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Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] (/showthread.php?tid=156933) |
Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - tr4nquility - 01-25-2014 The emulator crashed when trying to Start the game without any FPS. I was using latest commit (09387879a0c06f428813748f930d65f36ef03980) The log file is attached. Btw, when building under Visual Studio 2013 the WXWidget Project shows Include reference and Windows SDK error caused by Platform Target misconfiguration. Works fine under Visual Studio 2012 though. RPCS3 - BLES01102.7z (Size: 4.69 KB / Downloads: 186) RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - ssshadow - 01-25-2014 I can build in VS 2013 just fine, compiles with 0 errors. Even the free version works. Also, if the emulator crashes, and doesn't even render a frame, it is not loadable is it? http://www.emunewz.net/forum/showthread.php?tid=156715 RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Zekro - 01-25-2014 Moved to general RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - tr4nquility - 03-03-2014 An update to this game based on latest revision : 4770e5af084b8e9d3d2a0b8bdc99984e8beac8e8 Now the emulator doesn't crash anymore, and it shows a debug console from the game itself although still no fps shown. Screenshot is attached. I'll update the log file on Dante's log repository later tonight. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - tr4nquility - 03-13-2014 Latest revision : 0e437312adb1b02c9e04292c1ba51f5d58acceed This game now shows black OpenGL screen with 57 - 59 FPS. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - tr4nquility - 05-20-2014 Revision : 9209edc15cc45c54f28f3fd8088d87b885509254 This game still shows black screen with 67 FPS and a Debug Console. Console's content : Code: Unable to allocate 131072 bytes Still loops forever in these instructions : Code: [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0) RPCS3.zip (Size: 7.05 KB / Downloads: 169) RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - tr4nquility - 06-23-2014 Revision :2e668cd2b610f0a200a9869c880e304400eef6d1 Now the console only shows : Code: New joypad (0) is connected: Still loops forever in this function : cellGcmSetContextDmaReport(0xbad68000) RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - tr4nquility - 02-25-2015 Update for this title using revision : 3a9cc0a In addition to blank screen with FPS, this game now will show "install game data" dialog. After it finished installing, RSX will stuck when trying to open : Code: Event/balloonsel/balloonseldata.bsb Log snippet for this particular issue : Code: HLE: E {PPU[107] Thread (installGameDataThread)[0x00a4cd1c]} sys_fs error: cellFsOpen(): '/Event/balloonsel/balloonseldata.bsb' has unknown flags! flags: 0x000002c1 Full log is also attached. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - flashmozzg - 03-13-2016 Hm, same strange path issue as with Journey. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Nezarn - 07-17-2016 This game can go ingame with libspurs_jq, libsre, libfs, libresc,librtc, but on newer version it crashes. Since i don't have VS installed i downloaded multiple emucr (yeah i know that site sucks, but any emulator i got from there worked fine.) builds, and narrowed down to 2 build that breaks the game: completely crashes with ogl and dx12 since: v0.0.1-4525-c796540 https://github.com/RPCS3/rpcs3/commit/c7965405d31189e261108085ef41187f629d9ecf PS.: Ogl stopped working since the new OGL stuff got merged, it the last working version that doesn't crash has this error: Quote:{rsx::thread} class gl::glsl::validation_exception thrown: compilation failed: 'Validation Error: Samplers of different types point to the same texture unit im gonna post github issue later with logs edit: nvm, https://github.com/RPCS3/rpcs3/pull/1928 fixes the crash, game works both OGL and DX12 edit2: a mod should move this thread to half-playable. (missing text is quite a big bug in a jrpg, it needs cellFont implemented..) |