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Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
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RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Sythedragon - 01-25-2012 Hi there, I'm new here, as dictated by my post count, but anyway, I'm going off on a tangent. I'm really struggling to get Crisis Core to work, for what I'd deem acceptable. My spec's are as follows ; i5 2500k @ 4.5GHZ 16GB RAM @ 1600MHZ CL8 6870 Crossfire 120GB RAID 0 SSD OCZ Solid 3 Those are the "important" spec's anyway. I've been trying a multitude of different settings using the 2450 SVN and I can't for the life of me get it running with at least 50 FPS. When I thought I had some decent settings, it didn't load the UI/Videos, and another time the graphics messed up. So, can anyone please help a guy in distress? Cheers. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - smsileybest - 01-28-2012 i can„t play with 30 fps .... RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 02-03-2012 just some new screens to show how software mode is coming along, it's looking pretty good, still a few graphic glitches here and there and the speed is ok (I have a pretty fast cpu though) RE: CRISIS COFINAL FANTASY VII - ULUS10336 - gid15 - 02-06-2012 (02-03-2012, 09:58 PM)hyakki Wrote: just some new screens to show how software mode is coming along, it's looking pretty good, still a few graphic glitches here and there and the speed is ok (I have a pretty fast cpu though)Thanks for the report! Could you try again with r2453? It has several fixes and a first draft for a compiler. Please also include the log file which is giving me reports on the compiler performance. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 02-06-2012 (02-06-2012, 09:09 PM)gid15 Wrote: Thanks for the report! ok attached log + profiler.txt. Bugs I've noticed white\black lines, some lights are misplaced, textures misplaced or missing on some scenes RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - MaXiMu - 02-07-2012 In software mode I detect Ge errors ModelView matrix cannot be inverted! only some zones missing some textures. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - gid15 - 02-07-2012 (02-06-2012, 10:09 PM)hyakki Wrote: ok attached log + profiler.txt.I've fixed a texture mapping issue in r2454, does it help? Also, the filter compiler statistics were not correctly enabled. They should now be displayed at the end of the log file. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - MaXiMu - 02-07-2012 ModelView matrix cannot be inverted Is now not present. the white/black background in some cutscenes not much help (1-3seconds aleatory depending on the camara/scene) RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 02-08-2012 here is a log from 2454, looks like the statistics worked this time. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - EXTREMEtedium - 02-11-2012 I got this working with the Windows 32 bit version of JPCSP but I'm using a 64 bit computer so I assume that version would be better. However after the opening splash screens I get the fuzzy screen with the faked mpeg message when I run the iso on the 64 bit JPCSP. Is there any common oversight that would cause the game to work in 32 bit but not 64 bit? |