The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.26 (Linux)
|
Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Atelier Rorona Plus The Alchemist of Arland [BLES02050] (/showthread.php?tid=163298) |
RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Gundark - 03-06-2016 One step closer today. RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Gundark - 03-08-2016 Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws: {PPU Thread[0x1] (main_thread)[0x007343fc]} Exception: (in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning) RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Dante38490 - 03-08-2016 (03-08-2016, 12:32 PM)Gundark Wrote: Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws:ah, I see there are some arrived without me. I already have this result for several months, finally I have more than that, I have already informed VLJ that he leans on it. RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - flashmozzg - 03-08-2016 (03-08-2016, 12:32 PM)Gundark Wrote: Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws: What about cellFont ? RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - tambre - 03-09-2016 (03-08-2016, 11:40 PM)flashmozzg Wrote:(03-08-2016, 12:32 PM)Gundark Wrote: Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws: I think somebody mentioned quite a while ago, that LLE'ing cellFont doesn't work. RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Gundark - 03-09-2016 That's right. LLE'ing cellFont doesn't work. RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - ssshadow - 01-27-2017 I think it in theory can go in game but it's insanely unstable and I haven't been able to. It freezes within a few seconds on the main menu, or at best after starting to go in game. LLE Code: - libdmuxpamf.prx Rorona.zip (Size: 78.56 KB / Downloads: 159) RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Gundark - 01-27-2017 Finaly it goes in game for a while. After second screenshot it plays music but it does nothing. rpcs3-ReleaseLLVM-5e8852af - libac3dec.sprx - libadec.sprx - libat3dec.sprx - libatrac3plus.sprx - libatxdec.sprx - libdmux.sprx - libdmuxpamf.sprx - libfiber.sprx - libfont.sprx - libfontFT.sprx - libfreetype.sprx - libfs.sprx - libl10n.sprx - libpamf.sprx - libresc.sprx - librtc.sprx - libsail.sprx - libspurs_jq.sprx - libsre.sprx - libsync2.sprx PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - ssshadow - 01-27-2017 Did we just test the same game at the same time independent of each other? RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - aakh1361 - 01-27-2017 (01-27-2017, 06:50 PM)ssshadow Wrote: Did we just test the same game at the same time independent of each other? You Have Telepathy |