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Aspect Ratio for Full Screen mode - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: Aspect Ratio for Full Screen mode (/showthread.php?tid=5152) Pages:
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RE: Aspect Ratio for Full Screen mode - Vegerunks - 06-25-2011 Actually when the Emulator is all that is seen it is alittle fast. Could you add a full screen no stretch? So like the Native Resolution Stays there instead of stretching like with Visual boy advanced... You could set it to Full Screen but keep the small screen or you could make it stretch RE: Aspect Ratio for Full Screen mode - gid15 - 06-26-2011 (06-24-2011, 08:47 PM)gid15 Wrote: OK, I will have a look to center the full screen image and hide the non-used area.This is now implemented in r2205. Please test it. On Windows Vista, the windows task bar is hidden by this method. Some users previously reported that the windows task bar was sometimes visible in front of Jpcsp... Please report if this still happens. Thanks! Edit: an option to unlock the aspect ratio is not yet available. RE: Aspect Ratio for Full Screen mode - jacky400 - 06-26-2011 full screen works perfect now in r2205 RE: Aspect Ratio for Full Screen mode - elpan - 06-26-2011 I quickly tested it on a 1280x1024 monitor and its perfect. great work as always. will try on other monitors later. RE: Aspect Ratio for Full Screen mode - hyakki - 06-27-2011 yeah looks really good now, even on 4:3 monitors. nice work some games still act strangely (like legend of hero's trails in the sky, ys 7), screen keeps flickering and resizing :p. RE: Aspect Ratio for Full Screen mode - serio - 06-27-2011 from what i tried so far, everything worked mostly good except when the game tried to use a framebuffer (i think). in that case the fb effect was stuck resized in 1/4 of the screen while the rest got corrupted/frozen). it probably isn't really related to the full screen implementation though. dunno. tinypic since the image was too large to upload here (almost 2 mb). the resolution was originally 1920x1080. also attached a picture when it's working right: |