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EmuNewz Network
loop playback support - Printable Version

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+---- Thread: loop playback support (/showthread.php?tid=4039)

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RE: loop playback support - Kai3213 - 04-10-2011

(04-09-2011, 11:14 PM)mumulator Wrote:
Quote:God of War Ghost of Sparta now , crash on "New Game" if "Use Media Engine" is enabled.


Yop


A way to fix that please?


PSTongueersona 3 works wonderfully well Smile


Thank you.

Persona 3's music already looped even before rev 2061


RE: loop playback support - beanclr - 04-10-2011

(04-10-2011, 01:55 AM)serio Wrote: well, i think info's better since it shows info, warn and error at once.

Here you go. ...Is it me or has this community grown faster in the last 3 weeks. How is it getting that popular.

http://www.megaupload.com/?d=2H0WK9XZ


RE: loop playback support - hyakki - 04-10-2011

(04-09-2011, 10:14 PM)beanclr Wrote: Custom tracks on your games doesn't loop. I tried it with Dissidia. It plays once but then it stops. Here's the act3. I'm not gonna tell you how to do custom tracks. That's what google is for. This file replaces the Dissidia battle song only with a remix of blinded by light. I just wanted to test this out on the emu.

I don't think Jpcsp will support modified / compiled / rebuilt games (even if its only the audio changed, just because the file is .at3 doesn't mean its the same format as the original file was or has the same flags set (like loop))
Right now the main focus is trying to get normal games to work and loop properly without causing to many other issues, like looping sfx, voices ..etc.

instead of modifying the actual game, why don't you try going to the folder tmp\<gameid>\Atrac folder and find the audio file you want to change, then replace the corresponding .wav file with the audio file you want to use. (must be wav format) and jpcsp should use that audio instead.


RE: loop playback support - beanclr - 04-10-2011

I thought of that but then I didn't want to go trough all the files to find the right one. ^_^ I'll try it and see if it loops.
----
Tried it and it plays but doesn't loop. I'm guessing if you really wanted to you can change the whole soundtrack of any game you play with jpcsp without the hassle of finding the right files. Oh but don't try and work on this. It was just something I wanted to let people know about before they make a tread about it. Much rather play with cwcheat then with soundtracks. Maybe I'll add some persona music in there just for fun.


RE: loop playback support - gid15 - 04-10-2011

(04-09-2011, 10:14 PM)beanclr Wrote: Custom tracks on your games doesn't loop. I tried it with Dissidia. It plays once but then it stops. Here's the act3. I'm not gonna tell you how to do custom tracks. That's what google is for. This file replaces the Dissidia battle song only with a remix of blinded by light. I just wanted to test this out on the emu.

http://www.megaupload.com/?d=6RAS2IFA
Does it loop on a real PSP?


RE: loop playback support - beanclr - 04-10-2011

Never tried it on a real psp. I wanted to keep my psp one and the jpcsp separate. You know like one to play with and one to really play. I've only done squall story on jpcsp. XD I'll try it out.


RE: loop playback support - beanclr - 04-10-2011

Yep it works.


RE: loop playback support - gid15 - 04-13-2011

A further audio playback improvement in r2077. Compatibility for some games might be increased.
Hopefully this will not break too much working apps...


RE: loop playback support - minipig2 - 04-15-2011

r2081
Senjou No Valkyria3 -Unrecorded Chronicle-
bgm loop still no work


RE: loop playback support - hyperspeedgx - 04-16-2011

(04-15-2011, 05:28 AM)minipig2 Wrote: r2081
Senjou No Valkyria3 -Unrecorded Chronicle-
bgm loop still no work

r2081,Megaman Maverick Hunter X still no work too, and this game don't need sonicstage to have BGM.Huh
Also SE still don't work too.Sad