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FairlyLife: MiracleDays - ULJM05618 - Printable Version

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+----- Thread: FairlyLife: MiracleDays - ULJM05618 (/showthread.php?tid=1839)

Pages: 1 2


RE: FairlyLife MiracleDays - JAP - ULJM05618 [encrypted] - gid15 - 12-28-2012

Code:
23:11:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelRegisterThreadEventHandler name=thread event handler, thid=0x13, mask=0xf, handler_func=0x88acacc, common_addr=0x892d698
...
23:11:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13, name='ms driver', dataLen=0x8, data=0x09FFF5A8, gp=0x088EE8B0
23:11:31 DEBUG hle.ThreadManForUser - user_main_b - Execute callback 0x088ACACC($a0=0x00000002, $a1=0x00000013, $a2=0x0892D698), afterAction=jpcsp.HLE.kernel.types.SceKernelThreadEventHandlerInfo$AfterEventHandler@1dfeace, returnVoid=false
23:11:31 DEBUG hle.ThreadManForUser - user_main_b - Pushing pending callback 'Callback address=0x088ACACC,id=1,returnVoid=false' for thread 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)'
The processing of thread event handlers has been improved in r2951. Could you re-test and update the DEBUG log file?

Thank you!


RE: FairlyLife MiracleDays - JAP - ULJM05618 [encrypted] - Darth1701 - 12-28-2012

The game runs on r2950. At least it shows menu, goes in-game. Not sure if there is a problem elsewhere. It still runs on r2951. Wink Do you still need a DEBUG log? Settings where Shaders,Dynamic,Disable Optimized Vertex


RE: FairlyLife MiracleDays - JAP - ULJM05618 [encrypted] - gid15 - 12-28-2012

(12-28-2012, 08:26 PM)Darth1701 Wrote: The game runs on r2950. At least it shows menu, goes in-game. Not sure if there is a problem elsewhere. It still runs on r2951. Wink Do you still need a DEBUG log? Settings where Shaders,Dynamic,Disable Optimized Vertex
Cool!
Yes, it would be nice to have a DEBUG log to check if my changes in r2951 were correct.


RE: FairlyLife MiracleDays - JAP - ULJM05618 [encrypted] - sum2012 - 12-28-2012

I want to know which rev work first Tongue
Rev 2916 still have probrem
Rev 2918 playable



RE: FairlyLife MiracleDays - JAP - ULJM05618 [encrypted] - Darth1701 - 12-29-2012

(12-28-2012, 09:49 PM)gid15 Wrote:
(12-28-2012, 08:26 PM)Darth1701 Wrote: The game runs on r2950. At least it shows menu, goes in-game. Not sure if there is a problem elsewhere. It still runs on r2951. Wink Do you still need a DEBUG log? Settings where Shaders,Dynamic,Disable Optimized Vertex
Cool!
Yes, it would be nice to have a DEBUG log to check if my changes in r2951 were correct.

Hope this helps


RE: FairlyLife MiracleDays - JAP - ULJM05618 [encrypted] - gid15 - 12-29-2012

(12-29-2012, 10:54 AM)Darth1701 Wrote:
(12-28-2012, 09:49 PM)gid15 Wrote:
(12-28-2012, 08:26 PM)Darth1701 Wrote: The game runs on r2950. At least it shows menu, goes in-game. Not sure if there is a problem elsewhere. It still runs on r2951. Wink Do you still need a DEBUG log? Settings where Shaders,Dynamic,Disable Optimized Vertex
Cool!
Yes, it would be nice to have a DEBUG log to check if my changes in r2951 were correct.

Hope this helps
The log file looks good Smile, the thread events are processed as expected.

Thank you!

Moved to Playable.