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Tales of VS - ULJS00209 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Tales of VS - ULJS00209 (/showthread.php?tid=2388) |
RE: Tales of VS - ULJS00209 (Encrypted) - RockBravo - 12-29-2011 (12-28-2011, 02:33 PM)RockBravo Wrote:(12-27-2011, 07:55 PM)virgil94 Wrote: Use non-native fonts in the media tab under the option Well,I was playing to see if the game was really full playable,and noticed a few things. The hi-ougis voices are missing,the skit faces chats don't have voices and in the start of the battle some voices are missing too. RE: Tales of VS - ULJS00209 (Encrypted) - RockBravo - 12-29-2011 Well,I found some other errors in the game. The weapons of the characters have a grafical error sometimes,they get all "spiky". When Cless uses his teleport attack or someone uses a hi-ougi,the screen goes off and then it turns back to normal after. I will post some images with the errors. Here are the link with the screen shots: http://imageshack.us/g/16/semttulo8pse.png/ There's a stage in the game that the flag have a grafical error too.You can see that on the album. RE: Tales of VS - ULJS00209 (Encrypted) - Toynota10 - 01-24-2012 I need help. How do I get the characters to show up on the screen? RE: Tales of VS - ULJS00209 (Encrypted) - gutitavo18 - 08-08-2012 I see that the game is playable but, I need a version or revision that make it quicker because, i play in FPS:7 can someone help me there? RE: Tales of VS - ULJS00209 (Encrypted) - nash67 - 11-08-2012 using r 2838 go to start a new game then it goes to load ,the music stops and the game freezes up here is the info log RE: Tales of VS - ULJS00209 (Encrypted) - sum2012 - 11-08-2012 Dead Code... Code: 09:27:24 DEBUG hle.sceAtrac3plus - ATRAC3 0 - sceAtracSetDataAndGetID buffer=0x0977BAB0, bufferSize=0xDEADBEEF RE: Tales of VS - 1987hb - 01-07-2013 when "MediaEngine: Invalid container format!" error occurred,jpcsp was frozen. Same issue is broken in r2956 once again trying out many solutions even looking at the original fix in r2414 but no luck RE: Tales of VS - ULJS00209 (Encrypted) - sum2012 - 01-10-2013 I analysis that "DEADBEEF" is come from jpcsp\src\jpcsp\HLE\kernel\types\SceKernelThreadInfo.java for (int i = _ra; i > _zr; i--) { cpuContext.setRegister(i, 0xDEADBEEF); } change to cpuContext.setRegister(i, 0x00100000); will be fixed I also add auto log function to let people post log in here easier(log.txt) video setting see attach (for nvidia card) windows 32 bit http://www.mediafire.com/?ki3aglki04naikx windows 64 bit http://www.mediafire.com/?eskwl4tuttemtc1 (11-08-2012, 02:01 PM)sum2012 Wrote: Dead Code... RE: Tales of VS - ULJS00209 (Encrypted) - sum2012 - 01-26-2013 offical rev 2963 still not fix Attach hle.sceAtrac3plus debug log RE: Tales of VS - ULJS00209 (Encrypted) - gid15 - 04-08-2013 (11-08-2012, 02:01 PM)sum2012 Wrote: Dead Code...Could you try to run the game on a real PSP using JpcspTrace and include the following line in JpcspTrace.config: Code: sceAtracSetDataAndGetID 0x7A20E7AF 2 |