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EmuNewz Network
Musou Orochi 2 Special - ULJM-06097 - Printable Version

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+----- Thread: Musou Orochi 2 Special - ULJM-06097 (/showthread.php?tid=69610)

Pages: 1 2 3 4


RE: (ULJM-06097) Musou Orochi 2 Special - gid15 - 10-23-2012

(10-23-2012, 01:11 PM)sum2012 Wrote: To gid15,
Please add a draft implementation of sceJpeg.Thanks
Attach info and compiler debug log of Rev 2801
Based on the compiler log, sceJpeg_64B6F978 is now available in r2806 Smile.
Probably the same function as sceJpegDecodeMJpeg.


RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 10-23-2012

Well done gid15.Fixed.
I will test more because of unmapped import of sceUtility

(10-23-2012, 08:31 PM)gid15 Wrote:
(10-23-2012, 01:11 PM)sum2012 Wrote: To gid15,
Please add a draft implementation of sceJpeg.Thanks
Attach info and compiler debug log of Rev 2801
Based on the compiler log, sceJpeg_64B6F978 is now available in r2806 Smile.
Probably the same function as sceJpegDecodeMJpeg.




RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 10-24-2012

My friend tell me that this game load checkpoints scene will crash
Attach 2806 log
editConfusedorry,today lunch I do not have time to see his log,seem he is using modify version.I will tell him to make a new log.
Code:
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 14661845 at jpcsp.graphics.VideoEngine.updateGeBuf(VideoEngine.java:6388) at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1720) at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1242) at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:981) at jpcsp.graphics.VideoEngine.update(VideoEngine.java:630) at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDisplay.java:213) at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314) at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343) at sun.awt.RepaintArea.updateComponent(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)



RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 10-26-2012

Attach Jpcsp offical version rev2810 log and crash screen.
I think that these probrem
Code:
79508     GUI     WARN     ge     signal (behavior=136, signal=0x5101) unknown behavior at 0x096D68B0
179510     GUI     WARN     ge     Unsupported spline parameters uc=0 vc=166
edit:
Code:
MemoryReader.java

    private final static class MemoryReaderIntArray32 implements IMemoryReader {
        private int offset;
        private int[] buffer;

        public MemoryReaderIntArray32(int[] buffer, int addr) {
            offset = addr / 4;
            this.buffer = buffer;
        }

        @Override
        public final int readNext() {
            return buffer[offset++]; //Do not know correct handle if buffer.index < offset+1
        }



RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 11-04-2012

The game better before.but sometimes still loading game still freeze.
Attach Rev 2828 info log
Code:
8795970 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x09B42494, stall=0x09B4249C, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false]
8795970 [GUI] ERROR ge - Aborting current list processing due to too many errors
seem need add more time in Rev 2815 change


RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 01-26-2013

last work Rev 2959
broken Rev2960
attach both log


RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 01-26-2013

Thanks gid15
Fixed Rev 2964


RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 02-05-2013

Rev2971 break again this game(black screen)
Attach Rev2970 and 2971 log


RE: (ULJM-06097) Musou Orochi 2 Special - gid15 - 02-05-2013

(02-05-2013, 05:15 PM)sum2012 Wrote: Rev2971 break again this game(black screen)
Attach Rev2970 and 2971 log

Could you post both logs by adding this line to LogSettings.xml:
Code:
<logger name='hle.sceUtility'> <level value='debug' /> </logger>
Thank you!


EDIT: you have the following option selected for the test with 2971, but not with 2970
Code:
[X] Disable audio threads



RE: (ULJM-06097) Musou Orochi 2 Special - sum2012 - 02-05-2013

sorry,I forget enable audio .
(I had disable audio for a game )