Xlink Kai support - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: General discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=57) +---- Thread: Xlink Kai support (/showthread.php?tid=242865) |
RE: Xlink Kai support - Nir777 - 11-10-2020 There is a tutorial for how to get xlink kai to work on jpcsp? RE: Xlink Kai support - gid15 - 11-11-2020 (11-10-2020, 09:44 PM)Nir777 Wrote: There is a tutorial for how to get xlink kai to work on jpcsp?Not yet as it is still in development . This is what I have tried so far: Copy the following files from a real PSP flash0: Code: flash0/kd/ifhandle.prx Code: emu.enableXLinkKai=1 RE: Xlink Kai support - onelight - 11-12-2020 (11-11-2020, 08:35 AM)gid15 Wrote:(11-10-2020, 09:44 PM)Nir777 Wrote: There is a tutorial for how to get xlink kai to work on jpcsp?Not yet as it is still in development . Is utility.prx is required? RE: Xlink Kai support - gid15 - 11-12-2020 (11-12-2020, 05:59 AM)onelight Wrote: Is utility.prx is required?It should not, but might depend on how the application is loading the network modules. RE: Xlink Kai support - gid15 - 11-12-2020 (11-07-2020, 05:05 PM)gid15 Wrote: I've tested the following scenario:In adc28c4, I've ported https://github.com/ProximaV/kirk-engine-full to Java and changed the Jpcsp Kirk implementation to use it. It seems to be working in regression tests, but it is not fully tested yet. I would appreciate if some testers would support in regression testing. It is not yet complete enough for XLink Kai as the PSP Adhoc networking routines are also using a certificate which is stored in the NAND (sceIdStorage key=0x100). Without that certificate, the connection with a real PSP is not yet working. I'm still investigating this area. RE: Xlink Kai support - onelight - 11-16-2020 test xlink kai, not find player RE: Xlink Kai support - onelight - 11-17-2020 test with xlink kai and psptunnel(mhptunnel mod version), jpcsp find player , psp not find player jpcsp, psptunnel and xlink kai running at window 10 real PSP connected with usb wifi adapter, psptunnel running at vobx window xp psp nickname is P418 RE: Xlink Kai support - Nir777 - 11-17-2020 (11-17-2020, 04:45 PM)onelight Wrote: test with xlink kai and psptunnel(mhptunnel mod version), jpcsp find player , psp not find player Got similar results - I can see people with JPCSP and try to connect but it will fail. They cant see me. Tried with VSH. Can't get VSH to work correctly on Linux because it wont let me load any games from the memory card throught it for some unknown reason. RE: Xlink Kai support - gid15 - 11-19-2020 Starting with 3aed787, Jpcsp is now able to communicate with a real PSP over XLink Kai, at least, a few very limited tests on my side were successful . I have tested the following scenarios: 1. Jpcsp "--reboot" with PSP over AdhocToUSB 2. Jpcsp + flash0/kd/pspnet*.prx with PSP over AdhocToUSB For the second test, the following files were required from a real PSP flash0: Code: flash0/kd/ifhandle.prx RE: Xlink Kai support - Nir777 - 11-19-2020 Got it to work after the latest build on Windows. Again I got issues getting it to work on Linux because not all games work for some reason. Need to see if I didnt do anything wrong there though. I will edit this post with a log later. Thank you very much gid15 for adding the support !. EDIT: Here is a log I got with DEBUG https://pastebin.com/AbQ9N5Yq Running Call Of Duty. I think it got something to do with running the flash0 files because it does work without them... |