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Clannad JPN -ULJM05338+ULJM05339 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Clannad JPN -ULJM05338+ULJM05339 (/showthread.php?tid=242641) |
CLANNAD - JAP - ULJM05338+ULJM05339 - Darth1701 - 06-21-2010 r1593 Runs OK, Text is only "???" for now, with Voice! RE: CLANNAD - JAP - ULJM05338+ULJM05339 - nash67 - 03-17-2013 using r 3054 no problems at all (has text,music and voices) can be moved to playable now here is an info log RE: CLANNAD - JAP - ULJM05338+ULJM05339 - Zekro - 03-17-2013 Moved to playable Clannad JPN -ULJM05338+ULJM05339 - sum2012 - 05-25-2020 b4c947b version Game in menu freeze menu freeze ppsspp is working,attached both log. good e7442f91 bad 58827ab8 I will check later RE: Clannad JPN -ULJM05338 - sum2012 - 05-26-2020 last good 9935726 first bad 2930946 edit:It mean https://github.com/jpcsp/jpcsp/commit/2930946756cb3b3d52d8ab4677a0077d67e4116c have problem Attach their and b4c947b compiler log RE: Clannad JPN -ULJM05338 - gid15 - 05-26-2020 (05-26-2020, 11:17 AM)sum2012 Wrote: last good 9935726Excellent catch! Thank you that you spent the time to identify the exact commit causing the issue! This should now be fixed in 380ea0b. RE: Clannad JPN -ULJM05338 - sum2012 - 05-27-2020 380ea0b version 1:can go to in-game.but slow fps 7-9->log_and_profier.7z 2:Switch umd ok (umd2 -> start-> umd1)->switchlog.txt 2:Sometimes bad screen ->logbad.txt Code: 06:51:02 WARN hle.sceGe_user - user_main - hleGeListEnQueue can't enqueue duplicate list address 0x08881EC0, stack 0x095AD6A8 PPSSPP also don't raise the error code\error message (sceGeListEnqueue: can't enqueue, list address) ->ppsspplog.7z RE: Clannad JPN -ULJM05338 - gid15 - 05-27-2020 (05-27-2020, 01:16 PM)sum2012 Wrote: 1:can go to in-game.but slow fps 7-9->log_and_profier.7zCould you please check if the performance issues have been introduced by the commit 8afa36f (Improved timing for rendering large textures stored in normal RAM)? According to the profiler log, this application has a very simple rendering: only displaying 3 or 4 sprites per draw list. Code: GE list duration: 6127ms, average 1.5ms per GE list, max FPS is 679.1 RE: Clannad JPN -ULJM05338 - sum2012 - 05-27-2020 Yes, last fast (60fps) is 8263c3b (with revert 2930946) first slow is 8afa36f The slow commit is https://github.com/jpcsp/jpcsp/commit/8afa36ffcbf11f6ac3b58f908b47386c13553e43 (05-27-2020, 03:53 PM)gid15 Wrote:(05-27-2020, 01:16 PM)sum2012 Wrote: 1:can go to in-game.but slow fps 7-9->log_and_profier.7zCould you please check if the performance issues have been introduced by the commit 8afa36f (Improved timing for rendering large textures stored in normal RAM)? RE: Clannad JPN -ULJM05338 - gid15 - 05-28-2020 (05-27-2020, 11:05 PM)sum2012 Wrote: Yes, last fast (60fps) is 8263c3b (with revert 2930946)OK, it would be helpful to have a log at DEBUG level when the performance is low. I do not need the DEBUG level from the beginning, only enable it when reaching the low performance screens and just keep it for 2 or 3 seconds. I just need to see how one screen is being rendered in detail. Thank you! |