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Final Fantasy IV Complete Collection - ULUS10560 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Final Fantasy IV Complete Collection - ULUS10560 (/showthread.php?tid=4288) |
RE: Final Fantasy IV Complete Collection - ULUS10560 - nash67 - 09-29-2013 "SAVEDATA can not be created in the beginning of the game when viewing the Bestiary" i just tried this on my psp and the exact same thing happens on a real psp RE: Final Fantasy IV Complete Collection - ULUS10560 - MrBruce - 10-12-2013 (09-29-2013, 08:00 PM)DragonNeos Wrote: Damn man. You went on Configuration overload. Hopefully you read the README and understood what each setting does. I use the following Configuration: If I do not have Use Software Rendering (very experimental, not yet complete, slow) check marked, the sprites appear to have green outlines around them and sometimes I even have a black square around them, which tends to be quite annoying. Also, I have a Nvidia GeForce video card, so having this setting [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI) which is for ATI/AMD video cards and such seems to have NO effect on my system, whether it is check or not. I even tried this configuration and it was still 1/16 the of background screen during battle: Code: Configuration / Video Edit: I have even tried FFIV and the background was the same as it was in The After Years. The image below shows exactly what it looks like. So the question is, how do I make it so the background is correct and the sprites look normal at the same time? What setting is causing this or what setting corrects it? Reading through the wiki does not clearly explain what setting would work best for a Nvidia GeForce video card. Bruce. RE: Final Fantasy IV Complete Collection - ULUS10560 - DragonNeos - 10-15-2013 I guess you only have two options. You either use an older revision of JPCSP or you update/revert your driver for your Graphics Card. RE: Final Fantasy IV Complete Collection - ULUS10560 - pal1000 - 10-17-2013 (10-15-2013, 02:05 AM)DragonNeos Wrote: I guess you only have two options. You either use an older revision of JPCSP or you update/revert your driver for your Graphics Card. Or un-check the software rendering option, that's the cause for 1/16 background drawing during battle. RE: Final Fantasy IV Complete Collection - ULUS10560 - MrBruce - 11-04-2013 I have the latest driver for my video card. When I disable [X] Use Software Rendering (very experimental, not yet complete, slow) The sprites have a green outline around them. During battle the background is there, however, the name and ATB bar does not show up on the screen battle screen, when software rendering is disabled. Image with green outline: Image with background but missing ATB status bar Why am I getting this and should I post this issue in the forum related to JPCSP version 0.7 3376:3402? In other words, should I be posting this issue to this forum http://www.emunewz.net/forum/showthread.php?tid=1142 Because this forum is where I got the link for version 0.7 3376:3402 Thanks in advance... Bruce. RE: Final Fantasy IV Complete Collection - ULUS10560 - pal1000 - 01-14-2014 Regarding @MrBruce problem I think he has Catalyst AI or whatever it is called now enabled. This is most likely the cause for green outline at least. Regarding native ATRAC3+ added with r3432 and made functional in the next revision, there is still a problem I noticed. The ATRAC3+ audio that is included in the intro videos isn't played at all. As per my knowledge there is a stereo ATRAC3+ sound on both intro videos. Tested with JPCSP 32-bit Windows 7 x64. Here is a log (info level): 0 [MyThread-DevModule] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded 23 [MyThread-DevModule] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded 32 [MyThread-DevModule] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/psmf.prx') HLE module psmf loaded 56 [MyThread-DevModule] INFO hle.ModuleMgrForUser - IGNORING ![]() 56 [MyThread-DevModule] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx') HLE module libpsmfplayer loaded 79 [MyThread-DevModule] INFO hle.ModuleMgrForUser - IGNORING ![]() 96 [MyThread-Main] INFO hle.sceMpeg - sceMpegInit 112 [MyThread-MovieStart] INFO hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x09452040, displayBufferSize=0x300000, playbackThreadPriority=42 113 [MyThread-MovieStart] INFO hle.scePsmfPlayer - Loading PSMF file 'disc0:/PSP_GAME/USRDIR/movie/FF4_DEMO.pmf' 176 [MyThread-MovieStart] INFO hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272 176 [MyThread-MovieStart] INFO hle.scePsmf - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2 211 [MyThread-MovieStart] INFO hle.scePsmfPlayer - Found play info data: videoCodec=0xE, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1 221 [MyThread-MovieStart] ERROR me - MediaEngine: No audio streams found! RE: Final Fantasy IV Complete Collection - ULUS10560 - Hykem - 01-14-2014 (01-14-2014, 02:08 PM)pal1000 Wrote: Regarding @MrBruce problem I think he has Catalyst AI or whatever it is called now enabled. This is most likely the cause for green outline at least. Indeed, you're right. The audio in these movie sequences is Atrac3+, but Xuggler and FFMPEG don't have Atrac3+ support in the MPEG-PS demultiplexer, so the audio stream is being ignored even though it can be decoded. I'm working on a workaround to provide a raw demultiplexing routine that should allow us to access the audio stream. RE: Final Fantasy IV Complete Collection - ULUS10560 - DragonNeos - 01-15-2014 @pal1000: MrBruce has stated that he has a Nvidia GeForce GT 430 for his graphics card (Post #459). Therefore, any AMD/ATI graphics card issues (such as Catalyst A.I.) should not affect him. RE: Final Fantasy IV Complete Collection - ULUS10560 - DragonNeos - 09-07-2015 This game was tested with revision 824b8ca. There is a minor graphics issue that only appears on OpenGL during the beginning of the game when the airship is flying. There is a vertical line that appears near one of the airships (1st Screenshot - PSP, 2nd Screenshot - OpenGL, 3rd Screenshot - External Software Renderer). RE: Final Fantasy IV Complete Collection - ULUS10560 - DragonNeos - 10-06-2015 This game was tested with revision 05c4200. The emulator seems to have a problem with the opening video as JPCSP encounters an error and cannot proceed further in the game. The opening video must be skipped in order to reach the Title Screen. Code: Exception in thread "Video Decoder Thread" java.lang.ArrayIndexOutOfBoundsException: -1 |