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Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 (/showthread.php?tid=3538) |
RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 08-30-2012 No solution, same probrem (No sound) of bellow gameSuzumiya Haruhi No Tsuisou - ULJS00371 WARN hle.ThreadManForUser - sceKernelSetEventFlag unknown uid=0x71 [Test Thread] WARN hle.ThreadManForUser - checkThreadID not found thread 0x0000005F [Test Thread] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-eventflag',original='ThreadMan-thread') [Test Thread] WARN hle.ThreadManForUser - sceKernelSetEventFlag unknown uid=0x80 Here is Rev 2711 log(First is info,secound is added <logger name='hle.ThreadManForUser'> <level value='debug' /> </logger> into LogSettings.xml ) I think that the game call sound thread(CRI Atom Sound Output) invalid (08-28-2012, 10:22 PM)blacklynx Wrote: Guys, already have some solution to the problem of audio? RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 10-25-2012 In Rev2810 .Have sound now.Great work.(Don't forget set sound volume in game) To gid15 please try to fix Code: 371529 [Test Thread] ERROR memory - read32 - Invalid memory address : 0x0 PC=08972610 RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 10-26-2012 (I hope transale Chinese to english correcly) My friend analysis with real psp.Real psp run the game for the first time will be prompted to no game save, Need to generate a new game save. JPCSP is no such prompt.The first run of the game, Real psp play sounds.Jpcsp did not play the sound. This is because Jpcsp did not generate the game save. The game all options are set to zero.When the game save or load file, the game will stuck in jpcsp. I will provide compiler debug log edit:Add compiler debug log http://www.mediafire.com/?1reggj5o1yk88b7 RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 10-26-2012 Attach hle.IoFileMgrForUser debug log Edit add hle.sceSasCore debug log RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 10-27-2012 To gid15 Please help this game,if you still need other debug log,plese tell me.Thanks. psp and jpcsp save file http://www.mediafire.com/?yxjrw3ww3z87q8g real psp save screen at start http://img832.imageshack.us/img832/1194/realpspsavescreen.jpg jpcsp save screen at start http://img202.imageshack.us/img202/8558/emusavescreen.png real psp setting at start http://img90.imageshack.us/img90/1421/realpspsetting.jpg jpcsp setting at start http://img827.imageshack.us/img827/3590/emusetting.png edit:add hle.sceUtility debug log edit2 ![]() Code: 07:40:48 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 1 RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 11-11-2012 R2841 same. I find more 1 fact. In real PSP ,every scene automatically stored game data once in steam which can load in fast load ,but JPCSP doesn't. Code: 9:52:18 WARN hle.ThreadManForUser - Test Thread - checkThreadID not found thread 0x00000086 When human save in attach screen, will keep to pause. Attach info and <logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger> <logger name='hle.sceUtility'> <level value='debug' /> </logger> <logger name='scePspNpDrm_user'> <level value='debug' /> </logger> debug log Code: 0:32:36 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08A30FC8-0x08A315C8: Address 0x08A30FC8, mode=12(FILES), gameName=ULJS00358, saveName=<>, fileName=, secureVersion=0 RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 02-14-2013 To gid15 My friend use real psp 'save to play.(Rev2982) When play finish dialogue,raise java.lang.OutOfMemoryError. Can you help ? Thanks. RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - gid15 - 02-15-2013 (02-14-2013, 12:54 PM)sum2012 Wrote: To gid15 It looks like the application is trying to play a very long movie. Could you generate an iso-index.txt file to see how large it could be? Does it help to increase the "-Xmx" start parameter? RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 02-15-2013 I am asking friend to test this (02-15-2013, 11:56 AM)gid15 Wrote:(02-14-2013, 12:54 PM)sum2012 Wrote: To gid15 RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 02-16-2013 My friend also fail. But I test OK (He use Win XP,I use win 7) Attach my log, isoindex.txt Edit: Add save file for other poeple test (02-15-2013, 11:56 AM)gid15 Wrote:(02-14-2013, 12:54 PM)sum2012 Wrote: To gid15 |