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Dead or Alive: Paradise - USA - ULUS10521 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Half playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=66) +----- Thread: Dead or Alive: Paradise - USA - ULUS10521 (/showthread.php?tid=1755) |
RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - zaykho - 09-26-2011 Quote:@Darth1701 Please can you say me what setup of JPCSP do you use for get this result ? cause i'm using the r2324 and i'm getting black polygons, (im able to get transparent polygon instead with some tweak but its still ugly) ![]() RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - zxcdsa - 10-12-2011 I played this game using r2341. Couldn't see movie,slow,bad texture,but It didn't crash for 5 minute.So I think maybe it's playable. RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - javicampeon - 11-03-2011 video +-ok. in game bad texture poligonos. setting: video:only ge graphics,enable saving ge screen,enable decoding of indexed textures,enable dynamic shader,enable the shader implementation for the stencil test,enable the shader implementation for the color mask. Media: use media engine Dysplay: anti-alising: 4x more setting default ------------------------------------jpcsp v0.6 2311------------------------------- solution for the textures? RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - BlackDaemon - 11-03-2011 I think it's time to move this one atleast to Half-Playable section. ![]() r2367 Running with dynarec compiler (log level set to OFF) Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Enable the shader implementation for the "Stencil Test", Use Media Engine, Decode audio files with SonicStage http://www.youtube.com/watch?v=7Z9xwNFZLPE RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - javicampeon - 11-05-2011 thxsssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss ![]() RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - vmftm12 - 02-06-2012 I can not play music? RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - gid15 - 10-22-2012 (10-22-2012, 12:42 PM)vmftm12 Wrote: Execution ErrorsThis is a log file concerning another game NPJH50618 RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - vmftm12 - 10-22-2012 (10-22-2012, 12:56 PM)gid15 Wrote:(10-22-2012, 12:42 PM)vmftm12 Wrote: Execution ErrorsThis is a log file concerning another game NPJH50618 I'm a little stupid .. RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - rait56 - 10-22-2012 Dead or Alive is a most popular game but i didn't play the game.So i have no knowledge about Dead or Alive GAME.Thank u for post the thread RE: Dead or Alive: Paradise - USA - ULUS10521 [Encrypted] - Defade - 11-12-2012 Tested on rev. 2841 Options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures, Enable shader for Stencil Test 7-11 FPS in any scene with a girl, depending on surrounding geometry. Occasional distortion or something of girls' hands or face in some scenes. In all 3D scenes with the exception of the main menu and area selection, subtitles and other 2D overlay textures (pardon my poor descriptions) do not display unless the emulation is paused. In all scenes, most 2D overlay textures including font text are distorted or misaligned if Vertex Cache is enabled. I apologise if all this is too much or too little information. Note: In the last 2 pics, the wireframe and bottom-right graphic only appear because I had paused to take the screenshots. Specs: -Win7 32bit -Core2 Duo E7400 2.8GHz -4GB RAM -AMD HD6850 |