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Initial D Extreme Stage [BLJM60055] - Printable Version

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+----- Thread: Initial D Extreme Stage [BLJM60055] (/showthread.php?tid=174032)

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RE: Initial D Extreme Stage [BLJM60055] - Exmach - 05-30-2016

Virtual morror on all screen, cant see car and always drive backwards, hud dissapearing.(DX12)


RE: Initial D Extreme Stage [BLJM60055] - Yagami Light9 - 05-30-2016

@Exmach
Can you give me your save data for this game ?


RE: Initial D Extreme Stage [BLJM60055] - Exmach - 05-30-2016

(05-30-2016, 01:01 PM)Yagami Light9 Wrote: @Exmach
Can you give me your save data for this game ?

of course


RE: Initial D Extreme Stage [BLJM60055] - Yagami Light9 - 05-30-2016

@Exmach Thanks Smile

Build :fde2b2da
DX12
[Image: t2700176_1.jpg]
[Image: t2700177_2.jpg]

OGL
[Image: t2700185_1.png]


RE: Initial D Extreme Stage [BLJM60055] - kd-11 - 06-01-2016

(05-30-2016, 04:53 PM)Yagami Light9 Wrote: @Exmach Thanks Smile

Build :fde2b2da
DX12
[Image: t2700176_1.jpg]
[Image: t2700177_2.jpg]

OGL
[Image: t2700185_1.png]

I have some fixes for some of the opengl bugs. I'll push them soon.


RE: Initial D Extreme Stage [BLJM60055] - digitaldude - 03-09-2017

It is playable now, can/save load, graphics work, sound.


RE: Initial D Extreme Stage [BLJM60055] - ssshadow - 03-10-2017

Moving to playable


RE: Initial D Extreme Stage [BLJM60055] - Annie - 03-11-2017

(03-09-2017, 07:08 PM)digitaldude Wrote: It is playable now, can/save load, graphics work, sound.

What FPS can you run it on on latest master? 7FPS isn't much playable for a racing game


RE: Initial D Extreme Stage [BLJM60055] - digitaldude - 03-11-2017

Around 9-11 fps, good enough?


RE: Initial D Extreme Stage [BLJM60055] - zeroyon04 - 03-24-2017

Yeah, I think it would be a bit premature to put this in the "playable" pile.

I tried with rpcs3-v0.0.2-2017-03-22-3bfe17a1_win64

PPU Decoder:
Interpreter (fast)

SPU Decoder:
Interpreter (fast)

Graphics:
OpenGL
1280x720

Audio:
XAudio2 (OpenAL is very garbled)

Libraries Used:
Nothing checked, "Load Required Libraries" Checked

Game plays much slower on Vulkan, and crashes for me with DX12.
The game plays slow, there are many graphical glitches, and the physics are sometimes a bit wonky if you contact a wall or barrier.

I'm using a 5820k@4.2 / GTX1080 / Win10 / 32GB DDR4

See video, and logfile taken from when video was recorded:


Other gameplay videos on youtube of Initial D on RPCS3 seem to be similar to mine.