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EmuNewz Network
Mortal Kombat: Unchained - USA - ULUS10102 - Printable Version

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+----- Thread: Mortal Kombat: Unchained - USA - ULUS10102 (/showthread.php?tid=1799)

Pages: 1 2


RE: Mortal Kombat: Unchained - USA - ULUS10102 - gid15 - 07-20-2012

Please retest with r2625 (see http://www.emunewz.net/forum/showthread.php?tid=70000 )


RE: Mortal Kombat: Unchained - USA - ULUS10102 - srdjan1995 - 07-20-2012

(07-20-2012, 07:51 PM)gid15 Wrote: Please retest with r2625 (see http://www.emunewz.net/forum/showthread.php?tid=70000 )

Can't even go ingame with that version without Xss. Game crashes sometimes on main menu, and sometimes just when game start opening.
Here is log:
.rar   MK Unchained crash log.rar (Size: 14.32 KB / Downloads: 197)
Please, try to fix this. I will try game with r2626.
EDIT: Emu r2626 crashes... When i enable config i use for this game (use shaders, enable saving ge, media engine, sonicstage) emulator crashes. What is wrong with r2625 and r2626?
JPCSP r2624 works awesome for me.


RE: Mortal Kombat: Unchained - USA - ULUS10102 - gid15 - 07-20-2012

(07-20-2012, 08:24 PM)srdjan1995 Wrote:
(07-20-2012, 07:51 PM)gid15 Wrote: Please retest with r2625 (see http://www.emunewz.net/forum/showthread.php?tid=70000 )

Can't even go ingame with that version without Xss. Game crashes sometimes on main menu, and sometimes just when game start opening.
Here is log:
Please, try to fix this. I will try game with r2626.
I've set a quite large maximum stack size by default. It could be that a minimum value for -Xss is required, but then this value should stay stable. Before, the stack size was always increasing and it was just a matter of time before it overflows.


RE: Mortal Kombat: Unchained - USA - ULUS10102 - srdjan1995 - 07-20-2012

(07-20-2012, 08:36 PM)gid15 Wrote:
(07-20-2012, 08:24 PM)srdjan1995 Wrote:
(07-20-2012, 07:51 PM)gid15 Wrote: Please retest with r2625 (see http://www.emunewz.net/forum/showthread.php?tid=70000 )

Can't even go ingame with that version without Xss. Game crashes sometimes on main menu, and sometimes just when game start opening.
Here is log:
Please, try to fix this. I will try game with r2626.
I've set a quite large maximum stack size by default. It could be that a minimum value for -Xss is required, but then this value should stay stable. Before, the stack size was always increasing and it was just a matter of time before it overflows.

Then, what should i do.. Should i put Xss1m in bat file or ur gonna fix that error in r2627? Smile
Can't wait to see this game is fully playable. Smile
EDIT: I putted Xss1m and after few battles in arcade emu just paused.. In conquest emu paused on second training, when i should do pop up attack..
Here is log (from conquest mod), because i belive error is same in arcade and conquest:
.rar   log.rar (Size: 52.1 KB / Downloads: 207)
This is the error, i belive: 395734 [snd_tick_timer_thread] ERROR memory - read32 - Invalid memory address : 0xBCB0C60 PC=08A641A0
I saw that at end of log, it appeared when emu paused.


RE: Mortal Kombat: Unchained - USA - ULUS10102 - gid15 - 07-21-2012

(07-20-2012, 08:39 PM)srdjan1995 Wrote: Then, what should i do.. Should i put Xss1m in bat file or ur gonna fix that error in r2627? Smile
Can't wait to see this game is fully playable. Smile
EDIT: I putted Xss1m and after few battles in arcade emu just paused.. In conquest emu paused on second training, when i should do pop up attack..
Here is log (from conquest mod), because i belive error is same in arcade and conquest:
This is the error, i belive: 395734 [snd_tick_timer_thread] ERROR memory - read32 - Invalid memory address : 0xBCB0C60 PC=08A641A0
I saw that at end of log, it appeared when emu paused.
Did it go that far before?


RE: Mortal Kombat: Unchained - USA - ULUS10102 - srdjan1995 - 07-21-2012

(07-21-2012, 03:46 AM)gid15 Wrote:
(07-20-2012, 08:39 PM)srdjan1995 Wrote: Then, what should i do.. Should i put Xss1m in bat file or ur gonna fix that error in r2627? Smile
Can't wait to see this game is fully playable. Smile
EDIT: I putted Xss1m and after few battles in arcade emu just paused.. In conquest emu paused on second training, when i should do pop up attack..
Here is log (from conquest mod), because i belive error is same in arcade and conquest:
This is the error, i belive: 395734 [snd_tick_timer_thread] ERROR memory - read32 - Invalid memory address : 0xBCB0C60 PC=08A641A0
I saw that at end of log, it appeared when emu paused.
Did it go that far before?

Well, in arcade it did go far than now, but in conquest it could go far than now but i couldn't do pop up attack (i pressed everything i need to press, but i simply couldn't do it). Emu was working fine (r2624). Smile




RE: Mortal Kombat: Unchained - USA - ULUS10102 - srdjan1995 - 07-21-2012

Tried with r2629, arcade fully works (except some slowdowns), but emu paused in conquest on second training where i'm should do pop-up attack (or something like that Big Grin).


RE: Mortal Kombat: Unchained - USA - ULUS10102 - srdjan1995 - 07-25-2012

I can't belive it.. Game crashes even with r2643...

Here is log file:
.rar   Mortal Kombat Unchained arcade mod crash log.rar (Size: 50.72 KB / Downloads: 193)

Is that, maybe, because i'm using java 8? Hope this game soon will be fully playable. Keep up!
P.S. With jpcsp r2624 game works for longer time... Arcade is fully playable, but emu pause in conquest. Sad


RE: Mortal Kombat: Unchained - USA - ULUS10102 - gid15 - 07-26-2012

(07-25-2012, 03:17 PM)srdjan1995 Wrote: Is that, maybe, because i'm using java 8?
I don't know, I never tried java 8, it is not yet released. Could you retest with Java 6 (or Java 7)?

Thanks!


RE: Mortal Kombat: Unchained - USA - ULUS10102 - srdjan1995 - 07-26-2012

(07-26-2012, 10:27 AM)gid15 Wrote:
(07-25-2012, 03:17 PM)srdjan1995 Wrote: Is that, maybe, because i'm using java 8?
I don't know, I never tried java 8, it is not yet released. Could you retest with Java 6 (or Java 7)?

Thanks!

Same thing mate... On jpcsp r2643 it crashes in arcade and conquest but in r2624 arcade fully works, but conquest crashes on same place like in r2643. Exctualy, it don't crashes, emu just pause emulation. But i when i click play to continue, nothing happens. Emu is still on pause. I gave up of this game.