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EmuNewz Network
Tenshin Ranman: Happy Go Lucky - ULJM05634 - Printable Version

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+----- Thread: Tenshin Ranman: Happy Go Lucky - ULJM05634 (/showthread.php?tid=5855)

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Tenshin Ranman: Happy Go Lucky - ULJM05634 - l2sp - 07-23-2011

r2244
The game is playable.


RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 [Encrypted] - gid15 - 07-31-2011

Code:
seek - unknown uid 0
The IO compatibility has been improved in r2243. Could you try if it helped for this game?


RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 [Encrypted] - l2sp - 08-01-2011

(07-31-2011, 08:00 PM)gid15 Wrote:
Code:
seek - unknown uid 0
The IO compatibility has been improved in r2243. Could you try if it helped for this game?

r2244
Movie flashes.
BGM and voice work fine.Big Grin
The game is playable.Wink


RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 - nash67 - 01-03-2020

movie starts off alright then it starts to glitch
07:41:31 ERROR h264 - Videocodec Decoder Thread - H264 decode error 0xFFFFFFFF


RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 - gid15 - 01-10-2020

(01-03-2020, 11:41 PM)nash67 Wrote: movie starts off alright then it starts to glitch
07:41:31 ERROR h264 - Videocodec Decoder Thread - H264 decode error 0xFFFFFFFF
Could you please generate a log at DEBUG level? As the issue happens at the start of the game, I hope the log will not be too large...


RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 - nash67 - 01-12-2020

sorry when you change it to debug
just sits there with a black screen


RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 - onelight - 01-14-2020

Here is a debug log

.7z   log-debug.7z (Size: 321.4 KB / Downloads: 170)
The movie will skip if lle load
and get an error
Code:
08:53:09  INFO   stderr - MovieThread - fatal error : sceMpegCreate() 0x80618009
08:53:09  INFO   stdout - MovieThread - POLL SEMA

.zip   log.zip (Size: 16.11 KB / Downloads: 153)


RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 - gid15 - 03-06-2020

(01-14-2020, 01:02 AM)onelight Wrote: Here is a debug log

The movie will skip if lle load
and get an error
Code:
08:53:09  INFO   stderr - MovieThread - fatal error : sceMpegCreate() 0x80618009
08:53:09  INFO   stdout - MovieThread - POLL SEMA
This game seems to call sceMpegAvcCsc() in the user_main loop during videos, so maybe the change from 5c5d0c3 will help...


RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 - onelight - 03-08-2020

Movie still flashes, but I find a way to help
If XBRZ4JPCSP is enable (should enable before Launch game or will broken graphics)
movie will play slower (1/3 fps, sound crackling sometime and end before video)
and none flashes.

XBRZ4JPCSP disable
   



XBRZ4JPCSP enable
   

XBRZ4JPCSP enable(broken graphics)
   


RE: Tenshin Ranman: Happy Go Lucky - ULJM05634 - gid15 - 03-08-2020

(03-08-2020, 05:07 PM)onelight Wrote: Movie still flashes, but I find a way to help
If XBRZ4JPCSP is enable (should enable before Launch game or will broken graphics)
movie will play slower (1/3 fps, sound crackling sometime and end before video)
and none flashes.
OK, it sounds like a timing issue. Could you please provide a log at INFO level with the following lines added to LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceMpegbase'> <level value='trace' /> </logger>
<logger name='hle.sceVideocodec'> <level value='trace' /> </logger>
<logger name='hle.sceMpeg'> <level value='trace' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='trace' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.sceMp4'> <level value='trace' /> </logger>
<logger name='hle.mp4msv'> <level value='trace' /> </logger>
<logger name='hle.IoFileMgrForUser'> <level value='trace' /> </logger>
<logger name='hle.sceDisplay'> <level value='debug' /> </logger>
<logger name='hle.sceGe_user'> <level value='debug' /> </logger>
Thank you!