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EmuNewz Network
Final Fantasy III (3) - NPUH10125 - Printable Version

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+----- Thread: Final Fantasy III (3) - NPUH10125 (/showthread.php?tid=82997)

Pages: 1 2


RE: Final Fantasy III (3) - NPUH10125 - sum2012 - 11-18-2012

seem scefont have not been fixed.
Maybe someone need post 'hle.sceFont' debug log.
Code:
16:41:00 ERROR hle.sceFont - user_main - openFontFile
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont.openFontFile(sceFont.java:337)
    at jpcsp.HLE.modules150.sceFont.openFontFile(sceFont.java:387)
    at jpcsp.HLE.modules150.sceFont.sceFontOpenUserMemory(sceFont.java:758)
    at _S1_2_89C2D7C.s(_S1_2_89C2D7C.java:4)
    at _S1_2_894AA40.s(_S1_2_894AA40.java:180)
    at _S1_2_8826404.s8826878(_S1_2_8826404.java:1156)
    at _S1_2_8826404.s(_S1_2_8826404.java:1140)
    at _S1_2_8806188.s(_S1_2_8806188.java:164)
    at _S1_2_8964A84.s(_S1_2_8964A84.java:284)
    at _S1_2_8964A84.exec(_S1_2_8964A84.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)



RE: Final Fantasy III (3) - NPUH10125 - sum2012 - 11-18-2012

Rev 2863 should fix this game


RE: Final Fantasy III (3) - NPUH10125 - OuO - 11-24-2012

Text working fine as of 2871 Smile


RE: Final Fantasy III (3) - NPUH10125 - hyakki - 12-05-2012

re-test 2902
videos play great now, no more flickering (tested intro video, plays at 30fps, seems to sync good with audio too) Smile

Great work gid15 Smile


RE: Final Fantasy III (3) - NPUH10125 - digiadventures - 03-27-2013

It seems looping problems have been fixed in latest revisions, I have been playing it a while today and no music problems/cutting out/not looping etc..