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Crisis Core: Final Fantasy VII - ULUS10336 - Printable Version

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RE: CRISIS COFINAL FANTASY VII - ULUS10336 - jolk24 - 07-27-2012

(05-03-2010, 07:48 AM)hyakki Wrote: (For maximum speed make sure that in the JPCSP Log console "Log Level" is set to off)

where can i find the JPCSP Log console and how can i set it to off. thanks a lot.



RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 07-27-2012

(07-27-2012, 12:23 PM)jolk24 Wrote:
(05-03-2010, 07:48 AM)hyakki Wrote: (For maximum speed make sure that in the JPCSP Log console "Log Level" is set to off)

where can i find the JPCSP Log console and how can i set it to off. thanks a lot.

It's set to off by default now., updated first post to remove that line ;)


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - jolk24 - 07-27-2012

thanks a lot. another thing, the configuration you've given in the video is most likely to enhance the graphics right? because i've tested some. can you point out where in those configuration will enhance the SPEED of the game and not the graphics. thanks a lot.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 07-27-2012

In addition to the settings on the first page, vertex cache can help with speed in this game, but might cause some graphical glitches and a more chance for crashes, these settings could be completely wrong for someone with an ati card though, I can only test with nvidia.



RE: CRISIS COFINAL FANTASY VII - ULUS10336 - jolk24 - 07-28-2012

(07-27-2012, 09:08 PM)hyakki Wrote: In addition to the settings on the first page, vertex cache can help with speed in this game, but might cause some graphical glitches and a more chance for crashes, these settings could be completely wrong for someone with an ati card though, I can only test with nvidia.

thanks a lot. how about in the COMPILER tabs, what does the Maximum method size do? thanks again.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 07-28-2012

(07-28-2012, 06:30 AM)jolk24 Wrote: thanks a lot. how about in the COMPILER tabs, what does the Maximum method size do? thanks again.

Depends on the game the lower the number the better the performance in most reported cases, but there has been some bug reports using really low numbers like 50, for example some colors might not be right (I think that bug may have been fixed though), I usually keep min in the 100-500 range for all games.

There is another option in java called -XX:MaxGCPauseMilis <value> and I've found it can improve performance In some cases, you can enable it in the launcher or add it to the bat file, though its an experimental option and I'm not sure the side effects (it just tells java to pause less during GC)

if you have a fairly decent pc, I5/I7 with a nvidia video card there should be no problem getting this game full speed on most scenes.


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - jolk24 - 07-28-2012

thanks a lot dude. it's a big help. you've given many gamer lots of fun. more power to your team.


RE: CRISIS COFINAL FANTASY VII - ULUS10336 - gid15 - 07-28-2012

(07-28-2012, 07:04 AM)hyakki Wrote: There is another option in java called -XX:MaxGCPauseMilis <value> and I've found it can improve performance In some cases, you can enable it in the launcher or add it to the bat file, though its an experimental option and I'm not sure the side effects (it just tells java to pause less during GC)
Would it make sense to add this option to the standard start scripts? I've never tried it...


RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - hyakki - 07-29-2012

Hmm I'm not sure, it's probably better to keep it out, since I'm not sure of the side effects.
"A hint to the virtual machine that pause times of nnn milliseconds or less are desired.
The VM will adjust the java heap size and other GC-related parameters in an attempt to keep GC-induced pauses shorter than nnn milliseconds.
Note that this may cause the VM to reduce overall throughput, and in some cases the VM will not be able to meet the desired pause time goal. "


Crisis Core Frame Error? - isoepic - 08-02-2012

I'm playing crisis core and whenever I move down, Zack disappears. During dialogue he also disappears. This is really annoying and I would to know how to fix it, if it is fixable.