Downstream Panic! - ULUS10322 - raziel1000 - 04-06-2012
r2516:
this game was playable in ooolder revs
-Log from netbeans debug.
Code: 3571 [GUI] INFO emu - Java version: 1.6.0_31 (1.6.0_31-b05)
3572 [GUI] INFO emu - Jpcsp v0.6
3586 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10322
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 3.72
REGION = 32768
TITLE = Downstream Panic!
probably homebrew? false
3776 [GUI] INFO compiler - Compiler MethodMaxInstructions: 50
4165 [GUI] INFO loader - Found ModuleInfo name:'splash_psp' version:0101 attr:00000000 gp:00000000
4168 [GUI] INFO loader - Found 166 unresolved imports
4169 [GUI] INFO loader - 166 NIDS mapped
4173 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
4204 [GUI] INFO hle.sceDisplay - Saving GE to Textures
4205 [GUI] INFO ge - Only GE Graphics: false
4252 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
4253 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
4255 [GUI] INFO hle.sceMpeg - Media Engine enabled
4259 [GUI] INFO hle - Using the external audio decoder (SonicStage)
4679 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
4688 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
4695 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
4702 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
4708 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
4714 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
4721 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
4727 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
4733 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
4739 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
4745 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
4751 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
4757 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
4763 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
4768 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
4774 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
4780 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
4852 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
4854 [GUI] INFO emu - Using the following settings:
4855 [GUI] INFO emu - Configuration / Region
4857 [GUI] INFO emu - Language [English]
4858 [GUI] INFO emu - Button preference: ["O" for "Enter"]
4858 [GUI] INFO emu - Daylight savings: [Off]
4858 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
4859 [GUI] INFO emu - Time format: [24H]
4859 [GUI] INFO emu - Date format: [YYYY-MM-DD]
4859 [GUI] INFO emu - WLAN power saving mode: [Off]
4859 [GUI] INFO emu - Ad hoc channel: [Auto]
4860 [GUI] INFO emu - Nickname: []
4860 [GUI] INFO emu - Configuration / Video
4860 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
4861 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
4861 [GUI] INFO emu - [X] Use vertex cache
4861 [GUI] INFO emu - [X] Use shaders (experimental)
4862 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
4862 [GUI] INFO emu - [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
4862 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
4862 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
4863 [GUI] INFO emu - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
4863 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
4863 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
4864 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
4864 [GUI] INFO emu - [ ] Disable optimized VertexInfo reading (may improve compatibility)
4864 [GUI] INFO emu - [ ] Use Software Rendering (very experimental, not yet complete, slow)
4864 [GUI] INFO emu - Configuration / Audio
4865 [GUI] INFO emu - [ ] Disable audio threads
4865 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
4865 [GUI] INFO emu - [ ] Disable audio blocking
4866 [GUI] INFO emu - Configuration / Memory
4866 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
4866 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
4866 [GUI] INFO emu - Configuration / Media
4867 [GUI] INFO emu - [X] Use Media Engine
4867 [GUI] INFO emu - [ ] Extract media files to tmp folder
4867 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
4868 [GUI] INFO emu - [ ] Use debug font (disable flash0 fonts)
4868 [GUI] INFO emu - Configuration / Compiler
4868 [GUI] INFO emu - [X] Use compiler (dynarec)
4869 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
4869 [GUI] INFO emu - [50] Maximum method size
4869 [GUI] INFO emu - Configuration / Crypto
4869 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
4870 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
4870 [GUI] INFO emu - [X] Extract original PGD files to the TMP folder
4870 [GUI] INFO emu - Configuration / Display
4870 [GUI] INFO emu - Anti-aliasing: [OFF]
4871 [GUI] INFO emu - Resolution: [Native]
4871 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
4871 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4916 [GUI] INFO ge - Using RenderingEngineLwjgl31
4916 [GUI] INFO ge - Using VBO
4916 [GUI] INFO ge - OpenGL version: 3.3.0
4917 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
4917 [GUI] INFO ge - GL_CONTEXT_FLAGS: 0x0
4917 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
4927 [GUI] INFO ge - Using shaders with Skinning
4927 [GUI] INFO ge - Using dynamic shaders
4928 [GUI] INFO ge - Using Geometry Shader for SPRITES
4929 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
4983 [GUI] INFO ge - Using Geometry Shader shader-150.geom
4989 [GUI] INFO ge - Using shaders with Skinning
4990 [GUI] INFO ge - Using dynamic shaders
4990 [GUI] INFO ge - Using Geometry Shader for SPRITES
4990 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
5035 [GUI] INFO ge - Using Geometry Shader shader-150.geom
5050 [GUI] INFO ge - Using Async Vertex Cache
RE: Downstream Panic! - ULUS10322 - gid15 - 04-07-2012
(04-06-2012, 01:55 PM)raziel1000 Wrote: r2516:
this game was playable in ooolder revs It looks like this game has invalid relocations in BOOT.BIN. Could you try with r2517, it will use the EBOOT.BIN instead of the BOOT.BIN?
RE: Downstream Panic! - ULUS10322 - raziel1000 - 04-08-2012
(04-07-2012, 03:10 PM)gid15 Wrote: It looks like this game has invalid relocations in BOOT.BIN. Could you try with r2517, it will use the EBOOT.BIN instead of the BOOT.BIN? it's playable now
RE: Downstream Panic! - ULUS10322 - nash67 - 05-25-2013
using r 3168
developers screens and movies are black screens but you can hear the sound
software rendering doesn't fix them
music on the title screen is all messed up and scratchy
here is a debug log
RE: Downstream Panic! - ULUS10322 - gid15 - 05-27-2013
Code: 09:22:12 WARN hle.ThreadManForUser - thread mp3 play - checkEventFlagID unknown uid=0xFEA0FEA9
09:22:12 WARN hle.ThreadManForUser - thread mp3 play - checkEventFlagID unknown uid=0xFEA0FEA9
09:22:12 WARN hle.ThreadManForUser - thread mp3 play - checkEventFlagID unknown uid=0xFEA0FEA9
09:22:12 WARN hle.ThreadManForUser - thread mp3 play - checkEventFlagID unknown uid=0xFEA0FEA9
09:22:13 WARN hle.ThreadManForUser - thread mp3 play - checkEventFlagID unknown uid=0xFEA0F995
09:22:13 WARN hle.ThreadManForUser - thread mp3 play - checkEventFlagID unknown uid=0xFEA0F995
Could you generate a JpcspTrace log with the following JpcspTrace.config:
Code: sceKernelCreateEventFlag 0x55C20A00 4 sxxx
sceKernelPollEventFlag 0x30FD48F0 4 xxxx
sceKernelWaitEventFlagCB 0x328C546A 5 xxxxx
EDIT: another run of JpcspTrace would be also interesting to check the audio problem:
Code: sceMp3Decode 0xD021C0FB 2 xp
Thank you!
RE: Downstream Panic! - ULUS10322 - nash67 - 05-27-2013
ok here is the 2 Jpcsp Trace logs
RE: Downstream Panic! - ULUS10322 - gid15 - 05-27-2013
(05-27-2013, 12:33 PM)nash67 Wrote: ok here is the 2 Jpcsp Trace logs I've implemented new findings based on the JpcspTrace log. Could you retest with r3171 and update the Jpcsp log?
RE: Downstream Panic! - ULUS10322 - nash67 - 03-24-2015
using r 3736
developers screens and movies are black screens but you can hear the sound
then the game crashes out during the first level
16:02:23 ERROR mp3 - thread mp3 play - Header missing
here is an info log
RE: Downstream Panic! - ULUS10322 - gid15 - 03-24-2015
(03-24-2015, 08:04 AM)nash67 Wrote: 16:02:23 ERROR mp3 - thread mp3 play - Header missing Could you post an INFO log with the following lines added in the LogSettings.xml file:
Code: <logger name='hle.sceMp3'> <level value='trace' /> </logger>
<logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger>
Thank you!
RE: Downstream Panic! - ULUS10322 - nash67 - 03-25-2015
here is the info log with the 2 added lines
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