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Castlevania - The Dracula X Chronicles - ULES00841 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Castlevania - The Dracula X Chronicles - ULES00841 (/showthread.php?tid=155430) |
RE: Castlevania - The Dracula X Chronicles - ULES00841 - Lollercoaster - 06-27-2014 I did try it, and it didn't work. I thought maybe I did something wrong, because it should have theoretically worked. I remember when Java 8 was still in alpha, and it worked even better than Java 7. People on here even recommended it. RE: Castlevania - The Dracula X Chronicles - ULES00841 - Lollercoaster - 06-28-2014 I tried out r3560 on both my laptop and gaming rig. The screen just goes black after the start menu and stays that way indefinitely. So I then investigated the black screen problem. It works perfectly fine with r3559. So it seems gid15 who fixed the "issue" introduced in r3554 has created an even bigger issue. For this particular game at least. RE: Castlevania - The Dracula X Chronicles - ULES00841 - sum2012 - 06-29-2014 r3553 no problem\error message in log r3560 java crash without error RE: Castlevania - The Dracula X Chronicles - ULES00841 - Lollercoaster - 08-04-2014 r3584 + Java 8u20b23 Music works now However, some of the cutscenes are still broken. So far the Maria one won't play. RE: Castlevania - The Dracula X Chronicles - ULES00841 - Lollercoaster - 09-04-2014 R3605 + Java 8u40b04 Finally with implementation of atrac support or whatever, the cutscenes work properly. Savestates still don't work very well, but I guess it's like that with all games. The game sometimes freezes immediately after loading a state. I've also learned that Java 9 isn't designed to be backwards compatible, which explains why it didn't work for me. It will be necessary to rewrite some code in the future (when a stable version is released) to support it. RE: Castlevania - The Dracula X Chronicles - ULES00841 - shadow - 09-04-2014 jpcsp is mostly tested on jdk7 . It works fine on my jdk8 . Unfortunately we can't debug in beta versions (8u40) so i am not aware the status there.. RE: Castlevania - The Dracula X Chronicles - ULES00841 - onelight - 09-10-2015 @git15 Find high number of texture loading per frame. I guess that is why this game run in 20%-50% speed in some screens. Code: Texture load count: 7270, average 2.1 per GE list ![]() ![]() |