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EmuNewz Network
Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version

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+----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976)



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Sythedragon - 01-25-2012

Hi there, I'm new here, as dictated by my post count, but anyway, I'm going off on a tangent.

I'm really struggling to get Crisis Core to work, for what I'd deem acceptable.

My spec's are as follows ;

i5 2500k @ 4.5GHZ
16GB RAM @ 1600MHZ CL8
6870 Crossfire
120GB RAID 0 SSD OCZ Solid 3

Those are the "important" spec's anyway.

I've been trying a multitude of different settings using the 2450 SVN and I can't for the life of me get it running with at least 50 FPS.

When I thought I had some decent settings, it didn't load the UI/Videos, and another time the graphics messed up.

So, can anyone please help a guy in distress?

Cheers.



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - smsileybest - 01-28-2012

i can„t play with 30 fps ....


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 02-03-2012

just some new screens to show how software mode is coming along, it's looking pretty good, still a few graphic glitches here and there and the speed is ok (I have a pretty fast cpu though)


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - gid15 - 02-06-2012

(02-03-2012, 09:58 PM)hyakki Wrote: just some new screens to show how software mode is coming along, it's looking pretty good, still a few graphic glitches here and there and the speed is ok (I have a pretty fast cpu though)
Thanks for the report!
Could you try again with r2453? It has several fixes and a first draft for a compiler. Please also include the log file which is giving me reports on the compiler performance.



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 02-06-2012

(02-06-2012, 09:09 PM)gid15 Wrote: Thanks for the report!
Could you try again with r2453? It has several fixes and a first draft for a compiler. Please also include the log file which is giving me reports on the compiler performance.

ok attached log + profiler.txt.

Bugs I've noticed
white\black lines, some lights are misplaced, textures misplaced or missing on some scenes



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - MaXiMu - 02-07-2012

In software mode I detect Ge errors ModelView matrix cannot be inverted! only some zones missing some textures.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - gid15 - 02-07-2012

(02-06-2012, 10:09 PM)hyakki Wrote: ok attached log + profiler.txt.

Bugs I've noticed
white\black lines, some lights are misplaced, textures misplaced or missing on some scenes
I've fixed a texture mapping issue in r2454, does it help?
Also, the filter compiler statistics were not correctly enabled. They should now be displayed at the end of the log file.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - MaXiMu - 02-07-2012

ModelView matrix cannot be inverted Is now not present.

the white/black background in some cutscenes not much help (1-3seconds aleatory depending on the camara/scene)








RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 02-08-2012

here is a log from 2454, looks like the statistics worked this time.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - EXTREMEtedium - 02-11-2012

I got this working with the Windows 32 bit version of JPCSP but I'm using a 64 bit computer so I assume that version would be better. However after the opening splash screens I get the fuzzy screen with the faked mpeg message when I run the iso on the 64 bit JPCSP. Is there any common oversight that would cause the game to work in 32 bit but not 64 bit?