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God Eater 2 - NPJH50832 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: God Eater 2 - NPJH50832 (/showthread.php?tid=151348) |
RE: God Eater 2 - NPJH50832 - gid15 - 07-08-2015 (07-07-2015, 11:45 PM)DragonNeos Wrote: This game was tested on 4098f5d. God Eater 2 (Ver 1.00) works for the most part except that during certain cutscenes, this error will appear in the log and freeze the game temporarily as a character is about to say something.Could you post a log file at INFO level, but with sceAtrac3plus at DEBUG level? LogSettings.xml: Code: <logger name='hle.sceAtrac3plus'> <level value='debug' /> </logger> RE: God Eater 2 - NPJH50832 - DragonNeos - 07-08-2015 Here are the logs. I also made a log with hle.sceSasCore at DEBUG level in case you needed it. Is there some fundamental problem with how JPCSP handles SPRX files that causes any patched version of this game to crash or is it something else such as unimplemented functions? I added a Debug Log from PPSSPP v1.0.1-756-g1ba2b1c in the case that the log may reveal what needs to be worked on. RE: God Eater 2 - NPJH50832 - DragonNeos - 08-22-2015 This game was tested with revision 21e6501. During certain cutscenes, an error will appear in the log and temporarily freeze the game as a character is about to say something. Code: 17:20:31 DEBUG hle.sceAtrac3plus - Sound - decodeData returning ERROR_ATRAC_ALL_DATA_DECODED RE: God Eater 2 - NPJH50832 - nash67 - 10-10-2015 using jpcsp bdff0ee920 still has a problem with the voices here is an info log RE: God Eater 2 - NPJH50832 - DragonNeos - 10-29-2015 This game was tested with revision f1a485d. The audio problem still occurs in cutscenes and during missions when characters are speaking. RE: God Eater 2 - NPJH50832 - DragonNeos - 03-19-2016 After doing some testing, the last revision to not have the audio problem was 7787f9e. Starting with f25f23f, there are problems with the audio in cutscenes and during missions when characters are speaking which can cause the game to lag. I have attached the following logs (7787f9e (last working revision), f25f23f (first broken revision), & 91a3ea9 (latest revision)) with these two lines added on LogSettings.xml: Code: <logger name='hle.sceSasCore'> <level value='debug' /> </logger> RE: God Eater 2 - NPJH50832 - onelight - 03-20-2016 (03-19-2016, 06:59 AM)DragonNeos Wrote: After doing some testing, the last revision to not have the audio problem was 7787f9e. Starting with f25f23f, there are problems with the audio in cutscenes and during missions when characters are speaking which can cause the game to lag. Have you try revision a6c19f1 ? RE: God Eater 2 - NPJH50832 - DragonNeos - 03-20-2016 Revision a6c19f1 doesn't fix the audio problem. RE: God Eater 2 - NPJH50832 - gid15 - 03-22-2016 (03-19-2016, 06:59 AM)DragonNeos Wrote: After doing some testing, the last revision to not have the audio problem was 7787f9e. Starting with f25f23f, there are problems with the audio in cutscenes and during missions when characters are speaking which can cause the game to lag. I see a lot of ERROR messages being logged when reaching the end of one audio. This could slow down Jpcsp a bit, causing lag. I've removed these messages in 9bf0cb7. Does it help? Code: 01:50:03 DEBUG hle.sceAtrac3plus - Sound - decodeData returning ERROR_ATRAC_ALL_DATA_DECODED RE: God Eater 2 - NPJH50832 - DragonNeos - 07-13-2016 Using revision 9bf0cb7 and up (currently using d854f37) does fix the problem and allows the game to be playable. One issue that occurs often with God Eater 2 on the emulator is the memory allocation. It requires a lot of memory to be reserved in order for the game to play or the emulator will crash after a period of time. I'm not sure if this is a problem with Java or the emulator but whenever it crashes or doesn't respond, the settings of JPCSP occasionally get erased. Are the options "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" and "Save Stencil to Memory (more accurate but slower)" similar? If so, I was wondering if the following log message can be suppressed if either option is enabled. Code: 05:13:50 WARN ge - GUI - UNSUPPORTED: Both different SFIX (0xFEFEFE) and DFIX (0x808080) are not supported (blend equation=0), approximating with 0xFFFFFF/0x808080 There is also a problem with using a particular version of God Eater 2, namely Ver 1.01. After the opening video, the emulator will pause with memory errors. Clicking on Run a couple of times will allow the game to load the Title Screen. However, it doesn't seem to be rendered correctly as the "Press START Button" is not showing up. Furthermore, once the user presses the designated button for Start, a black screen appears. Nothing gets produced in the INFO log and the game doesn't respond to any pressed keys. |