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Angry Birds Trillogy [NPEB01235] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Angry Birds Trillogy [NPEB01235] (/showthread.php?tid=176696) |
RE: Angry Birds Trilogy [NPEB01235] - tambre - 03-24-2016 (03-24-2016, 09:00 PM)xXBeefyDjXx Wrote:(03-24-2016, 04:41 PM)AlexVS Wrote:(03-24-2016, 03:17 PM)kd-11 Wrote: EDIT: By the way, the log kills performance. If you need to test framerate, you can set the log level to error or higher and see if it helps.Thank you. it is much better! Previously, instead of only sounds were the crackle and clicks I think it's already mentioned that hardware facing libraries aren't going to improve/change anything. At best they may avoid a crash and do nothing and usually they'll just crash the emulator. From reading the docs, cellAudio communicates with an OS process called AudioServer, which does final audio delivery. Such things aren't emulated by RPCS3, so I'd be suprised if it'd work. RE: Angry Birds Trilogy [NPEB01235] - xXBeefyDjXx - 03-24-2016 (03-24-2016, 09:06 PM)tambre Wrote:(03-24-2016, 09:00 PM)xXBeefyDjXx Wrote:(03-24-2016, 04:41 PM)AlexVS Wrote:(03-24-2016, 03:17 PM)kd-11 Wrote: EDIT: By the way, the log kills performance. If you need to test framerate, you can set the log level to error or higher and see if it helps.Thank you. it is much better! Previously, instead of only sounds were the crackle and clicks Noted among lle notes Angry Birds Trillogy [NPEB01235] - LittleGrejmer - 01-15-2017 Save/Load works, there is some minor graphical glitches but never mind them. Video: https://youtu.be/XMv7UuMPnMY libraries: - libac3dec.prx - libadec.prx - libdmuxpamf.prx - libpamf.prx - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) Renderer: Vulkan (tested with full ps3 soft in dev_flash) Log in attachment RE: Angry Birds Trillogy [NPEB01235] - ssshadow - 01-15-2017 Looks good. You can probably LLE libgem to reduce the number of errors. It's PS move/camera stuff but I have seen it work before regardless. RE: Angry Birds Trillogy [NPEB01235] - LittleGrejmer - 01-15-2017 Resulted in replacing other errors with "HLE TODO: Unimplemented syscall sys_gamepad_ycon_if -> CELL_OK " RE: Angry Birds Trillogy [NPEB01235] - Annie - 02-11-2017 Thread is duplicated. Merging. |