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Idolmaster - One for All [NPJB00611] - Printable Version

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RE: Idolmaster - One for All [NPJB00611] - axelbogda - 03-17-2017

(03-17-2017, 12:38 PM)Keksus Wrote: Tested a bit more. When I'm using OpenGL with Write Color Buffers checked I get half a picture ingame. And in S4U mode at least the characters are just standing there and blinking without moving while the camera moves around.

Woww nice work Big Grin


RE: Idolmaster - One for All [NPJB00611] - Keksus - 08-17-2017

Vulkan doesn't start anymore. Log attached.

Code:
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

OpenGL still works as always but is a lot faster now. 300fps upwards without frame limiter.