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Rpcs3 compilation issue - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Support & Issue Reporting (https://www.emunewz.net/forum/forumdisplay.php?fid=163) +---- Thread: Rpcs3 compilation issue (/showthread.php?tid=174112) Pages:
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RE: Rpcs3 compilation issue - tambre - 01-28-2016 (01-28-2016, 11:33 AM)MrComputerRevo Wrote:(01-28-2016, 10:40 AM)flashmozzg Wrote: PPU llvm jit is usually better (in simple games like Sonic CD it's undoubtedly better, can get easily 300+ fps with it) but it takes time to warm up (for "hard" games it can take up several minutes) and it's less accurate/stable when interpreter 2. So the rule of thumb is to always test with interp 2 for both spu and ppu and if the game works and you want extra speed - try recompilers. You shouldn't be using the Debug build. At least I never do. Also, debug build simply doesn't work for most things. RE: Rpcs3 compilation issue - MrComputerRevo - 01-28-2016 (01-28-2016, 01:18 PM)tambre Wrote:Thank you!(01-28-2016, 11:33 AM)MrComputerRevo Wrote:(01-28-2016, 10:40 AM)flashmozzg Wrote: PPU llvm jit is usually better (in simple games like Sonic CD it's undoubtedly better, can get easily 300+ fps with it) but it takes time to warm up (for "hard" games it can take up several minutes) and it's less accurate/stable when interpreter 2. So the rule of thumb is to always test with interp 2 for both spu and ppu and if the game works and you want extra speed - try recompilers. |