Killzone: Liberation - USA - UCUS98646 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Killzone: Liberation - USA - UCUS98646 (/showthread.php?tid=3056) |
RE: Killzone: Liberation - USA - UCUS98646 - gid15 - 08-08-2012 (08-08-2012, 07:45 AM)montcer9012 Wrote:The shaders (and all shader related options, i.e. CLUT) were disabled automatically on your system because the driver could not successfully compile the shaders . This is why you get the same results with or without shaders...(08-08-2012, 07:38 AM)gid15 Wrote: Are you using an ATI/AMD video card?Yes, i am. RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 08-08-2012 Well, some day it will work hahaha. On January 2012 people from PCSX2 forum told me that my CPU will not run demanding games; however, on version 1.0 (Recently release) i can get 60 FPS whit some games i own! Keep the faith on you gid15 RE: Killzone: Liberation - USA - UCUS98646 - gid15 - 08-08-2012 (08-08-2012, 07:38 AM)gid15 Wrote:I have tried a workaround in r2674, but I could not test it with an ATI card. Could you enable the shaders and the CLUT decoding and post an updated log file? RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 08-08-2012 Done. Nothing happen, still the same speed going down to 0 FPS. As always, when Shaders is enabled and i just select the game image on the UMD browser (before hit the run button) the log windows show some warnings about shaders. Here are two logs whit their respective profiler.txt. RE: Killzone: Liberation - USA - UCUS98646 - gid15 - 08-09-2012 (08-08-2012, 08:55 PM)montcer9012 Wrote: Done. Nothing happen, still the same speed going down to 0 FPS.New try in r2677... could you retest and post a new log file? Thanks! RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 08-09-2012 There's no change on r2677. Here is the result. EDIT: Tested too on r2682; not boost. RE: Killzone: Liberation - USA - UCUS98646 - gid15 - 08-10-2012 New try again with r2684... RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 08-10-2012 Yeeeahhh you rock hahahaha; this time it work! And like hyakki says CLUT give the game a high boost! RE: Killzone: Liberation - USA - UCUS98646 - gid15 - 08-11-2012 (08-10-2012, 09:30 PM)montcer9012 Wrote: Yeeeahhh you rock hahahaha; this time it work!Really great news! RE: Killzone: Liberation - USA - UCUS98646 - montcer9012 - 08-11-2012 More good news! If i enable Dinamic Shader Generation game speed becomes great! Is the fastest game that JPCSP ran on my machine hahaha. However, game still having minor issues. On a few minutes i will post it. Thanks man. |