   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18797   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18797   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18798   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18798   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18798   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18799   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18799   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18799   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18799   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18799   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18800   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18801   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18801   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18802   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18802   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18802   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18803   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18803   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18803   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18804   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18804   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18804   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18804   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18805   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18805   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18805   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18805   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18807   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18807   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18807   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18808   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18808   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18808   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18808   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18808   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18809   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18809   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18809   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18810   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18811   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18811   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18811   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18812   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18812   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18812   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18812   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18813   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18813   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18813   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18814   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18815   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18815   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18816   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18816   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18816   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18816   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18817   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18817   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18817   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18818   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18818   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18818   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18819   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18819   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18820   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18820   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18821   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18821   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18821   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18821   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18822   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18822   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18822   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18822   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18822   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18823   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18824   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18824   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18825   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18825   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18825   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18826   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18826   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18826   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18826   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18827   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18827   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18827   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18828   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18829   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18829   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18829   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18829   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18830   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18830   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18831   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18831   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18831   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18832   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18832   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18833   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
18833   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
18833   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
18833   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
18833   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
18834   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
18834   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
18834   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
18834   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18835   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18835   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
18836   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
18836   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
18836   user_main_b   DEBUG   runtime   Scheduled, restarting...  
18837   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18837   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18837   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18838   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18838   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18838   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18839   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18839   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18839   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18840   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18840   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18840   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18841   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18842   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18842   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18843   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18843   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18843   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18844   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18845   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18846   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18846   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18846   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18846   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18847   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18847   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18847   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18848   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18848   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18849   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18849   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18849   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18849   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18850   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18850   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18851   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18851   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18851   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18851   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18852   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18852   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18852   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18853   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18853   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18854   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18854   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18854   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18855   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18855   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18855   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18855   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18856   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18856   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18856   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18856   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18857   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18858   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18858   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18858   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18859   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18859   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18859   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18860   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18860   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18861   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18861   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18861   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18862   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18862   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18863   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18864   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18864   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18864   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18865   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18865   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18865   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18865   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18866   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18866   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18867   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18867   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18867   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18867   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18868   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18868   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18869   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18869   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18869   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18870   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18870   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18870   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18870   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18870   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18871   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18871   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18872   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18872   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18872   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18873   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18874   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18874   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18874   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18874   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18875   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18875   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18876   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18876   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18877   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18877   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18877   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18877   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18878   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18879   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18879   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18879   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18879   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18880   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18880   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18880   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18880   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18881   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18882   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18882   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18883   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18883   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18883   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18884   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18884   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18884   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18885   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18885   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18885   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18886   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18886   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18886   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18887   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18887   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18888   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18888   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18888   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18888   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18889   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18889   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18890   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18891   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18891   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18892   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18892   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18893   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18893   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18893   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18894   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18895   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18895   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18896   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18896   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18896   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18897   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18897   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18897   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18897   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18898   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18898   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18898   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18899   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18899   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18900   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18900   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18901   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18901   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18901   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18902   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18903   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18904   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18904   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18904   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18905   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18905   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18905   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18906   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18906   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18906   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18906   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18906   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18907   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18907   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18907   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18908   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18908   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18909   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18909   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18909   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18910   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18910   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18910   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18911   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18911   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18911   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18912   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18912   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18912   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18913   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18913   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18913   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18913   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18914   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18914   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18914   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18915   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18915   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18915   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18915   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18916   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18916   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18916   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18916   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18917   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18917   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18917   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18918   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18918   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18919   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18919   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18920   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18920   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18920   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18920   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18921   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18921   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18922   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18922   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18923   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18923   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18923   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18924   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18924   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18924   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18924   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18925   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18925   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18926   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18927   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18927   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18927   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18927   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18927   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18928   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18928   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18929   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18929   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18930   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18930   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18931   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18931   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18931   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18931   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18931   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18932   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18933   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18933   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18933   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18934   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18934   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18934   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18935   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18935   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18935   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18936   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18936   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18936   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18937   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18937   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18937   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18938   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18938   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18939   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18939   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18939   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18939   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18940   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18940   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18940   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18940   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18940   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18942   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18942   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18943   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18943   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18943   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18944   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18944   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18944   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18944   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18944   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18945   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18945   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18946   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18946   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18947   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18947   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18947   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18948   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18948   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18948   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18949   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18949   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18950   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18950   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18952   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18953   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18953   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18953   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18953   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18953   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18954   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18955   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18955   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18955   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18956   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18956   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18956   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18957   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18957   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18958   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18958   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18959   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18960   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18960   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18961   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18961   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18962   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18962   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18963   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18963   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18964   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18965   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18965   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18965   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18966   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18966   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18966   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18966   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18967   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18967   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18968   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18969   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18969   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18969   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18970   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18970   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18970   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18971   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18971   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18972   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18972   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18972   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18973   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18973   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18973   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18974   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18975   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18976   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18977   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18977   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18977   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18978   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18978   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18979   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18979   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18980   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18980   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18981   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18981   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18981   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18982   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18982   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18983   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18983   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18983   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18983   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18984   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18984   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18985   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18985   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18986   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18986   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18986   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18987   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18987   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18987   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18987   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18987   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18988   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18988   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18988   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18989   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18990   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18990   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18990   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18990   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18991   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18991   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18991   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18991   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18992   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18998   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18999   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18999   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18999   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18999   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18999   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18999   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18999   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18999   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19000   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19000   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19000   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19000   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19000   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19000   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19000   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19000   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19001   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19001   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19001   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19002   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19002   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19002   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19003   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19003   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19003   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19003   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19003   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19005   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19005   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19006   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19006   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19006   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19007   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19007   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19008   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19008   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19008   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19009   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19009   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19009   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19009   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19009   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19009   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19009   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19010   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19010   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19010   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19010   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19010   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19010   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19011   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19011   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19011   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19011   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19011   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19012   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19012   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19012   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19012   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19013   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19013   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19013   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19013   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19013   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19014   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19014   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19016   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19016   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19016   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19017   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19017   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19017   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19017   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19018   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19018   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19018   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19018   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19019   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19019   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19019   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19020   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19020   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19020   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19020   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19020   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19021   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19021   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19021   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19021   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19021   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19022   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19022   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19023   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19023   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19023   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19024   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19024   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19024   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19024   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19024   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19024   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19025   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19025   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19025   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19025   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19025   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19026   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19027   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19027   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19027   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19027   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19027   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19027   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19028   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19028   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19028   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19028   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19028   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19028   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19028   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19029   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19029   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19030   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19030   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19031   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19032   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19032   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19032   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19032   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19032   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19033   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19033   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19033   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19033   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19034   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19034   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19034   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19035   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19035   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19035   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
19035   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
19035   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
19036   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
19036   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
19036   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
19036   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
19036   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
19036   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
19036   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
19036   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19036   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19037   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
19037   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
19037   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
19037   user_main_b   DEBUG   runtime   Scheduled, restarting...  
19038   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19038   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19038   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19039   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19039   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19039   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19039   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19040   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19040   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19040   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19040   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19040   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19040   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19040   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19040   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19041   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19041   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19041   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19042   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19042   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19042   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19043   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19043   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19043   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19043   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19044   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19044   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19044   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19044   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19044   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19044   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19045   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19046   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19046   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19046   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19046   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19047   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19047   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19047   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19047   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19047   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19047   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19048   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19048   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19048   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19048   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19048   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19049   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19049   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19050   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19050   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19050   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19050   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19050   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19051   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19051   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19051   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19051   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19051   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19052   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19052   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19052   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19052   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19052   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19052   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19052   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19054   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19054   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19054   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19055   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19055   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19055   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19055   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19055   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19056   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19056   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19056   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19056   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19056   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19056   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19056   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19057   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19057   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19058   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19058   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19058   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19059   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19059   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19059   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19059   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19060   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19060   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19060   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19060   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19060   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19060   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19060   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19061   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19061   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19061   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19062   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19062   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19062   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19063   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19063   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19064   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19064   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19064   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19064   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19064   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19064   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19064   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19064   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19065   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19065   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19065   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19066   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19066   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19066   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19066   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19067   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19067   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19067   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19068   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19068   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19068   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19068   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19068   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19068   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19069   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19069   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19069   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19070   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19070   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19070   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19071   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19071   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19071   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19071   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19071   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19071   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19072   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19072   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19072   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19072   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19072   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19072   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19072   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19073   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19073   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19073   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19073   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19074   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19074   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19074   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19074   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19075   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19075   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19075   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19075   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19076   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19076   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19076   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19076   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19076   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19076   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19076   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19077   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19077   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19077   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19077   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19077   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19077   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19078   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19078   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19079   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19079   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19079   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19079   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19080   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19080   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19080   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19080   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19081   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19081   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19081   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19081   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19081   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19081   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19081   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19082   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19083   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19083   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19083   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19084   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19084   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19084   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19084   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19085   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19085   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19085   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19085   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19085   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19085   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19085   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19086   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19086   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19086   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19087   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19087   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19087   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19087   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19088   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19088   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19088   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19088   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19089   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19089   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19089   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19089   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19089   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19089   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19089   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19090   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19090   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19090   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19090   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19091   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19091   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19092   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19092   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19092   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19093   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19093   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19093   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19093   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19093   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19093   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19094   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19094   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19094   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19094   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19094   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19095   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19095   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19096   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19096   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19096   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19097   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19097   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19097   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19097   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19097   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19098   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19098   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19098   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19099   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19100   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19100   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19101   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19101   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19101   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19101   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19101   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19102   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19102   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19102   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19102   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19102   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19102   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19103   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19103   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19104   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19104   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19104   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19104   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19105   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19105   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19105   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19105   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19105   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19105   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19105   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19106   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19106   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19106   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19107   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19107   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19107   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19108   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19108   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19109   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19109   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19109   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19109   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19110   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19110   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19110   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19110   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19110   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19110   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19111   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19111   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19111   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19112   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19112   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19112   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19112   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19113   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19113   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19114   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19114   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19114   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19114   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19114   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19115   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19115   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19115   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19115   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19116   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19116   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19117   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19117   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19118   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19118   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19118   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19118   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19118   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19118   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19118   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19119   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19119   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19120   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19120   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19120   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19120   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19121   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19121   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19121   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19121   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19121   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19122   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19122   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19122   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19122   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19122   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19123   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19123   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19124   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19124   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19124   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19125   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19125   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19125   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19125   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19126   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19126   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19126   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19126   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19127   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19127   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19127   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19128   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19128   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19128   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19128   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19129   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19130   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19130   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19130   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19130   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19130   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19130   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19131   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19132   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19132   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19132   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19132   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19132   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19133   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19133   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19133   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19133   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19133   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19133   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19134   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19134   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19135   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19135   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19135   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19136   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19136   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19136   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19136   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19137   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19137   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19137   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19137   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19137   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19138   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19138   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19138   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19138   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19139   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19139   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19140   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19141   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19141   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19141   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19141   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19141   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19141   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19142   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19142   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19143   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19143   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19144   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19144   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19144   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19144   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19145   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19145   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19145   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19145   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19146   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19146   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19146   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19146   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19146   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19146   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19147   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19148   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19148   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19148   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19149   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19149   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19149   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19149   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19150   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19150   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19150   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19150   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19150   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19151   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19152   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19152   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19153   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19153   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19153   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19153   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19153   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19153   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19153   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19154   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19155   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19155   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19155   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19155   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19155   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19155   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19156   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19156   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19156   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19156   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19157   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19158   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19158   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19158   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19158   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19158   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19159   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19159   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19160   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19160   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19160   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19160   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19160   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19161   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19161   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19162   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19162   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19162   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19163   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19163   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19163   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19163   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19164   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19164   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19164   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19164   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19165   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19165   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19166   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19166   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19166   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19167   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19167   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19167   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19167   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19167   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19167   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19168   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19168   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19169   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19169   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19169   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19169   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19170   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19170   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19170   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19171   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19171   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19171   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19171   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19171   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19171   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19172   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19172   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19172   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19172   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19173   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19173   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19174   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19175   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19175   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19175   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19175   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19175   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19176   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19176   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19176   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19176   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19177   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19177   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19178   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19178   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19179   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19180   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19180   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19180   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19180   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19180   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19181   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19182   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19182   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19182   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19182   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19183   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19183   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19183   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19183   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19184   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19184   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19184   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19184   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19185   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19185   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19186   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19186   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19187   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19187   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19187   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19187   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19188   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19188   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19188   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19188   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19188   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19188   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19189   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19189   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19189   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19190   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19190   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19190   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19191   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19191   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19192   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19192   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19192   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19193   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19193   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19193   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19193   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19193   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19194   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19194   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19194   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19194   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19194   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19195   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19195   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19195   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19196   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19197   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19197   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19197   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19197   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19197   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19197   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19198   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19199   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19199   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19199   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19200   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19200   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19201   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19201   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19201   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19201   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19201   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19201   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19202   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19202   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19203   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19203   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19203   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19204   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19204   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19204   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19204   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19205   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19205   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19205   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19205   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19205   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19205   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19205   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19206   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19206   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19206   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19206   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19207   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19208   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19208   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19208   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19209   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19209   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19209   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19209   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19209   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19209   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19210   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19210   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19212   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19212   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19213   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19213   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19213   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19214   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19214   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19214   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19214   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19214   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19214   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19215   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19215   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19216   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19216   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19217   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19217   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19217   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19218   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19218   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19218   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19218   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19218   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19219   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19220   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19220   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19220   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19221   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19221   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19221   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19221   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19221   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19223   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19223   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19223   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19223   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19224   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19224   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19224   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19224   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19224   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19224   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19225   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19225   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19225   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19225   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19226   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19227   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19227   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19227   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19228   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19228   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19228   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19228   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19229   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19229   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19229   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19229   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19230   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19230   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19231   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19231   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19232   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19232   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19233   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19233   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19233   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19233   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19234   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19234   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19234   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19234   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19234   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19234   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19235   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19235   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19235   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19236   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19237   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19237   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19237   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19237   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19237   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19237   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19237   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19238   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
19238   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
19238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
19238   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
19238   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
19239   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
19239   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
19240   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
19240   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
19240   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
19241   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19241   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19241   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
19241   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
19242   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
19242   user_main_b   DEBUG   runtime   Scheduled, restarting...  
19242   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19242   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19242   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19243   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19244   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19244   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19244   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19244   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19245   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19245   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19245   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19245   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19246   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19247   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19248   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19248   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19249   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19249   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19249   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19249   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19249   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19249   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19250   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19250   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19251   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19252   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19252   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19252   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19252   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19252   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19252   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19253   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19253   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19253   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19254   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19254   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19255   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19255   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19255   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19256   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19256   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19256   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19257   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19257   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19257   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19257   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19257   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19257   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19257   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19258   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19258   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19258   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19259   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19260   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19260   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19260   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19261   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19261   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19261   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19262   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19262   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19263   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19264   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19264   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19264   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19264   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19265   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19266   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19266   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19266   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19266   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19267   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19267   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19267   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19268   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19268   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19268   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19269   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19269   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19270   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19270   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19270   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19270   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19271   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19271   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19271   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19271   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19271   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19271   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19272   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19272   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19273   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19273   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19274   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19274   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19274   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19275   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19275   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19275   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19275   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19276   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19276   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19276   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19276   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19276   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19277   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19277   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19278   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19278   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19279   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19279   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19280   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19280   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19280   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19280   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19280   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19281   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19281   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19281   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19281   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19282   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19283   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19283   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19283   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19284   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19284   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19284   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19284   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19285   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19285   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19285   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19285   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19285   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19285   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19286   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19287   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19287   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19287   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19287   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19288   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19288   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19288   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19289   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19289   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19289   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19289   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19289   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19290   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19290   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19290   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19291   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19291   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19292   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19292   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19292   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19292   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19293   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19293   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19293   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19293   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19293   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19293   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19293   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19294   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19294   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19294   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19295   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19295   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19295   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19296   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19296   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19297   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19297   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19297   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19297   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19298   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19298   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19298   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19299   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19299   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19299   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19300   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19300   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19300   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19301   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19302   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19302   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19302   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19302   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19302   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19302   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19303   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19303   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19303   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19304   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19305   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19305   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19305   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19305   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19306   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19306   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19306   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19306   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19306   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19307   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19308   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19308   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19309   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19309   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19309   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19309   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19309   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19309   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19310   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19310   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19310   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19310   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19310   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19311   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19311   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19312   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19312   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19313   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19313   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19313   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19313   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19313   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19314   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19314   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19314   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19314   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19314   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19315   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19315   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19316   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19316   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19316   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19317   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19317   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19317   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19318   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19318   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19318   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19318   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19319   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19319   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19319   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19320   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19321   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19321   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19321   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19322   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19322   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19322   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19323   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19323   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19323   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19323   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19324   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19325   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19325   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19325   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19326   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19326   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19326   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19327   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19327   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19328   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19328   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19329   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19329   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19329   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19330   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19330   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19331   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19331   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19331   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19331   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19331   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19332   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19333   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19333   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19333   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19333   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19334   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19334   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19334   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19334   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19335   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19335   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19335   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19335   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19336   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19336   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19337   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19337   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19337   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19338   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19338   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19338   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19339   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19339   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19339   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19339   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19339   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19340   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19340   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19341   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19341   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19342   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19342   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19342   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19342   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19342   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19343   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19343   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19343   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19343   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19343   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19344   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19345   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19346   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19346   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19346   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19346   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19346   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19347   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19347   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19348   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19349   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19350   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19350   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19351   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19352   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19352   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19352   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19352   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19353   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19353   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19354   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19354   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19354   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19355   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19355   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19355   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19356   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19356   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19356   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19356   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19357   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19357   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19357   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19357   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19357   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19357   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19359   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19359   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19359   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19360   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19360   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19361   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19361   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19361   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19361   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19362   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19362   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19363   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19363   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19364   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19364   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19364   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19365   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19365   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19366   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19366   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19366   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19366   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19366   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19367   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19367   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19368   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19368   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19368   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19369   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19369   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19369   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19370   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19370   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19370   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19371   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19371   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19371   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19372   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19372   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19373   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19373   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19374   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19374   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19374   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19374   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19375   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19375   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19375   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19375   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19377   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19377   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19377   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19378   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19378   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19379   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19379   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19379   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19380   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19381   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19381   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19381   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19382   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19382   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19382   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19383   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19384   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19384   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19385   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19385   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19386   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19386   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19387   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19388   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19388   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19388   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19389   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19389   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19389   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19389   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19390   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19391   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19391   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19391   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19392   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19392   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19392   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19393   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19393   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19393   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19393   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19393   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19394   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19394   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19395   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19395   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19395   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19396   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19396   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19396   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19397   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19397   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19397   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19397   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19397   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19398   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19398   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19399   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19399   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19400   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19400   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19400   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19400   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19401   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19401   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19402   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19402   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19403   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19403   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19403   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19404   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19404   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19404   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19405   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19405   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19405   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19405   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19405   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19406   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19406   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19406   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19407   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19407   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19407   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19408   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19408   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19409   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19409   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19409   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19409   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19409   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19409   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19410   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19410   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19410   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19411   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19411   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19412   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19412   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19413   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19413   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19413   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19413   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19414   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19415   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19415   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19416   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19416   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19417   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19417   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19417   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19418   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19418   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19419   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19419   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19419   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19420   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19421   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19421   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19421   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19421   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19422   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19422   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19422   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19422   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19422   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19423   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19423   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19424   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19424   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19424   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19425   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19425   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19426   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19426   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19426   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19426   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19426   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19427   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19428   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19428   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19428   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19429   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19429   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19430   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19430   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19430   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19431   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19431   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19431   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19431   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19431   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19432   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19433   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19434   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19434   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19434   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19434   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19435   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19435   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19436   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19436   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19436   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19437   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19437   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19437   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19438   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19438   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19439   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19439   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19439   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19439   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19439   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19440   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19440   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19440   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19441   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
19442   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
19442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
19442   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
19442   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
19443   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
19443   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
19443   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
19443   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19444   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19444   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
19444   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
19444   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
19444   user_main_b   DEBUG   runtime   Scheduled, restarting...  
19445   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19445   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19446   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19446   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19447   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19447   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19447   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19447   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19448   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19448   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19448   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19448   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19449   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19450   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19450   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19451   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19452   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19452   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19452   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19453   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19453   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19454   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19454   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19454   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19455   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19455   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19456   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19456   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19456   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19456   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19457   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19457   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19457   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19458   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19458   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19459   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19459   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19460   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19460   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19460   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19461   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19461   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19461   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19461   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19462   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19462   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19463   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19463   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19463   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19464   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19464   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19465   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19465   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19465   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19466   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19466   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19466   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19466   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19467   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19467   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19468   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19468   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19469   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19469   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19470   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19470   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19470   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19470   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19471   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19471   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19471   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19472   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19472   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19472   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19473   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19473   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19474   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19474   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19474   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19474   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19475   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19475   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19476   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19476   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19476   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19477   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19477   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19478   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19479   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19479   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19479   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19479   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19479   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19480   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19480   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19481   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19482   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19482   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19482   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19483   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19483   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19483   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19483   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19484   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19484   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19484   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19485   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19486   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19486   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19487   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19487   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19487   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19488   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19488   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19488   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19488   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19488   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19489   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19489   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19489   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19489   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19489   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19490   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19490   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19491   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19491   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19492   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19492   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19493   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19493   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19493   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19494   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19494   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19494   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19494   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19496   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19497   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19497   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19497   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19498   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19498   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19498   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19498   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19498   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19499   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19500   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19500   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19500   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19501   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19501   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19501   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19502   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19502   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19503   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19503   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19503   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19503   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19504   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19504   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19504   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19505   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19506   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19506   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19506   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19507   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19507   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19507   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19508   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19508   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19509   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19510   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19510   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19510   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19511   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19511   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19511   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19512   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19512   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19512   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19513   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19513   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19513   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19513   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19514   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19514   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19515   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19516   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19516   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19517   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19517   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19517   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19517   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19517   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19518   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19519   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19519   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19520   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19520   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19521   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19521   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19521   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19521   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19522   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19522   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19523   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19524   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19524   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19524   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19524   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19524   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19525   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19525   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19527   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19528   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19528   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19528   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19529   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19529   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19530   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19530   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19531   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19531   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19532   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19532   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19532   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19532   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19533   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19533   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19533   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19533   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19534   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19534   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19535   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19535   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19536   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19536   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19537   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19537   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19537   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19537   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19538   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19538   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19538   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19538   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19539   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19539   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19540   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19541   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19542   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19542   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19543   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19543   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19544   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19544   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19545   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19545   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19545   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19546   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19547   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19547   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19547   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19548   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19548   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19548   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19548   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19548   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19549   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19550   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19550   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19551   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19551   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19552   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19552   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19552   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19553   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19554   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19554   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19555   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19555   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19555   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19555   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19555   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19556   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19557   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19557   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19558   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19559   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19559   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19559   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19560   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19560   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19561   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19561   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19562   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19562   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19564   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19564   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19565   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19566   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19566   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19566   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19567   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19568   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19568   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19569   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19570   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19571   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19572   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19572   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19573   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19573   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19579   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19579   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19580   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19580   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19580   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19580   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19580   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19580   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19581   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19581   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19581   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19582   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19582   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19582   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19582   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19582   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19582   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19583   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19583   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19583   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19583   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19583   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19583   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19583   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19584   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19585   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19585   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19585   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19585   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19586   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19586   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19586   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19586   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19587   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19587   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19587   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19587   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19587   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19587   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19587   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19587   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19588   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19588   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19588   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19588   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19588   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19589   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19589   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19589   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19589   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19590   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19590   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19590   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19590   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19591   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19591   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19592   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19592   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19592   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19592   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19592   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19593   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19593   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19593   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19593   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19594   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19594   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19594   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19594   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19594   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19595   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19595   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19596   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19596   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19596   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19596   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19596   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19596   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19597   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19597   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19597   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19597   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19597   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19597   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19598   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19598   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19599   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19599   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19599   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19599   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19599   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19600   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19600   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19600   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19601   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19601   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19601   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19601   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19601   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19601   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19601   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19602   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19602   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19602   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19602   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19602   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19602   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19603   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19603   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19604   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19604   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19604   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19604   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19605   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19605   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19605   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19605   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19605   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19605   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19605   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19605   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19606   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19606   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19606   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19606   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19607   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19607   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19607   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19607   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19608   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19608   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19608   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19609   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19609   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19609   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19609   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19610   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19610   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19610   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19610   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19610   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19610   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19611   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19612   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19612   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19612   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19613   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19613   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19613   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19613   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19614   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19614   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19614   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19614   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19615   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19615   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19616   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19616   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19616   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19617   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19617   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19617   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19617   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19618   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19618   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19618   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19618   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19618   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19618   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19618   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19619   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19620   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19620   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19620   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19620   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19621   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19621   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19621   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19621   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19621   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19622   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19622   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19622   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19622   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19622   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19623   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19623   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19623   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19624   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19624   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19624   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19624   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19625   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19625   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19625   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19625   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19625   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19626   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19626   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19626   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19626   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19626   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19627   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19627   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19627   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19627   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19628   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19628   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19629   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19629   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19629   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19630   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19630   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19630   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19631   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19631   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19631   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19631   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19631   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19631   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19632   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19632   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19633   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19633   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19634   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19634   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19634   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19634   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19634   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19634   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19635   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19635   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19635   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19635   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19635   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19636   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19636   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19636   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19637   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19637   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19637   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19637   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19638   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19638   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19638   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19638   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19638   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19639   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19639   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19639   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19639   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19639   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19639   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19639   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19640   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19640   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19641   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19641   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19641   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19642   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19642   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19642   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19642   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19643   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19643   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19643   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19643   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19643   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19643   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19644   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
19644   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
19644   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
19644   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
19644   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
19645   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
19645   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
19646   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
19646   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19646   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19646   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
19646   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
19647   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
19647   user_main_b   DEBUG   runtime   Scheduled, restarting...  
19647   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19647   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19647   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19647   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19648   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19650   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19650   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19650   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19650   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19650   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19650   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19651   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19651   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19651   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19651   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19651   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19651   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19651   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19651   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19652   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19652   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19652   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19652   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19652   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19654   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19654   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19654   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19654   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19654   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19654   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19654   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19655   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19655   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19655   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19656   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19657   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19657   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19658   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19658   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19658   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19658   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19658   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19658   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19659   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19659   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19659   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19659   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19659   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19659   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19660   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19661   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19661   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19661   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19662   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19662   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19662   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19662   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19662   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19662   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19663   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19663   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19663   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19663   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19663   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19663   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19663   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19663   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19664   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19665   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19665   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19665   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19666   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19666   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19666   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19667   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19667   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19667   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19667   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19667   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19667   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19668   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19668   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19669   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19669   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19669   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19670   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19670   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19670   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19670   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19670   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19671   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19671   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19671   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19671   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19671   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19671   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19671   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19671   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19672   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19673   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19673   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19674   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19674   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19674   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19674   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19675   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19675   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19675   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19675   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19676   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19676   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19676   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19676   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19676   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19677   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19677   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19678   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19678   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19678   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19679   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19679   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19679   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19679   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19680   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19680   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19680   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19680   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19681   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19682   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19682   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19683   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19683   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19683   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19683   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19684   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19684   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19684   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19684   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19684   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19685   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19685   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19686   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19686   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19686   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19686   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19687   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19687   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19687   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19687   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19687   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19688   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19688   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19688   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19688   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19688   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19690   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19691   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19691   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19691   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19691   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19692   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19692   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19692   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19692   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19692   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19693   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19694   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19694   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19694   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19694   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19695   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19695   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19695   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19695   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19696   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19696   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19696   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19696   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19696   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19696   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19697   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19697   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19698   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19698   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19698   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19699   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19699   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19699   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19699   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19700   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19700   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19700   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19700   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19700   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19700   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19700   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19702   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19702   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19703   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19703   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19703   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19703   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19704   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19704   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19704   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19704   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19705   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19705   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19706   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19706   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19706   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19707   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19707   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19707   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19707   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19707   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19708   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19708   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19708   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19708   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19708   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19709   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19709   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19710   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19710   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19710   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19711   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19711   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19711   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19712   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19712   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19712   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19712   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19712   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19713   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19714   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19714   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19715   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19715   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19715   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19715   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19716   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19716   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19716   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19716   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19716   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19717   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19717   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19717   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19717   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19718   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19718   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19718   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19719   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19719   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19719   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19720   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19720   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19720   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19720   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19721   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19721   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19721   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19722   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19722   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19723   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19723   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19724   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19724   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19725   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19725   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19725   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19725   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19726   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19726   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19726   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19726   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19726   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19727   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19727   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19727   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19728   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19728   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19729   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19729   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19729   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19729   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19730   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19730   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19730   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19730   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19730   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19730   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19730   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19731   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19731   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19732   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19732   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19733   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19733   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19733   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19733   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19734   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19734   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19734   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19734   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19735   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19735   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19736   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19736   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19737   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19737   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19737   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19738   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19738   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19738   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19738   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19738   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19738   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19739   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19739   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19740   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19740   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19740   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19741   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19741   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19742   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19742   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19743   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19743   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19743   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19743   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19744   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19745   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19745   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19745   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19745   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19746   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19746   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19746   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19746   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19746   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19747   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19747   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19747   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19747   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19747   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19747   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19748   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19748   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19749   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19749   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19749   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19750   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19750   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19750   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19750   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19751   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19751   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19751   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19752   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19752   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19752   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19753   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19753   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19754   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19754   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19754   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19755   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19755   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19755   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19755   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19755   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19755   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19755   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19756   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19756   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19757   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19757   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19758   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19758   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19758   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19759   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19759   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19759   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19759   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19760   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19760   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19760   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19760   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19761   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19761   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19761   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19762   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19762   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19763   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19763   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19763   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19763   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19763   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19763   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19764   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19765   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19765   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19765   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19766   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19766   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19766   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19767   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19767   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19767   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19767   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19767   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19768   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19768   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19769   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19769   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19770   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19770   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19770   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19770   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19771   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19771   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19771   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19771   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19771   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19771   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19772   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19772   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19772   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19773   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19773   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19774   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19774   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19774   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19775   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19775   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19775   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19775   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19776   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19776   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19776   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19776   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19776   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19777   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19778   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19778   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19778   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19779   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19779   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19779   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19779   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19780   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19780   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19780   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19780   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19780   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19781   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19781   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19781   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19781   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19782   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19782   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19783   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19783   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19783   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19784   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19784   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19784   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19784   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19784   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19785   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19785   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19785   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19785   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19785   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19785   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19785   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19787   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19787   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19787   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19787   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19787   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19788   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19788   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19788   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19788   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19789   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19789   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19789   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19789   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19789   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19789   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19789   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19790   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19791   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19791   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19791   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19791   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19791   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19792   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19792   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19793   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19793   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19793   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19793   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19794   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19794   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19794   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19795   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19795   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19795   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19796   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19796   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19797   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19797   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19797   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19798   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19798   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19798   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19798   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19798   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19799   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19800   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19800   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19801   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19801   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19801   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19802   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19802   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19802   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19803   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19803   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19803   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19803   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19804   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19804   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19804   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19805   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19805   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19805   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19806   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19806   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19806   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19806   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19807   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19807   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19807   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19807   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19808   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19808   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19809   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19809   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19809   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19810   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19810   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19810   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19810   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19810   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19811   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19811   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19811   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19811   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19812   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19812   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19813   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19813   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19815   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19815   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19815   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19815   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19816   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19816   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19816   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19817   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19817   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19818   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19818   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19819   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19819   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19819   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19819   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19820   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19820   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19820   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19820   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19821   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19821   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19821   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19821   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19822   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19822   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19823   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19823   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19824   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19824   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19824   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19824   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19825   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19825   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19825   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19825   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19825   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19825   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19826   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19826   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19827   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19827   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19827   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19828   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19828   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19829   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19829   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19829   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19830   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19830   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19830   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19830   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19830   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19830   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19831   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19832   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19832   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19832   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19833   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19833   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19833   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19833   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19834   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19834   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19834   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19834   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19834   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19835   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19835   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19835   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19835   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19835   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19835   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19836   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19837   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19837   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19837   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19838   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19838   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19838   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19838   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19839   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19839   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19839   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19839   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19839   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19840   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19841   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19841   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19841   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19842   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19842   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19842   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19843   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19843   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19843   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19844   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19845   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19846   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19847   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19847   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
19847   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
19848   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
19848   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
19848   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
19848   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
19848   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
19849   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
19849   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19850   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19850   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
19850   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
19850   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
19850   user_main_b   DEBUG   runtime   Scheduled, restarting...  
19851   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19851   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19852   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19852   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19852   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19852   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19852   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19853   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19854   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19854   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19854   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19855   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19855   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19855   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19855   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19855   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19855   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19855   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19856   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19856   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19857   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19857   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19857   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19858   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19858   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19858   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19859   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19859   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19859   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19859   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19859   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19860   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19860   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19860   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19861   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19862   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19862   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19862   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19863   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19863   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19863   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19864   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19864   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19864   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19865   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19865   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19865   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19866   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19866   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19867   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19867   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19867   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19867   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19867   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19868   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19868   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19868   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19868   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19869   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19869   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19870   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19870   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19870   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19870   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19871   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19871   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19871   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19872   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19872   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19872   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19872   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19872   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19873   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19873   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19873   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19874   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19874   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19875   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19876   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19876   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19876   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19876   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19876   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19876   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19876   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19877   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19877   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19877   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19877   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19878   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19878   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19879   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19879   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19879   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19880   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19880   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19881   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19881   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19881   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19882   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19882   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19883   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19883   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19883   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19884   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19884   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19884   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19885   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19885   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19885   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19886   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19886   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19886   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19886   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19886   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19887   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19887   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19888   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19888   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19889   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19889   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19889   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19890   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19890   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19890   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19890   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19891   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19891   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19892   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19893   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19893   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19894   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19894   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19895   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19895   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19895   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19896   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19896   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19897   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19897   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19897   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19898   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19898   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19898   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19898   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19898   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19899   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19900   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19900   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19900   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19901   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19901   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19901   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19902   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19902   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19902   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19903   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19903   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19904   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19904   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19904   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19904   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19905   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19905   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19905   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19906   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19906   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19906   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19906   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19906   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19906   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19907   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19907   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19907   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19908   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19908   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19908   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19909   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19909   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19910   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19910   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19910   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19910   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19910   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19910   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19911   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19912   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19912   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19912   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19913   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19913   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19913   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19914   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19914   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19914   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19915   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19915   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19915   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19915   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19915   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19916   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19916   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19917   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19917   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19917   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19918   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19918   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19918   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19919   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19919   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19919   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19920   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19920   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19920   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19920   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19920   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19921   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19921   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19921   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19922   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19922   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19923   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19923   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19924   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19924   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19924   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19924   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19924   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19925   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19925   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19926   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19927   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19927   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19927   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19927   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19927   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19927   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19928   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19928   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19928   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19929   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19929   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19930   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19930   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19930   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19930   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19931   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19932   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19932   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19932   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19932   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19932   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19932   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19933   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19933   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19934   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19934   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19935   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19936   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19936   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19936   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19937   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19937   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19937   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19937   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19938   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19938   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19938   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19939   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19939   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19939   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19939   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19940   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19940   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19940   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19940   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19942   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19942   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19943   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19943   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19943   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19943   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19944   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19944   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19944   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19944   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19944   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19945   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19945   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19946   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19946   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19947   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19947   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19947   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19947   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19948   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19948   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19948   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19949   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19949   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19950   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19950   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19951   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19951   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19952   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19952   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19952   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19952   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19952   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19953   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19953   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19954   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19954   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19954   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19955   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19955   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19955   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19956   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19956   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19956   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19957   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19957   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19958   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19958   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19958   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19959   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19959   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19959   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19960   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19960   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19960   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19961   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19961   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19961   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19962   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19962   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19963   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19963   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19964   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19964   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19964   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19965   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19965   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19965   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19966   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19966   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19967   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19967   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19968   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19969   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19969   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19969   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19970   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19970   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19970   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19970   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19970   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19971   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19971   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19971   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19972   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19972   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19973   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19973   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19973   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19973   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19974   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19974   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19974   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19975   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19975   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19976   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19976   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19977   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19977   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19977   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19977   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19978   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19978   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19978   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19979   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19980   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19980   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19980   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19981   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19981   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19981   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19981   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19982   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19982   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19982   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19982   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19983   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19983   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19984   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19984   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19984   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19985   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19986   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19986   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19987   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19987   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19987   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19988   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19989   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19989   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19990   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19990   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19991   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19991   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19991   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19991   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19992   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19992   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19993   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19993   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19993   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19993   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19994   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19995   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19995   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19995   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19995   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19995   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19996   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19996   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19997   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
19997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19998   user_main_b   DEBUG   runtime   Switching to Thread idle0  
19998   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
19998   user_main_b   DEBUG   runtime   Switching to Thread user_main  
19998   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19999   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19999   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
19999   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
19999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
19999   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20000   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20000   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20001   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20001   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20002   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20002   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20003   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20003   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20003   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20003   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20004   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20004   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20004   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20004   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20005   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20006   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20006   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20006   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20007   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20008   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20008   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20009   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20009   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20010   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20010   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20010   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20011   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20012   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20012   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20012   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20013   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20013   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20013   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20013   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20014   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20014   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20015   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20015   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20015   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20016   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20016   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20016   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20017   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20017   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20017   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20018   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20019   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20020   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20020   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20021   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20021   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20021   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20021   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20022   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20022   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20022   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20022   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20023   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20025   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20025   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20026   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20026   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20026   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20026   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20027   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20027   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20028   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20028   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20029   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20029   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20029   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20030   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20030   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20030   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20030   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20030   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20031   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20032   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20033   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20033   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20033   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20034   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20034   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20035   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20035   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20035   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20035   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20035   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20037   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20038   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20038   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20039   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20039   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20039   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20040   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20040   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20040   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20040   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20040   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20042   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20042   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20042   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20043   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20044   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20044   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20045   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20045   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20045   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20045   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20046   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20047   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20047   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20048   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20049   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20049   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20049   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20049   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20049   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20050   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
20051   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
20051   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
20051   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
20051   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
20052   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
20052   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
20053   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
20053   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20053   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20053   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
20054   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
20054   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
20054   user_main_b   DEBUG   runtime   Scheduled, restarting...  
20054   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20055   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20055   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20056   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20056   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20057   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20057   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20058   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20058   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20059   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20059   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20059   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20060   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20061   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20062   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20062   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20062   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20063   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20063   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20063   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20063   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20064   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20064   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20065   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20066   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20066   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20066   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20066   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20067   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20068   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20068   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20069   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20069   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20069   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20069   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20069   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20070   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20070   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20071   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20071   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20071   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20072   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20072   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20073   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20073   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20073   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20073   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20074   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20074   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20074   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20075   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20075   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20076   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20076   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20076   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20076   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20077   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20077   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20078   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20078   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20079   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20079   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20079   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20079   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20080   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20080   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20080   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20081   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20081   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20081   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20082   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20082   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20083   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20083   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20083   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20083   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20083   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20084   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20085   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20085   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20085   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20086   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20086   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20087   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20087   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20088   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20088   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20088   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20088   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20089   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20089   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20090   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20091   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20092   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20092   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20093   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20093   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20093   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20093   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20093   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20094   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20095   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20096   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20096   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20096   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20096   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20097   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20097   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20098   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20099   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20100   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20100   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20100   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20100   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20101   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20101   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20101   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20101   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20102   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20102   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20103   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20103   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20104   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20104   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20105   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20105   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20105   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20105   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20106   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20106   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20106   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20106   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20106   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20107   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20108   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20108   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20109   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20110   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20110   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20110   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20110   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20110   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20111   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20111   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20111   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20111   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20111   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20112   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20112   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20113   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20113   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20113   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20115   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20115   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20115   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20115   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20116   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20116   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20116   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20116   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20117   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20118   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20119   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20119   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20120   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20120   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20120   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20120   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20120   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20121   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20121   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20122   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20122   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20123   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20123   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20124   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20124   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20124   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20125   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20125   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20125   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20126   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20126   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20126   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20127   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20127   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20127   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20128   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20128   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20128   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20129   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20129   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20129   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20130   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20130   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20131   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20131   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20131   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20132   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20132   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20133   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20133   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20133   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20134   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20134   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20135   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20135   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20135   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20136   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20136   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20136   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20136   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20137   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20137   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20137   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20138   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20138   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20139   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20139   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20139   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20140   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20141   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20141   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20141   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20142   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20142   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20142   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20143   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20143   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20144   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20144   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20144   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20145   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20145   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20146   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20146   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20146   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20146   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20146   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20147   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20148   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20148   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20149   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20149   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20150   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20150   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20150   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20151   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20151   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20153   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20153   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20153   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20154   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20155   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20155   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20155   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20156   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20156   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20156   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20157   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20157   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20158   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20158   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20158   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20159   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20160   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20160   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20160   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20161   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20162   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20163   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20163   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20163   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20163   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20168   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20170   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20170   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20170   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20170   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20171   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20171   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20171   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20171   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20171   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20171   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20171   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20171   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20171   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20172   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20172   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20173   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20173   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20173   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20173   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20174   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20174   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20174   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20175   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20175   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20175   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20175   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20175   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20175   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20175   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20176   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20177   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20177   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20177   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20177   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20177   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20177   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20178   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20178   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20178   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20179   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20179   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20179   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20179   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20179   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20179   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20179   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20180   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20180   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20180   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20180   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20180   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20181   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20182   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20182   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20182   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20182   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20183   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20183   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20183   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20183   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20183   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20183   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20184   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20184   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20184   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20184   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20184   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20184   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20185   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20185   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20185   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20185   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20185   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20186   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20186   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20187   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20187   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20187   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20187   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20187   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20187   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20187   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20188   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20188   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20188   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20188   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20188   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20189   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20189   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20189   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20189   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20189   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20189   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20189   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20190   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20190   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20190   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20191   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20192   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20192   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20192   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20192   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20192   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20193   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20193   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20193   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20193   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20193   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20193   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20194   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20194   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20194   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20194   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20194   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20194   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20195   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20195   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20196   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20196   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20196   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20197   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20197   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20197   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20197   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20197   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20197   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20198   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20198   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20198   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20198   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20198   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20199   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20199   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20199   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20200   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20201   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20201   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20201   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20201   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20202   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20202   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20202   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20202   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20202   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20202   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20203   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20203   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20203   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20203   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20203   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20203   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20204   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20204   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20205   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20205   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20205   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20205   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20205   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20206   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20206   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20206   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20206   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20207   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20207   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20207   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20207   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20207   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20207   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20208   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20209   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20209   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20209   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20209   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20210   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20210   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20210   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20210   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20210   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20210   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20211   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20211   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20212   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20212   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20213   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20213   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20213   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20213   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20213   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20214   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20214   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20214   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20214   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20214   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20214   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20215   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20216   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20216   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20217   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20217   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20217   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20217   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20217   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20218   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20218   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20218   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20218   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20218   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20219   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20220   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20220   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20221   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20221   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20221   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20221   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20222   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20222   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20222   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20222   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20223   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20223   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20223   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20223   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20224   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20224   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20224   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20225   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20225   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20225   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20225   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20226   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20226   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20226   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20226   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20227   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20227   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20227   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20227   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20228   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20228   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20228   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20229   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20230   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20230   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20230   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20230   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20231   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20231   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20231   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20231   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20232   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20232   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20232   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20232   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20233   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20233   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20233   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20234   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20234   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20235   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20235   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20235   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20235   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20236   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20236   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20237   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20237   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20237   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20237   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20237   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20237   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20237   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20237   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20238   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20238   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20238   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20238   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20238   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20238   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20239   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20239   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20239   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20239   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20240   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20241   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20241   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20241   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20241   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20241   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20242   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20242   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20242   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20242   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20242   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20242   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20242   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20243   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20243   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20243   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20243   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20244   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20245   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20245   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20245   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20247   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20247   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20247   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20247   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20248   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20248   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20248   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20248   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20249   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20249   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20250   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20250   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20250   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20251   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20251   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20251   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20251   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20252   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20252   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20252   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20252   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20252   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20252   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20252   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20253   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20253   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20253   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20253   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20253   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20253   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20254   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20255   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20255   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20255   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20255   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20256   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20256   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
20256   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
20256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
20256   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
20256   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
20257   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
20257   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
20257   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
20257   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
20258   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
20258   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20258   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20258   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
20258   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
20258   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
20259   user_main_b   DEBUG   runtime   Scheduled, restarting...  
20259   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20260   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20260   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20260   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20261   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20261   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20261   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20262   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20262   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20262   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20262   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20264   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20264   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20264   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20265   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20265   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20265   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20265   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20266   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20266   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20266   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20266   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20267   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20267   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20268   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20268   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20268   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20269   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20269   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20270   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20270   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20270   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20270   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20270   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20270   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20271   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20271   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20272   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20272   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20272   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20273   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20273   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20273   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20273   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20274   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20274   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20274   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20274   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20274   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20274   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20274   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20275   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20276   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20276   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20276   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20277   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20277   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20277   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20277   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20277   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20278   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20278   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20278   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20278   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20278   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20279   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20279   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20279   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20280   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20280   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20280   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20280   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20281   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20281   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20281   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20281   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20282   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20282   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20282   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20282   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20282   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20282   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20283   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20283   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20283   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20284   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20284   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20285   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20285   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20285   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20286   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20286   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20286   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20286   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20286   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20286   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20286   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20287   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20287   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20287   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20287   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20287   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20287   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20288   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20289   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20289   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20289   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20289   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20290   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20290   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20290   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20291   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20291   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20291   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20291   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20291   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20292   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20292   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20292   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20292   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20293   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20294   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20294   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20294   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20295   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20295   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20295   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20296   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20296   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20296   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20296   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20296   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20297   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20297   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20297   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20297   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20297   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20298   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20299   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20299   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20299   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20299   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20300   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20300   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20301   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20301   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20301   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20301   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20301   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20302   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20302   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20302   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20302   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20303   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20304   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20304   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20304   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20304   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20304   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20305   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20305   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20305   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20305   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20305   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20306   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20306   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20306   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20306   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20306   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20306   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20306   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20307   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20308   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20308   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20309   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20309   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20310   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20310   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20310   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20310   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20311   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20311   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20311   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20311   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20311   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20311   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20312   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20312   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20312   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20312   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20313   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20314   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20314   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20314   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20314   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20314   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20315   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20315   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20315   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20315   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20316   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20316   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20316   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20316   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20317   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20317   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20317   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20317   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20318   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20319   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20319   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20319   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20319   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20320   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20320   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20320   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20321   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20321   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20321   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20321   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20322   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20322   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20322   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20323   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20323   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20324   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20325   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20325   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20325   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20325   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20326   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20326   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20326   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20326   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20326   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20327   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20328   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20329   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20329   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20329   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20329   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20330   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20330   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20330   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20330   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20330   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20330   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20331   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20331   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20332   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20332   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20333   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20333   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20333   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20334   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20334   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20335   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20335   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20335   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20335   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20335   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20336   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20336   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20336   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20336   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20338   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20338   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20338   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20339   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20339   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20339   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20340   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20340   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20340   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20341   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20341   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20341   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20342   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20343   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20343   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20344   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20344   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20344   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20344   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20344   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20344   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20345   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20345   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20345   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20346   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20346   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20346   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20346   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20348   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20349   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20349   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20349   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20350   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20350   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20350   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20351   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20351   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20351   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20351   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20352   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20352   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20353   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20353   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20353   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20354   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20354   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20355   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20355   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20355   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20355   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20355   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20356   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20356   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20356   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20356   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20357   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20357   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20357   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20357   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20358   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20358   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20359   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20359   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20360   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20360   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20360   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20360   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20360   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20361   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20361   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20361   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20362   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20362   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20362   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20362   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20362   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20362   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20363   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20363   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20363   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20363   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20364   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20365   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20365   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20365   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20365   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20366   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20366   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20367   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20367   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20367   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20367   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20367   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20367   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20368   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20368   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20368   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20368   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20368   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20369   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20369   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20370   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20370   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20371   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20371   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20372   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20372   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20372   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20372   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20372   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20373   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20373   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20373   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20373   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20374   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20375   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20375   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20375   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20375   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20376   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20376   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20377   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20377   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20377   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20377   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20377   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20378   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20378   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20378   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20378   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20379   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20380   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20380   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20380   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20381   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20381   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20381   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20381   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20382   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20382   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20382   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20383   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20383   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20384   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20385   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20385   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20386   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20386   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20387   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20387   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20387   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20388   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20388   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20388   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20388   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20389   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20390   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20390   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20391   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20391   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20391   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20391   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20392   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20392   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20392   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20393   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20393   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20393   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20395   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20395   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20396   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20396   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20396   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20397   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20397   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20397   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20397   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20397   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20398   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20398   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20398   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20398   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20398   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20399   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20400   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20400   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20400   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20401   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20401   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20401   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20401   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20402   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20402   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20402   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20402   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20402   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20402   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20403   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20403   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20403   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20403   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20404   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20404   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20405   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20405   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20405   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20405   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20406   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20406   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20406   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20407   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20407   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20407   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20408   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20408   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20408   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20408   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20409   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20409   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20409   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20409   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20409   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20410   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20411   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20411   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20412   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20412   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20413   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20413   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20413   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20414   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20415   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20415   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20416   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20416   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20417   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20417   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20417   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20417   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20417   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20417   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20418   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20419   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20419   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20419   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20420   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20420   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20420   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20421   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20421   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20421   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20421   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20421   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20422   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20422   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20422   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20423   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20423   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20423   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20423   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20424   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20424   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20424   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20425   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20425   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20426   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20426   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20426   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20426   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20426   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20426   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20427   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20427   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20427   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20428   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20429   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20429   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20430   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20430   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20431   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20431   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20431   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20431   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20431   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20431   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20432   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20433   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20433   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20434   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20434   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20435   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20435   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20435   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20436   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20436   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20436   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20436   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20436   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20437   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20437   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20438   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20438   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20439   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20439   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20439   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20439   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20440   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20440   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20440   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20440   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20441   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20442   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20442   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20443   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20444   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20444   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20444   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20445   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20445   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20445   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20445   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20445   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20446   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20447   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20447   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20447   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20447   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20448   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20448   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20448   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20449   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20449   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20449   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20450   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20450   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20450   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20450   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20450   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20451   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20452   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20452   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20453   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20453   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20453   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20454   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20454   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20454   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20454   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20454   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20455   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20455   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20455   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20455   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20455   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20456   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20456   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20457   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20457   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20458   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20458   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20458   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
20459   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
20459   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
20459   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
20459   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
20460   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
20460   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
20460   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
20460   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
20461   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
20461   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20461   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20462   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
20462   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
20462   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
20462   user_main_b   DEBUG   runtime   Scheduled, restarting...  
20463   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20463   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20463   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20464   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20464   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20464   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20464   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20465   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20465   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20465   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20466   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20466   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20466   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20467   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20467   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20467   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20468   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20468   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20468   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20468   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20468   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20469   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20469   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20469   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20469   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20470   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20470   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20470   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20470   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20470   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20471   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20471   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20471   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20473   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20473   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20474   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20474   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20474   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20475   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20475   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20475   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20475   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20475   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20476   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20477   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20477   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20477   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20478   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20479   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20479   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20479   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20479   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20479   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20480   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20480   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20480   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20480   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20481   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20481   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20482   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20482   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20482   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20484   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20484   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20484   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20485   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20485   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20486   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20486   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20486   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20487   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20487   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20488   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20488   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20488   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20489   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20489   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20489   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20490   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20490   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20490   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20490   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20491   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20491   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20491   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20491   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20492   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20493   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20493   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20494   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20494   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20495   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20495   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20496   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20496   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20497   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20498   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20498   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20499   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20499   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20500   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20500   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20500   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20500   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20501   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20502   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20502   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20502   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20502   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20503   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20503   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20503   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20504   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20504   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20504   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20505   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20505   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20505   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20505   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20505   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20506   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20506   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20506   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20506   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20507   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20507   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20508   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20509   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20509   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20509   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20509   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20510   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20510   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20510   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20510   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20510   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20510   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20511   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20511   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20512   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20512   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20512   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20512   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20513   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20513   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20514   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20514   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20514   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20514   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20514   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20515   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20516   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20517   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20517   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20517   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20517   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20518   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20518   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20518   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20518   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20519   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20520   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20520   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20520   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20521   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20521   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20522   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20522   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20522   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20522   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20522   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20523   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20523   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20523   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20524   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20525   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20525   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20526   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20527   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20527   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20527   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20527   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20528   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20528   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20528   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20528   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20528   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20529   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20529   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20530   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20530   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20530   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20531   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20531   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20532   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20532   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20532   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20532   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20532   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20532   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20533   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20533   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20533   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20533   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20534   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20535   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20535   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20536   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20536   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20536   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20537   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20537   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20537   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20537   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20538   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20538   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20538   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20538   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20539   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20539   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20539   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20540   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20540   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20541   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20541   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20542   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20543   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20543   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20544   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20544   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20544   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20544   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20544   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20545   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20545   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20546   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20546   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20546   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20547   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20547   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20547   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20547   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20548   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20548   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20548   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20549   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20549   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20549   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20549   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20549   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20551   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20551   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20551   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20552   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20552   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20552   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20553   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20553   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20553   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20554   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20554   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20554   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20554   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20555   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20555   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20556   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20556   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20557   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20557   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20558   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20558   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20558   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20559   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20559   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20560   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20560   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20560   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20561   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20561   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20561   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20562   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20562   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20563   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20563   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20563   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20564   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20564   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20564   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20564   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20564   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20565   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20565   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20566   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20566   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20567   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20567   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20567   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20567   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20568   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20569   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20571   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20571   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20572   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20572   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20572   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20572   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20572   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20573   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20573   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20573   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20573   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20573   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20574   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20574   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20575   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20576   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20576   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20577   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20577   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20577   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20577   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20577   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20578   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20579   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20579   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20580   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20580   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20581   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20581   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20582   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20582   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20582   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20582   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20583   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20583   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20584   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20584   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20584   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20585   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20585   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20586   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20586   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20586   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20586   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20587   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20587   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20587   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20588   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20588   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20588   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20589   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20589   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20589   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20589   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20590   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20590   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20590   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20591   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20591   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20592   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20592   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20592   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20592   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20593   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20593   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20594   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20594   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20594   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20595   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20595   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20595   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20595   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20596   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20596   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20597   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20597   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20597   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20598   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20598   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20598   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20598   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20598   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20599   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20600   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20601   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20601   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20601   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20602   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20602   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20602   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20603   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20603   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20603   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20603   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20604   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20604   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20604   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20605   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20605   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20605   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20606   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20606   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20607   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20607   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20607   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20608   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20608   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20608   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20609   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20609   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20609   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20610   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20610   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20611   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20611   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20612   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20612   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20612   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20612   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20612   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20613   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20615   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20615   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20615   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20616   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20616   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20616   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20617   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20617   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20617   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20617   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20618   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20619   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20620   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20620   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20620   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20620   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20621   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20621   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20621   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20621   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20621   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20622   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20622   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20623   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20623   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20624   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20625   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20625   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20625   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20625   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20625   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20626   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20626   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20626   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20626   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20628   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20628   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20629   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20629   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20630   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20630   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20630   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20630   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20631   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20631   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20631   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20631   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20632   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20632   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20632   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20633   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20633   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20634   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20634   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20635   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20635   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20635   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20636   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20636   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20637   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20637   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20638   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20638   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20639   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20639   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20640   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20640   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20640   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20640   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20640   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20641   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20641   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20642   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20643   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20643   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20643   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20644   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20644   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20644   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20644   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20645   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20645   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20645   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20646   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20646   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20647   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20647   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20648   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20649   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20649   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20649   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20650   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20650   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20650   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20651   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20652   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20653   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20653   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20654   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20654   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20654   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20654   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20655   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20655   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20655   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20656   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20657   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20657   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20657   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20658   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20659   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20659   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20659   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20659   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20660   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20660   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20660   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20660   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20661   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20662   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20662   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
20662   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
20663   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
20663   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
20663   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
20664   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
20664   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
20664   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
20664   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
20664   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
20665   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20665   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20665   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
20665   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
20665   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
20665   user_main_b   DEBUG   runtime   Scheduled, restarting...  
20666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20667   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20667   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20668   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20668   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20668   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20669   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20669   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20670   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20670   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20670   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20671   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20671   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20671   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20671   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20672   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20673   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20673   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20674   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20674   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20675   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20675   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20675   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20676   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20676   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20676   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20676   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20677   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20677   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20677   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20678   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20679   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20679   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20679   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20680   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20680   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20680   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20680   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20682   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20682   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20683   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20684   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20686   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20687   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20688   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20688   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20688   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20689   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20689   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20689   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20689   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20691   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20691   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20692   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20692   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20692   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20693   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20693   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20694   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20694   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20694   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20694   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20694   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20695   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20695   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20695   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20696   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20697   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20697   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20697   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20698   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20698   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20698   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20699   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20699   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20699   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20700   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20700   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20700   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20700   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20702   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20702   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20702   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20703   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20703   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20703   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20704   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20704   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20705   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20705   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20705   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20705   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20706   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20706   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20707   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20707   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20707   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20708   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20709   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20710   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20710   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20710   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20710   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20710   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20711   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20711   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20712   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20713   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20714   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20714   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20715   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20715   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20716   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20716   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20716   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20716   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20716   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20717   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20717   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20718   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20719   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20719   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20719   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20720   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20720   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20720   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20721   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20721   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20721   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20721   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20722   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20722   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20723   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20723   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20723   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20724   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20725   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20725   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20726   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20726   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20726   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20726   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20726   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20727   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20727   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20728   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20729   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20729   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20729   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20730   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20731   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20731   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20731   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20732   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20732   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20732   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20732   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20733   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20733   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20734   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20735   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20735   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20736   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20736   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20736   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20736   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20737   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20737   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20738   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20739   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20739   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20739   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20740   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20740   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20740   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20741   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20741   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20742   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20742   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20743   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20744   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20744   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20745   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20745   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20745   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20746   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20746   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20746   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20747   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20747   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20747   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20748   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20748   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20749   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20749   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20749   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20749   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20750   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20750   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20751   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20752   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20752   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20752   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20753   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20753   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20753   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20754   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20754   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20755   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20755   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20756   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20756   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20756   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20757   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20757   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20757   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20757   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20758   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20758   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20758   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20758   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20759   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20760   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20760   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20760   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20761   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20761   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20761   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20762   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20762   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20763   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20763   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20763   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20763   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20764   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20764   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20764   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20765   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20765   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20766   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20766   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20766   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20767   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20767   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20767   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20767   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20768   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20768   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20769   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20769   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20770   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20770   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20770   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20771   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20771   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20771   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20772   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20772   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20772   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20772   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20773   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20774   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20774   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20775   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20775   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20780   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20780   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20780   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20780   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20781   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20781   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20781   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20781   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20781   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20781   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20781   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20782   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20782   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20783   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20783   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20783   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20783   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20783   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20784   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20784   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20784   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20784   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20785   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20785   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20785   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20785   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20785   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20786   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20786   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20786   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20786   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20786   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20786   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20786   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20786   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20787   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20787   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20787   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20787   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20787   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20788   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20788   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20789   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20789   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20789   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20789   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20789   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20790   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20790   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20790   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20790   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20791   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20791   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20791   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20791   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20791   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20791   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20791   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20791   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20791   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20791   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20792   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20792   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20792   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20792   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20793   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20793   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20793   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20794   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20794   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20795   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20795   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20795   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20795   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20795   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20795   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20796   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20796   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20796   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20796   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20796   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20796   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20796   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20797   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20797   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20798   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20798   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20798   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20799   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20799   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20800   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20800   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20800   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20800   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20801   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20801   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20801   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20801   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20801   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20802   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20802   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20802   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20803   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20803   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20803   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20803   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20804   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20804   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20804   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20804   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20805   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20805   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20805   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20805   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20805   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20805   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20805   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20805   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20805   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20806   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20806   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20806   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20806   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20806   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20806   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20808   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20808   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20808   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20808   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20809   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20809   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20809   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20809   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20810   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20810   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20810   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20810   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20810   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20810   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20810   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20810   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20811   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20811   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20811   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20811   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20811   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20812   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20812   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20813   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20813   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20813   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20814   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20815   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20815   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20815   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20815   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20815   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20815   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20816   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20816   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20816   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20816   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20817   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20817   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20817   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20818   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20818   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20818   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20819   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20819   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20819   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20819   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20819   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20820   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20820   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20820   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20820   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20820   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20820   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20820   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20821   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20821   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20821   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20822   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20822   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20822   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20823   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20823   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20823   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20824   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20824   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20824   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20824   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20824   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20824   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20825   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20825   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20825   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20825   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20825   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20825   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20826   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20826   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20827   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20827   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20828   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20828   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20828   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20828   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20828   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20829   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20829   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20829   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20830   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20830   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20830   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20830   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20831   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20831   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20831   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20832   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20832   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20832   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20832   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20832   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20832   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20832   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20833   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20833   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20833   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20833   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20833   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20834   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20835   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20835   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20835   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20835   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20836   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20836   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20837   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20837   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20837   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20837   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20837   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20837   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20838   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20838   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20838   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20838   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20838   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20838   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20838   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20839   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20840   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20840   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20841   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20841   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20841   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20842   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20842   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20842   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20842   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20843   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20843   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20843   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20844   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20844   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20844   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20844   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20845   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20846   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20846   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20847   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20847   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20847   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20848   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20848   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20848   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20848   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20848   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20849   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20849   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20850   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20850   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20851   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20851   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20851   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20851   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20851   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20852   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20852   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20852   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20852   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20852   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20852   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20852   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20853   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20853   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20853   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20854   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20854   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20854   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20855   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20855   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20855   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20855   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20855   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20855   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20856   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20856   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20856   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20856   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20856   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20857   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20857   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20857   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20857   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20857   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20858   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20858   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20859   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20860   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20860   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20860   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20860   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20860   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20861   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20861   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20861   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20862   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20862   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20862   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20862   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20862   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20863   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20863   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20863   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20863   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20864   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20865   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20865   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
20865   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
20866   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
20866   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
20866   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
20866   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
20867   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
20867   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
20867   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20867   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20867   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
20867   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
20867   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
20867   user_main_b   DEBUG   runtime   Scheduled, restarting...  
20868   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20868   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20869   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20870   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20870   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20870   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20870   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20870   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20870   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20870   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20871   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20871   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20871   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20871   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20871   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20871   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20871   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20872   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20872   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20872   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20872   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20873   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20874   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20874   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20874   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20875   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20875   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20875   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20875   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20875   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20875   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20876   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20876   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20876   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20876   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20876   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20876   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20876   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20876   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20876   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20877   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20877   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20877   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20878   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20879   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20879   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20879   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20879   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20880   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20880   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20880   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20880   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20880   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20880   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20881   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20881   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20881   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20882   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20883   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20883   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20883   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20883   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20884   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20884   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20884   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20884   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20884   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20884   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20885   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20885   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20885   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20885   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20885   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20886   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20887   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20887   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20887   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20887   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20888   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20888   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20888   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20888   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20889   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20889   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20889   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20889   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20890   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20890   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20890   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20890   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20891   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20891   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20892   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20892   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20892   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20892   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20893   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20893   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20893   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20894   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20894   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20894   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20894   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20895   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20895   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20895   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20895   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20895   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20895   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20896   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20896   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20896   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20897   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20898   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20898   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20898   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20898   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20899   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20899   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20900   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20900   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20900   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20900   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20900   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20900   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20901   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20901   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20901   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20902   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20902   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20903   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20903   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20903   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20904   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20904   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20904   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20904   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20904   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20904   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20904   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20905   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20905   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20905   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20905   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20905   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20905   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20905   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20905   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20906   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20906   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20907   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20907   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20908   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20908   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20908   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20909   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20909   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20909   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20909   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20909   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20910   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20910   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20910   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20910   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20911   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20911   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20912   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20912   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20912   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20913   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20913   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20913   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20913   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20913   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20913   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20913   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20913   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20914   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20914   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20914   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20914   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20914   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20914   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20915   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20916   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20916   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20916   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20916   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20917   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20917   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20917   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20918   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20918   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20918   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20918   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20918   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20918   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20918   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20919   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20919   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20920   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20920   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20921   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20921   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20921   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20922   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20922   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20922   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20922   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20923   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20923   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20923   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20923   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20923   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20924   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20924   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20925   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20925   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20926   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20926   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20926   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20927   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20927   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20927   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20927   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20927   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20927   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20928   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20928   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20929   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20929   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20930   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20930   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20930   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20931   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20931   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20931   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20931   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20931   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20932   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20932   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20932   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20932   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20933   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20933   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20933   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20933   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20933   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20933   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20934   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20935   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20935   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20935   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20936   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20936   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20937   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20937   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20937   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20937   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20937   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20938   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20938   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20939   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20939   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20939   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20939   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20940   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20940   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20941   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20941   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20941   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20941   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20942   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20942   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20942   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20942   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20942   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20944   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20944   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20944   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20945   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20945   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20945   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20945   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20946   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20946   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20946   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20946   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20946   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20947   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20947   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20947   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20947   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20947   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20948   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20948   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20949   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20949   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20949   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20949   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20950   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20950   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20950   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20950   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20951   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20951   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20952   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20953   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20953   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20953   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20953   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20954   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20954   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20954   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20955   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20955   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20955   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20955   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20955   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20956   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20956   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20956   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20957   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20958   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20958   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20959   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20959   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20959   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20959   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20960   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20960   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20960   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20961   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20962   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20962   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20962   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20963   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20963   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20963   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20964   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20964   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20964   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20965   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20965   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20965   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20965   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20965   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20966   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20966   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20966   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20966   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20966   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20968   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20968   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20968   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20969   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20969   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20970   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20970   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20970   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20970   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20970   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20970   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20970   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20971   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20971   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20971   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20972   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20972   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20973   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20973   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20974   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20974   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20974   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20974   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20975   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20975   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20975   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20975   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20975   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20976   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20976   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20977   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20977   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20978   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20979   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20979   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20979   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20979   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20979   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20980   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20980   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20980   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20980   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20980   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20981   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20981   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20981   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20982   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20983   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20983   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20983   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20984   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20984   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20984   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20984   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20985   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20985   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20985   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20985   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20987   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20987   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20987   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20988   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20988   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20988   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20989   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20989   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20989   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20989   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20989   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20990   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20990   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20991   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20991   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20992   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20992   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20992   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20993   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20993   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20993   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20993   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20993   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20993   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20993   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20994   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20994   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20994   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20995   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20995   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20995   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20996   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20996   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20997   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20997   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20997   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20997   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20997   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
20997   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
20998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20998   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
20998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
20998   user_main_b   DEBUG   runtime   Switching to Thread idle0  
20998   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
20999   user_main_b   DEBUG   runtime   Switching to Thread user_main  
20999   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21000   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21000   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21000   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21001   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21001   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21002   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21002   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21003   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21003   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21003   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21003   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21004   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21004   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21005   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21005   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21005   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21005   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21006   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21006   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21006   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21007   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21007   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21007   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21007   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21008   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21008   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21009   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21009   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21010   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21010   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21010   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21011   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21011   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21012   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21012   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21012   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21012   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21013   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21013   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21013   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21014   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21015   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21015   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21015   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21016   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21017   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21017   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21017   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21018   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21018   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21018   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21018   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21018   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21019   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21020   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21020   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21021   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21021   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21021   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21022   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21022   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21022   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21022   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21022   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21022   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21023   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21023   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21023   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21024   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21024   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21025   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21025   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21026   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21026   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21027   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21027   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21027   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21027   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21027   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21028   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21028   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21028   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21028   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21029   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21029   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21029   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21030   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21030   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21030   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21030   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21031   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21031   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21032   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21032   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21032   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21032   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21033   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21033   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21033   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21034   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21034   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21035   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21035   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21035   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21036   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21036   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21037   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21037   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21037   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21038   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21038   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21038   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21038   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21038   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21039   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21040   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21040   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21040   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21041   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21041   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21041   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21042   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21042   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21042   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21042   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21043   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21043   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21044   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21044   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21045   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21045   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21045   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21046   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21046   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21046   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21046   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21046   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21047   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21048   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21048   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21049   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21049   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21049   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21050   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21050   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21051   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21051   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21052   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21052   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21052   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21052   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21054   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21054   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21054   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21055   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21055   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21055   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21055   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21056   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21057   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21057   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21057   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21057   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21058   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21058   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21058   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21059   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21060   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21060   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21060   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21060   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21061   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21061   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21061   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21062   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21062   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21062   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21062   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21062   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21063   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21063   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21063   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21063   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21063   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21063   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21064   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21064   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21064   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21065   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21065   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21065   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21065   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21065   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21066   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21067   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
21067   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
21068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
21068   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
21069   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
21069   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
21069   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
21069   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
21069   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
21070   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
21070   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21070   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21070   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
21071   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21072   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21072   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
21072   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
21072   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
21072   user_main_b   DEBUG   runtime   Scheduled, restarting...  
21072   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21073   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21073   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21073   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21073   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21073   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21074   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21074   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21074   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21075   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21075   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21076   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21076   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21077   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21077   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21077   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21078   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21078   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21078   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21079   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21079   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21079   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21079   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21080   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21080   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21080   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21081   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21081   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21082   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21082   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21082   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21083   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21083   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21084   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21084   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21084   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21084   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21084   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21085   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21085   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21085   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21086   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21086   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21087   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21087   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21087   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21088   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21088   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21089   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21089   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21089   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21090   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21090   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21090   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21090   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21091   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21091   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21091   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21091   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21093   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21093   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21093   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21094   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21094   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21094   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21095   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21095   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21095   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21095   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21096   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21096   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21097   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21097   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21098   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21098   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21099   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21099   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21099   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21099   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21100   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21101   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21101   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21102   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21102   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21102   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21103   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21103   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21104   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21104   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21104   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21104   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21104   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21105   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21105   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21105   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21105   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21106   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21107   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21107   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21107   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21108   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21108   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21108   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21109   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21109   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21109   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21109   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21110   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21110   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21110   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21110   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21110   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21110   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21111   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21111   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21112   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21112   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21112   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21113   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21113   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21113   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21114   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21114   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21115   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21115   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21115   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21115   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21115   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21116   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21116   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21117   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21117   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21118   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21118   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21119   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21119   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21120   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21120   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21120   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21120   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21121   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21121   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21121   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21122   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21122   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21122   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21122   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21123   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21123   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21123   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21124   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21124   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21124   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21124   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21124   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21125   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21125   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21126   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21127   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21127   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21127   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21127   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21128   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21128   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21128   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21129   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21129   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21129   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21130   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21130   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21130   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21131   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21131   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21132   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21132   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21133   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21133   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21133   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21134   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21134   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21134   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21134   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21134   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21135   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21135   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21135   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21135   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21135   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21136   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21136   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21137   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21137   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21138   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21138   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21138   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21139   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21139   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21139   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21140   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21140   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21140   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21141   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21141   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21141   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21141   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21143   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21143   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21144   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21144   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21144   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21145   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21145   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21145   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21145   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21145   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21145   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21146   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21146   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21146   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21147   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21148   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21148   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21148   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21149   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21149   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21149   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21150   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21150   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21151   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21151   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21151   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21152   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21152   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21152   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21153   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21153   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21154   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21154   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21155   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21155   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21155   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21156   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21157   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21157   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21157   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21157   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21159   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21159   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21159   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21160   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21161   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21161   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21162   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21162   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21162   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21162   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21162   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21163   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21163   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21163   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21164   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21164   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21165   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21165   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21166   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21166   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21166   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21167   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21167   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21167   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21167   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21167   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21168   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21168   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21169   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21169   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21169   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21170   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21171   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21171   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21171   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21171   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21171   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21171   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21172   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21172   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21173   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21173   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21173   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21174   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21175   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21175   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21175   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21175   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21176   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21176   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21176   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21177   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21177   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21178   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21179   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21179   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21180   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21180   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21180   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21181   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21181   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21181   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21181   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21182   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21183   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21183   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21184   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21184   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21184   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21185   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21185   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21185   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21186   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21186   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21186   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21187   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21187   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21187   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21188   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21188   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21189   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21189   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21189   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21189   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21190   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21190   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21190   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21190   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21190   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21191   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21191   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21192   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21193   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21193   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21193   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21194   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21194   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21194   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21194   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21195   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21195   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21195   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21196   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21197   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21197   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21198   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21198   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21198   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21199   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21199   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21199   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21199   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21199   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21200   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21201   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21201   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21202   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21202   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21202   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21202   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21203   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21203   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21204   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21204   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21204   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21204   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21205   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21206   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21206   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21206   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21207   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21207   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21208   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21208   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21208   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21208   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21209   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21209   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21209   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21209   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21210   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21212   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21212   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21213   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21213   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21213   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21213   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21214   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21214   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21215   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21215   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21215   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21216   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21217   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21217   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21217   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21218   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21218   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21218   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21218   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21219   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21219   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21219   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21219   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21220   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21221   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21221   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21221   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21222   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21222   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21223   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21223   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21223   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21223   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21223   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21224   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21224   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21224   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21225   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21226   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21226   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21227   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21227   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21228   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21229   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21229   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21229   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21230   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21230   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21231   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21231   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21231   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21232   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21232   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21233   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21233   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21233   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21233   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21233   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21234   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21234   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21234   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21234   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21235   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21235   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21236   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21236   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21236   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21236   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21237   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21237   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21238   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21238   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21238   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21238   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21239   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21239   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21239   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21239   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21240   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21240   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21241   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21241   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21241   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21242   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21242   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21243   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21243   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21243   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21244   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21244   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21244   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21244   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21246   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21247   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21248   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21248   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21249   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21249   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21249   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21249   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21249   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21250   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21250   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21251   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21252   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21252   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21252   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21252   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21252   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21253   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21253   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21253   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21253   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21254   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21254   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21255   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21255   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21256   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21256   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21256   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21257   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21257   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21258   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21258   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21259   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21259   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21259   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21259   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21260   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21260   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21260   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21261   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21262   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21262   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21263   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21263   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21263   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21264   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21264   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21264   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21265   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21266   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21266   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21267   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21267   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21268   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21268   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21268   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21268   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21269   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21269   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21269   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21270   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21271   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21271   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
21271   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
21272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
21272   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
21272   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
21273   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
21273   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21273   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21274   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
21274   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
21274   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
21274   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
21274   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
21275   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21275   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21276   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
21276   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
21276   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
21276   user_main_b   DEBUG   runtime   Scheduled, restarting...  
21277   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21277   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21277   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21278   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21279   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21279   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21279   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21280   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21280   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21281   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21281   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21282   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21282   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21283   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21283   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21283   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21284   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21284   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21285   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21285   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21285   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21286   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21286   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21286   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21287   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21287   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21288   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21288   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21288   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21288   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21289   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21289   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21289   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21289   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21290   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21290   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21290   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21291   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21291   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21292   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21293   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21293   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21293   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21293   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21294   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21294   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21294   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21295   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21295   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21295   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21296   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21296   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21296   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21297   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21298   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21298   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21299   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21299   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21299   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21299   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21299   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21300   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21300   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21300   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21301   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21301   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21302   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21302   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21303   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21303   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21304   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21304   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21304   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21305   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21305   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21305   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21305   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21305   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21305   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21306   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21306   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21306   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21306   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21307   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21308   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21308   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21309   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21309   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21309   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21309   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21310   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21310   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21310   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21311   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21311   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21311   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21311   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21312   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21312   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21312   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21313   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21314   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21314   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21315   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21315   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21315   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21316   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21316   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21317   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21317   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21317   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21317   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21317   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21318   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21319   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21319   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21319   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21320   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21320   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21320   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21320   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21320   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21321   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21321   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21322   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21323   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21323   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21324   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21324   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21324   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21325   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21325   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21325   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21326   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21327   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21328   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21329   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21329   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21329   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21329   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21330   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21330   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21330   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21330   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21331   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21331   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21332   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21332   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21332   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21333   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21333   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21334   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21334   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21334   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21334   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21334   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21335   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21335   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21336   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21336   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21337   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21337   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21338   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21338   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21339   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21339   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21339   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21340   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21340   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21341   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21341   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21341   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21342   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21343   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21343   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21344   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21345   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21345   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21345   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21346   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21348   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21349   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21350   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21350   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21350   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21352   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21352   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21352   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21353   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21353   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21354   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21354   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21354   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21354   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21355   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21355   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21355   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21355   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21355   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21356   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21357   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21357   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21357   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21357   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21358   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21358   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21359   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21359   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21359   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21360   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21360   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21360   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21361   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21361   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21361   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21361   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21361   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21362   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21362   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21363   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21363   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21363   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21364   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21364   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21365   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21365   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21366   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21366   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21366   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21366   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21367   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21368   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21368   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21368   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21369   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21369   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21370   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21371   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21371   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21371   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21371   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21372   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21373   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21373   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21374   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21374   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21374   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21375   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21375   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21376   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21376   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21376   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21377   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21381   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21383   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21383   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21384   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21384   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21384   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21385   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21385   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21385   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21385   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21385   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21385   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21385   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21386   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21386   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21387   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21387   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21388   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21388   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21388   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21388   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21389   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21389   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21389   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21389   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21389   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21390   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21390   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21390   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21390   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21391   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21391   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21391   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21392   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21392   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21393   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21393   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21393   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21393   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21393   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21393   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21393   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21394   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21394   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21394   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21394   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21394   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21394   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21395   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21396   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21396   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21396   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21397   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21397   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21397   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21397   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21397   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21397   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21397   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21398   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21398   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21398   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21398   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21398   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21398   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21398   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21399   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21399   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21399   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21400   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21400   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21400   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21401   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21401   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21401   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21401   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21402   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21402   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21402   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21402   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21402   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21403   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21403   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21403   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21403   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21403   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21403   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21404   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21404   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21404   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21404   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21405   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21405   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21405   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21405   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21405   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21406   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21406   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21406   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21406   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21407   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21407   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21407   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21407   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21407   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21407   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21407   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21408   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21408   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21408   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21408   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21408   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21408   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21409   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21410   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21410   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21410   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21410   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21411   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21411   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21411   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21411   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21412   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21412   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21412   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21412   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21413   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21413   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21414   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21414   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21414   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21414   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21415   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21415   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21415   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21416   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21416   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21416   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21416   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21416   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21417   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21418   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21418   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21418   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21418   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21419   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21419   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21419   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21420   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21420   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21420   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21420   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21420   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21420   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21420   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21420   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21421   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21421   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21421   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21421   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21421   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21422   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21422   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21422   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21423   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21423   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21423   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21423   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21423   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21424   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21424   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21425   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21425   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21425   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21425   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21425   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21425   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21425   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21426   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21426   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21426   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21426   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21426   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21426   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21426   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21427   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21428   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21428   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21428   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21429   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21429   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21430   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21430   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21430   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21430   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21430   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21430   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21430   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21431   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21431   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21431   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21431   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21431   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21431   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21432   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21432   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21433   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21433   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21434   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21434   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21434   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21434   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21434   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21435   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21435   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21435   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21435   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21435   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21435   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21436   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21436   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21437   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21437   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21438   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21438   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21438   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21438   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21438   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21438   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21439   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21439   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21439   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21439   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21439   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21439   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21440   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21440   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21440   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21441   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21441   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21442   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21442   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21442   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21442   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21442   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21443   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21443   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21443   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21443   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21443   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21443   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21443   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21444   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21444   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21445   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21445   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21445   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21445   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21445   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21446   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21447   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21447   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21447   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21447   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21447   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21447   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21447   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21447   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21447   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21448   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21448   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21448   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21448   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21448   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21448   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21448   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21449   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21450   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21450   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21451   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21451   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21451   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21452   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21452   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21452   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21452   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21452   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21452   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21452   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21453   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21453   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21453   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21453   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21453   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21453   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21454   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21455   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21455   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21455   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21456   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21456   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21456   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21457   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21457   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21457   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21457   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21458   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21459   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21459   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21459   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21460   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21460   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21461   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21461   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21461   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21461   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21461   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21461   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21462   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21462   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21462   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21462   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21462   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21462   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21462   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21463   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21464   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21464   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21464   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21465   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21465   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21465   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21466   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21466   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21466   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21466   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21467   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21467   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21467   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21467   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21468   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21468   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21469   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21469   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21470   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21470   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21470   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21470   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21470   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21470   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21471   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21471   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21471   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21471   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21471   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21472   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21472   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21473   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21473   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21473   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21474   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21474   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21474   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21475   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21475   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21475   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21475   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21476   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
21476   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
21476   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
21476   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
21476   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
21476   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
21477   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
21477   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
21477   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21478   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21478   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
21478   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
21478   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
21478   user_main_b   DEBUG   runtime   Scheduled, restarting...  
21479   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21479   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21480   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21480   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21480   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21480   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21480   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21481   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21481   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21481   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21481   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21482   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21482   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21483   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21483   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21483   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21483   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21484   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21484   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21485   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21485   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21485   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21485   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21485   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21486   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21486   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21486   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21486   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21486   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21486   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21487   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21488   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21488   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21489   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21489   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21489   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21489   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21490   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21490   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21490   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21490   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21490   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21490   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21490   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21491   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21491   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21491   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21491   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21491   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21492   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21492   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21493   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21494   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21494   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21494   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21495   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21495   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21496   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21496   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21496   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21496   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21496   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21497   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21497   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21498   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21498   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21499   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21499   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21499   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21499   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21499   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21499   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21500   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21500   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21500   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21500   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21501   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21501   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21501   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21502   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21502   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21502   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21503   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21503   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21503   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21503   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21504   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21504   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21504   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21504   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21505   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21505   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21505   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21505   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21505   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21505   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21505   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21506   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21506   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21506   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21507   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21507   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21507   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21508   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21508   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21508   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21509   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21509   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21509   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21509   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21509   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21510   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21510   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21510   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21510   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21510   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21510   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21510   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21511   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21512   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21512   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21512   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21513   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21513   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21513   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21514   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21514   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21514   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21514   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21514   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21514   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21514   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21515   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21515   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21515   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21515   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21516   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21516   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21517   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21517   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21517   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21517   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21518   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21518   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21518   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21519   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21519   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21519   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21519   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21520   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21520   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21520   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21520   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21520   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21521   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21521   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21521   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21521   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21521   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21522   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21522   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21523   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21523   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21523   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21524   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21524   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21524   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21525   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21525   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21525   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21526   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21526   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21526   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21526   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21526   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21526   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21527   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21527   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21527   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21527   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21528   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21529   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21529   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21529   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21530   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21530   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21530   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21531   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21531   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21531   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21531   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21532   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21532   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21532   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21532   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21532   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21532   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21532   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21533   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21534   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21534   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21534   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21536   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21536   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21536   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21536   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21536   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21537   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21537   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21537   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21537   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21537   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21538   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21538   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21539   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21539   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21539   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21540   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21540   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21540   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21540   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21541   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21541   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21541   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21541   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21542   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21542   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21542   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21542   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21543   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21544   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21544   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21544   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21545   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21545   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21545   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21545   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21546   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21546   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21547   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21547   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21547   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21547   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21547   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21547   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21548   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21549   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21549   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21549   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21550   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21550   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21550   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21551   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21551   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21551   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21551   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21552   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21552   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21552   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21552   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21552   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21553   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21554   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21554   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21555   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21555   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21556   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21556   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21557   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21557   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21557   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21557   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21558   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21558   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21559   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21560   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21560   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21560   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21560   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21561   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21561   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21561   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21561   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21561   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21562   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21563   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21563   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21563   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21564   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21564   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21564   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21564   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21565   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21565   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21565   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21566   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21566   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21566   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21567   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21567   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21567   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21568   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21568   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21568   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21568   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21568   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21569   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21569   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21569   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21570   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21570   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21571   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21571   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21571   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21572   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21572   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21572   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21572   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21573   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21573   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21573   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21573   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21573   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21573   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21574   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21574   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21574   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21574   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21574   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21575   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21576   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21576   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21577   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21577   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21577   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21577   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21577   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21577   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21578   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21579   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21579   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21579   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21580   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21580   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21580   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21581   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21581   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21581   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21581   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21582   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21582   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21582   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21582   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21582   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21583   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21583   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21584   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21584   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21584   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21584   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21585   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21585   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21586   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21586   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21586   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21586   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21586   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21587   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21587   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21587   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21588   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21588   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21588   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21589   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21590   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21590   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21590   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21590   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21590   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21590   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21591   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21591   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21591   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21592   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21592   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21592   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21593   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21593   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21593   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21594   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21594   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21594   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21594   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21594   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21595   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21595   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21595   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21595   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21595   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21595   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21596   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21596   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21597   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21597   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21597   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21598   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21598   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21598   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21599   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21599   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21600   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21600   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21600   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21600   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21600   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21600   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21601   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21602   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21602   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21602   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21603   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21603   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21603   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21603   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21606   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21607   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21615   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21615   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21616   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21616   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21616   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21617   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21617   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21618   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21618   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21618   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21618   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21618   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21618   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21619   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21619   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21619   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21619   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21620   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21620   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21621   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21621   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21621   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21622   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21622   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21623   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21623   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21623   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21623   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21623   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21624   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21625   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21625   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21625   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21626   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21626   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21626   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21627   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21627   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21627   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21628   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21628   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21628   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21628   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21628   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21628   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21629   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21630   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21630   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21631   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21631   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21632   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21632   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21632   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21632   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21633   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21633   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21633   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21633   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21633   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21634   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21634   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21634   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21635   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21635   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21635   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21636   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21636   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21636   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21637   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21637   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21637   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21638   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21638   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21638   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21638   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21638   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21639   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21639   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21639   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21639   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21639   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21639   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21640   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21641   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21641   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21642   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21642   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21642   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21643   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21643   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21643   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21644   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21644   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21644   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21644   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21644   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21644   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21645   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21646   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21646   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21646   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21646   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21647   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21647   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21647   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21648   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21648   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21648   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21648   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21648   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21649   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21649   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21650   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21650   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21651   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21651   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21651   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21652   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21652   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21652   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21653   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21653   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21653   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21653   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21654   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21655   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21655   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21656   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21656   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21657   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21657   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21657   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21657   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21658   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21658   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21659   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21659   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21659   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21660   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21660   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21660   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21661   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21661   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21661   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21661   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21662   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21662   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21662   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21663   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21663   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21663   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21663   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21673   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21674   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21674   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21674   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
21674   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
21674   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
21675   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
21675   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
21675   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
21675   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
21675   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
21676   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
21676   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
21677   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21677   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21677   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
21677   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
21678   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
21678   user_main_b   DEBUG   runtime   Scheduled, restarting...  
21678   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21678   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21679   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21679   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21679   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21679   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21680   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21681   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21681   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21681   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21681   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21682   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21682   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21682   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21683   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21683   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21683   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21683   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21684   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21684   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21684   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21684   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21686   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21686   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21686   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21687   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21687   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21687   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21687   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21688   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21688   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21688   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21688   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21689   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21689   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21689   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21689   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21690   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21690   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21690   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21691   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21691   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21691   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21692   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21692   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21693   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21693   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21694   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21694   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21694   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21694   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21694   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21694   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21695   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21696   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21696   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21696   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21697   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21697   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21697   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21697   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21698   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21698   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21698   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21698   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21698   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21699   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21699   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21699   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21700   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21701   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21701   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21702   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21702   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21703   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21703   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21703   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21703   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21704   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21704   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21704   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21705   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21705   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21705   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21705   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21706   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21707   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21708   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21708   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21708   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21709   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21709   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21709   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21709   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21710   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21710   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21710   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21710   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21710   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21712   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21712   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21712   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21713   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21713   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21714   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21714   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21714   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21714   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21715   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21715   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21716   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21717   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21717   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21717   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21718   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21718   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21718   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21718   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21719   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21719   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21719   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21719   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21719   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21720   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21720   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21721   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21721   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21722   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21722   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21723   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21723   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21723   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21723   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21723   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21724   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21724   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21724   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21725   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21727   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21728   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21728   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21728   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21729   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21729   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21730   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21730   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21730   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21730   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21731   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21731   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21731   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21731   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21731   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21731   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21732   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21732   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21733   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21733   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21734   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21734   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21734   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21734   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21735   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21735   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21736   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21736   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21736   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21736   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21737   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21737   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21737   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21737   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21738   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21739   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21739   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21739   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21740   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21740   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21740   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21741   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21741   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21742   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21742   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21742   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21742   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21743   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21744   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21744   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21744   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21745   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21745   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21746   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21746   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21746   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21746   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21746   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21746   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21747   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21747   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21747   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21747   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21748   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21748   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21749   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21749   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21750   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21751   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21751   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21751   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21751   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21752   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21752   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21752   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21753   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21753   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21754   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21754   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21754   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21754   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21755   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21755   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21756   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21756   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21757   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21757   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21757   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21757   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21757   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21758   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21758   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21758   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21758   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21758   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21759   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21760   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21760   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21760   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21760   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21761   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21761   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21762   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21762   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21762   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21762   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21762   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21763   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21763   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21763   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21763   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21763   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21764   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21765   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21765   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21765   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21766   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21766   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21767   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21767   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21767   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21767   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21768   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21768   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21768   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21768   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21768   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21768   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21769   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21769   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21770   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21771   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21771   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21771   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21771   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21772   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21772   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21772   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21773   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21773   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21773   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21774   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21774   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21774   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21774   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21775   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21776   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21789   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21789   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21790   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21790   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21790   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21791   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21791   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21791   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21792   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21792   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21792   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21792   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21792   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21792   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21793   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21793   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21794   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21795   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21795   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21795   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21795   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21796   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21796   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21796   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21797   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21797   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21797   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21798   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21798   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21799   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21800   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21801   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21801   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21801   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21801   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21801   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21802   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21802   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21803   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21803   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21804   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21804   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21804   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21805   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21805   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21805   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21806   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21806   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21806   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21806   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21806   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21807   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21807   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21807   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21808   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21808   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21808   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21809   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21809   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21810   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21810   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21810   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21811   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21811   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21811   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21811   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21812   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21813   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21815   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21815   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21815   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21815   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21816   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21816   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21817   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21817   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21817   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21818   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21818   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21819   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21819   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21819   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21819   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21820   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21820   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21820   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21820   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21821   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21821   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21822   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21822   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21823   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21823   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21823   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21824   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21824   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21825   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21825   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21825   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21825   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21826   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21827   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21827   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21827   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21827   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21828   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21828   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21829   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21829   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21829   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21829   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21829   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21830   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21831   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21831   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21832   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21832   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21832   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21833   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21833   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21833   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21834   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21834   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21834   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21834   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21835   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21835   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21835   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21836   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21837   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21837   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21837   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21838   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21838   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21838   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21838   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21839   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21839   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21839   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21839   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21839   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21839   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21840   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21840   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21842   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21842   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21843   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21844   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21844   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21845   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21846   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21846   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21847   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21847   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21848   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21848   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21848   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21849   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21849   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21849   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21850   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21850   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21850   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21850   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21851   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21851   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21852   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21852   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21853   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21853   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21854   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21854   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21854   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21854   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21855   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21855   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21855   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21856   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21856   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21856   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21857   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21857   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21857   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21858   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21858   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21858   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21859   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21859   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21860   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21860   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21860   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21860   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21860   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21861   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21862   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21862   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21863   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21863   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21864   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21864   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21864   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21864   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21864   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21864   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21865   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21865   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21865   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21865   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21866   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21866   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21867   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21867   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21868   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21868   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21869   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21869   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21869   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21870   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21871   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21871   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21871   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21871   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
21872   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
21872   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
21872   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
21872   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
21873   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
21873   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21874   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21874   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
21874   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
21874   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
21875   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
21875   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
21875   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21876   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21876   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
21876   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
21877   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
21877   user_main_b   DEBUG   runtime   Scheduled, restarting...  
21878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21878   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21878   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21879   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21879   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21879   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21880   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21880   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21881   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21881   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21882   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21883   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21883   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21883   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21883   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21883   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21884   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21884   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21884   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21885   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21885   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21885   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21886   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21886   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21887   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21887   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21887   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21888   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21889   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21890   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21890   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21890   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21890   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21891   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21891   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21892   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21893   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21895   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21895   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21895   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21895   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21896   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21897   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21897   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21897   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21898   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21899   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21899   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21899   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21899   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21899   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21900   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21900   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21900   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21901   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21901   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21902   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21903   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21903   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21904   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21904   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21904   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21904   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21904   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21905   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21905   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21905   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21905   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21905   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21906   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21906   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21907   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21907   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21907   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21908   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21908   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21909   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21909   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21909   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21909   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21909   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21910   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21910   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21910   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21910   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21911   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21912   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21912   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21912   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21912   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21913   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21913   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21913   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21914   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21915   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21915   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21915   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21915   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21915   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21915   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21916   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21917   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21917   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21918   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21918   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21919   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21919   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21919   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21919   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21920   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21920   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21920   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21921   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21921   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21921   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21922   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21922   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21923   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21924   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21924   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21924   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21924   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21924   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21925   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21925   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21925   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21926   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21926   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21926   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21927   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21927   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21928   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21928   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21929   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21929   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21929   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21930   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21930   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21931   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21931   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21932   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21932   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21932   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21933   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21933   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21934   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21934   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21934   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21935   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21935   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21938   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21938   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21938   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21939   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21939   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21939   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21939   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21939   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21940   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21940   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21941   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21941   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21941   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21942   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21942   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21943   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21944   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21944   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21944   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21945   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21945   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21945   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21946   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21946   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21947   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21947   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21948   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21949   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21949   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21949   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21949   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21950   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21950   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21951   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21952   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21953   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21953   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21953   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21954   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21954   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21955   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21955   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21955   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21956   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21957   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21957   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21958   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21959   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21960   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21960   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21961   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21961   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21962   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21963   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21963   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21963   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21964   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21964   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21965   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21966   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21966   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21967   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21967   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21967   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21967   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21967   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21968   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21969   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21969   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21969   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21970   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21970   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21970   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21971   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21971   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21971   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21972   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21972   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21972   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21973   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21973   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21973   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21974   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21975   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21975   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21976   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21976   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21976   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21976   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21977   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21978   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21978   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21979   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21979   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21980   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21980   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21980   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21981   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21982   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21982   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21982   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21983   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21983   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21983   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21983   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21984   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21984   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21984   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21985   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21985   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21985   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21986   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21986   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21986   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21987   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21987   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21988   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21988   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21988   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21989   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21989   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21989   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21989   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21990   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21990   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21991   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21991   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21992   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21992   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21992   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21993   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21993   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21993   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21993   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21994   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21995   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21995   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21995   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21996   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21996   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21996   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21997   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
21997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21997   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
21998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
21998   user_main_b   DEBUG   runtime   Switching to Thread idle0  
21998   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
21998   user_main_b   DEBUG   runtime   Switching to Thread user_main  
21999   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21999   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21999   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
21999   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22000   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22001   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22001   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22003   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22003   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22004   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22004   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22004   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22004   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22004   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22005   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22005   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22006   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22006   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22007   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22008   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22008   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22008   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22009   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22009   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22009   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22010   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22011   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22011   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22013   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22013   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22013   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22014   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22014   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22014   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22014   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22015   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22015   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22015   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22016   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22016   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22016   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22017   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22018   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22018   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22019   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22023   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22023   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22023   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22024   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22025   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22025   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22025   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22025   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22025   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22026   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22026   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22026   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22026   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22026   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22026   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22027   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22027   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22028   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22028   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22028   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22029   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22029   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22029   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22029   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22029   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22029   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22029   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22029   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22029   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22031   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22031   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22031   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22032   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22032   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22032   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22032   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22033   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22033   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22033   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22033   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22033   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22033   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22033   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22034   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22034   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22034   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22034   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22035   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22035   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22035   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22035   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22035   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22036   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22036   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22036   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22036   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22036   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22037   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22037   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22037   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22037   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22037   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22038   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22038   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22038   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22038   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22038   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22039   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22039   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22040   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22040   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22040   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22040   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22041   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22041   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22041   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22041   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22041   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22041   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22041   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22042   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22042   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22042   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22042   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22042   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22042   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22042   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22043   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22044   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22044   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22044   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22045   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22045   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22045   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22045   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22045   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22046   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22046   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22046   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22046   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22046   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22046   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22047   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22047   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22047   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22047   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22048   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22048   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22048   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22049   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22049   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22049   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22049   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22050   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22050   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22050   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22050   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22050   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22050   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22051   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22051   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22051   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22051   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22051   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22051   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22051   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22052   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22053   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22053   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22053   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22054   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22054   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22054   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22054   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22054   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22055   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22055   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22055   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22055   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22055   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22056   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22056   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22056   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22057   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22057   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22058   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22058   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22058   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22058   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22058   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22058   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22059   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22059   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22059   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22059   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22059   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22059   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22060   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22061   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22061   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22061   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22062   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22062   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22062   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22062   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22063   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22063   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22063   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22063   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22063   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22063   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22064   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22064   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22064   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22065   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22065   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22065   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22066   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22066   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22066   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22067   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22067   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22067   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22067   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22067   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22068   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22068   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22068   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22068   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22068   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22068   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22069   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22069   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22069   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22069   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22070   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22070   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22071   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22071   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22071   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22071   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22072   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22072   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22072   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22072   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22072   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22072   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22073   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22073   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22073   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22073   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22073   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22073   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22074   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22074   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22074   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22075   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22075   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22075   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22076   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22076   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
22076   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
22076   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
22076   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
22076   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
22076   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
22077   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
22077   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
22077   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
22077   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22077   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22077   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22077   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
22078   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
22078   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
22078   user_main_b   DEBUG   runtime   Scheduled, restarting...  
22079   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22079   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22079   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22080   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22080   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22080   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22081   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22081   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22081   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22081   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22081   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22081   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22081   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22081   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22082   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22082   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22082   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22082   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22082   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22082   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22082   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22083   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22083   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22083   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22084   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22084   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22084   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22084   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22085   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22085   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22085   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22086   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22086   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22086   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22086   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22086   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22086   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22086   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22087   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22087   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22087   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22087   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22088   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22088   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22088   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22089   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22089   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22089   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22089   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22089   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22090   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22090   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22090   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22090   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22090   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22091   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22091   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22091   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22091   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22092   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22092   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22092   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22092   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22093   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22093   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22093   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22094   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22094   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22094   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22094   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22094   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22095   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22095   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22095   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22095   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22095   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22096   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22097   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22097   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22097   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22097   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22097   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22098   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22098   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22098   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22098   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22098   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22098   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22099   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22099   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22099   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22099   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22099   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22100   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22100   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22100   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22100   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22101   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22101   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22101   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22102   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22102   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22103   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22103   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22103   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22103   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22103   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22104   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22104   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22104   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22104   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22104   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22104   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22104   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22105   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22105   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22105   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22105   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22106   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22106   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22107   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22107   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22108   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22108   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22108   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22108   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22108   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22108   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22109   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22109   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22109   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22109   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22109   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22110   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22110   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22110   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22111   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22111   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22111   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22111   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22112   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22112   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22112   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22113   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22113   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22113   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22113   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22113   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22113   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22113   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22114   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22114   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22114   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22115   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22115   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22115   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22116   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22116   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22116   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22117   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22117   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22117   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22117   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22117   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22118   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22118   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22118   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22118   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22118   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22119   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22119   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22119   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22119   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22120   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22120   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22121   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22121   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22122   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22122   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22122   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22122   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22122   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22122   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22123   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22123   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22123   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22123   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22123   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22123   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22124   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22124   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22125   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22125   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22126   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22126   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22127   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22127   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22127   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22127   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22127   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22127   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22127   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22128   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22128   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22128   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22128   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22128   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22128   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22128   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22129   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22129   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22130   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22130   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22130   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22131   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22131   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22131   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22132   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22132   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22132   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22132   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22133   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22133   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22133   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22133   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22133   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22133   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22134   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22134   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22134   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22134   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22134   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22135   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22135   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22136   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22136   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22137   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22137   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22137   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22137   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22137   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22138   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22138   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22138   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22138   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22138   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22139   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22139   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22139   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22139   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22139   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22139   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22140   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22140   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22140   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22140   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22140   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22140   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22140   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22141   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22141   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22141   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22141   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22141   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22141   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22143   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22143   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22144   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22144   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22144   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22144   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22144   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22145   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22145   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22146   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22146   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22146   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22146   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22146   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22146   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22146   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22147   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22147   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22147   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22147   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22148   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22148   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22149   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22149   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22150   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22150   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22150   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22151   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22151   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22151   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22151   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22152   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22152   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22152   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22152   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22153   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22153   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22154   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22154   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22154   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22154   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22155   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22155   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22155   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22155   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22156   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22156   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22156   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22156   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22156   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22156   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22156   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22157   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22157   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22157   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22157   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22157   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22158   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22159   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22159   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22159   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22160   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22160   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22160   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22161   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22161   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22161   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22161   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22162   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22162   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22163   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22163   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22163   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22164   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22164   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22165   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22165   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22165   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22165   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22165   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22166   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22166   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22166   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22166   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22166   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22166   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22167   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22168   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22168   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22168   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22168   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22169   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22169   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22169   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22169   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22170   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22170   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22170   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22170   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22170   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22170   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22171   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22171   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22171   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22171   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22171   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22171   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22172   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22172   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22173   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22174   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22174   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22174   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22174   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22174   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22174   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22175   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22175   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22175   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22175   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22175   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22177   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22177   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22177   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22177   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22178   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22178   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22178   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22179   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22179   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22179   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22179   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22179   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22179   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22180   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22180   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22180   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22181   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22181   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22181   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22181   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22181   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22183   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22183   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22183   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22183   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22184   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22184   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22185   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22185   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22185   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22185   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22186   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22186   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22186   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22186   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22187   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22187   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22187   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22188   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22188   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22188   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22188   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22189   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22189   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22189   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22189   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22189   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22190   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22190   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22190   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22190   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22190   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22191   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22191   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22191   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22192   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22192   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22192   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22193   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22193   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22193   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22194   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22194   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22194   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22194   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22194   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22195   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22195   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22195   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22196   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22196   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22197   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22197   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22198   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22198   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22198   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22198   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22198   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22198   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22198   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22199   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22199   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22199   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22199   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22200   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22200   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22200   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22201   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22201   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22201   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22202   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22202   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22202   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22202   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22203   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22203   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22203   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22203   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22203   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22203   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22205   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22205   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22206   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22206   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22206   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22207   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22207   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22207   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22207   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22208   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22208   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22208   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22209   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22209   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22209   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22210   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22211   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22211   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22212   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22212   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22213   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22213   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22213   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22214   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22214   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22214   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22214   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22215   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22215   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22215   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22215   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22215   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22216   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22216   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22216   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22216   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22217   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22217   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22218   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22218   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22218   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22219   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22219   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22219   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22219   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22219   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22220   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22220   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22220   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22220   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22220   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22221   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22222   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22222   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22222   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22223   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22223   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22223   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22223   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22224   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22224   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22224   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22225   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22225   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22225   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22225   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22225   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22225   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22226   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22227   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22227   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22228   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22228   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22228   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22229   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22229   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22229   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22229   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22230   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22230   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22230   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22230   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22230   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22230   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22231   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22232   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22232   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22233   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22233   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22233   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22233   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22234   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22234   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22234   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22234   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22234   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22234   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22235   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22235   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22236   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22236   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22237   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22237   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22237   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22237   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22237   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22237   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22237   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22238   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22238   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22239   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22239   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22239   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22240   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22240   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22240   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22241   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22241   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22241   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22241   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22241   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22241   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22242   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22242   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22242   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22243   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22244   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22244   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22245   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22245   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22245   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22245   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22245   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22246   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22246   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22246   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22246   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22247   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22247   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22248   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22248   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22248   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22248   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22249   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22249   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22249   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22250   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22250   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22250   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22250   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22250   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22251   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22251   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22251   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22252   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22252   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22252   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22253   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22253   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22253   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22253   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22254   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22254   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22255   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22255   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22255   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22255   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22255   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22256   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22256   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22257   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22257   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22257   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22257   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22258   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22258   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22258   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22258   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22258   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22259   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22259   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22259   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22259   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22259   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22260   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22261   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22261   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22262   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22262   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22263   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22263   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22263   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22264   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22264   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22265   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22265   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22266   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22266   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22267   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22267   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22267   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22268   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22268   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22268   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22268   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22269   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22269   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22270   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22271   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22274   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22275   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22275   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22275   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22275   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22275   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22276   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22276   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22276   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22276   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22276   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22277   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22277   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22277   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22277   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22277   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22277   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22278   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22278   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22278   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22278   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22279   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
22279   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
22279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
22279   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
22285   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
22285   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
22285   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
22285   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
22286   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
22286   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
22286   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22286   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22286   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22287   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
22287   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
22287   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
22287   user_main_b   DEBUG   runtime   Scheduled, restarting...  
22287   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22287   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22288   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22288   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22288   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22289   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22289   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22289   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22289   GUI   DEBUG   ge   executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x08CB2AB0, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
22289   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22289   GUI   DEBUG   ge   fbp fbp=0x04088000, fbw=512  
22289   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22290   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
22290   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22290   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=0  
22290   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22290   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
22291   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22291   GUI   DEBUG   ge   psm=3(PSM_8888)  
22291   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22291   GUI   DEBUG   ge   zscale 57344.0  
22291   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22292   GUI   DEBUG   ge   zpos 4096.0  
22292   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22292   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
22292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22293   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22292   GUI   DEBUG   ge   sceGuScissor(0,0,480,272)  
22293   GUI   DEBUG   ge   drawRegion(0,0,480,272)  
22293   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22293   GUI   DEBUG   ge   sceGuOffset(x=1808,y=1912)  
22294   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22294   GUI   DEBUG   ge   sceGuTexScale(u=8.000000, X)  
22294   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22295   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22295   GUI   DEBUG   ge   sceGuTexScale(X, v=8.000000)  
22295   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22295   GUI   DEBUG   ge   sceGuTexOffset(u=0.000000, X)  
22296   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22296   GUI   DEBUG   ge   sceGuTexOffset(X, v=0.000000)  
22296   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22297   GUI   DEBUG   ge   sceGuTexMapMode(mode=0, X, X)  
22297   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22297   GUI   DEBUG   ge   sceGuTexProjMapMode(mode=0)  
22297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22298   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)  
22298   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22298   GUI   DEBUG   ge   sceGuTexFilter(min=1, mag=1) (mm#0)  
22299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22299   GUI   DEBUG   ge   sceGuTexFunc mode 000100 ALPHA  
22299   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22299   GUI   DEBUG   ge   base 08000000  
22300   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22300   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22300   GUI   DEBUG   ge   call old PC: 0x08CB2B18, new PC: 0x08A3A584  
22300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22301   GUI   DEBUG   ge   sceGuColorMaterial 2  
22301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22301   GUI   DEBUG   ge   material emission r=0.0 g=0.0 b=0.0 (00000000)  
22301   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22302   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
22302   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22302   GUI   DEBUG   ge   material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)  
22303   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22303   GUI   DEBUG   ge   material specular r=0.0 g=0.0 b=0.0 (00000000)  
22304   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
22304   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
22304   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
22305   GUI   DEBUG   ge   sceGuEnable(GU_CLIP_PLANES)  
22305   GUI   DEBUG   ge   sceGuDisable(GU_FOG)  
22305   GUI   DEBUG   ge   sceGuShadeModel(smooth)  
22306   GUI   DEBUG   ge   sceGuDisable(GU_ALPHA_TEST)  
22306   GUI   DEBUG   ge   sceGuDisable(GU_LIGHTING)  
22304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22306   GUI   DEBUG   ge   ambient light r=1.0 g=1.0 b=1.0 (FFFFFF)  
22306   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22306   GUI   DEBUG   ge   sceGuDisable(GU_LIGHT0)  
22307   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22307   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22307   GUI   DEBUG   ge   sceGuDisable(GU_LIGHT1)  
22307   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22307   GUI   DEBUG   ge   sceGuDisable(GU_LIGHT2)  
22308   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22308   GUI   DEBUG   ge   sceGuDisable(GU_LIGHT3)  
22308   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22308   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_AMBIENT)  
22309   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22309   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_AMBIENT)  
22309   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22309   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_AMBIENT)  
22310   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22310   GUI   DEBUG   ge   sceGuLightColor (GU_LIGHT0, GU_AMBIENT)  
22310   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22310   GUI   DEBUG   ge   ret old PC: 0x08A3A5E4, new PC: 0x08CB2B18  
22311   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22311   GUI   DEBUG   ge   sceGuViewport(cx=0, cy=0, w=240, h=-136)  
22311   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22311   GUI   DEBUG   ge   sceGuViewport(cx=2048, cy=2048, w=240, h=-136)  
22312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22312   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
22312   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22312   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
22313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22313   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22313   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22314   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22314   GUI   DEBUG   ge   clear mode: 7 (COLOR STENCIL DEPTH)  
22314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22314   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22315   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22315   GUI   INFO   ge   Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
22315   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22316   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22316   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22316   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22316   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22316   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22316   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22317   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22317   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22317   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22317   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22317   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22318   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22318   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22318   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22318   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22318   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22319   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22319   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22319   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22319   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22319   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22319   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22319   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22320   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22320   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22320   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22320   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22321   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22321   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22321   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22321   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22321   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22321   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22322   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22322   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22322   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22322   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22322   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22323   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22323   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22323   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22323   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22323   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22324   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22324   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22324   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22324   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22324   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22325   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22325   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22325   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22325   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22326   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22326   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22326   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22326   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22327   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22327   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22327   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22327   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22328   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22328   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22328   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22328   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22328   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22329   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22329   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22329   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22329   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22329   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22330   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22330   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22330   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22330   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22330   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22331   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22331   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22331   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22331   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22331   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22331   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22332   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22332   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22332   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22332   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22332   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22332   GUI   DEBUG   ge   vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12  
22332   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22333   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
22333   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22333   GUI   DEBUG   ge   vaddr 08df2ac0  
22334   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22334   GUI   DEBUG   ge   prim sprites 1x  
22334   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22335   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
22335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22335   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
22335   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22336   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
22336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22336   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
22336   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22337   GUI   DEBUG   ge    sprite (0,0)-(0,0) at (0,0,65535)-(480,272,65535)  
22337   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22337   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22337   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22338   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22338   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22338   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22338   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22339   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22339   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22339   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22339   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22340   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22340   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22340   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22340   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22341   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22341   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22341   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22341   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22342   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22343   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22343   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22344   GUI   DEBUG   ge   clear mode end  
22344   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22344   GUI   DEBUG   ge   sceGumMatrixMode GU_PROJECTION 0  
22344   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22345   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
22345   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22345   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
22346   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22346   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
22346   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22346   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
22347   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22347   GUI   DEBUG   ge   sceGumMatrixMode GU_VIEW 0  
22347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22347   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
22348   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22348   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
22348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22348   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
22349   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22349   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
22349   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22350   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22350   GUI   DEBUG   ge   sceGumMatrixMode GU_MODEL 0  
22350   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22350   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
22350   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22351   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
22351   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22351   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
22352   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22352   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
22352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22352   GUI   DEBUG   ge   sceGuEnable(GU_DEPTH_TEST)  
22353   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22353   GUI   DEBUG   ge   sceGuDepthMask(enableWrites)  
22353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22353   GUI   DEBUG   ge   ate 0x000000 redundant pure state cmd ignored  
22354   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22354   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22354   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22354   GUI   DEBUG   ge   sceGuDepthFunc(5)  
22354   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22355   GUI   DEBUG   ge   sceGuAlphaFunc(func=6, ref=0x80)  
22355   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22355   GUI   DEBUG   ge   sceGuClutLoad(X, lo(cbp=0x00E95400)  
22356   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22356   GUI   DEBUG   ge   sceGuClutLoad(X, hi(cbp=0x08E95400)  
22356   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22357   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22356   GUI   DEBUG   ge   sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xf, start=0)  
22357   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22357   GUI   DEBUG   ge   sceGuClutLoad(num_blocks=2, X)  
22357   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22358   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
22358   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22358   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=10, dst=10)  
22358   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22359   GUI   DEBUG   ge   sfix : 0xFFFFFF  
22359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22359   GUI   DEBUG   ge   dfix : 0x000000  
22359   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22360   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
22360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22360   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x00E85300)  
22360   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22361   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x08E85300))  
22361   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22362   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22361   GUI   DEBUG   ge   sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)  
22362   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22362   GUI   DEBUG   ge   sceGuTexImage(level=0, width=512, height=512, X, X)  
22362   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22363   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)  
22363   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22363   GUI   DEBUG   ge   tflush (deferring to prim)  
22363   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22364   GUI   DEBUG   ge   sceGuTexFunc mode 000001  
22364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22364   GUI   DEBUG   ge   tflt 0x000101 redundant pure state cmd ignored  
22364   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22365   GUI   DEBUG   ge   sceGuTexWrap(1, 1)  
22365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22365   GUI   INFO   ge   Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10  
22365   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22366   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22366   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22366   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22367   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22367   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22367   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22367   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22368   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22368   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22368   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22368   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22368   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22368   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22369   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22369   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22369   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22369   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22370   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22370   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22370   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22371   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22371   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22371   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22371   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22372   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22372   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22372   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22372   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22373   GUI   DEBUG   ge   vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10  
22373   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22373   GUI   DEBUG   ge   base 0x080000 redundant pure state cmd ignored  
22374   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22374   GUI   DEBUG   ge   vaddr 08df2ad8  
22374   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22375   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22375   GUI   DEBUG   ge   Texture.hashCode: 122880 bytes  
22375   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22376   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22376   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22376   GUI   DEBUG   ge   tflush 0x08E85300, buffer_width=480 (512,512)  
22376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22377   GUI   DEBUG   ge   tflush texture_storage=0x4(PSM_4BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x08E95400, texture_swizzle=false  
22377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22378   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22378   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22378   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22378   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22379   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22379   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22379   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22380   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22380   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22380   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22381   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22381   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22381   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22381   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22381   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22382   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22382   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22382   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22382   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22383   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22383   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22383   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22383   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22384   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22384   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22384   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22385   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22385   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22385   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22385   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22386   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22386   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22386   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22386   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22387   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22387   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22388   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22388   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22389   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22389   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22389   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22389   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22390   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22390   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22390   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22390   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22391   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22391   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22391   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22391   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22392   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22392   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22393   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22393   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22394   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22395   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22395   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22395   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22396   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22396   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22396   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22396   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22397   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22397   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22397   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22397   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22398   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22398   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22398   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22398   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22399   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22399   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22399   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22400   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22400   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22400   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22400   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22401   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22401   GUI   DEBUG   ge   tflush Loaded texture 3  
22401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22401   GUI   DEBUG   ge   prim sprites 1x  
22402   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22403   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22403   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22402   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
22403   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22404   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
22404   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22404   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
22405   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22405   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
22405   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22406   GUI   INFO   ge   Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10  
22406   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22407   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22407   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22407   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22407   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22408   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22408   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22408   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22408   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22409   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22409   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22409   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22409   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22409   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22410   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22410   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22410   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22411   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22411   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22411   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22411   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22412   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22412   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22413   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22413   GUI   DEBUG   ge    sprite (0,0)-(480,272) at (0,0,0)-(480,272,0)  
22413   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22414   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22414   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22415   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22416   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22416   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22416   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22416   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22417   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22417   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22417   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22418   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22418   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22418   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22418   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22419   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22419   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22419   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22420   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22420   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22420   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22421   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22421   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22421   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22421   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22421   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22422   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22422   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22422   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22423   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22423   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22423   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22424   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22424   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22425   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22425   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22425   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22425   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22426   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22426   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22424   GUI   DEBUG   ge   finish (0)  
22426   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22427   GUI   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x08CB2C5C, stall=0x00000000, cbid=0x0, ended=false, finished=true, paused=false, restarted=false, reset=false]  
22427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22427   GUI   DEBUG   ge   end pc=0x8cb2c60  
22428   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22428   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x08CB2C60, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=true, reset=false])  
22428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22429   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_DONE, pc=0x08CB2C60, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done  
22429   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22429   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
22430   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22430   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22430   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
22431   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22431   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
22431   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22432   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22432   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22433   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22434   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22434   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22434   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22434   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22435   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22435   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22436   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22436   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22436   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22436   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22436   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22437   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22437   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22437   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22438   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22438   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22438   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22439   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22439   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22439   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22439   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22440   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22440   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22440   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22440   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22441   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22441   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22441   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22442   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22443   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22443   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22444   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22444   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22444   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22445   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22445   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22445   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22445   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22446   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22446   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22446   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22447   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22447   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22447   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22448   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22448   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22448   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22449   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22449   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22449   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22449   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22450   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22450   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22450   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22451   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22451   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22451   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22451   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22451   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22452   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22452   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22452   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22452   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22453   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22453   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22454   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22454   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22454   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22454   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22455   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22455   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22456   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22456   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22456   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22456   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22457   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22457   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22457   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22458   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22458   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22458   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22458   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22459   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22460   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22460   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22460   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22461   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22461   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22461   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22462   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22462   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22462   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22463   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22463   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22463   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22463   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22464   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22464   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22465   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22465   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22465   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22465   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22467   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22467   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22467   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22467   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22468   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22468   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22468   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22469   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22469   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22469   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22469   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22470   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22470   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22470   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22471   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22471   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22471   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22472   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22472   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22472   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22473   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22473   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22473   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22474   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22474   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22474   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22474   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22475   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22475   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22475   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22475   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22475   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22476   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22476   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22476   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22476   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22477   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22477   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22477   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22477   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22477   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22478   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22479   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22479   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22479   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22480   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22480   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22481   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22481   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22481   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22482   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22482   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22482   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22482   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22483   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22483   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22484   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22484   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22484   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22484   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22485   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22485   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22485   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22486   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22486   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22486   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22486   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22486   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22487   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22487   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
22487   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
22488   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
22488   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
22488   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
22489   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
22489   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
22489   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22490   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22490   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22490   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
22490   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22490   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22491   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
22491   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
22491   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
22491   user_main_b   DEBUG   runtime   Scheduled, restarting...  
22492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22492   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22492   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22493   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22493   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22493   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22494   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22494   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22494   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22495   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22495   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22496   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22496   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22496   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22497   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22497   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22497   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22498   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22498   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22498   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22499   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22499   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22499   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22499   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22500   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22500   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22501   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22501   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22501   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22501   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22501   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22502   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22502   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22503   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22503   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22503   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22504   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22504   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22504   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22504   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22504   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22505   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22505   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22506   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22506   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22506   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22506   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22506   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22507   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22507   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22507   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22507   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22508   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22508   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22509   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22509   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22509   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22510   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22510   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22511   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22512   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22512   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22513   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22513   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22514   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22515   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22515   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
22515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22516   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22516   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
22517   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22518   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22518   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22518   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22519   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22519   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22519   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22519   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22520   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22520   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22521   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22521   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22521   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22521   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22522   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22522   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22522   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22522   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22523   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22523   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22523   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22524   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22524   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22524   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22524   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22525   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22526   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22526   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22527   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22527   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22528   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22537   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22538   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22538   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22539   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22539   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22540   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22540   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22541   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22541   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22543   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22545   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22546   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22546   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22546   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22547   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22547   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22548   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22548   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22549   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22550   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22550   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22550   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22552   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22552   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22553   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22553   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22554   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22554   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22555   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22555   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22556   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22556   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22557   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22557   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22557   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22558   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22558   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22559   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22561   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22562   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22562   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22562   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22563   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22563   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22564   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22565   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22565   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22565   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22566   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22566   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22567   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22567   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22567   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22569   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22570   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22570   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22570   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22570   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22571   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22573   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22573   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22573   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22575   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22575   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22576   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22576   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22576   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22577   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22577   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22578   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22579   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22579   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22580   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22581   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22581   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22582   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22582   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22582   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22583   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22584   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22585   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22585   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22586   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22586   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22586   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22586   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22587   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22587   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22588   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22588   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22588   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22588   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22589   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22589   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22589   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22590   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22590   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22590   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22590   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22590   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22591   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22591   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22591   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22592   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22593   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22593   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22594   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22594   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22594   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22594   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22594   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22595   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22595   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22595   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22596   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22596   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22596   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22597   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22597   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22599   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22600   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22605   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22607   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22607   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22607   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22608   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22608   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22608   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22608   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22609   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22609   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22610   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22610   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22610   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22610   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22611   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22611   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22612   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22612   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22613   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22613   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22614   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22615   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22615   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22615   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22615   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22616   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22616   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22616   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22616   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22616   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22617   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22617   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22618   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22618   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22619   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22619   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22619   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22620   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22620   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22620   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22621   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22621   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22621   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22621   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22622   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22622   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22623   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22623   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22624   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22624   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22624   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22624   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22625   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22625   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22626   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22626   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22627   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22628   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22628   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22628   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22629   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22629   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22629   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22630   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22630   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22630   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22630   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22630   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22631   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22632   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22632   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22632   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22633   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22633   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22634   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22634   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22635   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22636   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22636   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22636   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22637   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22637   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22637   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22637   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22638   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22638   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22638   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22639   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22639   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22639   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22640   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22640   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22640   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22640   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22641   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22641   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22641   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22641   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22641   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22642   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22643   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22643   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22643   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22644   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22644   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22644   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22645   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22645   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22645   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22646   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22646   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22646   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22647   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22647   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22648   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22648   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22648   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22649   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22649   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22650   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22650   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22651   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22652   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22652   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22653   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22653   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22654   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22654   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22654   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22655   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22656   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22656   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22656   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22657   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22657   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22658   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22658   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22658   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22659   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22660   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22660   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22660   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22661   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22661   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22661   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22661   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22662   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22662   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22662   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22663   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22663   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22663   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22663   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22664   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22664   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22664   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22664   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22665   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22665   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22666   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22666   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22666   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22666   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22667   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22667   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22667   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22667   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22668   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22669   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22669   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22669   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22669   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22670   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22670   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22670   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22671   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22671   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22672   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22672   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22673   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22673   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22673   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22673   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22674   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22674   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22675   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22675   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22676   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22676   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22676   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22677   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22677   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22678   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22678   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22678   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22678   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22678   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22679   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22679   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22680   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22680   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22680   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22681   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22682   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22682   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22682   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22683   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22683   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22684   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22686   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22686   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22688   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22688   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22689   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22689   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22690   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22690   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22690   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22691   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22691   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22691   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
22691   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
22692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
22692   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
22692   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
22693   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
22693   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
22693   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
22693   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
22694   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22694   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22694   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22694   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
22695   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
22695   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
22695   user_main_b   DEBUG   runtime   Scheduled, restarting...  
22696   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22696   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22696   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22697   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22697   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22698   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22698   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22698   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22698   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22699   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22699   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22699   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22700   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22700   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22700   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22701   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22701   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22701   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22702   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22703   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22703   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22704   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22704   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22704   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22704   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22705   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22705   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22705   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22705   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22706   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22706   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22706   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22706   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22707   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22707   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22707   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22708   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22709   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22709   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22709   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22710   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22710   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22711   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22711   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22711   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22712   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22712   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22712   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22713   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22714   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22714   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22715   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22715   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22715   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22716   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22716   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22716   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22717   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22717   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22717   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22717   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22718   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22718   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22719   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22719   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22719   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22720   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22720   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22720   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22720   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22721   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22721   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22722   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22722   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22722   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22722   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22723   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22723   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22723   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22724   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22724   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22725   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22725   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22725   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22726   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22726   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22726   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22726   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22727   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22727   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22727   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22728   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22728   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22729   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22729   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22729   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22729   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22730   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22730   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22730   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22731   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22731   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22732   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22732   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22732   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22732   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22733   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22734   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22734   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22734   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22734   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22735   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22736   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22736   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22737   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22737   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22738   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22738   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22738   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22738   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22739   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22739   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22739   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22740   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22740   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22740   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22740   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22741   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22742   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22742   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22742   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22743   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22743   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22744   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22744   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22744   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22745   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22745   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22745   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22746   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22746   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22746   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22746   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22747   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22747   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22747   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22748   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22748   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22748   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22749   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22749   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22749   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22750   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22750   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22750   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22751   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22751   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22752   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22752   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22752   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22753   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22753   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22753   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22753   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22754   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22755   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22755   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22755   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22755   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22755   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22756   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22756   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22757   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22757   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22757   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22757   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22758   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22758   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22758   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22759   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22759   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22759   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22760   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22760   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22760   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22761   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22761   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22762   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22762   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22762   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22762   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22763   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22763   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22763   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22764   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22764   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22765   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22765   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22766   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22766   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22766   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22767   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22767   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22767   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22768   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22768   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22768   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22769   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22769   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22770   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22770   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22770   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22771   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22771   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22771   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22772   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22772   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22772   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22773   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22773   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22774   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22774   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22774   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22774   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22775   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22775   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22775   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22776   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22776   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22776   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22776   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22777   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22777   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22778   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22778   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22778   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22778   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22779   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22779   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22779   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22780   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22780   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22781   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22781   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22782   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22782   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22783   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22783   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22784   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22784   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22784   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22785   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22785   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22785   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22786   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22786   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22787   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22787   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22787   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22787   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22788   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22788   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22789   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22789   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22789   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22790   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22790   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22791   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22791   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22791   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22792   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22792   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22792   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22792   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22793   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22793   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22794   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22794   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22794   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22795   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22795   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22796   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22796   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22796   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22796   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22797   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22797   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22797   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22798   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22798   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22799   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22800   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22800   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22800   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22801   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22801   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22802   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22802   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22803   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22803   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22804   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22804   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22804   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22805   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22805   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22805   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22806   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22806   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22806   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22807   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22807   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22808   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22808   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22808   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22809   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22809   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22809   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22810   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22811   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22811   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22811   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22812   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22812   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22812   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22813   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22813   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22815   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22815   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22815   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22816   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22817   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22817   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22817   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22818   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22818   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22819   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22819   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22820   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22820   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22820   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22820   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22821   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22821   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22822   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22822   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22822   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22823   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22823   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22823   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22824   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22824   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22824   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22825   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22825   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22825   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22825   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22826   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22826   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22827   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22827   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22828   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22828   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22828   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22829   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22829   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22830   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22830   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22830   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22830   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22831   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22831   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22832   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22833   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22833   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22833   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22834   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22835   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22836   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22836   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22837   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22837   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22837   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22837   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22838   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22839   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22839   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22839   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22839   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22840   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22840   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22841   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22841   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22842   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22842   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22843   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22843   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22844   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22845   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22845   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22845   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22846   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22846   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22847   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22848   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22848   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22848   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22849   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22849   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22850   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22850   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22850   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22850   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22851   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22851   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22852   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22852   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22852   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22853   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22853   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22853   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22853   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22854   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22854   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22855   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22855   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22855   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22856   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22856   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22857   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22857   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22857   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22857   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22858   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22858   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22859   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22859   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22860   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22860   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22860   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22861   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22861   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22861   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22862   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22862   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22863   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22863   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22863   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22864   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22864   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22864   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22865   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22865   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22866   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22866   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22866   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22866   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22867   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22867   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22867   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22867   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22868   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22868   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22869   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22870   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22870   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22871   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22871   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22872   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22872   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22872   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22872   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22873   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22873   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22874   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22875   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22875   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22875   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22876   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22876   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22876   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22877   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22877   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22877   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22877   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22878   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22878   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22879   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22879   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22880   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22880   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22880   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22880   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22881   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22881   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22882   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22882   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22882   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22883   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22883   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22884   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22884   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22884   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22885   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22885   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22886   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22886   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22886   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22886   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22887   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22887   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22888   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22888   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22890   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22890   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22890   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22891   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22891   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22892   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22893   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22895   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22896   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22896   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22896   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
22897   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
22897   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
22897   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
22897   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
22898   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
22898   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
22899   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
22899   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
22899   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
22900   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22900   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22900   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
22900   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
22901   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
22901   user_main_b   DEBUG   runtime   Scheduled, restarting...  
22901   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22902   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22903   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22904   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22904   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22904   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22905   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22905   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22905   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22905   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22906   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22906   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22906   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22907   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22907   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22908   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22908   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22908   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22908   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22909   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22909   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22910   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22910   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22910   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22911   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22912   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22912   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22913   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22913   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22913   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22914   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22914   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22915   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22916   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22916   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22916   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22917   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22917   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22917   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22917   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22918   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22918   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22918   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22919   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22919   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22919   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22920   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22920   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22920   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22921   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22921   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22921   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22922   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22922   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22922   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22922   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22923   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22923   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22924   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22924   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22925   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22925   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22925   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22926   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22926   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22926   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22927   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22927   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22928   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22928   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22928   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22929   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22929   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22930   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22930   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22931   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22931   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22931   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22932   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22932   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22933   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22933   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22934   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22934   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22934   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22934   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22935   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22935   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22935   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22936   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22936   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22937   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22937   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22937   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22937   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22938   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22938   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22939   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22939   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22939   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22940   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22940   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22941   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22941   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22942   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22942   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22942   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22943   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22943   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22944   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22944   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22945   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22945   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22946   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22946   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22947   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22947   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22948   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22948   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22949   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22949   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22950   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22951   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22953   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22953   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22953   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22953   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22953   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22954   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22955   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22955   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22956   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22956   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22957   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22957   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22957   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22958   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22958   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22959   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22960   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22961   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22962   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22962   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22963   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22963   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22964   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22964   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22965   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22965   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22966   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22966   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22967   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22967   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22967   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22968   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22968   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22969   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22970   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22970   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22970   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22971   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22971   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22971   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22972   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22972   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22972   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22973   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22973   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22973   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22973   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22974   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22975   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22975   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22975   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22976   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22976   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22976   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22977   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22977   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22977   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22977   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22978   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22978   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22978   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22979   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22980   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22980   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22980   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22981   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22981   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22982   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22982   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22982   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22983   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22983   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22984   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22985   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22985   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22987   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22987   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22988   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22988   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22988   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22989   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22989   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22990   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22991   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22991   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22991   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22991   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22992   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22992   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22992   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22993   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22993   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22993   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22994   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22994   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22994   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22994   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22995   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22995   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22996   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22997   user_main_b   DEBUG   runtime   Switching to Thread idle0  
22997   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
22997   user_main_b   DEBUG   runtime   Switching to Thread user_main  
22998   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22998   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22998   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
22998   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
22999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22999   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
22999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
22999   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23000   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23000   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23000   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23002   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23003   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23003   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23003   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23004   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23004   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23004   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23005   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23005   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23006   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23006   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23006   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23007   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23007   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23008   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23009   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23009   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23009   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23010   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23010   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23010   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23012   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23012   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23013   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23014   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23014   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23014   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23014   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23015   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23015   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23015   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23016   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23016   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23016   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23017   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23018   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23018   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23019   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23020   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23020   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23020   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23021   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23022   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23022   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23022   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23023   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23023   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23024   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23025   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23025   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23025   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23026   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23026   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23027   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23027   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23028   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23028   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23029   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23030   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23032   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23032   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23033   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23033   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23034   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23034   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23035   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23035   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23035   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23036   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23036   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23037   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23038   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23038   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23038   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23039   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23040   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23040   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23040   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23040   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23041   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23041   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23042   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23042   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23042   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23043   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23043   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23043   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23044   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23045   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23045   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23046   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23046   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23047   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23047   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23047   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23048   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23048   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23049   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23050   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23050   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23050   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23051   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23051   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23051   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23051   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23052   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23053   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23054   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23054   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23054   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23055   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23055   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23055   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23056   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23056   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23056   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23057   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23057   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23058   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23058   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23059   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23060   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23060   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23060   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23061   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23061   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23062   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23062   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23062   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23062   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23063   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23063   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23064   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23064   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23065   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23065   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23066   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23066   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23067   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23067   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23067   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23068   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23068   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23068   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23069   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23069   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23070   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23070   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23070   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23070   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23071   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23071   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23071   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23071   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23072   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23072   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23072   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23072   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23072   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23073   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23073   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23073   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23073   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23073   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23074   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23074   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23074   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23074   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23075   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23075   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23075   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23075   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23075   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23076   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23076   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23076   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23077   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23077   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23077   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23077   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23077   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23078   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23078   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23078   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23079   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23079   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23079   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23079   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23079   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23080   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23080   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23082   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23083   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23083   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23083   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23084   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23084   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23084   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23085   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23085   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23085   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23086   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23086   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23086   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23087   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23088   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23088   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23088   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23089   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23089   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23089   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23089   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23090   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23090   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23090   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23090   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23091   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23091   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23091   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23092   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23092   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23092   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23093   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23093   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23093   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23094   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23094   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23094   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23094   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23094   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23095   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23095   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23095   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23095   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23096   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23096   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23098   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23098   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23099   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23099   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23099   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23100   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
23101   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
23101   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
23101   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
23101   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
23102   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23103   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
23103   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23103   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
23103   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23104   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23104   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23104   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
23104   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
23104   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
23104   user_main_b   DEBUG   runtime   Scheduled, restarting...  
23105   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23106   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23106   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23106   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23107   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23107   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23108   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23108   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23109   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23109   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23109   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23109   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23109   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23109   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23110   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23111   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23111   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23111   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23111   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23112   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23112   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23113   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23114   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23114   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23114   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23114   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23114   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23115   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23115   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23115   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23115   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23116   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23116   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23117   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23117   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23117   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23118   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23118   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23119   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23119   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23119   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23119   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23120   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23120   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23120   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23120   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23120   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23122   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23122   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23123   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23123   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23123   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23123   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23124   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23124   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23124   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23125   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23125   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23126   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23126   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23126   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23127   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23128   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23128   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23128   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23129   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23129   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23130   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23130   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23131   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23131   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23131   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23131   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23132   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23132   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23132   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23132   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23132   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23133   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23134   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23134   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23134   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23135   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23135   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23135   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23135   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23136   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23136   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23136   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23137   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23137   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23137   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23137   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23138   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23138   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23139   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23139   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23139   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23139   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23140   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23140   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23140   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23140   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23141   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23141   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23141   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23142   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23142   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23143   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23144   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23144   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23144   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23145   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23145   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23146   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23146   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23146   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23147   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23147   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23147   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23147   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23148   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23149   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23149   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23150   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23150   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23150   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23151   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23151   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23151   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23151   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23152   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23153   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23153   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23154   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23154   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23155   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23155   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23156   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23156   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23156   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23156   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23157   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23157   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23157   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23157   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23158   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23159   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23159   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23159   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23160   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23161   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23161   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23162   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23162   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23163   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23164   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23165   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23165   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23166   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23166   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23166   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23167   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23167   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23168   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23169   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23169   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23169   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23170   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23170   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23171   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23171   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23171   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23171   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23172   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23172   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23173   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23173   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23174   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23174   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23175   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23175   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23176   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23176   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23176   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23177   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23177   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23177   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23177   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23177   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23178   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23179   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23180   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23181   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23181   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23181   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23181   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23181   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23182   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23182   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23182   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23183   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23183   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23183   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23183   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23184   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23185   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23185   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23186   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23186   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23187   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23187   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23187   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23187   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23187   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23187   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23188   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23188   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23188   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23188   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23189   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23189   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23190   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23190   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23190   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23190   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23191   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23191   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23192   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23192   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23192   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23193   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23193   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23194   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23194   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23194   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23195   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23195   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23196   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23196   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23197   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23197   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23198   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23198   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23198   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23199   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23199   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23200   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23201   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23201   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23202   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23202   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23202   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23202   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23202   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23203   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23204   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23205   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23205   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23206   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23206   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23206   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23206   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23207   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23207   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23207   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23208   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23208   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23209   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23209   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23209   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23210   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23210   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23210   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23211   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23212   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23212   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23212   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23213   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23213   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23214   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23215   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23215   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23215   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23216   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23216   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23216   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23217   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23217   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23217   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23218   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23218   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23218   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23218   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23219   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23219   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23220   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23220   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23221   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23221   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23222   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23222   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23222   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23223   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23223   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23223   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23223   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23223   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23224   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23224   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23225   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23225   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23225   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23226   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23227   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23228   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23228   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23228   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23228   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23229   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23230   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23230   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23230   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23231   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23232   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23232   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23233   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23233   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23234   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23234   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23235   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23235   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23235   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23236   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23236   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23236   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23236   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23237   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23237   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23238   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23238   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23238   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23239   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23239   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23239   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23240   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23240   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23241   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23241   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23241   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23242   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23242   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23242   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23244   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23244   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23244   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23246   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23247   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23247   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23248   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23249   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23249   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23249   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23249   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23249   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23250   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23250   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23251   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23252   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23252   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23253   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23253   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23254   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23254   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23254   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23254   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23255   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23255   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23255   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23255   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23256   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23257   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23257   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23257   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23258   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23258   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23258   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23259   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23259   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23260   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23260   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23260   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23262   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23263   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23264   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23264   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23264   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23264   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23265   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23265   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23265   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23266   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23267   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23267   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23267   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23268   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23269   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23269   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23269   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23270   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23270   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23270   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23270   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23271   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23272   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23272   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23272   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23273   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23273   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23273   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23274   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23274   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23275   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23275   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23275   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23275   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23275   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23276   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23276   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23276   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23277   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23278   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23278   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23279   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23280   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23280   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23280   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23281   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23281   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23281   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23282   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23283   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23283   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23284   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23284   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23285   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23285   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23285   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23285   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23285   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23286   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23286   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23287   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23287   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23288   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23289   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23289   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23289   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23290   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23290   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23290   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23290   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23291   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23292   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23292   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23292   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23293   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23294   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23294   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23294   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23295   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23295   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23296   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23296   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23296   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23296   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23297   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23298   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23298   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23298   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23299   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23299   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23300   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23301   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23301   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23302   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23302   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23302   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23302   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23303   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23303   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23303   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23304   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23305   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23305   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23305   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23306   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
23306   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
23307   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
23307   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
23307   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
23308   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23308   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23308   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23308   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
23309   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
23309   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23310   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
23310   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23310   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23311   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23311   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
23312   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
23312   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
23312   user_main_b   DEBUG   runtime   Scheduled, restarting...  
23312   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23312   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23313   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23313   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23314   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23314   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23314   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23315   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23315   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23315   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23316   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23316   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23316   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23317   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23317   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23317   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23317   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23318   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23318   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23318   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23319   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23319   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23319   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23320   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23320   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23321   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23321   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23321   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23321   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23322   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23322   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23322   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23322   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23322   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23323   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23324   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23324   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23324   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23324   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23325   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23325   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23326   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23330   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23332   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23332   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23332   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23333   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23333   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23333   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23333   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23333   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23333   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23333   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23334   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23334   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23334   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23334   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23334   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23335   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23335   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23336   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23336   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23336   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23336   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23337   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23337   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23337   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23337   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23337   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23337   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23337   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23337   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23338   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23338   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23338   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23338   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23338   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23339   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23339   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23339   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23339   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23340   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23340   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23340   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23340   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23340   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23340   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23340   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23341   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23341   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23341   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23341   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23341   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23341   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23342   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23342   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23342   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23343   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23343   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23344   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23344   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23344   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23344   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23345   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23345   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23345   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23345   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23346   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23346   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23346   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23346   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23348   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23348   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23348   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23348   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23349   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23349   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23349   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23349   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23349   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23349   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23350   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23351   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23351   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23352   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23352   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23352   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23353   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23353   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23353   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23353   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23353   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23353   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23353   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23353   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23354   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23354   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23354   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23355   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23355   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23355   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23355   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23356   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23356   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23356   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23356   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23356   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23356   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23357   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23357   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23357   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23357   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23357   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23358   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23358   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23359   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23359   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23359   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23359   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23360   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23360   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23360   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23360   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23360   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23361   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23361   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23361   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23361   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23361   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23361   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23361   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23362   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23363   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23363   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23363   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23363   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23364   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23364   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23364   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23364   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23365   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23365   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23365   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23365   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23365   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23365   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23365   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23366   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23366   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23366   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23367   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23367   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23368   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23368   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23368   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23368   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23368   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23368   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23368   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23368   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23369   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23369   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23369   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23369   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23369   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23370   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23370   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23370   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23370   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23371   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23371   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23371   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23372   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23372   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23373   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23373   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23373   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23373   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23373   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23373   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23374   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23374   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23374   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23374   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23374   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23374   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23375   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23375   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23375   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23375   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23375   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23376   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23376   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23377   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23377   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23377   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23378   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23378   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23378   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23378   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23378   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23379   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23379   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23379   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23379   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23379   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23380   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23380   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23381   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23381   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23381   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23381   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23381   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23382   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23382   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23382   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23382   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23382   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23382   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23383   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23383   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23383   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23383   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23383   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23385   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23385   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23385   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23386   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23386   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23386   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23386   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23386   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23387   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23387   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23387   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23387   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23387   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23388   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23389   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23389   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23389   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23390   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23390   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23390   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23390   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23390   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23391   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23391   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23391   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23391   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23391   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23391   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23391   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23392   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23392   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23393   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23394   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23395   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23395   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23395   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23395   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23395   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23395   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23396   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23396   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23396   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23396   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23396   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23396   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23396   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23397   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23397   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23398   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23398   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23399   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23399   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23399   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23399   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23399   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23399   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23400   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23400   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23400   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23400   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23400   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23400   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23400   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23400   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23401   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23402   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23402   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23402   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23402   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23403   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23403   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23404   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23404   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23404   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23404   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23404   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23404   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23405   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23405   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23405   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23405   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23406   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23406   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23406   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23406   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23407   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23407   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23407   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23407   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23407   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23408   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23408   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23408   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23408   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23408   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23408   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23409   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23409   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23409   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23410   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23410   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23410   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23411   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23411   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23411   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23412   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23412   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23412   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23413   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23413   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23414   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23414   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23414   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23415   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23415   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23416   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23416   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23416   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23416   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23417   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23417   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23417   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23417   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23418   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23418   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23418   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23419   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23419   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23420   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23420   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23420   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23420   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23420   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23420   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23420   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23421   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23421   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23421   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23421   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23421   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23422   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23422   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23422   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23423   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23423   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23423   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23423   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23424   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23424   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23424   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23424   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23424   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23424   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23425   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23425   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23425   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23425   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23425   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23426   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23427   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23427   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23427   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23427   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23428   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23428   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23428   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23428   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23428   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23429   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23429   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23430   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23430   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23430   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23431   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23431   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23431   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23431   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23432   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23432   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23432   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23432   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23432   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23433   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23433   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23433   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23433   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23433   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23434   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23434   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23435   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23435   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23435   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23436   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23436   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23436   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23436   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23436   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23437   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23437   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23437   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23437   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23437   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23438   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23439   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23439   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23439   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23440   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23440   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23440   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23440   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23440   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23440   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23441   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23441   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23441   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23441   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23443   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23443   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23444   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23444   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23444   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23444   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23444   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23445   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23445   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23445   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23445   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23445   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23446   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23446   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23447   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23447   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23447   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23447   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23448   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23448   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23448   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23449   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23449   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23449   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23449   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23449   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23449   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23450   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23450   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23450   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23451   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23451   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23452   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23452   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23453   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23453   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23453   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23453   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23453   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23453   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23453   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23454   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23454   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23454   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23454   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23455   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23455   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23455   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23456   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23456   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23456   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23456   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23457   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23457   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23457   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23457   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23457   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23458   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23458   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23458   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23458   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23458   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23459   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23460   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23460   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23461   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23461   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23461   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23461   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23462   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23462   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23462   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23462   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23462   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23462   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23463   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23463   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23463   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23464   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23465   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23465   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23465   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23465   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23465   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23466   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23466   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23466   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23466   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23466   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23467   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23467   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23468   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23469   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23469   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23469   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23469   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23469   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23469   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23469   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23470   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23470   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23470   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23470   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23470   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23471   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23471   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23472   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23472   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23472   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23472   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23473   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23473   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23473   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23473   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23474   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23474   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23474   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23474   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23474   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23474   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23475   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23475   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23476   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23476   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23476   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23477   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23477   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23478   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23478   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23478   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23478   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23478   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23479   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23479   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23479   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23480   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23480   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23481   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23481   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23481   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23481   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23482   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23482   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23482   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23482   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23483   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23483   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23483   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23483   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23483   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23483   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23484   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23485   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23485   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23485   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23486   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23486   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23486   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23486   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23486   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23487   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23487   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23487   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23487   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23487   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23487   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23487   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23488   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23489   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23489   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23489   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23489   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23490   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23490   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23490   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23490   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23490   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23491   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23491   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23491   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23491   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23491   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23492   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23492   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23492   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23492   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23492   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23493   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23493   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23494   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23494   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23494   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23494   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23495   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23495   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23495   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23495   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23496   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23496   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23497   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23497   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23498   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23498   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23498   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23499   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23499   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23499   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23500   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23500   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23500   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23501   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23501   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23501   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23501   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23501   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23502   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23502   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23503   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23503   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23503   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23504   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23504   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23504   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23504   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23504   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23504   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23505   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23505   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23505   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23505   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23506   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23506   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23507   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23507   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23507   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23507   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23508   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23508   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23509   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23509   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23509   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23509   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23509   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23509   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23510   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23510   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23511   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23511   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23512   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
23512   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
23512   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
23513   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
23513   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
23513   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23513   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
23513   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23513   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
23513   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23514   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23514   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23514   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
23514   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
23514   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
23514   user_main_b   DEBUG   runtime   Scheduled, restarting...  
23515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23516   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23516   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23516   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23517   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23517   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23517   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23517   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23518   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23518   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23518   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23518   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23519   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23519   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23519   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23519   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23519   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23519   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23520   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23521   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23521   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23521   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23521   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23522   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23522   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23522   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23522   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23523   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23523   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23523   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23523   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23524   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23524   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23525   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23525   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23525   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23526   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23526   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23526   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23527   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23527   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23527   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23527   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23528   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23528   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23528   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23528   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23529   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23530   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23530   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23530   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23531   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23531   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23531   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23531   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23532   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23532   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23532   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23532   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23532   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23532   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23533   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23533   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23534   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23534   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23535   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23535   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23535   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23536   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23536   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23536   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23536   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23537   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23537   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23538   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23538   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23538   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23538   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23539   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23539   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23539   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23539   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23540   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23540   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23540   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23540   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23540   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23540   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23541   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23541   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23542   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23542   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23542   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23542   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23543   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23543   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23543   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23543   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23543   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23544   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23544   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23544   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23545   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23545   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23545   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23546   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23546   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23546   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23546   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23547   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23547   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23548   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23548   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23548   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23548   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23548   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23548   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23549   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23549   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23549   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23550   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23550   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23550   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23551   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23551   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23552   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23552   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23552   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23552   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23552   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23553   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23553   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23553   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23553   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23554   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23554   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23555   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23555   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23555   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23556   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23556   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23556   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23556   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23556   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23557   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23557   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23557   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23557   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23557   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23558   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23558   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23558   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23559   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23559   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23560   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23560   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23560   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23561   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23561   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23561   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23561   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23562   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23562   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23562   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23562   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23562   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23564   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23565   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23565   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23565   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23565   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23566   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23566   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23566   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23566   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23567   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23568   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23568   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23568   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23568   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23569   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23569   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23569   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23570   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23570   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23570   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23570   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23570   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23570   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23571   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23571   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23571   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23572   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23572   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23572   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23573   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23573   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23573   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23574   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23574   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23575   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23575   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23575   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23575   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23576   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23577   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23577   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23577   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23578   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23578   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23578   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23579   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23579   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23580   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23580   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23580   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23580   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23580   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23581   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23582   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23582   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23583   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23583   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23583   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23584   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23584   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23584   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23585   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23585   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23585   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23585   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23586   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23586   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23586   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23587   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23588   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23588   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23588   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23588   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23588   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23589   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23589   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23590   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23590   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23590   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23591   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23591   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23592   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23592   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23592   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23593   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23593   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23593   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23594   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23595   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23595   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23595   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23596   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23596   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23596   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23597   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23597   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23597   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23597   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23598   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23598   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23598   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23599   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23599   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23600   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23600   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23601   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23601   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23601   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23601   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23602   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23602   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23602   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23602   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23602   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23603   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23603   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23604   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23604   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23605   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23605   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23605   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23606   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23607   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23607   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23607   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23607   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23608   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23608   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23608   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23608   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23610   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23610   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23611   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23611   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23611   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23611   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23612   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23612   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23613   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23613   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23613   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23613   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23614   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23614   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23614   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23615   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23616   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23616   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23617   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23617   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23618   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23618   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23618   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23619   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23619   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23619   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23620   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23620   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23620   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23620   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23621   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23621   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23622   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23622   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23622   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23622   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23623   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23623   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23623   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23623   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23624   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23624   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23625   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23625   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23626   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23626   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23626   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23627   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23627   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23627   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23628   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23628   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23628   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23628   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23629   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23629   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23630   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23630   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23631   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23631   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23632   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23632   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23632   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23633   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23633   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23633   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23633   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23634   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23634   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23635   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23635   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23636   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23636   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23637   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23637   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23637   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23637   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23637   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23638   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23638   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23638   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23638   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23638   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23639   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23639   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23639   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23640   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23640   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23640   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23641   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23641   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23641   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23642   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23642   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23642   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23643   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23643   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23643   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23643   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23643   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23643   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23644   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23644   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23645   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23645   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23646   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23646   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23647   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23647   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23648   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23648   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23648   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23648   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23648   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23649   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23649   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23649   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23649   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23650   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23650   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23650   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23651   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23651   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23651   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23652   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23652   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23652   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23653   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23653   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23653   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23653   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23654   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23654   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23655   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23655   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23656   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23656   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23657   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23657   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23658   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23658   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23658   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23658   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23659   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23659   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23659   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23659   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23660   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23660   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23660   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23661   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23661   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23662   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23662   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23662   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23663   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23663   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23663   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23663   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23664   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23664   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23665   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23665   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23666   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23666   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23666   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23667   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23667   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23667   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23667   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23668   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23668   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23668   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23668   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23669   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23669   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23670   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23670   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23671   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23671   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23671   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23672   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23672   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23672   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23673   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23673   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23673   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23673   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23674   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23674   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23674   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23676   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23676   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23676   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23677   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23677   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23677   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23677   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23677   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23678   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23678   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23679   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23679   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23680   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23680   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23680   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23681   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23681   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23682   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23682   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23683   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23684   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23685   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23687   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23688   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23688   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23689   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23689   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23689   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23690   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23690   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23691   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23691   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23692   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23692   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23693   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23693   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23693   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23693   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23694   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23694   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23695   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23695   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23696   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23696   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23696   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23697   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23697   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23697   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23697   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23698   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23698   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23698   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23699   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23699   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23700   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23700   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23700   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23700   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23701   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23701   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23702   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23702   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23703   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23703   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23704   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23704   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23705   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23705   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23705   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23705   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23705   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23706   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23706   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23706   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23707   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23707   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23707   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23708   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23708   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23709   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23709   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23709   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23709   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23710   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23710   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23710   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23711   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23712   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23713   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23713   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23713   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23714   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23714   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
23715   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
23715   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
23715   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
23715   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
23716   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23716   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
23717   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23717   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
23717   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23717   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23717   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23717   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
23718   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
23718   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
23718   user_main_b   DEBUG   runtime   Scheduled, restarting...  
23718   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23718   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23719   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23720   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23720   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23721   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23721   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23721   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23722   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23722   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23722   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23722   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23723   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23724   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23724   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23724   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23725   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23725   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23725   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23726   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23726   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23726   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23726   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23726   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23727   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23727   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23728   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23728   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23728   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23729   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23729   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23729   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23729   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23730   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23730   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23730   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23731   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23731   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23731   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23732   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23732   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23733   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23733   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23733   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23734   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23734   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23734   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23734   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23735   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23735   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23736   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23736   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23736   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23737   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23737   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23738   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23738   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23738   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23738   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23739   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23739   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23739   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23739   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23740   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23740   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23741   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23741   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23742   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23743   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23743   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23743   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23743   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23744   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23745   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23745   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23745   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23746   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23746   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23746   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23747   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23747   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23747   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23748   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23748   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23748   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23749   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23749   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23750   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23750   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23751   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23751   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23751   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23751   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23752   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23752   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23753   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23754   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23754   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23754   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23755   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23755   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23755   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23755   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23756   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23756   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23756   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23757   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23757   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23757   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23758   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23758   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23758   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23758   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23758   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23758   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23759   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23760   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23760   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23760   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23761   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23761   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23761   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23761   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23761   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23761   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23762   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23763   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23763   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23763   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23764   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23764   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23764   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23765   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23765   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23765   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23765   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23765   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23765   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23766   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23766   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23766   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23766   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23767   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23767   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23768   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23768   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23768   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23769   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23769   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23769   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23769   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23770   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23771   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23771   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23772   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23772   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23772   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23772   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23773   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23773   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23773   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23773   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23774   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23774   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23775   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23775   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23775   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23776   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23777   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23777   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23777   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23777   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23778   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23778   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23779   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23779   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23779   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23780   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23780   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23780   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23781   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23781   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23781   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23781   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23782   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23782   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23783   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23784   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23784   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23784   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23784   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23784   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23785   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23785   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23785   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23786   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23786   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23787   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23787   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23787   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23787   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23788   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23788   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23789   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23789   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23789   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23789   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23789   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23789   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23790   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23791   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23791   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23791   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23792   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23792   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23793   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23793   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23793   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23794   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23794   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23794   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23795   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23796   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23796   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23797   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23797   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23797   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23798   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23798   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23799   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23799   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23799   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23800   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23800   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23800   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23801   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23801   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23802   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23802   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23802   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23802   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23802   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23803   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23804   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23804   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23805   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23805   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23805   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23806   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23806   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23806   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23807   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23807   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23807   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23808   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23808   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23809   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23809   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23809   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23810   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23810   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23810   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23811   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23811   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23811   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23812   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23812   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23813   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23813   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23813   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23814   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23814   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23814   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23814   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23815   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23815   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23815   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23815   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23815   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23816   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23817   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23817   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23817   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23818   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23818   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23819   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23819   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23820   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23820   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23820   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23820   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23821   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23821   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23821   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23822   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23822   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23823   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23823   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23823   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23823   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23823   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23824   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23825   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23825   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23825   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23826   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23826   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23827   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23827   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23827   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23827   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23828   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23828   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23828   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23828   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23829   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23830   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23830   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23831   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23831   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23831   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23831   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23832   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23833   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23833   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23833   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23835   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23835   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23836   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23836   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23837   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23837   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23837   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23838   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23839   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23839   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23840   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23840   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23840   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23840   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23840   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23841   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23841   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23841   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23843   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23844   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23844   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23845   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23845   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23846   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23847   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23847   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23848   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23848   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23848   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23848   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23848   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23849   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23850   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23850   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23850   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23851   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23851   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23851   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23852   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23852   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23853   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23853   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23853   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23853   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23853   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23854   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23854   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23855   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23855   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23855   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23856   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23856   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23856   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23857   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23857   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23857   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23857   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23857   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23858   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23858   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23858   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23859   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23860   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23860   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23860   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23861   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23861   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23861   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23862   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23862   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23863   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23863   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23864   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23864   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23865   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23865   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23866   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23866   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23866   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23866   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23866   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23867   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23867   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23867   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23868   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23869   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23869   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23869   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23870   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23870   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23870   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23870   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23871   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23871   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23871   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23872   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23872   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23873   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23873   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23873   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23873   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23874   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23874   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23874   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23875   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23875   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23876   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23876   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23876   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23877   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23877   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23877   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23877   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23878   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23878   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23879   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23879   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23880   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23880   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23880   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23881   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23881   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23881   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23882   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23882   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23882   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23882   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23883   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23883   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23883   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23884   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23885   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23885   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23885   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23885   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23885   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23886   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23886   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23886   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23887   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23887   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23887   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23888   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23888   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23889   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23890   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23890   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23890   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23891   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23891   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23895   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23895   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23896   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23896   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23896   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23896   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23896   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23897   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23897   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23897   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23897   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23897   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23898   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23898   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23898   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23898   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23899   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23899   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23899   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23900   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23900   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23900   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23900   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23900   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23901   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23901   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23901   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23902   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23902   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23903   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23903   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23903   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23904   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23904   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23904   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23904   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23904   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23905   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23905   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23905   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23905   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23906   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23906   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23906   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23906   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23907   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23909   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23909   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23910   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23910   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23910   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23911   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23912   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23912   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23913   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23913   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23913   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23914   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23914   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23915   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23915   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23916   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23916   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23916   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23916   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23917   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23920   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23921   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23922   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23922   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23922   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23923   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
23923   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
23923   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
23924   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
23924   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
23924   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23924   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
23924   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
23924   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
23924   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
23924   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23924   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23924   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
23925   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
23925   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
23925   user_main_b   DEBUG   runtime   Scheduled, restarting...  
23925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23925   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23926   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23926   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23927   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23927   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23927   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23927   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23927   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23927   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23928   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23928   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23928   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23928   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23928   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23928   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23928   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23929   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23929   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23929   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23929   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23929   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23930   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23930   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23930   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23930   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23930   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23931   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23932   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23932   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23932   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23932   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23932   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23933   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23933   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23933   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23933   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23933   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23934   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23934   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23934   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23934   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23934   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23934   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23935   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23935   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23936   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23936   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23936   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23936   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23937   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23937   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23937   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23937   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23937   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23937   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23938   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23938   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23938   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23938   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23938   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23938   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23938   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23938   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23938   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23939   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23939   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23940   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23940   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23940   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23940   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23941   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23941   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23941   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23941   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23942   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23942   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23942   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23942   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23942   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23942   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23943   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23943   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23943   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23943   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23943   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23943   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23944   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23945   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23945   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23945   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23946   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23946   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23946   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23946   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23946   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23946   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23947   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23947   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23947   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23947   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23947   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23947   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23948   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23948   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23949   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23949   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23949   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23949   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23949   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23950   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23950   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23950   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23950   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23951   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23951   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23951   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23952   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23952   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23952   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23953   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23953   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23953   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23953   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23954   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23954   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23954   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23954   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23954   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23955   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23955   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23955   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23955   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23955   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23955   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23956   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23956   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23956   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23956   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23957   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23957   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23957   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23958   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23958   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23958   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23958   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23959   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23959   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23959   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23959   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23959   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23960   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23960   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23960   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23960   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23960   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23960   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23961   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23962   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23962   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23962   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23962   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23962   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23963   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23963   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23963   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23963   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23964   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23964   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23964   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23964   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23964   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23964   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23964   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23964   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23965   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23966   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23966   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23966   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23966   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23966   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23967   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23967   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23967   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23968   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23968   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23968   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23968   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23969   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23969   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23969   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23969   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23970   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23970   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23970   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23971   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23971   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23971   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23972   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23972   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23973   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23973   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23973   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23973   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23973   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23973   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23973   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23974   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23974   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23974   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23975   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23975   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23975   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23975   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23976   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23976   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23976   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23977   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23977   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23977   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23977   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23977   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23977   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23978   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23979   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23979   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23980   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23980   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23980   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23980   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23981   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23981   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23981   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23981   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23981   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23981   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23981   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23982   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23982   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23983   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23983   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23983   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23983   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23984   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23984   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23984   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23984   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23985   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23985   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23985   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23985   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23986   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23986   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23986   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23986   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23986   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23986   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23987   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23987   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23988   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23988   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23988   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23988   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23989   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23989   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23989   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23990   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23990   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23990   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23990   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23990   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23991   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23991   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23991   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23992   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23992   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23992   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23993   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23993   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23993   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23993   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23994   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23995   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23995   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23995   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23995   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23995   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23995   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23995   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23996   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23996   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23996   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23996   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23996   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23996   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23998   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
23998   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23998   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23999   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23999   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23999   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23999   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24000   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24000   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24000   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24000   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24000   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24001   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24001   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24001   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24001   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24002   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24002   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24003   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24004   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24004   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24004   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24004   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24004   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24005   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24005   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24005   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24005   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24006   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24006   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24006   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24006   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24006   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24006   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24006   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24006   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24007   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24007   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24008   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24008   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24008   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24008   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24009   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24009   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24009   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24009   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24009   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24010   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24010   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24011   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24011   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24011   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24011   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24011   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24012   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24012   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24013   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24013   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24013   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24014   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24014   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24015   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24015   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24015   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24015   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24015   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24016   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24016   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24016   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24016   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24016   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24016   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24017   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24017   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24017   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24018   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24019   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24020   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24020   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24020   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24020   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24021   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24021   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24021   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24021   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24021   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24021   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24021   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24022   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24022   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24022   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24022   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24023   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24023   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24024   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24024   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24025   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24025   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24025   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24025   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24026   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24026   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24026   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24026   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24026   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24026   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24027   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24027   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24028   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24028   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24028   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24029   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24029   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24029   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24030   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24031   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24031   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24031   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24031   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24031   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24032   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24032   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24032   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24032   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24033   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24033   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24033   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24034   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24035   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24035   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24035   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24035   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24036   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24036   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24036   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24036   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24037   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24037   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24037   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24037   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24037   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24037   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24038   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24039   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24039   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24039   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24039   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24040   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24040   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24040   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24040   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24041   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24041   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24041   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24041   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24041   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24041   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24042   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24042   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24042   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24042   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24042   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24042   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24042   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24043   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24044   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24044   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24045   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24045   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24046   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24046   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24046   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24046   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24047   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24047   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24047   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24047   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24047   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24048   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24048   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24048   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24049   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24049   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24049   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24050   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24050   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24050   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24051   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24051   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24051   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24051   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24051   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24051   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24051   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24052   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24052   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24053   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24053   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24053   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24054   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24054   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24054   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24054   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24055   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24055   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24055   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24055   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24056   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24056   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24057   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24057   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24057   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24058   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24058   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24058   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24059   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24059   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24059   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24059   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24059   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24059   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24059   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24060   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24060   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24060   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24061   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24061   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24061   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24062   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24062   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24062   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24063   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24063   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24064   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24064   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24064   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24064   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24064   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24064   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24065   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24065   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24065   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24065   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24065   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24065   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24066   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24066   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24067   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24067   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24068   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24068   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24068   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24069   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24069   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24069   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24069   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24069   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24069   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24070   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24070   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24070   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24070   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24070   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24071   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24071   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24072   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24072   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24072   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24073   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24073   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24073   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24073   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24074   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24074   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24074   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24074   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24074   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24075   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24075   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24075   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24076   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24076   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24076   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24076   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24077   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24077   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24077   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24078   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24078   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24078   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24078   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24078   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24078   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24079   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24079   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24080   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24080   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24080   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24081   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24081   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24081   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24082   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24082   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24082   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24082   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24082   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24083   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24083   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24084   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24084   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24084   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24086   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24086   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24086   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24086   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24086   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24086   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24087   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24087   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24087   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24087   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24087   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24087   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24088   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24088   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24088   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24088   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24090   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24090   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24090   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24091   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24091   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24091   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24092   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24092   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24092   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24092   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24093   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24093   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24093   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24093   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24093   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24093   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24094   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24094   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24094   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24094   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24094   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24094   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24095   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24096   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24096   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24097   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24097   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24098   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24098   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24098   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24098   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24098   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24099   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24099   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24100   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24100   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24100   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24100   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24100   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24101   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24101   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24102   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24102   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24102   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24102   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24102   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24102   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24102   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24103   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24103   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24103   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24104   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24104   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24105   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24105   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24105   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24105   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24106   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24106   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24106   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24106   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24106   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24106   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24107   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24107   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24108   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24109   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24109   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24109   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24109   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24110   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24110   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24110   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24110   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24110   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24111   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24111   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24111   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24112   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24112   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24112   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24112   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24113   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24113   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24113   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24113   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24114   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24114   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24114   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24115   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24115   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24116   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24116   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24116   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24116   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24117   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24117   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24118   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24118   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24118   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24118   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24118   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24118   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24119   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24119   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24119   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24119   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24119   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24120   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24120   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24121   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24121   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24122   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24122   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24122   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24122   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24122   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24122   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24123   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24123   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24123   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24123   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24123   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24123   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24124   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24124   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24125   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24125   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24125   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
24126   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
24126   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
24126   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24126   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
24127   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
24127   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
24127   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
24127   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
24127   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
24128   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24128   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24128   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
24129   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
24129   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
24129   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24129   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24130   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24130   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24130   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24130   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24131   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24131   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24131   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24131   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24131   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24132   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24132   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24132   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24132   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24133   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24133   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24133   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24134   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24134   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24134   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24135   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24135   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24136   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24136   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24136   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24136   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24136   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24136   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24137   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24137   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24137   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24137   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24137   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24138   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24138   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24138   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24139   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24139   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24139   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24140   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24140   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24140   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24140   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24140   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24140   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24141   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24141   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24141   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24141   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24141   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24142   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24143   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24143   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24144   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24144   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24144   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24144   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24144   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24144   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24144   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24145   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24145   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24146   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24146   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24147   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24147   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24147   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24147   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24148   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24148   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24148   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24148   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24148   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24149   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24149   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24150   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24151   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24151   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24151   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24151   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24151   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24151   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24151   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24152   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24153   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24153   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24153   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24153   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24154   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24155   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24155   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24155   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24155   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24155   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24156   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24156   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24156   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24157   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24157   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24158   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24158   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24159   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24159   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24159   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24159   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24160   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24160   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24160   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24160   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24161   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24162   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24162   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24162   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24163   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24163   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24163   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24163   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24164   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24164   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24164   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24164   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24165   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24165   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24166   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24166   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24166   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24167   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24167   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24168   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24168   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24168   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24168   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24168   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24169   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24169   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24169   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24169   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24169   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24170   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24170   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24171   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24171   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24171   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24171   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24172   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24172   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24172   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24172   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24173   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24173   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24173   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24173   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24173   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24174   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24175   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24175   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24175   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24176   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24177   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24177   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24177   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24177   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24177   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24177   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24178   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24178   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24178   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24179   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24179   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24179   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24180   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24180   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24180   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24180   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24181   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24181   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24181   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24181   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24181   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24181   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24182   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24182   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24183   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24183   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24183   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24184   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24184   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24185   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24185   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24185   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24185   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24185   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24186   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24186   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24186   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24187   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24187   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24187   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24188   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24188   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24188   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24189   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24189   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24189   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24189   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24189   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24190   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24190   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24190   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24191   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24191   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24192   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24192   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24192   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24192   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24193   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24193   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24193   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24193   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24193   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24194   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24194   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24194   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24195   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24195   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24195   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24195   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24196   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24196   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24196   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24196   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24197   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24198   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24198   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24199   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24199   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24199   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24199   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24199   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24200   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24200   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24201   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24201   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24202   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24202   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24203   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24203   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24203   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24203   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24204   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24204   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24205   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24205   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24205   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24206   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24206   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24206   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24206   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24207   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24207   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24207   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24207   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24208   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24208   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24208   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24208   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24209   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24209   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24210   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24210   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24211   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24211   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24211   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24212   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24212   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24212   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24213   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24213   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24213   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24214   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24214   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24214   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24215   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24215   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24215   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24215   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24216   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24216   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24216   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24216   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24216   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24217   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24217   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24217   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24218   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24218   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24218   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24219   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24219   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24219   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24219   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24220   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24220   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24220   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24220   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24221   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24221   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24222   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24222   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24222   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24223   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24223   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24223   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24224   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24224   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24224   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24224   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24225   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24225   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24225   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24226   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24226   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24226   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24227   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24228   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24228   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24228   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24228   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24228   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24229   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24230   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24230   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24230   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24231   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24231   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24231   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24231   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24232   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24232   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24232   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24232   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24233   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24234   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24234   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24234   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24235   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24235   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24235   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24235   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24236   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24236   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24236   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24236   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24236   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24236   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24237   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24238   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24238   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24239   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24239   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24239   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24239   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24239   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24239   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24240   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24240   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24241   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24241   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24241   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24242   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24242   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24242   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24242   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24243   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24243   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24244   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24245   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24245   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24245   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24246   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24246   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24246   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24246   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24247   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24247   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24248   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24248   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24248   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24248   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24248   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24249   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24249   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24249   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24249   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24249   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24249   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24250   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24250   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24250   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24251   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24251   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24251   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24252   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24252   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24252   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24252   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24253   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24253   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24253   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24253   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24253   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24254   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24255   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24255   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24255   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24255   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24256   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24256   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24256   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24256   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24256   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24257   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24257   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24258   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24258   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24259   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24259   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24259   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24259   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24260   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24260   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24260   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24260   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24261   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24261   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24262   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24262   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24262   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24263   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24263   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24264   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24264   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24264   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24264   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24264   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24264   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24265   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24266   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24266   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24267   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24267   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24267   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24267   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24268   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24268   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24268   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24268   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24268   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24269   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24269   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24269   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24270   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24270   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24271   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24271   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24271   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24272   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24272   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24272   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24272   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24273   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24273   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24273   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24274   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24274   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24274   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24275   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24275   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24275   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24275   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24276   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24276   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24276   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24276   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24277   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24277   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24278   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24278   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24278   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24279   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24279   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24280   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24280   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24280   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24280   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24281   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24281   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24282   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24282   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24282   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24283   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24283   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24284   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24284   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24284   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24284   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24285   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24286   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24286   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24286   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24287   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24287   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24287   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24287   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24288   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24288   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24288   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24288   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24289   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24289   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24290   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24290   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24290   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24290   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24291   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24291   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24291   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24291   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24292   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24292   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24292   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24292   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24293   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24293   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24293   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24294   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24295   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24295   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24295   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24295   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24295   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24295   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24296   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24296   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24296   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24296   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24297   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24297   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24298   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24298   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24299   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24299   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24299   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24300   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24300   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24300   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24300   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24301   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24302   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24302   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24302   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24303   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24303   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24303   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24303   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24303   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24304   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24304   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24305   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24305   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24305   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24306   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24306   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24306   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24307   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24307   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24307   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24307   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24307   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24308   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24308   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24308   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24309   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24310   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24310   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24310   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24310   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24311   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24311   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24312   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24312   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24312   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24313   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24313   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24314   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24314   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24315   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24315   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24315   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24315   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24316   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24316   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24317   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24317   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24317   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24318   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24319   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24319   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24319   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24319   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24319   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24320   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24320   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24320   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24321   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24321   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24322   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24323   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24323   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24324   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24324   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24324   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24324   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24324   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24325   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24325   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24326   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24327   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24327   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24328   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24328   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
24328   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
24328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
24328   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24328   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
24329   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
24330   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
24330   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
24331   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
24331   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
24331   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24332   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24332   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
24332   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
24332   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
24332   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24333   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24333   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24333   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24334   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24335   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24335   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24335   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24336   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24336   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24336   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24337   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24337   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24337   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24337   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24337   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24337   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24338   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24338   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24339   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24339   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24340   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24340   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24340   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24340   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24340   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24341   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24341   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24342   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24343   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24343   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24344   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24344   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24344   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24345   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24346   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24346   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24348   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24349   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24349   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24350   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24351   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24351   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24352   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24352   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24353   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24353   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24353   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24353   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24354   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24354   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24354   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24354   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24355   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24355   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24355   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24356   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24356   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24357   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24357   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24357   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24357   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24358   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24359   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24359   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24360   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24360   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24361   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24361   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24362   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24362   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24362   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24363   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24363   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24363   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24364   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24364   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24365   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24365   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24366   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24366   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24366   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24367   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24367   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24367   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24367   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24368   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24368   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24369   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24369   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24369   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24369   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24370   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24371   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24371   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24371   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24371   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24371   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24372   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24372   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24372   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24372   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24372   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24373   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24374   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24374   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24375   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24375   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24375   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24376   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24377   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24377   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24377   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24378   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24379   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24379   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24380   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24380   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24380   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24381   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24381   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24381   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24381   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24381   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24382   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24382   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24382   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24383   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24383   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24383   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24384   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24385   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24385   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24385   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24385   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24385   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24386   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24386   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24387   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24388   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24388   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24389   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24389   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24389   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24390   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24390   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24390   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24391   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24391   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24392   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24392   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24394   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24394   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24395   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24395   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24396   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24396   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24397   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24398   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24398   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24398   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24398   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24398   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24399   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24399   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24399   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24400   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24400   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24401   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24401   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24401   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24402   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24402   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24402   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24403   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24403   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24403   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24403   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24404   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24404   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24404   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24404   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24405   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24405   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24405   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24406   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24406   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24407   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24407   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24407   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24408   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24408   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24408   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24408   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24408   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24409   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24409   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24409   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24410   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24410   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24411   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24411   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24411   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24412   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24412   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24413   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24413   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24414   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24414   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24415   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24415   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24416   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24416   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24416   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24416   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24417   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24417   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24417   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24418   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24419   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24419   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24419   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24420   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24420   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24420   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24421   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24421   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24421   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24422   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24422   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24422   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24422   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24423   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24423   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24424   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24424   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24425   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24425   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24425   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24426   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24426   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24426   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24426   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24426   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24426   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24427   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24428   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24428   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24429   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24429   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24429   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24430   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24430   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24430   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24430   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24431   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24432   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24432   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24433   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24433   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24433   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24433   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24434   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24435   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24435   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24435   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24436   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24436   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24436   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24437   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24437   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24438   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24438   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24438   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24438   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24439   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24439   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24439   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24439   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24440   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24440   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24441   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24441   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24442   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24442   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24442   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24443   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24443   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24443   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24443   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24444   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24444   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24445   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24445   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24446   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24446   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24447   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24447   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24447   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24447   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24448   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24448   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24449   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24449   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24449   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24450   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24450   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24451   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24451   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24451   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24451   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24451   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24452   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24452   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24452   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24452   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24453   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24453   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24454   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24454   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24454   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24455   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24455   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24455   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24456   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24456   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24456   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24456   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24457   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24457   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24458   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24458   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24458   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24459   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24459   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24460   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24460   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24461   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24461   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24462   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24462   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24463   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24463   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24463   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24464   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24464   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24464   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24465   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24465   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24465   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24465   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24466   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24466   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24467   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24467   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24468   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24468   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24469   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24469   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24469   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24469   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24470   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24470   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24471   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24471   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24472   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24473   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24473   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24473   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24473   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24474   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24474   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24475   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24475   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24476   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24476   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24476   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24477   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24477   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24477   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24479   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24479   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24479   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24480   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24481   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24481   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24481   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24482   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24482   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24482   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24482   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24483   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24483   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24484   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24485   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24485   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24485   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24486   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24486   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24486   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24487   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24487   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24488   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24488   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24488   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24489   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24489   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24489   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24490   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24490   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24490   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24490   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24490   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24491   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24492   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24492   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24492   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24493   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24493   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24493   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24494   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24494   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24494   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24494   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24495   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24495   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24495   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24495   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24495   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24496   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24496   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24497   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24497   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24497   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24498   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24498   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24499   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24499   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24499   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24499   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24499   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24500   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24500   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24501   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24501   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24502   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24502   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24502   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24503   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24503   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24503   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24504   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24504   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24504   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24504   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24504   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24505   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24505   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24506   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24506   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24506   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24507   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24507   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24507   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24507   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24508   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24508   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24509   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24509   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24510   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24510   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24510   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24511   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24511   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24512   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24512   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24512   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24512   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24513   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24513   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24519   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24519   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24520   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24520   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24520   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24520   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24521   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24521   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24521   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24521   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24521   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24521   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24521   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24521   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24522   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24522   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24522   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24522   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24522   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24522   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24522   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24523   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24523   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24524   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24524   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24525   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24525   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24525   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24525   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24526   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24526   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24526   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24526   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24526   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24526   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24526   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24527   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24528   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24528   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24528   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24528   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24529   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24529   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24529   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24529   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24529   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24529   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24530   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24530   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24530   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24530   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24530   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24530   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24530   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24531   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24531   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24532   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24532   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
24532   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
24532   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
24533   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24533   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
24533   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
24533   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
24533   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
24533   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24534   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24534   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
24534   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
24534   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
24534   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24534   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24534   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24534   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24535   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24535   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24535   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24535   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24535   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24535   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24536   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24537   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24537   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24537   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24538   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24538   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24538   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24538   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24538   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24538   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24539   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24539   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24539   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24539   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24539   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24539   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24539   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24540   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24540   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24540   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24541   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24541   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24541   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24541   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24541   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24542   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24542   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24543   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24543   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24543   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24543   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24543   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24543   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24543   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24544   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24545   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24545   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24545   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24546   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24546   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24546   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24546   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24546   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24546   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24547   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24547   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24547   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24547   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24547   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24547   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24547   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24547   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24548   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24549   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24549   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24549   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24549   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24550   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24550   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24551   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24551   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24551   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24551   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24551   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24551   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24551   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24552   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24552   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24552   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24552   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24552   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24552   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24553   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24554   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24554   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24554   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24554   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24555   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24555   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24555   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24555   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24555   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24555   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24555   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24556   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24556   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24556   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24556   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24556   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24556   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24557   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24557   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24558   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24558   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24558   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24559   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24559   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24559   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24559   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24559   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24560   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24560   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24560   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24560   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24560   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24561   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24561   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24561   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24562   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24562   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24563   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24563   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24563   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24563   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24563   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24563   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24564   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24564   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24564   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24565   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24565   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24566   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24566   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24567   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24567   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24567   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24567   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24567   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24567   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24567   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24568   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24568   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24568   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24568   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24568   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24568   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24569   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24570   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24570   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24570   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24570   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24570   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24571   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24571   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24571   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24571   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24572   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24572   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24572   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24572   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24572   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24572   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24572   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24572   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24573   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24573   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24573   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24573   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24573   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24574   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24574   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24574   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24575   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24575   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24575   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24575   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24576   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24576   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24576   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24576   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24576   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24576   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24577   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24577   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24577   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24577   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24578   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24578   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24578   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24579   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24579   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24579   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24579   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24580   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24580   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24580   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24580   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24580   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24581   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24581   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24581   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24581   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24582   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24583   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24583   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24583   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24583   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24584   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24584   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24584   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24584   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24584   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24585   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24585   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24585   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24585   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24585   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24585   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24586   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24587   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24587   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24587   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24587   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24587   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24588   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24588   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24588   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24588   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24588   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24588   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24588   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24589   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24589   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24589   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24589   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24589   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24589   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24589   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24590   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24590   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24591   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24591   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24592   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24592   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24593   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24593   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24593   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24593   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24593   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24593   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24594   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24594   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24594   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24595   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24595   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24596   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24596   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24596   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24596   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24596   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24596   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24596   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24597   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24597   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24597   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24597   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24598   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24598   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24599   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24599   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24599   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24600   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24600   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24600   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24600   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24600   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24601   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24601   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24601   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24601   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24601   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24601   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24601   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24602   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24602   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24603   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24603   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24603   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24603   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24604   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24604   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24604   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24605   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24605   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24605   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24605   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24605   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24605   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24605   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24606   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24606   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24606   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24607   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24607   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24608   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24608   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24609   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24609   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24609   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24609   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24610   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24610   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24610   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24610   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24610   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24611   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24611   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24612   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24613   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24613   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24613   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24613   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24613   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24614   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24614   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24615   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24615   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24615   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24625   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24625   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24625   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24626   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24626   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24626   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24626   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24627   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24627   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24627   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24628   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24628   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24628   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24628   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24629   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24629   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24630   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24630   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24630   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24631   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24631   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24631   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24631   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24631   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24632   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24632   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24632   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24632   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24632   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24632   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24634   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24634   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24634   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24635   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24635   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24635   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24635   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24635   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24636   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24636   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24636   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24637   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24638   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24638   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24638   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24638   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24639   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24639   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24639   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24639   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24640   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24640   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24640   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24640   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24640   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24640   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24640   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24640   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24641   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24642   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24642   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24642   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24643   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24643   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24643   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24643   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24644   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24644   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24644   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24644   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24644   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24645   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24645   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24645   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24646   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24646   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24646   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24647   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24647   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24647   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24647   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24647   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24647   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24647   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24648   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24648   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24648   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24648   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24648   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24649   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24650   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24650   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24650   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24651   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24651   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24651   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24652   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24652   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24653   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24653   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24653   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24653   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24653   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24654   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24654   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24655   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24655   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24656   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24656   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24656   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24656   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24657   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24657   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24657   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24657   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24657   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24659   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24659   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24660   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24660   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24660   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24660   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24660   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24660   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24661   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24661   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24661   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24661   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24661   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24661   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24661   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24662   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24662   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24662   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24662   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24662   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24662   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24662   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24662   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24663   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24663   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24663   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24663   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24663   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24663   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24663   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24664   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24664   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24664   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24664   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24664   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24664   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24665   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24665   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24665   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24665   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24665   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24666   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24666   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24666   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24666   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24666   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24666   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24667   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24667   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24667   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24667   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24667   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24668   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24668   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24668   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24669   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24669   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24669   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24669   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24669   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24670   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24670   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24670   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24670   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24670   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24671   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24671   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24671   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24671   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24672   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24672   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24672   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24683   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24683   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24684   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24684   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24684   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24685   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24685   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24685   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24685   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24685   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24686   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24686   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24686   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24686   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24686   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24687   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24687   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24688   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24688   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24688   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24689   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24689   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24690   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24690   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24690   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24690   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24690   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24691   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24691   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24691   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24691   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24692   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24693   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24693   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24693   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24694   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24694   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24694   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24694   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24694   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24695   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24695   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24695   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24695   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24695   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24695   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24696   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24696   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24697   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24697   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24698   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24698   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24698   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24698   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24699   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24699   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24699   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24699   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24699   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24700   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24701   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24701   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24702   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24702   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24702   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24703   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24703   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24703   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24703   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24704   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24704   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24705   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24705   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24705   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24706   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24706   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24706   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24706   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24706   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24707   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24707   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24707   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24707   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24707   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24708   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24708   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24708   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24708   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24708   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24709   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24709   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24709   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24710   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24710   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24711   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24711   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24711   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24711   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24711   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24712   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24712   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24712   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24712   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24712   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24713   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24713   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24713   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24714   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24714   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24715   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24715   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24715   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24716   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24716   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24716   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24716   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24716   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24716   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24716   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24717   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24718   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24718   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24718   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24719   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24719   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24719   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24719   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24720   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24720   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24720   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24720   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24720   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24721   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24721   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24722   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24722   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24723   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24723   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24723   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24724   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24724   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24724   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
24724   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
24724   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
24724   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24724   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
24725   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
24725   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
24725   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
24725   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24725   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24725   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
24726   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
24726   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
24726   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24727   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24728   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24728   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24729   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24729   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24729   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24729   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24729   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24730   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24730   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24730   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24730   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24731   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24734   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24734   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24735   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24735   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24735   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24736   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24737   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24737   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24737   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24737   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24737   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24738   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24738   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24738   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24738   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24738   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24738   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24739   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24739   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24740   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24740   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24741   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24741   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24741   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24742   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24742   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24742   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24743   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24743   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24744   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24744   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24744   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24744   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24745   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24746   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24746   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24746   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24746   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24746   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24747   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24747   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24747   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24747   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24747   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24748   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24748   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24749   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24749   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24749   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24750   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24750   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24750   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24750   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24751   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24751   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24751   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24751   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24752   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24752   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24753   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24753   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24753   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24753   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24754   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24754   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24754   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24754   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24755   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24756   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24756   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24756   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24756   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24757   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24757   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24757   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24757   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24757   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24758   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24758   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24758   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24758   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24758   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24758   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24759   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24760   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24760   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24760   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24760   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24761   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24761   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24761   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24761   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24761   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24762   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24762   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24762   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24762   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24763   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24763   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24764   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24764   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24764   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24765   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24765   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24765   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24765   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24765   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24765   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24766   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24766   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24766   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24766   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24767   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24767   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24767   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24768   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24768   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24769   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24769   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24769   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24769   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24769   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24770   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24770   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24770   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24770   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24770   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24771   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24772   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24772   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24772   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24773   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24773   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24773   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24773   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24773   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24773   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24774   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24774   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24775   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24775   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24775   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24776   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24776   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24776   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24777   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24777   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24777   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24777   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24777   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24778   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24778   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24778   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24778   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24778   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24778   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24779   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24779   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24780   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24780   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24781   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24781   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24782   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24782   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24782   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24782   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24782   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24783   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24783   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24783   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24783   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24783   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24788   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24791   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24791   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24792   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24792   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24792   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24792   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24793   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24793   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24793   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24793   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24794   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24794   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24795   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24796   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24796   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24796   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24796   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24796   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24796   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24797   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24798   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24798   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24798   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24799   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24799   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24799   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24799   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24800   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24800   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24801   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24801   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24801   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24802   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24802   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24803   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24803   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24803   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24803   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24803   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24803   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24804   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24804   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24804   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24805   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24805   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24805   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24806   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24807   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24807   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24807   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24808   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24808   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24808   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24808   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24808   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24809   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24809   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24809   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24810   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24810   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24811   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24811   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24811   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24811   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24811   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24812   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24812   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24812   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24812   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24812   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24813   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24815   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24815   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24815   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24816   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24816   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24816   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24816   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24816   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24817   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24818   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24818   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24819   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24819   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24819   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24819   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24819   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24819   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24820   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24820   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24820   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24821   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24821   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24821   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24821   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24822   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24822   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24822   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24823   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24823   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24823   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24824   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24824   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24825   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24825   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24825   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24825   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24825   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24826   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24826   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24826   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24827   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24827   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24827   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24827   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24828   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24828   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24828   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24829   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24829   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24829   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24829   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24829   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24830   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24831   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24831   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24831   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24831   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24832   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24832   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24832   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24832   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24833   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24834   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24834   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24835   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24835   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24835   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24836   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24836   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24836   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24836   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24837   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24838   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24838   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24839   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24839   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24839   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24839   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24840   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24840   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24840   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24841   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24841   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24841   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24841   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24842   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24843   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24843   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24844   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24844   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24844   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24844   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24845   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24845   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24845   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24845   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24845   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24845   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24845   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24846   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24847   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24847   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24847   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24848   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24848   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24848   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24849   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24849   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24849   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24850   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24850   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24850   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24850   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24850   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24851   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24851   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24851   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24852   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24852   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24852   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24853   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24853   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24853   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24853   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24853   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24854   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24855   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24855   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24855   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24856   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24856   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24856   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24856   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24856   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24857   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24857   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24857   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24857   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24858   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24858   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24859   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24860   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24860   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24860   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24860   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24860   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24861   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24861   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24861   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24861   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24861   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24862   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24862   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24862   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24863   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24864   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24864   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24864   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24865   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24865   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24865   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24866   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24866   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24866   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24867   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24867   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24867   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24868   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24868   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24868   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24869   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24869   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24869   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24869   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24870   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24871   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24871   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24871   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24872   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24872   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24872   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24872   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24873   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24873   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24873   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24874   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24874   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24874   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24874   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24874   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24875   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24875   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24876   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24876   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24876   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24876   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24877   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24877   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24877   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24877   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24878   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24878   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24878   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24878   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24879   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24879   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24880   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24880   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24880   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24880   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24881   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24881   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24882   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24882   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24882   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24882   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24882   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24882   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24883   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24883   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24884   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24884   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24884   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24885   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24885   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24885   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24886   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24886   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24886   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24886   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24887   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24887   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24888   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24888   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24888   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24889   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24889   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24889   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24889   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24890   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24890   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24890   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24891   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24891   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24891   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24892   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24892   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24893   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24893   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24894   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24895   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24895   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24896   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24896   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24897   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24897   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24897   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24897   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24898   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24898   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24898   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24899   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24899   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24899   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24900   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24900   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24901   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24901   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24901   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24901   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24901   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24902   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24902   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24903   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24903   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24903   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24904   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24904   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24904   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24905   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24905   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24905   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24906   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24906   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24906   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24906   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24906   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24906   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24907   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24907   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24908   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24908   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24908   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24909   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24910   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24910   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24910   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24910   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24910   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24910   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24911   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24911   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24911   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24911   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24912   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24912   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24913   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24913   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24913   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24914   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24914   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24915   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24915   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24915   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24915   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24915   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24916   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24916   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24917   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24917   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24918   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24918   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24918   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24918   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24918   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24918   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24919   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24919   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24919   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24920   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24920   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24921   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24921   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24921   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24922   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24922   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24922   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24922   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24922   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24922   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24923   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
24923   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
24923   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
24923   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24923   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
24924   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
24924   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
24925   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
24925   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
24925   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
24926   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24926   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24926   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
24926   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24927   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24927   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
24927   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
24927   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
24927   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24928   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24928   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24928   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24929   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24929   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24930   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24930   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24930   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24930   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24931   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24931   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24931   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24932   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24932   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24933   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24933   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24933   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24933   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24934   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24934   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24935   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24935   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24935   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24936   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24937   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24938   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24938   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24938   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24939   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24939   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24939   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24939   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24940   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24940   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24940   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24940   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24942   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24942   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24942   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24943   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24943   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24943   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24943   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24944   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24944   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24944   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24944   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24944   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24945   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24945   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24946   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24947   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24947   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24947   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24947   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24948   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24948   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24948   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24948   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24949   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24949   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24949   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24950   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24950   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24952   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24952   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24952   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24952   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24953   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24953   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24953   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24954   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24954   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24955   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24955   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24955   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24955   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24956   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24956   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24957   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24957   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24957   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24958   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24958   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24958   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24959   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24959   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24960   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24960   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24961   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24962   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24962   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24962   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24962   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24962   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24963   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24964   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24964   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24964   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24965   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24965   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24965   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24966   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24966   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24966   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24966   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24966   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24967   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24967   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24967   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24967   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24967   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24968   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24968   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24969   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24969   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24969   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24970   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24970   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24970   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24970   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24971   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24971   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24971   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24971   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24972   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24973   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24973   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24974   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24975   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24975   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24975   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24975   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24975   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24975   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24976   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24976   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24976   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24977   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24977   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24978   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24978   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24978   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24979   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24980   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24980   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24980   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24980   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24981   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24981   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24982   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24982   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24982   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24983   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24983   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24983   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24984   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24984   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24984   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24984   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24985   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24985   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24985   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24985   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24986   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24987   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24987   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24988   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24988   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24988   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24988   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24988   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24989   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24989   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24989   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24990   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24990   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24991   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24991   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24992   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24992   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24992   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24992   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
24993   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24993   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24993   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24993   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24993   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24994   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24994   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24994   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24995   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24995   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24996   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24996   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24997   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24997   user_main_b   DEBUG   runtime   Switching to Thread user_main  
24997   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24997   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24997   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
24998   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
24998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24998   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
24999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24999   user_main_b   DEBUG   runtime   Switching to Thread idle0  
24999   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25000   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25000   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25000   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25001   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25001   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25002   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25003   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25003   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25004   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25004   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25005   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25005   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25005   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25005   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25006   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25006   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25006   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25007   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25007   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25008   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25008   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25009   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25009   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25009   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25010   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25010   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25010   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25010   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25011   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25012   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25012   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25012   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25013   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25013   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25014   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25014   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25015   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25015   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25016   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25016   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25016   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25017   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25017   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25018   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25018   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25018   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25018   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25018   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25019   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25020   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25020   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25021   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25021   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25022   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25022   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25022   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25022   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25022   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25023   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25023   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25023   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25024   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25025   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25026   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25026   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25026   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25026   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25027   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25027   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25027   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25028   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25028   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25029   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25029   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25031   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25031   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25032   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25032   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25032   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25032   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25033   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25033   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25034   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25034   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25034   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25035   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25035   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25036   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25036   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25036   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25037   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25037   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25037   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25037   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25037   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25038   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25039   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25039   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25039   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25040   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25040   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25041   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25041   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25041   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25041   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25042   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25042   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25043   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25043   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25044   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25044   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25045   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25046   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25046   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25047   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25047   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25048   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25048   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25048   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25049   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25049   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25049   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25050   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25051   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25051   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25051   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25052   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25052   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25052   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25053   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25053   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25053   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25053   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25054   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25054   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25055   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25055   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25056   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25056   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25056   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25057   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25057   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25057   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25057   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25058   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25059   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25059   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25059   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25060   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25060   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25061   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25061   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25061   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25061   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25061   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25062   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25062   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25063   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25064   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25064   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25065   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25065   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25065   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25066   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25066   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25067   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25068   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25068   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25069   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25069   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25069   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25070   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25070   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25070   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25070   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25071   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25071   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25071   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25072   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25073   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25073   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25073   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25073   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25074   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25074   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25074   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25074   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25075   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25075   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25076   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25076   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25076   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25077   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25077   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25077   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25078   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25078   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25078   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25078   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25078   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25079   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25079   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25080   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25080   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25080   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25081   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25081   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25082   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25082   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25083   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25083   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25083   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25083   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25084   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25084   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25084   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25085   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25086   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25086   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25087   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25087   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25087   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25088   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25088   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25088   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25089   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25089   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25090   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25090   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25091   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25092   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25092   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25093   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25093   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25093   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25093   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25093   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25094   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25094   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25095   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25095   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25095   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25096   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25096   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25097   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25097   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25097   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25097   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25098   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25098   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25099   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25100   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25100   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25101   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25101   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25101   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25101   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25102   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25103   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25104   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25104   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25104   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25105   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25105   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25105   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25106   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25106   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25107   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25108   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25108   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25109   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25109   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25109   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25109   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25110   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25110   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25111   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25111   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25111   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25112   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25112   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25113   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25113   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25114   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25114   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25115   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25115   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25116   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25116   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25116   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25117   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25117   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25117   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25118   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25118   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25119   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25120   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25120   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25120   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25121   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25121   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25121   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25122   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25122   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25122   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25122   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25122   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25123   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25123   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25124   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25124   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25125   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25125   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25126   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25126   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25127   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25127   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25127   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25128   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25128   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
25129   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
25129   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
25129   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25129   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
25130   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25134   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
25135   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25135   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
25135   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
25136   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25136   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25136   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
25136   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
25136   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
25136   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25137   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25137   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25137   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25137   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25137   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25137   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25138   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25138   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25138   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25138   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25138   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25138   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25139   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25139   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25139   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25140   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25140   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25141   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25141   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25141   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25141   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25142   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25142   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25142   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25142   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25142   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25142   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25143   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25143   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25144   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25144   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25144   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25144   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25144   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25145   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25145   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25145   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25145   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25146   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25146   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25146   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25146   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25146   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25146   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25147   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25147   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25147   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25147   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25147   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25147   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25148   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25149   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25149   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25149   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25150   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25150   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25150   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25150   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25151   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25151   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25151   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25151   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25151   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25151   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25151   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25152   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25152   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25152   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25153   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25153   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25153   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25153   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25153   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25154   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25154   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25154   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25155   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25155   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25155   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25155   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25155   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25155   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25156   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25156   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25156   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25156   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25156   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25157   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25158   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25158   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25158   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25158   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25158   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25159   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25159   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25159   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25159   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25159   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25159   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25160   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25160   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25160   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25160   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25160   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25160   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25161   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25162   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25162   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25162   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25163   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25163   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25163   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25163   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25164   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25164   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25164   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25164   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25164   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25165   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25165   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25165   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25165   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25165   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25165   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25166   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25166   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25167   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25167   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25168   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25168   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25168   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25168   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25169   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25169   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25169   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25169   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25169   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25169   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25169   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25169   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25170   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25170   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25170   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25170   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25170   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25171   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25171   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25171   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25171   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25172   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25172   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25172   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25172   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25173   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25173   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25173   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25173   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25174   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25174   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25174   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25174   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25175   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25175   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25175   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25175   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25175   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25176   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25176   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25177   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25177   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25177   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25177   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25178   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25178   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25178   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25178   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25179   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25179   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25179   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25179   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25179   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25179   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25180   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25181   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25181   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25181   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25182   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25182   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25182   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25182   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25182   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25183   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25183   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25183   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25183   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25183   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25183   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25183   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25183   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25184   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25184   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25185   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25185   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25185   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25186   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25186   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25186   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25186   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25186   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25187   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25187   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25187   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25187   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25187   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25187   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25187   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25187   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25188   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25188   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25188   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25189   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25189   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25189   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25190   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25190   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25190   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25190   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25191   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25191   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25191   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25191   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25191   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25191   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25192   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25192   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25192   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25192   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25192   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25192   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25192   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25193   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25193   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25193   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25194   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25194   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25195   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25195   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25195   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25196   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25196   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25196   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25196   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25196   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25196   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25196   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25196   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25197   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25197   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25197   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25197   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25198   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25199   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25199   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25199   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25199   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25199   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25199   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25200   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25200   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25200   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25200   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25200   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25200   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25200   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25201   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25201   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25202   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25202   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25202   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25203   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25203   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25203   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25203   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25203   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25204   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25204   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25204   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25204   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25204   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25205   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25205   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25206   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25206   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25206   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25207   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25207   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25207   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25207   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25207   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25208   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25208   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25208   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25208   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25208   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25208   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25209   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25209   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25210   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25210   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25210   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25211   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25211   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25212   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25212   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25212   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25212   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25212   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25212   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25213   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25213   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25213   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25213   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25213   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25214   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25215   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25215   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25215   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25216   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25216   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25216   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25216   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25216   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25217   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25217   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25217   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25217   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25217   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25217   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25218   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25219   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25219   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25219   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25220   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25220   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25221   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25221   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25221   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25221   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25221   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25221   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25222   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25222   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25223   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25223   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25223   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25223   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25224   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25224   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25224   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25224   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25224   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25225   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25225   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25225   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25225   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25225   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25225   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25225   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25226   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25227   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25227   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25227   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25228   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25228   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25228   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25228   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25229   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25229   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25229   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25229   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25229   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25229   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25229   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25230   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25230   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25231   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25231   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25231   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25232   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25232   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25233   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25233   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25233   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25233   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25234   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25234   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25234   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25234   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25234   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25234   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25235   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25235   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25235   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25236   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25236   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25237   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25237   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25237   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25237   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25237   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25237   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25237   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25238   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25238   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25238   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25238   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25238   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25239   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25239   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25240   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25240   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25241   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25241   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25241   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25241   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25241   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25241   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25241   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25242   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25242   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25242   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25242   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25242   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25242   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25242   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25244   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25244   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25244   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25245   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25245   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25245   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25245   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25246   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25246   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25246   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25246   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25246   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25247   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25247   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25247   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25248   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25248   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25248   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25248   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25249   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25249   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25249   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25250   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25250   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25250   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25250   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25250   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25250   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25250   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25251   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25251   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25251   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25251   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25251   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25251   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25252   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25252   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25253   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25254   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25254   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25254   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25254   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25254   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25254   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25254   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25254   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25255   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25255   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25255   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25255   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25255   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25255   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25256   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25256   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25256   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25257   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25257   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25257   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25258   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25258   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25258   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25258   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25258   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25258   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25259   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25259   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25259   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25259   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25259   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25260   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25260   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25261   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25262   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25262   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25262   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25263   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25263   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25263   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25263   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25264   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25265   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25265   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25266   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25266   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25266   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25266   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25266   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25267   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25267   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25267   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25267   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25267   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25268   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25268   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25269   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25269   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25269   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25270   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25270   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25270   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25270   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25271   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25271   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25271   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25271   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25271   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25272   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25272   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25272   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25273   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25274   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25274   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25274   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25274   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25275   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25275   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25275   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25275   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25275   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25275   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25276   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25276   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25276   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25276   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25276   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25277   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25277   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25277   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25278   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25278   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25278   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25279   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25279   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25279   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25279   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25280   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25280   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25280   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25280   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25281   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25281   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25281   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25281   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25281   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25282   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25282   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25282   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25283   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25284   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25284   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25284   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25284   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25284   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25285   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25285   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25285   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25285   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25285   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25285   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25285   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25286   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25286   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25287   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25287   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25287   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25287   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25287   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25288   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25288   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25288   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25289   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25289   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25289   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25289   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25289   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25290   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25290   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25290   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25290   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25291   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25291   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25291   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25292   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25292   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25293   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25293   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25293   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25293   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25294   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25294   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25294   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25294   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25294   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25295   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25295   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25296   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25296   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25296   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25296   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25297   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25297   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25298   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25298   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25298   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25298   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25298   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25298   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25299   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25299   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25300   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25300   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25300   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25301   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25301   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25301   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25302   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25302   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25302   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25302   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25302   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25303   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25303   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25303   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25304   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25304   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25305   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25305   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25305   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25305   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25305   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25306   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25306   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25306   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25306   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25306   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25306   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25307   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25307   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25307   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25307   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25307   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25308   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25308   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25309   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25309   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25309   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25310   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25310   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25310   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25310   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25311   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25311   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25311   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25311   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25311   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25312   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25313   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25313   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25314   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25314   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25314   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25314   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25315   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25315   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25315   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25315   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25316   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25316   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25316   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25317   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25317   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25317   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25318   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25318   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25318   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25318   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25318   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25319   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25319   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25319   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25319   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25319   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25319   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25319   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25320   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25320   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25321   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25321   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25322   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25322   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25322   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25323   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25323   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25323   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25323   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25324   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25324   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25324   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25324   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25324   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25324   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25325   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25326   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25326   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25326   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25326   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25327   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25327   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25328   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25328   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25328   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25328   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25329   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25329   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25329   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25330   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25330   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25330   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25331   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25331   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25331   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25332   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25332   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25332   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25332   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25332   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25332   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25333   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25333   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25334   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25334   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25335   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25335   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25335   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25335   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25335   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25335   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25336   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25336   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25336   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25336   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
25337   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
25337   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
25338   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25338   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
25338   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25338   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
25338   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25339   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
25339   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
25339   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25339   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25340   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
25340   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
25340   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
25340   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25340   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25341   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25341   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25341   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25341   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25342   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25342   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25343   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25344   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25344   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25344   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25344   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25344   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25345   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25345   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25345   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25346   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25346   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25346   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25346   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25347   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25348   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25349   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25349   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25349   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25349   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25349   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25350   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25350   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25350   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25351   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25351   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25351   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25352   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25352   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25353   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25353   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25353   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25353   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25353   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25353   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25354   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25354   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25354   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25354   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25354   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25355   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25355   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25355   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25356   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25356   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25357   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25357   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25357   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25357   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25358   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25358   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25358   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25359   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25359   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25359   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25359   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25359   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25360   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25361   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25361   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25362   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25362   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25362   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25362   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25363   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25363   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25363   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25363   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25363   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25364   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25364   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25365   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25365   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25366   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25366   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25366   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25366   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25366   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25367   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25367   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25367   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25368   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25368   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25368   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25369   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25369   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25370   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25370   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25371   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25371   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25371   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25371   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25371   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25371   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25372   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25372   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25372   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25372   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25372   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25374   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25374   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25374   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25375   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25375   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25375   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25375   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25376   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25376   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25376   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25377   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25377   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25377   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25378   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25379   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25379   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25380   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25380   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25380   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25380   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25381   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25381   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25382   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25382   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25382   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25383   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25383   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25383   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25384   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25384   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25384   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25385   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25385   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25386   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25386   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25387   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25387   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25387   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25387   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25388   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25388   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25388   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25388   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25388   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25388   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25389   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25390   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25390   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25390   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25391   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25391   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25391   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25392   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25392   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25392   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25392   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25393   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25393   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25395   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25395   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25396   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25396   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25396   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25396   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25396   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25396   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25397   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25397   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25398   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25398   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25398   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25399   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25399   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25399   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25400   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25400   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25400   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25400   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25400   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25401   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25401   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25401   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25401   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25402   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25402   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25403   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25403   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25404   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25404   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25404   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25405   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25405   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25405   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25405   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25405   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25405   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25406   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25406   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25406   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25406   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25406   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25407   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25408   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25408   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25408   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25409   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25409   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25409   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25410   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25410   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25410   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25410   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25410   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25410   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25411   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25411   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25412   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25412   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25413   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25413   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25413   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25414   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25414   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25414   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25414   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25415   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25415   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25415   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25416   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25417   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25417   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25417   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25417   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25418   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25418   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25419   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25419   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25419   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25419   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25420   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25420   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25420   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25420   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25420   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25421   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25421   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25422   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25422   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25423   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25423   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25423   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25423   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25424   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25424   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25424   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25424   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25425   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25425   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25425   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25426   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25426   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25427   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25427   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25427   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25428   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25428   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25428   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25428   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25429   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25429   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25429   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25430   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25431   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25431   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25431   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25431   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25432   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25432   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25432   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25433   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25433   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25434   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25434   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25434   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25435   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25435   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25436   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25436   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25436   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25437   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25437   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25437   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25437   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25437   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25438   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25438   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25439   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25439   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25439   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25440   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25440   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25441   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25441   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25441   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25442   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25443   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25443   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25443   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25444   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25444   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25444   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25445   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25445   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25446   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25446   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25446   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25446   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25446   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25446   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25447   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25447   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25448   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25449   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25449   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25449   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25449   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25449   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25450   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25450   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25450   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25450   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25451   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25452   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25452   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25452   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25453   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25453   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25453   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25453   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25454   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25454   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25454   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25454   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25455   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25455   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25455   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25456   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25456   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25457   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25457   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25458   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25458   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25458   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25458   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25459   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25459   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25459   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25459   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25459   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25460   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25461   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25461   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25461   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25462   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25462   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25463   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25463   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25463   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25463   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25463   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25463   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25464   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25464   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25464   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25464   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25465   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25465   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25466   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25467   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25467   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25467   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25467   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25468   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25468   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25469   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25469   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25470   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25470   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25470   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25470   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25470   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25471   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25471   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25471   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25472   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25472   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25472   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25473   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25473   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25474   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25474   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25474   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25475   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25475   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25475   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25475   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25476   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25476   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25476   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25477   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25477   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25478   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25478   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25479   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25479   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25479   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25479   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25479   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25480   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25480   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25481   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25481   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25482   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25482   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25482   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25482   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25483   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25484   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25484   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25484   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25485   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25486   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25486   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25487   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25487   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25487   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25487   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25487   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25488   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25488   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25488   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25489   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25489   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25490   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25490   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25490   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25491   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25491   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25492   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25492   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25492   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25492   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25492   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25493   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25493   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25493   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25493   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25494   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25494   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25494   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25496   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25496   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25497   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25497   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25497   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25498   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25499   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25499   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25500   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25500   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25500   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25500   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25501   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25501   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25501   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25502   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25502   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25503   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25503   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25503   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25503   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25504   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25504   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25504   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25504   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25505   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25505   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25505   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25505   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25505   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25506   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25506   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25506   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25507   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25507   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25507   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25508   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25508   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25508   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25509   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25509   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25509   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25509   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25509   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25510   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25510   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25511   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25511   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25511   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25512   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25512   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25512   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25512   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25512   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25513   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25513   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25514   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25514   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25516   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25516   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25516   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25517   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25517   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25517   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25517   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25517   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25517   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25518   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25519   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25519   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25520   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25520   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25521   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25521   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25521   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25521   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25521   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25522   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25522   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25522   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25522   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25522   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25523   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25523   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25524   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25524   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25524   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25525   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25525   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25525   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25526   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25526   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25526   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25526   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25526   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25527   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25527   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25528   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25528   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25529   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25529   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25529   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25529   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25529   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25530   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25530   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25530   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25531   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25532   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25532   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25532   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25533   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25533   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25533   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25533   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25534   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25534   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25534   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25534   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25536   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25536   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25537   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25537   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25538   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25538   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25538   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25538   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25539   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25540   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25540   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
25540   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
25541   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
25541   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25541   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
25542   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25542   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25542   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25542   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
25542   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
25543   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25543   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
25543   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
25544   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25544   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25544   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
25545   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
25545   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
25545   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25546   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25546   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25546   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25546   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25547   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25547   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25547   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25547   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25547   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25548   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25549   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25549   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25550   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25550   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25551   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25551   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25551   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25551   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25552   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25552   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25553   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25553   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25554   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25555   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25555   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25556   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25556   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25556   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25556   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25557   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25557   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25557   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25557   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25558   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25559   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25559   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25560   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25560   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25560   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25560   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25561   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25561   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25561   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25561   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25561   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25562   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25563   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25563   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25563   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25564   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25564   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25564   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25565   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25565   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25565   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25565   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25566   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25566   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25566   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25567   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25567   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25568   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25569   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25570   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25571   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25571   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25572   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25572   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25572   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25573   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25573   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25573   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25573   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25573   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25574   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25574   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25574   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25574   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25574   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25575   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25575   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25576   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25576   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25577   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25577   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25577   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25578   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25578   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25578   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25578   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25578   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25578   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25579   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25579   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25580   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25580   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25581   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25581   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25581   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25582   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25582   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25582   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25582   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25583   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25583   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25584   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25584   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25584   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25585   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25585   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25585   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25585   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25586   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25586   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25586   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25587   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25587   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25588   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25588   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25588   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25589   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25589   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25590   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25590   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25590   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25590   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25591   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25591   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25592   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25592   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25592   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25593   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25593   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25594   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25594   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25594   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25594   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25594   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25595   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25595   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25595   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25596   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25597   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25597   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25597   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25598   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25598   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25598   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25598   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25599   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25599   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25600   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25600   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25600   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25600   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25601   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25601   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25602   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25602   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25603   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25603   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25603   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25603   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25603   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25604   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25604   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25605   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25605   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25605   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25605   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25606   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25606   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25607   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25607   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25608   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25608   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25608   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25610   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25610   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25610   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25611   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25611   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25611   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25612   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25612   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25613   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25613   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25614   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25614   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25615   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25615   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25615   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25616   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25616   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25616   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25616   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25617   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25617   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25617   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25618   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25618   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25618   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25619   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25619   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25619   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25620   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25621   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25621   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25621   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25621   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25621   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25622   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25622   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25622   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25623   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25624   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25624   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25624   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25625   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25625   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25625   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25626   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25626   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25626   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25626   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25626   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25627   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25627   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25628   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25629   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25629   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25630   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25630   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25630   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25630   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25631   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25631   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25631   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25631   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25631   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25632   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25632   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25633   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25633   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25634   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25635   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25635   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25635   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25635   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25635   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25636   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25636   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25637   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25638   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25638   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25639   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25639   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25639   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25639   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25640   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25640   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25640   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25640   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25640   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25641   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25641   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25642   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25642   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25643   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25643   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25643   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25643   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25644   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25644   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25644   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25645   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25645   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25645   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25646   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25646   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25647   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25647   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25648   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25649   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25649   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25649   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25650   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25651   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25651   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25652   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25652   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25652   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25653   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25653   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25653   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25654   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25654   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25655   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25656   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25656   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25656   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25657   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25657   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25657   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25658   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25658   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25659   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25659   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25659   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25660   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25660   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25660   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25661   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25661   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25662   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25662   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25662   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25662   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25663   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25663   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25663   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25664   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25665   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25665   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25665   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25666   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25666   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25666   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25667   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25668   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25668   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25669   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25669   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25669   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25670   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25670   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25670   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25671   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25671   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25672   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25672   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25673   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25673   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25673   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25674   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25674   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25674   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25674   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25674   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25675   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25675   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25676   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25676   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25676   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25677   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25677   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25678   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25678   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25678   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25678   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25679   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25679   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25680   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25680   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25681   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25682   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25682   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25682   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25683   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25683   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25683   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25683   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25685   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25686   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25687   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25689   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25689   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25690   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25690   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25691   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25691   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25691   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25691   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25691   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25692   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25692   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25693   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25693   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25694   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25694   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25694   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25694   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25695   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25695   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25696   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25696   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25696   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25696   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25696   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25697   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25697   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25697   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25698   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25698   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25699   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25699   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25699   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25700   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25700   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25700   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25702   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25702   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25702   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25703   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25703   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25704   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25705   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25705   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25705   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25706   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25707   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25707   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25707   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25708   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25708   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25709   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25709   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25709   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25710   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25710   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25710   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25711   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25711   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25712   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25712   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25712   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25714   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25714   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25715   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25715   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25715   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25716   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25716   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25716   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25716   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25717   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25717   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25718   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25718   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25719   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25719   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25720   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25720   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25720   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25721   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25721   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25722   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25722   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25722   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25723   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25723   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25724   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25724   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25724   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25725   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25725   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25725   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25726   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25726   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25726   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25726   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25726   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25727   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25727   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25728   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25728   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25734   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25734   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25735   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25735   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25735   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25735   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25735   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25735   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25736   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25736   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25736   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25736   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25736   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25736   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25737   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25738   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25738   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25738   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25738   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25739   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25739   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25739   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25739   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25739   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25739   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25740   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25740   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25740   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25740   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25740   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25740   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25740   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25741   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25741   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25742   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25742   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25742   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25742   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25743   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25743   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25743   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25743   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25744   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25744   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
25744   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
25744   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
25744   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25744   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
25744   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25744   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
25745   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25745   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
25745   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
25745   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25746   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25746   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
25746   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
25746   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
25746   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25747   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25747   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25747   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25748   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25748   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25748   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25748   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25748   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25748   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25748   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25748   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25749   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25749   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25749   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25749   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25749   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25749   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25749   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25749   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25750   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25751   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25751   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25752   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25752   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25753   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25753   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25753   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25753   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25753   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25753   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25753   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25753   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25754   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25754   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25754   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25754   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25754   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25754   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25754   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25755   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25755   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25756   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25756   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25756   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25757   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25757   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25757   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25757   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25757   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25757   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25757   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25758   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25758   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25758   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25758   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25758   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25758   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25758   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25758   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25759   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25760   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25760   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25760   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25760   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25760   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25761   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25761   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25761   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25761   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25761   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25761   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25762   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25762   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25762   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25762   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25762   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25762   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25762   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25763   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25763   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25764   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25764   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25764   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25764   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25765   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25765   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25765   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25765   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25765   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25765   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25765   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25766   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25766   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25766   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25766   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25766   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25766   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25766   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25767   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25767   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25768   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25768   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25768   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25768   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25769   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25769   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25769   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25769   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25769   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25770   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25770   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25770   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25770   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25770   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25770   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25771   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25771   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25772   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25772   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25772   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25773   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25773   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25773   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25773   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25773   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25773   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25773   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25773   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25773   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25774   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25774   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25774   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25775   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25775   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25775   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25776   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25776   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25776   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25776   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25776   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25776   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25776   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25777   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25777   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25777   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25777   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25777   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25777   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25777   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25778   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25778   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25779   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25779   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25779   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25780   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25780   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25780   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25780   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25780   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25780   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25781   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25781   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25781   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25781   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25781   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25781   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25781   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25782   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25782   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25783   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25783   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25783   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25784   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25784   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25784   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25784   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25784   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25785   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25785   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25785   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25785   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25785   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25785   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25786   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25786   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25787   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25787   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25787   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25788   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25788   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25788   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25788   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25788   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25788   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25789   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25789   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25789   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25789   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25789   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25789   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25789   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25789   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25789   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25790   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25790   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25791   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25791   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25791   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25791   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25792   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25792   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25792   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25792   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25792   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25793   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25793   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25793   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25793   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25793   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25793   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25793   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25793   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25795   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25795   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25795   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25796   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25796   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25796   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25796   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25797   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25797   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25797   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25797   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25797   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25797   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25798   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25798   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25798   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25798   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25799   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25800   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25800   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25800   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25801   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25801   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25801   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25801   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25801   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25801   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25801   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25802   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25802   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25802   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25802   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25803   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25803   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25803   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25804   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25804   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25804   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25804   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25804   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25805   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25805   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25805   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25805   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25805   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25806   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25806   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25806   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25807   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25807   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25808   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25808   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25808   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25809   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25809   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25809   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25809   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25809   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25809   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25809   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25809   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25810   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25810   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25810   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25810   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25810   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25811   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25811   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25811   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25812   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25812   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25813   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25813   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25813   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25813   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25813   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25813   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25813   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25814   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25814   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25814   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25814   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25815   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25816   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25816   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25816   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25817   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25817   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25817   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25817   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25818   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25818   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25818   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25818   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25818   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25818   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25818   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25818   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25819   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25820   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25820   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25820   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25820   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25821   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25821   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25821   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25821   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25821   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25822   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25822   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25822   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25822   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25822   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25822   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25822   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25823   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25823   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25824   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25824   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25824   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25825   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25825   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25825   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25825   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25825   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25826   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25826   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25826   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25826   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25826   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25826   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25826   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25826   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25827   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25828   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25828   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25828   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25829   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25829   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25829   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25829   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25829   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25830   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25830   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25830   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25830   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25830   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25831   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25831   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25831   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25832   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25832   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25833   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25833   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25833   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25833   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25834   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25834   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25834   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25834   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25835   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25835   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25835   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25835   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25835   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25835   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25835   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25836   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25837   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25837   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25838   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25838   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25838   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25838   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25838   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25838   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25839   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25839   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25839   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25839   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25839   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25839   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25839   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25840   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25841   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25841   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25841   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25842   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25842   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25842   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25842   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25842   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25842   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25842   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25843   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25843   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25843   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25843   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25843   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25844   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25844   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25845   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25845   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25845   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25845   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25846   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25846   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25846   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25847   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25847   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25847   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25848   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25848   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25848   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25848   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25848   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25848   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25848   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25849   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25850   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25850   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25851   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25851   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25851   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25851   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25851   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25852   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25852   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25852   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25852   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25852   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25852   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25853   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25853   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25853   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25853   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25853   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25854   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25854   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25855   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25855   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25855   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25856   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25856   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25856   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25856   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25856   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25856   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25857   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25857   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25857   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25857   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25857   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25857   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25858   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25858   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25859   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25859   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25859   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25860   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25860   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25860   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25860   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25860   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25860   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25860   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25860   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25861   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25861   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25861   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25861   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25861   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25862   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25863   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25863   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25863   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25864   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25864   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25864   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25864   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25864   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25864   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25864   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25865   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25865   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25865   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25865   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25865   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25865   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25865   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25866   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25866   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25867   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25867   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25867   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25868   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25868   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25868   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25868   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25868   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25869   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25869   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25869   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25869   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25869   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25870   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25870   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25871   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25871   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25871   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25871   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25872   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25872   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25872   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25872   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25873   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25873   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25873   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25873   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25873   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25874   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25874   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25874   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25874   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25875   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25875   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25875   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25875   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25876   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25876   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25876   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25876   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25877   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25877   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25877   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25877   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25877   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25878   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25878   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25879   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25880   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25880   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25881   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25881   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25881   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25881   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25882   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25882   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25882   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25882   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25882   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25882   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25883   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25883   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25884   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25884   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25885   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25885   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25885   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25885   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25885   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25885   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25886   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25886   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25886   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25886   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25886   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25887   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25887   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25887   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25888   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25888   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25888   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25889   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25889   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25889   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25890   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25890   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25890   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25890   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25890   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25890   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25890   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25891   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25891   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25892   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25892   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25892   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25892   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25893   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25893   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25893   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25894   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25894   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25894   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25894   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25895   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25895   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25895   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25896   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25896   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25896   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25897   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25897   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25897   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25898   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25898   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25898   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25899   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25899   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25899   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25900   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25900   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25901   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25901   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25901   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25901   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25901   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25901   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25902   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25902   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25902   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25902   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25903   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25903   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25904   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25904   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25904   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25904   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25905   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25905   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25905   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25905   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25905   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25906   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25906   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25906   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25906   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25906   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25906   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25907   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25907   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25908   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25908   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25908   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25908   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25909   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25909   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25909   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25910   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25910   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25910   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25910   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25910   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25910   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25911   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25911   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25911   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25911   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25911   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25911   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25912   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25913   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25914   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25914   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25914   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25914   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25914   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25914   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25914   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25915   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25915   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25915   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25915   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25915   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25916   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25916   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25916   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25917   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25918   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25918   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25918   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25918   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25918   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25918   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25919   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25919   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25919   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25919   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25919   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25920   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25920   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25921   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25921   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25921   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25921   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25922   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25922   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25922   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25922   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25923   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25923   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25923   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25923   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25923   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25924   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25924   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25924   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25924   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25924   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25924   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25924   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25924   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25925   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25925   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25926   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25926   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25927   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25927   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25927   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25927   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25928   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25928   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25928   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25928   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25928   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25928   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25928   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25929   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25929   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25930   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25930   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25930   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25931   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25931   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25931   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25931   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25932   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25932   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25932   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25932   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25932   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25933   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25933   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25933   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25934   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25934   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25935   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25935   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25935   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25935   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25936   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25936   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25936   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25936   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25937   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25937   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25937   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25938   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25938   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25938   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25938   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25939   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25939   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25939   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25939   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25940   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25940   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25940   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25940   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25941   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25941   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25941   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25941   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25941   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25942   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25942   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25943   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25943   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25944   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25944   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25945   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25945   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25945   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25945   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25945   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25945   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25945   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25946   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25947   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25947   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
25948   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
25948   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
25948   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25948   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
25949   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25949   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
25949   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
25949   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
25949   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
25949   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25950   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25950   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
25951   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
25951   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
25951   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25951   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25952   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25952   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25953   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25953   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25953   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25953   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25953   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25953   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25953   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25954   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25954   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25954   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25954   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25955   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25955   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25955   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25956   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25956   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25957   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25958   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25958   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25958   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25958   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25958   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25959   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25959   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25959   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25959   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25959   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25960   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25960   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25961   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25962   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25962   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25962   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25962   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25963   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25963   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25963   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25963   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25964   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25965   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25965   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25965   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25966   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25966   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25966   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25966   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25966   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25966   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25967   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25967   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25967   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25967   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25968   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25968   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25969   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25969   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25970   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25970   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25970   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25971   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25971   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25971   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25971   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25971   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25972   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25972   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25972   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25972   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25972   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25972   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25973   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25973   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25973   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25974   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25974   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25975   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25975   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25975   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25975   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25976   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25976   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25976   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25976   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25976   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25977   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25977   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25978   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25979   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25979   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25980   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25980   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25980   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25980   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25981   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25981   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25981   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25981   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25982   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25982   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25983   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25983   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25983   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25984   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25984   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25984   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25985   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25985   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25985   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25985   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25985   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25985   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25986   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25986   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25987   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25987   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25987   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25988   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25988   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25988   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25988   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25988   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25989   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25989   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25989   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25989   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25989   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25990   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25990   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25991   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25991   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25992   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25992   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25992   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25992   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25992   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25993   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25993   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25993   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25993   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25993   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25993   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25994   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25995   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25995   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25996   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25996   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25996   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25996   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25997   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25997   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
25997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25997   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
25997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25998   user_main_b   DEBUG   runtime   Switching to Thread idle0  
25998   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25998   user_main_b   DEBUG   runtime   Switching to Thread user_main  
25998   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
25998   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25999   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
25999   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26000   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26000   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26001   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26001   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26001   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26002   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26002   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26002   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26004   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26004   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26004   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26005   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26005   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26005   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26006   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26006   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26006   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26006   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26006   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26007   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26007   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26007   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26008   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26009   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26009   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26009   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26010   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26010   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26010   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26010   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26011   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26011   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26011   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26011   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26012   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26012   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26013   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26013   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26013   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26014   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26014   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26014   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26014   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26015   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26015   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26015   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26015   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26015   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26016   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26017   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26017   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26018   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26018   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26018   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26019   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26019   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26019   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26019   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26019   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26019   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26019   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26020   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26020   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26021   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26021   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26021   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26022   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26022   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26022   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26023   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26023   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26023   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26023   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26024   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26024   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26024   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26026   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26026   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26026   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26026   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26027   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26027   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26027   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26027   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26027   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26028   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26028   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26028   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26028   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26029   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26030   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26030   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26031   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26031   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26031   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26031   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26032   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26032   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26032   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26032   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26033   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26033   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26034   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26034   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26034   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26035   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26035   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26035   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26036   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26036   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26036   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26036   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26036   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26037   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26038   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26038   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26038   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26039   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26040   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26040   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26040   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26040   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26040   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26041   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26041   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26041   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26041   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26041   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26042   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26042   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26043   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26043   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26043   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26044   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26044   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26044   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26045   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26045   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26046   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26046   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26046   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26046   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26046   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26047   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26048   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26048   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26048   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26049   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26049   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26049   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26050   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26050   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26050   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26050   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26050   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26051   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26051   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26052   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26053   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26053   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26053   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26053   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26054   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26054   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26054   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26055   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26055   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26055   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26056   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26056   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26056   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26057   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26058   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26058   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26058   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26058   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26058   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26059   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26059   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26060   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26060   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26060   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26060   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26061   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26061   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26062   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26062   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26062   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26062   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26062   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26063   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26064   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26064   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26064   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26065   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26066   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26066   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26066   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26066   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26067   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26067   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26067   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26068   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26068   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26068   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26070   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26070   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26070   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26070   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26070   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26071   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26071   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26071   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26071   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26071   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26072   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26072   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26073   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26073   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26073   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26073   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26074   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26074   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26075   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26075   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26075   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26075   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26075   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26075   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26076   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26076   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26077   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26077   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26077   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26078   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26078   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26078   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26078   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26079   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26080   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26080   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26080   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26081   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26081   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26081   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26082   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26082   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26082   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26083   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26083   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26083   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26084   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26084   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26084   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26085   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26085   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26085   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26086   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26086   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26086   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26086   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26087   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26087   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26088   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26088   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26088   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26089   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26089   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26089   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26090   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26090   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26090   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26090   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26090   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26091   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26091   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26092   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26093   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26093   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26093   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26094   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26094   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26094   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26094   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26094   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26095   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26095   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26096   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26097   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26097   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26098   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26098   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26099   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26099   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26099   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26100   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26100   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26101   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26101   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26101   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26102   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26102   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26102   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26102   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26102   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26103   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26103   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26103   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26103   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26103   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26104   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26105   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26105   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26105   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26105   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26106   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26106   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26107   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26107   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26107   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26108   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26108   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26109   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26109   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26109   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26110   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26110   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26110   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26111   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26111   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26111   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26111   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26111   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26112   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26112   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26112   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26113   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26113   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26113   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26114   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26114   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26114   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26115   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26115   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26116   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26116   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26116   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26116   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26116   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26117   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26117   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26117   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26118   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26118   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26119   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26119   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26120   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26120   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26120   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26120   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26120   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26121   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26121   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26121   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26121   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26122   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26122   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26123   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26123   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26123   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26124   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26124   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26124   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26124   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26125   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26125   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26125   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26125   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26126   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26126   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26127   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26127   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26127   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26127   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26128   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26128   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26128   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26129   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26129   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26129   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26129   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26130   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26130   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26130   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26131   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26131   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26131   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26131   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26132   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26132   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26133   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26133   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26133   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26133   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26133   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26134   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26134   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26135   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26135   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26135   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26136   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26136   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26136   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26136   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26137   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26137   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26137   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26137   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26138   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26139   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26139   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26139   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26140   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26141   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26141   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26141   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26142   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26142   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26143   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26143   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26143   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26143   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26144   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26144   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26144   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26145   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26145   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26145   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26146   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26146   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26146   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26146   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26146   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26147   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26148   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26148   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26148   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26149   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26149   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26149   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26150   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26150   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
26150   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
26150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
26150   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26150   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
26151   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
26151   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
26151   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
26152   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26152   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26153   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
26153   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
26153   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
26153   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26154   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26154   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26155   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26155   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26155   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26156   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26156   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26156   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26157   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26158   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26158   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26159   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26159   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26159   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26160   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26160   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26161   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26161   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26162   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26162   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26163   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26163   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26163   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26164   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26164   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26165   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26165   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26165   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26165   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26166   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26166   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26167   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26167   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26167   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26168   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26168   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26168   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26168   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26169   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26169   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26169   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26169   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26169   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26170   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26170   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26171   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26171   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26171   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26171   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26172   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26172   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26172   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26173   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26173   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26173   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26174   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26174   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26175   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26175   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26176   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26176   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26176   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26176   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26177   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26177   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26177   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26177   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26177   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26179   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26179   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26179   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26180   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26180   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26181   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26181   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26181   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26181   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26181   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26182   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26182   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26182   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26183   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26183   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26184   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26184   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26185   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26186   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26186   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26186   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26186   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26186   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26187   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26187   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26188   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26188   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26189   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26189   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26189   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26190   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26190   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26190   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26190   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26191   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26191   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26191   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26192   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26192   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26192   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26193   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26193   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26194   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26194   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26194   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26195   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26195   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26195   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26196   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26196   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26197   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26197   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26198   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26198   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26199   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26199   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26199   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26199   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26199   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26200   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26200   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26201   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26201   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26202   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26202   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26202   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26203   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26203   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26203   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26203   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26204   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26205   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26206   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26206   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26206   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26207   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26208   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26208   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26208   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26209   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26209   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26209   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26209   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26209   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26210   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26210   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26211   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26211   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26212   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26212   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26212   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26213   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26213   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26213   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26213   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26214   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26214   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26214   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26215   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26215   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26215   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26216   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26216   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26216   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26217   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26217   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26217   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26218   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26219   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26219   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26219   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26220   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26221   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26221   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26221   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26222   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26222   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26222   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26222   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26223   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26223   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26224   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26224   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26224   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26225   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26225   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26225   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26226   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26226   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26226   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26227   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26227   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26228   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26228   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26228   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26229   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26229   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26229   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26229   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26230   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26230   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26230   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26230   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26231   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26231   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26231   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26232   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26232   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26233   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26233   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26233   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26234   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26234   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26234   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26234   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26234   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26235   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26235   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26235   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26236   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26237   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26237   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26237   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26238   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26238   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26238   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26239   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26239   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26239   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26240   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26240   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26241   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26241   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26242   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26242   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26242   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26243   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26243   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26244   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26244   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26245   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26245   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26245   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26246   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26246   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26246   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26247   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26247   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26247   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26247   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26248   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26248   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26248   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26248   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26249   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26249   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26250   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26251   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26251   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26251   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26252   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26252   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26252   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26252   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26253   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26253   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26254   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26254   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26254   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26255   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26255   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26255   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26256   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26256   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26256   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26257   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26257   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26257   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26257   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26257   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26258   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26258   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26259   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26259   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26260   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26260   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26260   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26261   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26261   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26261   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26262   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26262   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26262   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26262   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26263   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26263   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26264   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26264   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26265   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26265   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26265   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26265   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26265   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26266   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26267   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26267   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26267   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26268   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26269   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26269   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26269   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26269   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26270   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26270   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26271   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26271   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26271   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26272   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26272   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26272   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26273   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26273   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26273   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26273   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26274   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26274   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26274   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26275   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26275   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26276   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26276   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26276   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26277   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26277   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26277   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26277   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26277   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26278   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26278   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26278   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26279   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26280   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26280   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26281   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26282   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26282   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26282   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26282   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26283   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26284   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26284   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26285   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26285   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26285   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26285   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26286   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26286   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26286   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26287   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26287   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26287   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26287   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26288   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26289   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26289   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26290   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26290   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26290   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26291   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26291   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26291   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26291   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26291   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26292   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26292   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26293   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26293   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26293   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26294   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26294   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26294   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26295   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26295   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26295   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26295   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26295   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26296   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26296   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26297   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26297   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26298   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26298   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26299   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26299   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26299   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26299   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26300   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26300   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26301   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26301   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26302   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26302   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26302   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26303   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26303   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26304   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26304   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26304   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26305   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26305   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26305   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26306   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26306   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26307   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26307   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26308   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26308   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26308   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26308   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26308   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26309   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26310   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26310   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26310   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26311   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26311   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26311   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26312   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26312   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26312   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26312   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26313   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26313   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26313   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26313   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26314   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26314   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26314   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26315   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26315   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26315   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26316   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26316   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26316   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26317   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26317   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26317   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26318   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26318   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26319   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26319   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26319   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26320   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26320   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26321   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26321   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26321   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26321   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26321   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26322   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26322   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26323   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26324   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26324   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26324   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26325   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26326   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26326   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26326   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26327   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26327   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26328   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26328   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26328   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26329   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26329   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26329   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26330   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26330   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26330   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26331   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26331   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26331   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26331   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26332   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26332   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26333   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26337   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26338   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26338   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26338   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26338   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26338   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26339   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26339   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26339   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26339   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26339   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26339   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26339   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26339   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26340   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26340   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26341   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26341   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26342   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26342   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26342   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26342   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26342   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26342   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26342   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26342   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26343   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26343   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26343   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26343   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26344   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26344   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26345   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26345   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26345   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26345   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26345   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26346   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26346   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26346   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26346   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26346   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26346   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26346   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26346   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26347   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26347   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26347   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26348   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26349   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26350   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26350   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26350   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26350   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26350   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26350   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26350   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26351   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26351   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26351   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26351   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26351   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26352   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26353   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
26353   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
26353   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
26353   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26353   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
26354   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
26354   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
26354   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
26354   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26354   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26355   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
26355   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
26355   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
26355   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26355   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26355   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26355   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26355   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26356   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26356   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26356   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26356   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26356   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26356   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26356   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26357   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26358   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26358   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26358   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26358   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26359   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26359   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26359   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26359   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26359   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26359   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26360   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26360   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26360   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26360   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26360   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26360   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26361   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26361   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26361   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26361   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26361   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26361   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26362   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26362   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26362   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26363   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26363   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26363   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26363   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26364   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26364   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26364   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26364   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26364   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26365   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26365   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26365   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26365   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26365   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26365   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26365   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26365   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26366   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26366   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26366   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26366   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26367   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26367   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26367   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26368   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26368   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26368   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26369   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26369   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26369   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26369   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26369   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26369   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26370   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26370   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26370   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26370   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26370   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26370   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26370   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26371   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26371   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26372   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26372   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26372   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26373   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26373   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26373   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26373   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26373   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26374   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26374   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26374   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26374   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26374   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26374   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26374   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26374   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26375   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26375   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26376   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26376   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26376   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26376   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26377   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26377   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26377   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26378   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26378   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26378   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26378   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26378   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26378   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26379   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26379   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26379   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26379   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26380   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26381   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26381   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26381   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26381   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26382   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26382   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26382   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26382   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26382   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26383   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26383   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26383   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26383   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26383   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26383   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26383   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26383   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26384   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26384   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26384   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26385   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26385   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26385   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26386   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26386   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26386   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26386   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26387   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26387   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26387   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26387   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26387   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26387   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26387   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26388   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26388   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26388   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26388   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26388   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26388   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26390   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26390   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26390   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26390   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26391   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26391   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26391   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26391   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26392   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26392   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26392   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26392   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26392   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26392   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26392   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26392   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26393   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26394   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26395   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26395   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26395   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26396   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26396   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26396   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26396   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26396   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26396   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26396   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26397   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26397   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26397   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26397   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26397   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26398   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26398   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26399   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26399   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26399   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26399   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26399   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26400   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26400   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26400   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26400   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26400   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26400   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26400   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26401   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26401   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26401   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26401   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26401   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26402   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26402   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26402   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26403   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26403   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26403   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26404   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26404   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26404   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26404   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26404   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26404   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26405   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26405   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26405   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26405   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26405   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26406   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26406   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26406   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26406   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26407   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26407   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26407   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26407   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26408   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26408   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26408   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26408   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26408   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26408   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26408   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26409   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26409   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26409   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26409   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26410   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26410   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26410   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26411   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26411   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26411   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26411   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26411   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26412   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26412   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26412   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26412   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26412   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26413   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26413   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26414   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26414   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26415   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26415   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26415   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26415   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26416   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26416   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26416   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26417   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26417   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26418   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26418   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26418   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26418   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26419   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26419   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26419   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26420   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26420   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26420   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26420   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26420   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26420   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26421   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26421   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26421   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26421   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26421   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26421   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26421   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26421   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26422   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26422   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26423   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26423   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26423   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26424   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26424   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26424   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26424   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26424   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26424   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26425   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26425   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26425   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26425   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26425   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26425   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26425   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26426   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26427   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26427   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26427   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26428   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26428   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26428   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26428   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26429   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26429   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26429   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26429   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26429   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26429   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26430   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26430   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26430   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26431   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26431   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26431   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26431   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26432   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26432   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26432   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26432   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26432   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26432   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26433   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26433   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26433   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26434   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26434   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26434   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26435   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26436   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26436   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26436   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26436   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26436   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26436   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26437   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26437   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26437   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26437   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26437   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26437   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26438   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26438   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26438   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26438   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26439   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26439   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26439   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26440   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26440   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26440   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26440   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26441   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26441   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26441   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26441   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26441   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26441   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26442   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26442   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26442   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26442   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26442   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26442   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26442   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26443   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26443   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26443   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26444   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26444   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26444   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26445   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26445   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26445   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26445   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26445   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26446   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26446   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26446   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26446   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26446   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26447   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26447   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26447   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26447   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26447   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26448   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26449   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26449   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26449   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26449   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26449   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26450   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26450   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26450   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26450   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26451   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26451   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26451   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26451   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26451   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26452   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26453   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26453   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26453   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26454   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26454   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26454   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26454   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26454   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26455   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26455   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26455   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26455   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26455   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26455   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26456   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26456   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26456   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26457   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26457   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26457   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26458   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26458   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26458   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26458   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26459   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26459   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26459   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26459   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26459   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26459   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26461   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26461   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26461   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26461   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26462   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26462   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26462   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26462   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26462   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26463   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26463   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26463   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26464   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26464   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26464   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26465   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26465   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26465   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26465   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26465   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26466   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26466   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26466   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26467   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26467   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26467   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26467   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26468   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26469   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26469   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26469   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26469   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26469   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26470   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26470   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26470   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26471   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26471   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26471   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26471   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26471   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26471   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26471   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26472   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26472   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26473   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26473   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26473   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26473   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26474   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26474   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26474   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26474   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26475   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26475   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26475   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26475   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26475   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26475   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26476   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26476   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26476   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26476   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26476   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26477   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26477   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26478   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26478   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26478   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26479   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26479   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26479   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26479   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26479   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26479   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26480   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26480   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26480   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26480   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26480   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26481   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26481   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26482   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26482   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26483   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26483   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26483   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26483   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26483   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26483   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26484   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26484   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26484   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26484   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26484   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26484   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26484   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26485   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26485   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26486   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26487   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26487   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26487   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26487   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26487   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26488   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26488   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26488   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26488   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26489   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26489   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26489   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26489   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26489   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26490   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26490   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26490   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26490   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26491   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26491   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26492   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26492   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26492   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26492   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26492   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26492   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26493   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26493   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26493   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26493   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26494   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26494   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26495   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26496   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26496   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26497   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26497   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26497   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26497   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26497   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26497   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26498   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26498   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26498   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26498   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26498   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26499   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26499   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26499   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26500   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26500   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26500   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26501   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26501   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26501   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26501   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26501   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26502   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26502   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26502   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26502   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26502   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26503   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26503   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26503   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26503   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26503   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26504   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26504   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26504   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26505   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26505   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26505   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26505   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26506   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26506   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26506   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26506   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26506   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26506   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26507   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26507   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26507   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26507   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26507   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26507   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26508   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26509   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26509   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26509   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26509   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26510   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26510   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26510   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26510   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26511   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26511   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26511   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26511   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26511   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26511   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26511   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26512   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26512   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26512   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26513   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26513   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26513   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26514   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26514   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26514   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26514   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26515   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26515   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26515   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26515   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26516   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26516   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26516   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26516   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26517   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26517   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26517   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26517   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26518   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26518   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26519   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26519   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26519   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26519   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26520   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26520   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26520   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26520   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26520   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26521   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26521   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26521   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26521   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26521   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26521   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26522   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26522   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26523   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26523   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26524   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26524   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26524   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26525   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26525   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26525   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26525   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26525   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26525   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26526   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26526   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26526   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26526   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26526   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26527   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26527   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26527   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26528   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26528   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26528   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26529   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26529   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26529   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26529   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26529   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26530   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26530   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26530   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26530   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26530   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26531   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26531   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26532   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26532   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26532   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26533   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26533   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26533   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26534   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26534   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26534   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26534   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26534   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26535   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26535   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26535   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26535   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26535   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26535   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26536   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26536   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26537   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26537   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26537   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26537   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26538   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26538   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26538   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26538   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26539   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26539   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26539   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26539   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26539   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26539   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26539   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26540   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26541   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26541   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26541   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26542   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26542   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26542   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26543   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26543   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26543   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26543   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26543   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26544   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26544   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26544   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26545   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26545   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26545   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26545   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26545   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26546   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26546   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26546   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26546   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26547   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26547   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26547   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26547   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26547   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26547   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26548   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26548   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26548   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26549   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26549   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26549   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26550   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26550   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26550   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26551   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26551   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26551   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26551   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26551   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26552   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26552   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26552   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26552   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26552   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26553   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26553   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26554   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26554   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26555   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26555   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26555   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26556   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26556   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
26556   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
26556   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
26556   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26556   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
26557   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
26557   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
26557   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
26558   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
26558   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
26558   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26558   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26559   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
26559   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26559   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26559   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
26560   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
26560   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
26560   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26560   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26560   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26561   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26561   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26561   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26561   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26561   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26561   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26562   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26564   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26564   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26565   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26565   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26565   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26565   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26566   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26566   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26566   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26566   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26566   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26567   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26569   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26569   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26570   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26570   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26570   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26571   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26571   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26572   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26572   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26572   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26573   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26573   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26573   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26573   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26573   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26574   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26574   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26574   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26574   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26575   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26575   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26575   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26576   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26576   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26576   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26577   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26577   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26577   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26577   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26577   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26578   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26578   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26578   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26578   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26579   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26579   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26580   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26580   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26581   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26581   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26581   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26581   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26581   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26582   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26582   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26582   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26582   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26582   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26583   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26583   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26584   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26584   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26584   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26585   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26585   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26586   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26586   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26586   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26586   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26586   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26586   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26587   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26587   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26587   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26587   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26588   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26588   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26588   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26589   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26589   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26590   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26590   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26590   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26591   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26591   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26591   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26591   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26591   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26592   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26592   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26592   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26592   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26592   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26593   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26593   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26594   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26594   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26594   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26594   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26595   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26595   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26595   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26596   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26596   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26596   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26596   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26596   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26596   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26596   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26597   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26598   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26598   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26598   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26599   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26599   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26599   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26599   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26599   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26600   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26600   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26600   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26600   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26601   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26601   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26601   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26602   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26602   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26602   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26603   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26603   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26604   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26604   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26604   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26604   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26604   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26604   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26605   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26605   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26605   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26605   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26605   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26606   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26606   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26607   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26607   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26608   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26608   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26609   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26609   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26609   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26609   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26609   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26610   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26610   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26610   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26610   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26610   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26611   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26612   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26612   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26612   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26613   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26613   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26613   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26613   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26614   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26614   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26615   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26615   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26616   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26616   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26616   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26617   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26617   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26618   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26618   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26618   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26618   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26618   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26618   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26619   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26619   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26619   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26620   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26620   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26620   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26621   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26621   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26622   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26622   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26622   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26622   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26623   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26623   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26623   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26623   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26624   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26625   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26625   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26625   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26625   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26626   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26626   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26626   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26627   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26627   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26627   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26628   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26628   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26628   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26628   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26628   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26628   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26629   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26630   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26630   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26630   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26631   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26631   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26631   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26631   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26632   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26632   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26632   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26632   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26632   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26633   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26633   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26633   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26633   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26634   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26634   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26634   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26635   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26635   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26635   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26636   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26636   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26636   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26636   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26637   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26637   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26637   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26637   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26637   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26638   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26638   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26638   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26639   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26639   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26639   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26640   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26640   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26640   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26640   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26641   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26641   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26641   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26641   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26642   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26642   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26642   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26642   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26643   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26643   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26643   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26644   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26645   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26645   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26645   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26645   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26645   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26646   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26646   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26646   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26646   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26647   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26648   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26648   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26649   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26649   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26649   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26650   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26650   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26650   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26650   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26650   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26651   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26651   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26652   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26652   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26652   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26653   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26653   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26653   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26653   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26654   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26654   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26654   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26654   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26655   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26656   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26656   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26657   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26657   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26657   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26657   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26658   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26658   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26658   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26659   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26659   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26660   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26660   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26660   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26661   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26661   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26661   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26662   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26662   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26662   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26662   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26662   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26663   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26663   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26664   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26664   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26665   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26665   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26665   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26666   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26666   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26666   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26666   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26667   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26667   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26668   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26669   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26669   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26670   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26670   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26670   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26670   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26670   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26671   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26671   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26671   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26671   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26671   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26672   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26672   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26673   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26673   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26673   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26674   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26674   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26675   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26675   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26675   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26675   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26676   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26676   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26676   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26676   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26676   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26677   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26677   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26677   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26678   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26679   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26679   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26679   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26679   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26679   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26680   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26680   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26680   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26681   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26682   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26682   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26682   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26683   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26683   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26684   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26684   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26685   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26685   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26686   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26686   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26686   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26687   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26687   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26687   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26688   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26688   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26688   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26688   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26688   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26689   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26689   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26690   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26690   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26690   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26691   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26691   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26691   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26692   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26692   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26692   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26692   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26693   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26693   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26693   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26693   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26694   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26694   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26694   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26695   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26695   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26695   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26696   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26697   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26697   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26697   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26697   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26697   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26697   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26698   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26698   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26698   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26698   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26699   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26700   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26700   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26701   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26701   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26702   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26702   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26702   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26702   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26702   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26703   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26703   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26704   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26704   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26704   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26704   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26705   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26705   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26705   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26705   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26706   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26706   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26707   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26707   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26707   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26707   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26708   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26708   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26709   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26709   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26709   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26710   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26710   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26710   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26710   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26711   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26711   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26711   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26711   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26711   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26712   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26712   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26712   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26712   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26713   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26714   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26715   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26715   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26715   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26715   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26715   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26716   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26716   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26716   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26717   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26717   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26717   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26718   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26718   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26719   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26719   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26720   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26720   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26720   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26720   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26720   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26721   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26721   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26721   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26722   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26722   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26722   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26723   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26723   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26723   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26724   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26724   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26724   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26724   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26724   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26725   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26725   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26725   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26725   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26726   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26726   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26726   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26727   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26727   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26728   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26729   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26729   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26729   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26729   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26729   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26730   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26730   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26731   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26731   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26732   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26732   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26733   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26733   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26733   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26733   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26734   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26734   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26734   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26734   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26734   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26735   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26736   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26736   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26737   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26737   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26737   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26738   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26738   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26738   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26738   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26739   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26739   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26740   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26740   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26741   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26742   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26742   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26742   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26742   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26743   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26743   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26743   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26743   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26743   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26744   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26744   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26744   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26745   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26745   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26746   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26746   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26746   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26746   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26747   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26747   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26747   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26747   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26747   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26748   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26748   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26749   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26749   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26750   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26750   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26750   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26750   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26751   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26751   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26751   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26751   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26752   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26752   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26752   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26753   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26753   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26753   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26754   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26754   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26755   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26755   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26755   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26755   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26755   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26756   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26756   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26756   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26756   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26757   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26758   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26758   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26758   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26759   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26759   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26759   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26760   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26760   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26760   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26760   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
26760   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
26761   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
26761   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26761   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
26762   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
26762   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
26762   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
26763   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
26763   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
26763   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26764   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26764   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
26764   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
26764   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
26764   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26765   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26765   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26766   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26766   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26767   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26767   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26768   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26768   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26768   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26768   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26769   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26769   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26770   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26770   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26770   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26771   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26771   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26772   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26772   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26773   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26773   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26773   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26773   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26774   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26774   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26775   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26775   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26776   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26776   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26776   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26776   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26777   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26777   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26777   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26777   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26777   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26777   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26778   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26779   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26779   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26779   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26780   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26780   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26780   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26780   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26781   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26781   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26781   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26781   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26781   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26782   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26783   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26783   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26784   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26784   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26784   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26785   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26785   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26785   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26786   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26786   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26786   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26786   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26787   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26787   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26787   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26788   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26788   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26789   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26789   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26789   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26790   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26790   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26790   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26790   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26790   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26791   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26791   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26791   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26791   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26792   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26792   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26793   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26793   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26794   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26794   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26795   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26795   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26795   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26795   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26795   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26796   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26796   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26797   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26797   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26798   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26798   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26799   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26799   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26799   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26799   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26800   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26800   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26801   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26801   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26801   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26802   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26802   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26802   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26803   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26803   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26803   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26803   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26803   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26804   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26804   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26805   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26805   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26806   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26806   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26806   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26806   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26807   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26807   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26807   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26807   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26807   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26808   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26808   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26808   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26809   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26809   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26809   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26810   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26810   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26810   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26811   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26811   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26811   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26812   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26812   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26812   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26812   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26813   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26813   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26814   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26814   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26815   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26816   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26816   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26816   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26816   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26816   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26817   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26817   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26817   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26818   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26819   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26819   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26819   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26820   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26820   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26820   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26821   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26821   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26821   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26822   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26822   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26823   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26823   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26824   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26824   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26824   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26825   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26825   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26825   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26825   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26826   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26826   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26826   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26826   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26826   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26827   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26827   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26828   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26828   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26829   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26829   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26829   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26830   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26830   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26830   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26830   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26830   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26831   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26832   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26832   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26832   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26833   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26833   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26834   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26834   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26834   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26834   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26835   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26835   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26835   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26835   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26835   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26836   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26836   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26837   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26837   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26838   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26838   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26838   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26839   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26839   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26839   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26839   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26839   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26840   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26840   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26840   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26840   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26841   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26841   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26841   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26842   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26842   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26843   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26843   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26843   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26844   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26844   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26844   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26844   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26844   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26845   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26845   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26846   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26846   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26846   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26847   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26848   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26848   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26848   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26848   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26849   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26849   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26849   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26850   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26851   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26851   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26851   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26852   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26852   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26852   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26853   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26853   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26853   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26854   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26854   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26854   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26854   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26854   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26855   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26855   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26856   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26856   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26857   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26857   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26857   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26857   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26857   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26858   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26858   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26858   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26858   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26859   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26859   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26860   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26860   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26860   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26861   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26861   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26862   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26862   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26862   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26862   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26863   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26863   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26863   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26863   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26864   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26864   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26865   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26865   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26865   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26866   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26866   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26866   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26867   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26867   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26867   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26867   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26867   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26868   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26868   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26868   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26868   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26868   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26869   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26870   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26871   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26871   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26871   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26871   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26872   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26872   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26872   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26872   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26873   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26873   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26874   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26874   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26874   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26875   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26875   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26875   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26876   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26876   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26876   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26876   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26877   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26877   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26877   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26877   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26877   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26878   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26878   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26879   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26879   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26879   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26880   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26880   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26881   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26881   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26881   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26881   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26881   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26882   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26882   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26882   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26883   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26883   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26883   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26884   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26884   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26884   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26885   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26885   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26886   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26886   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26886   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26886   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26887   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26887   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26888   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26888   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26888   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26889   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26889   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26889   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26889   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26889   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26890   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26890   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26890   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26890   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26891   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26891   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26892   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26892   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26892   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26893   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26893   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26893   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26894   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26895   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26895   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26895   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26896   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26896   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26897   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26897   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26897   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26898   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26898   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26899   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26899   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26899   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26899   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26900   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26900   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26901   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26901   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26902   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26903   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26903   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26904   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26904   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26904   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26904   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26905   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26905   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26906   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26906   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26906   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26907   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26907   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26907   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26907   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26908   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26908   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26908   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26908   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26909   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26910   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26910   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26910   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26911   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26911   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26911   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26912   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26912   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26912   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26912   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26912   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26913   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26913   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26913   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26914   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26914   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26914   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26915   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26915   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26915   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26916   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26916   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26916   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26917   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26917   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26918   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26918   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26918   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26919   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26919   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26919   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26920   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26920   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26921   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26921   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26921   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26921   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26922   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26922   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26922   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26922   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26923   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26923   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26923   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26924   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26924   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26924   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26925   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26925   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26926   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26926   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26926   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26926   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26927   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26928   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26928   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26928   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26929   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26929   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26929   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26930   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26930   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26930   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26931   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26931   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26932   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26932   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26932   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26933   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26933   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26933   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26934   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26934   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26934   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26934   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26935   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26936   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26936   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26936   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26937   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26937   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26938   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26938   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26938   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26938   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26938   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26939   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26939   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26940   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26945   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26946   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26946   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26946   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26946   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26947   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26947   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26947   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26947   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26947   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26947   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26947   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26948   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26948   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26948   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26948   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26948   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26948   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26949   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26949   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26949   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26949   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26950   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26950   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26950   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26951   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26951   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26951   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26951   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26951   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26951   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26951   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26952   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26952   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26952   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26952   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26952   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26952   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26952   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26952   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26953   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26953   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26954   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26954   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26954   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26954   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26954   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26955   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26955   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26955   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26955   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26955   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26955   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26956   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26956   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26956   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26956   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26956   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26956   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26957   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26957   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26957   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26957   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26958   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26958   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26958   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26959   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26959   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26959   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26960   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26960   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26960   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26960   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26960   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26960   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26960   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26960   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26961   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26961   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26961   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26961   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26961   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26961   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26962   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26963   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26963   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26963   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26963   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26963   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26964   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26964   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26964   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
26964   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
26964   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
26965   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26965   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
26965   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
26965   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
26965   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
26965   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26965   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26965   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
26965   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
26966   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
26966   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26966   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26967   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26967   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26967   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26967   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26967   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26968   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26968   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26968   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26969   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26969   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26969   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26969   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26969   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26969   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26969   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26969   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26970   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26970   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26970   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26970   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26970   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26971   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26971   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26971   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26972   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26972   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26972   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26972   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26973   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26973   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26973   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26973   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26973   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26973   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26973   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26974   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26974   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26974   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26974   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26974   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26974   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26975   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26975   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26976   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26976   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26976   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26977   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26977   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26977   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26977   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26977   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26977   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26978   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26978   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26978   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26978   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26978   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26978   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26979   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26979   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26979   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26979   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26980   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26980   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26980   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26981   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26981   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26981   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26981   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26981   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26981   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26982   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26982   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26982   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26982   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26982   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26982   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26983   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26983   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26983   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26983   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26983   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26983   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26983   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26983   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26984   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26985   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26985   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26985   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26985   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26985   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26986   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26986   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26986   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26986   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26986   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26986   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26987   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26987   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26987   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26987   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26987   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26987   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26987   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26988   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26988   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26988   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26989   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26989   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26990   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26990   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26990   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26990   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26990   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26990   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26990   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26991   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26991   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26991   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26991   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26991   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26991   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26992   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26992   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
26992   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26993   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26993   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26993   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26993   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26994   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26994   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26994   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26994   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26994   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26994   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26994   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26995   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26995   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26995   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26995   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26995   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26996   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26996   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26996   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26997   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26997   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26997   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26997   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26998   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26998   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26998   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26998   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26998   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
26998   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26999   user_main_b   DEBUG   runtime   Switching to Thread idle0  
26999   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26999   user_main_b   DEBUG   runtime   Switching to Thread user_main  
26999   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
26999   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26999   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
26999   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
26999   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26999   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27000   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27000   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27001   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27001   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27001   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27002   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27002   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27003   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27003   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27003   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27003   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27003   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27003   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27003   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27004   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27004   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27004   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27004   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27005   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27005   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27005   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27005   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27006   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27006   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27006   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27006   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27006   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27007   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27007   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27007   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27007   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27007   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27007   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27008   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27008   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27008   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27008   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27008   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27009   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27009   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27010   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27010   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27011   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27011   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27011   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27011   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27012   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27012   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27012   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27012   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27012   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27012   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27013   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27014   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27014   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27014   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27014   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27014   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27015   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27015   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27015   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27015   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27015   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27016   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27016   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27016   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27016   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27016   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27016   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27017   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27017   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27018   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27018   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27018   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27018   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27018   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27019   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27019   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27019   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27019   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27020   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27020   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27020   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27020   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27020   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27020   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27020   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27021   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27021   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27021   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27022   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27022   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27022   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27023   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27023   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27023   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27024   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27024   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27024   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27024   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27024   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27024   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27024   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27024   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27025   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27025   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27025   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27025   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27025   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27025   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27026   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27026   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27026   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27027   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27027   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27028   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27028   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27028   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27028   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27028   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27028   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27029   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27029   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27029   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27029   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27029   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27029   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27030   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27032   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27032   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27032   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27032   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27032   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27032   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27033   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27033   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27033   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27033   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27033   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27033   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27033   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27033   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27034   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27034   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27035   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27035   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27035   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27035   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27035   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27035   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27035   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27036   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27036   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27037   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27037   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27037   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27037   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27037   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27037   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27038   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27038   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27038   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27038   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27038   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27038   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27039   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27040   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27040   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27040   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27040   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27041   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27041   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27041   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27041   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27041   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27042   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27042   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27042   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27042   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27042   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27042   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27042   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27042   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27042   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27043   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27043   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27043   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27044   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27044   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27045   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27045   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27045   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27046   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27046   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27046   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27046   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27046   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27046   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27046   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27047   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27047   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27047   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27047   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27047   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27047   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27048   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27048   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27048   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27049   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27049   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27049   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27050   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27050   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27050   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27050   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27050   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27050   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27050   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27050   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27051   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27051   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27051   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27051   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27051   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27051   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27051   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27052   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27052   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27052   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27053   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27053   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27053   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27053   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27053   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27053   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27053   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27053   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27054   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27055   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27055   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27055   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27056   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27056   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27056   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27056   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27056   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27056   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27057   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27057   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27057   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27057   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27057   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27057   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27057   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27058   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27058   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27059   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27059   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27059   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27059   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27060   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27060   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27060   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27060   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27060   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27061   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27061   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27061   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27061   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27061   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27061   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27061   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27062   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27062   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27062   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27062   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27063   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27063   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27063   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27063   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27064   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27064   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27064   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27065   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27065   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27065   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27065   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27065   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27065   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27066   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27066   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27067   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27067   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27068   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27068   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27068   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27069   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27069   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27069   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27070   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27070   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27070   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27070   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27070   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27070   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27070   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27070   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27070   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27071   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27071   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27071   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27072   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27072   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27072   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27072   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27073   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27073   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27073   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27073   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27073   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27073   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27074   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27074   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27074   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27074   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27074   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27074   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27074   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27075   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27075   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27075   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27076   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27076   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27076   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27077   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27077   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27077   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27078   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27078   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27078   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27078   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27078   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27078   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27079   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27079   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27079   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27079   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27079   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27079   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27080   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27080   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27081   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27081   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27081   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27082   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27082   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27082   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27082   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27082   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27082   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27083   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27083   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27083   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27083   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27083   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27083   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27083   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27084   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27084   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27085   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27085   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27085   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27085   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27086   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27086   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27086   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27087   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27087   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27087   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27087   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27087   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27087   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27087   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27088   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27088   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27089   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27089   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27089   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27089   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27090   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27090   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27090   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27091   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27091   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27091   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27091   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27091   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27092   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27092   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27092   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27092   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27093   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27093   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27093   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27094   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27094   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27094   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27095   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27095   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27095   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27095   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27095   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27096   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27096   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27096   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27096   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27096   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27097   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27097   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27097   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27098   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27098   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27098   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27098   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27099   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27099   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27099   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27100   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27100   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27100   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27100   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27100   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27100   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27101   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27101   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27101   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27101   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27101   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27102   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27102   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27103   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27103   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27103   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27104   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27104   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27104   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27104   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27104   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27104   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27104   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27105   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27105   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27105   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27106   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27106   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27106   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27107   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27107   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27107   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27107   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27107   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27108   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27108   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27108   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27108   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27108   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27108   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27109   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27109   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27109   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27109   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27110   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27110   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27110   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27110   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27111   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27111   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27111   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27112   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27112   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27112   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27112   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27112   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27112   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27112   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27113   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27113   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27113   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27114   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27114   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27114   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27115   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27115   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27115   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27115   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27116   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27116   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27116   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27116   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27116   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27116   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27116   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27117   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27117   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27117   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27117   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27117   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27118   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27118   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27119   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27119   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27119   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27120   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27120   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27120   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27121   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27121   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27121   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27121   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27121   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27121   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27122   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27122   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27123   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27123   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27123   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27123   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27124   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27124   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27124   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27124   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27125   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27125   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27125   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27125   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27126   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27126   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27126   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27127   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27127   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27127   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27128   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27128   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27128   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27129   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27129   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27129   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27129   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27129   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27129   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27130   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27131   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27131   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27132   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27132   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27132   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27132   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27132   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27132   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27133   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27133   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27133   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27133   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27133   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27133   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27134   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27134   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27135   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27135   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27135   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27136   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27136   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27136   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27137   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27137   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27137   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27137   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27137   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27137   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27138   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27138   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27138   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27138   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27138   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27139   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27139   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27140   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27140   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27141   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27141   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27142   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27142   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27142   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27142   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27142   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27142   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27143   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27143   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27143   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27143   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27143   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27143   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27143   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27144   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27144   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27145   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27145   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27145   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27145   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27146   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27146   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27146   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27146   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27147   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27147   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27147   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27147   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27147   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27148   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27148   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27148   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27148   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27149   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27149   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27149   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27150   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27150   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27150   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27150   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27151   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27151   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27151   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27151   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27151   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27152   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27152   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27152   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27152   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27152   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27153   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27153   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27153   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27154   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27154   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27155   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27155   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27155   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27155   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27155   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27155   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27156   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27156   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27156   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27156   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27156   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27156   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27156   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27157   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27157   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27158   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27158   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27158   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27158   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27159   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27159   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27159   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27159   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27160   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27160   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27160   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27160   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27161   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27161   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27161   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27161   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27162   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27162   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27163   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27163   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27163   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27164   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27164   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27164   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27164   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27164   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27165   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27165   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27165   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27165   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27166   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
27167   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
27167   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
27167   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27167   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
27168   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
27168   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
27168   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
27169   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
27169   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
27169   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27169   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27169   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
27169   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
27169   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
27169   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27170   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27170   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27170   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27171   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27171   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27171   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27172   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27172   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27172   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27173   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27173   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27173   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27173   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27173   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27174   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27174   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27174   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27174   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27175   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27175   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27175   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27176   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27176   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27176   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27177   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27177   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27177   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27177   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27177   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27177   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27178   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27178   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27179   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27179   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27180   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27180   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27180   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27180   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27181   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27181   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27181   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27181   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27182   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27182   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27182   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27182   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27182   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27182   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27183   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27183   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27184   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27184   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27184   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27185   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27185   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27185   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27185   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27185   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27186   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27186   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27186   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27186   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27186   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27187   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27187   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27187   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27188   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27188   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27188   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27188   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27189   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27189   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27189   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27189   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27190   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27190   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27190   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27190   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27190   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27191   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27191   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27191   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27192   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27192   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27192   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27192   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27193   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27193   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27193   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27194   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27194   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27194   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27194   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27195   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27195   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27195   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27195   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27195   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27195   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27196   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27196   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27196   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27197   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27197   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27198   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27198   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27198   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27198   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27199   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27199   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27199   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27199   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27199   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27199   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27200   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27200   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27200   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27200   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27201   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27201   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27201   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27202   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27202   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27203   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27203   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27203   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27203   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27203   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27203   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27204   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27204   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27204   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27205   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27206   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27206   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27206   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27207   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27207   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27207   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27207   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27208   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27208   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27208   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27208   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27208   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27209   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27209   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27209   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27210   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27210   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27210   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27210   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27211   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27211   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27211   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27212   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27212   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27212   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27213   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27213   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27213   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27213   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27213   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27214   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27214   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27215   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27215   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27215   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27216   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27216   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27216   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27216   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27216   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27216   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27217   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27217   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27217   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27217   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27217   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27218   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27218   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27218   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27219   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27219   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27219   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27220   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27220   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27220   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27221   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27221   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27221   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27221   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27222   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27222   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27222   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27222   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27222   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27223   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27223   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27224   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27224   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27225   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27225   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27225   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27225   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27226   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27226   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27226   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27226   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27226   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27227   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27228   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27228   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27228   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27229   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27229   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27229   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27230   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27230   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27230   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27230   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27230   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27230   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27231   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27231   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27231   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27232   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27233   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27233   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27234   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27234   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27234   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27234   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27234   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27235   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27235   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27235   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27235   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27235   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27236   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27236   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27237   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27237   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27237   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27238   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27239   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27239   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27239   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27240   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27240   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27240   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27240   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27240   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27240   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27241   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27241   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27242   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27242   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27242   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27243   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27243   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27243   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27243   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27243   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27244   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27244   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27244   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27244   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27245   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27245   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27246   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27247   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27247   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27247   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27247   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27248   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27248   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27248   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27248   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27249   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27249   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27250   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27250   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27250   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27250   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27251   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27251   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27251   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27251   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27252   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27252   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27252   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27252   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27252   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27253   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27253   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27253   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27254   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27254   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27254   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27255   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27255   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27256   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27256   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27256   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27256   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27256   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27257   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27257   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27257   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27257   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27257   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27258   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27258   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27259   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27259   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27259   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27260   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27260   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27260   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27260   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27260   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27261   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27261   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27262   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27262   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27263   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27263   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27263   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27264   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27264   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27264   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27264   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27265   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27265   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27265   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27265   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27265   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27266   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27266   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27266   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27266   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27266   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27267   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27267   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27268   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27268   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27268   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27269   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27269   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27269   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27270   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27270   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27270   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27270   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27271   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27271   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27271   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27271   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27271   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27272   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27272   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27272   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27272   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27273   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27273   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27274   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27274   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27274   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27274   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27275   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27275   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27275   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27275   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27276   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27276   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27276   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27277   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27277   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27277   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27278   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27278   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27278   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27278   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27279   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27279   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27279   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27279   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27279   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27279   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27280   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27280   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27281   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27281   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27281   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27282   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27282   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27282   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27283   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27283   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27283   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27283   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27283   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27284   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27284   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27284   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27284   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27284   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27285   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27285   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27286   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27286   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27286   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27287   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27287   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27287   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27287   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27288   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27288   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27288   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27288   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27288   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27289   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27289   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27289   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27289   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27290   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27290   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27290   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27291   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27291   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27291   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27292   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27292   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27292   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27292   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27293   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27293   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27293   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27293   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27294   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27294   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27295   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27295   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27295   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27295   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27296   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27296   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27296   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27297   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27297   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27297   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27297   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27297   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27298   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27298   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27298   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27298   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27299   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27299   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27299   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27300   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27300   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27301   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27301   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27301   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27301   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27302   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27302   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27302   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27302   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27302   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27303   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27303   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27303   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27304   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27304   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27304   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27305   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27305   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27305   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27306   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27306   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27306   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27306   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27306   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27306   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27307   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27307   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27307   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27308   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27308   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27309   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27309   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27310   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27310   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27310   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27310   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27311   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27311   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27311   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27311   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27312   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27312   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27312   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27313   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27313   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27313   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27314   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27315   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27315   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27315   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27315   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27316   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27316   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27316   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27316   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27316   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27317   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27317   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27317   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27318   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27318   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27319   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27319   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27319   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27319   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27320   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27320   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27320   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27320   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27321   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27321   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27321   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27321   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27322   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27322   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27323   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27323   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27323   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27324   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27324   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27324   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27325   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27325   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27325   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27325   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27325   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27326   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27326   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27326   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27327   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27328   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27328   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27329   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27329   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27329   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27329   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27329   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27330   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27330   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27331   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27331   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27331   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27332   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27332   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27332   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27332   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27333   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27333   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27333   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27333   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27333   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27334   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27334   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27334   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27335   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27335   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27335   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27336   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27336   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27336   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27336   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27337   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27337   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27337   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27337   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27337   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27338   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27338   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27338   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27339   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27340   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27340   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27340   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27341   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27341   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27341   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27341   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27342   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27342   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27342   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27342   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27342   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27342   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27343   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27344   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27344   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27344   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27344   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27345   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27345   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27345   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27346   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27346   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27346   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27346   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27346   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27347   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27347   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27347   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27347   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27348   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27349   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27349   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27349   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27350   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27350   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27351   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27351   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27351   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27352   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27352   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27352   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27352   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27352   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27353   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27354   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27354   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27354   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27354   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27355   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27355   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27355   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27356   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27356   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27356   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27356   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27357   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27357   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27357   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27358   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27358   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27359   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27359   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27360   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27360   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27360   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27360   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27361   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27361   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27361   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27361   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27362   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27362   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27362   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27363   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27363   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27364   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27364   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27364   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27364   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27365   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27365   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27365   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27365   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27366   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27366   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27366   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27367   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27367   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27367   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27368   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27368   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27369   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27369   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27369   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27369   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
27369   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
27369   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
27370   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27370   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
27370   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
27370   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
27371   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
27371   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
27371   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
27372   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27372   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27372   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
27372   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
27373   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
27373   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27374   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27374   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27374   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27374   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27375   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27376   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27376   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27376   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27377   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27377   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27377   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27378   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27378   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27378   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27378   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27379   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27379   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27379   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27379   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27379   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27380   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27380   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27381   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27381   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27381   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27382   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27382   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27383   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27383   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27383   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27383   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27383   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27384   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27385   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27385   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27385   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27386   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27386   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27386   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27387   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27387   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27387   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27387   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27388   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27388   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27388   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27388   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27388   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27389   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27390   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27390   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27390   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27391   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27391   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27392   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27392   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27392   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27392   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27393   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27393   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27393   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27394   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27394   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27395   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27395   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27395   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27395   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27396   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27396   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27396   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27397   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27397   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27397   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27397   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27398   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27398   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27399   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27399   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27399   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27400   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27400   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27400   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27401   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27401   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27401   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27401   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27401   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27402   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27402   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27403   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27404   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27404   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27404   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27405   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27405   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27405   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27405   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27405   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27406   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27406   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27407   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27407   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27407   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27408   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27408   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27408   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27409   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27409   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27409   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27409   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27409   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27409   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27410   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27410   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27410   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27411   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27411   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27411   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27412   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27412   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27412   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27413   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27413   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27413   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27413   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27414   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27415   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27415   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27416   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27417   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27417   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27417   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27417   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27418   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27418   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27419   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27419   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27420   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27420   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27420   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27420   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27421   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27421   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27421   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27421   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27422   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27422   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27422   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27422   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27422   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27423   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27424   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27424   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27424   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27425   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27425   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27425   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27425   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27425   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27426   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27426   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27427   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27427   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27427   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27428   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27428   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27429   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27429   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27429   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27430   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27430   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27430   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27431   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27431   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27431   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27432   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27432   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27432   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27433   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27433   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27433   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27433   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27433   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27434   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27434   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27435   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27436   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27436   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27436   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27437   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27437   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27437   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27437   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27438   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27438   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27439   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27439   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27439   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27440   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27440   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27440   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27441   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27441   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27441   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27442   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27442   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27442   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27442   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27442   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27443   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27443   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27443   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27443   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27443   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27444   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27445   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27445   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27445   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27446   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27446   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27446   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27446   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27446   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27447   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27447   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27447   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27447   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27448   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27449   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27450   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27450   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27450   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27451   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27451   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27451   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27452   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27452   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27452   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27453   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27453   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27453   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27454   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27454   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27454   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27455   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27455   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27455   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27456   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27456   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27456   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27456   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27456   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27457   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27457   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27458   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27458   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27458   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27459   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27459   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27459   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27460   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27460   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27461   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27461   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27461   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27461   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27462   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27462   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27463   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27463   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27463   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27463   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27464   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27464   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27464   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27465   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27465   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27465   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27466   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27466   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27466   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27467   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27467   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27468   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27468   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27468   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27469   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27469   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27469   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27469   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27469   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27470   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27470   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27471   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27471   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27472   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27472   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27472   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27473   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27473   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27473   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27474   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27474   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27475   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27475   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27475   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27476   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27476   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27477   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27477   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27477   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27477   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27478   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27478   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27479   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27479   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27479   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27479   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27480   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27480   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27481   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27481   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27481   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27481   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27482   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27482   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27483   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27483   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27483   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27484   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27484   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27485   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27485   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27485   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27485   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27486   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27486   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27486   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27486   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27487   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27487   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27488   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27488   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27489   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27489   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27489   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27490   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27490   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27490   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27490   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27491   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27491   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27491   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27492   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27492   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27492   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27493   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27493   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27493   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27494   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27494   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27494   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27494   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27494   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27495   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27495   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27495   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27496   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27496   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27497   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27497   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27497   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27497   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27498   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27498   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27498   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27499   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27499   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27499   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27500   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27500   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27500   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27501   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27501   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27501   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27502   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27502   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27503   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27503   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27503   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27503   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27503   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27504   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27504   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27505   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27506   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27506   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27506   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27507   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27507   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27507   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27507   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27508   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27508   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27508   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27508   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27509   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27509   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27510   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27510   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27510   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27511   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27511   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27511   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27512   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27512   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27512   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27512   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27513   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27513   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27514   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27514   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27514   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27515   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27515   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27515   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27516   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27516   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27516   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27517   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27517   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27518   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27518   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27518   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27519   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27519   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27520   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27520   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27520   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27520   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27521   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27521   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27522   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27522   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27522   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27523   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27523   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27523   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27524   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27524   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27524   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27524   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27524   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27525   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27525   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27525   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27525   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27526   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27526   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27527   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27527   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27527   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27528   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27528   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27528   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27528   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27529   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27529   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27529   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27529   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27530   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27530   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27530   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27531   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27531   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27531   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27532   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27532   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27532   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27533   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27533   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27533   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27534   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27534   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27534   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27534   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27536   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27536   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27536   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27537   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27537   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27538   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27538   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27538   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27538   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27539   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27539   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27540   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27540   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27541   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27541   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27541   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27542   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27542   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27543   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27543   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27543   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27543   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27544   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27544   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27544   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27545   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27545   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27545   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27546   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27546   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27546   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27551   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27552   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27553   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27553   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27553   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27553   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27554   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27554   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27554   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27554   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27554   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27554   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27554   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27554   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27554   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27555   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27555   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27555   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27555   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27556   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27556   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27557   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27557   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27557   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27557   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27557   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27557   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27558   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27558   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27558   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27558   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27558   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27558   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27559   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27559   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27559   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27559   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27559   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27559   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27560   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27561   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27561   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27561   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27561   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27561   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27562   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27562   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27562   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27562   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27562   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27563   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27563   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27563   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27563   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27563   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27563   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27563   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27564   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27564   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27564   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27565   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27565   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27565   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27565   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27565   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27565   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27566   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27566   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27566   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27566   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27566   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27566   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27567   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27567   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27567   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27567   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27567   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27567   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27567   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27568   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27568   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27568   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27568   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27568   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27569   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27570   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27570   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27570   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27570   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27570   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27571   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27571   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27571   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27571   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27572   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27572   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27572   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27572   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27572   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27572   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
27572   user_main_b   DEBUG   runtime   Switching from Thread user_main to callbackThread  
27572   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
27572   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27572   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
27573   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
27574   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
27574   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
27574   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27574   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27575   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
27575   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27575   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27575   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
27575   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
27575   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
27575   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27576   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27576   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27576   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27576   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27576   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27576   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27576   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27577   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27577   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27577   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27577   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27577   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27577   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27578   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27578   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27578   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27579   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27579   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27579   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27579   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27580   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27580   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27580   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27580   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27580   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27580   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27581   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27581   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27581   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27581   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27581   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27581   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27582   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27582   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27582   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27583   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27583   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27583   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27583   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27584   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27584   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27584   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27584   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27584   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27584   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27585   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27585   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27585   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27585   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27585   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27585   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27585   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27586   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27586   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27586   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27586   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27587   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27587   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27587   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27588   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27588   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27588   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27588   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27588   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27588   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27589   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27589   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27589   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27589   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27589   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27589   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27589   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27590   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27590   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27590   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27590   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27591   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27591   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27591   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27591   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27592   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27592   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27592   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27593   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27593   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27593   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27593   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27593   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27593   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27594   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27594   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27594   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27594   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27594   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27594   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27594   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27594   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27595   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27595   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27596   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27596   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27596   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27596   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27597   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27597   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27597   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27597   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27597   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27597   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27598   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27598   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27598   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27598   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27598   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27598   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27598   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27598   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27599   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27599   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27600   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27600   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27600   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27600   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27601   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27601   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27601   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27601   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27601   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27601   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27601   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27602   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27602   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27602   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27602   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27602   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27602   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27602   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27603   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27603   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27603   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27603   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27603   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27604   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27604   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27605   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27605   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27605   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27605   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27606   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27606   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27606   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27606   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27606   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27606   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27607   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27607   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27607   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27607   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27607   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27607   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27608   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27609   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27609   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27610   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27610   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27610   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27610   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27610   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27610   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27610   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27611   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27611   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27611   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27611   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27611   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27612   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27612   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27613   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27613   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27613   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27614   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27614   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27614   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27614   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27614   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27614   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27615   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27615   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27615   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27615   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27615   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27615   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27615   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27615   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27616   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27616   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27617   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27617   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27617   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27618   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27618   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27618   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27618   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27619   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27619   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27619   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27619   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27619   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27619   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27619   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27619   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27620   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27620   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27621   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27621   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27621   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27621   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27622   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27622   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27622   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27622   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27622   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27623   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27623   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27623   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27623   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27623   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27624   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27625   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27625   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27625   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27626   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27626   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27626   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27626   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27626   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27626   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27627   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27627   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27627   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27627   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27627   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27627   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27627   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27628   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27628   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27628   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27628   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27638   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27639   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27639   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27639   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27639   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27639   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27640   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27640   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27640   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27640   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27640   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27641   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27641   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27641   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27641   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27641   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27641   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27641   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27642   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27642   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27642   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27642   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27642   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27642   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27643   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27643   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27644   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27644   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27644   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27644   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27645   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27645   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27645   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27645   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27645   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27645   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27645   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27646   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27646   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27646   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27646   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27646   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27647   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27647   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27647   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27648   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27648   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27648   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27648   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27649   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27649   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27649   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27649   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27650   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27650   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27650   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27650   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27650   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27650   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27650   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27650   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27651   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27651   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27652   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27652   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27652   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27652   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27653   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27653   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27653   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27653   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27654   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27654   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27654   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27654   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27654   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27655   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27655   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27655   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27655   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27656   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27656   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27656   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27657   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27657   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27657   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27657   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27658   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27658   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27658   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27658   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27659   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27659   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27659   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27659   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27659   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27659   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27660   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27661   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27661   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27661   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27662   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27662   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27662   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27662   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27663   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27663   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27663   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27663   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27663   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27663   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27663   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27664   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27664   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27664   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27664   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27664   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27664   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27665   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27665   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27666   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27666   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27666   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27667   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27667   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27667   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27667   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27667   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27667   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27667   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27668   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27668   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27668   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27669   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27669   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27669   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27670   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27670   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27670   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27671   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27671   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27671   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27671   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27671   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27671   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27671   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27672   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27672   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27672   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27672   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27672   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27672   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27672   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27673   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27674   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27674   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27674   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27675   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27675   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27675   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27676   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27676   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27676   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27676   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27676   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27676   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27676   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27677   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27677   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27677   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27677   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27677   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27678   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27678   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27679   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27679   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27679   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27680   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27680   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27680   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27680   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27681   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27681   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27681   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27681   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27681   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27681   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27681   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27682   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27683   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27684   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27684   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27684   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27684   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27684   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27684   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27685   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27685   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27685   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27685   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27685   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27686   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27686   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27686   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27687   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27687   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27687   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27688   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27693   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27696   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27696   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27697   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27697   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27697   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27697   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27697   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27697   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27698   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27698   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27698   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27698   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27698   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27698   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27699   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27699   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27699   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27700   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27700   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27701   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27701   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27701   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27701   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27701   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27702   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27702   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27702   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27703   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27703   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27704   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27704   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27704   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27705   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27705   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27705   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27705   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27705   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27706   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27706   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27706   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27706   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27706   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27707   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27707   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27708   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27708   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27708   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27709   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27709   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27709   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27709   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27709   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27709   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27709   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27710   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27710   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27710   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27710   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27710   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27710   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27710   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27711   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27711   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27712   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27712   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27712   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27712   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27713   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27713   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27713   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27713   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27714   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27714   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27714   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27714   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27715   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27715   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27715   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27715   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27715   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27716   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27716   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27716   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27717   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27717   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27718   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27718   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27718   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27718   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27718   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27718   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27719   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27719   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27719   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27719   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27719   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27720   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27720   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27721   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27721   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27721   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27721   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27722   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27722   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27722   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27723   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27723   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27723   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27723   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27723   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27723   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27723   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27724   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27724   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27724   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27724   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27724   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27725   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27725   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27725   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27726   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27726   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27726   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27726   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27727   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27727   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27727   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27727   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27727   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27728   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27728   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27728   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27728   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27728   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27729   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27729   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27730   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27730   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27730   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27730   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27731   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27731   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27731   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27731   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27732   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27732   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27732   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27732   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27733   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27733   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27733   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27733   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27733   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27733   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27734   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27734   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27735   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27735   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27735   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27736   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27736   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27736   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27736   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27737   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27737   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27737   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27737   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27737   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27737   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27738   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27738   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27738   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27738   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27738   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27739   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27739   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27739   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27740   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27740   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27740   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27741   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27741   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27741   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27741   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27741   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27741   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27742   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27742   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27743   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27743   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27743   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27743   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27744   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27744   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27745   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27745   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27748   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27748   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27749   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27749   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27749   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27749   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27749   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27749   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27749   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27750   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27750   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27750   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27750   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27751   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27751   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27751   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27751   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27752   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27752   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27753   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27753   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27753   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27753   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27753   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27753   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27754   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27754   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27754   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27754   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27755   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27755   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27755   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27756   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27756   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27756   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27756   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27757   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27757   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27758   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27758   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27758   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27758   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27758   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27758   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27759   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27759   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27759   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27760   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27760   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27760   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27761   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27761   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27761   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27761   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27762   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27762   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27762   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27762   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27762   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27763   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27763   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27763   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27763   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27763   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27763   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27764   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'callbackThread(uid=0xF, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27764   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27764   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=f name:'callbackThread'  
27765   user_main_b   DEBUG   runtime   Switching to Thread callbackThread  
27765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=callbackThread_f  
27765   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27765   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
27766   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
27766   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27766   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27766   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
27767   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=callbackThread_f  
27767   callbackThread_f   DEBUG   runtime   syncEmulator immediately=false  
27767   callbackThread_f   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200000, callbacks=true  
27767   callbackThread_f   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200000 forever:false thread:'callbackThread' caller:'ThreadManForUser.hleKernelDelayThread'  
27767   callbackThread_f   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27767   callbackThread_f   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27768   callbackThread_f   DEBUG   runtime   Switching from Thread callbackThread to user_main  
27768   callbackThread_f   DEBUG   runtime   syncThread currentThread=callbackThread_f, currentRuntimeThread=user_main_b  
27768   callbackThread_f   DEBUG   runtime   Waiting to be scheduled...  
27768   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27768   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27768   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27769   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27770   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27770   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27771   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27771   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27771   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27771   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27772   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27772   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27772   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27772   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27773   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27773   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27773   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27773   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27773   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27773   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27774   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27774   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27774   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27775   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27775   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27775   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27776   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27776   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27776   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27776   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27776   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27776   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27777   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27777   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27777   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27777   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27777   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27777   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27778   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27778   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27778   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27779   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27779   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27779   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27779   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27780   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27780   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27780   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27780   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27781   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27781   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27781   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27781   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27781   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27781   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27782   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27782   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27782   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27783   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27783   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27784   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27784   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27784   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27784   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27785   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27785   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27785   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27785   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27785   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27786   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27786   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27786   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27786   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27786   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27787   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27787   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27788   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27788   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27788   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27788   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27789   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27789   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27789   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27789   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27790   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27790   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27790   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27790   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27790   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27790   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27791   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27791   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27792   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27792   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27793   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27793   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27793   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27793   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27793   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27794   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27794   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27794   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27794   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27794   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27795   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27795   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27796   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27796   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27796   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27796   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27797   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27797   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27797   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27797   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27798   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27798   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27798   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27798   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27799   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27799   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27799   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27800   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27805   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27814   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27815   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27815   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27815   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27815   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27815   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27816   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27816   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27816   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27816   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27816   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27817   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27817   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27817   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27818   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27818   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27818   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27819   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27819   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27819   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27820   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27820   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27820   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27820   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27820   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27821   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27821   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27821   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27821   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27821   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27822   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27822   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27822   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27823   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27824   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27824   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27824   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27824   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27825   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27825   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27825   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27825   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27825   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27825   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27826   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27826   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27826   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27826   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27826   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27827   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27827   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27827   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27827   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27827   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27828   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27829   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27829   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27829   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27830   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27830   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27830   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27831   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27831   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27831   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27831   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27831   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27832   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27832   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27832   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27833   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27833   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27834   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27834   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27835   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27835   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27835   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27835   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27835   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27836   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27836   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27836   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27837   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27837   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27838   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27838   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27838   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27839   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27839   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27839   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27840   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27840   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27840   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27840   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27841   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27841   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27841   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27841   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27842   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27842   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27842   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27843   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27843   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27844   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27844   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27845   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27845   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27845   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27845   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27845   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27846   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27846   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27846   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27846   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27846   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27847   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27847   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27847   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27847   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27848   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27848   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'idle0'  
27848   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27849   GUI   DEBUG   hle.ThreadManForUser   thread:'idle0' freeing stack 0x08800000  
27849   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27849   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'idle1'  
27849   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27849   GUI   DEBUG   hle.ThreadManForUser   thread:'idle1' freeing stack 0x08802000  
27850   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27850   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'user_main'  
27850   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27850   user_main_b   DEBUG   runtime   Switching to Thread idle0  
27851   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27851   user_main_b   DEBUG   runtime   Switching to Thread user_main  
27850   GUI   DEBUG   hle.ThreadManForUser   thread:'user_main' freeing stack 0x09FBFC00  
27851   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
27851   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FBFC00-0x09FFFC00, uid=c, partition=2, name='ThreadMan-Stack-0xb-user_main', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]  
27851   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27852   GUI   DEBUG   runtime   Deleting Thread user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)  
27852   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
27852   GUI   DEBUG   runtime   Continue Thread user_main_b  
27852   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
27853   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'callbackThread'  
27853   user_main_b   WARN   hle.ThreadManForUser   changeThreadState thread 'user_main' => PSP_THREAD_WAITING. waitType should NOT be PSP_WAIT_NONE. caller:'ThreadManForUser.hleKernelDelayThread'  
27853   GUI   DEBUG   hle.ThreadManForUser   thread:'callbackThread' freeing stack 0x09FBDC00  
27854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27854   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FBDC00-0x09FBFC00, uid=10, partition=2, name='ThreadMan-Stack-0xf-callbackThread', type=PSP_SMEM_High, size=0x2000 (allocated=0x2000)]  
27854   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
27854   GUI   DEBUG   runtime   Deleting Thread callbackThread(uid=0xF, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200000 us, rest 106690 us), doCallbacks=true)  
27855   user_main_b   DEBUG   runtime   End of Thread user_main - stopped  
27855   GUI   INFO   hle.ThreadManForUser   ----------------------------- ThreadMan exit -----------------------------  
27855   user_main_b   DEBUG   runtime   End of Thread user_main - sync  
27855   user_main_b   DEBUG   runtime   Starting Idle State...  
27855   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27856   GUI   DEBUG   runtime   RuntimeContext.exit  
27857   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27857   GUI   DEBUG   runtime   Thread callbackThread_f, State=WAITING  
27857   callbackThread_f   DEBUG   runtime   Scheduled, restarting...  
27857   callbackThread_f   DEBUG   runtime   End of Thread callbackThread - stopped  
27857   callbackThread_f   DEBUG   runtime   End of Thread callbackThread - sync  
27858   callbackThread_f   DEBUG   runtime   Starting Idle State...  
27858   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27858   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27858   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27859   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27859   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27860   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27860   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27861   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27861   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27862   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27862   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27863   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27863   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27864   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27864   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27865   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27865   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27866   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27866   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27867   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27867   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27868   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27868   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27869   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27869   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27870   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27870   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27871   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27871   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27872   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27872   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27873   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27873   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27874   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27874   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27875   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27875   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27875   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27876   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27876   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27877   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27877   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27878   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27878   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27879   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27879   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27880   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27880   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27881   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27881   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27882   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27882   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27883   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27883   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27884   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27884   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27885   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27885   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27886   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27886   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27887   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27887   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27888   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27889   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27889   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27890   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27890   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27891   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27891   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27891   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27891   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27891   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
27892   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27892   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27893   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27893   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27894   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27894   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27895   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27895   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27896   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27896   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27897   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27897   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27898   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27898   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27899   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27899   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27900   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27900   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27901   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27901   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27902   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27902   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27903   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27903   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27904   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27904   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27905   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27905   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27906   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27906   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27907   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27907   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27908   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27908   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27908   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27908   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27908   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
27910   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27910   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27911   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27911   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27912   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27912   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27913   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27913   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27914   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27914   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27915   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27915   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27916   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27916   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27917   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27917   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27918   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27918   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27919   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27919   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27920   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27920   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27921   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27921   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27922   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27922   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27923   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27923   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27924   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27924   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27925   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27925   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27925   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27925   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27925   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
27927   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27927   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27928   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27928   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27929   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27929   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27930   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27930   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27931   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27931   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27932   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27932   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27933   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27933   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27934   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27934   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27935   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27935   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27936   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27936   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27937   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27937   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27938   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27938   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27939   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27939   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27940   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27940   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27941   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27941   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27941   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27941   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27941   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
27942   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27942   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27943   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27943   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27944   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27944   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27945   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27945   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27946   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27946   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27947   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27947   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27948   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27948   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27949   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27949   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27950   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27950   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27951   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27951   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27952   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27952   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27953   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27953   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27954   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27954   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27955   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27955   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27956   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27956   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27957   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27957   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27958   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27958   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27958   callbackThread_f   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27958   callbackThread_f   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27958   callbackThread_f   DEBUG   hle.ThreadManForUser   End of Interrupt  
27960   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27960   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27961   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27961   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27962   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27962   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27963   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27963   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27964   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27964   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27965   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27965   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27966   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27966   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27967   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27967   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27968   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27968   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27969   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
27969   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27970   callbackThread_f   DEBUG   runtime   syncEmulator immediately=true  
27970   user_main_b   DEBUG   runtime   syncEmulator immediately=true  