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Dragon Ball: Raging Blast [BLES00693] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Dragon Ball: Raging Blast [BLES00693] (/showthread.php?tid=173989) Pages:
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RE: Dragon Ball: Raging Blast [BLES00693] - tambre - 02-12-2016 (02-12-2016, 11:44 AM)Yagami Light9 Wrote: [Log :] - https://gist.github.com/SakataGintokiYT/fafd5d559f393f876a94 It's a different game ID. Could you also try using SPU Interpreter 1 and afterwards 2? RE: Dragon Ball: Raging Blast [BLES00693] - Yagami Light9 - 03-11-2016 Build 93cec16b #Open-GL ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Dragon Ball: Raging Blast [BLES00693] - jacky400 - 06-11-2016 DX12 should be able to in-game using latest build now however texture still heavily broken in-game . Track here - https://github.com/RPCS3/rpcs3/issues/1769 [raven02] RE: Dragon Ball: Raging Blast [BLES00693] - cjcooper - 07-28-2017 Can someone update on how the game is coming along? |