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Steins;Gate 0 [BLJM61303] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Steins;Gate 0 [BLJM61303] (/showthread.php?tid=173942) |
RE: Steins;Gate 0 [BLJM61303] - Vandolf - 01-29-2016 (01-28-2016, 08:12 PM)tambre Wrote:(01-28-2016, 04:58 PM)Vandolf Wrote: EDIT 2: LLE modules used i edited my post again about LLE!. RE: Steins;Gate 0 [BLJM61303] - gba - 01-29-2016 (01-29-2016, 05:36 AM)tambre Wrote:Wow, it was 88 mb in just logs.(01-29-2016, 01:21 AM)gba Wrote:(01-28-2016, 04:58 PM)Vandolf Wrote: Hi. I tested the game, work for me! Thanks. I'm still really confused on why my setup isn't working when the settings and modules are all identical. RE: Steins;Gate 0 [BLJM61303] - MrComputerRevo - 01-29-2016 I'm the guy who made the video. I used cellSpursJq, cellSre, cellFiber LLE modules, PPU Interpreter 2, SPU Interpreter Fast and DX12. I guess the problem with the game is that CriWare movie .usm files are encoded in AVC. I re-encoded them to MPEG and after that it is completely fine and playable through to the end. Off-topic: Chaos;Child also a SciADV title and uses the same engine does work on OpenGL but not on DX12... If I create a new thread and post both OpenGL and DX12 logs will you guys help me out? RE: Steins;Gate 0 [BLJM61303] - gba - 01-29-2016 (01-29-2016, 07:43 AM)MrComputerRevo Wrote: I'm the guy who made the video. I used cellSpursJq, cellSre, cellFiber LLE modules, PPU Interpreter 2, SPU Interpreter Fast and DX12. I guess the problem with the game is that CriWare movie .usm files are encoded in AVC. I re-encoded them to MPEG and after that it is completely fine and playable through to the end. What software did you use to re-encode the movie files? RE: Steins;Gate 0 [BLJM61303] - MrComputerRevo - 01-29-2016 (01-29-2016, 12:48 PM)gba Wrote: What software did you use to re-encode the movie files? First I extracted .usm files with VGMToolBox. Then I re-encoded .m2v AVC video to MPEG .avi with ffmpeg. Re-encoded .hca audio to .wav with HCA_decoder. Then I used Scaleform VideoEncoder to pack it all up back to .usm RE: Steins;Gate 0 [BLJM61303] - tambre - 01-29-2016 (01-29-2016, 07:43 AM)MrComputerRevo Wrote: I'm the guy who made the video. I used cellSpursJq, cellSre, cellFiber LLE modules, PPU Interpreter 2, SPU Interpreter Fast and DX12. I guess the problem with the game is that CriWare movie .usm files are encoded in AVC. I re-encoded them to MPEG and after that it is completely fine and playable through to the end. That's because we probably don't have AVC decoding support yet, but you should be able to LLE the module, that decodes the movie files (if the game uses the modules for it). Other than that, good work! You can create a thread for Chaos;Child. Make sure to include all relevant information and follow the guidelines, though! RE: Steins;Gate 0 [BLJM61303] - douggle - 01-30-2016 (01-29-2016, 01:13 PM)MrComputerRevo Wrote:(01-29-2016, 12:48 PM)gba Wrote: What software did you use to re-encode the movie files? Any chance you can upload that somewhere? As I get a crash pretty earlier in and would love to be able to fully read this bad boy edit please disregard my request., RE: Steins;Gate 0 [BLJM61303] - Blayter - 01-30-2016 My computer is too slow to run the Emu. But I am really curious if it's possible to use a text-hooker on the emulator. It's made to read the hex address that's displaying the text in-game. By using HAT you could possibly extract the text that comes up in the text box. Then check the words you don't know with dictionary. Which is really great if you have good Japanese skills, but not native level. If anyone tries it out, I would appreciate it if you could mention if it worked. Hat: https://github.com/MX-Futhark/hook-any-text/wiki RE: Steins;Gate 0 [BLJM61303] - Styler00Dollar - 01-31-2016 I tested Steins;Gate 0 for myself and I can play it after all. I tried it for hours. Took me some time to find out that a loaded ram can actually ensure that modules fail to load and finally crash. My config that just actually just worked (well, get random blacksreens somehow, I assume still because of the combination Chrome/RPCS3 and ram.): Interpreter 2/fast DX12/VSync/OpenAL libavcdec cellFiber cellSpursJq cellSre libvdec I tried HAT for myself with RPCS3 and I have bad news, my first attempts are worthless. Currently it´s not possible from my testing that text can be hooked. But it not like it isn´t working with RPCS3 at all. Got some luck with other games trough. Aside that, I recently found out that HAT has some problems/improvements to be solved. Currently it´s not working for myself on Win10. Tested with Cheat Engines Hex viewer only, but no results after all. Maybe need to test more, but wanted to share it here. RE: Steins;Gate 0 [BLJM61303] - Annie - 01-31-2016 Hey, Tried running here with the latest v0.0.0.6-4112-39bc897 build. Doesn't load the video, I'll probably need to recompile video to MPEG. AMD R9 280X here, I've heard about the issues with video outputting and AMD cards regarding RPCS3. |