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Idolmaster - One for All [NPJB00611] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Idolmaster - One for All [NPJB00611] (/showthread.php?tid=174277) Pages:
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RE: Idolmaster - One for All [NPJB00611] - axelbogda - 03-17-2017 (03-17-2017, 12:38 PM)Keksus Wrote: Tested a bit more. When I'm using OpenGL with Write Color Buffers checked I get half a picture ingame. And in S4U mode at least the characters are just standing there and blinking without moving while the camera moves around. Woww nice work RE: Idolmaster - One for All [NPJB00611] - Keksus - 08-17-2017 Vulkan doesn't start anymore. Log attached. Code: F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected OpenGL still works as always but is a lot faster now. 300fps upwards without frame limiter. |