Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
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RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Faya - 06-15-2011 I play Crisis Core in French on ULES01045 / JPCSP 2187 I've an ATi so i've checked these video settings : - Only GE graphhics (not recommended for homebrew) - Use vertex cache - Enable saving GE screen to Textures instead of Memory Game is workin fine, Only 8-10 fps during fight. Around 30 fps during scene or zack's move. I use antialiasing x8 and resize video x3 RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - TenyumeKasumi - 06-16-2011 Question: What is anti-aliasing for, anyway? RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 06-16-2011 (06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway? It makes the jagged lines around 3d models smoother and more realistic. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Adamskiu - 06-16-2011 Is there any way to prevent random hangs occuring in the game? After I say 10-15 minutes of playing music goes on but the game hangs. It's quite annoying and it's ruining the fun. Im playing on 2188 with settings: Only GE graphics Use vertex cache Use shaders Use a geometry shader for 2d rendering Enable saving GE screen to textures... Enable dynamic shader generation Use media engine and sonicstage Use compiler (seto to 500) My rig is: c2d e7300 3.9 ghz geforce 8600gt 2gb ram RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Adamskiu - 06-17-2011 Ok I solved the problem myself, unticking vertex cache did the trick. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - shakirmole - 06-18-2011 the resizing thing is really nice without speed loss for me by the way is opengl acceleration for java enabled? sorry for doubting RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - TenyumeKasumi - 06-19-2011 (06-16-2011, 02:02 AM)Kai3213 Wrote:(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway? Ohh, I get it... Thanks! Is it a setting I can enable in the emulator? I don't see it anywhere.. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Kai3213 - 06-19-2011 (06-19-2011, 03:22 PM)TenyumeKasumi Wrote:(06-16-2011, 02:02 AM)Kai3213 Wrote:(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway? It's under the display tab of the config menu. I don't think it works quite yet ( from my experience ) so you'll have to config you graphics card manually to do that. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Infinity - 06-20-2011 Hey can someone help me with the config please I can't get the game to go over 4fps and if I change the config i get an error and the game wont load what can i do?? RE: CRISIS COFINAL FANTASY VII - ULUS10336 - TenyumeKasumi - 06-25-2011 (06-19-2011, 03:32 PM)Kai3213 Wrote:(06-19-2011, 03:22 PM)TenyumeKasumi Wrote:(06-16-2011, 02:02 AM)Kai3213 Wrote:(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway? Well, I tried turning it on on my graphics card (ATI) and JPCSP basically super lagged and crashed when I tried to load a game. I tried turning on JPCSP's antialiasing. The colours turned real bright and something was up with the shadows (it made 3D look like 2D). So I reverted back to no antialiasing in the end. But thanks for your explanation! |