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EmuNewz Network
Shin Megami Tensei: Persona 2 - Innocent Sin - ULUS10584 - Printable Version

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+----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65)
+----- Thread: Shin Megami Tensei: Persona 2 - Innocent Sin - ULUS10584 (/showthread.php?tid=9447)

Pages: 1 2 3 4


RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - victor sant - 10-07-2011

The sound is now back with build r2328, also i discovered my music issue was a problem with SonicStage, i reinstalled it and it now works fine. But when i use "Stencil Test" option to fix the brighness the game doesn't load. I use Nvidia GeForce 9500 GT.
Here's the log.
Code:
0 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
0 [GUI] INFO  emu - Jpcsp v0.6 2328
0 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10584
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.39
REGION = 32768
TITLE = SMT: Persona 2: Innocent Sin
USE_USB = 0
probably homebrew? false
78 [GUI] INFO  emu - Loading global compatibility settings:
78 [GUI] INFO  emu - Configuration / Region
94 [GUI] INFO  emu -     Language                                 [Português]
94 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
94 [GUI] INFO  emu -     Daylight savings:                        [Off]
94 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
94 [GUI] INFO  emu -     Time format:                             [24H]
94 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
94 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
94 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
94 [GUI] INFO  emu -     Nickname:                                [Victor Sant]
94 [GUI] INFO  emu - Configuration / Video
94 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
94 [GUI] INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
94 [GUI] INFO  emu -     [X] Use vertex cache
94 [GUI] INFO  emu -     [X] Use shaders (experimental)
94 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
94 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
94 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
94 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
94 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
94 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
94 [GUI] INFO  emu -     [X] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
94 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
94 [GUI] INFO  emu - Configuration / Audio
94 [GUI] INFO  emu -     [ ] Disable audio threads
94 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
94 [GUI] INFO  emu -     [ ] Disable audio blocking
94 [GUI] INFO  emu - Configuration / Memory
94 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
94 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
94 [GUI] INFO  emu - Configuration / Media
94 [GUI] INFO  emu -     [X] Use Media Engine
94 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
94 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
94 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
94 [GUI] INFO  emu - Configuration / Compiler
94 [GUI] INFO  emu -     [X] Use compiler (dynarec)
94 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
94 [GUI] INFO  emu -     [3000] Maximum method size
94 [GUI] INFO  emu - Configuration / Crypto
94 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
94 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
94 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
94 [GUI] INFO  emu - Configuration / Display
94 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
94 [GUI] INFO  emu -     Resolution:                              [Native]
94 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
109 [GUI] INFO  ge - Only GE Graphics: true
109 [GUI] INFO  hle.sceMpeg - Media Engine enabled
125 [GUI] INFO  ge - Using Async Vertex Cache
125 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
125 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
125 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
125 [GUI] INFO  memory - Ignore invalid memory access: false
13969 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
14156 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
14312 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
14312 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
14328 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
14328 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
14328 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
14344 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
14344 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
14344 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
14359 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
14359 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
14359 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
14375 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
14375 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
14375 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
14391 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
14391 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
14391 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
14437 [GUI] INFO  ge - Using RenderingEngineLwjgl31
14437 [GUI] INFO  ge - OpenGL version: 3.3.0
14437 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
14437 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
14437 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
14453 [GUI] INFO  ge - Using VBO
14453 [GUI] INFO  ge - Using shaders with Skinning
14453 [GUI] INFO  ge - Using dynamic shaders
14453 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
14453 [GUI] INFO  ge - Rendering to a texture
14641 [GUI] INFO  ge - Using VBO
14641 [GUI] INFO  ge - Using shaders with Skinning
14641 [GUI] INFO  ge - Using dynamic shaders
14641 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
14641 [GUI] INFO  ge - Rendering to a texture
18609 [root] WARN  hle - Unsupported syscall 207D SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
18641 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
18641 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xE
18672 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
18781 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0x13
18844 [CRI FS File Access 0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pack/P2PT_ALL.cpk flags = 4001 permissions = 020644
18922 [CRI FS File Access 0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pack/P2PT_ALL.cpk flags = 4001 permissions = 020644
18953 [CRI FS File Access 0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10584INST/I020US.DAT flags = 40004001 permissions = 020644
19031 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
19031 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
19031 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
19031 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
19047 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)

Anyway, it's very playable now, thanks for the great work ;D

EDIT: just a side note, using the 'Only GE graphics' cause a issue with the battle transition effect, it's something with no importance at all, but if you pc keeps the game at a good speed even without it (like mine do) you can disable this for a extra fancy effect =P


RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - aresvanyz - 10-09-2011

I got a black screen
166401 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)

.html   log.html (Size: 58.25 KB / Downloads: 181)


RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - gid15 - 10-09-2011

Code:
    Java version: 1.7.0 (1.7.0-b147)
Jpcsp is untested with Java 7.


RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - aresvanyz - 10-09-2011

I see, already saw that different but not sure if that's the cause, i'll try 1.6 then

Ok, it finally work =.= well at least we know Java 7 don't support this game at least
Thanks for your fast reply Big Grin


RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - Itaru - 10-10-2011

The new callback mechanism in r2340 broke this game during startup with the following console error message:
Code:
java.lang.RuntimeException: Cannot find executable
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:114)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:155)
        at _S1_3_88095F0.s(_S1_3_88095F0.java:668)
        at _S1_3_8809684.s(_S1_3_8809684.java:164)
        at _S1_3_88052AC.s(_S1_3_88052AC.java:120)
        at _S1_3_88054A8.s(_S1_3_88054A8.java:148)
        at _S1_3_8804228.s(_S1_3_8804228.java:284)
        at _S1_3_8804228.exec(_S1_3_8804228.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:646)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

EDIT:
Whoops, attached the wrong log.html file. It's correct now. Also I'm using Java 7 and this game is running perfectly fine. Before r2340, that is. Smile


RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - aresvanyz - 10-10-2011

That's strange, maybe your build of Java 7 is different ?
I can't make it to run until I uninstall 7 and install the old 6 version


RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - victor sant - 10-10-2011

I'm usig java 6 and also don't work for me.

i get this error
Code:
Running Jpcsp 32bit...
java.lang.RuntimeException: Cannot find executable
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
14)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:155)
        at _S1_3_88095F0.s(_S1_3_88095F0.java:668)
        at _S1_3_8809684.s(_S1_3_8809684.java:164)
        at _S1_3_88052AC.s(_S1_3_88052AC.java:120)
        at _S1_3_88054A8.s(_S1_3_88054A8.java:148)
        at _S1_3_8804228.s(_S1_3_8804228.java:284)
        at _S1_3_8804228.exec(_S1_3_8804228.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
646)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

here is the full log
Code:
0 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
0 [GUI] INFO  emu - Jpcsp v0.6 2340
0 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10584
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.39
REGION = 32768
TITLE = SMT: Persona 2: Innocent Sin
USE_USB = 0
probably homebrew? false
93 [GUI] INFO  emu - Loading global compatibility settings:
93 [GUI] INFO  emu - Configuration / Region
93 [GUI] INFO  emu -     Language                                 [Português]
93 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
125 [GUI] INFO  emu -     Daylight savings:                        [Off]
125 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
125 [GUI] INFO  emu -     Time format:                             [24H]
125 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
125 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
125 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
125 [GUI] INFO  emu -     Nickname:                                [Victor Sant]
125 [GUI] INFO  emu - Configuration / Video
125 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
125 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
125 [GUI] INFO  emu -     [ ] Use vertex cache
125 [GUI] INFO  emu -     [ ] Use shaders (experimental)
125 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
125 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
125 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
125 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
125 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
125 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
125 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
125 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
125 [GUI] INFO  emu - Configuration / Audio
125 [GUI] INFO  emu -     [ ] Disable audio threads
125 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
125 [GUI] INFO  emu -     [ ] Disable audio blocking
125 [GUI] INFO  emu - Configuration / Memory
125 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
125 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
125 [GUI] INFO  emu - Configuration / Media
125 [GUI] INFO  emu -     [X] Use Media Engine
125 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
125 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
125 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
125 [GUI] INFO  emu - Configuration / Compiler
125 [GUI] INFO  emu -     [X] Use compiler (dynarec)
125 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
125 [GUI] INFO  emu -     [3000] Maximum method size
125 [GUI] INFO  emu - Configuration / Crypto
125 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
125 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
125 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
125 [GUI] INFO  emu - Configuration / Display
125 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
125 [GUI] INFO  emu -     Resolution:                              [Native]
140 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
140 [GUI] INFO  ge - Only GE Graphics: false
140 [GUI] INFO  hle.sceMpeg - Media Engine enabled
156 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
156 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
156 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
156 [GUI] INFO  memory - Ignore invalid memory access: true
14421 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
14546 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
14562 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
14562 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
14578 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
14578 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
14578 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
14593 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
14593 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
14609 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
14609 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
14609 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
14625 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
14625 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
14625 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
14640 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
14640 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
14640 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
14671 [GUI] INFO  ge - Using RenderingEngineLwjgl31
14671 [GUI] INFO  ge - OpenGL version: 3.3.0
14671 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
14687 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
14687 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
14687 [GUI] INFO  ge - Using VBO
18953 [root] WARN  hle - Unsupported syscall 207D SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
18984 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
18984 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xE
19000 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
19093 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0x13
19125 [CRI FS File Access 0] WARN  hle.ThreadManForUser - hleKernelLockLwMutex uid=147941328, count=4096, timeout_addr=0x00000000, wait=true, doCallbacks=true -  - unknown UID
19156 [CRI FS File Access 0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pack/P2PT_ALL.cpk flags = 4001 permissions = 020644
19218 [CRI FS File Access 0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pack/P2PT_ALL.cpk flags = 4001 permissions = 020644
19234 [CRI FS File Access 0] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10584INST/I020US.DAT flags = 40004001 permissions = 020644



RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - gid15 - 10-11-2011

(10-10-2011, 05:07 PM)Itaru Wrote: The new callback mechanism in r2340 broke this game during startup with the following console error message:
Is it fixed with r2341?

Thanks!


RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - hyakki - 10-11-2011

(10-11-2011, 03:34 PM)gid15 Wrote: Is it fixed with r2341?

Thanks!
r2341
appears to fix the start up problem.




RE: Persona 2: Innocent Sin - ULUS10584 [Encrypted] - victor sant - 10-12-2011

The game loads and works fine now.
Just a note: using Vertex Cache + Stencil Test makes the character sprites breaks on some rooms and battles.
[Image: persona2bug.PNG]

I don't know what benefits Vertex Cache brings (improve speed?), but i know that Stencil Test solves the brightness problem. (although it's slower)