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Boku wa Tomodachi ga Sukunai [ULJS00459] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Boku wa Tomodachi ga Sukunai [ULJS00459] (/showthread.php?tid=29956) |
RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - kyousuke - 04-16-2013 Still low fps but audio is mostly working now, new error (r3104): Log html and txt: log.rar (Size: 102.38 KB / Downloads: 153) RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - Zekro - 04-16-2013 Does it help if the ignore invalid memory acces option is enableb? RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - kyousuke2 - 04-18-2013 (04-16-2013, 04:09 PM)virgil94 Wrote: Does it help if the ignore invalid memory acces option is enableb?Not much, I can't really tell if there's any difference in performance. Anyway, I noticed that the sound file of the opening video is being extracted and converted to wav in the tmp folder but for some reason it's not being played. Is it a problem of this game or I'm doing something wrong? most of the audio works fine but some background music and the sound of the opening is not working (r3107) EDIT: audio works (r3111), it was simply disabled in the game settings (thanks to trebert for the info). RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - nash67 - 04-18-2013 using r 3107 still no music or sound fx pauses after your first choice but click run twice and the game continues here is an info log RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - trebert - 04-21-2013 I was having the same lockup at the same place[edit: using 3110], and Checking" ignore invalid memory address" allowed the game to continue after the first selection. As for the sound, it was also completely muted. Although it was only because the options were set that way in game, and after turning them up I got audio, all-be-it somewhat choppy. RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - kyousuke2 - 04-22-2013 (04-21-2013, 05:34 AM)trebert Wrote: I was having the same lockup at the same place[edit: using 3110], and Checking" ignore invalid memory address" allowed the game to continue after the first selection. As for the sound, it was also completely muted. Although it was only because the options were set that way in game, and after turning them up I got audio, all-be-it somewhat choppy. Thanks so much! can't believe it was so simple, audio works now even though it sounds kinda rusty, but it WORKS!! Checking ignore invalid memory address helps going through that part although it doesn't improve the performance, for some reason the FPS is really low, could it be caused by the audio problem? This is a log+profiler of the latest revision (3111) if anyone wants to check about that: logs.rar (Size: 1.11 MB / Downloads: 161) EDIT: even with the invalid memory access thing disabled, the game stops working after a while and there're errors in the console window: Code: Running Jpcsp 64bit... New log+profiler: logs-v2.rar (Size: 1.12 MB / Downloads: 169) RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - gid15 - 05-02-2013 From the profiler information, it looks that the code blocks used the most by this game are quite large: Code: _S1_2_892DDD4 4.708.681.845 instructions (25,546%), 353.107 calls (0892DDD4 - 0892F18C, length 1263) You can also try to increase the clock speed (Options -> Clock speed) to make the game run faster than on a PSP. RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - kyousuke - 05-02-2013 (05-02-2013, 07:27 AM)gid15 Wrote: From the profiler information, it looks that the code blocks used the most by this game are quite large: I tried using 150% first and 300% after but there was no difference, even in main menu whenever the background music starts playing, the fps goes below 17 and mostly the avg fps is 10-12. log.rar (Size: 7.92 KB / Downloads: 147) profiler.7z (Size: 109.83 KB / Downloads: 128) EDIT: I forgot the compiler setting, I'll try now. I tried again setting the profiler at 50 and clock 300% but the result is the same, low fps when music starts playing, at times it goes over 20 then instantly below 10 it's kinda unstable. log.7z (Size: 5.64 KB / Downloads: 159) profiler.7z (Size: 109.88 KB / Downloads: 131) RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - gid15 - 05-02-2013 Disable the profiler while checking the performance, the profile itself is introducing overhead. Have you tried to disable the MediaEngine? This would disable all Atrac3 decoding. So that you can see the difference without decoding at all (even faster than decoding external WAV files). RE: Boku wa Tomodachi ga Sukunai [ULJS00459] - kyousuke - 05-02-2013 (05-02-2013, 09:30 AM)gid15 Wrote: Disable the profiler while checking the performance, the profile itself is introducing overhead. THAT did the trick! intro video doesn't work anymore but the fps is over 30, with peaks of 60! only in the beginning it lagged a bit, then the fps started raising (even though the audio sometimes echoes but it's nothing relevant compared to before). The game stopped working after clicking a choice, log and screen: Log.7z (Size: 143.4 KB / Downloads: 135) |