Initial D Extreme Stage [BLJM60055] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Initial D Extreme Stage [BLJM60055] (/showthread.php?tid=174032) |
RE: Initial D Extreme Stage [BLJM60055] - Exmach - 05-30-2016 Virtual morror on all screen, cant see car and always drive backwards, hud dissapearing.(DX12) RE: Initial D Extreme Stage [BLJM60055] - Yagami Light9 - 05-30-2016 @Exmach Can you give me your save data for this game ? RE: Initial D Extreme Stage [BLJM60055] - Exmach - 05-30-2016 (05-30-2016, 01:01 PM)Yagami Light9 Wrote: @Exmach of course RE: Initial D Extreme Stage [BLJM60055] - Yagami Light9 - 05-30-2016 @Exmach Thanks Build :fde2b2da DX12 OGL RE: Initial D Extreme Stage [BLJM60055] - kd-11 - 06-01-2016 (05-30-2016, 04:53 PM)Yagami Light9 Wrote: @Exmach Thanks I have some fixes for some of the opengl bugs. I'll push them soon. RE: Initial D Extreme Stage [BLJM60055] - digitaldude - 03-09-2017 It is playable now, can/save load, graphics work, sound. RE: Initial D Extreme Stage [BLJM60055] - ssshadow - 03-10-2017 Moving to playable RE: Initial D Extreme Stage [BLJM60055] - Annie - 03-11-2017 (03-09-2017, 07:08 PM)digitaldude Wrote: It is playable now, can/save load, graphics work, sound. What FPS can you run it on on latest master? 7FPS isn't much playable for a racing game RE: Initial D Extreme Stage [BLJM60055] - digitaldude - 03-11-2017 Around 9-11 fps, good enough? RE: Initial D Extreme Stage [BLJM60055] - zeroyon04 - 03-24-2017 Yeah, I think it would be a bit premature to put this in the "playable" pile. I tried with rpcs3-v0.0.2-2017-03-22-3bfe17a1_win64 PPU Decoder: Interpreter (fast) SPU Decoder: Interpreter (fast) Graphics: OpenGL 1280x720 Audio: XAudio2 (OpenAL is very garbled) Libraries Used: Nothing checked, "Load Required Libraries" Checked Game plays much slower on Vulkan, and crashes for me with DX12. The game plays slow, there are many graphical glitches, and the physics are sometimes a bit wonky if you contact a wall or barrier. I'm using a 5820k@4.2 / GTX1080 / Win10 / 32GB DDR4 See video, and logfile taken from when video was recorded: Other gameplay videos on youtube of Initial D on RPCS3 seem to be similar to mine. |