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Hello, I'm a newcomer and I'm looking for a chance to see the source :) - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: JPCSP builds and releases (https://www.emunewz.net/forum/forumdisplay.php?fid=53) +---- Thread: Hello, I'm a newcomer and I'm looking for a chance to see the source :) (/showthread.php?tid=1224) |
RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - l2sp - 03-07-2011 (03-07-2011, 01:32 PM)Aredo Wrote: Here it is: http://cid-3971e7d45d4f5366.office.live.com/self.aspx/.Documents/JPCSP/dist2002.rarGreat job Ultraman: Fighting Evolution 0 works perfect ! RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - Hykem - 03-07-2011 As of r2006, Aredo's work has been integrated with JPCSP. RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - hyperspeedgx - 03-08-2011 (03-07-2011, 09:21 PM)Hykem Wrote: As of r2006, Aredo's work has been integrated with JPCSP.I'll test it, then I say the results. And save too. Great work Hykem. Testing. RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - gid15 - 03-08-2011 (03-07-2011, 09:21 PM)Hykem Wrote: As of r2006, Aredo's work has been integrated with JPCSP.I've updated the implementation to better fit the Jpcsp "RenderingEngine" architecture in r2008. BTW, what was the reason for introducing a 1-pixel border in the textures when the anisotropic filter was enabled? RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - Aredo - 03-08-2011 That's not connected to anisotropic filter, but rather for filtering in general. The reason is I haven't been able to fix texture borders problem (see screenshots) properly. Playing with clamping modes didn't give me the expected results, but adding 1-pixel borders made border lines less visible. Have you got any idea what that problem can be related to? Below are screensots with border lines i wrote about. Adding a 1-pixel border just blends those lines. Additionally, in the word "KONAMI" on the second screenshot we can see that letter "A" looks like some part of the texture is missing on the edge. RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - gid15 - 03-08-2011 (03-08-2011, 08:05 PM)Aredo Wrote: That's not connected to anisotropic filter, but rather for filtering in general. The reason is I haven't been able to fix texture borders problem (see screenshots) properly. Playing with clamping modes didn't give me the expected results, but adding 1-pixel borders made border lines less visible. Have you got any idea what that problem can be related to?This only happens when enlarging the window? The 1-pixel border was however visible when using native 480x272 resolution... RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - Hykem - 03-08-2011 Yes, I noticed the 1-pixel border too. Thanks for the big code improvement, gid. It should make implementing filters much easier now! RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - hyperspeedgx - 03-09-2011 ok I tested,, resize works now, but only with "Enable screen to save GE textures", and "Enable screen to save GE textures" and "Only GE graphics" disabled also works, with "Only GE graphics" activated not work. Save now is working(CCFF7), thanks Hykem. Filter does not seem is working. Resolution fullscreen is broken and also both do not work. Fullscreen causes a black screen. Games with Firmware 6.31, are not working God of War: Ghost of Sparta,The 3rd Birthday(Reported by Kai3213) Games with Firmware, 2.50,3.52,3.80,3.90,5.50, are working perfectly. Speed seems the same on r2002.(I think) RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - hyperspeedgx - 03-10-2011 Bilinear works now on r2009. Bilinear is good, but Anisotopic filter, Anti-aliasing and internal resolution are much better. 16XAF and 16XAA + High Resolution (internal resolution) is better in my opinion. ( in r2002 by Aredo have this) I know bilinear is good for some games, but AF, AA and Internal resolution is good for many games. Thanks Aredo your build is works well here. RE: Hello, I'm a newcomer and I'm looking for a chance to see the source :) - darkcloudl - 03-10-2011 hello aredo, i tried your revision but not work(when i push play nothing occurs), my ati vcard only suppors max aa 8x, maybe that´s the reason???, can you build your 2002 with aa 8x? im interesting in test your implements with my pc specs. thank you a lot . |