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Heroes Phantasia JPN(NPJH50558) - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Heroes Phantasia JPN(NPJH50558) (/showthread.php?tid=23253) Pages:
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RE: Heroes Phantasia JPN(NPJH50558) - gid15 - 08-11-2012 (08-11-2012, 05:50 AM)Arylle Wrote: Would doing this from the link I had posted do anything bad to the emu?Thanks for the analysis! Could you post a log file at INFO and adding the following line to your LogSettings.xml: Code: <logger name='compiler'> <level value='debug' /> </logger> RE: Heroes Phantasia JPN(NPJH50558) - Arylle - 08-11-2012 Alright, new log has been attached with me following directions a bit more thoroughly. Everything is in order although the log itself takes a bit of time to load (at least for me). I'm also really sorry about the last post, noticed that it was typo'd up really bad. I'll try to keep my wording a bit more reasonable. Thank you for all of your hard work. Also ignore the console out that was an error on my part when I had attempted to add the line you had told me to in Notepad++. RE: Heroes Phantasia JPN(NPJH50558) - Arylle - 08-21-2012 New version same issue. Is the solution not even that what I posted? or is it that editing that line out causes issues in other games. I guess I should stop assuming things since its making me sound like an impatiant ass, but it would be really nice to be able to play this.I'm sorry that I keep bringing this up with your focus on other things. RE: Heroes Phantasia JPN(NPJH50558) - Itaru - 08-25-2012 The game is playable on r2703 with various glitches. My suggestion has been implemented by gid15 in r2701 so it doesn't loop at the start screen anymore. The game still has some minor graphical glitches, and the background music doesn't work due to partial sceAtracLowLevelDecode. But hey, at least it works, thanks gid15! ![]() RE: Heroes Phantasia JPN(NPJH50558) - gid15 - 10-20-2012 A draft implementation of sceAtracLowLevelDecode is now available in r2789. Is the BGM now playing? RE: Heroes Phantasia JPN(NPJH50558) - Itaru - 10-23-2012 (10-20-2012, 05:59 PM)gid15 Wrote: A draft implementation of sceAtracLowLevelDecode is now available in r2789. Is the BGM now playing? The BGM is working in r2801 but it stops sometimes and doesn't loop. RE: Heroes Phantasia JPN(NPJH50558) - gid15 - 10-24-2012 (10-23-2012, 02:37 PM)Itaru Wrote: The BGM is working in r2801 but it stops sometimes and doesn't loop.Does it loop with r2809? RE: Heroes Phantasia JPN(NPJH50558) - Itaru - 10-25-2012 (10-24-2012, 07:19 PM)gid15 Wrote: Does it loop with r2809? BGM is working great now. Thanks and awesome work, gid15! |