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Phantasy Star Portable 2 - NPJH50043 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Phantasy Star Portable 2 - NPJH50043 (/showthread.php?tid=147902) |
RE: Phantasy Star Portable 2 - NPJH50043 - onelight - 11-29-2014 (11-29-2014, 10:23 AM)gid15 Wrote:using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.(11-21-2014, 02:04 PM)onelight Wrote: PPSSPP using "Depth Range hack" fixed some graphics issue.Is there also an issue in Jpcsp using the external software renderer? EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files RE: Phantasy Star Portable 2 - NPJH50043 - gid15 - 12-08-2014 (11-29-2014, 01:59 PM)onelight Wrote:Is there a slight performance improvement using the software renderer 32dcf9a?(11-29-2014, 10:23 AM)gid15 Wrote:using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.(11-21-2014, 02:04 PM)onelight Wrote: PPSSPP using "Depth Range hack" fixed some graphics issue.Is there also an issue in Jpcsp using the external software renderer? RE: Phantasy Star Portable 2 - NPJH50043 - onelight - 12-09-2014 (12-08-2014, 05:18 PM)gid15 Wrote:I think it have a slight performance improvement, but still too slow.(11-29-2014, 01:59 PM)onelight Wrote:Is there a slight performance improvement using the software renderer 32dcf9a?(11-29-2014, 10:23 AM)gid15 Wrote:using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.(11-21-2014, 02:04 PM)onelight Wrote: PPSSPP using "Depth Range hack" fixed some graphics issue.Is there also an issue in Jpcsp using the external software renderer? RE: Phantasy Star Portable 2 - NPJH50043 - gid15 - 12-12-2014 (12-09-2014, 02:23 AM)onelight Wrote:Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?I think it have a slight performance improvement, but still too slow. RE: Phantasy Star Portable 2 - NPJH50043 - onelight - 12-13-2014 (12-12-2014, 03:34 PM)gid15 Wrote:1x video 12 FPS(12-09-2014, 02:23 AM)onelight Wrote:Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?I think it have a slight performance improvement, but still too slow. 2x video 6 FPS 200%Speed than before. RE: Phantasy Star Portable 2 - NPJH50043 - gid15 - 12-13-2014 (12-13-2014, 05:26 AM)onelight Wrote:Excellent news!(12-12-2014, 03:34 PM)gid15 Wrote:1x video 12 FPS(12-09-2014, 02:23 AM)onelight Wrote:Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?I think it have a slight performance improvement, but still too slow. Which version are you using, SSE3 if I remember correctly? RE: Phantasy Star Portable 2 - NPJH50043 - onelight - 12-13-2014 (12-13-2014, 01:53 PM)gid15 Wrote:Yes, I am using SSE3.(12-13-2014, 05:26 AM)onelight Wrote:Excellent news!(12-12-2014, 03:34 PM)gid15 Wrote:1x video 12 FPS(12-09-2014, 02:23 AM)onelight Wrote:Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?I think it have a slight performance improvement, but still too slow. EDIT: Is it possible software renderer can running at 2X video, 30FPS, 100%speed? RE: Phantasy Star Portable 2 - NPJH50043 - gid15 - 12-14-2014 (12-13-2014, 04:29 PM)onelight Wrote:This is my goal(12-13-2014, 01:53 PM)gid15 Wrote:Yes, I am using SSE3.(12-13-2014, 05:26 AM)onelight Wrote:Excellent news!(12-12-2014, 03:34 PM)gid15 Wrote:1x video 12 FPS(12-09-2014, 02:23 AM)onelight Wrote: I think it have a slight performance improvement, but still too slow.Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load. ![]() RE: Phantasy Star Portable 2 - NPJH50043 - onelight - 06-25-2015 Test with jpcsp r d2ecdd8 and software renderer plugin revision ccd97e8 1. still no BGM Code: 22:55:07 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x32b80_size0x35a96000 flags = 1 permissions = 0777 2.graphics RE: Phantasy Star Portable 2 - NPJH50043 - gid15 - 06-26-2015 (06-25-2015, 02:59 PM)onelight Wrote: 1. still no BGMDoes bdf0af1 help for the BGM? If not, please post a DEBUG log for sceAtrac3plus. Thank you! |