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Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
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RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Saminkhn3 - 04-27-2012 (04-26-2012, 02:11 PM)Vegerunks Wrote: I haven't played this in a while but last time i played under video I only had Only GE checked, nothing under audio checked, in Media all but Debug Fonts checked, compiler set to 100 and I did not go full screen. x86 or x64? and you played without any hiccups? no problem with cutscenes? RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Vegerunks - 04-27-2012 (04-27-2012, 07:48 AM)Saminkhn3 Wrote:(04-26-2012, 02:11 PM)Vegerunks Wrote: I haven't played this in a while but last time i played under video I only had Only GE checked, nothing under audio checked, in Media all but Debug Fonts checked, compiler set to 100 and I did not go full screen. last time was x64 and the only problem was the misplaced sword during cutscenes like the very first cutscene where its every where but on his back and in his hand. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Saminkhn3 - 04-27-2012 Thanks guys....... changing compiler from 100 to 50 improved performance a lot RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - LeonhartGR - 05-05-2012 Please update the settings for the jpcsp-2546-windows-amd64. When I play fullscreen java hangs after the first intro or while trying to start the gameplay. Thank you very much! Problems with crisis core on new revisions - wcamicase - 05-05-2012 Hey guys, i kinda need some help The latest revisions of JPSCP are giving me some problems on Crisis Core The character models are all gray (zack) and the same happen with Ifrit (but he is orange) and the game is always crashing, the emulator just closes This didn't use to happen and the game used to run great on older revisions, i can't really precise in which revision this problem started with me but it has been persisting for some time :/ Another thing is that the models go back to normal if i turn off vertex cache but the game gets all weird and still crashes closing the emulator Is this problem happening only with me? i kinda wanted to replay the game :/ RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - LeonhartGR - 05-06-2012 Ok I'm playing fullspeed (almost lol) Pc specs: System Summary Code: OS Name Microsoft Windows 7 Home Premium Display-I have connected my pc to a 32'' Samsung lcd screen (make note I have installed the 301.24-desktop-win7-winvista-64bit-international-beta driver): Code: Name NVIDIA GeForce GTX 550 Ti jpcsp-2546-windows-amd64 (I changed the graphics.antialias=x4 to pass the crashing point then changed it back to x8 and x16 and it was working after loading, haven't tested it thoroughly though compiler.methodMaxInstructions=50)[b] Code: emu.compiler=1 [b]I have installed jdk-7u6-ea-bin-b08-windows-x64-02_may_2012 for Java version I use JPCSP Launcher v1.7.0.5 with full-screen feature 1920x1080 32 bit I use nvidia 3d settings for JPCSP Launcher but don't know if it helps with the game so please advise me about that... ~Edit~ Ok... I tested it with x8 antialias, only x4 seems to pass the crashing point after the intro video. I tested with x4 and Use a Geometry shader for 2D Rendering and it worked. What I experience in the first test also, the sound dissapears when it gets in the scene where Sephiroth first appears to Zack... is this normal? please someone reply. I will continue testing the other options too. Thanks! ~Edit~ Ok tested all other options. None seems to pass the crash point. Experienced another crash after the first save so i disabled the Geometry shader for 2D Rendering and it worked RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - wcamicase - 05-06-2012 Hey guys, since some revisions ago my Crisis Core got weird :/ maybe something changed in my computer? i made a vid and i also have the log [yt]http://www.youtube.com/watch?v=sNUQ-2YA17c[/yt]
crisis core menu problem - bigal80ak - 05-07-2012 I am using 32 bit jpcsp. The menu flashes and eventually appears but the pointer wont move and i cant click or do anything besides go back. |Video| [x] Only GE graphhics (not recommended for homebrew) [x] Use vertex cache [x] Use shaders (experimental) <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems. [x] Use a Geometry Shader for 2D rendering (only relevant when using shaders) <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems. [x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI) [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders) [X] Enable saving GE screen to Textures instead of Memory [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) |Media| [x] Use Media Engine |Compiler| [x] Use compiler (dynarec) [500] Maximum method size I am running: Phenom 2 6x 3ghz 8Gb ddr3 1600 9500 gt 512mb All latest drivers Is there better options for me to speed up gameplay or run games and i need to fix the menu to really play the game thank you. getting about 23-31 FPS Thank you RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 05-07-2012 i dont think you need to use Disable UBO on nvidia cards, to get some speedup try lowering max method size to 50 or 100 , besides for that no idea whats wrong with the menu, the menus work ok here. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - wcamicase - 05-08-2012 Hey hyakki, have you seen my video? do you have any idea of what might be the problem? |