Infrastructure support - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: svn trunk discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=56) +---- Thread: Infrastructure support (/showthread.php?tid=243070) |
RE: Infrastructure support - Nir777 - 03-08-2021 NHL works on a 6.60 with CFW PSP that I got. Too bad about the 32 bit JPCSP requirement for the raw sockets library though I prefer using the 64 bit JPCSP. RE: Infrastructure support - gid15 - 03-09-2021 (03-08-2021, 04:09 AM)Nir777 Wrote: NHL works on a 6.60 with CFW PSP that I got.I could compile the 64 bit version of the library required for raw sockets. See commit 8439914. Now, I still have to setup a compile environment under Linux to create the 64 bit Linux version. RE: Infrastructure support - Nir777 - 03-10-2021 (03-09-2021, 06:48 PM)gid15 Wrote:(03-08-2021, 04:09 AM)Nir777 Wrote: NHL works on a 6.60 with CFW PSP that I got.I could compile the 64 bit version of the library required for raw sockets. See commit 8439914. Yeah I seem to get further when I tried on Windows. But because I cant get full speed on my Windows boot drive I think it disconnected after I got into a match. RE: Infrastructure support - gid15 - 03-11-2021 (03-10-2021, 07:01 PM)Nir777 Wrote:Now the library is also available for the 64-bit Linux version in d49d3bb(03-09-2021, 06:48 PM)gid15 Wrote:(03-08-2021, 04:09 AM)Nir777 Wrote: NHL works on a 6.60 with CFW PSP that I got.I could compile the 64 bit version of the library required for raw sockets. See commit 8439914. RE: Infrastructure support - Nir777 - 03-12-2021 Seems like its not a problem of FPS but a issue between JPCSP and PSP. If you gonna try with 2 instances of emulators (PPSSPP/JPCSP etc) it gonna work fine. It's just a connection to a PSP that will make it disconnect. Also couldn't get a full log on Windows for some reason (it won't save it to log.txt after exiting unlike on Linux) but I got a partial one that I dont know if it helps or not. I will edit this post later if i get it to work on Linux. EDIT: on Linux I can't get any further then requesting a game and it won't proceed into the match unlike on Windows (but I got a full log this time). linux log: https://pastebin.com/bkgXcZ7x The WIndows log is attached here. EDIT 2: decided to run JPCSP on Linux with sudo as suggested by the log and got all these errors: https://pastebin.com/sK2tq9Cc EDIT 3: the most complete log on Linux that I could have done with admin rights (will disconnect and timeout still). https://pastebin.com/ALnMsyJJ As I understand Linux and Windows got different behavior in regards to raw sockets so that's why you have issues on 1 OS? dont know. Windows log is attached here. RE: Infrastructure support - Nir777 - 04-09-2021 So gid15... how can I try infrastructure on games that still got PSN working for them? There are at least like 4-5 games that still got working servers. I think they might shut them down this june or july when they gonna discontinue PSN on PSP but I am not sure. RE: Infrastructure support - gid15 - 04-10-2021 (04-09-2021, 09:51 AM)Nir777 Wrote: So gid15... how can I try infrastructure on games that still got PSN working for them?It would be interesting to have log files at INFO level, but with the following lines added to the LogSettings.xml file: Code: <logger name='hle.sceNetAdhoc'> <level value='trace' /> </logger> RE: Infrastructure support - onelight - 04-11-2021 (04-09-2021, 09:51 AM)Nir777 Wrote: So gid15... how can I try infrastructure on games that still got PSN working for them? What's that 4-5 games is ? RE: Infrastructure support - Nir777 - 04-13-2021 (04-11-2021, 11:39 PM)onelight Wrote:(04-09-2021, 09:51 AM)Nir777 Wrote: So gid15... how can I try infrastructure on games that still got PSN working for them? The games are : TNT Racers (USA) Ace Combat Joinet Assault (USA) Fat Princess (EUR) Invizimals (EUR) PixelJunk Monster Deluze (EUR) That's what I know about anyway so there could be more. On PSP you must be on firmware 6.61 , it won't work with firmwares below that. And they use PSN so you need a PSN account. I am not sure the region matters so it may work on other regions as well. RE: Infrastructure support - onelight - 04-15-2021 (04-10-2021, 02:46 PM)gid15 Wrote:(04-09-2021, 09:51 AM)Nir777 Wrote: So gid15... how can I try infrastructure on games that still got PSN working for them?It would be interesting to have log files at INFO level, but with the following lines added to the LogSettings.xml file: test online play, the game is PixelJunk Monster Deluze (NPEG00017) pspnet_apctl.prx and pspnet_inet.prx is deled, A connection error has occurred. (20000002) Online-play-log.7z (Size: 629.33 KB / Downloads: 225) if del utility.prx, it didn't hava select connection screen and signing in screen add get error 805508A6 Online-play-del-utilitylog.7z (Size: 619.88 KB / Downloads: 179) |