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Arkedo Series - 01 Jump! [NPEB00598] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Arkedo Series - 01 Jump! [NPEB00598] (/showthread.php?tid=158696) Pages:
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RE: Arkedo Series - 01 Jump! [NPEB00598] - Annie - 02-08-2016 rpcs3-v0.0.0.6-454-gf66468f It gets ingame (and freezes) with DirectX 12 PPU Interpreter 1 / 2 SPU Interpreter 1 / 2 All the modules above LLE'd except cellFont because it throws a generic exception not starting the game. Log shows TODO cellFont functions that are (I'm almost sure) causing graphical issues in text that was supposed to appear. Tried with PPU Interpreter 2 and SPU Recompiler and got the same result, it freezes as soon as I get ingame. RE: Arkedo Series - 01 Jump! [NPEB00598] - tambre - 02-08-2016 (02-08-2016, 06:05 PM)Annie Wrote: rpcs3-v0.0.0.6-454-gf66468f cellFont HLE is absolutely abysmal right now. I'm planning to hopefully rewrite it in the coming months. RE: Arkedo Series - 01 Jump! [NPEB00598] - jacky400 - 05-22-2016 It should be fully playable in latest build and tested past few levels It requires all the following LLE to be fully functional including text in title and in-game without slowdown librtc libresc libfont libfrontFT libfreetype RE: Arkedo Series - 01 Jump! [NPEB00598] - tambre - 05-22-2016 Moved to playable, as it's very very likely fully playable. Would be nice if anyone actually fully confirmed it. RE: Arkedo Series - 01 Jump! [NPEB00598] - jacky400 - 06-20-2016 Unfortunately , it always freeze when in-game so it is only half-playable. RE: Arkedo Series - 01 Jump! [NPEB00598] - EmuBench - 10-11-2016 (06-20-2016, 04:09 PM)jacky400 Wrote: Unfortunately , it always freeze when in-game so it is only half-playable.Agreed. In my opinion it should be moved to half-playable. I tried every core, every renderer, every relevant LLE, it always freeze at some point of the first 3 stages. And it does not generate a log when it freezes, so nothing to show here. RE: Arkedo Series - 01 Jump! [NPEB00598] - shahnawazkhan263 - 12-16-2016 thanks jacky400 ,for lib. im noob. RE: Arkedo Series - 01 Jump! [NPEB00598] - Annie - 02-07-2017 This is again Playable as per PR #2351 (https://github.com/RPCS3/rpcs3/pull/2351), commit 48d45301 LLE: sre, spurs_jq, resc, rtc, font, fontFT, freetypeTT (yes, no freetype) Tested with above and OpenGL, PPU fast, SPU recompiler/fast RE: Arkedo Series - 01 Jump! [NPEB00598] - Dante38490 - 02-10-2017 My video ^^ |