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Burnout Legends - ULES00125 - Printable Version

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+----- Thread: Burnout Legends - ULES00125 (/showthread.php?tid=95458)

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RE: Burnout Legends - ULES00125 - nash67 - 03-04-2013

using r 3008
v1.52 is stuck on the loading screen while the platinum version (2.00) just keeps on pausing
here is a compiler log from both


RE: Burnout Legends - ULES00125 - FuZzion - 03-04-2013

Yes, agreed to nash67 - using r3008, the loading screen of my version the game (1.52) is load like forever! %)

Also my log`s constituent is slightly different.

Thank you for you solve the problem, Gid! ^^ Still not enough, but more better then previous relises Wink


RE: Burnout Legends - ULES00125 - FuZzion - 03-15-2013

Well.. In r3048 game "process" is still the same like in r3008 for example (stuck on the loading screen)

I think the problem consists in the repetition of the same line:

10:58:45 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Tracks/36//W_XP/enviro.dat flags = 1 permissions = 00
10:58:45 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Tracks/36//W_XP/enviro.dat flags = 1 permissions = 00


Also, I noticed that it had already been solved earlier: http://www.emunewz.net/forum/showthread.php?tid=4178

So, I guess this might would help to figure out)
In r2995 game was able to loading.


RE: Burnout Legends - ULES00125 - gid15 - 03-15-2013

(03-15-2013, 07:14 AM)FuZzion Wrote: Well.. In r3048 game "process" is still the same like in r3008 for example (stuck on the loading screen)

I think the problem consists in the repetition of the same line:

10:58:45 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Tracks/36//W_XP/enviro.dat flags = 1 permissions = 00
10:58:45 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Tracks/36//W_XP/enviro.dat flags = 1 permissions = 00


Also, I noticed that it had already been solved earlier: http://www.emunewz.net/forum/showthread.php?tid=4178

So, I guess this might would help to figure out)
In r2995 game was able to loading.
In order to locate the problem, does it help to delete the file Compiler.xml (or rename it to something else)?


RE: Burnout Legends - ULES00125 - nash67 - 03-15-2013

using r 3050
if you delete Compiler.xml it goes ingame again
but it still is very slow
here is an info log and profiler


RE: Burnout Legends - ULES00125 - gid15 - 03-15-2013

(03-15-2013, 09:31 AM)nash67 Wrote: using r 3050
if you delete Compiler.xml it goes ingame again
but it still is very slow
here is an info log and profiler
Have you tried to tune the video options to improve the performance: save GE to texture, shaders, vertex cache...

Thank you for the profile log, I found 2 new native functions inside Smile


RE: Burnout Legends - ULES00125 - nash67 - 03-15-2013

if i tick Use vertex cache it speeds up heaps but there is still alot of graphic glitches and i have tried ticking a few other options


RE: Burnout Legends - ULES00125 - FuZzion - 03-19-2013

Finally the game will pass throught the Loading screen (since r3050). Well done! Thank you so much! ^^
Also the game shows good performance in r3060, almost run as fast as on real psp.

nash67 Wrote:still alot of graphic glitches

Yeah, like a sun in black square)
   


RE: Burnout Legends - ULES00125 - Zekro - 03-19-2013

So this means it can be moved to playable now?


RE: Burnout Legends - ULES00125 - FuZzion - 03-23-2013

(03-19-2013, 01:45 PM)virgil94 Wrote: So this means it can be moved to playable now?

Hmm, if you want such Wink Basically all races/events can be played, but the game not totaly emuleted. Anyway its a matter of time! Big Grin