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Dead or Alive: Paradise - USA - ULUS10521 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Dead or Alive: Paradise - USA - ULUS10521 (/showthread.php?tid=1755) |
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - Darth1701 - 08-16-2011 (08-16-2011, 03:35 PM)Hykem Wrote:(08-15-2011, 08:36 AM)Darth1701 Wrote:(08-14-2011, 07:38 AM)sliated Wrote: Sucessfully played through the first day with r2263 but the girls' skin texture seems to be darker than it should be. Why? Ah, yes. I try that when I have the time. Thanks for pointing that out. Well, after all Java 6 is the older platform and the switch to the new one is not a bad thing, if it works with Java 7. RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - Darth1701 - 08-16-2011 I'm afraid this does not help. Still "Method code too large" even with JRE 1.7 b147 or so with 2263 and 2273 RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - Hykem - 08-16-2011 (08-16-2011, 05:38 PM)Darth1701 Wrote: I'm afraid this does not help. Still "Method code too large" even with JRE 1.7 b147 or so with 2263 and 2273 Hmm, that's odd... @sliated: Are you sure you've played this game successfully with r2263? RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - Darth1701 - 08-16-2011 (08-16-2011, 05:53 PM)Hykem Wrote:(08-16-2011, 05:38 PM)Darth1701 Wrote: I'm afraid this does not help. Still "Method code too large" even with JRE 1.7 b147 or so with 2263 and 2273 The same is true for Tekken 6, still the same error. RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - Hykem - 08-16-2011 (08-16-2011, 06:05 PM)Darth1701 Wrote:(08-16-2011, 05:53 PM)Hykem Wrote:(08-16-2011, 05:38 PM)Darth1701 Wrote: I'm afraid this does not help. Still "Method code too large" even with JRE 1.7 b147 or so with 2263 and 2273 By the way, have you checked if changing the compiler's instruction size changes anything (e.g.: 1000 or 500)? RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - hyakki - 08-16-2011 r2279 java.lang.RuntimeException: Method code too large! < I get this regardless on java 6 and java 7 when the maximum method size is set at 1000 or 3000, 500 and under seems to work though. RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - Hykem - 08-17-2011 (08-16-2011, 08:24 PM)hyakki Wrote: r2279 Interesting... I'm currently investigating if there is any workaround and if we should add a workaround. Apparently, the new ASM library version has a new way of dealing with MethodWriter's bytecode size, so, if this is a safety feature, maybe it's better to actually change the settings to play these games (which use larger code blocks). Otherwise, we could attempt to bypass this limitation somehow, but face the risk of incompatibility with the library. I guess we should see whether or not changing the compiler's instruction size is affecting positively or negatively these games, specially in terms of speed. RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - Darth1701 - 08-17-2011 (08-16-2011, 08:24 PM)hyakki Wrote: r2279 I can confirm this, the problem with the movie still exists. It shows about 2 sec and then it goes black, only changing to DEBUG and back to INFO a few times brings the START screen RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - hyakki - 08-17-2011 it only seems to get the Method code too large error in this game though, I tried 1000 & 3000 with a few other games and they worked RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - janiksxxl - 08-18-2011 for me 1000 works fine (jre 1.6, 32 bit, windows vista r2279), 3000 has this error and this is not the only game Savage Moon: The Hera Compaign has the same error if 3000 used and no error if 1000 Maybe some others too. I'll check ones i have. xxx Edit: A hint about video. You can partially see video ( blinking video<->black screen) if you make emulator running at ~10 fps I did that by running second game ![]() Edit At like 20-25 frames video plays normally with sound synced |