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about ProOnline support - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: about ProOnline support (/showthread.php?tid=161896) |
RE: about ProOnline support - gid15 - 05-18-2014 (05-18-2014, 02:57 PM)onelight Wrote: broadcast Address need restartThis should be fixed in r3521 (no restart necessary when changing broadcast address). Thank you! RE: about ProOnline support - onelight - 05-19-2014 (05-18-2014, 07:44 PM)gid15 Wrote:(05-18-2014, 02:57 PM)onelight Wrote: broadcast Address need restartThis should be fixed in r3521 (no restart necessary when changing broadcast address). Thank you, now only enable/disable ProOnline must before running game. Would you please update ProOnline support? btw I can’t found jpcsp latest builds in http://buildbot.orphis.net/jpcsp/ RE: about ProOnline support - gid15 - 05-19-2014 I've added an automatic detection in r3524 when another Jpcsp instance is running on the same computer. In that case, the "client/server" port shifts are set automatically. The network settings "Server Port Shift" and "Client Port Shift" should now be obsolete. I will remove them if the tests are successful Could you try it? RE: about ProOnline support - onelight - 05-20-2014 (05-19-2014, 04:50 PM)gid15 Wrote: I've added an automatic detection in r3524 when another Jpcsp instance is running on the same computer. In that case, the "client/server" port shifts are set automatically. The network settings "Server Port Shift" and "Client Port Shift" should now be obsolete. I will remove them if the tests are successful Test MHP3HD r3525 JPCSP1 and JPCSP2 edit: I remanber I work at the fist time I try not now. It doesn't work more over I close JPSP1 and JPCSP2 but cmd.exe and JPCSP.exe still running I can't kill them. each jpcsp.exe eat 700+ ram log JPCSP1 log.txt (Size: 74.11 KB / Downloads: 156) JPCSP2 log.txt (Size: 2.24 KB / Downloads: 160) Edit test Maho Shojo Lyrical Nanoha A’s Portable -The Gears of Destiny The 2nd I test this game. In the first time I test the "client/server" port shifts are set automatically. but this time, I just run 1 JPCSP in my computer. But jpcsp found other player! log.zip (Size: 10.35 KB / Downloads: 180) RE: about ProOnline support - gid15 - 05-20-2014 Could you enable the log level to INFO before loading the game? I'm missing information logged only at the beginning... Thank you! RE: about ProOnline support - onelight - 05-21-2014 (05-20-2014, 07:52 PM)gid15 Wrote: Could you enable the log level to INFO before loading the game? I'm missing information logged only at the beginning...retest Maho Shojo Lyrical Nanoha A’s Portable -The Gears of Destiny The player jpcsp found is jpcsp itself Code: <logger name='hle.sceNetAdhoc'> <level value='trace' /> </logger> JPCSP1 adhoc trace log.zip (Size: 37.44 KB / Downloads: 187) RE: about ProOnline support - onelight - 05-21-2014 I try again, It can work now. JPCSP1 out MHP3Q000 JPCSP1 in MHP3Q000 again but not found player JPCSP1 JPCSP2 move to MHP3Q001 Close JPCSP2 but the play JPCSP2 still there (get log JPCSP2 INFO log1.txt) JPCSP START MISSION JPCSP abort mission The player JPCSP2 is gone but the name JPCSP2 still there run JPCSP2 again and move to MHP3Q001 JPCSP1 JPCSP2 move to MHP3Q002 Close JPCSP2 this time log JPCSP1 INFO log.zip (Size: 28.55 KB / Downloads: 194) JPCSP2 INFO log1.zip (Size: 13.47 KB / Downloads: 209) JPCSP2 INFO log2.zip (Size: 12.52 KB / Downloads: 189) retest Maho Shojo Lyrical Nanoha A’s Portable -The Gears of Destiny log JPCSP1 Maho Shojo Lyrical Nanoha log1.zip (Size: 696.7 KB / Downloads: 208) JPCSP1 Maho Shojo Lyrical Nanoha log2.zip (Size: 646.8 KB / Downloads: 188) JPCSP2 Maho Shojo Lyrical Nanoha log.zip (Size: 718.11 KB / Downloads: 176) RE: about ProOnline support - onelight - 05-22-2014 Test ProOnline JPCSP with PPSSPP test joined or left game group seems better than LAN MultiPlayer test MISSION good time bad time JPCSP game stop running log Code: 13:47:40 DEBUG hle.sceNetAdhocctl - user_main - sceNetAdhocctlGetPeerList sizeAddr=0x0BBFE9F0, buf=0x0BBFE9F8 Test ProOnline JPCSP with PPSSPP log.7z (Size: 199.47 KB / Downloads: 170) TEST LAN MultiPlayer test joined or left game group and abort mission log JPCSP1 trace log.7z (Size: 287.01 KB / Downloads: 176) JPCSP2 trace log1.7z (Size: 91.13 KB / Downloads: 191) JPCSP2 trace log2.7z (Size: 211.13 KB / Downloads: 183) RE: about ProOnline support - gid15 - 05-30-2014 (05-06-2014, 09:27 AM)onelight Wrote: and run AdhocSever.exe(provide by PPSSPP Official Forum) in my PCI've ported the AdhocServer to Java and included it within Jpcsp (r3526). It is activated when setting the ProOnline server network config value to "localhost". AdhocServer.exe is then no longer necessary. Could you test it as this is still experimental... Thank you! RE: about ProOnline support - onelight - 05-30-2014 (05-30-2014, 12:10 PM)gid15 Wrote:Thinks to update it(05-06-2014, 09:27 AM)onelight Wrote: and run AdhocSever.exe(provide by PPSSPP Official Forum) in my PCI've ported the AdhocServer to Java and included it within Jpcsp (r3526). It is activated when setting the ProOnline server network config value to "localhost". AdhocServer.exe is then no longer necessary. ProOnline will started if ProOnline server is set to "localhost" in the network settings. That is still experimental, other player (psp or PPSSPP) can not join in. And the bug may be ProOnline itself. ProOnline also still experimental ProOnline localhost log.txt (Size: 40.12 KB / Downloads: 143) edit could you please fix this error Post: #28 Code: ERROR hle.sceNetAdhoc - user_main - Receive not supported on ServerSocket |