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Suto-Mani - Strobe-Mania - ULJS00439 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Suto-Mani - Strobe-Mania - ULJS00439 (/showthread.php?tid=150804) Pages:
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Suto-Mani - Strobe-Mania - ULJS00439 - nash67 - 10-12-2013 Suto-Mani - Strobe-Mania - ULJS00439 using r 3404 nothing but a black screen and keeps pausing the emulator here is a compiler log RE: Suto-Mani - Strobe-Mania - ULJS00439 - Hykem - 10-13-2013 I've implemented a new module and a function used by this game in r3405. Could you please test it again? Thanks! RE: Suto-Mani - Strobe-Mania - ULJS00439 - nash67 - 10-13-2013 using r 3405 goes ingame now only problem is it is missing some text during the game here is an info log and another log with <logger name='hle.sceFont' > <level value='debug' /> </logger> RE: Suto-Mani - Strobe-Mania - ULJS00439 - shadow - 10-13-2013 seems to me as an issue with fonts RE: Suto-Mani - Strobe-Mania - ULJS00439 - nash67 - 02-17-2015 using r 3708 still has the font problem and i am using my real fonts from my psp here is an info log RE: Suto-Mani - Strobe-Mania - ULJS00439 - sum2012 - 05-12-2020 f9a116f version New game-> Naming raise Code: 88083 [user_main] ERROR runtime - Pausing emulator - branch to self (death loop) at 0x088643AC Code: 20:06:55 INFO stdout - user_main - (assert)c:/Documents and Settings/akiyama/My Documents/Visual Studio 2005/Projects/moon/0source/0Memory.c(125) ptr != NULL The game also create dump.hleUtilsBufferCopyWithRange.0 to dump.hleUtilsBufferCopyWithRange.9 in the jpcsp folder. RE: Suto-Mani - Strobe-Mania - ULJS00439 - gid15 - 05-12-2020 Code: 20:06:00 INFO hle.ModuleMgrForUser - SimpleThread - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libheap.prx') encrypted module not loaded RE: Suto-Mani - Strobe-Mania - ULJS00439 - sum2012 - 05-12-2020 d02d4ba version same death loop error But fix " create dump.hleUtilsBufferCopyWithRange.0 to dump.hleUtilsBufferCopyWithRange.9 in the jpcsp folder." RE: Suto-Mani - Strobe-Mania - ULJS00439 - sum2012 - 05-13-2020 Last good ad1c9c2 First bad 8295722 That mean https://github.com/jpcsp/jpcsp/commit/82957225f4f4fe52f9c63f7fe0cbfe21af48a529 has problem Attach ad1c9c2,8295722 and d02d4ba 's scefont and compiler debug. RE: Suto-Mani - Strobe-Mania - ULJS00439 - gid15 - 05-13-2020 (05-13-2020, 12:17 PM)sum2012 Wrote: Last good ad1c9c2 As this game is heavily using sceHeap to manage the memory used by sceFont, I've improved sceHeap in 49debcb to make it more robust and avoid defragmentation. I'm not sure this will help here. Could you please retry with 49debcb? Thank you! |