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Experimental gamepad support in r2047 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: Experimental gamepad support in r2047 (/showthread.php?tid=4031) |
RE: Experimental gamepad support in r2047 - Vegerunks - 03-29-2011 He means that if you try to assign with the Dpad(Arrows) or the Analog stick(the joystick) even with xbox 360 controller it doesn't accept the controls add-on RE: Experimental gamepad support in r2047 - luckwii - 03-29-2011 (03-29-2011, 03:14 AM)beanclr Wrote: You could just buy a cheap ati card. It would make it move much faster then just waiting for the emu. Might be years before it can play at full speed on on-board cards. Mine is integrated in a laptop so no dice. My i5 doesn't get loaded down at all. I think the gpu should be able to run the emulator. I can play Street Fighter 4 with mid level settings, and most newer games. It just doesn't like something in JPCSP, I think anyway. RE: Experimental gamepad support in r2047 - beanclr - 03-29-2011 Well whats your shader. I think you need 4.0 shader to play. At least thats what I was told. RE: Experimental gamepad support in r2047 - BlackDaemon - 03-29-2011 gid15, Congratulations, great job! (for me JPCSP already uses D-Pad and Analog stick, other buttons i set manually) Got these messages in God of War: Chains of Olympus (looks like second Analog stick is too sensitive ) Code: ... RE: Experimental gamepad support in r2047 - gid15 - 03-29-2011 (03-29-2011, 03:30 AM)Vegerunks Wrote: He means that if you try to assign with the Dpad(Arrows) or the Analog stick(the joystick) even with xbox 360 controller it doesn't accept the controls add-onRight, I forgot to mention that the controls for the arrows and the analog stick are hardcoded and cannot be configured. I will improve this and make them configurable too. RE: Experimental gamepad support in r2047 - MaXiMu - 03-29-2011 I forgot to DualShock3 gamepad - I use the drivers http://www.motioninjoy.com/ is work by bluetooth or usb And posible Configuration : - PS1 Mode No joysticks - PS2 Mode POV and joystick - Ps2 mode POV and joysticks and triggers - PS3 mode for enabled inclination sensor (not work on jpcsp). - Emulate xbox360 wireless drivers (if better for some buttons) - Custom mode If Maped keys for emulate mouse/keyboard or other input (Recomended for now if not work analogics or others buttons) RE: Experimental gamepad support in r2047 - gid15 - 03-29-2011 (03-29-2011, 06:48 AM)gid15 Wrote:The arrows and analog stick can now be freely configured in r2050.(03-29-2011, 03:30 AM)Vegerunks Wrote: He means that if you try to assign with the Dpad(Arrows) or the Analog stick(the joystick) even with xbox 360 controller it doesn't accept the controls add-onRight, I forgot to mention that the controls for the arrows and the analog stick are hardcoded and cannot be configured. I will improve this and make them configurable too. RE: Experimental gamepad support in r2047 - MaXiMu - 03-29-2011 Great job gid15 is work now with dualshock3 in the logger secundary Analog Not asigned button but in the pulse in the gameplay Similar problem BlackDaemon issue Code: 64139 [SQEXTEC Movie AudioOutput] WARN controller - Unknown Controller Event on Rotación Z(rz): 0,190478 Buttons X , O , triangle , square not view correct in the control but detect perfect RE: Experimental gamepad support in r2047 - andutrache - 03-29-2011 Reporting with r2050, it works perfectly now some buttons are detected with 9,10,11 instead of Button 9 ,Button 10 and so on but it works flawlessly. Good job gid15 !!! RE: Experimental gamepad support in r2047 - Pelinor - 04-01-2011 Thanks gid15, gamepad support is wonderful. I have a suggestion to make the interaction even better: allow gamepads to be able to control save/load menus. (Up/down buttons to highlight the save and "X" to select and "O" to cancel.) It could benefit keyboard users as well, but is especially useful to gamepad users who usually have their hands farther away from the mouse. |