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Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] (/showthread.php?tid=163424) |
RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - tambre - 07-12-2015 (07-12-2015, 02:49 AM)AMMAREN Wrote: stop working because it is keep loop in this Step ({Audio Thread) I highly doubt that the audo thread would affect the main thread, could you post the full log? RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - AMMAREN - 07-12-2015 Ok this is full log... ![]() ![]() Now this game back to work (RPCS3 V0.0.0.5-1907-g93e8504 ) But too slow ![]() ![]() RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - vlj - 09-15-2015 Works with dx12 on d3d12 branch, at 60 fps. But color are wrong sometimes, plus textbox are cut, I'm investigating why. RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - vlj - 09-16-2015 Ok I fixed the color issue so the game is a candidate for "playable" section. I don't understand japanese at all so I can't ensure it works for long duration though. With interpreter 2 for ppu and spu RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Dante38490 - 09-16-2015 Video for Intro Play in 60 fps Video for GamePlay in 60 fps, but Little gfx glitches RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Toriaizu - 07-21-2016 Build from 20.07.2016 FX-8320, HD5770 1GB, 16GB DDR3 Modules: libmux libmuxpamf libresc librtc libsmvd2 libsmvd4 libsre libsysutil_avc2 OpenGL PPU: Interpreter (fast) SPU: ASMJIT Some graphical glitches, but you can go through all game (i got 2 bad ends) without crashing. Save game works even if you restart emulation and then load the save. [youtube]M3BSnM1F_uw[/youtube] RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Nekotekina - 09-27-2016 Does it still work? RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Toriaizu - 09-30-2016 Build v0.0.1-3-1c97183 Slow loading after logos, then black screen with 60fps. Log attached, all the same settings. RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - AMMAREN - 01-31-2017 ((Test on RPCS3 LLVM-aef5113d)) Interpreter(fast) & Interpreter(ASMJIT) Better in OpenGL -------------------- Movie : Work Graphic : Work Music : Work SaveGame : Work LoadGame : Work ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz) RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - AMMAREN - 07-30-2017 Perfect fully playable i can't see any problem in this game... ------------------------ ((Deep Test on RPCS3 v0.0.3-3-bc4d73d Alpha)) See old Video ------------------- Interpreter(Fast) & Recompiler(ASMJIT) Better in Vulkan Setting -------------------- Speed : full (30 FPS) Movie : Perfect Work Graphic : Perfect Work Music : Perfect Work ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz |