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Lunar: Silver Star Harmony - ULUS10482 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Lunar: Silver Star Harmony - ULUS10482 (/showthread.php?tid=4089) |
RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - hyakki - 09-30-2012 r2750 Since this game had problems with big fonts I decided to make another log with 'hle.sceFont' debug while I have it enabled ![]() Also this is another game where the Intro movie plays at 60fps (way too fast) causing it to flicker and movie finishes before the audio (cutting off the audio) ![]() But doing the nvidia adaptive vsync trick (or using a program like dxtroy to lock game at 30fps) fixes the movie. RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - gid15 - 09-30-2012 Code: 6827 Main thread DEBUG hle.sceFont sceFontFindOptimumFont fontLibHandle=0x8B3C800, fontStyle=fontH 0.000000, fontV 0.000000, fontHRes 0.000000, fontVRes 0.000000, fontWeight 0.000000, fontFamily 1, fontStyle 5, fontStyleSub 0, fontLanguage 2, fontRegion 0, fontCountry 0, fontName '', fontFileName '', fontAttributes 0, fontExpire 0, errorCodePtr=0x09B5BA1C Could you try to modify the code of sceFontFindOptimumFont to always return 13 (this is the other font matching the given fontFamily=1 and fontStyle=5) and test if the size is now correct? Thank you! RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - hyakki - 09-30-2012 yep making sceFontFindOptimumFont always 13 did the trick, now it looks just like the psp with that change ![]() RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - gid15 - 09-30-2012 (09-30-2012, 08:20 AM)hyakki Wrote: yep making sceFontFindOptimumFont always 13 did the trick, now it looks just like the psp with that changeGreat! Now, I know exactly what I have to test and improve ![]() RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - GGPlay - 10-06-2012 hyakki, how can I configure my jpcsp to show the font size the same as yours? I mean, where can I find that sceFontFindOptimumFont to set it to 13? Thank you. RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - Lulzz - 10-06-2012 That setting if i'm not mistaken is in the jpcsp code itself and isn't changeable by us. Your best bet would be to give gid15 some time to figure it out and wait for a new build. Or you could try what that other person suggested. (08-30-2012, 04:51 PM)sum2012 Wrote: I modify ok RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - sum2012 - 10-07-2012 Try rev 2758 RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - hyakki - 10-09-2012 r2763 now returns the correct font size in this game. nice work gid15 ![]() RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - Lulzz - 10-10-2012 Woo finally I can play this now, I'll go ahead and dive into it for a while. RE: Lunar: Silver Star Harmony - ULUS10482 [Encrypted] - GGPlay - 10-10-2012 It's way better but it still cuts the longer lines. ![]() Or maybe I got my config wrong? Edit: Ok, why are my SS screwed up? lol |