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Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 - Printable Version

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+----- Thread: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 (/showthread.php?tid=3538)

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RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 08-30-2012

No solution, same probrem (No sound) of bellow gameSuzumiya Haruhi No Tsuisou - ULJS00371
WARN hle.ThreadManForUser - sceKernelSetEventFlag unknown uid=0x71

[Test Thread] WARN hle.ThreadManForUser - checkThreadID not found thread 0x0000005F

[Test Thread] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-eventflag',original='ThreadMan-thread')
[Test Thread] WARN hle.ThreadManForUser - sceKernelSetEventFlag unknown uid=0x80
Here is Rev 2711 log(First is info,secound is
added
<logger name='hle.ThreadManForUser'> <level value='debug' /> </logger> into LogSettings.xml )

I think that the game call sound thread(CRI Atom Sound Output) invalid
(08-28-2012, 10:22 PM)blacklynx Wrote: Guys, already have some solution to the problem of audio?




RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 10-25-2012

In Rev2810 .Have sound now.Great work.(Don't forget set sound volume in game)

To gid15
please try to fix
Code:
371529 [Test Thread] ERROR memory - read32 - Invalid memory address : 0x0 PC=08972610
I attach Rev2810 info and hle.sceAudio debug log



RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 10-26-2012

(I hope transale Chinese to english correcly)
My friend analysis with real psp.Real psp run the game for the first time will be prompted to no game save, Need to generate a new game save. JPCSP is no such prompt.The first run of the game, Real psp play sounds.Jpcsp did not play the sound.
This is because Jpcsp did not generate the game save. The game all options are set to zero.When the game save or load file, the game will stuck in jpcsp.
I will provide compiler debug log
edit:Add compiler debug log
http://www.mediafire.com/?1reggj5o1yk88b7


RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 10-26-2012

Attach hle.IoFileMgrForUser debug log
Edit add hle.sceSasCore debug log


RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 10-27-2012

To gid15
Please help this game,if you still need other debug log,plese tell me.Thanks.

psp and jpcsp save file
http://www.mediafire.com/?yxjrw3ww3z87q8g

real psp save screen at start
http://img832.imageshack.us/img832/1194/realpspsavescreen.jpg

jpcsp save screen at start
http://img202.imageshack.us/img202/8558/emusavescreen.png

real psp setting at start
http://img90.imageshack.us/img90/1421/realpspsetting.jpg

jpcsp setting at start
http://img827.imageshack.us/img827/3590/emusetting.png

edit:add hle.sceUtility debug log
edit2Confusedeem this error,should return result:0x00000000
Code:
07:40:48 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 1
07:40:48 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataGetStatus status 2
07:40:48 DEBUG hle.sceUtility - Test Thread - sceUtilitySavedataUpdate drawSpeed=1
07:40:48 DEBUG hle.sceUtility - Test Thread - hleUtilitySavedataDisplay result: 0x80110327



RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 11-11-2012

R2841 same.
I find more 1 fact.
In real PSP ,every scene automatically stored game data once in steam which can load in fast load ,but JPCSP doesn't.
Code:
9:52:18  WARN hle.ThreadManForUser - Test Thread - checkThreadID not found thread 0x00000086
09:52:18  WARN hle.ThreadManForUser - Test Thread - checkThreadID not found thread 0x00000086
09:52:19  INFO   stdout - Test Thread - max savesize: 247 bytes
09:52:23  INFO   stdout - Test Thread - max savesize: 248 bytes

When human save in attach screen, will keep to pause.
Attach info and
<logger name='hle.IoFileMgrForUser'>
<level value='debug' />
</logger>
<logger name='hle.sceUtility'>
<level value='debug' />
</logger>
<logger name='scePspNpDrm_user'>
<level value='debug' />
</logger>
debug log
Code:
0:32:36 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08A30FC8-0x08A315C8: Address 0x08A30FC8, mode=12(FILES), gameName=ULJS00358, saveName=<>, fileName=, secureVersion=0
10:32:37 INFO hle.sceUtility - Test Thread - sceUtilitySavedataInitStart 0x08A30FC8-0x08A315C8: Address 0x08A30FC8, mode=15(READSECURE), gameName=ULJS00358, saveName=<>, fileName=SYSTEM.DAT, secureVersion=0
10:32:39 INFO stderr - Test Thread -
C++ runtime abort: terminate() called by the exception handling mechanism
10:32:39 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0500) PSP_MODULE_NP_DRM unloaded
10:32:39 ERROR memory - user_main - read32 - Invalid memory address : 0x7 PC=088132AC
10:33:13 ERROR memory - user_main - read32 - Invalid memory address : 0xFFFFFFFF PC=088132B8
10:33:13 ERROR memory - user_main - read32 - Invalid memory address : 0x8 PC=088132AC
10:33:13 ERROR memory - user_main - read32 - Invalid memory address : 0x0 PC=088132B8



RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 02-14-2013

To gid15
My friend use real psp 'save to play.(Rev2982)
When play finish dialogue,raise java.lang.OutOfMemoryError.
Can you help ? Thanks.


RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - gid15 - 02-15-2013

(02-14-2013, 12:54 PM)sum2012 Wrote: To gid15
My friend use real psp 'save to play.(Rev2982)
When play finish dialogue,raise java.lang.OutOfMemoryError.
Can you help ? Thanks.

It looks like the application is trying to play a very long movie.
Could you generate an iso-index.txt file to see how large it could be?

Does it help to increase the "-Xmx" start parameter?


RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 02-15-2013

I am asking friend to test this
(02-15-2013, 11:56 AM)gid15 Wrote:
(02-14-2013, 12:54 PM)sum2012 Wrote: To gid15
My friend use real psp 'save to play.(Rev2982)
When play finish dialogue,raise java.lang.OutOfMemoryError.
Can you help ? Thanks.

It looks like the application is trying to play a very long movie.
Could you generate an iso-index.txt file to see how large it could be?

Does it help to increase the "-Xmx" start parameter?



RE: Ore no Imouto ga Konna ni Kawaii wake ga Nai Portable - ULJS00358 [Encrypted] - sum2012 - 02-16-2013

My friend also fail.
But I test OK
(He use Win XP,I use win 7)
Attach my log, isoindex.txt
Edit: Add save file for other poeple test

(02-15-2013, 11:56 AM)gid15 Wrote:
(02-14-2013, 12:54 PM)sum2012 Wrote: To gid15
My friend use real psp 'save to play.(Rev2982)
When play finish dialogue,raise java.lang.OutOfMemoryError.
Can you help ? Thanks.

It looks like the application is trying to play a very long movie.
Could you generate an iso-index.txt file to see how large it could be?

Does it help to increase the "-Xmx" start parameter?