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TACTICS OGRE Let Us Cling Together CHS ULJM05753 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: TACTICS OGRE Let Us Cling Together CHS ULJM05753 (/showthread.php?tid=85000) Pages:
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RE: TACTICS OGRE Let Us Cling Together CHS ULJM05753 - digiadventures - 10-15-2012 sum2012 does music stop in this version ? RE: TACTICS OGRE Let Us Cling Together CHS ULJM05753 - sum2012 - 10-15-2012 Yes music do not loop. I think that gid15 make this issue (08-24-2012, 04:31 PM)gid15 Wrote:(01-22-2012, 05:37 AM)Itaru Wrote: Starting with r2438, Heroes Phantasia (NPJH50558) is unable to continue past the title screen even when you push Start or the circle button. After a few seconds in the title screen, it loops back to the opening movie and keeps looping indefinitely between opening movie and title screen with the controls being non-responsive. With r2437 and earlier revisions, I can continue past the title screen and play the game.As Hykem is no longer posting during the last months, I've decided to finally add this finding to r2701 :-). edit:re-enable this line music still not loop. RE: TACTICS OGRE Let Us Cling Together CHS ULJM05753 - digiadventures - 10-15-2012 (10-15-2012, 12:11 PM)sum2012 Wrote: Yes music do not loop. I am not sure what do you mean..music is stopping in all jpcsp versions I tried,both pre and post 2701... RE: TACTICS OGRE Let Us Cling Together CHS ULJM05753 - sum2012 - 10-15-2012 (10-15-2012, 12:26 PM)digiadventures Wrote: I am not sure what do you mean..music is stopping in all jpcsp versions I tried,both pre and post 2701...play sound ~ 2 minute then no BPM sound. RE: TACTICS OGRE Let Us Cling Together CHS ULJM05753 - sum2012 - 10-15-2012 (I have delete mipmap warning to make log smaller) I notice no bpm after this line Code: 21:44:45 DEBUG hle.sceAtrac3plus - SoundDevice - sceAtracGetRemainFrame returning -1, AtracID[id=1, inputBufferAddr=0x0969A0E0, inputBufferSize=32272, inputBufferOffset=30524, inputBufferWritableBytes=0, inputBufferNeededBytes=0] RE: TACTICS OGRE Let Us Cling Together CHS ULJM05753 - digiadventures - 10-15-2012 (10-15-2012, 01:54 PM)sum2012 Wrote: (I have delete mipmap warning to make log smaller) Yeah exactly when "sceAtracGetRemainFrame" disapears from the log,thats when music disappear too ![]() I posted some logs and findings in US game thread RE: TACTICS OGRE Let Us Cling Together CHS ULJM05753 - sum2012 - 10-15-2012 The "sceAtracGetRemainFrame returning -1,"is come from src\jpcsp\HLE\modules150\sceAtrac3plus.java Code: @HLEFunction(nid = 0x9AE849A7, version = 150, checkInsideInterrupt = true) (10-15-2012, 02:05 PM)digiadventures Wrote:(10-15-2012, 01:54 PM)sum2012 Wrote: (I have delete mipmap warning to make log smaller) RE: TACTICS OGRE Let Us Cling Together CHS ULJM05753 - digiadventures - 10-15-2012 (10-15-2012, 02:42 PM)sum2012 Wrote: If you can compile source, you can start to try to fix yourself I can compile the source as that is not really that complicated and doesnt require java programing knowledge. As for fixing this myself,I am afraid I dont have enough knowledge ! If you think you can fix this,I am not the only person who would be very grateful,just look at US thread how many users commented how much they would like this to be fixed. If you can,just post compiled version somewhere or atleast fixed file or something ! RE: TACTICS OGRE Let Us Cling Together CHS ULJM05753 - sum2012 - 10-15-2012 I tried last night , but fail (10-15-2012, 03:07 PM)digiadventures Wrote: I can compile the source as that is not really that complicated and doesnt require java programing knowledge. |