The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.27 (Linux)
|
![]() |
Try Multiplayer 3 JPCSPs on one PC - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: General discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=57) +---- Thread: Try Multiplayer 3 JPCSPs on one PC (/showthread.php?tid=242564) |
RE: Try Multiplayer 3 JPCSPs on one PC - gid15 - 08-05-2020 So, I finally got time to implement my idea: revision 3bd9654 is a first draft to support more than 2 Jpcsp instances for applications communicating through Adhoc network. I've added the command line option "--localIPAddress 127.0.0.X" to specify the local IP address to be used. It has to be different for each Jpcsp instance. E.g. use 127.0.0.1 for the first instance, 127.0.0.2 for the second instance, 127.0.0.3 for the third instance, etc. The network settings of all the instances must enable ProOnline and specify "localhost" as the ProOnline MetaServer. The implementation is not yet very user-friendly as you need to use command line options, but this is just a first draft to verify that my idea is working at all. You probably will require a quite powerful PC if you want to run 3 instances or more ![]() I'm waiting for feedback ![]() When reporting don't forget to post the log files of all the instances. RE: Try Multiplayer 3 JPCSPs on one PC - onelight - 08-06-2020 working fine when enable ProOnline ![]() get error when Enable LAN Multiplayer Code: 20:07:39 ERROR hle.sceNetAdhoc - user_main - send Code: java.net.BindException: Address already in use: Cannot bind ![]() RE: Try Multiplayer 3 JPCSPs on one PC - gid15 - 08-06-2020 (08-06-2020, 12:41 PM)onelight Wrote: working fine when enable ProOnlineWhaow, even 4 instances ![]() RE: Try Multiplayer 3 JPCSPs on one PC - onelight - 08-08-2020 (08-06-2020, 04:32 PM)gid15 Wrote:(08-06-2020, 12:41 PM)onelight Wrote: working fine when enable ProOnlineWhaow, even 4 instances Any idea about LAN Multiplayer ? RE: Try Multiplayer 3 JPCSPs on one PC - gid15 - 08-10-2020 (08-08-2020, 02:53 PM)onelight Wrote:The same support has now been added in b2e8188 to "LAN Multiplayer" as well.(08-06-2020, 04:32 PM)gid15 Wrote:(08-06-2020, 12:41 PM)onelight Wrote: working fine when enable ProOnlineWhaow, even 4 instances RE: Try Multiplayer 3 JPCSPs on one PC - onelight - 08-11-2020 Ok, local LAN Multiplayer now working for 4 jpcsps new issue, can't find player if module 'flash0:/kd/utility.prx' load ![]() RE: Try Multiplayer 3 JPCSPs on one PC - gid15 - 08-27-2020 (08-11-2020, 01:53 PM)onelight Wrote: new issue, can't find player if module 'flash0:/kd/utility.prx' loadIs it fixed by b7fa7af or later? RE: Try Multiplayer 3 JPCSPs on one PC - onelight - 08-28-2020 still can't find player ![]() ![]() RE: Try Multiplayer 3 JPCSPs on one PC - gid15 - 08-30-2020 I've introduced quite significant changes in 21afc00 to try to improve Adhoc networking with multiple Jpcsp instances on one PC. Could you please test it? This change could break games which were previously working, so regression testing with different games supporting Adhoc networking would be much appreciated ![]() Thank you! RE: Try Multiplayer 3 JPCSPs on one PC - onelight - 08-31-2020 (08-30-2020, 08:32 PM)gid15 Wrote: I've introduced quite significant changes in 21afc00 to try to improve Adhoc networking with multiple Jpcsp instances on one PC. Could you please test it? It did break, break pro online, get disconnect when 2nd jpcsp try join in lobby ![]() ![]() LAN Multiplayer working ![]() ![]() still can't find player when 'flash0:/kd/utility.prx' load, but if run 3rd jpcsp without using “--localIPAddress” both 1st jpcsp and 2nd jpcsp can see the 3rd jpcsp's player ![]() ![]() ![]() |