TEXTURE DUMPING?? HELP!! - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Hardware infos (https://www.emunewz.net/forum/forumdisplay.php?fid=58) +---- Thread: TEXTURE DUMPING?? HELP!! (/showthread.php?tid=4669) Pages:
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RE: TEXTURE DUMPING?? HELP!! - FRANKASTER - 05-25-2011 (05-24-2011, 04:15 PM)gid15 Wrote: You can try to look at the other images generated by Jpcsp: one image is generated after each object display (the images sharing the same prefix are numbered in the order they are rendered: e.g. Image-4000000-1.bmp then Image-4000000-2.bmp and so on...). That way, you can see how the application builds the complete display. Some games apply post processing (e.g. blur) to the whole image after rendering it. cool, but what i meant is about this corrupted files, should i change something on the config (i tried portable ops, little big planet and all files where alright) it seems the reflection maps, and alphas kind of messes up with the texture and i got a useless mess... and making alphas for this low res files is more difficult than i thought RE: TEXTURE DUMPING?? HELP!! - gid15 - 05-26-2011 (05-25-2011, 06:48 PM)FRANKASTER Wrote: cool, but what i meant is about this corrupted files, should i change something on the config (i tried portable ops, little big planet and all files where alright)Could you post the log file (log.html) created while dumping the images? It includes a complete debug log for the dumped frame. I could check if this image has a special format. Also, post the corrupted image as originally dumped, keeping the same file name (otherwise I can't find the matching section in the log file). Alpha information is lost while dumping the images. They are created in BMP format, which doesn't support alpha. RE: TEXTURE DUMPING?? HELP!! - FRANKASTER - 05-27-2011 (05-26-2011, 07:34 AM)gid15 Wrote:(05-25-2011, 06:48 PM)FRANKASTER Wrote: cool, but what i meant is about this corrupted files, should i change something on the config (i tried portable ops, little big planet and all files where alright)Could you post the log file (log.html) created while dumping the images? It includes a complete debug log for the dumped frame. I could check if this image has a special format. ok thanks for the reply! zip including snake's textures (somefine some half broken some crappy and log file) mgs pw textures RE: TEXTURE DUMPING?? HELP!! - serio - 05-27-2011 Quote:They are created in BMP format, which doesn't support alpha.but bmp does support alpha. just most programs don't support it for bmp, so it's lost if you try to save it. there's a free program called alphaconv that can convert a 32 bit bmp files into png. http://www.najmanowicz.com/temp/AlphaConv.zip just drag and drop a 32 bit bmp into it and it'll output it as a png. if it's not 32 bit it won't change though. RE: TEXTURE DUMPING?? HELP!! - FRANKASTER - 05-27-2011 (05-27-2011, 07:51 AM)serio Wrote:Quote:They are created in BMP format, which doesn't support alpha.but bmp does support alpha. just most programs don't support it for bmp, so it's lost if you try to save it. thanks for the tip but the files are 16bit RE: TEXTURE DUMPING?? HELP!! - gid15 - 05-27-2011 Now the BMP files are generated in 32-bit RGBA (i.e. including alpha) in r2148. RE: TEXTURE DUMPING?? HELP!! - FRANKASTER - 05-28-2011 pretty amazing alphas, I don't even know how to thank you... RE: TEXTURE DUMPING?? HELP!! - Shina - 06-07-2011 Would it be possible to add output in PNG? Also, what about active dumping? Like what the Dolphin has. RE: TEXTURE DUMPING?? HELP!! - FRANKASTER - 06-09-2011 (06-07-2011, 02:55 PM)Shina Wrote: Would it be possible to add output in PNG? read the thread and there's a little program to convert the files with alpha anyways now textures look clean and everything is pretty much nice, still few textures missing(corrupt) but i can find or made replacements thanks!!! the program i sue to view this usually messes up with alphas but that does not matter |