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EmuNewz Network
Dragon Ball: Raging Blast [BLES00693] - Printable Version

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+----- Thread: Dragon Ball: Raging Blast [BLES00693] (/showthread.php?tid=173989)

Pages: 1 2


RE: Dragon Ball: Raging Blast [BLES00693] - tambre - 02-12-2016

(02-12-2016, 11:44 AM)Yagami Light9 Wrote: [Log :] - https://gist.github.com/SakataGintokiYT/fafd5d559f393f876a94

It's a different game ID. Could you also try using SPU Interpreter 1 and afterwards 2?


RE: Dragon Ball: Raging Blast [BLES00693] - Yagami Light9 - 03-11-2016

Build 93cec16b
#Open-GL
[Image: t2646829_1.jpg] [Image: t2646834_6.jpg][Image: t2646833_5.jpg][Image: t2646832_4.jpg][Image: t2646831_3.jpg][Image: t2646830_2.jpg]

[Image: t2647192_1.jpg] [Image: t2647194_3.jpg][Image: t2647193_2.jpg]


RE: Dragon Ball: Raging Blast [BLES00693] - jacky400 - 06-11-2016

DX12 should be able to in-game using latest build now however texture still heavily broken in-game .

Track here - https://github.com/RPCS3/rpcs3/issues/1769

[raven02]


RE: Dragon Ball: Raging Blast [BLES00693] - cjcooper - 07-28-2017

Can someone update on how the game is coming along?