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Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Crisis Core: Final Fantasy VII - ULUS10336 (/showthread.php?tid=976) Pages:
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RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - serio - 06-20-2012 processor, graphic card, fast ram, stuff like that. but mostly it's because java's not using the hardware to its fullest as far as i know. even on a super-quality pc java can get pretty slow, especially with heavy stuff like realistic shadows and lighting. RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Viperus - 06-20-2012 (06-20-2012, 01:44 AM)anastasia21 Wrote:(06-19-2012, 09:28 PM)hyakki Wrote: try to disable shaders. Good for you. Also, to explain how the whole emulation works: 1. Java is about 3-4x slower then c++ code, so even though PSP is not that powerful, to play it, you need 4x stronger PC then to play a low res PC game (which is written in c++). 2. PSP itself is a physical device that contains circuits, transistors and lots of other stuff. When you emulate something on the PC, you actually make an imaginary copy of that device. And then you simulate how that device works. Obviously, real chips in PSP work a lot faster (2-10x) than a mathematical formula that pretends to be the chip. So, to emulate something you need a lot stronger PC. Thats why PS2 emulator sometimes lags on much much stronger Core 2 Duo processors. As to the question, why did they use Java instead of c++, Java is a lot easier to code. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - anastasia21 - 06-20-2012 I see, I think I understand now. Thank you both for taking the time to explain! ![]() RE: CRISIS COFINAL FANTASY VII - ULUS10336 - Thias08 - 06-21-2012 I have the problem with the sprites disappearing. It mainly happens when you walk towards the screen. In some of the parts that are not videos but are parts where they are talking, it happens there too. Anyone know a fix for that? (05-08-2012, 09:21 PM)hyakki Wrote: I was able to get some reproducible errors on the wutai level in r2551 RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Thias08 - 06-21-2012 This happens when you are getting ready to leave for Wutai and during the beginning of Wutai RE: CRISIS COFINAL FANTASY VII - ULUS10336 - rowan_G - 06-21-2012 (06-19-2012, 08:15 AM)Viperus Wrote: Youre using anti aliasing right?thank you for responding, I am not using antialliasing but I have enabled it just to be sure that isnt the problem! same thing happened. here I have made some screenshots: ![]() the cutscene after behemoth is defeated, you can obviously see the hard edges and that it isnt rendered in a higher res at all. ![]() the cutscene after the one above where zack talks to kunzel, everything is high quality and in a nice res. RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 06-21-2012 The first screen is a pre-rendered movie, even though it looks 3d its still a movie, that's why it has jagged edges, the second screen is a 3d rendered scene. A-lot of game developers use pre-rendered movies as a way to show scenes when the hardware isn't fast enough to process the scene or its just to much work to program on that platform. you can read more about pre-rendering here ![]() http://en.wikipedia.org/wiki/Pre-rendering RE: CRISIS COFINAL FANTASY VII - ULUS10336 - rowan_G - 06-21-2012 (06-21-2012, 09:33 PM)hyakki Wrote: The first screen is a pre-rendered movie, even though it looks 3d its still a movie, that's why it has jagged edges, the second screen is a 3d rendered scene. indeed, I just checked out the .pmf files of crisis core and its in there... ![]() RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - LeonhartGR - 06-24-2012 Ok just tested jpcsp-2574-windows-amd64 for 64bit systems. I use JPCSP Launcher v1.7.0.5 with full-screen feature 1920x1080 32 bit For my system specs everything worked excellent (shadows work great!) with "Anti-Aliasing at x16" and "Anisotropic filtering=enabled" and with the settings bellow (make sure you have downloaded the latest nvidia even beta driver): Code: |Video| RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - Ghythybhy - 06-24-2012 How come everytime i play FF7 Crisis Core i get this DARN problem Java Platform SE Binary has stopped working how do i fix this? -_- My specs: i7-2600k @4.5ghz PCS AMD HD 6970 1400/900mhz 8GB Corsair 1600mhz Windows 7 64-bit |