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EmuNewz Network
Hunter x Hunter - Wonder Adventure - NPJH50624 - Printable Version

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RE: Hunter x Hunter - Wonder Adventure - NPJH50624 - sum2012 - 06-24-2020

Thanks ,now the fps now always 30 fps
I do not know how to pass the first stage so that I cannot test further
(06-22-2020, 03:34 PM)gid15 Wrote:
(06-12-2020, 12:31 PM)sum2012 Wrote: 6d28d87 version

3 fps in jumping

Code:
20:05:17 DEBUG       ge - GUI - tflush 0x04088000, buffer_width=512 (64,64)
20:05:17 DEBUG       ge - GUI - tflush texture_storage=0x7(PSM_32BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x08A01E60, texture_swizzle=false
The application is using the rendering buffer as an indexed texture, probably to render some special effects (like recoloring the screen or rendering some shadows).

Selecting the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)" might help in such situations. Keep both options "Use shaders" and "Enable saving GE screen to textures instead of memory" enabled.