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Final Fantasy IV Complete Collection - ULUS10560 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Final Fantasy IV Complete Collection - ULUS10560 (/showthread.php?tid=4288) |
RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - rip356v2 - 09-03-2012 Hi everybody. I need help with JPCSP and ISO Final Fantasy IV CC. Im emulated correct it but in battle i see "field" black. See in IMG: http://img198.imageshack.us/img198/9818/sinttulorvu.jpg And another problem, animation of skills dont see correct: http://img687.imageshack.us/img687/2118/sinttulo1flt.jpg Can help me please? RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - mucklenslide - 09-12-2012 (07-04-2012, 01:10 PM)MadCabbit Wrote:(07-04-2012, 05:41 AM)hyakki Wrote: how exactly did you comment out re.enableFlag(GU_STENCIL_TEST); ? did you recompile it from source?.. I was wondering if someone could give me a little insight on how to make the 're.enableFlag(GU_STENCIL_TEST)' change. I've tried everything I can think of but am not that fluent in Java. Any help is appreciated! RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - hyakki - 09-12-2012 your current best bet is to just use r2491 since you can use 'save ge to textues' along with the 'stencil test' options to give the game a nice speedup (esp noticeable in the boss battles), and you wont have to modify the source. RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - mucklenslide - 09-12-2012 (09-12-2012, 10:40 AM)hyakki Wrote: your current best bet is to just use r2491 since you can use 'save ge to textues' along with the 'stencil test' options to give the game a nice speedup (esp noticeable in the boss battles), and you wont have to modify the source. is there a link for r2491? it says there is no build on the Automated Jpcsp builds site. I am trying to get text to show up. everything else seems to work great besides that. RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - xzzz - 09-19-2012 (09-12-2012, 10:40 AM)hyakki Wrote: your current best bet is to just use r2491 since you can use 'save ge to textues' along with the 'stencil test' options to give the game a nice speedup (esp noticeable in the boss battles), and you wont have to modify the source.how to make the 're.enableFlag(GU_STENCIL_TEST)' change ? or can you please post last revision with 're.enableFlag(GU_STENCIL_TEST)' change ? RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - latewinterstorm - 09-23-2012 r2733 displays the text if Enable shader implementation for the "Color Mask" is checked. At least for me it does. RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - hyakki - 09-24-2012 (09-23-2012, 04:39 PM)latewinterstorm Wrote: r2733 displays the text if Enable shader implementation for the "Color Mask" is checked. At least for me it does. Yeah that's working again the only drawback to using color mask is it has semi transparent command menus on the battle screen, and the boss battle loading effect takes 5 min to load (unless you quickly toggle on Save GE to textures, then off again before the battle starts) log and profiler from r2736 attached maybe it can help discover new information on the boss loading screens (gpu usage is low on this scene) ![]() I did another test with software rendering game looks and runs good except on some scenes only the left screen side is displayed correctly (battle loading screen, battle backgrounds) Software Rendering ![]() off-topic I found that if you increase the ringbuffer in scepsmfplayer.java you can prevent the movie audio from skipping (though it will still be about 3 seconds desynced by the movies end (the movie plays about 1~2fps slow at 28 fps instead of 29.97)) Code: //change at own risk , I assume this will break proper psp emulation RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - gid15 - 09-25-2012 (09-24-2012, 09:41 PM)hyakki Wrote: log and profiler from r2736 attached maybe it can help discover new information on the boss loading screens (gpu usage is low on this scene)The best would be to "Reset the Profiler Information" just before the start of the loading screen and quit Jpcsp just after it. This would capture profiler information just for this slow loading sequence. From the profiler info you provided, it seems that only a few methods are used intensively: Code: _S1_2_88F8DD0 847,509,440 instructions (15.357%), 103,335 calls (088F8DD0 - 088F8E8C, length 48) From a first analysis, _S1_2_88F8DD0 looks like a simple Bubble Sort algorithm and could be implemented into native Java. Thanks! RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - hyakki - 09-25-2012 (09-25-2012, 05:16 PM)gid15 Wrote:(09-24-2012, 09:41 PM)hyakki Wrote: log and profiler from r2736 attached maybe it can help discover new information on the boss loading screens (gpu usage is low on this scene)The best would be to "Reset the Profiler Information" just before the start of the loading screen and quit Jpcsp just after it. This would capture profiler information just for this slow loading sequence. here is a new profiler.txt, I reset it right before the battle screen and closed the emulator right after Edit: I added another profiler from another boss scene it seems to be slightly different instead of _S1_2_88F8DD0 , _S1_2_8A20374 was higher % this time) (btw when Enable saving GE screen to Textures instead of Memory the screen loads 50% faster (still slow though), but turning that on breaks the color mask / stencil test option needed for the text :p) RE: Final Fantasy IV Complete Collection - ULUS10560 [Encrypted] - hyakki - 09-27-2012 Some new findings with Save GE to textures and this game. Do this at own risk, this modification should only be used with this game and could cause problems with other games. Code: This will make Save GE to Textures compatible with color mask (half screen bug), |